History TheyChangedItNowItSucks / VideoGames

28th May '17 4:01:45 PM nombretomado
Is there an issue? Send a Message


* ''Game & Wario'' Many people have complained about this game no longer relying on microgames like the ''VideoGame/WarioWare'' titles used to, and instead using full-fledged minigames. It's called Game & Wario for a ''reason'', in case you haven't noticed. Never mind that WarioWare games have always had minigames like these. Pyoro, for example.

to:

* ''Game & Wario'' Many people have complained about this game no longer relying on microgames like the ''VideoGame/WarioWare'' titles used to, and instead using full-fledged minigames. It's called Game & Wario for a ''reason'', in case you haven't noticed. Never mind that WarioWare [=WarioWare=] games have always had minigames like these. Pyoro, for example.



*** Not only that, but even the original WarioWare title for GBA had a few character-centric minigames. Even from the beginning, they were always good for something.
** Above all else, the [[WordOfGod Iwata Asks]] has confirmed that this was not even trying to be a WarioWare game at first. Almost a new IP where every level was connected with a story, but that didn't work for them and they decided to put the Wario characters on it instead.

to:

*** Not only that, but even the original WarioWare [=WarioWare=] title for GBA had a few character-centric minigames. Even from the beginning, they were always good for something.
** Above all else, the [[WordOfGod Iwata Asks]] has confirmed that this was not even trying to be a WarioWare [=WarioWare=] game at first. Almost a new IP where every level was connected with a story, but that didn't work for them and they decided to put the Wario characters on it instead.
13th May '17 4:48:39 PM nombretomado
Is there an issue? Send a Message


* The official forums for ''{{Starcraft}} 2'' are constantly flooded with complaints about changes being made to the graphics, army unit rosters, and interface. Most of the released changes are improvements to make the game simpler and more efficient to play, but a very vocal segment of the player base thinks of [[SomeDexterityRequired compensating for the slow, clunky interface]] as part of the challenge of the game, and that the changes will remove physical skill from multiplayer. Another segment thinks that strategy games should be about strategic decisions, not about who can click faster. These complaints have been around almost since the moment the game was announced to the public, and persist to this day. One of the most popular complaints among self-styled pro-gamers (opposed to actual pro-gamers, who have remained relatively quiet) is that units gather minerals and gas much more intelligently, and move in formation, which dramatically reduces the overall amount of necessary clicking. How to mine and how to move units are the very first two things players learn when making the transition from complete newbie to even the lowest tiers of casual play. Adding to the irony is that Blizzard added a multitude of activated abilities to each faction which do require skill and planning to use properly, which compensates for the loss of action in micro and macro. The game has gained a lot of post-release backlash and hate. People say that the changes Blizzard made are bad like making country music for the Terran, splitting the campaign in one third, changing the way the missions are played.

to:

* The official forums for ''{{Starcraft}} 2'' ''VideoGame/StarCraftII'' are constantly flooded with complaints about changes being made to the graphics, army unit rosters, and interface. Most of the released changes are improvements to make the game simpler and more efficient to play, but a very vocal segment of the player base thinks of [[SomeDexterityRequired compensating for the slow, clunky interface]] as part of the challenge of the game, and that the changes will remove physical skill from multiplayer. Another segment thinks that strategy games should be about strategic decisions, not about who can click faster. These complaints have been around almost since the moment the game was announced to the public, and persist to this day. One of the most popular complaints among self-styled pro-gamers (opposed to actual pro-gamers, who have remained relatively quiet) is that units gather minerals and gas much more intelligently, and move in formation, which dramatically reduces the overall amount of necessary clicking. How to mine and how to move units are the very first two things players learn when making the transition from complete newbie to even the lowest tiers of casual play. Adding to the irony is that Blizzard added a multitude of activated abilities to each faction which do require skill and planning to use properly, which compensates for the loss of action in micro and macro. The game has gained a lot of post-release backlash and hate. People say that the changes Blizzard made are bad like making country music for the Terran, splitting the campaign in one third, changing the way the missions are played.
9th May '17 3:47:16 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* The main criticism of ''VideoGame/{{Raiden}} III'' is that it scraps the [[SignatureMove signature]] Bend Plasma a.k.a. "[[FanNickname Toothpaste Laser]]" [[ReplacementScrappy in favor of the less-flashy Photon Laser]].
18th Apr '17 4:37:36 PM Mineboot45
Is there an issue? Send a Message
18th Apr '17 2:24:50 PM Mineboot45
Is there an issue? Send a Message

Added DiffLines:

** Most of these issues were addressed and [[WinBackTheCrowd rectified]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'': the Super Guide was axed, underwater and ice levels return, and supporting characters were brought back.
15th Apr '17 12:41:37 PM Onlythrice
Is there an issue? Send a Message


** And it has already cropped up with ''{{Fallout 4}}''. While it has been well received in general, it doesn't take much to find complaints about removing skill points, weapon repair, and traits. With the relative lack of roleplaying elements (especially when compared to its predecessor, ''FalloutNewVegas''), fewer options in quests, repetitiveness of quests (especially radiant quests), voiced protagonists, and focus on weapons and gunplay have caused many to compare it to Call of Duty or a similar franchise.
** As you may be able to tell, ''Fallout'' fans tend to like to complain a lot. Pretty much every game to come out has been criticized in some way (even ''New Vegas'', the seeming holy grail, was ''extremely'' buggy at launch).

to:

** And it has already cropped up with ''{{Fallout 4}}''. While it has been relatively well received in general, general despite having lower ratings than ''New Vegas'', it doesn't take much to find complaints about removing skill points, weapon repair, and traits.traits along with the iconic KarmaMeter. With the relative lack of roleplaying elements (especially when compared to its predecessor, ''FalloutNewVegas''), fewer options in quests, repetitiveness of quests (especially radiant quests), voiced protagonists, and focus on weapons and gunplay have caused many to compare it to Call of Duty or a similar franchise.
** As you may be able to tell, ''Fallout'' fans tend to like to complain a lot. Pretty much every game to come out has been criticized in some way (even ''New Vegas'', the seeming game many players nowadays consider to be the holy grail, grail of the franchise, was ''extremely'' buggy at launch).
14th Apr '17 12:54:09 PM Gosicrystal
Is there an issue? Send a Message


** The unwieldy inventory system from the first game. Fans wanted it improved, instead Bioware ripped it out completely and you only rarely stumble across new weapons (and when missed are LostForever). The weapons weren't clear upgrades either, while better in certain areas they were worse in others, with a common example being more powerful weapons having a much lower maximum ammo count.

to:

** The unwieldy inventory system from the first game. Fans wanted it improved, instead Bioware ripped it out completely and you only rarely stumble across new weapons (and when missed are LostForever).[[PermanentlyMissableContent lost]]). The weapons weren't clear upgrades either, while better in certain areas they were worse in others, with a common example being more powerful weapons having a much lower maximum ammo count.
8th Apr '17 9:23:46 AM nombretomado
Is there an issue? Send a Message


* ''PunchOut'' on the Wii became this trope and ItsTheSameSoItSucks at the same time. What was the change that gotten many fans upset? The exclusion of Mike Tyson, who was the FinalBoss in the original NES version and that version was the one everyone grew up with while a few others had to deal with Tyson's fictional replacement, Mr. Dream, after his contract with Nintendo wasn't renewed.

to:

* ''PunchOut'' ''VideoGame/PunchOut'' on the Wii became this trope and ItsTheSameSoItSucks at the same time. What was the change that gotten many fans upset? The exclusion of Mike Tyson, who was the FinalBoss in the original NES version and that version was the one everyone grew up with while a few others had to deal with Tyson's fictional replacement, Mr. Dream, after his contract with Nintendo wasn't renewed.
22nd Mar '17 9:58:38 PM jtierney50
Is there an issue? Send a Message


** Likewise, a portion of the fan base was dismayed when they learned that Fallout 3 would be a first-person shooter with RPG elements in the same vein as the Elder Scrolls series (and, not surprisingly, made by the same developers). This led to Fallout 3 being referred to by many fans as "[[VideoGame/TheElderScrollsIVOblivion Oblivion]] with Guns."
** And it has already cropped up with Fallout 4. While it has been well received in general, it doesn't take much to find complaints about removing skill points, weapon repair, and traits.

to:

** ''{{Fallout 2}}'' received flak when it first came out as well: it was much more lighthearted (or rather, applied dark humor much more liberally) and featured references to ''Film/MontyPythonAndTheHolyGrail'', among others.
** Likewise, a portion of the fan base was dismayed when they learned that Fallout 3 ''{{Fallout 3}}'' would be a first-person shooter with RPG elements in the same vein as the Elder Scrolls series (and, not surprisingly, made by the same developers). This led to Fallout 3 ''Fallout 3'' being referred to by many fans as "[[VideoGame/TheElderScrollsIVOblivion Oblivion]] "''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' with Guns."
** And it has already cropped up with Fallout 4.''{{Fallout 4}}''. While it has been well received in general, it doesn't take much to find complaints about removing skill points, weapon repair, and traits. With the relative lack of roleplaying elements (especially when compared to its predecessor, ''FalloutNewVegas''), fewer options in quests, repetitiveness of quests (especially radiant quests), voiced protagonists, and focus on weapons and gunplay have caused many to compare it to Call of Duty or a similar franchise.
** As you may be able to tell, ''Fallout'' fans tend to like to complain a lot. Pretty much every game to come out has been criticized in some way (even ''New Vegas'', the seeming holy grail, was ''extremely'' buggy at launch).
9th Mar '17 6:08:51 AM Silverblade2
Is there an issue? Send a Message


!!Generalizations

* Gaming in general...you get fans who whine about formulaic games, not finding anything different, and crying for new things. So now games try and do something different, you know, to spice it up a bit or set it apart from other games...But guess what? Now everyone cries, TheyChangedItNowItSucks and that it's a worthless gimmick and refuse to give experiments a chance saying "But we never WANTED that kind of stuff!". Shame, because video games are ''very'' keen to asking a council of cabalists what a "game" is, and if it's not pressing buttons or killing people, it's not a game. Ironically if you ask people about the mouse, which uses similar but smaller scale technology, they won't tell you about anything "gimmicky" about that...despite that the key difference was that they ''actually gave the mouse a chance''.
* Any game that transitions from 2D to 3D will generate tons of complaints, usually due to a variety of [[JustifiedTrope justifiable]] factors, including the necessary [[GenreShift major gameplay changes]] needed to add a new dimension, the [[CameraScrew inexperience of the developers with the new dimension]], and the simple [[ArtEvolution change in appearance]] required by the change in dimension.
* Games becoming easier to appeal more to newer fans and to dispel complaints of games having tedious elements (such as requiring the player to grind due to a lack of LeakedExperience or removing GuideDangIt moments) improved or removed entirely, or having the balance worked out has emerged. Especially with the spike of casual gaming.
** Fans of point and click adventure games had whined about the emergence of adventure games where the player could not make the game unwinnable through GuideDangIt moments or even get a game over by the character being killed. This meant that a player could brute-force their way through the game via Trial and Error.
** Some such fans complained that the games required less thinking since it was possible to use every single item on a plot barrier without getting a game over for getting it wrong or even saying a wrong conversational option. Despite that these were actually features of adventure games that were criticized by gaming magazines and non-fans alike.
** However, there are those who argue that point and click adventures are games based on puzzles and exploration, not on action, so the player is not supposed to be punished for trying solutions.
** Other fans complained about games like ''Torin's Passage'' including an in-game hint system that was entirely optional.
** Some fans even complained about games like ''VideoGame/KingsQuestV'' removing the requirement to type in commands on the keyboard, meaning that players would not have to type "Look" on every screen or know that a 2x2 pixel square on the ground was a tile that would be important for a puzzle, or even that something that looks to be part of the landscape is in fact an item you should pick up.
** The announcement of Nintendo's "Super Guide" feature that would enable people to get a hint for puzzles or even watch the game play itself has caused an absolute bawfest amongst self-proclaimed hardcore gamers who cannot have fun experiencing the story or enjoying the gameplay unless it gives them a challenge. The feature naturally turned out to be optional, meaning players could easily just ignore the assistance, though some games indulge in EasyModeMockery by taking away a BraggingRightsReward if you are ever even given the option to get help (one example of this is ''VideoGame/SuperMario3DLand''). It is also generally faster to beat the game on your own merits than to purposely die several times at every single level to initiate the game's auto-play feature.
*** There is a certain type of gamer for whom these features ''aren't'' optional, as they pride themselves on using every feature, glitch, and exploit of the game to their fullest potential in order to play it in the most effective manner possible. What's more effective than having the game play itself? If they have to purposely "handicap" themselves in order to get a challenge, they consider it the game's fault, which doesn't change the fact that they are still optional.
** Online games, including MMO type games, that have old content changed to become easier while newer content is released. From a business standpoint, if the game requires the player to clear current content before accessing new content, then you want as many people as possible to be able to clear said current content so that they have access to the new stuff. If too many people struggled with the old content, they can't get to the new content and they quit playing the game out of frustration. Many hardcore players scoff at the idea of making the game easier, fearing that each new patch that has new content and nerfs the old content will result in many unskilled players ruining their games.
** The concept of freemium games in general. Many do not mind the thought of playing upfront for a download of a digital game, and indeed it was the standard model before mobile gaming became huge. Many consider the concept of freemium gaming to be an extremely shady form of money making from a game, especially since many games are marketed at children who mostly lack knowledge that using in-app purchases is done with real-world money from the account of the device's bill holder. Many freemium games are also of particularly poor quality so people consider it a way of making a video game with little to no effort and still being able to profit from it.

!!Examples:
This list shows the last 10 events of 557. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TheyChangedItNowItSucks.VideoGames