History TheyChangedItNowItSucks / VideoGames

8th Feb '16 8:10:38 AM supershadow2021
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** When the removal of a character-petting minigame in the western release of ''Fates'' was announced (yes, it really exists in the Japanese version), many of those who started with Awakening and its romance system were outraged over not being able to touch a cartoon image on a screen; some even declared that they would not buy it ''just because of that''. Those who started with earlier games in the series, on the other hand, largely agreed that a dating sim feature didn't belong in a serious strategy RPG in the first place, and nothing of value was lost with its removal.
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** When the removal of a character-petting minigame feature named "Skinship" in the western release of ''Fates'' was announced (yes, it really exists in the Japanese version), announced, many of those who started with Awakening and its romance system were outraged over not being able to touch a cartoon image on a screen; pet their Waifu/Husbando; some even declared that they would not buy it ''just because of that''. Those who started with earlier games in the series, on the other hand, largely agreed felt that such a dating sim questionable feature didn't belong in a serious strategy RPG in the first place, and nothing of value was lost with its removal.place.
31st Jan '16 4:26:47 PM Steven
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Added DiffLines:
* The mobile versions of ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' were met with absolute hatred since both games use the GBA scripts instead of the SNES originals and both games had their graphics updated, which also brought about changes to the character sprites that make them look more colorful and stylized. Fans were livid once again when the Steam release of both games were just the mobile versions.
28th Jan '16 6:32:24 PM nombretomado
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* ''VideoGame/SuperSmashBros'' Melee is known for its fast-paced duels involving very technical combos, along with exploits such as lag-canceling and wavedashing. All of that was changed in Brawl, which was designed to be less reflex-demanding; the gameplay is slower, the physics don't allow for the combos that worked in Melee, and wavedashing and lag-canceling from were removed. Some were also disappointed at the removal of certain features or characters, like Race to the Finish and Mewtwo, although most of these had some kind of replacement (Subspace Emissary, Lucario). Granted, [[ReplacementScrappy not everyone's happy with the replacement]]. It's worth noting that Lucario isn't a direct replacement. Evidence in the game's code shows that both Mewtwo and Lucario were considered for the game at some point.
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* ''VideoGame/SuperSmashBros'' Melee ''VideoGame/SuperSmashBrosMelee'' is known for its fast-paced duels involving very technical combos, along with exploits such as lag-canceling and wavedashing. All of that was changed in Brawl, which was designed to be less reflex-demanding; the gameplay is slower, the physics don't allow for the combos that worked in Melee, and wavedashing and lag-canceling from were removed. Some were also disappointed at the removal of certain features or characters, like Race to the Finish and Mewtwo, although most of these had some kind of replacement (Subspace Emissary, Lucario). Granted, [[ReplacementScrappy not everyone's happy with the replacement]]. It's worth noting that Lucario isn't a direct replacement. Evidence in the game's code shows that both Mewtwo and Lucario were considered for the game at some point.

** Some of the series' Western fans have this reaction to Nintendo's [[DolledUpInstallment continued]] [[NoExportForYou refusal]] to showcase any of the original ''Panel de Pon'' characters outside of ''SuperSmashBros'' despite the growing popularity of {{moe}} in the western world.
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** Some of the series' Western fans have this reaction to Nintendo's [[DolledUpInstallment continued]] [[NoExportForYou refusal]] to showcase any of the original ''Panel de Pon'' characters outside of ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' despite the growing popularity of {{moe}} in the western world.
27th Jan '16 4:17:45 PM FallenDelf
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* Fans of ''VideoGame/TheElderScrolls'' are vocally divided between ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. The ''Morrowind'' fans seem to be the most vocal, outright calling ''Skyrim'' a "dumbed-down casual game".
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* Fans of ''VideoGame/TheElderScrolls'' are vocally divided between ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. The ''Morrowind'' fans seem to be the most vocal, outright calling ''Skyrim'' a "dumbed-down casual game".
27th Jan '16 6:18:38 AM OrangeKyle91
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Added to Fire Emblem entry.
Added DiffLines:
** When the removal of a character-petting minigame in the western release of ''Fates'' was announced (yes, it really exists in the Japanese version), many of those who started with Awakening and its romance system were outraged over not being able to touch a cartoon image on a screen; some even declared that they would not buy it ''just because of that''. Those who started with earlier games in the series, on the other hand, largely agreed that a dating sim feature didn't belong in a serious strategy RPG in the first place, and nothing of value was lost with its removal.
21st Jan '16 5:38:53 PM nombretomado
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** The ''Skunk'' carries {{attack drone}}s in lieu of {{space fighter}}s. You can control them remotely, but if the drone you're controlling is destroyed you return to control of the ''Skunk'' instead of dying. This takes the danger out of being a fighter jock, for those who enjoy it. The game is only going to be available on {{Steam}}, a platform that's a BaseBreaker to the point where the moderators have basically banned talking about it anywhere but the tech support board.
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** The ''Skunk'' carries {{attack drone}}s in lieu of {{space fighter}}s. You can control them remotely, but if the drone you're controlling is destroyed you return to control of the ''Skunk'' instead of dying. This takes the danger out of being a fighter jock, for those who enjoy it. The game is only going to be available on {{Steam}}, UsefulNotes/{{Steam}}, a platform that's a BaseBreaker to the point where the moderators have basically banned talking about it anywhere but the tech support board.
14th Jan '16 7:07:29 PM nombretomado
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** When SquareEnix games are ported, they frequently get new translations. If the old translations were completely incompetent (like ''VideoGame/FinalFantasyIV''), no one really cares much. But heaven forbid the original was halfway competent, particularly if it was written by [[{{Woolseyism}} Ted Woolsey]] (who had to work within time constraints and the limitations imposed by the need to fit the game into a 24 megabit cartridge and [[NeverSayDie Nintendo of America's censorship policies]].) The script may be an outright improvement, but fans will whine left and right.
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** When SquareEnix Creator/SquareEnix games are ported, they frequently get new translations. If the old translations were completely incompetent (like ''VideoGame/FinalFantasyIV''), no one really cares much. But heaven forbid the original was halfway competent, particularly if it was written by [[{{Woolseyism}} Ted Woolsey]] (who had to work within time constraints and the limitations imposed by the need to fit the game into a 24 megabit cartridge and [[NeverSayDie Nintendo of America's censorship policies]].) The script may be an outright improvement, but fans will whine left and right.
11th Jan '16 12:17:56 AM erforce
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* ''Neo {{VideoGame/Contra}}''. Konami decided to try something new, changing the game to an ''IkariWarriors'' style overhead run-n-gun. While not completely unredeemable like the ''PS1 Contra'' games, it was criticized for its [[ItsShortSoItSucks short length]] and [[ItsEasySoItSucks lack of difficulty]] compared to its NintendoHard predecessors. Konami saw the error of their ways, and changed back to the classic style for ''Contra 4'' on the DS.
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* ''Neo {{VideoGame/Contra}}''. ''VideoGame/NeoContra''. Konami decided to try something new, changing the game to an ''IkariWarriors'' ''VideoGame/IkariWarriors'' style overhead run-n-gun. While not completely unredeemable like the ''PS1 Contra'' [=PS1=] ''Contra'' games, it was criticized for its [[ItsShortSoItSucks short length]] and [[ItsEasySoItSucks lack of difficulty]] compared to its NintendoHard predecessors. Konami saw the error of their ways, and changed back to the classic style for ''Contra 4'' ''VideoGame/{{Contra 4}}'' on the DS.
9th Jan '16 1:46:26 AM erforce
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* Creator/{{Falcom}} did something similar to ''Zelda II'' with ''VideoGame/{{Ys}} III: Wanderers from Ys'', and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of ''Ys: The Oath In Felghana'' for Japanese [=PCs=], which was later ported to the PlayStationPortable, with the latter version getting an official localization by XSEEDGames as part of a partnership with Falcom.
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* Creator/{{Falcom}} did something similar to ''Zelda II'' with ''VideoGame/{{Ys}} III: Wanderers from Ys'', and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of ''Ys: The Oath In Felghana'' for Japanese [=PCs=], which was later ported to the PlayStationPortable, UsefulNotes/PlayStationPortable, with the latter version getting an official localization by XSEEDGames Creator/XSEEDGames as part of a partnership with Falcom.

* Some people complained the minor UI changes in version 3.0 of the PlayStation3 firmware were bad enough that they would never update. What were those UI changes? Updating the PS3 logo to match the new style (as opposed to the "Spider Man" font) and removing the "PlayStation 3" and jingle when a PS3 game is started.
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* Some people complained the minor UI changes in version 3.0 of the PlayStation3 UsefulNotes/PlayStation3 firmware were bad enough that they would never update. What were those UI changes? Updating the PS3 [=PS3=] logo to match the new style (as opposed to the "Spider Man" font) and removing the "PlayStation "[=PlayStation=] 3" and jingle when a PS3 [=PS3=] game is started.
4th Jan '16 6:07:26 AM KarjamP
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That actually does have a justified reason.
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'''s 3DS remake received similar complaints due to a number of changes made to the boss fights, letting the Song of Double Time skip to any hour instead of just the next 6AM/6PM interval in the cycle, and allowing Owl Statues to permanently save the game. While this is frequently accused of "dumbing down" the game, Gyorg and Twinmold's boss fights were arguably made ''harder'', and the Song of Double Time/save system changes are mostly just for convenience sake. Somewhat less justified are the changes to Zora Link's swimming mechanics, his base swim speed was considerably slowed down, and the faster original speed was folded into an ability that consumes magic to use.
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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'''s 3DS remake received similar complaints due to a number of changes made to the boss fights, letting the Song of Double Time skip to any hour instead of just the next 6AM/6PM interval in the cycle, and allowing Owl Statues to permanently save the game. While this is frequently accused of "dumbing down" the game, Gyorg and Twinmold's boss fights were arguably made ''harder'', and the Song of Double Time/save system changes are mostly just for convenience sake. Somewhat less justified More controversy are the changes to Zora Link's swimming mechanics, his base swim speed was considerably slowed down, and the faster original speed was folded into an ability that consumes magic to use.use. WordOfGod states the reason why the changes were made was to make it easier to navigate tighter passages.
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