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* Interestingly, [[EverythingsBetterWithSamurai Yurnero the Juggernaut]] from ''VideoGame/DefenseOfTheAncients'' is more complicated than you'd think. As an agility-based hero, he is [[FragileSpeedster fast, but squishy,]] rather than the muscle-bound brute you'd expect from hearing the name. He does live up to his title in a certain way, however, since one of his abilities give him temporary magic immunity while in use, and another flat-out makes him invulnerable (and both dish out a lot of pain on anything around him). And if you meet him alone with his ultimate on? Let's just say he'll just stomp you dead with tons of damaging slashes concentrated just on you.

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* Interestingly, [[EverythingsBetterWithSamurai Yurnero the Juggernaut]] from ''VideoGame/DefenseOfTheAncients'' is (and [[VideoGame/{{Dota 2}} its sequel]])is more complicated than you'd think. As an agility-based hero, he is [[FragileSpeedster fast, but squishy,]] rather than the muscle-bound brute you'd expect from hearing the name. He does live up to his title in a certain way, however, since one of his abilities give him temporary magic immunity while in use, and another flat-out makes him invulnerable (and both dish out a lot of pain on anything around him). And if you meet him alone with his ultimate on? Let's just say he'll just stomp you dead with tons of damaging slashes concentrated just on you.
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* ''VideoGame/{{Warframe}}'' has the Juggernaut, a special unit that only shows up in missions where the Infested are the main faction. They are spawned by killing enough infested units within a certain time limit after their roar is heard (and said roar will buff the enemy units). They have incredibly thick armor, a powerful spine-flinging attack, a fast charge with little windup, the ability to carpet bomb an area in toxic gas, and a stomp that spreads more infestation around, summoning more units. That said, they do have two weakspots -- one on their back when they fire spines, and one on their stomach when they do the stomp. Defeating one can drop parts and the blueprint for Pherliac Pods, which can draw infested to them for quick crowd control. Some can be found wandering the Cambrion Drift on Deimos, and an immense one can be found guarding the Jordas Golem.
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* ''VideoGame/{{Stellaris}}'': The Juggernaut is the most powerful naval ship class that can be built (a Colossus may technically be more powerful due to possessing an anti-planetary weapon, but it can't defend itself against enemy fleets). The average Juggernaut possesses 30-40k fleet power ''on its own'', but it's likely to be used together with vast fleets of other ships. It's also TheBattlestar, possessing its own Shipyard that can manufacture and repair other ships on the fly, making it effectively a mobile Starbase. They're so useful, however, that any given empire can only ever field ''one'' at a time.
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** ''Videogame/MetalGearRisingRevengeance'' has the final boss, [[spoiler:Senator Armstrong]]. He's practically invulnerable, as the HF blade Raiden could mangle entire HumongousMecha with bounces off with ScratchDamage and punching him does even less. And he's freakishly strong, too, not only snapping the aforementioned blade off the hilt with one hand, but completely wrecking the biggest Metal Gear out there with a punch (as collateral damage, mind you). And if damaged, he can heal himself to the point of reattaching limbs. [[spoiler: It takes Sam's sword, explicitly better than Raiden's now-shattered blade, in Raiden's hands to bring him down, and it takes a lot of effort]].

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** ''Videogame/MetalGearRisingRevengeance'' has the final boss, [[spoiler:Senator Armstrong]]. He's practically invulnerable, as the HF blade Raiden could mangle entire HumongousMecha with bounces off with ScratchDamage and punching him does even less. And he's freakishly strong, too, not only snapping the aforementioned blade off the hilt with one hand, but completely wrecking the biggest Metal Gear out there with a punch (as collateral damage, mind you). And if damaged, he can heal himself to the point of reattaching limbs. [[spoiler: It takes Sam's sword, explicitly better than Raiden's now-shattered blade, in Raiden's hands to bring him down, and it takes he does not stop swinging to kill until his heart's been torn out of his body after a lot ''lot'' of effort]].
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* The Destroyer in ''VideoGame/TheLegendOfSpyro'', it's an ancient EldritchAbomination the size of a mountain that is virtually ''unstoppable'' once it gets going and if it's allowed to reach the volcano it emerged from again, it starts TheEndOfTheWorldAsWeKnowIt. The only way to ''hope'' to defeat it is to slow it down long enough to destroy every single Dark Crystal on it's massive body, including going inside it and blowing up it's heart. [[spoiler:And even that fails if the BigBad just so happens to have a backup crystal handy...]] The Golem probably counts as well, as it's virtually unstoppable until a lucky attack uncovers it's brain, allowing Spyro and Cynder to kill it.

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* ''VideoGame/TheLegendOfSpyro'': The Destroyer in ''VideoGame/TheLegendOfSpyro'', it's is an ancient EldritchAbomination elemental being the size of a mountain that is virtually ''unstoppable'' unstoppable once it gets going and and, if it's allowed to reach the volcano it emerged from again, it starts TheEndOfTheWorldAsWeKnowIt. The only way to ''hope'' hope to defeat it is to slow it down long enough to destroy every single Dark Crystal on it's massive body, including going inside it and blowing up it's heart. [[spoiler:And even that fails if the BigBad just so happens to have a backup crystal handy...]] The the Golem probably counts as well, as it's virtually unstoppable until a lucky attack uncovers it's brain, allowing Spyro and Cynder to kill it.
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** ''2'' also has the AI Overlord's [[TurnsRed second phase]], upon which it will uproot itself, sprout massive amounts of new armament of all kinds, and slowly but surely set course towards your own Homeworld in one last attempt to kill you. You ''cannot'' slow it down, and it will not change direction for anything; it'll just plow right through, drowning everything nearby in return fire. The best you can do is retreat and hold the fort at a previously prepared chokepoint bristling with all the defenses you can plop down, and throw ''everything'' you have at it in that line of chokes hoping it's enough. The higher the difficulty, the harder it hits and the more HP it has, too, just to make sure it keeps up with its intelligence and budgets.
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** After getting OlderAndWiser and [[TookALevelInKindness taking a level in kindness]], Kratos meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (A.K.A [[spoiler:Baldur]]), who can FeelNoPain. In his boss fight he takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he [[RecurringBoss comes back for two more Boss Fights]] because he's ''also'' invincible and fucking immortal!]]

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** After getting OlderAndWiser and [[TookALevelInKindness taking a level in kindness]], Kratos meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (A.K.A [[spoiler:Baldur]]), who can FeelNoPain. In his boss fight he takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he [[RecurringBoss comes back for two more Boss Fights]] because he's ''also'' invincible and fucking immortal!]]immortal! It takes applying his KryptoniteFactor, mistletoe, to even have a chance at beating him, and the guy still puts up enough of a fight that even Atreus and Kratos tag-teaming the hell out of him and having Jormungandr the World Serpent slam him about isn't enough to make him stop.]]

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** ''AI War 2'' has the Extragalactic War units in general, brought in from the armies the AI is using to fight whatever unnamed threat is outside the galaxy; they're all brought in when the situation inside the galaxy [[GodzillaThreshold has gotten so far out of control it's starting to rival the exogalactic threats]]. However, it comes in five tiers, and the one meant to be the ''true'' Juggernaut is the Flenser, the Tier 5 Extragalactic War ship. ''Nothing'' is meant to last more than a second before it, not even the aforementioned Devourer Golem, ''nothing'' is meant to leave more than a tiny dent in its black hull, and it will inexorably warp its way to your homeworld to erradicate you from the face of the universe; barring [[LordBritishPostulate unforeseen situations and crafty play]], the only way to avoid death is to [[InstantWinCondition kill the AI Overlords before the Flenser can kill you]].

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** ''AI War 2'' has the Extragalactic War units in general, brought in from the armies the AI is using to fight whatever unnamed threat is outside the galaxy; they're all brought in when the situation inside the galaxy [[GodzillaThreshold has gotten so far out of control it's starting to rival the exogalactic threats]]. However, it comes in five tiers, and the one meant to be the ''true'' Juggernaut is the Flenser, the Tier 5 Extragalactic War ship. ''Nothing'' is meant to last more than a second before it, not even the aforementioned Devourer Golem, ''nothing'' is meant to leave more than a tiny dent in its black hull, and it will inexorably warp its way to your homeworld to erradicate eradicate you from the face of the universe; barring [[LordBritishPostulate unforeseen situations and crafty play]], the only way to avoid death is to [[InstantWinCondition kill the AI Overlords before the Flenser can kill you]].


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* Adramelech in ''Monster Girl Quest! Paradox RPG'' is an XX-Class [[ClockRoaches Apoptosis]] with the ability to [[ResurrectiveImmortality revive whenever she's killed]], and becomes ''stronger'' with each revival. In her first appearance, she breaks through all of the defenses in Administrator's Tower, kills La Croix and her zombie minions (but is greatly weakened in the process) and is then defeated by Luka's party... only to reappear soon after and try to drag Luka down into the void. She's only stopped when [[spoiler:Marcellus]] cuts her in half. And in a later appearance, [[spoiler:the Lilith Sisters and the three Seraphs]] [[EnemyMine work together to fight her]], but while they kill her several times, she keeps coming back for more. This time, she's only defeated by (depending on the route) [[spoiler:Nuruko, the Spirit of Chaos,]] or [[spoiler:Sonya, a fellow XX-Class Apoptosis]].
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** Thresher maws. The standard procediment to kill one is using ''heavy weapons and armored tanks'', and even then, success is not guaranteed. Among them is Kalros, who's basically an UpToEleven version of a thresher maw, to the point that even the aforementioned krogan think is unkillable.
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* In ''VideoGame/SaintsRow'', the enforcer of Los Carnales, Victor Rodriguez, is one. Shooting him will only make him flinch, explosives won't work on him, [[spoiler: the only way to kill this guy is by blowing up his car and attacking while he's on fire.]]
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** The Ultralisk in the cinematics. It can shrug off Siege Tank fire and swipes aside a [[TransformingMecha Viking]] in one hit without breaking stride.

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** The Ultralisk in the cinematics. It can shrug off Siege Tank fire and swipes aside a [[TransformingMecha Viking]] in one hit without breaking stride. In-game, its Frenzied passive makes it NoSell stun/snare abilities that would bring other giants to a halt.
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** There's also [[PintSizedPowerhouse Salvador,]] [[GunsAkimbo The Gunzerker.]] Specifically, if you invest in his "Brawn" skill tree, which puts emphasis on buffs to his HP and health regeneration. Fittingly, one of said skills is literally called "I'm the Juggernaut". A high-leveled Salvador is just as hard to kill as Krieg.
** From the villain's side, we have [[TheDreaded Wilhelm]] from Hyperion. A few years prior to the second game, he very nearly killed ''all 4'' of the original Vault Hunters at once, without even taking a scratch. When you finally fight him in the Tundra Express to get a shield core, Roland and Lilith abort the mission, tell you to forgo any idea of fighting him, and urge you to retreat immediately. Obviously, you win, but [[spoiler: had [[BigBad Handsome Jack]] not poisoned him to set up a BatmanGambit to make Santuary vulnerable to his orbital cannons, things might have turned out ''very'' ugly for you.]]
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* In ''VideoGame/CryingSuns'', the aptly-named Juggernaut Frigate is a slow, heavily armoured hulk with complete immunity to any status effect that would reduce its speed. If it reaches the enemy battleship, it will inflict massive damage to it with its [[ThisIsADrill prow-mounted drill]].
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** From ''2'', we have FinalBoss and Secret Service member Frank Horrigan, a gigantic, super-mutant behemoth clad in power armor that you're lucky to have him consider you NotWorthKilling until the final battle in the game, because he'd just murder you without any trouble. He can punch ''Deathclaws'' to death easily, frequently makes OneManArmy runs against Enclave enemies, and is justly feared as the deadliest thing to have walked the wastelands, at least until you came along.

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** From ''2'', we have FinalBoss and Secret Service member Frank Horrigan, a gigantic, super-mutant behemoth clad in power armor that you're lucky to have him consider you NotWorthKilling until the final battle in the game, because he'd just murder you without any trouble. He can punch ''Deathclaws'' to death easily, frequently makes OneManArmy runs against Enclave enemies, and is justly feared as the deadliest thing to have walked the wastelands, at least until you came along. Of note: Against most tradition when it comes to Fallout games, Frank Horrigan is utterly ''impossible'' to reason with, and [[ViolenceIsTheOnlyOption the only way to the end is through him]].
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** Gilgamesh himself also is a great example of this trope, as he´s capable of smashing through every other character in the game at not even a fifth of his full power and is almost completely invincible due to his golden armor, which can block a salvo of about 50 hits from Saber without a scratch. He only gets injured twice in the entire game; [[spoiler:once when Shirou using [[DeusExMachina Avalon]] to reflect a SwordBeam back at him, though he is still mostly unharmed, and in Unlimited Blade Works, where he loses an arm to Shirou (since he didn´t put on his armor). That last one doesn't even slow him down, and it takes a black hole manifesting inside his body to actually give him pause... [[{{Determinator}} until he starts dragging his way out of it with the previously mentioned chains.]] He's finally consumed by the black hole because Archer came and threw a dagger into his face. Had THAT not distracted him for a second, he would've climbed out anyway]]. Let's just say there´s a reason this guy is an EnsembleDarkhorse.

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** Gilgamesh himself also is a great example of this trope, as he´s capable of smashing through every other character in the game at not even a fifth of his full power and is almost completely invincible due to his golden armor, which can block a salvo of about 50 hits from Saber without a scratch. He only gets injured twice in the entire game; [[spoiler:once when Shirou using [[DeusExMachina [[ArtifactOfImmortality Avalon]] to reflect a SwordBeam back at him, though he is still mostly unharmed, and in Unlimited Blade Works, where he loses an arm to Shirou (since he didn´t put on his armor). That last one doesn't even slow him down, and it takes a black hole manifesting inside his body to actually give him pause... [[{{Determinator}} until he starts dragging his way out of it with the previously mentioned chains.]] He's finally consumed by the black hole because Archer came and threw a dagger into his face. Had THAT not distracted him for a second, he would've climbed out anyway]]. Let's just say there´s a reason this guy is an EnsembleDarkhorse.
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** Berserker aka Herakles and especially during his fight against [[spoiler:Gilgamesh]] in UBW Route. His opponent is the world's First Hero with access to stronger versions of almost all Noble Phantasms that ever existed. So what does Berserker do? He literally storms his way through volleys of highly dangerous noble phantasms, all the while shielding his frightened master with his body. [[spoiler:Gil]] gets angrier with every passing moment also showers him with volleys of [=NPs=]. He shrugs his way through them. Then he is trapped by [[spoiler:Enkidu, an ancient chain specifically designed to restrain beings of divine origin, like Herakles]] and skewered by another volley of [=NPs=]. Berserker's immortality had run out by then. So what does he do? He breaks the [[spoiler:God binding chains]] with raw strength and charges at his enemy once again. [[spoiler:In the end, Gil gets really tired of this and pierces Herakles's heart with Gae Bolg, the spear designed to reduce the victim's hitpoints to 0. Even then, Berserker keeps himself alive with sheer willpower long enough to ensure that his frightened & injured master could die in peace before fading away.]]

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** Berserker aka Herakles and especially during his fight against [[spoiler:Gilgamesh]] in UBW Route. His opponent is the world's First Hero with access to stronger versions of almost all Noble Phantasms that ever existed. So what does Berserker do? He literally storms his way through volleys of highly dangerous noble phantasms, all the while shielding his frightened master with his body. [[spoiler:Gil]] gets angrier with every passing moment also showers him with volleys of [=NPs=]. He shrugs his way through them. Then he is trapped by [[spoiler:Enkidu, an ancient chain specifically designed to restrain beings of divine origin, like Herakles]] and skewered by another volley of [=NPs=]. Berserker's immortality had run out by then. So what does he do? He breaks the [[spoiler:God binding chains]] with raw strength and charges at his enemy once again. [[spoiler:In the end, Gil gets really tired of this and pierces Herakles's heart with Gae Bolg, the spear designed to reduce the victim's hitpoints to 0. [[UndyingLoyalty Even then, Berserker keeps himself alive with sheer willpower long enough to ensure that his frightened & injured master could die in peace before fading away.]] ]]]]
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** Kratos (Now [[TookALevelInKindness less]] of a [[OlderAndWiser mindless murder machine]], but still as strong as one) meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (AKA [[spoiler:Baldur]]), who can FeelNoPain. He takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he comes back because he's ''also'' invincible and fucking immortal!]]

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** Kratos (Now After getting OlderAndWiser and [[TookALevelInKindness less]] of taking a [[OlderAndWiser mindless murder machine]], but still as strong as one) level in kindness]], Kratos meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (AKA (A.K.A [[spoiler:Baldur]]), who can FeelNoPain. He In his boss fight he takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he [[RecurringBoss comes back for two more Boss Fights]] because he's ''also'' invincible and fucking immortal!]]
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** Kratos (Now [[TookALevelInKindess less]] of a [[OlderAndWiser mindless murder machine]], but still as strong as one) meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (AKA [[spoiler:Baldur]]), who can FeelNoPain. He takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he comes back because he's ''also'' invincible and fucking immortal!]]

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** Kratos (Now [[TookALevelInKindess [[TookALevelInKindness less]] of a [[OlderAndWiser mindless murder machine]], but still as strong as one) meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (AKA [[spoiler:Baldur]]), who can FeelNoPain. He takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he comes back because he's ''also'' invincible and fucking immortal!]]
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** Kratos (Now [[TookALevelInKindess less]] of a [[OlderAndWiser mindless murder machine]], but still as strong as one) meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (AKA [[spoiler:Baldur]]), who can FeelNoPain. He takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he comes back because he's ''also'' invincible and fucking immortal!]]
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** Mr. X in ''VideoGame/ResidentEvil2'', [[AdaptationalBadass especially]] in its [[VideoGame/ResidentEvil2Remake remake]], is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.

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** Mr. X in ''VideoGame/ResidentEvil2'', [[AdaptationalBadass especially]] in its [[VideoGame/ResidentEvil2Remake remake]], is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake [[VideoGame/ResidentEvil2Remake remake]] gives him [[AdaptationalBadass a ton of additional Juggernaut points, too; too]]; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.
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** Mr. X in ''VideoGame/ResidentEvil2'', [[AdaptationalBadass particularly]] its [[VideoGame/ResidentEvil2Remake remake]], is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.

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** Mr. X in ''VideoGame/ResidentEvil2'', [[AdaptationalBadass particularly]] especially]] in its [[VideoGame/ResidentEvil2Remake remake]], is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.
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** Mr. X in ''VideoGame/ResidentEvil2'', [[AdaptationalBadass particularly]] its [[VideoGame/ResidentEvil2Remake remake]] is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.

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** Mr. X in ''VideoGame/ResidentEvil2'', [[AdaptationalBadass particularly]] its [[VideoGame/ResidentEvil2Remake remake]] remake]], is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.
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None


** Mr. X in ''VideoGame/ResidentEvil2'' is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.

to:

** Mr. X in ''VideoGame/ResidentEvil2'' ''VideoGame/ResidentEvil2'', [[AdaptationalBadass particularly]] its [[VideoGame/ResidentEvil2Remake remake]] is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.
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** ''AI War 2'' has the Extragalactic War units in general, brought in from the armies the AI is using to fight whatever unnamed threat is outside the galaxy; they're all brought in when the situation inside the galaxy [[GodzillaThreshold has gotten so far out of control it's starting to rival the exogalactic threats]]. However, it comes in five tiers, and the one meant to be the ''true'' Juggernaut is the Flenser, the Tier 5 Extragalactic War ship. ''Nothing'' is meant to last more than a second before it, not even the aforementioned Devourer Golem, ''nothing'' is meant to leave more than a tiny dent in its black hull, and it will inexorably warp its way to your homeworld to erradicate you from the face of the universe; barring [[LordBritishPostulate unforeseen situations and crafty play]], the only way to avoid death is to [[InstantWinCondition kill the AI Overlords before the Flenser can kill you]].

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** ''VideoGame/CallOfDutyModernWarfare2'' features in the Special Operations mission the [[ExactlyWhatItSaysOnTheTin Juggernauts]], soldiers fitted in heavy armour capable to absorb [[MadeOfIron insane amounts of damage]], including grenades, C4, and MG bullets. Usually the only way to kill them is to use heavy weapons like [=RPGs=] and some rounds of sniper rifles; the problem is that they charge on you on sight, and since they are armed with powerful weapons and have a nice firing accuracy it demands a lot of effort to turn them down.
*** It should be noted that their suits resemble modified heavy bomb squad armour. They reappear in ''Black Ops'', where their armour was changed to resemble some modified riot gear (however with a military helmet).
*** [[LoweredMonsterDifficulty Though they became a good bit less durable]], and a simple [[BoomHeadshot headshot]] from any assault rifle could insta-kill them.

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** ''VideoGame/CallOfDutyModernWarfare2'' features in the Special Operations mission the [[ExactlyWhatItSaysOnTheTin Juggernauts]], soldiers fitted in heavy armour capable to absorb [[MadeOfIron insane amounts of damage]], including grenades, C4, and MG bullets. Usually the only way to kill them is to use heavy weapons like [=RPGs=] and some rounds of sniper rifles; the problem is that they charge on you on sight, and since they are armed with powerful weapons and have a nice firing accuracy it demands a lot of effort to turn them down.
*** It should be noted that their suits resemble modified heavy bomb squad armour.
down. They reappear in ''Black Ops'', where their armour was changed to resemble some modified riot gear (however with a military helmet).
*** [[LoweredMonsterDifficulty Though
helmet). On the other hand, they became a good bit less durable]], durable, and a simple [[BoomHeadshot headshot]] from any assault rifle could insta-kill them.
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* ''Videogame/AIWarFleetCommand'' and its sequel have the Zenith Devourer Golem, basically [[Recap/StarTrekS2E6TheDoomsdayMachine the Doomsday Machine]] in less apocalyptic, but just as indestructible form. It will roam random worlds, destroy everything it can find around them, eat the scrap to fix itself, and move on to the next, and ''nothing'' anyone can throw at it leaves more than a small dent on its armor, nor hold back its armaments for more than a few seconds. Not even the AI can really do anything to stop the thing from eating up its worlds if it so desires, which means releasing it can be a gamble worth playing if you really think it's not gonna head for you instead.
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* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count (since they are zombies), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill(instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] because it has ''twice as much health'' & moves just as fast.

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* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count (since they are zombies), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill(instant kill (instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] because it has ''twice as much health'' & moves just as fast.
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** Berserker' aka Herakles and especially during his fight against [[spoiler:Gilgamesh]] in UBW Route. His opponent is the world's First Hero with access to stronger versions of almost all Noble Phantasms that ever existed. So what does Berserker do? He literally storms his way through volleys of highly dangerous noble phantasms, all the while shielding his frightened master with his body. [[spoiler:Gil]] gets angrier with every passing moment also showers him with volleys of [=NPs=]. He shrugs his way through them. Then he is trapped by [[spoiler:Enkidu, an ancient chain specifically designed to restrain beings of divine origin, like Herakles]] and skewered by another volley of [=NPs=]. Berserker's immortality had run out by then. So what does he do? He breaks the [[spoiler:God binding chains]] with raw strength and charges at his enemy once again. [[spoiler:In the end, Gil gets really tired of this and pierces Herakles's heart with Gae Bolg, the spear designed to reduce the victim's hitpoints to 0. Even then, Berserker keeps himself alive with sheer willpower long enough to ensure that his frightened & injured master could die in peace before fading away.]]

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** Berserker' Berserker aka Herakles and especially during his fight against [[spoiler:Gilgamesh]] in UBW Route. His opponent is the world's First Hero with access to stronger versions of almost all Noble Phantasms that ever existed. So what does Berserker do? He literally storms his way through volleys of highly dangerous noble phantasms, all the while shielding his frightened master with his body. [[spoiler:Gil]] gets angrier with every passing moment also showers him with volleys of [=NPs=]. He shrugs his way through them. Then he is trapped by [[spoiler:Enkidu, an ancient chain specifically designed to restrain beings of divine origin, like Herakles]] and skewered by another volley of [=NPs=]. Berserker's immortality had run out by then. So what does he do? He breaks the [[spoiler:God binding chains]] with raw strength and charges at his enemy once again. [[spoiler:In the end, Gil gets really tired of this and pierces Herakles's heart with Gae Bolg, the spear designed to reduce the victim's hitpoints to 0. Even then, Berserker keeps himself alive with sheer willpower long enough to ensure that his frightened & injured master could die in peace before fading away.]]
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* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count ([[CaptainObvious since they are zombies]]), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill(instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] because it has ''twice as much health'' & moves just as fast.

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* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count ([[CaptainObvious since (since they are zombies]]), zombies), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill(instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] because it has ''twice as much health'' & moves just as fast.
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[[TheJuggernaut Juggernauts]] in video games.
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* In ''Franchise/TheElderScrolls'' series, the [=HoonDing=] is the Yokudan ({{Precursors}} of the Redguards) spirit of perseverance over infidels and the "[[OddJobGods Make Way]]" god. The [=HoonDing=] has historically manifested whenever it is needed to "make way" for the Yokudan/Redguard people. It usually manifests as [[EmpathicWeapon a weapon]] that can destroy any enemy, but it can also manifest itself using [[GodInHumanForm mortal avatars]]. According to some interpretations, these avatars aren't necessarily the [=HoonDing=] itself, but the [=HoonDing=] taking over and/or working through the avatar. The key feature of the [=HoonDing=] is that no matter what, ''[[InvincibleHero nothing]]'' will stop it from making way. One such manifestation was as Cyrus the Restless, hero of ''The Elder Scrolls Adventures: Redguard'' [[GaidenGame spin-off]] game.
* In general, any FightingGame character who is ImmuneToFlinching (whether temporarily as a special or innately) can do this if they don't mind sucking up some damage in exchange.
* ''VisualNovel/FateStayNight'':
** Berserker' aka Herakles and especially during his fight against [[spoiler:Gilgamesh]] in UBW Route. His opponent is the world's First Hero with access to stronger versions of almost all Noble Phantasms that ever existed. So what does Berserker do? He literally storms his way through volleys of highly dangerous noble phantasms, all the while shielding his frightened master with his body. [[spoiler:Gil]] gets angrier with every passing moment also showers him with volleys of [=NPs=]. He shrugs his way through them. Then he is trapped by [[spoiler:Enkidu, an ancient chain specifically designed to restrain beings of divine origin, like Herakles]] and skewered by another volley of [=NPs=]. Berserker's immortality had run out by then. So what does he do? He breaks the [[spoiler:God binding chains]] with raw strength and charges at his enemy once again. [[spoiler:In the end, Gil gets really tired of this and pierces Herakles's heart with Gae Bolg, the spear designed to reduce the victim's hitpoints to 0. Even then, Berserker keeps himself alive with sheer willpower long enough to ensure that his frightened & injured master could die in peace before fading away.]]
** Gilgamesh himself also is a great example of this trope, as he´s capable of smashing through every other character in the game at not even a fifth of his full power and is almost completely invincible due to his golden armor, which can block a salvo of about 50 hits from Saber without a scratch. He only gets injured twice in the entire game; [[spoiler:once when Shirou using [[DeusExMachina Avalon]] to reflect a SwordBeam back at him, though he is still mostly unharmed, and in Unlimited Blade Works, where he loses an arm to Shirou (since he didn´t put on his armor). That last one doesn't even slow him down, and it takes a black hole manifesting inside his body to actually give him pause... [[{{Determinator}} until he starts dragging his way out of it with the previously mentioned chains.]] He's finally consumed by the black hole because Archer came and threw a dagger into his face. Had THAT not distracted him for a second, he would've climbed out anyway]]. Let's just say there´s a reason this guy is an EnsembleDarkhorse.
* ''VideoGame/WarCraft'':
** Archimonde, the BigBad of ''VideoGame/WarcraftIII'', becomes the Juggernaut for the last half a minute of the game's final mission. He charges at you, [[MookMaker summoning demons into your base]], casting a spell that [[OneHitKill kills everything with one hit]], and blasting everything with a powerful attack. While he's not impossible to kill, it is very difficult because he has a special armor type that causes him to only take one point of damage from anything that doesn't have a rare type of attack damage and nothing you can build naturally has it, it literally DeathOfAThousandCuts a half dozen times over to stop him. However, the mission is won at this point, since he can't get to the end of the course you are defending in the remaining time.
** One of the more infamous "trash" encounters in ''VideoGame/WorldOfWarcraft'', the Throne of Thunder's Gastropods, are basically slow-moving giant snails that are inordinately tough but lack any kind of standard attack whatsoever. They can barely move above a walking pace and are subject to normal aggro rules, so their path tends to be very predictable. However, they will ''eat anything they walk over'', [[OneHitKO instantly killing it]]. Despite their drawbacks, casualties to the "snail boss" are consistently high (and embarrassing).
* ''VideoGame/CallOfDuty'':
** ''VideoGame/CallOfDutyModernWarfare2'' features in the Special Operations mission the [[ExactlyWhatItSaysOnTheTin Juggernauts]], soldiers fitted in heavy armour capable to absorb [[MadeOfIron insane amounts of damage]], including grenades, C4, and MG bullets. Usually the only way to kill them is to use heavy weapons like [=RPGs=] and some rounds of sniper rifles; the problem is that they charge on you on sight, and since they are armed with powerful weapons and have a nice firing accuracy it demands a lot of effort to turn them down.
*** It should be noted that their suits resemble modified heavy bomb squad armour. They reappear in ''Black Ops'', where their armour was changed to resemble some modified riot gear (however with a military helmet).
*** [[LoweredMonsterDifficulty Though they became a good bit less durable]], and a simple [[BoomHeadshot headshot]] from any assault rifle could insta-kill them.
** In ''VideoGame/CallOfDutyModernWarfare3'', [[spoiler:Price and Yuri]] don Juggernaut armor and [[spoiler:blast their way into the hotel where Makarov is hiding]].
* At the end of ''VideoGame/LegacyOfKain: Soul Reaver 2'', Raziel becomes The Juggernaut when he picks up the Reaver Blade, turning him entirely invulnerable, and making the rest of the game -- a long series of bosses -- a complete walkover. And he can't drop or lose the blade.
* In the original ''VideoGame/VandalHearts'', a long series of optional quests makes it possible to transform the main character into the Vandalier, with incredible defenses, an evasion rate that bordered on MadeOfAir, and the ability to cast any spell in the game (including some utterly broken ones that are usually only available to the enemies) -- a GameBreaker if there ever was one. Everything in the game beyond that point, including the final boss, is a joke.
* In ''VideoGame/ShadowHeartsFromTheNewWorld'' the de facto BigBad, Lady, appears to be completely unstoppable, says almost nothing, and seems to have no real goals. She kills people largely because they happen to be in her way. She also sometimes kisses people.
* ''VideoGame/FreeSpace2'' features the [[OmnicidalManiac Shivans]]' Sathanas, which is even classified as a Juggernaut as it's bigger than anything the [[TheAlliance Galactic Terran-Vasudan Alliance]] has save their own Juggernaut-type ship, the ''Colossus'' (which is admittedly not as powerful). It grinds through the GTVA's star systems until a mission aimed specifically at crippling its overwhelming firepower gives the ''Colossus'' a fighting chance to finally destroy it in a climactic showdown. And then it goes FromBadToWorse -- ''a fleet'' of the things shows up, destroys the ''Colossus'', and the Shivans [[ApocalypseHow blow up the Capella star system.]]
** Shivans are rather fond of this trope: the first game featured the Superdestroyer ''[[NamesToRunAwayFromReallyFast Lucifer]]'', a super-destroyer with shields so powerful that literally ''nothing'' in the Allied arsenal could bring it down. The Lucifer [[ApocalypseHow glasses Vasuda Prime]], and sets course for Earth, destroying everything in its path. Then scientists uncover ruins of the Ancients -- a race destroyed by the Shivans thousands of years ago -- who left behind a [[FlingALightIntoTheFuture dying message in the hopes of aiding some future race]]: Shivan ships can't use their shields in Subspace, and ships can be tracked into subspace (the means for which is provided in the message). Using this, you scramble a last-ditch attempt to pull this off, destroying the Lucifer just as it nears the exit to Earth. By the sequel, a GTVA destroyer is a match for a Lucifer-class ship, and the GTVA Colossus -- a Juggernaut in its own right, designed to ''engage multiple Lucifer-class ships at once and win'', embodies this trope for any ship that isn't Shivan. The Shivans, not to be one-upped, reveal the Sathanas in the sequel, which is somewhere around five kilometers in length, two-three kilometers in height and width, and bristling with twice as much firepower as the Colossus. Destroying one is a major effort in itself, even for the vastly-stronger Alliance in the sequel. When ''several'' of them start showing up after that, the GTVA command knows to prepare to destroy both jump nodes connecting the adjoining system to the rest of GTVA territory. This move saves them and is completely vindicated when ''EIGHTY'' of them show up, and then begin to ''make Capella's sun go supernova''. Given how casually the Shivans sacrifice at least a dozen Sathanas's, several cruisers, and some destroyers, one has to wonder if they have something even bigger.
* In ''VideoGame/GearsOfWar'' the Berserker fits this trope to a tee. She is blind, but has an acute sense of hearing that will lead her to charge towards the noise, and ''[[ImmuneToBullets nothing]]'' can stop her -- the only way for Marcus and Dom to kill the Berserkers they encounter is by [[spoiler:using the [[KillSat Hammer of Dawn]] on one]] and [[spoiler:when encountering one on a ''train'', tricking her into either running onto a train carriage which is then severed from the train or a pile of explosives]].
* ''VideoGame/Left4Dead'' gives us their version of The Juggernaut in the Tank, a zombie that can best be described as at least 600 pounds of undead muscle and condensed hatred for anything that still has a pulse. Walls? It smashes through them. Cars? It punches them at the survivors. The only way to come out of a fight with a Tank is lots of firepower, LOTS of running, and good teamwork.
** Chargers, from ''VideoGame/Left4Dead2'' are a minor example. They can charge through doors and windows and such, and have more health than any of the other normal special infected, but what qualifies them for this is what they do after they've charged a survivor. There is absolutely no way to get a Charger to release the person it's grabbed. Either it dies, or they do. And the extra health means that you can empty entire magazines of some weapons directly into them without killing them.
* ''VideoGame/LegendOfLegaia'' has a being literally called Juggernaut. It's a mountain sized {{Kaiju}} that possesses the ability to teleport, has a BreathWeapon energy beam attack that can demolish a structure as big as itself, never takes any damage throughout the adventure, (the game never even pretends that you can so much as scratch it) absorbs an entire town and would continue to grow until it engulfed the entire planet unopposed. It is only stopped by the heroes, whose power has surpassed even [[TheMaker Tieg]], attacking its weakest point, its heart. [[UpToEleven ITS HEART]] then proceeds to transform into a RealityWarping EldritchAbomination that can summon a planet down on its foes and attack with a [[ThereIsNoKillLikeOverKill energy attack that is more powerful than the planets' collision damage.]] Even after it is defeated it takes the combined might of [[OurAngelsAreDifferent Ozma, Terra, and Meta]] whose FusionDance with the three main heroes let them surpass TheMaker and a [[spoiler:Heroic Sacrifice]] to free the town it absorbed.
* Rocky from ''VideoGame/AdventuresOfLolo''. While he can't kill Lolo, he is capable of overpowering the blue guy, and is almost never found in the same room as Magic Shots. Even if Lolo does find a Magic Shot or two, firing them at Rocky won't turn him into an egg, like most other monsters. If Lolo is backed into a corner by one or more Rockys, the only hope for him is to use a PuzzleReset and try again.
* Alex Mercer from ''VideoGame/{{Prototype}}'' has access to hyper-fast LeParkour moves (he'll even climb a building running at full speed), but if traffic is too big, he can shift his arms into shields to push cars away (and crush people) or transform his whole body into a very thick armor made of his own hardened tissue.
* Illith of ''VideoGame/{{Lusternia}}'' was known as both [[NamesToRunAwayFromReallyFast "the Leviathan" and "the Juggernaut"]] prior to her [[SealedEvilInACan defeat]], and with good reason: she rampaged unstoppably through the whole length and breadth of the planet, devouring everything in her path. It could take ''hundreds'' of years for her to reach your settlement, but [[KillEmAll once she got around to it]]...
* ''VideoGame/SilentHill2'': Pyramid Head is unstoppable that the only thing that ''can'' stop him is [[spoiler:another Pyramid Head. This is proven in the battle where there are two of them and they kill each other if you avoid them long enough]].
* Not to be confused with the enemies called Juggernauts, ''VideoGame/{{Marathon}}'' had a DummiedOut monster called the Armageddon Beast that would basically be this.
* ''VideoGame/PaydayTheHeist'' and ''VideoGame/Payday2'': Bulldozers and their variants, which are practically impervious due to their armor, typically get labelled "juggernauts" by new players. [[spoiler:Hector and the Commissar also qualify in their respective missions, despite not being ''quite'' as well-armored as Bulldozers.]]
* [[RobotBuddy Dog]] in ''VideoGame/HalfLife2'' and its Episodes is a heroic version of this trope; literally ''nothing'' in the game can stop him. Combine soldiers? Crushed. APC? Hurled aside. Dropship? Climbed on top of as it attempts to flee. Strider? Dog ''tears out its Goddamn brain''. He even manages to injure one of the horrifically powerful Combine Advisors [[spoiler:at the end of ''Episode Two'']], though it's easy to miss [[TearJerker through your tears]].
* ''Franchise/MassEffect''
** In ''VideoGame/MassEffect1'', it's possible to turn the player character into one [[GameBreaker using the right build.]] Wading through walls of light-speed bullets, high-tech rockets, and guns that [[NegativeSpaceWedgie shoot disruptions in space-time]]? Piece of cake.
*** Sovereign. During [[spoiler:the battle for the Citadel in the first game, after Sovereign appears, the massed warships of the Citadel Council open fire on him. Sovereign doesn't even bother firing back; he just ''plows right through them and doesn't even get scratched'']].
** Reapers in general can barely ever even be slowed down, let alone destroyed. On the rare occasion we actually see one get destroyed, the sheer amount of firepower aimed at it is nothing short of mind-boggling, and would probably be enough to reduce most conventional ''fleets'' to dust.
*** And that's just in space combat. Those same Reapers can also make planetfall, dwarfing high-rise towers as they lumber across a cityscape and lay waste to everything, often in large numbers.
** ''VideoGame/MassEffect2'''s Shepard is definitely this, [[OneManArmy even alone]], tears through enemies as if their [[ArmorIsUseless armour was made of paper]]. Being enhanced through cybernetics and having enhanced tech makes about 50 enemies like a 4 minute fight. Takes a Reaper tech device at full power to bring him/her down. Even sedated, it doesn't stop him/her for long. In fact each dose of sedative had to constantly get increased because Shepard grew ''[[AcquiredPoisonImmunity immune]]'' to it. His/her entire lone wolf "[[CurbStompBattle fight]]" through the facility afterwards confirms him/her as this even more. Among the classes, Sentinel Shepard is one of the most ridiculously tanky things in the universe, and in ''3'', Vanguard Shepard becomes an unstoppable living grenade that kills everything in their path.
** ''VideoGame/MassEffect3'' brings us the multiplayer-only Krogan Vanguard class, aka the [[FanNickname murder train]]. And then to top ''that'', the final multiplayer DLC gives us the Geth Juggernaut, a class that can tank anything thrown at it, and gives absolutely zero fucks to anything.
*** The Juggernaut (basically a playable version of the Geth Prime [[BossInMooksClothing mini-boss]]) is a ridiculously slow heavy weapons platform that can't run, dodge, roll, take cover, or do much of anything except shoot... and survive. They have the toughest base shields and armor of any class and can deploy large hexagonal shields onto the battlefield to protect themselves and teammates. More importantly, they are completely immune to staggers ''and sync-kills'', which are normally [[OneHitKO instant]] [[DeaderThanDead deader-than-death]] to players. Its other two use-activated powers are Geth Turret, which deploys a mini turret that refills the shields of the Juggernaut and its allies if they're nearby, and Siege Pulse, which creates several charges that take the form of a series of brackets on the Juggernaut's right shoulder and make the Juggernaut even more resistant to damage than it already is. And if that wasn't enough durability as it is, the Juggernaut's heavy melee attack is a [[ShockAndAwe electrical arc that paralyzes the enemy hit by it]] and refills the Juggernaut's shields as long as the attack is going off. One of the most common uses of the Juggernaut is a sort of mobile fire-barricade for allied troops; the Juggernaut physically blocks a corridor or choke point with its body and shields, while allies pour fire around it at the helpless enemy.
** In general, the krogans have a reputation for this, having evolved on a DeathWorld. They are huge, immensely strong, [[HotBlooded often short-tempered]], and their bodies have such features as redundant hearts. In-universe materials indicate that krogan in battle must be defeated either through immense skill or with the proper application of high explosives.
*** Similarly, the elcor are {{Gentle Giant}}s and are very slow to anger... but if they're forced into a fight, they are a terrifying force. The average elcor, being a HeavyWorlder, has enough arm strength to punch through a bulkhead and the personal weapons they carry into combat have been compared to the artillery used by other races. One elcor proudly notes that he has heard his species' soldiers described as "living tanks" by others. [[InformedAbility Too bad we never actually get to see them in action.]]
* The TowerDefense game ''VideoGame/DefenseGridTheAwakening'' has an enemy that goes by this name. It can steal three [[HitPoints cores]] (the max for any enemy), and it can take a lot of damage due to having high health AND DeflectorShields, without '''a lot''' of firepower this thing can simply walk into your tower network, take your cores and then run away. Fortunately for you, [[MightyGlacier it is the slowest enemy unit in the game]].
* '''LIBERTY PRIME''' in ''VideoGame/Fallout3''. When he first appeared, it was a MassOhCrap moment for [[BadassArmy the Enclave]]. The Brotherhood doesn't need to do much fighting while he plows through the Enclave, one-shots their Vertibirds, and dispenses with their forcefield blockades simply by walking through them.
** If you weren't able to cripple limbs, Deathclaws would certainly be this. They can take you out with a couple of hits since their claws completely ignore armor as if you weren't wearing any. And once they spot you, they ''sprint'' towards you and their hitpoints are far too high for you to kill them using anything short of the alien blaster or fat man before they close the distance. The only way to kill them safely is to cripple their legs with a sniping weapon before they notice you. Unless you have a [[GameBreaker dart gun]], that is. Unfortunately in ''VideoGame/FalloutNewVegas'', they axed the Dart Gun and made the Deathclaws even tougher. Fitting this trope even better is the [[BonusBoss Legendary Deathclaw]] from that game.
** In another interesting example, Yao Guai, giant mutated black bears, are nearly as powerful as Deathclaws, and with a certain perk, can fight on your side. Like Deathclaws, they can be taken down easily by shooting them first with the Dart Gun, which instantly cripples the legs of these fast powerhouses.
** Then there's the [[ScaryScorpions Albino Radscorpions]], only encountered if you have the Broken Steel DLC. They have loads of health, staggering offense and damage resistance, and unlike the Deathclaws or Yao Guai, ''cannot be crippled with the Dart Gun''. Good luck.
** From ''2'', we have FinalBoss and Secret Service member Frank Horrigan, a gigantic, super-mutant behemoth clad in power armor that you're lucky to have him consider you NotWorthKilling until the final battle in the game, because he'd just murder you without any trouble. He can punch ''Deathclaws'' to death easily, frequently makes OneManArmy runs against Enclave enemies, and is justly feared as the deadliest thing to have walked the wastelands, at least until you came along.
** And finally, we have the Feral Ghoul Reaver. Not only does this thing send you flying as far as a deathclaw can with its also armor-piercing DeadlyLunge, but it also can FlashStep spaz and become nearly invincible. The twitchy dance of doom that the F3 Reaver does is ultimate NightmareFuel. Later, in ''New Vegas'' and ''4'', the Reaver becomes a simple, non-threatening mook.
** Liberty Prime makes a triumphant return in the Brotherhood of Steel version of ''[[VideoGame/{{Fallout 4}} 4]]'''s main quest, plowing through the Institute synths as though they weren't even there. Just like in ''3'', the Brotherhood and Sole Survivor barely even need to do anything.
*** If you side with the Institute however, the Brotherhood will be on the receiving end of Liberty Prime's wrath, after you [[AIIsACrapshoot reprogram]] it to see them as Communists.
* ''VideoGame/VampireTheMasqueradeBloodlines'' gives us the werewolf; your weapons do nothing, your Disciplines do nothing, and the only way to survive the beast is either to evade it for four minutes and escape on the tram [[spoiler:or crush it to death with the doors to the observatory]].
* [[spoiler: The Hybrid Reaver]] in the secret mission in ''VideoGame/StarCraftII''. [[spoiler: While the ones fought in the Protoss mini-campaign are killable]], this one will shrug off anything done to it. The only weapon that is effective against it is a device that ''slows down time'' -- this only slows it down for a few seconds. Once it appears, the only goal in the mission is to ''get the hell out of Dodge''.
** The Ultralisk in the cinematics. It can shrug off Siege Tank fire and swipes aside a [[TransformingMecha Viking]] in one hit without breaking stride.
* It's not too hard to make the [[VideoGame/DragonAgeOrigins Grey Warden]] into a Juggernaut if he/she uses an Arcane Warrior build. It's ridiculously easy to do this in ''Awakening'' thanks to the new equipment available and the new Mage spells/talents and Battlemage specialization, all of which seem tailormade to make Arcane Warriors even ''more'' broken. Soloing everything on Nightmare with the possible exception of the BonusBoss becomes utterly trivial. As a possible Lampshade, the unique set of armor that can be found in the same area as the Arcane Warrior specialization is called the Juggernaut set.
* ''Franchise/ResidentEvil'':
** Mr. X in ''VideoGame/ResidentEvil2'' is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up ''repeatedly''... The remake gives him a ton of additional Juggernaut points, too; now he simply refuses to go down to ''anything'', walking through fire, bullets and explosions like nothing, and at most getting stunned for less than a minute if the player pours out all their firepower. And then he'll get back up and resume his chase, with no remarkable injury no matter what you hit him with. He'll smash through walls, wreckage and fellow zombies without slowing his stride, and he is ''always'' after you, systematically searching the area if he loses your trail and reengaging his unbreakable MenacingStroll once he does. When Mr. X shows up, all you can do is run.
** The Nemesis in ''VideoGame/ResidentEvil3Nemesis'' is a walking juggernaut of NightmareFuel. He can appear anywhere, will relentlessly pursue you from room to room, and gets back up quickly after you knock him down. Don't forget the rocket-launcher on his arm.
** The Ustanak from ''VideoGame/ResidentEvil6'' can ''not'' be stopped. Shooting him does nothing. Blowing him up does nothing. Boring a ''[[ThereIsNoKillLikeOverkill frigging mining drill through his chest]]''? Yeah, that stops him for about five minutes.
** Jack Baker in ''VideoGame/ResidentEvil7Biohazard'' shows how much of one he is repeatedly to Ethan. All shooting him does is knock him down for a couple minutes. Just to show how damn near unkillable he is, after the first boss fight, he blows his own brains out and comes back after you. The ''End of Zoe'' DLC shows that [[spoiler:he's still alive after the events of the main game as the "Swamp Man", with documents from Umbrella noting that Jack's unique genetic structure gives him an enhanced HealingFactor. It takes a MegatonPunch from a PowerFist that obliterates his upper body to put him down for good]].
* The Ultimate Chimera from ''VideoGame/{{Mother 3}}''. Can nothing kill it? Certainly not in ''VideoGame/SuperSmashBrosBrawl''! At least, in its game of origin, it can be stopped by [[CutTheJuice hitting the switch on its back]] (something only achieved once, [[https://youtu.be/BPYyaOUxVfY?t=248 in a cutscene]]). However, the little yellow bird it's always paired with can simply switch it back on again...
* The mutated rancor in ''VideoGame/JediAcademy''. The whole level it's on is all about running away from it as it ploughs through more regular enemies and breakable scenery. When you make it to a new area that is inaccessible to a creature of its size, it will bang on the wall or other obstacle until its shatters, and go on coming. It's invulnerable to all attacks (except the trick at the very end that kills it, of course) and possesses some mean ones of its own.
* In ''VideoGame/BatmanArkhamAsylum'', Killer Croc [[InformedAbility technically qualifies]]. You never actually BEAT him; you either set off a shock-collar that throws his whole nervous system out of whack for a few seconds so he doesn't run you over like a bulldozer and [[ImAHumanitarian bring you home for dinner]], or blow out a floor to send him hurtling to the stygian depths. After which he can be heard YELLING UP AT YOU for a few seconds. [[spoiler:And, depending on the random generator during the ending sequence, you might see his hand burst from the water to grab a surviving case of Titan.]]
* Evil Otto from ''VideoGame/{{Berzerk}}'', a taunting, invincible smiley face.
* The game ''Juggernaut''. Okay, so there aren't any characters that fit the description, but when you get to the end and [[spoiler: realize that the priest who has been helping you is an unstoppable, evil force bent on selling souls to Satan and corrupting innocent people]], the title makes more sense.
* ''VideoGame/InFamous2'' introduces the Beast, an incredibly powerful Conduit. His [[PlayingWithFire fire powers]] are powerful enough to destroy entire cities, and any damage done to him is [[HealingFactor quickly healed.]] The entire game is spent trying to get Cole powerful enough to face him. During this time, the Beast is slowly making his way down the United States' east coast to kill Cole, destroying everything and everyone in his path. The only way to kill the Beast is [[spoiler:to use a very strong PowerNullifier, at the cost of killing several thousand innocent people. However, if the player chooses not to use the PowerNullifier The Beast stops ''himself'' instead, by [[TakeUpMySword passing his mantle and powers to Cole]]]].
* In ''VideoGame/AsurasWrath''... Asura himself. The intro sequence of the game involves him fighting alongside an entire fleet of warships numbering in the tens of thousands, and he's doing more damage than ''all of them'' with his bare hands as he tears apart the Gohma fleets. Later on, when he is killed and cast into Naraka, [[EscapedFromHell he climbs his way out]], [[ThePowerOfHate propelled by nothing but pure hatred]]. From that point on, he starts punching out city-sized spaceships, entire armies, and a planet-sized Buddha without ever really slowing down except to die. [[DeathIsCheap No, really, about all that can slow down Asura by the midpoint of the game is literally killing him, and he comes back faster each time he dies]]. And this is topped by the final level of the DLC, where he is plowing through ''entire planets and stars'' at faster-than-light speeds just to punch '''{{God|IsEvil}}''' in the face.
* The Destroyer in ''VideoGame/TheLegendOfSpyro'', it's an ancient EldritchAbomination the size of a mountain that is virtually ''unstoppable'' once it gets going and if it's allowed to reach the volcano it emerged from again, it starts TheEndOfTheWorldAsWeKnowIt. The only way to ''hope'' to defeat it is to slow it down long enough to destroy every single Dark Crystal on it's massive body, including going inside it and blowing up it's heart. [[spoiler:And even that fails if the BigBad just so happens to have a backup crystal handy...]] The Golem probably counts as well, as it's virtually unstoppable until a lucky attack uncovers it's brain, allowing Spyro and Cynder to kill it.
* The Dahaka in ''VideoGame/PrinceOfPersiaWarriorWithin'' is a classic example -- silent, unstoppable, and [[http://princeofpersia.wikia.com/wiki/File:Dahaka_red_eyes.jpg scary as hell]]. He's been chasing the Prince relentlessly for seven years, and he'll chase you throughout the game. You can't even ''try'' to fight him without the secret InfinityPlusOneSword.
* ''Franchise/{{Metroid}}'':
** The SA-X in ''VideoGame/MetroidFusion'', an alien duplicate of Samus at her most powerful (though, granted, Samus herself has just picked up the BagOfSpilling). It can't be fought, only escaped, until the very end -- and it puts up a hell of a fight even then. The ultimate proof of its power can be seen [[http://www.metroid2002.com/fusion/other_shinesparked_sa-x.php here,]] where a clever player manages to Speed Boost right into the SA-X... ''and through it''.
** Considering her incredible attack power and ridiculous amounts of health, Samus herself would qualify as this in most of the games. In some of the Space Pirate Logs you can find and read in the ''VideoGame/MetroidPrime'' series, the Space Pirates [[MookHorrorShow generally consider her to be a goddess of destruction and bloodshed]] known as "The Hunter." In ''Metroid Prime 2: Echoes'', when the Space Pirates learn of the existence of Dark Samus (her evil twin made up of extremely toxic and mutagenic Phazon), their reaction is somewhere between OhCrap! and YouHaveGotToBeKiddingMe.
* ''VideoGame/AgarestSenki'' subverts this with the Black Knight. It firstly appears to be a boss that takes Leonhardt out easily [[TheComputerIsACheatingBastard with an ability to self-recover at the same amount of max health and hit more than 1000 HP per combo while Leo has around 300]], just to make sure the players can't cheat their way out alive. When you faces him again, he's not as tough anymore.
* The (mechanical?) monster from ''TabletopGame/DungeonsAndDragons'' makes an appearance in the D&D Real-time Strategy game ''Blood & Magic'' in the final levels of one of the campaigns. And don't even get into fighting the Tarrasque. Yeah... THAT thing. Respawns times two every time it dies? Nigh-unstoppable normally? Insta-Terror the moment you so much as glimpse it's form? No thank you.
* ''VideoGame/CityOfHeroes'' has a Juggernaut in the [[FunWithAcronyms Minds of Mayhem]] trial: the PlayerCharacters have to find a way to stop a psychic projection of [[OneBadMother Mother]] from reaching a symbol of the local SentientCosmicForce, or that section of the raid effectively resets. Mother's projection does not attack during this phase; it slowly...methodically...floats...toward its goal, and can only be stopped by [[spoiler: using manifestations of its own nightmares against it]]. While it's not as invulnerable as other examples, Mother's manifestation is still almost impossible to defeat in time without using this little trick.
* ''Franchise/{{Halo}}'': The Hunters, who were {{Glass Cannon}}s in ''VideoGame/HaloCombatEvolved'', have become this in the later games, especially in ''VideoGame/Halo5Guardians'', where they are outright {{Lightning Bruiser}}s who are very difficult to hit in their weak points, take buckets of damage, and will chase you down and OneHitKill melee you once you get close, if their Fuel Rod Cannons don't kill you first.
* ''VideoGame/CommandAndConquer'':
** ''VideoGame/CommandAndConquerRedAlert3'': ''Uprising'' the Empire's Giga Fortress is a massive naval unit that can transform into a flying fortress. It can dish out an immense amount of firepower on both forms, and can take a massive amount of punishment. In fact, it's so large, it has to be deployed from a nanocore like a building.
** Vanilla ''Red Alert 3'' had a campaign exclusive example with the [[AttackOfThe50FootWhatever Shogun Executioner]], a HumongousMecha dwarfing any unit or building that can normally built. It can easily destroy Tier 3 armor units in a few attacks, have has far more health than anything else and has a special attack that instantly destroys everything caught in a radius that extends somewhat beyond the player's line of sight. The mission where it's introduced has the player using it to wing in place of building an army when it reappears it's mentioned it cut a path of destruction across the Soviet Union with nothing able to stop it. Part of this however comes from it being designed specifically to be used against the Soviets as their [[ShockAndAwe telsa weapons]] heal it back to full health instead of damaging it, and they [[ShootingSuperman keep sending them at it anyways]].
** ''VideoGame/CommandAndConquerRedAlert'' has Monster (or Super) Tanks in one mission on The Aftermath. If they attack you, you're already too late to reach the objective building, because they've destroyed it. Until then, watch these remodelled Mammoth Tank crush multiple Soviet bases. They also have an in-built Iron Curtain and may explode like nukes. Even if you could fight them before the mission becomes {{unwinnable}} and protected your War Factory and Construction Yard from destruction (near-impossible in this mission) you'd have no chance.
* ''VideoGame/TeamFortress2'' has the Tank in Mann vs Machine. There is absolutely no way to slow it down, has nothing resembling a weak point, and will mindlessly plow into anything in its (preset) path until it reaches your base and drops a bomb inside. Worse yet, it acts as a distraction for the robots who can attack you, and carry their own bomb. Taking it down usually requires several crit canteens and focused fire from everyone on your team.
* Alexander, the murderous, genocidal GeneralRipper villain from ''Inotia 4''. He arrives through a faulty portal gate that was explicitly stated to have killed a good percentage of his men, effortlessly bypasses ancient elven enchantments that hundreds before him fell victim to, shrugs off an avalanche, curbstomps the protagonist, and THEN decides to drink a potion that makes him 10 times stronger, so he can massacre an entire village for the heck of it. Ancient guardian machines go haywire when he approaches so his men can effortlessly loot them. And that's BEFORE he [[spoiler: turns himself into a dragon]]. His mission? Kill a sick woman for not endorsing a war. This guy eats Terminators for breakfast.
* Kratos from ''VideoGame/GodOfWar''. Once he's fixated on a goal, nothing will stop him. Even if you manage to kill him, he'll climb back out of Hades even angrier than before.
* The original ''VideoGame/{{Drakengard}}'' has its protagonist Caim, who regularly slaughters entire armies singlehandedly. It's to the point that when he goes RogueProtagonist in ''Drakengard 2'' and has to be put down, [[spoiler:it's noticeably easier to kill him through the ''83-foot tall dragon he bonded his soul with'' than to defeat him in single combat]].
* ''VideoGame/NieR'' has several boss Shades that fall under this.
** The DiscOneFinalBoss is a ''massive'' Shade called the Knave of Hearts that attacks Nier's village. It shrugs off most of Nier and Kaine's attacks, even their superpowered finishers, until they team up to cut it in half and shoot it full of magical lances...and even then, all that destroys is the main body. The head still remains, and it proves to be so hard to kill that Kaine allows herself to be [[TakenForGranite petrified]] just to lock it away. [[spoiler:After a TimeSkip, Nier shows off how much stronger he has become when he brutally dispatches the Knave so he can free Kaine.]]
** [[MamaBear Goose]], a massive boar shade that turns up in TheVeryDefinitelyFinalDungeon, and absolutely ''will not stop''.
* In ''[[VideoGame/WithFriends Stampede Run]]'', the Bull Ride bonus lets you jump on a bull's back and go plowing through obstacles that you normally would have to avoid.
* In ''VideoGame/DynastyWarriors'', Lu Bu in almost every battle except Xia Pi.
-->''[[MemeticMutation "Do not pursue Lu Bu."]]''
* The Giant from ''VideoGame/MiniRobotWars'', which can take huge amounts of damage before dying & kill your units with 1 slam. The Titan is [[UpToEleven even worse]], because it has twice as much health & can smash 3 minirobots with 1 attack!
* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count ([[CaptainObvious since they are zombies]]), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill(instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] because it has ''twice as much health'' & moves just as fast.
* ''VideoGame/MetalGear'':
** The Shagohod from ''VideoGame/MetalGearSolid3SnakeEater''. While its Metal Gear successors have pretty obvious and vulnerable weak points (or "[[LampshadeHanging character flaws]]"), the Shagohod is a bulky, rocket-fuelled behemoth of a tank. Even blowing up the entire building it's in with C3 doesn't put a dent in it, nor do any of the infinite RPG rounds you can pump into it during the ensuing motorcycle chase. The only reason it gets destroyed in the end is because its driver is forced to detach the back half of it to avoid falling into a river, exposing weak plating.
** ''Videogame/MetalGearRisingRevengeance'' has the final boss, [[spoiler:Senator Armstrong]]. He's practically invulnerable, as the HF blade Raiden could mangle entire HumongousMecha with bounces off with ScratchDamage and punching him does even less. And he's freakishly strong, too, not only snapping the aforementioned blade off the hilt with one hand, but completely wrecking the biggest Metal Gear out there with a punch (as collateral damage, mind you). And if damaged, he can heal himself to the point of reattaching limbs. [[spoiler: It takes Sam's sword, explicitly better than Raiden's now-shattered blade, in Raiden's hands to bring him down, and it takes a lot of effort]].
* P.E.K.K.As from ''VideoGame/ClashOfClans'' are the last of the normal troopers to be unlocked and cost a lot to train one, but they're very hard to kill, super strong, and are immune to [[OneHitKill spring traps]]. Their only weakness is [[ShockAndAwe hidden teslas]] because their [[LogicalWeakness metal armor is conductive to electricity]].
** In one of the TV commercials, a P.E.K.K.A is chasing a butterfly with its sword. It doesn't notice the [[AnnoyingArrows arrows]] from an archer tower nor the fallen trees (and said tower) it carelessly left in it's wake.
* Interestingly, [[EverythingsBetterWithSamurai Yurnero the Juggernaut]] from ''VideoGame/DefenseOfTheAncients'' is more complicated than you'd think. As an agility-based hero, he is [[FragileSpeedster fast, but squishy,]] rather than the muscle-bound brute you'd expect from hearing the name. He does live up to his title in a certain way, however, since one of his abilities give him temporary magic immunity while in use, and another flat-out makes him invulnerable (and both dish out a lot of pain on anything around him). And if you meet him alone with his ultimate on? Let's just say he'll just stomp you dead with tons of damaging slashes concentrated just on you.
* Iosa the Invincible, from ''VideoGame/{{Iji}}''. She gained her title by ''taking an [[EarthShatteringKaboom Alpha Strike]] to the face and '''surviving'''''.
* [[BloodKnight Azrael]] from ''VideoGame/{{Blazblue}}'' definitely counts; it says a lot that he had to be dealt with by sealing him away into a specially-designed prison (which involved being frozen at absolute zero), or the fact that he shrugs off pretty much the entire cast's attacks no matter what they throw at him. Most fights against him in Story or Arcade Mode show the character, even ones like [[OneManArmy Ragna]] or [[AuthorityEqualsAsskicking Kagura]] just trying to survive.
* From ''VideoGame/MedalOfHonorAirborne'' there's the [[EliteMook Nazi Storm Elite]] - A [[TheSlowWalk slow walking]], [[MadeOfIron nigh-invulnerable]] [[GasMaskMook masked]] SS soldier who wields a portable [[{{BFG}} MG42]] as it's primary weapon. Keep in mind that the [[MoreDakka MG42]], usually only seen as a mounted weapon, takes considerable strength and a great skill in the use of weapons to be able to control the fire and use effectively as a portable weapon because of it's extreme rate of fire combined with its high caliber round, which made it very unstable when handheld. ''This guy uses it as his primary weapon.'' Also, this guy can take incredible punishment compared to the other German soldiers in the game. It can take up to two full clips from a machine gun to the torso to kill it and it can survive a direct hit from a rocket launcher or a Gammon grenade. Fortunately, two headshots from a Springfield usually kill it, or one shot to the eye, but it takes either ImprobableAimingSkills or AccidentalAimingSkills to hit it in the eye. A second hit from a Gammon grenade or rocket launcher will also finish it off.
** The first encounter with the Storm Elite is an inverse of the MookHorrorShow - A train arrives in the railyard you're supposed to secure, and the squad takes cover, ready to attack. A masked figure [[OminousWalk slowly walks out]] through the steam as one of the soldiers asks, "What is that?". The Storm Elite then starts shooting, mowing down everyone except you and another soldier, who immediately fires his Thompson at it. [[NoSell It simply shrugged it off and killed him]].
* ''VideoGame/CivilizationBeyondEarth'' has Siege Worms. While not aggressive ''per se'', typically only attacking things which move adjacent to them and meandering their way around the landscape, they are incredibly tough, typically being on par with late-game units. A player in the early game should treat them more like a force of nature than anything else, and simply try to get out of their way and clean up what gets wrecked by their passing - throwing early game units at them will not even slow them down.
** In the late game there is the Xeno Titan unit. The ultimate unit for the Harmony affinity, it is essentially a bio-engineered {{Kaiju}} with the greatest melee combat strength of any unit in the game, capable of pulping Siege Worms without trouble. According to the flavor text its design is based off a mantis shrimp and it punches hard enough to create diamonds in carbonaceous material.
* ''VideoGame/JeffWaynesWarOfTheWorlds'' has the Tempest for the Martians, which is a machine that is even TALLER than the iconic Fighting Machines, wields TWO heavy Heat-Rays and a Canister Launcher and is also heavily armored, so much that it can go one-on-one with the Human's strongest ironclad in the game without hesitation.
* Juggernaut in ''VideoGame/SpiderManAndTheXMenInArcadesRevenge'' certainly lives up to his name. He chases Wolverine for an entire level and has an [[SuperToughness obscene amount of health]], to the point where Wolverine needs to spend pretty much the entire stage alternating between attacking him and running away. Juggernaut also serves as a living AdvancingWallOfDoom, since if he ever catches up to Wolverine, he murders him in one shot.
* ''VideoGame/LeagueOfLegends'':
** Juggernauts are a subcategory of the 'Fighter' class of champions, combining (supposedly) [[MightyGlacier low mobility with high damage potential and high survivability]]. Including Mordekaiser, Darius, Garen, Skarner, Nasus and Illaoi, the class was codified during the 'Juggernaut rework' patch, with the intention that they be almost impossible to stand and fight against one-on-one (or even two-on-one) but are comparatively easy to escape from or kite around.
** Nautilus, the Titan of the Depths isn't official considered a Juggernaut by Riot (despite his toe-curlingly low base movement speed his Dredge Line gives him more mobility than the others and he lacks the massive damage potential of a true juggernaut) but he fits the trope ''perfectly'' in [[https://www.youtube.com/watch?v=vzHrjOMfHPY 'A New Dawn']], where he's portrayed as a titanic metal colossus who crushes all who stand before him, [[ShockwaveStomp shatters the earth with a single stomp]] and shrugs off the explosive shells of Graves' shotgun like it was rain. It takes [[spoiler:a gigantic stone pillar being dropped on him]] to finally bring him down. His backstory is being trapped underwater, and just ''walking'' to the shore, losing a lot of his mind but never giving up.
* ''VideoGame/WorldOfTanks'' features the American-made T95 and [=T110E3=] tank destroyers. Both are known for three things--[[MightyGlacier slow speed, big guns, and a foot-thick layer of frontal armor]]. Very few tanks have the firepower to challenge either machine from the front, and as a result they tend to slowly meander in the direction of the enemy, casually shrugging off even artillery fire if they have a spall liner fitted. It's not unheard-of to see tier 10 gold rounds (the most expensive ammunition in the game bar none) just skip right off the gun mantlet of a T95 while it lines up a shot with the [[{{BFG}} gigantic boom stick]] sticking out the front of it. It almost impossible to stop with a pure head-on defense; the only way to bring one down is to get behind it to AttackItsWeakPoint.
* In ''VideoGame/PathOfExile'' Juggernaut is one of the [[PrestigeClass Ascendancy Classes]] available to the Marauder. His class skills are mainly focused on shrugging off enemy attacks and debuffs, such as Unstoppable [[note]]Cannot be slowed to less than the default move and attack speeds[[/note]] or Unbreakable [[note]]Doubled armor value from the body slot, ImmuneToFlinching [[/note]].
* Rare heroic example with [[AttackOfThe50FootWhatever Metroplex]] in ''VideoGame/TransformersFallOfCybertron''. When aiding the outnumbered Autobots against the Decepticons he spends the entire level getting shot at which has no effect on him. Getting blasted in the face by a WaveMotionGun only temporally knocks him out, when he gets back up he proves such a big threat that Decepticons avoid attacking the Autobots' base in Iacon for the rest of the game.
* ''VideoGame/{{MUGEN}}''. In a MassiveMultiplayerCrossover like this one, there are many candidates. Some of the most memorable are [[MemeticBadass Chuck Norris]] and [[SpellMyNameWithAThe The]] [[LethalJokeCharacter Duane]]
* The Margrave from ''VideoGame/{{Gigantic}}'' is a near unstoppable tank. He has the highest health and armor values in the game and possesses a natural immunity to critical hits, meaning that he can soak up ludicrous amounts of damage before dying and usually requires multiple teammates to take down. On top of this his abilities give him high damage, area-of-effect stuns, additional armor and a surprising amount of mobility.
* Playable character Krieg in ''VideoGame/Borderlands2''. Most ''Borderlands'' characters are impaired by things like being on fire, having no shields, or being shot repeatedly in the unprotected flesh. Krieg finds all of the above ''hilarious'', and all of them make him harder to kill. An angry high-level Krieg is one of the hardest things to put down in the game - for your enemies, at least.
* From ''VideoGame/{{Overwatch}}'':
** Orisa has an ability called "Fortify", which makes her take half damage from all sources and makes her immune to all movement impairing effects, such as slows, stuns, and [[ThatOneAttack Roadhog hooks]] for its duration.
** Reinhardt is the quintessential Tank in the game who can turn into a Juggernaut with 2 abilities. First, he can plod forward slowly but unflinchingly while his ''[[LuckilyMyShieldWillProtectMe Barrier Field]]'' is up, and while it can be broken and deter him from advancing, it has a whopping ''2000'' health to break, and much harder to do so when his teammates are returning fire from behind it. Second is when he activate his ''[[FoeTossingCharge Charge]]'' ability - get out of the way, because only a handful of abilities can stop that, and if he hits you with it, it's almost always an instant death unless you're a tank yourself.
* ''VisualNovel/{{Sunrider}}'' has the PACT flagship Legion, a [[MileLongShip three-kilometre long dreadnought]] with [[BeamSpam enough firepower]] to destroy a planet’s entire space fleet with one salvo, as well as a WaveMotionGun that it loves using to nuke cities from orbit. When fought as a boss it has maxed-out shields, maxed-out flak, extremely thick armor, and 26,000 hit points—almost twice as much health as its entire escort fleet combined. Even the Sunrider’s [[WaveMotionGun Vanguard Cannon]] will barely scratch it, and it takes Alliance battleships armed with specialized railguns to do any real damage to the Legion.
** ''Sunrider Liberation Day'' has the Nightmare Ascendant, an ancient Ryuvian [[AMechByAnyOtherName Ryder]] piloted by the BigBad. [[LivingRelic Sola]] recognizes it [[TheDreaded and reacts to its arrival with uncharacteristic fear]], which proves wholly justified when the Nightmare Ascendant takes out most of an Alliance fleet in seconds with a swarm of AttackDrones and then {{No Sell}}s a direct hit from the Sunrider’s Vanguard Cannon. In gameplay terms it actually has more hit points than the Legion, and while the Nightmare Ascendant doesn’t have as much flak or armor it does have maxed-out shields, better evasion, and the ability to actually move. And all of this is ''before'' the BigBad reveals that she can [[spoiler:use the same [[SuperMode Awakening]] skill as Sola and Asaga]]. It ultimately takes [[spoiler:the combined firepower of two fleets, plus another shot of the Vanguard Cannon]], to finally bring the Nightmare Ascendant down.
* In ''VideoGame/MonsterHunter'', the HoldTheLine-type monsters, such as [[OurDragonsAreDifferent Lao-Shan Lung]] and [[SandIsWater Jhen Mohran]]. These hulking behemoths are constantly on their way to destroy something, and only death can truly stop them. Even with a full team of four, [[DamageSpongeBoss that can be very challenging]]. You can temporarily tie them down with ballista shots, but they break out after a few seconds. It takes the combined might of an entire team just to make them ''flinch'', which slows them down for only a moment. A Dragonator can send them back a few paces, but they'll just come right back for more -- and those machines essentially drive a huge pile-bunker into the beast's side! All the while, they're constantly advancing towards the objective and will not stop their assault on it. Even making them ''retreat'' is a feat in and of itself, and that entails surviving a frantic 30-minute defense against a relentless behemoth.
%%* The first boss in ''VideoGame/KingdomRush'' is ''named'' Juggernaut.
* ''VideoGame/TownOfSalem'' has the aptly named Juggernaut role. The Juggernaut starts off weak, but gains power through every successful kill on a player. A fully-leveled up Juggernaut is able to perform an Unstoppable Attack, which goes through [[NoSavingThrow every single form of defense in the game]] as well as being able to kill any visitors to his target. Worth nothing however, is that the Juggernaut only has basic defense, meaning he is [[AvertedTrope actually quite stoppable]].
** [[EldritchAbomination Pestilence]] fits this trope much better. Along with being able to attack all visitors to his target just like the Juggernaut, Pestilence is the only role that is truly invincible at night, able to survive every single attack in the game, including an attack by the aforementioned Juggernaut. The only way Pestilence can die is through being lynched at daytime or by leaving the game.

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