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** ''VideoGame/Halo5'' only exacerbated many of the issues fans had with Halo 4's gameplay and presentation. Whereas Halo 4 included loadouts and weapon drops reminiscent of Call of Duty, Halo 5 shifted the series towards an advanced movement oriented gameplay flow. Gone were loadouts and armor abilities. Instead, players had a multitude of inherent abilities such as hovering, thrusters, spartan charge, ground pound, and smart scope. While not necessarily "abilities", new movement mechanics were also introduced in the form of sliding and clambering up surfaces. All these changes and additions created a much faster and "twitchy" combat loop. Whilst older entries emphasized the player conforming to the sandbox via the use of weapon pickups and vehicles, players had more control than ever before without the need for scouring the battleground. As such, many gameplay elements ahd to be tuned to compete with the new movement mechanics. Weapons across the board featured tighter bullet spread and faster projectiles. Maps were wider and larger with obstacles to defend players against the much more lethal weapon sandbox.

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** ''VideoGame/Halo5'' ''VideoGame/Halo5Guardians'' only exacerbated many of the issues fans had with Halo 4's gameplay and presentation. Whereas Halo 4 included loadouts and weapon drops reminiscent of Call of Duty, Halo 5 shifted the series towards an advanced movement oriented movement-oriented gameplay flow. Gone were loadouts and armor abilities. Instead, players had a multitude of inherent abilities such as hovering, thrusters, spartan charge, ground pound, and smart scope. While not necessarily "abilities", new movement mechanics were also introduced in the form of sliding and clambering up surfaces. All these changes and additions created a much faster and "twitchy" combat loop. Whilst older entries emphasized the player conforming to the sandbox via the use of weapon pickups and vehicles, players had more control than ever before without the need for scouring the battleground. As such, many gameplay elements ahd to be tuned to compete with the new movement mechanics. Weapons across the board featured tighter bullet spread and faster projectiles. Maps were wider and larger with obstacles to defend players against the much more lethal weapon sandbox.
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* ''[[VideoGame/MOTHER3 MOTHER 3]]'' has recieved this sort of reception in Japan due to it not taking place in the contemporary Eagleland setting that [[VideoGame/EarthboundBeginnings its]] [[VideoGame/EarthBound predecessors]] went for. [[GermansLoveDavidHasselhoff Outside of Japan]], however, it's gotten pretty high acclaim from fans.

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* ''[[VideoGame/MOTHER3 MOTHER 3]]'' has recieved this sort of reception in Japan due to it not taking place in the contemporary Eagleland setting that [[VideoGame/EarthboundBeginnings its]] [[VideoGame/EarthBound [[VideoGame/EarthBound1994 predecessors]] went for. [[GermansLoveDavidHasselhoff Outside of Japan]], however, it's gotten pretty high acclaim from fans.

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Crosswicking


* ''VideoGame/MarioParty9'' was met with mixed responses but was also trashed by the hardcore ''Mario Party'' fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.
* ''VideoGame/MarioPartyStarRush'' flat out removes turn-based gameplay entirely. Instead, all characters have the ability to move around the board freely. This led fans to complain that the true formula of the game was destroyed since no longer having to take turns means the game is no longer a "board game".

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* ''VideoGame/MarioParty'':
**
''VideoGame/MarioParty9'' was met with mixed responses but was also trashed by the hardcore ''Mario Party'' fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.
* ** ''VideoGame/MarioPartyStarRush'' flat out removes turn-based gameplay entirely. Instead, all characters have the ability to move around the board freely. This led fans to complain that the true formula of the game was destroyed since no longer having to take turns means the game is no longer a "board game".game".
** ''VideoGame/MarioPartyTheTop100'': Minigames that had a variation and which came back in this game now only have one version. The background music from a few minigames has been changed, too.
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* Here's a fun experiment - go into a games forum and loudly claim that the remake, ''VideoGame/MetalGearSolid: The Twin Snakes'', has superior voice acting because Mei Ling was never supposed to have a Chinese accent anyway. Actually, [[DontTryThisAtHome maybe you're better off not doing that]].

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* Here's a fun experiment - go into a games forum and loudly claim that Bring up the remake, ''VideoGame/MetalGearSolid: The Twin Snakes'', has superior voice acting because in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'' and you'll likely get people proclaiming that the removal of the accents in Naomi and Mei Ling was never supposed to have a Chinese accent anyway. Actually, [[DontTryThisAtHome maybe you're better off not doing that]].made them sound worse. The opinion on the voices remained the same when the two characters were brought back in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and kept their neutral accents from ''Twin Snakes''.
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** The game has a story snippet in which Arcyone receives a letter from Sylvia, a hostile ex-friend of hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself," with Arcyone's response being an ungazed "Hehe...bitch." When this was changed to "Go ''play with'' yourself" and "Hehe, bad girl" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original and carried strong erotic undertones that weren't there in the original text. This change was later reverted but with the swear words [[BleepDammit nominally censored out]], which is seen by players as an acceptable compromise.

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** The game has a story snippet in which Arcyone receives a letter from Sylvia, a hostile ex-friend of hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself," with Arcyone's response being an ungazed unfazed "Hehe...bitch." When this was changed to "Go ''play with'' yourself" and "Hehe, bad girl" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original and carried strong erotic undertones that weren't there in the original text. This change was later reverted but with the swear words [[BleepDammit nominally censored out]], which is seen by players as an acceptable compromise.
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** The game has a story snippet in which Arcyone receives a letter from Sylvia, a hostile ex-friend of hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line. This was later reverted but with the swear words [[BleepDammit nominally censored out]], which is seen by players as a more acceptable compromise.

to:

** The game has a story snippet in which Arcyone receives a letter from Sylvia, a hostile ex-friend of hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself.yourself," with Arcyone's response being an ungazed "Hehe...bitch." When this was changed to "Go ''play with'' yourself" and "Hehe, bad girl" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something and carried strong erotic undertones that doesn't really convey the enmity between the two as well as weren't there in the original line. text. This change was later reverted but with the swear words [[BleepDammit nominally censored out]], which is seen by players as a more an acceptable compromise.
Is there an issue? Send a MessageReason:
None


** The game has a story snippet in which Arcyone receives a letter from Sylvia, a hostile ex-friend of hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.

to:

** The game has a story snippet in which Arcyone receives a letter from Sylvia, a hostile ex-friend of hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line. This was later reverted but with the swear words [[BleepDammit nominally censored out]], which is seen by players as a more acceptable compromise.
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* Come to a ''Franchise/{{Pokemon}}'' forum just after the release of a new generation, and you'll see this yelled a lot. New {{mon}} [[ArtEvolution designs are the biggest cause]], but a lot of things tend to come up, like gameplay changes, changes in how moves and natures work and how various mechanics affect Pokémon performance, etc.
** ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' got this pretty heavily for its lack of any inclusion of ''Emerald''-exclusive content, such as a plot that explored the conflict between Team Magma and Team Aqua rather than having one party sit on the sidelines the whole game, the more challenging gym battles, and the Battle Frontier. However, others enjoyed the more fleshed out characters and various Pokemon being made more viable through the inclusion of Mega Evolution and the Physical/Special split. To this day, the fanbase is split on whether ''Emerald'' or ''ORAS'' are better.
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** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, the game moves to Christmas and then to the final day when the player sees all the Social Links they've made over the past year before going home, many players who have played the original version on the Play Station 2 would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]

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** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, the game moves to Christmas and then to the final day when the player sees all the Social Links they've made over the past year before going home, many players who have played the original version on the Play Station 2 would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story in ''Golden'' fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]
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None


** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, the game moves to Christmas and then to the final day when the player sees all the Social Links they've made over the past year before going home, many players who have played the original version on the PS2 would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]

to:

** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, the game moves to Christmas and then to the final day when the player sees all the Social Links they've made over the past year before going home, many players who have played the original version on the PS2 Play Station 2 would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, moves to Christmas and then to the final day when the player sees all the Social Links they've made over the year, many players who have played the original version on the PS2, they would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]

to:

** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, the game moves to Christmas and then to the final day when the player sees all the Social Links they've made over the year, past year before going home, many players who have played the original version on the PS2, they PS2 would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.

to:

** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link. [[spoiler:There's also the fact that Marie's true role in the story is actually to add more to the true grand finale in the original storyline since in the original game after defeating Adachi, moves to Christmas and then to the final day when the player sees all the Social Links they've made over the year, many players who have played the original version on the PS2, they would actually not pay attention to the details at the beginning of the game that hints at the true grand finale and they end up thinking the game is over from there and thus, to many, either they miss out on it completely or it feels like it came right out of nowhere, while Marie's inclusion in the story fixes this problem, and yet, people still think she's a bad inclusion, even with this.]]
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None


* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to the Creator/{{Activision}}/Toys for Bob character redesigns takes the cake: he refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that anyone who doesn't want to [[DisproportionateRetribution murder "Fucktivision" employees over the designs]]--and keep in mind, this is over '''character designs'''--[[NoTrueScotsman is a genuine fan of the series]]; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

to:

* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to the Creator/{{Activision}}/Toys Toys for Bob character Bob's redesigns takes the cake: he this trope to ludicrous extremes. He refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that [[NoTrueScotsman anyone who doesn't want to [[DisproportionateRetribution murder "Fucktivision" employees over the designs]]--and keep in mind, this is over '''character designs'''--[[NoTrueScotsman redesigns don't send into a murderous rage is a genuine fan of the series]]; he has drawn art advocating the ''[[DisproportionateRetribution murder]]'' of Creator/{{Activision}} employees; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
Is there an issue? Send a MessageReason:
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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to the Creator/{{Activision}}/Toys for Bob character designs takes the cake: he refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that anyone who doesn't want to [[DisproportionateRetribution murder "Fucktivision" employees over the designs]] [[NoTrueScotsman is a genuine fan of the series]]; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

to:

* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to the Creator/{{Activision}}/Toys for Bob character designs redesigns takes the cake: he refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that anyone who doesn't want to [[DisproportionateRetribution murder "Fucktivision" employees over the designs]] [[NoTrueScotsman designs]]--and keep in mind, this is over '''character designs'''--[[NoTrueScotsman is a genuine fan of the series]]; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' takes the cake: he refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that these new games are genuine ''Crash'' games, or that anyone who doesn't want to massacre "[[Creator/{{Activision}} Fucktivision]]" employees over the designs [[NoTrueScotsman is a genuine fan of the series]]; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his obscene hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

to:

* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to the updated Creator/{{Activision}}/Toys for Bob character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' takes the cake: he refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that these new games ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that anyone who doesn't want to massacre "[[Creator/{{Activision}} Fucktivision]]" [[DisproportionateRetribution murder "Fucktivision" employees over the designs designs]] [[NoTrueScotsman is a genuine fan of the series]]; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his obscene overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refuses to believe they're ''Crash'' characters at all[[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], that these are genuine ''Crash'' games, or that anyone who isn't '''suicidal''' over these designs is a real ''Crash'' fan, took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

to:

* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by fan's reaction to the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that takes the cake: he refuses to believe they're these are new designs of the same characters or even ''Crash'' characters at all[[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], all, that these new games are genuine ''Crash'' games, or that anyone who isn't doesn't want to massacre "[[Creator/{{Activision}} Fucktivision]]" employees over the designs [[NoTrueScotsman is a genuine fan of the series]]; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs is a real ''Crash'' fan, took this reaction to designs; he harasses anyone he interacts with who doesn't share his obscene hatred of the extreme by bundling games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refuses to believe they're ''Crash'' characters at all, that these are true ''Crash'' games, or that anyone who isn't '''suicidal''' over these designs is a real ''Crash'' fan[[note]]his description of the character designs cannot bear repeated here due to ableist slurs[[/note]], took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

to:

* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refuses to believe they're ''Crash'' characters at all, all[[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], that these are true genuine ''Crash'' games, or that anyone who isn't '''suicidal''' over these designs is a real ''Crash'' fan[[note]]his description of the character designs cannot bear repeated here due to ableist slurs[[/note]], fan, took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refuses to believe they were Crash characters at all [[NoTrueScotsman or that anyone who disagrees with him is a real fan]][[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refuses to believe they were Crash they're ''Crash'' characters at all [[NoTrueScotsman all, that these are true ''Crash'' games, or that anyone who disagrees with him isn't '''suicidal''' over these designs is a real fan]][[note]]his ''Crash'' fan[[note]]his description of the character designs cannot be bear repeated here due to ableist slurs[[/note]], took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refused to believe they were Crash characters at all[[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refused refuses to believe they were Crash characters at all[[note]]his all [[NoTrueScotsman or that anyone who disagrees with him is a real fan]][[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.
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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam release of ''Crash Bandicoot'' games to be uninstalled from the user's system.

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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan fan, so offended by the updated character designs in ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' that he refused to believe they were Crash characters at all[[note]]his description of the character designs cannot be repeated here due to ableist slurs[[/note]], took this reaction to the extreme by bundling malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam release of ''Crash Bandicoot'' files corresponding to these games to be uninstalled deleted from the user's system.
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* ''VideoGame/EldenRing'' is widely acclaimed by most fans of Creator/FromSoftware and won Game of the Year in 2022. Despite its acclaim, the open world aspect was both praised and criticized. One of those criticisms even diehard Soulsborne fans had was the reuse of bosses. The Tree Avatar's, Sentinels, Magma Wyrms, Dragons, Gargoyles, Watchdogs, Bell Bearing Hunter's, Fallingstar Beasts, and Tree Spirit's are recycled numerous times for various dungeon and field bosses. No fan considers it a dealbreaker, but it is a common criticism towards the repetitiveness of doing dungeons again on NG+ knowing you'll be fighting ten of the same boss again rather that intricate and different bosses in each fight like the other titles.
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** ''VideoGame/Persona3FES'' added in two things that weren't in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her and you can encourage him to keep seeing her by picking the correct options, but by doing so on all of the specific days and picking the correct choices in them, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.

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** ''VideoGame/Persona3FES'' added in two things that weren't in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, Ikutsuki, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her and you can encourage him to keep seeing her by picking the correct options, but by doing so on all of the specific days and picking the correct choices in them, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
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* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the [=PSP=] and ''3 Ultimate'' on the [=3DS=]. By comparison, the spinoffs ''Frontier'', ''[=MHO=]'' and ''Stories'', not to mention the myriad other [=MonHun=] spinoffs that never made it outside Japan, get much less flak due to being--well--spinoffs, although ''Stories'' got its fair share of undeserved heat due to being a turn-based [=RPG=] with anime-style cel shaded graphics, something a number of players mistakenly thought would be the new norm for the series as a whole.

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* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the [=PSP=] and ''3 Ultimate'' on the [=3DS=]. By comparison, the spinoffs ''Frontier'', ''[=MHO=]'' and ''Stories'', not to mention plus the myriad other [=MonHun=] spinoffs that never made it outside Japan, get much less flak due to being--well--spinoffs, although ''Stories'' got its fair share of undeserved heat due to being a turn-based [=RPG=] with anime-style cel shaded graphics, something a number of players mistakenly thought would be the new norm for the series as a whole.



* This audience reaction perfectly describes the ''VideoGame/NeedForSpeed'' series' fanbase reaction to ''Need for Speed: [=ProStreet=]'' doing away with the cop chases in ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' 2005 and ''Carbon'' in favor of something more realistic and organized to rival ''VideoGame/GranTurismo 4'' and ''VideoGame/{{Forza}} Motorsport 2''. EA responds by going back to the well with ''Need for Speed: Undercover''. ''Undercover'' [[http://www.gamerankings.com/htmlpages2/948965.asp also happens to be the worst-reviewed game in the series.]] TakeThat, fanbase!
** Fans of ''VideoGame/NeedForSpeedUnderground'' 1 and ''2'', ''Most Wanted'' (2005) and ''Carbon'' complain about ''Hot Pursuit'' (2010), ''The Run'', ''Most Wanted'' (2012) and ''Rivals'' for the facts that they lack detailed customization and play a lot like the ''VideoGame/{{Burnout}}'' games unlike the second era ''Need for Speed'' games. This led to EA's decision to look back to those tuner-focused games with the 2015 series reboot.
*** On the flip side, fans of the ''NFS'' games before ''Underground'' complained about the addition of car customization, replacing exotics and cops with tuners and cities (though ''Most Wanted'' 2005 did bring back the cops, but not the ability to play as them). EA responded to those fans with the rebooted ''Hot Pursuit'' back in 2010.

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* ''VideoGame/NeedForSpeed'':
**
This audience reaction perfectly describes the ''VideoGame/NeedForSpeed'' series' fanbase reaction to ''Need for Speed: [=ProStreet=]'' doing away with the cop chases in ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' 2005 and ''Carbon'' in favor of something more realistic and organized to rival ''VideoGame/GranTurismo 4'' and ''VideoGame/{{Forza}} Motorsport 2''. EA responds by going back to the well with ''Need for Speed: Undercover''. ''Undercover'' [[http://www.gamerankings.com/htmlpages2/948965.asp also happens to be the worst-reviewed game in the series.]] TakeThat, fanbase!
** Fans of ''VideoGame/NeedForSpeedUnderground'' 1 and ''2'', ''Most Wanted'' (2005) and ''Carbon'' complain about ''Hot Pursuit'' (2010), ''The Run'', ''Most Wanted'' (2012) and ''Rivals'' for the facts that they lack detailed customization and play a lot like the ''VideoGame/{{Burnout}}'' games unlike the second era ''Need for Speed'' games. This led to EA's decision to look back to those tuner-focused games with the 2015 series reboot.
***
reboot. On the flip side, fans of the ''NFS'' games before ''Underground'' complained about the addition of car customization, replacing exotics and cops with tuners and cities (though ''Most Wanted'' 2005 did bring back the cops, but not the ability to play as them). EA responded to those fans with the rebooted ''Hot Pursuit'' back in 2010.
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* ''Game & Wario'' Many people have complained about this game no longer relying on microgames like the ''VideoGame/WarioWare'' titles used to, and instead using full-fledged minigames. It's called Game & Wario for a ''reason'', in case you haven't noticed. Never mind that [=WarioWare=] games have always had minigames like these. Pyoro, for example.

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* ''Game & Wario'' Wario''. Many people have complained about this game no longer relying on microgames like the ''VideoGame/WarioWare'' titles used to, and instead using full-fledged minigames. It's called Game & Wario for a ''reason'', in case you haven't noticed. Never mind that [=WarioWare=] games have always had minigames like these. Pyoro, for example.
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* Despite VideoGame/TinyTinasWonderlands being specifically stated to *not* be a VideoGame/{{Borderlands}} game, it is set in the same universe, uses several of the characters, and has the exact same gun system as the other titles. The major changes to spells, added melee weapons, dchoosing classes and sub classes, and the other equipment you can equip do set it apart somewhat from the other titles, but because of the glaring similarities has some diehard fans of the original formula upset at the inclusion of an Overworld, random battles, and the Chaos Chamber in place of [[NewGamePlus True Vault Hunter Mode]]. Despite the detractors, Gearbox stated the game was a great financial success and intend to support it with additional [[DownloadableConten DLC]] releases, however even these drew some complaints as they aren't full campaigns like in other borderlands titles, but rather short half-hour challenge runs that end in a boss fight.

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* Despite VideoGame/TinyTinasWonderlands ''VideoGame/TinyTinasWonderlands'' being specifically stated to *not* ''not'' be a VideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' game, it is set in the same universe, uses several of the characters, and has the exact same gun system as the other titles. The major changes to spells, added melee weapons, dchoosing classes and sub classes, and the other equipment you can equip do set it apart somewhat from the other titles, but because of the glaring similarities has some diehard fans of the original formula upset at the inclusion of an Overworld, random battles, and the Chaos Chamber in place of [[NewGamePlus True Vault Hunter Mode]]. Despite the detractors, Gearbox stated the game was a great financial success and intend to support it with additional [[DownloadableConten DLC]] releases, however even these drew some complaints as they aren't full campaigns like in other borderlands ''Borderlands'' titles, but rather short half-hour challenge runs that end in a boss fight.
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** More examples from''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' . Corrin from ''VideoGame/FireEmblemFates'' was just added in, making that six ''Fire Emblem'' characters smashing together, possibly due to the recent popularity of ''Awakening'' and ''Fates''. Fans were less than pleased with the inclusion to the point that some have said that they will never play ''Smash Bros.'' again! And perhaps nothing made fans more angry than the somewhat suspicious inclusion of Cloud Strife from ''VideoGame/FinalFantasyVII'', as cries of "Sellout!" quickly followed. Hell, and would you believe that there have been some cries for Sakurai to be fired? Seriously, just go to the comment sections on Nintendo news sites and other big name gaming sites on articles about ''Smash 4'', and count how many comments are among the lines of "I liked ''Smash Bros.'' BEFORE ''Smash 4''."

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** More examples from''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' .from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' . Corrin from ''VideoGame/FireEmblemFates'' was just added in, making that six ''Fire Emblem'' characters smashing together, possibly due to the recent popularity of ''Awakening'' and ''Fates''. Fans were less than pleased with the inclusion to the point that some have said that they will never play ''Smash Bros.'' again! And perhaps nothing made fans more angry than the somewhat suspicious inclusion of Cloud Strife from ''VideoGame/FinalFantasyVII'', as cries of "Sellout!" quickly followed. Hell, and would you believe that there have been some cries for Sakurai to be fired? Seriously, just go to the comment sections on Nintendo news sites and other big name gaming sites on articles about ''Smash 4'', and count how many comments are among the lines of "I liked ''Smash Bros.'' BEFORE ''Smash 4''."
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* ''VideoGame/SaintsRow'' fans have been expressing their seething hatred for the direction the series has taken since ''Saints Row The Third.'' Many are upset that the games left their 'gangsta' style behind, while others are so upset about the death of [[spoiler:Johnny Gat]] they want him to return despite being canonically killed off. They got their wish in ''Saints Row IV'', which retconned Johnny Gat's [offscreen] death into a HesJustHiding situation, but still many others complain that the increased silliness and things like superpowers are childish and don't belong in the series.

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* ''VideoGame/SaintsRow'' fans have been expressing their seething hatred for the direction the series has taken since ''Saints Row The Third.'' ''VideoGame/SaintsRowTheThird''. Many are upset that the games left their 'gangsta' style behind, while others are so upset about the death of [[spoiler:Johnny Gat]] they want him to return despite being canonically killed off. They got their wish in ''Saints Row IV'', ''VideoGame/SaintsRowIV'', which retconned Johnny Gat's [offscreen] death into a HesJustHiding situation, but still many others complain that the increased silliness and things like superpowers are childish and don't belong in the series.



** One of the loudest criticisms of the franchise was the relevance of other characters prior to Sonic Unleashed--some people hate everyone ''but Sonic'', to the point that some fans even hate everything in the series but the ''first'' game, ''only'' because of the presence of other characters. It ultimately came to a head in the MilestoneCelebration title''VideoGame/SonicGenerations'', where fans and even some critics whined about the presence of other characters, and in the case of the latter [[DisproportionateRetribution viewed it as a flaw that justified docking points from the game's review score as a result]], despite said characters ''not having any major impact on the game whatsoever''-aside from some missions, a cutscene of a few lines of dialogue between them and one of the two Sonics, they are otherwise just imprisoned characters for Sonic to rescue. A lot of these complainers also ignore the fact that there were plenty of characters before the game went 3D with the Adventure series, and rival franchise ''Franchise/SuperMarioBros'' had certainly a ''heck of a lot'' more characters prior to that point. It's worth pointing out that Mario started ''out'' with more characters in its first few games! From this logic, ''WesternAnimation/SonicUnderground'' would be a ''faithful adaptation''.
** Although in fairness the Adventure games and later titles do have their fair [[CameraScrew share]] [[UnexpectedGenreChange of problems]], there are some people who think [[VideoGame3DLeap the transition into 3D]] was a ''terrible'' idea, although ''which'' game it was that caused this is [[BrokenBase heavily debated]]. Some believe it was Adventure, some think it was the changes in Adventure 2. some think it started with the team aspect of Heroes, some believe it was Shadow, etc. It's extremely easy to find Sonic purist fans who hate [=3D=] as easily as it is to find fans of said titles arguing which was the straw that broke the camel's back.

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** One of the loudest criticisms of the franchise was the relevance of other characters prior to Sonic Unleashed--some ''VideoGame/SonicUnleashed''--some people hate everyone ''but Sonic'', to the point that some fans even hate everything in the series but the ''first'' game, ''only'' because of the presence of other characters. It ultimately came to a head in the MilestoneCelebration title''VideoGame/SonicGenerations'', title ''VideoGame/SonicGenerations'', where fans and even some critics whined about the presence of other characters, and in the case of the latter [[DisproportionateRetribution viewed it as a flaw that justified docking points from the game's review score as a result]], despite said characters ''not having any major impact on the game whatsoever''-aside from some missions, a cutscene of a few lines of dialogue between them and one of the two Sonics, they are otherwise just imprisoned characters for Sonic to rescue. A lot of these complainers also ignore the fact that there were plenty of characters before the game went 3D with the Adventure series, and rival franchise ''Franchise/SuperMarioBros'' had certainly a ''heck of a lot'' more characters prior to that point. It's worth pointing out that Mario started ''out'' with more characters in its first few games! From this logic, ''WesternAnimation/SonicUnderground'' would be a ''faithful adaptation''.
** Although in fairness the Adventure ''Adventure'' games and later titles do have their fair [[CameraScrew share]] [[UnexpectedGenreChange of problems]], there are some people who think [[VideoGame3DLeap the transition into 3D]] was a ''terrible'' idea, although ''which'' game it was that caused this is [[BrokenBase heavily debated]]. Some believe it was Adventure, some think it was the changes in Adventure 2. some think it started with the team aspect of Heroes, some believe it was Shadow, etc. It's extremely easy to find Sonic purist fans who hate [=3D=] as easily as it is to find fans of said titles arguing which was the straw that broke the camel's back.
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** ''VideoGame/SilentHill2 is widely regarded the absolute best of the series amongst the community and is usually shown as an example of what the fans want from the series... which is why the port on the [=PC=] is loathed as it has so many technical issues and gameplay bugs that it constantly breaks the immersion and atmosphere of the game, upsetting the community almost universally. As such, fans vehemently refuse to play the [=PC=] port without mods, and often recommend playing the original [=PS2=] release on original hardware or emulation.

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** ''VideoGame/SilentHill2 ''VideoGame/SilentHill2'' is widely regarded the absolute best of the series amongst the community and is usually shown as an example of what the fans want from the series... which is why the port on the [=PC=] is loathed as it has so many technical issues and gameplay bugs that it constantly breaks the immersion and atmosphere of the game, upsetting the community almost universally. As such, fans vehemently refuse to play the [=PC=] port without mods, and often recommend playing the original [=PS2=] release on original hardware or emulation.
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* ''VideoGame/BanjoKazooie: Nuts & Bolts'' was dead on arrival amongst fans when it was revealed they had completely changed the genre from action-adventure platformer to ''build-a-vehicle combat''. Thus, the gameplay had to be completely altered to accomodate these vehicles despite the game otherwise keeping most of the ''structure'' of the previous game like completing challenges, collecting Jiggies, etc. It was made worse by how the game goes out its way to taunt fans for being angry about it after Rare intentionally misled people into thinking it would be a traditional-style third Banjo game: in the end, because of all this the game flopped so hard that it [[CreatorKiller almost killed]] Creator/{{Rare}}, along with any hope of ever getting a proper Banjo 3 until mid-2015 when Playtonic Games (a new game studio founded by the same team behind the Banjo-Kazooie and Donkey Kong Country trilogies) announced a Kickstarter campaign for their first game, a SpiritualSuccessor to the series called ''VideoGame/YookaLaylee''. Laylee even jokes in the first trailer that at least the creators did not choose to make the game about car racing.

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* ''VideoGame/BanjoKazooie: Nuts & Bolts'' ''VideoGame/BanjoKazooieNutsAndBolts'' was dead on arrival amongst fans when it was revealed they had completely changed the genre from action-adventure platformer to ''build-a-vehicle combat''. Thus, the gameplay had to be completely altered to accomodate these vehicles despite the game otherwise keeping most of the ''structure'' of the previous game like completing challenges, collecting Jiggies, etc. It was made worse by how the game goes out its way to taunt fans for being angry about it after Rare intentionally misled people into thinking it would be a traditional-style third Banjo game: in the end, because of all this the game flopped so hard that it [[CreatorKiller almost killed]] Creator/{{Rare}}, along with any hope of ever getting a proper Banjo 3 until mid-2015 when Playtonic Games (a new game studio founded by the same team behind the Banjo-Kazooie and Donkey Kong Country trilogies) announced a Kickstarter campaign for their first game, a SpiritualSuccessor to the series called ''VideoGame/YookaLaylee''. Laylee even jokes in the first trailer that at least the creators did not choose to make the game about car racing.
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* The ''Persona'' series had always faced this trouble with additions and change ups to the main story of the games in the rereleases of the games.

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* The ''Persona'' ''Franchise/{{Persona}}'' series had always faced this trouble with additions and change ups to the main story of the games in the rereleases of the games.

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