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* RoguishRomani: The Khajiit are a race of feline humanoids, known to travel around in caravans and stereotyped as thieves and [[FantasticDrug Skooma]] dealers. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Khajiit caravans are forbidden from entering city walls because of this sort of prejudice.
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Not Plot Armor, and covered in the Gameplay Ally Immortality entry.


* PlotArmor: Starting with ''Oblivion'', the series gives plot-important [=NPCs=] an almost literal form of plot armor in the "essential" tag. Whenever an "essential" character's health is reduced to zero, they merely fall to the ground for a while, then get back up as if nothing had happened. While this makes it much more difficult to break quests by killing important [=NPCs=], it also takes away some of the freedom the series is known for.
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* PackagedAsOtherMedium:
** The PC versions for the series (starting with ''Morrowind'') [[IdiosyncraticCoverArt each feature]] a [[MinimalisticCoverArt symbolic emblem]] from the game in question and the title as though it were printed on the cover a leather-bound book. The console versions Downplay it, however, still keeping the same appearance for the cover itself but the rest is very clearly a video game case.
** ''The Elder Scrolls Anthology'', a CompilationRerelease of the first five games in the series, also follows this pattern and even opens up like a book to reveal the disks within.
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** Why did Messer and Secunda disappear for two years during the Fourth Era (a period known as the Void Nights)? They were simply gone without explanation for two long years, and then reappeared just as suddenly. The Thalmor took credit for returning them in order to assimilate the Khajit into the Aldmeri Dominion, but this is undoubtedly a lie.
** What is the rest of the world outside of Tamriel really like? Akavir is mentioned in ''several'' games, and in the lore have attempted multiple attempts at invading Tamriel. Several important people in Tamrielic history are Akaviri by origin or descent, yet there is almost no reliable information about the entire continent. The continents of Pyandonea and Thras are likewise filled with hostile races who antagonize Tamriel and thus have not been thoroughly explored either. The continents Atmora and Yokuda are the ancient homelands of Tamriel's human populations, but were destroyed or rendered uninhabitable by unknown forces, and lastly the elven homeland of Aldmeris has vanished completely. For all intents and purposes, Tamriel is the only place on Mundus that we know anything about...and even about ''it'', we know very little.

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* {{Reincarnation}}: The [[CatFolk Khajiit]] are led by the Mane, the unofficial "head of state". According to Khajiit tradition, the Mane is one entity reborn in different bodies with the passage of time. Thus, ThereCanBeOnlyOne Mane, and historically, this has proven true as there has been no recorded instance of multiple Manes contending for power.

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* {{Reincarnation}}: {{Reincarnation}}:
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The [[CatFolk Khajiit]] are led by the Mane, the unofficial "head of state". According to Khajiit tradition, the Mane is one entity reborn in different bodies with the passage of time. Thus, ThereCanBeOnlyOne Mane, and historically, this has proven true as there has been no recorded instance of multiple Manes contending for power.
** An esoteric concept mentioned in fairly deep lore (and further supported by [[AllThereInTheManual devleoper written]] [[LooseCanon supplemental texts]]) is the "Dreamsleeve". When a mortal dies in Mundus (the mortal plane), and their soul is not bound to the world for some reason or claimed by a deity such as a [[OurGodsAreDifferent Daedric Prince]], it is believed that their souls enter [[SpiritWorld Aetherius]], the "immortal" plane and realm of magic. (Depending on the beliefs of the deceased, they may enter specific areas, such as [[WarriorHeaven Sovngarde or the Far Plains]] for [[ProudWarriorRace Nords and Redguards]], respectively.) Here, their soul may enter the Dreamsleeve, a process related to the cycle of death and rebirth, whereby souls are recycled within the Mundus. [[OurElvesAreBetter Altmeri (High Elven)]] religious beliefs (passed down to them by the ancient [[{{Precursors}} Aldmer]]), further support this and actively preach in the idea of reincarnation. (The Altmer are rumored to "cull" undesirable progeny and consider it an act of ''mercy'' for this reason, as it frees the soul to be potentially reincarnated in a better form.)
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* ReligionIsMagic: The [[OurGodsAreDifferent religion of the Nine Divines]] is a SaintlyChurch whose priests are commonly associated with [[WhiteMagic Restoration magic]]. For a fee, they also typically offer training and can teach you new spells in this regard. Other religious groups, such as the Dunmeri Tribunal Temple, also have this association.
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* PlaceOfPower: The series lore includes the idea of "[[LeyLine joint points]]" of reality, a side-effect of the creation for Mundus, the mortal plane. Atop these joint points can be constructed metaphysical [[TheTower Towers]], which "[[RealityWarper define reality]]" in their "Aurbic vacinity". The [[OurGodsAreDifferent ed'Ada who would become the Aedra]] constructed the first such tower, "Ada-Mantia" or the Adamantine Tower, atop one such point to hold "Convention" following the creation of Mundus. The mortal races would then discover how to create their own towers atop other such joint points (Crystal-Like-Law, White-Gold, Numidium, Red Mountain, Snow-Throat, etc.). By the 4th Era, the majority of these towers have been destroyed or otherwise de-powered, contributing to [[TraumaCongaLine the chain of catastrophic events]] afflicting Tamriel during that time.
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* RedMage::
** Given the series ClassAndLevelSystem setup in which you increase skills through use, you can easily become one of these by casting enough [[ElementalPowers Destruction]] and [[WhiteMagic Restoration]] spells (or by taking training in those skills). You can even expand it further with other schools of magic, including [[SummonMagic Conjuration]], [[MasterOfIllusion Illusion]], [[AlchemyIsMagic Alchemy]], [[UtilityMagic Alteration]], and/or [[RealityWarper Mysticism]], making you something of a magical MasterOfAll in the end.
** Through ''Oblivion'', several of the series' default classes come with Destruction and Restoration set as Major/Minor skills, including the Mage, Crusader, and Spellsword.
** ''Skyrim'' does away with default classes, as well as Major/Minor skills, going instead with a SkillScoresAndPerks system. It does, however, give you a healing spell and a fire spell right away at the start of the game for free. Aspiring mages can easily use these to start down the path of a Red Mage if they so choose. Additionally, for the first time in the series, they can be dual-wielded (on spell in each hand).
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* RitualMagic:
** While the temporary summoning of undead and [[OurDemonsAreDifferent lesser Daedra]] is easily accomplished using spell effects found under the [[FunctionalMagic School]] of [[SummonMagic Conjuration]], in game comments and texts suggest that the permanent summoning of these creatures (as seen in-game by {{Necromancer}}s and other practitioners of TheDarkArts) requires rituals that the PlayerCharacter is not privy to. Items involved in these rituals according to texts or found in-game include things like human hearts and [[YourSoulIsMine filled soul gems]].
** The Black Sacrament is a ritual performed by those seeking to hire the [[MurderInc Dark Brotherhood]]. It involves chanting a "plea" to the [[OneBadMother Night Mother]] by an effigy of the intended victim (made from actual human bodyparts) surrounded by [[CandlelitRitual candles]]. Finally, you must rub deadly Nightshade onto a dagger and then use it to stab the effigy. If the Night Mother accepts, she will send a representative to seal the contract.
** In ''Daggerfall'', the [[OurGodsAreDifferent Daedric Princes]] can only be ritualistically summoned on certain days, sometimes under specific circumstances (such as during a thunderstorm). [[EarlyInstallmentWeirdness Later games would drop this mechanic]], allowing you to summon them at their shrines or start their quests through their servants. A few still require you to possess certain items or meet certain criteria before they will answer, however. (Such as [[MadGod Sheogorath]] requiring an odd assortment of items or [[NightmareFetishist Namira]] requiring you to be "ugly" (ie, lower your Personality Attribute) in ''Oblivion'').
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* RoyalBlood:
** During the 1st Era, St. Alessia led a [[SlaveLiberation slave revolt]] of her Nedic ([[{{Precursors}} ancestors]] of most of the modern races of Men) people against the [[AbusivePrecursors Ayleid Empire]] of Cyrodiil. With the support of the [[OurGodsAreDifferent Aedra]] (who backed Alessia against the primarily [[ScaryAmoralReligion Daedra-worshipping]] Ayleids), her revolt was a success and she [[FounderOfTheKingdom established the first Empire of Men in Cyrodiil]]. As part of her victory, she recognized the Aedra who assisted her as the Eight Divines, and made their worship the [[SaintlyChurch official religion]] of her empire. As part of this arrangement, Akatosh, the [[DragonsAreDivine draconic]] God of [[TimeMaster Time]] and [[TopGod chief deity]] of the Eight Divines pantheon, made "[[BargainWithHeaven Covenant]]" with Alessia. Akatosh imbued Alessia with "Dragon Blood" and her soul was placed into the [[OnlyTheChosenMayWield Amulet of Kings]], used to seal the barriers between Mundus and Oblivion against future Daedric influence. All "recognized" Emperors of Tamriel, said to be "Dragonborn", throughout the ages that followed served as {{Barrier Maiden}}s, performing a ritual known as "Lighting the Dragonfires" to seal the barrier. "Recognized" being the keyword, this status proved not to be strictly hereditary. After Alessia's line came to end and the First Empire fell, the Reman Dynasty of the Second Empire claimed metaphysical descendence from Alessia. Later, Tiber Septim made the same claim when he founded the Third Empire. Even within the dynasties, blood relation was apparently not a true requirement. For example, when [[TheCaligula Pelagius the Mad]] was placed into asylum, his wife, the Dunmeri former Duchess of Vvardenfell, Katariah, was named [[RegentForLife Empress Regent]] and later [[TheEmperor the Empress]] in her own right after Pelagius' death, becoming the only non-Mannish ruler of the Third Empire. Her 50 year reign is regarded as one of the most peaceful and prosperous in the Empire's history. Later, her son via consort with no Septim blood at all, Uriel IV, took the throne without supernatural issue. (After his death, however, the Elder Council chose to pass over his son for the throne and instead name a cousin more closely related to the Septim family as Emperor.) It seemed that as long as Akatosh himself recognized the individual making claim to the throne, actual blood relation to the ruling dynasty was secondary.
** One of the enchantments placed onto the Control Rod for [[HumongousMecha Numidium]] by the Underking was a requirement that the wielder be of royal blood or "supernatural connection". Even here, "royal blood" seems to have a broad definition, as one of the parties who ended up with it as a result of the [[TimeCrash Warp in the West]] iss Gortwog, an Orcish leader of a city-state not even officially recognized as a kingdom.
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* PublicDomainArtifact:
** ''The Book of Life and Service'' and ''The Book of Rest and Endings'' are a pair of Dunmeri religious texts which closely parody the style of the Egyptian Book of the Dead. They contain incantations to, respectively, bind the spirits of the dead to the service of the speaker and put spirits to rest.
** Enchanted rings which confer Invisibility (and the closely related Chameleon effect) are quite popular throughout the series. Most famous is the legendary Ring of the Khajiit, allegedly stolen from the arm of the Daedric Prince Mephala. While it's exact abilities vary between games, it typically grants its wearer invisibility and increased movement speed.
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* {{Plunder}}: The series, in addition to the standard "RPG uses" of this trope, actively utilizes this to compensate for the [[DudeWheresMyReward low monetary rewards]] most quests offer. In most cases, whatever you are being paid to complete a quest won't even cover the costs of the potions, arrows, and weapon/armor repairs[[note]]at least prior to ''Skyrim''[[/note]] you will need after. Instead, you are expected to loot the cave/lair/ruin/house of whatever/whoever you were sent to kill. In the vast majority of cases, plunder will be your real source of income.
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* ResurgentEmpire:
** The Third Tamriellic Empire present throughout most of the series is so-called because it is the third empire of Men to conquer most or all of Tamriel based out of the central province of Cyrodiil, with each founding dynasty claiming descent from the previous. This First Empire, also known as the Alessian Empire, was founded by the "Slave Queen" Alessia following her successful [[SlaveLiberation uprising]] against the [[AbusivePrecursors Ayleids]] who enslaved her people. Eventually, it would dissolve following significant infighting and religious unrest. Centuries later, the Second Empire, also known as the Reman Empire, was founded by Reman Cyrodiil, who claimed metaphysical descendance from Alessia. He reunified the fractured empire and his dynasty would conquer nearly all of Tamriel. However, his final direct descendant was killed without an heir, though the empire survived several more centuries under the leadership of the [[{{Wutai}} Akaviri]] [[RegentForLife Potentates]] before they too were assassinated. Following a 400+ year period known as the [[DarkAgeEurope Interregnum]], [[FounderOfTheKingdom Tiber Septim]] would rise to power and become the first person to conquer all of mainland Tamriel, establishing the Third Tamriellic Empire.
** The [[ANaziByAnyOtherName Thalmor]] restored the [[AntiHumanAlliance Aldmeri Dominion]], which had been defeated by Tiber Septim and incorporated into the Third Empire until the Oblivion Crisis allowed the Altmer to break away and form their own nation. By the time of the game, they are significantly weakened in the Great War aftermath, but they are in a better position than the Empire since the Khajiit and the Bosmer are firmly within their grasp (while the Empire lost all of their provinces except High Rock and Skyrim, the latter being torn apart by CivilWar) and they are just biding their time and regain their strength to resume hostilities while encouraging the Skyrim Civil War however possible to drain the Empire's resources.
** Depending on the result of said Skyrim Civil War, this is either played straight by the [[VestigialEmpire vestigial]] Third Empire (now under leadership of the Mede dynasty) or averted. If the Dragonborn sides with the Empire, they will have reclaimed a fully supportive Skyrim without the protracted quagmire the Dominion hoped the civil war would become. If the Dragonborn sides with the Stormcloaks, however, Skyrim will have fully seceded, depriving the Empire of its strongest remaining province.
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* PracticallyDifferentGenerations: This is common for children among the LongLived species of Mer (Elves). Mer age similarly to the races of Men [[ImmortalityBeginsAtTwenty until early adulthood]], at which point their aging slows considerably. While subject to an ImmortalProcreationClause which limits the overall number of a children a Merrish woman can have (with few having more than three), they apparently remain fertile for hundreds of years. A prominent example is Barenziah, Queen and later Queen Mother of Morrowind and Wayrest. As a teenager, she had an affair with [[GodEmperor Emperor]] [[FounderOfTheKingdom Tiber Septim]], which resulted in a pregnancy. As a child with a Dunmeri mistress would be incredibly inconvenient to Septim and his nascent empire, he ordered his healer to magically abort the child. Barenziah would later marry Septim's Dunmeri general, Symmachus, and have two children with him - Helseth and Morgiah - some 350 years after conceiving with Septim. Around 20 years later, she would also birth an illegitimate child (Dralsi Indoril) with a mysterious figure known as the "Nightingale", later revealed to be Drayven Indoril (mother of Karliah from ''Skyrim'').

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Well, apparently clicking-and-dragging text doesn't delete the original text.


* BeastMan:
** The playable races include the Argonians and Khajiit, LizardFolk and CatFolk respectively.
** Several others are known to exist in or around Tamriel, though a few have gone extinct. These include the Imga (intelligent great apes) of Valenwood, the Sload "slug-men" of Thras (one of which appears in ''Redguard''), [[ALoadOfBull Minotaurs]], [[FishPeople Dreugh]], the extinct Lilmothiit "Fox Folk" of Black Marsh, and the extinct "[[BirdPeople Bird Men]]" who were the original inhabitants of the Imperial City Isle.
** At least two, possibly three, of the known [[{{Wutai}} Akaviri]] races qualify. They are the Tang Mo "[[EverythingsBetterWithMonkeys Monkey Folk]]", the Ka Po' Tun "Tiger Folk", and, possibly, the Tsaesci "[[SnakePeople Snake Vampires]]". (Sources heavily conflict regarding the Tsaesci, giving them something of a MultipleChoicePast depending on the storyteller. It's possible they aren't snake-like at all.)
** For more information on all of these (and more), please see [[Characters/TheElderScrollsTheBeastRaces The Beast Races]] sub-page.

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* BeastMan:
** The playable races include the Argonians and Khajiit, LizardFolk and CatFolk respectively.
** Several others are known to exist in or around Tamriel, though a few have gone extinct. These include the Imga (intelligent great apes) of Valenwood, the Sload "slug-men" of Thras (one of which appears in ''Redguard''), [[ALoadOfBull Minotaurs]], [[FishPeople Dreugh]], the extinct Lilmothiit "Fox Folk" of Black Marsh, and the extinct "[[BirdPeople Bird Men]]" who were the original inhabitants of the Imperial City Isle.
** At least two, possibly three, of the known [[{{Wutai}} Akaviri]] races qualify. They are the Tang Mo "[[EverythingsBetterWithMonkeys Monkey Folk]]", the Ka Po' Tun "Tiger Folk", and, possibly, the Tsaesci "[[SnakePeople Snake Vampires]]". (Sources heavily conflict regarding the Tsaesci, giving them something of a MultipleChoicePast depending on the storyteller. It's possible they aren't snake-like at all.)
** For more information on all of these (and more), please see [[Characters/TheElderScrollsTheBeastRaces The Beast Races]] sub-page.


* PettingZooPeople:

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* PettingZooPeople: BeastMan:
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* PowerGlows: Enchanted items are given a magical "sheen" in the series, starting with ''Morrowind''. Downplayed, however, as it is not enough to provide true illumination.
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* RealityBreakingParadox: The series has a version crossed with a TimeCrash known as a "Dragon Break". These happen at a few major events in the backstory when the [[DragonsAreDivine draconic]] God of Time, [[IHaveManyNames known by many names]] but most prominently as Akatosh, is "[[HijackingCthulhu tampered with]]" so to speak. They typically involve mortals attempting to use something of divine substance and cross over with RealityIsOutToLunch.

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* RealityBreakingParadox: The series has a version crossed with a TimeCrash known as a "Dragon Break". These happen at a few major events in the backstory when the [[DragonsAreDivine draconic]] God of Time, [[IHaveManyNames known by many names]] but most prominently as Akatosh, is "[[HijackingCthulhu tampered with]]" so to speak.speak, leading him to "forget" the true course of history for a period of time. This means that everything that ''could'' happen during said period of time, ''does'' happen all, even mutually exclusive events. They typically involve mortals attempting to use something of divine substance and cross over with RealityIsOutToLunch.
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Typo


** The PC in the first three games is a "Lone Gunman" version. In ''Daggerfall'', following characters are just icons in the top-left corner of the screen. ''Morrowind'' has followers as part of {{Escort Mission}}s, but [[ArtificalStupidity due to their AI]], they are typically a hassle to deal with.

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** The PC in the first three games is a "Lone Gunman" version. In ''Daggerfall'', following characters are just icons in the top-left corner of the screen. ''Morrowind'' has followers as part of {{Escort Mission}}s, but [[ArtificalStupidity [[ArtificialStupidity due to their AI]], they are typically a hassle to deal with.
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Quicksand Box is now YMMV and wicks are being moved.


* QuicksandBox: Common throughout the series, in large part because of how early the games [[OpeningTheSandbox Open The Sandbox]] for you. Typically, after a brief tutorial and a tip on where to go next for the main quest, you're free to go wherever you want and do whatever you want. There are LoadsAndLoadsOfSidequests, as well as full blown [[SidequestSidestory Sidequest Sidestories]] (some of which are nearly as expansive as the main quest).
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* RequisiteRoyalRegalia: Despite the crown seal, and robes, one of the most important items to the various Empires of Tamriel is the Amulet of Kings, a large red crystal worn on a gold chain. According to legend, it was created as the "Chim-el Adabal" by the [[AbusivePrecursors Ayleids]] out of the crystallized blood of the [[GodIsDead "dead" creator god]] Lorkhan ([[IHaveManyNames also known by many other names]]), which was collected after falling from [[CosmicKeystone his heart]] as it flew across Tamriel, having been cut out by the Aedra (in vengeance for Lorkhan supposedly tricking them into sacrificing large parts of their divine power to create Mundus, the mortal plane), tied to an arrow, and fired across the continent. Following the [[SlaveRevolt Alessian Revolt]], in which [[FounderOfTheKingdom St. Alessia]] and her Nedic peoples (precursors to most of the modern races of Men) overthrew the (primarily) Daedra-worshiping Ayleids with the aid of the [[HornyVikings Nordic Empire]], [[TokenHeroicOrc rebel Ayleid lords]], and the [[HumansAreSpecial Aedra themselves]], Alessia made covenant with Akatosh, the [[DragonsAreDivine draconic]] TopGod of the Aedra. Akatosh imbued Alessia with his "[[DivineParentage dragon's blood]]" and placed her soul in the central stone of what is now known as the Amulet of Kings, symbolizing his pact with mankind. The Amulet of Kings [[OnlyTheChosenMayWield can only be worn by those of royal blood]], recognizing them as Alessia's (and Akatosh's) metaphysical heirs to the Ruby Throne of Cyrodiil and confirming those who can wear it as TheChosenOne.

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* RequisiteRoyalRegalia: Despite the crown seal, and robes, one of the most important items to the various Empires of Tamriel is the Amulet of Kings, a large red crystal worn on a gold chain. According to legend, it was created as the "Chim-el Adabal" by the [[AbusivePrecursors Ayleids]] out of the crystallized blood of the [[GodIsDead "dead" creator god]] Lorkhan ([[IHaveManyNames also known by many other names]]), which was collected after falling from [[CosmicKeystone his heart]] as it flew across Tamriel, having been cut out by the Aedra (in vengeance for Lorkhan supposedly tricking them into sacrificing large parts of their divine power to create Mundus, the mortal plane), tied to an arrow, and fired across the continent. Following the [[SlaveRevolt [[SlaveLiberation Alessian Revolt]], in which [[FounderOfTheKingdom St. Alessia]] and her Nedic peoples (precursors to most of the modern races of Men) overthrew the (primarily) Daedra-worshiping Ayleids with the aid of the [[HornyVikings Nordic Empire]], [[TokenHeroicOrc rebel Ayleid lords]], and the [[HumansAreSpecial Aedra themselves]], Alessia made covenant with Akatosh, the [[DragonsAreDivine draconic]] TopGod of the Aedra. Akatosh imbued Alessia with his "[[DivineParentage dragon's blood]]" and placed her soul in the central stone of what is now known as the Amulet of Kings, symbolizing his pact with mankind. The Amulet of Kings [[OnlyTheChosenMayWield can only be worn by those of royal blood]], recognizing them as Alessia's (and Akatosh's) metaphysical heirs to the Ruby Throne of Cyrodiil and confirming those who can wear it as TheChosenOne.
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* TheReveal: It is quite common to have at least one major reveal in the main quest of each game in the main series, as well as during [[SidequestSidetory faction questlines]] and in the expansions/[=DLCs=]. Specific examples are listed by game on the trope page.

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* TheReveal: It is quite common to have at least one major reveal in the main quest of each game in the main series, as well as during [[SidequestSidetory [[SidequestSidestory faction questlines]] and in the expansions/[=DLCs=]. Specific examples are listed by game on the trope page.
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Redguard examples to the Redguard page


* {{Pirate}}: Cyrus from ''Redguard'' is of the LovableRogue variety.

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Moving Battlespire examples to the Battlespire page


* ThePlace:
** Every game (and several expansions/[=DLCs=]) in the main series to date is named after a place within the game world, though it's rarely played entirely straight. Most are also examples of {{One Word Title}}s. (Yes, even ''Arena'', though this may come as a surprise to some. It's the [[{{Precursors}} Ehlnofey]] word for Nirn.)
** ''Battlespire'' qualifies, as the game takes place in the Imperial Battlespire, an inter-dimensional [[WizardingSchool training ground]] for the Imperial [[MagicKnight Battlemages]].

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* ThePlace:
**
ThePlace: Every game (and several expansions/[=DLCs=]) in the main series to date is named after a place within the game world, though it's rarely played entirely straight. Most are also examples of {{One Word Title}}s. (Yes, even ''Arena'', though this may come as a surprise to some. It's the [[{{Precursors}} Ehlnofey]] word for Nirn.)
** ''Battlespire'' qualifies, as the game takes place in the Imperial Battlespire, an inter-dimensional [[WizardingSchool training ground]] for the Imperial [[MagicKnight Battlemages]].
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* PatchworkWorld: One of the more popular {{Creation Myth}}s states that this is the case for Nirn, the planet on which the series is set. [[GodOfGods Anu]] and [[TheAntiGod Padomay]] are the [[AnthropomorphicPersonification anthropomorphized]] primordial forces of [[OrderVersusChaos "stasis/order/light" and "change/chaos/darkness"]], respectively. Their interplay in the great "Void" led to Nir, "creation". Nir loved Anu, [[DrivenByEnvy which Padomay hated]]. Padomay killed Nir and the 12 worlds she gave birth to. Anu wounded Padomay, driving him off and presuming him dead. Anu salvaged the pieces of the 12 worlds to create one world: Nirn. Padomay returned and wounded Anu, seeking to destroy Nirn. Anu then [[TakingYouWithMe pulled Padomay and himself outside of time]], ending Padomay's threat to creation "forever". One of these 12 worlds was believed to have been Lyg, ruled by the [[FishPeople Dreugh]] in the name of [[GodOfEvil Molag]] [[TheCorrupter Bal]]. Another was the original world of the Hist, [[WiseTree sentient]] and possibly {{Omniscient}} trees now worshiped by the [[LizardFolk Argonians]] in Black Marsh.
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* PyrrhicVictory: What the Great War was for both the Empire and the Aldmeri Dominion. Ultimately the Empire stood as the victor, having decisively defeated the Dominion at Battle of the Red Ring, but said battle was won at a high cost, and Emperor Titus Mede II decided to use the windfall of the victory to sue for peace rather than continuing the fight, accepting a peace treaty, the so-called White-Gold Concordat, that altogether was not very different from the original ultimatum from the Dominion that had triggered the war in the first place, meaning that the Empire had effectively [[WonTheWarLostThePeace won the war, but lost the peace]]. On the other side, the Dominion might have won a great political victory in the end, but at the cost of a huge amount of manpower and severely overextending itself, something which became evident when Hammerfell decided to continue the fight alone and actually managed to single-handedly kick the Dominion out of their territory a scant few years later. And in the end, both sides sees the war as merely a prelude to a future armed conflict that will probably be just as devastating (at the very least).
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Links to games within the series aren't necessary here


* PikePeril: Slaughterfish are basically pikes in all but name, being small, aggressive freshwater fish. The thieves guild quest in ''VideoGame/TheElderScrollsIVOblivion'' even features a giant one.

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* PikePeril: Slaughterfish are basically pikes in all but name, being small, aggressive freshwater fish. The thieves guild Thieves Guild quest in ''VideoGame/TheElderScrollsIVOblivion'' ''Oblivion'' even features a giant one.
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* PikePeril: Slaughterfish are basically pikes in all but name, being small, aggressive freshwater fish. The thieves guild quest in ''VideoGame/TheElderScrollsIVOblivion'' even features a giant one.
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'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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* RagTagBunchOfMisfits:
** Throughout the series, this is a very common trait of the Dark Brotherhood, an illegal [[MurderInc organization of assassins]] whose membership mostly takes a [[PsychoForHire sadistic glee]] in killing and who practice a ReligionOfEvil. As long as you're willing to kill on command and have some skill in doing so, the Dark Brotherhood [[EqualOpportunityEvil will welcome you]]. Notable members have included [[OurVampiresAreDifferent vampires]], [[OurWerewolvesAreDifferent werewolves]], [[MightyGlacier heavily armored]] and [[AnAxeToGrind axe wielding]] [[OurOrcsAreDifferent Orcs]], [[PlayingWithFire pyromaniac]] mages who believe in [[TheresNoKillLikeOverkill No Kill Like Over Kill]], and all other manner of misfit. The Dark Brotherhood is damned effective in what they do, right up to having [[TheKingslayer assassinated the Emperor of Tamriel himself]].
** In the backstory, after urging from his son and fellow [[TheOrder Ansei]] ("Sword Saints"), the legendary Yokudan/Redguard hero Frandar Hunding reluctantly led the forces of the Ansei against the corrupt Yokudan Emperor Hira, who was attempting to wipe them out to consolidate his power. Despite their [[SpontaneousWeaponCreation abilities]] as [[MasterSwordsman swordsmen]], they were few in number (Hira's forces outnumbered them ''thirty to one'') and woefully unprepared to form into an organized army. Ever the GuileHero, Frandar devised a strategy which allowed the Ansei to come out on top.



* ReallySevenHundredYearsOld:
** In general, the "Mer" (Elven) races are typically [[LongLived Longer Lived]] than their Man and Beast race counterparts, with the lifespans of even non-magically-enhanced Mer ranging from "a little longer than a humans" to several centuries. The series is frequently inconsistent with the exact length, however, and often [[HandWave gives no real explanation]] for the discrepancies when they appear.
** Aside from unenhanced Mer, a number of characters who are at least a few centuries old appear throughout the series. These include {{Physical God}}s, various forms of sapient undead (Liches, Vampires, etc.), [[WizardsLiveLonger "wizard" types]] who've extended their lifespans through magic, etc.



* RedOniBlueOni: During the Alessian Revolt against the [[AbusivePrecursors Ayleids]], Alessia is the Blue to Pelinal Whitestrake's Red. Alessia was the [[BornIntoSlavery escaped slave]] who prayed to the [[OurGodsAreDifferent Aedra]] for aid in freeing her people from the (primarily) [[JerkassGods Daedra]]-worshiping Ayleids. The Aedra answered, offering a BargainWithHeaven. Part of the aid they sent was the GodInHumanForm [[TheBerserker Berserker]], Pelinal Whitestrake, to serve as the champion of Alessia's armies. Pelinal was ''extremely'' effective in fighting the Ayleids, a OneManArmy who could PaintTheTownRed with Ayleid blood. However, he was also [[FantasticRacism extremely racist]] toward elves, Ayleid or otherwise, and was prone to fits of AxeCrazy psychopathy. During one particular fit of UnstoppableRage, he damaged ''the very lands themselves'' in such a way that the Aedra nearly ''left the world in disgust''. Alessia had to offer prayer and was forced to make sacrifices in order to regain their favor.



* {{Retcon}}:
** The Imperial Province (Cyrodiil) was [[EarlyInstallmentWeirdness said to originally]] be a {{Mayincatec}}-esque setting, with jungles, rivers, rice fields, tattoos, and stone cities. Later depictions transform it instead as a FantasyCounterpartCulture of ancient Rome. This is justified as Tiber Septim, [[FounderOfTheKingdom founder]] of the Third Cyrodiilic Empire, would use his powers [[DeityOfHumanOrigin post-apotheosis as the deity Talos]] to perform a CosmicRetcon, transforming Cyrodiil into a temperate forest as a thanks to the [[BadassArmy Imperial Legions]] who served him so well in life. As shown in the prequel ''Online'', this change was retroactive, making it so Cyrodiil had ''always been'' a temperate forest, and that previous reports to the contrary were due to a "transcription error".
** Until ''Morrowind'', there is no mention of a race native to the Imperial Province, the province is a cosmopolitan mish-mash of all the other races, and the Imperial line is descended from the Nords. ''Morrowind'' introduces (and [[PromotedToPlayable makes playable]]) the Imperial race, and retcons them as a descendant of the original [[{{Precursors}} Nede/Atmoran]] [[HumansAreWhite Caucasian]] race, from which the modern Nords, Bretons (via mix with elves) and Imperials are all descended. The retcon does maintain that the Emperor's family has more Nord blood than most Imperials.



* RoaringRampageOfRevenge:
** When the Falmer (Snow Elves) slaughtered and burnt the ([[UnreliableExpositor supposedly]] [[WrittenByTheWinners peaceful]]) Atmoran city of Saarthal, [[FounderOfTheKingdom Ysgramor]] and his sons returned to Atmora to raise an army. Gathering [[BadassArmy 500 of Atmora's greatest warriors]], they returned and nearly drove the Falmer to ''[[FinalSolution extinction]]''. Later, Ysgramor's PapaWolf traits showed up once again when his son, Yngol, was taken by the "sea ghosts". Ysgramor became aware of this and demanded the ghosts set him free; in response, the ghosts summoned a terrible storm. Ysgramor fearlessly strode into it and defeated each of the ghosts, only to find Yngol and his clan dead. Filled with grief, he vented his rage on 24 of the fiercest monsters in Skyrim, slaying them all in honor of his kin. He then ordered a great barrow to be dug for Yngol and his clansmen's resting place.
** Pelinal Whitestrake, the [[LongDeadBadass legendary 1st Era hero]] of mankind/[[FantasticRacism racist]] [[TheBerserker berserker]], was known for his rampages. Believed to have been a [[EternalHero Shezarrine]], [[GodInHumanForm physical incarnations]] of the spirit of the [[GodIsDead "dead" creator god]] Lorkhan (known to the Imperials as "[[IHaveManyNames Shezarr]]"), Pelinal came to [[FounderOfTheKingdom St. Alessia]] to serve as her [[PhysicalGod divine champion]] in the war against the [[AbusivePrecursors Ayleids]]. Pelinal would fly into fits of UnstoppableRage (''mostly'' directed at the Ayleids) during which he [[BloodSplatteredWarrior would be stained with their blood]] and [[PaintTheTownRed left so much carnage in his wake]] that Kyne, one of the Divines, would have to [[CueTheRain send in her rain]] to cleanse Ayleid forts and village before they could be used by Alessia's forces. In particular, when Huna, a grain-slave raised to a hoplite by Pelinal, was killed by the arrow of an Ayleid king, Pelinal went so berserk that he not only slew the Ayleids in the kingdom responsible, but ''erased their lands from the world''. The Divines were so disgusted with his actions that they ''nearly left the world'' if not for Alessia making sacrifices to regain their favor.



* RoyalsWhoActuallyDoSomething:
** The series' lore is chock-full of royals personally leading armies to battle and being legendary warriors in their own right. In fact, in the history of the Nords, AuthorityEqualsAsskicking is in full effect. Tiber Septim, aka [[AscendToAHigherPlaneOfExistence Talos]], founder of the 3rd Tamriellic Empire and Septim Dynasty, is perhaps the most shining example.
** Though not officially the government of Morrowind, the [[PhysicalGod Tribunal]] have exhibited great influence over the affairs of the Dunmer for thousands of years and each has a royal title. They embodied this trope in past ages when they led the defense of Morrowind from multiple takeover attempts by the Reman and Septim empires over the course of several millenia, thwarted at least two takeover attempts by Akaviri races, and banished Mehrunes Dagon at least once.
** During the Oblivion Crisis, Martin Septim ([[HeroicBastard bastard son]] of Emperor Uriel Septim VII and HiddenBackupPrince) personally led forces during Mehrunes Dagon's attack on the Imperial City. This crisis would be ended following a HeroicSacrifice by Martin.
** During the Great War, Emperor Titus Mede II proved to be a skill general, re-taking the Imperial City from the forces of the [[AntiHumanAlliance Aldmeri Dominion]] and driving them out of Cyrodiil.



** There are numerous references and mentions to your sweetroll getting stolen. At different times, it has appeared as a question in the opening PlayerPersonalityQuiz and has been a recurring phrase in the dialogue of CityGuards. It became a Bethesda-wide running gag when they even snuck it into ''[[{{VideoGame/Fallout3}} Fallout 3]]'').

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** There are numerous references and mentions to your sweetroll getting stolen. At different times, it has appeared as a question in the opening PlayerPersonalityQuiz and has been a recurring phrase in the dialogue of CityGuards. It became a Bethesda-wide running gag when they even snuck it into ''[[{{VideoGame/Fallout3}} Fallout 3]]'').3]]''.

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