History TheyChangedItNowItSucks / VideoGames

13th Aug '17 3:48:27 PM LucaEarlgrey
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* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the departure of [[MyRealDaddy beloved]] in-house composer and sound director Naoki Maeda, the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games (alongside all other current Konami arcade games, including their other ''Franchise/{{BEMANI}}'' games) have destroyed the series for them.

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* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the departure of [[MyRealDaddy beloved]] in-house composer and sound director Naoki Maeda, Maeda leaving the ''DDR'' team to work on ''VideoGame/{{DanceEvolution}}'' and later leaving Konami to produce ''VideoGame/CrossBeats'', the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games (alongside all other current Konami arcade games, including their other ''Franchise/{{BEMANI}}'' games) have destroyed the series for them.
13th Aug '17 3:47:05 PM LucaEarlgrey
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* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games (alongside all other current Konami arcade games, including their other ''Franchise/{{BEMANI}}'' games) have destroyed the series for them.

to:

* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the departure of [[MyRealDaddy beloved]] in-house composer and sound director Naoki Maeda, the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games (alongside all other current Konami arcade games, including their other ''Franchise/{{BEMANI}}'' games) have destroyed the series for them.
13th Aug '17 3:45:33 PM LucaEarlgrey
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* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games have destroyed the series for them.

to:

* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games (alongside all other current Konami arcade games, including their other ''Franchise/{{BEMANI}}'' games) have destroyed the series for them.
13th Aug '17 3:44:18 PM LucaEarlgrey
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* Fans of older ''VideoGame/{{DanceDanceRevolution}}'' games tend to be disappointed by newer ''DDR'' games, who feel that the removal of ''Dancemania'' licenses, the increased focused on competitive play, and the lack of availability outside of the Asia Pacific and United States due to the always-online requirement of current games have destroyed the series for them.
23rd Jul '17 2:30:41 PM nombretomado
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** ''Planet Puzzle League'' also received this reaction for its choice to axe the use of its original cute [[OurFairiesAreDifferent fairy]] characters (''Dr. Mario & Puzzle League'' for the Game Boy Advance was first in this regard, but PPL has a higher profile). {{Kawaisa}} being what it is, this led to no small amount of negative fan backlash over in Japan. Lip's stage is unlockable with enough time (but only if you live in Japan) as a sort of consolation prize, but that didn't help much.

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** ''Planet Puzzle League'' also received this reaction for its choice to axe the use of its original cute [[OurFairiesAreDifferent fairy]] characters (''Dr. Mario & Puzzle League'' for the Game Boy Advance was first in this regard, but PPL has a higher profile). {{Kawaisa}} {{UsefulNotes/Kawaisa}} being what it is, this led to no small amount of negative fan backlash over in Japan. Lip's stage is unlockable with enough time (but only if you live in Japan) as a sort of consolation prize, but that didn't help much.
6th Jul '17 4:31:52 PM ThraggLootrippa
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** [[https://www.youtube.com/watch?v=BY2HF4Lf9kI This video]] by [[{{WebVideo/Jimquisition}} Jim Sterling]] involves this trope, saying that [=SEGA=] in its current state just doesn't have the raw talent to make these rapid fire changes work to the franchise's benefit.

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** [[https://www.youtube.com/watch?v=BY2HF4Lf9kI This video]] by [[{{WebVideo/Jimquisition}} Jim Sterling]] involves this trope, saying that [=SEGA=] in its current state just doesn't have the raw talent to make these rapid fire changes work to the franchise's benefit. Compounding the problem is that Sega may chance upon a good idea for gameplay in one title, but then completely abandon the idea instead of refining their earlier success.
28th May '17 4:01:45 PM nombretomado
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* ''Game & Wario'' Many people have complained about this game no longer relying on microgames like the ''VideoGame/WarioWare'' titles used to, and instead using full-fledged minigames. It's called Game & Wario for a ''reason'', in case you haven't noticed. Never mind that WarioWare games have always had minigames like these. Pyoro, for example.

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* ''Game & Wario'' Many people have complained about this game no longer relying on microgames like the ''VideoGame/WarioWare'' titles used to, and instead using full-fledged minigames. It's called Game & Wario for a ''reason'', in case you haven't noticed. Never mind that WarioWare [=WarioWare=] games have always had minigames like these. Pyoro, for example.



*** Not only that, but even the original WarioWare title for GBA had a few character-centric minigames. Even from the beginning, they were always good for something.
** Above all else, the [[WordOfGod Iwata Asks]] has confirmed that this was not even trying to be a WarioWare game at first. Almost a new IP where every level was connected with a story, but that didn't work for them and they decided to put the Wario characters on it instead.

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*** Not only that, but even the original WarioWare [=WarioWare=] title for GBA had a few character-centric minigames. Even from the beginning, they were always good for something.
** Above all else, the [[WordOfGod Iwata Asks]] has confirmed that this was not even trying to be a WarioWare [=WarioWare=] game at first. Almost a new IP where every level was connected with a story, but that didn't work for them and they decided to put the Wario characters on it instead.
13th May '17 4:48:39 PM nombretomado
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* The official forums for ''{{Starcraft}} 2'' are constantly flooded with complaints about changes being made to the graphics, army unit rosters, and interface. Most of the released changes are improvements to make the game simpler and more efficient to play, but a very vocal segment of the player base thinks of [[SomeDexterityRequired compensating for the slow, clunky interface]] as part of the challenge of the game, and that the changes will remove physical skill from multiplayer. Another segment thinks that strategy games should be about strategic decisions, not about who can click faster. These complaints have been around almost since the moment the game was announced to the public, and persist to this day. One of the most popular complaints among self-styled pro-gamers (opposed to actual pro-gamers, who have remained relatively quiet) is that units gather minerals and gas much more intelligently, and move in formation, which dramatically reduces the overall amount of necessary clicking. How to mine and how to move units are the very first two things players learn when making the transition from complete newbie to even the lowest tiers of casual play. Adding to the irony is that Blizzard added a multitude of activated abilities to each faction which do require skill and planning to use properly, which compensates for the loss of action in micro and macro. The game has gained a lot of post-release backlash and hate. People say that the changes Blizzard made are bad like making country music for the Terran, splitting the campaign in one third, changing the way the missions are played.

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* The official forums for ''{{Starcraft}} 2'' ''VideoGame/StarCraftII'' are constantly flooded with complaints about changes being made to the graphics, army unit rosters, and interface. Most of the released changes are improvements to make the game simpler and more efficient to play, but a very vocal segment of the player base thinks of [[SomeDexterityRequired compensating for the slow, clunky interface]] as part of the challenge of the game, and that the changes will remove physical skill from multiplayer. Another segment thinks that strategy games should be about strategic decisions, not about who can click faster. These complaints have been around almost since the moment the game was announced to the public, and persist to this day. One of the most popular complaints among self-styled pro-gamers (opposed to actual pro-gamers, who have remained relatively quiet) is that units gather minerals and gas much more intelligently, and move in formation, which dramatically reduces the overall amount of necessary clicking. How to mine and how to move units are the very first two things players learn when making the transition from complete newbie to even the lowest tiers of casual play. Adding to the irony is that Blizzard added a multitude of activated abilities to each faction which do require skill and planning to use properly, which compensates for the loss of action in micro and macro. The game has gained a lot of post-release backlash and hate. People say that the changes Blizzard made are bad like making country music for the Terran, splitting the campaign in one third, changing the way the missions are played.
9th May '17 3:47:16 AM LucaEarlgrey
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* The main criticism of ''VideoGame/{{Raiden}} III'' is that it scraps the [[SignatureMove signature]] Bend Plasma a.k.a. "[[FanNickname Toothpaste Laser]]" [[ReplacementScrappy in favor of the less-flashy Photon Laser]].
18th Apr '17 4:37:36 PM Mineboot45
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