History TheyChangedItNowItSucks / VideoGames

22nd Mar '17 9:58:38 PM jtierney50
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** Likewise, a portion of the fan base was dismayed when they learned that Fallout 3 would be a first-person shooter with RPG elements in the same vein as the Elder Scrolls series (and, not surprisingly, made by the same developers). This led to Fallout 3 being referred to by many fans as "[[VideoGame/TheElderScrollsIVOblivion Oblivion]] with Guns."
** And it has already cropped up with Fallout 4. While it has been well received in general, it doesn't take much to find complaints about removing skill points, weapon repair, and traits.

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** ''{{Fallout 2}}'' received flak when it first came out as well: it was much more lighthearted (or rather, applied dark humor much more liberally) and featured references to ''Film/MontyPythonAndTheHolyGrail'', among others.
** Likewise, a portion of the fan base was dismayed when they learned that Fallout 3 ''{{Fallout 3}}'' would be a first-person shooter with RPG elements in the same vein as the Elder Scrolls series (and, not surprisingly, made by the same developers). This led to Fallout 3 ''Fallout 3'' being referred to by many fans as "[[VideoGame/TheElderScrollsIVOblivion Oblivion]] "''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' with Guns."
** And it has already cropped up with Fallout 4.''{{Fallout 4}}''. While it has been well received in general, it doesn't take much to find complaints about removing skill points, weapon repair, and traits. With the relative lack of roleplaying elements (especially when compared to its predecessor, ''FalloutNewVegas''), fewer options in quests, repetitiveness of quests (especially radiant quests), voiced protagonists, and focus on weapons and gunplay have caused many to compare it to Call of Duty or a similar franchise.
** As you may be able to tell, ''Fallout'' fans tend to like to complain a lot. Pretty much every game to come out has been criticized in some way (even ''New Vegas'', the seeming holy grail, was ''extremely'' buggy at launch).
9th Mar '17 6:08:51 AM Silverblade2
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!!Generalizations

* Gaming in general...you get fans who whine about formulaic games, not finding anything different, and crying for new things. So now games try and do something different, you know, to spice it up a bit or set it apart from other games...But guess what? Now everyone cries, TheyChangedItNowItSucks and that it's a worthless gimmick and refuse to give experiments a chance saying "But we never WANTED that kind of stuff!". Shame, because video games are ''very'' keen to asking a council of cabalists what a "game" is, and if it's not pressing buttons or killing people, it's not a game. Ironically if you ask people about the mouse, which uses similar but smaller scale technology, they won't tell you about anything "gimmicky" about that...despite that the key difference was that they ''actually gave the mouse a chance''.
* Any game that transitions from 2D to 3D will generate tons of complaints, usually due to a variety of [[JustifiedTrope justifiable]] factors, including the necessary [[GenreShift major gameplay changes]] needed to add a new dimension, the [[CameraScrew inexperience of the developers with the new dimension]], and the simple [[ArtEvolution change in appearance]] required by the change in dimension.
* Games becoming easier to appeal more to newer fans and to dispel complaints of games having tedious elements (such as requiring the player to grind due to a lack of LeakedExperience or removing GuideDangIt moments) improved or removed entirely, or having the balance worked out has emerged. Especially with the spike of casual gaming.
** Fans of point and click adventure games had whined about the emergence of adventure games where the player could not make the game unwinnable through GuideDangIt moments or even get a game over by the character being killed. This meant that a player could brute-force their way through the game via Trial and Error.
** Some such fans complained that the games required less thinking since it was possible to use every single item on a plot barrier without getting a game over for getting it wrong or even saying a wrong conversational option. Despite that these were actually features of adventure games that were criticized by gaming magazines and non-fans alike.
** However, there are those who argue that point and click adventures are games based on puzzles and exploration, not on action, so the player is not supposed to be punished for trying solutions.
** Other fans complained about games like ''Torin's Passage'' including an in-game hint system that was entirely optional.
** Some fans even complained about games like ''VideoGame/KingsQuestV'' removing the requirement to type in commands on the keyboard, meaning that players would not have to type "Look" on every screen or know that a 2x2 pixel square on the ground was a tile that would be important for a puzzle, or even that something that looks to be part of the landscape is in fact an item you should pick up.
** The announcement of Nintendo's "Super Guide" feature that would enable people to get a hint for puzzles or even watch the game play itself has caused an absolute bawfest amongst self-proclaimed hardcore gamers who cannot have fun experiencing the story or enjoying the gameplay unless it gives them a challenge. The feature naturally turned out to be optional, meaning players could easily just ignore the assistance, though some games indulge in EasyModeMockery by taking away a BraggingRightsReward if you are ever even given the option to get help (one example of this is ''VideoGame/SuperMario3DLand''). It is also generally faster to beat the game on your own merits than to purposely die several times at every single level to initiate the game's auto-play feature.
*** There is a certain type of gamer for whom these features ''aren't'' optional, as they pride themselves on using every feature, glitch, and exploit of the game to their fullest potential in order to play it in the most effective manner possible. What's more effective than having the game play itself? If they have to purposely "handicap" themselves in order to get a challenge, they consider it the game's fault, which doesn't change the fact that they are still optional.
** Online games, including MMO type games, that have old content changed to become easier while newer content is released. From a business standpoint, if the game requires the player to clear current content before accessing new content, then you want as many people as possible to be able to clear said current content so that they have access to the new stuff. If too many people struggled with the old content, they can't get to the new content and they quit playing the game out of frustration. Many hardcore players scoff at the idea of making the game easier, fearing that each new patch that has new content and nerfs the old content will result in many unskilled players ruining their games.
** The concept of freemium games in general. Many do not mind the thought of playing upfront for a download of a digital game, and indeed it was the standard model before mobile gaming became huge. Many consider the concept of freemium gaming to be an extremely shady form of money making from a game, especially since many games are marketed at children who mostly lack knowledge that using in-app purchases is done with real-world money from the account of the device's bill holder. Many freemium games are also of particularly poor quality so people consider it a way of making a video game with little to no effort and still being able to profit from it.

!!Examples:
9th Mar '17 1:30:56 AM Aipom-pom
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** Also in ''Wind Waker'', Link almost lost the ability to swim, having an "air meter" that slowly ran down until he would drown and return to wherever he entered water. [[FanDumb People complained]]. Then, in the sequel, ''VideoGame/TheLegendOfZeldaPhantomHourglass'', Link lost his already-limited ability to swim, instead gaining SuperDrowningSkills. People complained again.
** Nevermind that in other ''Zelda'' games, Link couldn't swim at all unless you got a certain item.

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** Also in ''Wind ''The Wind Waker'', Link almost lost the ability to swim, having an "air meter" that slowly ran down until he would drown and return to wherever he entered water. [[FanDumb People complained]]. Then, in the sequel, ''VideoGame/TheLegendOfZeldaPhantomHourglass'', Link lost his already-limited ability to swim, instead gaining SuperDrowningSkills. People complained again.
** Nevermind that in other ''Zelda'' ''Legend of Zelda'' games, Link couldn't swim at all unless you got a certain item.



** Now that ''Spirit Tracks'' is out, fans found another (but at least slightly justified) reason to complain: The dungeon length was significantly cut down in comparison to other games, even to ''Phantom Hourglass''. Part of the people who complain about this, claim that ItsEasySoItSucks. Never mind that only the first dungeon is actually easy and that the rest of them in reality only differ from other game's dungeon through their shorter length. Even the bosses are surprisingly tricky for a handheld ''Zelda''.

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** Now that ''Spirit Tracks'' is out, fans found another (but at least slightly justified) reason to complain: The dungeon length was significantly cut down in comparison to other games, even to ''Phantom Hourglass''. Part of the people who complain about this, claim that ItsEasySoItSucks. Never mind that only the first dungeon is actually easy and that the rest of them in reality only differ from other game's dungeon through their shorter length. Even the bosses are surprisingly tricky for a handheld ''Zelda''.''Legend of Zelda''.



** When Miyamoto revealed that he had felt guilty for years that he had made the [[TheMaze Water Temple]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' too difficult and so had taken measures to make the Water Temple easier to navigate in the Nintendo3DS remake, some ''Zelda'' fans were angry that the Water Temple had been made slightly easier and a few claimed that it ruined the entire remake.

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** When Miyamoto revealed that he had felt guilty for years that he had made the [[TheMaze Water Temple]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' too difficult and so had taken measures to make the Water Temple easier to navigate in the Nintendo3DS remake, some ''Zelda'' ''Legend of Zelda'' fans were angry that the Water Temple had been made slightly easier and a few claimed that it ruined the entire remake.



** When it was announced that ''A Link Between Worlds'' will have the player go through dungeons in any order (by renting standard items at Ravio's shop), fanboys everywhere lost it. People forget [[SequenceBreaking this was possible]] in the original Zelda and ''Zelda II''.

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** When it was announced that ''A Link Between Worlds'' will have the player go through dungeons in any order (by renting standard items at Ravio's shop), fanboys everywhere lost it. People forget [[SequenceBreaking this was possible]] in the original Zelda ''Legend of Zelda'' and ''Zelda II''.
5th Mar '17 1:50:16 AM S58
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* ''VideoGame/JaggedAlliance: Back in Action''. Even before it was released, fans complained that the turn based style was replaced with real-time action, that you are not bound by fields anymore and so on. Unfortunately, going by the game's mediocre Metacritic rating, the fans may have had a point.

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* ''VideoGame/JaggedAlliance: Back in Action''. Even before it was released, fans complained that the turn based style was replaced with real-time action, that you are not bound by fields anymore and so on. Unfortunately, going by the game's mediocre Metacritic rating, the fans may have had a point.
18th Feb '17 4:27:53 PM ChristianTropes33
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Added DiffLines:

*''VideoGame/{{Roblox}}'' received a ''lot'' of this when they removed some features they liked.
** Even worse with the new logo. Players were criticizing it because they thought it was made in MS Paint.
12th Feb '17 5:22:38 AM Morgenthaler
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* ''WarhammerOnline: Age of Reckoning'' has already begun to receive vast amounts of flak from various elements of the fandom for making alterations to the plot of Warhammer Fantasy, ostensibly to facilitate gameplay. In all fairness, Warhammer Fantasy/40K players are possibly the whiniest ''anywhere'', complaining when any change is or isn't made (the Rhino Rush was a huge example of this. Players didn't like the fact that it was possible in 3rd Edition, and then when 4th Edition came around and removed it, ''the very God Damned same players'' complained at its removal).

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* ''WarhammerOnline: ''VideoGame/WarhammerOnline: Age of Reckoning'' has already begun to receive vast amounts of flak from various elements of the fandom for making alterations to the plot of Warhammer Fantasy, ostensibly to facilitate gameplay. In all fairness, Warhammer Fantasy/40K players are possibly the whiniest ''anywhere'', complaining when any change is or isn't made (the Rhino Rush was a huge example of this. Players didn't like the fact that it was possible in 3rd Edition, and then when 4th Edition came around and removed it, ''the very God Damned same players'' complained at its removal).
31st Jan '17 3:49:59 AM Tightwire
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* {{Sims4}} had a number of justifiable reasons to catch flack for the base game (most of which are now fixed), but the ''real'' Complainers leapt on it for a very different reason - its art style. Despite CAS being more interactive and faces more adjustable than ever, and all hairstyles and clothes ''finally'' being available for both genders, what's their favourite complaint? ''Hairstyles.'' They don't just dislike the new, slightly cartoony style, but claim it is an actual step back in quality.

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* {{Sims4}} ''TheSims4'' had a number of justifiable reasons to catch flack for the base game (most of which are now fixed), but the ''real'' Complainers leapt on it for a very different reason - its art style. Despite CAS being more interactive and faces more adjustable customisable than ever, and all hairstyles and clothes ''finally'' being available for both genders, what's their favourite complaint? ''Hairstyles.'' They don't just dislike the new, slightly cartoony style, but claim it is an actual step back in quality.
31st Jan '17 3:47:05 AM Tightwire
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Added DiffLines:

* {{Sims4}} had a number of justifiable reasons to catch flack for the base game (most of which are now fixed), but the ''real'' Complainers leapt on it for a very different reason - its art style. Despite CAS being more interactive and faces more adjustable than ever, and all hairstyles and clothes ''finally'' being available for both genders, what's their favourite complaint? ''Hairstyles.'' They don't just dislike the new, slightly cartoony style, but claim it is an actual step back in quality.
30th Jan '17 10:09:50 AM Morgenthaler
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* Since the unveiling of ''{{GunZ}} 2'', the primary complaining among the fanbase has been about the removal of the glitch-based combat styles (K-Style and D-Style) that had risen to prominence in the first game.

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* Since the unveiling of ''{{GunZ}} ''VideoGame/{{GunZ}} 2'', the primary complaining among the fanbase has been about the removal of the glitch-based combat styles (K-Style and D-Style) that had risen to prominence in the first game.
20th Dec '16 12:03:46 PM louisXVI
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*** It didn't help that the dialogue taunts fans for being angry about it, the world indicates that it had initially been a more legitimate Banjo-Kazooie game, Rare intentionally mislead people to think it would be one and the graphics are bizarre.

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** It is worth noting, however, that the general structure of the game is identical to the previous two, in terms of completing challenges, collecting Jiggies, unlocking new areas, etc. Rare gambled less on changing the series per se than ''where'' that change should be.
*** It didn't help that the dialogue taunts fans for being angry about it, the world indicates that it had initially been a more legitimate Banjo-Kazooie game, Rare intentionally mislead people to think it would be one and the graphics are one. The new graphic style is also bizarre.
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