History TheyChangedItNowItSucks / VideoGames

6th Jun '18 6:55:29 PM rjd1922
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** Fans of ''VideoGame/NeedForSpeedUnderground'' 1 and ''2'', ''Most Wanted'' (2005) and ''Carbon'' complain about ''Need for Speed: Hot Pursuit'' (2010), ''The Run'', ''Most Wanted'' (2012) and ''Rivals'' for the facts that they lack detailed customization and play a lot like the ''Burnout'' games unlike the second era ''Need for Speed'' games. This led to EA's decision to look back to those tuner-focused games with the 2015 series reboot.

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** Fans of ''VideoGame/NeedForSpeedUnderground'' 1 and ''2'', ''Most Wanted'' (2005) and ''Carbon'' complain about ''Need for Speed: Hot Pursuit'' (2010), ''The Run'', ''Most Wanted'' (2012) and ''Rivals'' for the facts that they lack detailed customization and play a lot like the ''Burnout'' ''VideoGame/{{Burnout}}'' games unlike the second era ''Need for Speed'' games. This led to EA's decision to look back to those tuner-focused games with the 2015 series reboot.



* It's almost a given that ''any'' time a new update is made to ''Urban Dead'', any of three groups (the pro-survivor faction, the pro-zombie faction, and the PKer faction) will complain about game balance. Of course, given the [[CreatorWorship high regard]] most players hold the game's creator in, they'll instead tear into one another for having made "bad suggestions."
* ''Burnout Paradise''. Circuit racing was replaced with an "open world" city layout, races were point-to-point affairs that required an in-depth knowledge of the city layout just to give you an idea of which road to take, and the fan-favorite Crash Mode was replaced with the compromise "Showtime" Mode that didn't feature the exact same kind of fun puzzle mechanics as the previous games. Oh, and you can't restart a race you just lost; instead you have to drive all the way back to the starting point, which is miles away. Sure, the car selection may be the best the series has ever had, Stunt Runs are enjoyable, the open world lends itself to lots of wicked jumps and fun secrets, and there's the promise of (rumored to be free) updates, including new sections of the city, a day-night cycle, motorcycles and even ''airplanes'' -- but enough longtime fans of the series were angered by this shift in gameplay focus to swear off the series entirely.
** As well as the dropping of local multiplayer, which to a lot of gamers was probably the series best feature, as the game was perfect for a group of friends getting together wanting to see fast cars shoulder check each other off the road. TropesAreNotBad, after all.

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* It's almost a given that ''any'' time a new update is made to ''Urban Dead'', any of three groups (the pro-survivor faction, the pro-zombie faction, and the PKer [=PKer=] faction) will complain about game balance. Of course, given the [[CreatorWorship high regard]] most players hold the game's creator in, they'll instead tear into one another for having made "bad suggestions."
* ''Burnout Paradise''.''VideoGame/BurnoutParadise''. Circuit racing was replaced with an "open world" city layout, races were point-to-point affairs that required an in-depth knowledge of the city layout just to give you an idea of which road to take, and the fan-favorite Crash Mode was replaced with the compromise "Showtime" Mode that didn't feature the exact same kind of fun puzzle mechanics as the previous games. Oh, and you can't restart a race you just lost; instead you have to drive all the way back to the starting point, which is miles away. Sure, the car selection may be the best the series has ever had, Stunt Runs are enjoyable, the open world lends itself to lots of wicked jumps and fun secrets, and there's the promise of (rumored to be free) updates, including new sections of the city, a day-night cycle, motorcycles and even ''airplanes'' -- but enough longtime fans of the series were angered by this shift in gameplay focus to swear off the series entirely.
** As well as the dropping of local multiplayer, which to a lot of gamers was probably the series best feature, as the game was perfect for a group of friends getting together wanting to see fast cars shoulder check each other off the road. TropesAreNotBad, after all. The Party Pack DLC would later introduce local multiplayer, but only in pass-the-controller challenges; there's still no way to play with multiple drivers on the same system.



* ''Franchise/{{Metroid}}'' sparked fanboy backlash when ''VideoGame/MetroidPrime'' was shown to be a pseudo-FirstPersonShooter.
** ''Metroid Prime: Hunters'' focused on multiplayer. Even now, go onto an average forum and say anything remotely positive and prepare to get numerous rants about [[SeriousBusiness how this violates the heart and soul of Metroid]] and never can be erased from its history.

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* ''Franchise/{{Metroid}}'' sparked fanboy backlash when ''VideoGame/MetroidPrime'' was shown to be a pseudo-FirstPersonShooter.
pseudo-FirstPersonShooter, but it died down when the game came out.
** ''Metroid Prime: Hunters'' ''VideoGame/MetroidPrimeHunters'' focused on multiplayer. Even now, go onto an average forum and say anything remotely positive and prepare to get numerous rants about [[SeriousBusiness how this violates the heart and soul of Metroid]] and never can be erased from its history.



** ''VideoGame/MetroidPrimeFederationForce'': just from [[TaintedByThePreview the E3 trailer alone]], fans started a Change.org petition to outright '''cancel the game''' because it was too different from the other ''Prime'' games, and the game's trailer recieved a 90% dislike ratio within the first day of its uploading. To elaborate: people despise the game's graphics, emphasis on co-op multiplayer, lack of a single-player mode, the new Blast Ball minigame, and [[JustHereForGodzilla Samus not being in it]]. Even after the developers revealed the inclusion of Samus and a single-player campaign, the cancellation petition is still going on.
*** Nintendo's attitude of DMCA'ing [[VideoGame/AnotherMetroid2Remake AM2R]] may have worsened the entire situation about Federation Force just days before its release: It has left fans feeling betrayed, reinforcing their judgement that Federation Force is not the game that the franchise deserves on its 30th birthday (which is also the day AM2R was released in its full version), while the game Nintendo is trying to take down grants the fans their exact wish.

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** ''VideoGame/MetroidPrimeFederationForce'': just from [[TaintedByThePreview the E3 trailer alone]], fans started a Change.org petition to outright '''cancel the game''' because it was too different from the other ''Prime'' games, and the game's trailer recieved a 90% dislike ratio within the first day of its uploading. To elaborate: people despise the game's graphics, emphasis on co-op multiplayer, lack of a single-player mode, the new Blast Ball minigame, and [[JustHereForGodzilla Samus not being playable in it]]. Even after the developers revealed the inclusion of Samus and a single-player campaign, the cancellation petition is still going on.
*** Nintendo's attitude of DMCA'ing [[VideoGame/AnotherMetroid2Remake AM2R]] [[ScrewedByTheLawyers DMCA'ing]] ''[[VideoGame/AnotherMetroid2Remake AM2R]]'' may have worsened the entire situation about Federation Force just days before its release: It has left fans feeling betrayed, reinforcing their judgement that Federation Force is not the game that the franchise deserves on its 30th birthday (which is also the day AM2R ''AM2R'' was released in its full version), while the game Nintendo is trying to take down grants the fans their exact wish.
28th Apr '18 1:27:54 PM mrluntishysterical
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** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" and concluding that a game similar to ''The Thousand Year Door'' will not happen unless Tanabe is longer in charge of the series.

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** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" and concluding that a game similar to ''The Thousand Year Door'' will not happen unless Tanabe is longer in charge of replaced as the series.director.
15th Apr '18 2:23:01 PM thatonedude11
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** The issue was not that they balanced the game, the issue is that they completely changed major underlying mechanics about the game and made some very popular play styles difficult/impossible. CU required 2 combat classes in your build to avoid being murdered by CR 90 mobs (as anything 5 levels above you could just outright rape you). One combat class gives you CR 45 level. Crafters had a CR of 1. Good luck getting to your harvesters or getting resources anywhere but in cities.

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** The issue was not that they balanced the game, the issue is that they completely changed major underlying mechanics about the game and made some very popular play styles difficult/impossible. CU required 2 combat classes in your build to avoid being murdered by CR 90 mobs (as anything 5 levels above you could just outright rape destroy you). One combat class gives you CR 45 level. Crafters had a CR of 1. Good luck getting to your harvesters or getting resources anywhere but in cities.
19th Mar '18 3:12:03 PM Superfield
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** When it was announced that ''A Link Between Worlds'' will have the player go through dungeons in any order (by renting standard items at Ravio's shop), fanboys everywhere lost it. People forget [[SequenceBreaking this was possible]] in the original ''Legend of Zelda'' and ''Zelda II''.
28th Feb '18 1:01:35 AM SeptimusHeap
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* ''VideoGame/KidIcarusUprising'' seems to be getting this for being a "''VideoGame/StarFox'' copy" rather than the 2D platformer/shooter that the original was. People claiming this probably only watch the on-rails sky portions and comment before even seeing the ground portions (which make the game more akin to ''SinAndPunishment''). Even then, there are people who bash on the game for deviating too much from the original, calling it a generic third-person shooter. (Never mind that not only are there melee atacks too, 1. some enemies are best taken out with them, such as one type of enemy that swarms the hero, Pit, when shots are used and 2. some weapons have poor or no ranged attacks.) Not only does the 3DS actually have the power to make something a heck of a lot better than a 2D ''Metroid'' clone, it's brought the series up to today's standards and will probably let it live on as another one of Nintendo's flagship series (however, Sakurai has no intention to make a sequel).

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* ''VideoGame/KidIcarusUprising'' seems to be getting this for being a "''VideoGame/StarFox'' copy" rather than the 2D platformer/shooter that the original was. People claiming this probably only watch the on-rails sky portions and comment before even seeing the ground portions (which make the game more akin to ''SinAndPunishment'').''VideoGame/SinAndPunishment''). Even then, there are people who bash on the game for deviating too much from the original, calling it a generic third-person shooter. (Never mind that not only are there melee atacks too, 1. some enemies are best taken out with them, such as one type of enemy that swarms the hero, Pit, when shots are used and 2. some weapons have poor or no ranged attacks.) Not only does the 3DS actually have the power to make something a heck of a lot better than a 2D ''Metroid'' clone, it's brought the series up to today's standards and will probably let it live on as another one of Nintendo's flagship series (however, Sakurai has no intention to make a sequel).
23rd Feb '18 10:12:47 AM Dghcrh
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* The new ProfessorLayton spinoff ''Layton 7'' is just made of this trope. Seriously, when the fans of the earlier games heard it was a puzzle/RPG spinoff starring seven random characters (including a zombie) who have to compete for points, the reaction was somewhat confused at best. Just [[http://nintendo3dsdaily.com/nintendo3dsnews/layton-7-first-screenshots/ look]] at this thing!

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* The new ProfessorLayton ''VideoGame/ProfessorLayton'' spinoff ''Layton 7'' is just made of this trope. Seriously, when the fans of the earlier games heard it was a puzzle/RPG spinoff starring seven random characters (including a zombie) who have to compete for points, the reaction was somewhat confused at best. Just [[http://nintendo3dsdaily.com/nintendo3dsnews/layton-7-first-screenshots/ look]] at this thing!
20th Feb '18 6:07:20 AM mrluntishysterical
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** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" and finally admitting that another game similar to ''The Thousand Year Door'' will not happen as long as Tanabe is in charge of the series.

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** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" and finally admitting concluding that another a game similar to ''The Thousand Year Door'' will not happen as long as unless Tanabe is longer in charge of the series.
20th Feb '18 6:02:58 AM mrluntishysterical
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* ''VideoGame/PaperMario'' is a spin-off RPG of the Mario series known for complex stories (well, complex for a Mario game, at least) and original characters that were both memorable and lovable. However, the fourth game on the Nintendo [=3DS=], ''VideoGame/PaperMarioStickerStar'', while bringing back the turn-based battle system from the first two games, eschewed both plot and original characters in favor of a [[LighterAndSofter Lighter, Softer,]] more simplistic ExcusePlot and only using pre-existing characters from the main Mario universe (with the exception of Kersti, the only original character in ''Sticker Star'', as well as a few nods to characters from the past games), to the point where you could essentially call it "''[[VideoGame/NewSuperMarioBros New Super Mario Bros. RPG]]''". Also, the turn-based system itself was stripped down with the removal of partners and leveling up in favor of sticker-based combat. And Bowser is now TheVoiceless, much to the dismay of those who enjoyed his quips in the previous three games and the ''VideoGame/MarioAndLuigi'' series. All of this was done at the request of Shigeru Miyamoto, who accused the beta of [[ItsTheSameNowItSucks being too similar]] to ''VideoGame/PaperMarioTheThousandYearDoor''. [[{{Irony}} Ironically]], many unhappy fans accused the game of being the [[TheyChangedItNowItSucks complete opposite]].

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* ''VideoGame/PaperMario'' is a spin-off RPG of the Mario series known for complex stories (well, complex for a Mario game, at least) and original characters that were both memorable and lovable. However, the fourth game on the Nintendo [=3DS=], ''VideoGame/PaperMarioStickerStar'', while bringing back the turn-based battle system from the first two games, eschewed both plot and original characters in favor of a [[LighterAndSofter Lighter, Softer,]] more simplistic ExcusePlot and only using pre-existing characters from the main Mario universe (with the exception of Kersti, the only original character in ''Sticker Star'', as well as a few nods to characters from the past games), to the point where you could essentially call it "''[[VideoGame/NewSuperMarioBros New Super Mario Bros. RPG]]''". Also, the turn-based system itself was stripped down with the removal of partners and leveling up in favor of sticker-based combat. And Bowser is now TheVoiceless, much to the dismay of those who enjoyed his quips in the previous three games and the ''VideoGame/MarioAndLuigi'' series. All The smaller plot and lack of this original characters was done at the request of Shigeru Miyamoto, who accused the beta of [[ItsTheSameNowItSucks being too similar]] to ''VideoGame/PaperMarioTheThousandYearDoor''. [[{{Irony}} Ironically]], many unhappy fans accused the game of being the [[TheyChangedItNowItSucks complete opposite]].



** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" and finally admitting that another game similar to ''The Thousand Year Door'' will not happen as long as Miyamoto is in charge of the series.

to:

** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" and finally admitting that another game similar to ''The Thousand Year Door'' will not happen as long as Miyamoto Tanabe is in charge of the series.
31st Jan '18 7:43:43 AM Cryoclaste
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* ''GearsOfWar 2'' has had some changes from the original which made the Shotgun a less desirable weapon, notably the general gameplay addition 'stopping power', which slows you down from being continuously shot from the direction you're running at, making flat-out charging at your opponent a disastrous idea. This was on account of how people were often quite content to practically only use it for an entire match, completely ignoring their other standard weapons. Some people weren't happy. Even when it turned out the shotgun was made to be better and more consistent within the close ranges it was supposed to specialize in.

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* ''GearsOfWar 2'' ''VideoGame/GearsOfWar2'' has had some changes from the original which made the Shotgun a less desirable weapon, notably the general gameplay addition 'stopping power', which slows you down from being continuously shot from the direction you're running at, making flat-out charging at your opponent a disastrous idea. This was on account of how people were often quite content to practically only use it for an entire match, completely ignoring their other standard weapons. Some people weren't happy. Even when it turned out the shotgun was made to be better and more consistent within the close ranges it was supposed to specialize in.
23rd Jan '18 11:30:13 PM KEEP_IN
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** The Mann vs. Machine Update brought about a whole slew of new complaints despite it ''not affecting any part of the existing game''. Most notably, several people complained that Valve finally made a game mode where you had to pay to play; Mann Up. What makes this one particularly head-bashing-in-y is the fact that Valve released a FAQ along with the update to ''specifically state that the Boot Camp version was every way identical, gameplay wise, to Mann Up''. The only difference was that in Mann Up you got a item drop at the end of it for having paid, as well as having a tick mark next to a special badge you got. It didn't help matters that two achievements were mislabeled as needing Mann Up to achieve (they have since been changed).
** In June 2014, the game got an update with many taunts, taunts are animations that the player can trigger as most are meant to be funny, some are free for everyone and some require items, the game already had a taunt where two players needed to join, but then this update added the [[https://www.youtube.com/watch?v=UmX6SqUuadE Conga]], which allowed everyone to dance around and only one player needed the item, even enemy players could join, this was another thing that raged players because now everyone was busy dancing instead of shooting each other like they were supposed to do, but didn't stop more similar dance taunts to come.

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** The Mann vs. Machine Update brought about a whole slew of new complaints despite it ''not affecting any part of the existing game''. Most notably, several people complained that Valve finally made a game mode where you had to pay to play; Mann Up. What makes this one particularly head-bashing-in-y is the fact that Valve released a FAQ along with the update to ''specifically state that the Boot Camp version was every way identical, gameplay wise, to Mann Up''. The only difference was that in Mann Up you got a item drop at the end of it in return for having paid, as well as having a tick mark next to a special badge you got. It didn't help matters that two achievements were mislabeled as needing Mann Up to achieve (they (but they have since been changed).
** In June 2014, the game got an update with many taunts, taunts are animations that the player can trigger as most are meant to be funny, some are free for everyone and some require items, the game already had a taunt where two players needed to join, but then this added new taunts. This update added the [[https://www.youtube.com/watch?v=UmX6SqUuadE Conga]], which allowed everyone to dance around and only one player needed makes your character [[ExactlyWhatItSaysOnTheTin conga]]. What made this taunt unique is that any player, regardless of whether they are in possession of the item, even conga taunt, can join in... including enemy players! Some players could join, this was another thing that raged players were extremely annoyed by this, because now everyone was busy dancing instead of shooting each other like they were supposed to do, to... but didn't stop more similar dance taunts to come.



** Also, fans of the original ''Team Fortress'' mod and ''Team Fortress Classic'' HATE ''VideoGame/TeamFortress2'', ever since its final graphic style and game design decisions were unveiled -- namely the new cartoony graphical look (to draw attention away from the game's less realistic aspects) and removal of grenades (to emphasize individual class abilities and make it easier for new players to get into the game). Luckily, the Half-Life 2 mod ''Fortress Forever'' exists for people who want to play the original, or something very close to it, with more modern graphics.

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** Also, fans of the original ''Team Fortress'' mod and ''Team Fortress Classic'' HATE ''VideoGame/TeamFortress2'', have HATED ''VideoGame/TeamFortress2'' ever since its final graphic aesthetic style and game design decisions were unveiled -- namely the new cartoony graphical look (to draw attention away from the game's less realistic aspects) aspects such as RocketJumping great lengths and heights yet being unable to vault over a three foot-high fence) and removal of grenades (to emphasize individual class abilities and make it easier for new players to get into the game). Luckily, the Half-Life 2 mod ''Fortress Forever'' exists for people who want to play the original, or something very close to it, with more modern graphics.



** There's a mod being worked on for [=TF2=] that re-adds grenades into the game.

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** There's a mod being worked on in development for [=TF2=] that re-adds grenades into the game.
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