History TheyChangedItNowItSucks / VideoGames

6th Dec '16 8:02:18 AM MegaMarioMan
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** The announcement of Nintendo's "Super Guide" feature that would enable people to get a hint for puzzles or even watch the game play itself has caused an absolute bawfest amongst self-proclaimed hardcore gamers who cannot have fun experiencing the story or enjoying the gameplay unless it gives them a challenge. The feature naturally turned out to be optional, meaning players could easily just ignore the assistance, though some games indulge in EasyModeMockery by taking away a BraggingRightsReward if you are ever even given the option to get help (one example of this is ''SuperMario3DLand''). It is also generally faster to beat the game on your own merits than to purposely die several times at every single level to initiate the game's auto-play feature.

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** The announcement of Nintendo's "Super Guide" feature that would enable people to get a hint for puzzles or even watch the game play itself has caused an absolute bawfest amongst self-proclaimed hardcore gamers who cannot have fun experiencing the story or enjoying the gameplay unless it gives them a challenge. The feature naturally turned out to be optional, meaning players could easily just ignore the assistance, though some games indulge in EasyModeMockery by taking away a BraggingRightsReward if you are ever even given the option to get help (one example of this is ''SuperMario3DLand'').''VideoGame/SuperMario3DLand''). It is also generally faster to beat the game on your own merits than to purposely die several times at every single level to initiate the game's auto-play feature.



* ''VideoGame/SuperMario64'' split the fan base between people who liked the game and people who hated how Mario was no longer a 2D platforming game and hated the CameraScrew. Ironically, ''VideoGame/SuperMarioSunshine'' was trashed for trying to have a story and for being too different from Mario 64. ''SuperMarioGalaxy'' generated similar complaints. And ''then'' came ''VideoGame/SuperMario3DLand''...
* ''MarioParty 9'' was met with mixed responses but was also trashed by the hardcore Mario Party fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.

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* ''VideoGame/SuperMario64'' split the fan base between people who liked the game and people who hated how Mario was no longer a 2D platforming game and hated the CameraScrew. Ironically, ''VideoGame/SuperMarioSunshine'' was trashed for trying to have a story and for being too different from Mario 64. ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' generated similar complaints. And ''then'' came ''VideoGame/SuperMario3DLand''...
* ''MarioParty ''VideoGame/MarioParty 9'' was met with mixed responses but was also trashed by the hardcore Mario Party fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.



* ''[[VideoGame/MOTHER3 MOTHER 3]]'' has recieved this sort of reception in Japan due to it not taking place in the contemporary Eagleland setting that [[EarthboundBeginnings its]] [[VideoGame/EarthBound predecessors]] went for. [[GermansLoveDavidHasselhoff Outside of Japan]], however, it's gotten pretty high acclaim from fans.
* ''SecondLife'' was heavily criticized when Linden Labs released Viewer 2. Complaints ranged from a clunky interface, forced side tabs that took up the right side of the screen, the pie menu being replaced by a more standard menu, and the program itself being more resource intensive than Viewer 1. Viewer 3 did address the interface issue by allowing people to rearrange the toolbar as they pleased, but everything else remained the same.

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* ''[[VideoGame/MOTHER3 MOTHER 3]]'' has recieved this sort of reception in Japan due to it not taking place in the contemporary Eagleland setting that [[EarthboundBeginnings [[VideoGame/EarthboundBeginnings its]] [[VideoGame/EarthBound predecessors]] went for. [[GermansLoveDavidHasselhoff Outside of Japan]], however, it's gotten pretty high acclaim from fans.
* ''SecondLife'' ''VideoGame/SecondLife'' was heavily criticized when Linden Labs released Viewer 2. Complaints ranged from a clunky interface, forced side tabs that took up the right side of the screen, the pie menu being replaced by a more standard menu, and the program itself being more resource intensive than Viewer 1. Viewer 3 did address the interface issue by allowing people to rearrange the toolbar as they pleased, but everything else remained the same.
30th Nov '16 2:40:43 AM ILoveCartoons9120
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** That is until mid-2015 when Creator/PlaytonicGames (a new game studio founded by the same team behind the Banjo-Kazooie and Donkey Kong Country trilogies) announced a Kickstarter campaign for their first game, ''VideoGame/YookaLaylee'' which turned out to be a gigantic success, as it was finally a new game that played in the same beloved style as the original two games. The first trailer on YouTube in mid-2016 poked fun at the third game's backlash with Laylee (the bat) mentioning that at least the creators did not choose to make the game about car racing.

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** That is until mid-2015 when Creator/PlaytonicGames (a new game studio founded by the same team behind the Banjo-Kazooie and Donkey Kong Country trilogies) announced a Kickstarter campaign for their first game, ''VideoGame/YookaLaylee'' which turned out to be a gigantic colossal success, as it was finally a new game that played in was being more faithful to the same beloved style as of the original two games. The first trailer on YouTube in mid-2016 poked fun at the third game's backlash with Laylee (the bat) mentioning that at least the creators did not choose to make the game about car racing.
30th Nov '16 2:39:03 AM ILoveCartoons9120
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** In fairness, Rare didn't add vehicles, they ''completely threw out the gameplay'' of the previous games in favor of those vehicles.
*** It didn't help that the dialogue taunts fans for being angry about it, the world indicates that it had initially been a more legitimate Banjo Kazooie game, Rare intentionally mislead people to think it would be one & the graphics are bizarre.
** Tragically this attitude contributed to the game flopping so hard that it [[CreatorKiller pretty much killed]] Creator/{{Rare}}, and with it any hope of the fandom ever getting that PlatformGame sequel they cried about not getting...
** That is until 2016 when Creator/PlaytonicGames announced ''VideoGame/YookaLaylee'' which is finally a new game that plays in the same style as the original two games. The first trailer on YouTube poked fun at this by mentioning that at least the creators did not choose to make the game about car racing.

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** In fairness, Rare didn't just add vehicles, they ''completely threw out altered the gameplay'' of the previous games in favor of those vehicles.
*** It didn't help that the dialogue taunts fans for being angry about it, the world indicates that it had initially been a more legitimate Banjo Kazooie Banjo-Kazooie game, Rare intentionally mislead people to think it would be one & and the graphics are bizarre.
** Tragically Tragically, this attitude contributed to the game flopping so hard that it [[CreatorKiller pretty much almost killed]] Creator/{{Rare}}, and with it any hope of the fandom ever getting that PlatformGame sequel they cried about not getting...
** That is until 2016 mid-2015 when Creator/PlaytonicGames (a new game studio founded by the same team behind the Banjo-Kazooie and Donkey Kong Country trilogies) announced a Kickstarter campaign for their first game, ''VideoGame/YookaLaylee'' which is turned out to be a gigantic success, as it was finally a new game that plays played in the same beloved style as the original two games. The first trailer on YouTube in mid-2016 poked fun at this by the third game's backlash with Laylee (the bat) mentioning that at least the creators did not choose to make the game about car racing.
29th Oct '16 2:37:06 PM nombretomado
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* In September 2014, Arenanet released a major update to GuildWars2 containing what they styled the "New Player Experience", which is intended to [[ExactlyWhatItSaysOnTheTin make it much easier for new players to learn the basic concepts of the game]] and increase the retention of new players, which had been an issue before the patch. However, many veteran and hardcore players objected to several core features of the new update, including the removal or nerfing of a number of well-known features in the various "starter area" maps. For instance, the actions of rabbits in one of the "renown heart" quests in the starter Norn area were changed so that they could no longer knock players down (or even knock them off a nearby high cliff to their death, as had occasionally happened in the past). Many players argued that this took all the challenge out of a quest that was not previously considered to be particularly difficult. The pace at which skills are unlocked and skill points earned was also changed significantly in an attempt to make it quicker and more rewarding for new players to level up their characters, but that change was also vociferously objected to by a number of veterans who didn't like the way in which their familiar method of developing new characters had been changed.

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* In September 2014, Arenanet released a major update to GuildWars2 ''VideoGame/GuildWars2'' containing what they styled the "New Player Experience", which is intended to [[ExactlyWhatItSaysOnTheTin make it much easier for new players to learn the basic concepts of the game]] and increase the retention of new players, which had been an issue before the patch. However, many veteran and hardcore players objected to several core features of the new update, including the removal or nerfing of a number of well-known features in the various "starter area" maps. For instance, the actions of rabbits in one of the "renown heart" quests in the starter Norn area were changed so that they could no longer knock players down (or even knock them off a nearby high cliff to their death, as had occasionally happened in the past). Many players argued that this took all the challenge out of a quest that was not previously considered to be particularly difficult. The pace at which skills are unlocked and skill points earned was also changed significantly in an attempt to make it quicker and more rewarding for new players to level up their characters, but that change was also vociferously objected to by a number of veterans who didn't like the way in which their familiar method of developing new characters had been changed.
28th Oct '16 1:59:28 AM Perelandra
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* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the [=PSP=] and ''3 Ultimate'' on the [=3DS=]. By comparison, the [=PC=] spinoffs ''Frontier'' and ''[=MHO=]'' get less flak due to being--well--spinoffs, although ''Stories'' got its fair share of undeserved heat due to being a turn-based [=RPG=] with anime-style cel shaded graphics.

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* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the [=PSP=] and ''3 Ultimate'' on the [=3DS=]. By comparison, the [=PC=] spinoffs ''Frontier'' and ''Frontier'', ''[=MHO=]'' and ''Stories'', not to mention the myriad other [=MonHun=] spinoffs that never made it outside Japan, get much less flak due to being--well--spinoffs, although ''Stories'' got its fair share of undeserved heat due to being a turn-based [=RPG=] with anime-style cel shaded graphics.graphics, something a number of players mistakenly thought would be the new norm for the series as a whole.
28th Oct '16 1:53:54 AM Perelandra
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* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the PSP and ''3 Ultimate'' on the 3DS. By comparison, the [=PC=] spinoffs ''Frontier'' and ''[=MHO=]'' get less flak due to being--well--spinoffs.

to:

* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the PSP [=PSP=] and ''3 Ultimate'' on the 3DS. [=3DS=]. By comparison, the [=PC=] spinoffs ''Frontier'' and ''[=MHO=]'' get less flak due to being--well--spinoffs.being--well--spinoffs, although ''Stories'' got its fair share of undeserved heat due to being a turn-based [=RPG=] with anime-style cel shaded graphics.
28th Oct '16 1:47:41 AM Perelandra
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Added DiffLines:

* ''VideoGame/MonsterHunter'' has its own fair share of detractors beginning with the third generation of games (''Tri-'', ''3 Ultimate'' and ''Portable 3rd''). From issues such as the additions to weapon and combat mechanics, new vs. old monsters, new maps, the new style of graphics, the difficulty level and even to issues such as the main console series having switched publishing hands between Sony and Nintendo are major points of contention. In particular, one can expect the main dividing line to be between ''Freedom Unite'' on the PSP and ''3 Ultimate'' on the 3DS. By comparison, the [=PC=] spinoffs ''Frontier'' and ''[=MHO=]'' get less flak due to being--well--spinoffs.
17th Oct '16 10:33:39 PM Miracle@StOlaf
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*** The mechaics behind the various types of boots was also changed, though this impacts more then just the Water Temple. Both the Iron and Hover Boots were turned into items akin to The Wind Waker and Twlight Princess.

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*** The mechaics behind the various types of boots was also changed, though this impacts more then just the Water Temple. Both the Iron and Hover Boots were turned into items akin to The Wind Waker and Twlight Princess.Twilight Princess. Since this did nothing to reduce the overall challenge but merely removed the tedium of constantly switching items in the pause menu, not many reasonable complaints emerged from this change.
16th Oct '16 11:20:53 AM nombretomado
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** ''FinalFantasyTactics'' got a new translation with the PSP port, with the original script having been notorious for {{Engrish}} and riddled with translation errors and widely criticised at the time of release for how utterly inept it was in light of the serious subject matter. Fast-forward to 2007 and the new script was immediately derided for not being as "{{camp}}y", and the corrections to the numerous mistranslations and language errors completely ignored. Changing the names of characters didn't go well with fans either.
** ''FinalFantasyTacticsAdvance'' was scorned by many Tactics fans for the art style and the story becoming "too kiddy" compared to the first Tactics that was dark and gritty. This opinion has not changed for A2.
** Repeared for the new translation of ''VideoGame/ChronoTrigger''. The script is a lot closer to the Japanese script now, which has led to some amusing diversions (namely that the "GoodMorningCrono!" advertising campaign is quoting a line that was changed for the new script), but also a few like Frog no longer speaking with YeOldeButcheredeEnglishe, which is a ''mortal sin'' according to some people.

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** ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' got a new translation with the PSP port, with the original script having been notorious for {{Engrish}} and riddled with translation errors and widely criticised at the time of release for how utterly inept it was in light of the serious subject matter. Fast-forward to 2007 and the new script was immediately derided for not being as "{{camp}}y", and the corrections to the numerous mistranslations and language errors completely ignored. Changing the names of characters didn't go well with fans either.
** ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' was scorned by many Tactics fans for the art style and the story becoming "too kiddy" compared to the first Tactics that was dark and gritty. This opinion has not changed for A2.
** Repeared Reappeared for the new translation of ''VideoGame/ChronoTrigger''. The script is a lot closer to the Japanese script now, which has led to some amusing diversions (namely that the "GoodMorningCrono!" advertising campaign is quoting a line that was changed for the new script), but also a few like Frog no longer speaking with YeOldeButcheredeEnglishe, which is a ''mortal sin'' according to some people.
14th Oct '16 2:31:33 PM nombretomado
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* ''EliteBeatAgents'' got a lot of this before it came out with fans complaining "It's not a Japanese setting!" (despite that it was ''supposed'' to not be this) and "Ashlee Simpson? ''Cher?!''" Some even went as far as to call it a rip-off despite being made by the same company. When people actually got to play (and with the gameplay upgrades and still-goofy setting) this has abated significantly (and it helps that Japanese fans of [[{{VideoGame/OsuTatakaeOuendan}} the original game]] liked it as well).

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* ''EliteBeatAgents'' ''VideoGame/EliteBeatAgents'' got a lot of this before it came out with fans complaining "It's not a Japanese setting!" (despite that it was ''supposed'' to not be this) and "Ashlee Simpson? ''Cher?!''" Some even went as far as to call it a rip-off despite being made by the same company. When people actually got to play (and with the gameplay upgrades and still-goofy setting) this has abated significantly (and it helps that Japanese fans of [[{{VideoGame/OsuTatakaeOuendan}} the original game]] liked it as well).
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http://tvtropes.org/pmwiki/article_history.php?article=TheyChangedItNowItSucks.VideoGames