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** The series' various divine beings typically have several, in addition to their [[IHaveManyNames many actual names]]. For example, Arkay, the God of Life and Death in the [[SaintlyChurch Nine Divines]] pantheon, is also known as the "Lord of the Wheel of Life", "the Mortal's God", and, more derogatorily, the "Old Knocker" in the old [[HornyVikings Nordic]] religion (where [[EverybodyHatesHades he is despised]] for giving mankind [[WeAreAsMayflies shorter lives]] than their hated rivals, [[LongLived the Mer (Elves)]]. The Red Barons of the the other deities can be found listed on either the series' [[Characters/TheElderScrollsDivineBeings Divine Beings]] page or the series' [[Characters/TheElderScrollsDaedra Daedra]] page.

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** The series' various divine beings typically have several, in addition to their [[IHaveManyNames many actual names]]. For example, Arkay, the God of Life and Death in the [[SaintlyChurch Nine Divines]] pantheon, is also known as the "Lord of the Wheel of Life", "the Mortal's God", and, more derogatorily, the "Old Knocker" in the old [[HornyVikings Nordic]] religion (where [[EverybodyHatesHades he is despised]] for giving mankind [[WeAreAsMayflies shorter lives]] than their hated rivals, [[LongLived the Mer (Elves)]]. The Red Barons of the the other deities can be found listed on either the series' [[Characters/TheElderScrollsDivineBeings Divine Beings]] page or the series' Beings]], [[Characters/TheElderScrollsDaedra Daedra]] page.or [[Characters/TheElderScrollsOtherDeities Other Deities]] pages.
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* PuzzleBox:
** ''VideoGame/TheElderScrollsIIIMorrowind'': The very first mission of the main quest tasks you with retrieving a special [[OurDwarvesAreAllTheSame Dwemer]] puzzle box from the local ruin [[NoobCave Arkngthand]] for an informant in exchange for information. If you revisit the informant later, he will have solved the puzzle box which can now be used as a key to access deeper parts of Arkngthand, which contain better loot and stronger enemies.
** These are all over the place in ''VideoGame/TheElderScrollsVSkyrim'':
*** Many Nordic crypts have at least one Puzzle Gate. The only way to open these gates is to turn several nearby pillars to the correct orientation (indicated by a combination of animal engravings). Some also require you to throw a lever or pull a chain. Get the wrong combination on the pillars and you might wake up a high-level draugr, or get showered with poison darts, or...
*** Several Nordic crypts, including the plot-critical [[NoobCave Bleak Falls Barrow]], contain "Dragon Claw doors" that require you to both solve a simple combination lock and have a dragon-claw-shaped key. The combination is found on the Dragon Claws matching said doors.
*** In the College of Winterhold questline, finding the location of the Staff of Magnus involves operating a Dwemer apparatus that splits sunlight into several beams and rotating rings like a combination lock so that the beams match mirrors on the rings.
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Crosswicking new trope

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* RejectedByTheEmpathicWeapon: The legendary artifacts of the series' Daedric Princes are often said to have a mind of their own, if they're not outright pieces of their respective deities themselves, and are handed out by the Princes to worthy mortal champions. They've been known to "abandon" their mortal wielders if they are no longer worthy or become too dependent upon them.
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dewicking disambiguation page


* PimpedOutCape: The Imga, a race of intelligent "ape men" native to Valenwood, wear these in an attempt to [[JustForPun ape]] the Altmer, who the Imga idolize. One corner of the capes is perfumed, which they hold over their noses when humans are around. (The Altmer have a strong [[FantasticRacism cultural dislike]] of the races of Men, so the Imga pretend to [[HumansAreSmelly find their smell offensive]].)

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* PimpedOutCape: The Imga, a race of intelligent "ape men" native to Valenwood, wear these in an attempt to [[JustForPun ape]] "ape" the Altmer, who the Imga idolize. One corner of the capes is perfumed, which they hold over their noses when humans are around. (The Altmer have a strong [[FantasticRacism cultural dislike]] of the races of Men, so the Imga pretend to [[HumansAreSmelly find their smell offensive]].)
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disambiguated


** [[OurDragonsAreDifferent Dragons]] are a [[DragonsAreDivine divine]] species with immortal [[OurAngelsAreDifferent Aedric]] souls, to whom their LanguageOfMagic (referred to as the "Thu'um" by mortals) is so intrinsic to their very beings that it gives them a small scale reality warping effect. Using the Thu'um, dragons can ''[[MakeMeWannaShout command]]'' elements into existence. While it make look like a dragon is, for example, [[BreathWeapon breathing fire]], the dragon is actually channeling magical energy through his words to create fire. When the dragons came to dominate early mankind, mankind prayed to the [[OurGodsAreDifferent Divines]] for aid. Their prayers were answered when they were taught to use the Thu'um themselves against the dragons.

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** [[OurDragonsAreDifferent Dragons]] are a [[DragonsAreDivine divine]] species with immortal [[OurAngelsAreDifferent Aedric]] souls, to whom their LanguageOfMagic (referred to as the "Thu'um" by mortals) is so intrinsic to their very beings that it gives them a small scale reality warping effect. Using the Thu'um, dragons can ''[[MakeMeWannaShout command]]'' '' command'' elements into existence. While it make look like a dragon is, for example, [[BreathWeapon breathing fire]], the dragon is actually channeling magical energy through his words to create fire. When the dragons came to dominate early mankind, mankind prayed to the [[OurGodsAreDifferent Divines]] for aid. Their prayers were answered when they were taught to use the Thu'um themselves against the dragons.
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Links to the works aren't needed in the franchise sub-pages


** House Tharn is a noble Nibenese family who has been impacting Tamriel for ''thousands of years''. Tharanus Ye Redde-Hand is believed to be the founder of the line in the 1st Era when Cyrodiil was still part of the [[AbusivePrecursors Ayleid Empire]]. Later members including Chancellor Abnur Tharn (who plays a role in ''VideoGame/TheElderScrollsOnline'' along with numerous other Tharn family members) and Jagar Tharn (BigBad of ''[[VideoGame/TheElderScrollsArena Arena]]''), whose death seems to have finally brought the family line to an end.
** Many of the noble [[OurElvesAreDifferent Dunmeri (Dark Elf)]] families of Morrowind can trace their origins back to the nation's founding under [[FounderOfTheKingdom Indoril Nerevar]], who was an adopted member (via his marriage to Almalexia) of the still-extant [[TheClan Great House]] Indoril, some 4000 years prior. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' itself, you can meet Dunmer [=NPCs=] (ranging in plot importance) with the surnames of some of the other Great Houses and other historically significant figures like the [[CorruptChurch Tribunal Temple]] Saints.

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** House Tharn is a noble Nibenese family who has been impacting Tamriel for ''thousands of years''. Tharanus Ye Redde-Hand is believed to be the founder of the line in the 1st Era when Cyrodiil was still part of the [[AbusivePrecursors Ayleid Empire]]. Later members including Chancellor Abnur Tharn (who plays a role in ''VideoGame/TheElderScrollsOnline'' ''The Elder Scrolls Online'' along with numerous other Tharn family members) and Jagar Tharn (BigBad of ''[[VideoGame/TheElderScrollsArena Arena]]''), ''Arena''), whose death seems to have finally brought the family line to an end.
** Many of the noble [[OurElvesAreDifferent Dunmeri (Dark Elf)]] families of Morrowind can trace their origins back to the nation's founding under [[FounderOfTheKingdom Indoril Nerevar]], who was an adopted member (via his marriage to Almalexia) of the still-extant [[TheClan Great House]] Indoril, some 4000 years prior. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' ''Morrowind'' itself, you can meet Dunmer [=NPCs=] (ranging in plot importance) with the surnames of some of the other Great Houses and other historically significant figures like the [[CorruptChurch Tribunal Temple]] Saints.
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* RidiculouslyLonglivedFamilyName:
** The Septims were the ruling dynasty of the Third Tamriellic Empire, lasting for over 400 years. Every single recognized monarch in that span (not counting a select few [[RegentForLife regents-turned-monarchs]]) bore the Septim surname. Even real-life dynasties that last half of that span rarely keep the same "surname" (or equivalent, like a house name) as they usually, eventually pass through a female line, causing it to change in most cases.
** House Tharn is a noble Nibenese family who has been impacting Tamriel for ''thousands of years''. Tharanus Ye Redde-Hand is believed to be the founder of the line in the 1st Era when Cyrodiil was still part of the [[AbusivePrecursors Ayleid Empire]]. Later members including Chancellor Abnur Tharn (who plays a role in ''VideoGame/TheElderScrollsOnline'' along with numerous other Tharn family members) and Jagar Tharn (BigBad of ''[[VideoGame/TheElderScrollsArena Arena]]''), whose death seems to have finally brought the family line to an end.
** Many of the noble [[OurElvesAreDifferent Dunmeri (Dark Elf)]] families of Morrowind can trace their origins back to the nation's founding under [[FounderOfTheKingdom Indoril Nerevar]], who was an adopted member (via his marriage to Almalexia) of the still-extant [[TheClan Great House]] Indoril, some 4000 years prior. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' itself, you can meet Dunmer [=NPCs=] (ranging in plot importance) with the surnames of some of the other Great Houses and other historically significant figures like the [[CorruptChurch Tribunal Temple]] Saints.
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** What did Sotha Sil offer/threaten the Daedric Princes with during the [[DidWeJustHaveTeaWithCthulhu Coldharbour Compact]] that convinced them to (mostly) agree not to invade Nirn directly? According to Sil himself, the answer [[ThingsManWasNotMeantToKnow "should not be discussed with the innocent."]]
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** Vaermina, the Daedric Prince of of Nightmares, may be second only to Molag Bal in terms of her malevolence toward mortals. Statues of her often depict her with a snake draped across her shoulders. One of her emblems is her CoolMask with a snake wrapped around it.

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** Vaermina, the Daedric Prince of of Nightmares, [[NightmareWeaver Nightmares]], may be second only to Molag Bal in terms of her malevolence toward mortals. Statues of her often depict her with a snake draped across her shoulders. One of her emblems is her CoolMask with a snake wrapped around it.
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trope disambig


* PutOnABus: Eight[[note]][[DealWithTheDevil Clavicus Vile]], [[TheseAreThingsManWasNotMeantToKnow Hermaeus Mora]], [[FallenAngel Meridia]], [[ImAHumanitarian Namira]], [[TheSacredDarkness Nocturnal]], [[{{Plaguemaster}} Peryite]], [[FunPersonified Sanguine]], and [[YourWorstNightmare Vaermina]][[/note]] of the 16 Daedric Princes introduced in ''Daggerfall'' do not appear in ''Morrowind''. These missing Princes obviously still exist, several of their artifacts appear, and they are mentioned in dialogue and in in-game books, but they do not make an appearance themselves. All of them [[TheBusCameBack return]] for ''Oblivion''.

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* PutOnABus: Eight[[note]][[DealWithTheDevil Clavicus Vile]], [[TheseAreThingsManWasNotMeantToKnow Hermaeus Mora]], [[FallenAngel Meridia]], [[ImAHumanitarian Namira]], [[TheSacredDarkness Nocturnal]], [[{{Plaguemaster}} Peryite]], [[FunPersonified Sanguine]], and [[YourWorstNightmare [[NightmareWeaver Vaermina]][[/note]] of the 16 Daedric Princes introduced in ''Daggerfall'' do not appear in ''Morrowind''. These missing Princes obviously still exist, several of their artifacts appear, and they are mentioned in dialogue and in in-game books, but they do not make an appearance themselves. All of them [[TheBusCameBack return]] for ''Oblivion''.



** Vaermina, the Daedric Prince of of [[YourWorstNightmare Nightmares]], may be second only to Molag Bal in terms of her malevolence toward mortals. Statues of her often depict her with a snake draped across her shoulders. One of her emblems is her CoolMask with a snake wrapped around it.

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** Vaermina, the Daedric Prince of of [[YourWorstNightmare Nightmares]], Nightmares, may be second only to Molag Bal in terms of her malevolence toward mortals. Statues of her often depict her with a snake draped across her shoulders. One of her emblems is her CoolMask with a snake wrapped around it.
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Asskicking Equals Authority has been renamed.


** The [[OurOrcsAreDifferent Orcs]]. Also known as Orsimer (Changed Elves), their culture believes that AsskickingEqualsAuthority, leading to plenty of {{Klingon Promotion}}s and many Orcs being {{Blood Knight}}s. Their racial ability leads to them being fantastic {{Berserker}}s, capable of flying into an UnstoppableRage. The Septim Empire was the first to recruit them into the [[BadassArmy Imperial Legions]], benefiting greatly as the Orcs made for fantastic heavy "shock" infantry. They are also a race of incredibly skilled [[TheBlacksmith Blacksmiths]], making some of the sturdiest weapons and armor in Tamriel.

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** The [[OurOrcsAreDifferent Orcs]]. Also known as Orsimer (Changed Elves), their culture believes that AsskickingEqualsAuthority, AsskickingLeadsToLeadership, leading to plenty of {{Klingon Promotion}}s and many Orcs being {{Blood Knight}}s. Their racial ability leads to them being fantastic {{Berserker}}s, capable of flying into an UnstoppableRage. The Septim Empire was the first to recruit them into the [[BadassArmy Imperial Legions]], benefiting greatly as the Orcs made for fantastic heavy "shock" infantry. They are also a race of incredibly skilled [[TheBlacksmith Blacksmiths]], making some of the sturdiest weapons and armor in Tamriel.



** The Dremora, a race of [[OurDemonsAreDifferent lesser Daedra]], are very much one of these. They are constantly obsessed with honor through combat, and the [[AsskickingEqualsAuthority strongest of their race rise into leadership positions]]. They are frequently found in service to the Daedric Prince of [[OmnicidalManiac Destruction]], [[DestroyerDeity Mehrunes Dagon]], whom they serve as LegionsOfHell, and are {{Blood Knight}}s who seek out the toughest foes. While they [[PunyEarthlings generally look down on mortals]], they will consider any who can best them in combat to be a WorthyOpponent.

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** The Dremora, a race of [[OurDemonsAreDifferent lesser Daedra]], are very much one of these. They are constantly obsessed with honor through combat, and the [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership strongest of their race rise into leadership positions]]. They are frequently found in service to the Daedric Prince of [[OmnicidalManiac Destruction]], [[DestroyerDeity Mehrunes Dagon]], whom they serve as LegionsOfHell, and are {{Blood Knight}}s who seek out the toughest foes. While they [[PunyEarthlings generally look down on mortals]], they will consider any who can best them in combat to be a WorthyOpponent.



* RookieRedRanger: Throughout the series, the PlayerCharacter in the various [[SidequestSidestory guild and faction quests]] is almost always this. In each game, it is possible for the player to catapult from total newcomer to head of the faction within just a few in-game weeks. This is especially jarring with some of the political factions where some [=NPCs=] have spent years or even decades getting to their respective positions, only to have the PC leap past them in terms of rank. AsskickingEqualsAuthority and, sometimes, ChallengingTheChief play into this. Given that your character is one of the biggest ass-kickers around, it serves to justify it somewhat.

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* RookieRedRanger: Throughout the series, the PlayerCharacter in the various [[SidequestSidestory guild and faction quests]] is almost always this. In each game, it is possible for the player to catapult from total newcomer to head of the faction within just a few in-game weeks. This is especially jarring with some of the political factions where some [=NPCs=] have spent years or even decades getting to their respective positions, only to have the PC leap past them in terms of rank. AsskickingEqualsAuthority AsskickingLeadsToLeadership and, sometimes, ChallengingTheChief play into this. Given that your character is one of the biggest ass-kickers around, it serves to justify it somewhat.
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Critical Research Failure is a disambiguation page


'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] information or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)
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Typo fix


*** Clannfear possess animalistic intelligence and the general appearance of [[RaptorAttack ptors]] with frills and beaks. Not unlike the popular perception of raptor-like dinosaurs, they possess agile movements similar to birds and hunt in packs to take down larger prey. They typically stand shorter than the average citizen of Tamriel, though larger varieties have been known to exist.

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*** Clannfear possess animalistic intelligence and the general appearance of [[RaptorAttack ptors]] raptors]] with frills and beaks. Not unlike the popular perception of raptor-like dinosaurs, they possess agile movements similar to birds and hunt in packs to take down larger prey. They typically stand shorter than the average citizen of Tamriel, though larger varieties have been known to exist.
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*** Clannfear possess animalistic intelligence and the general appearance of [[EverythingsBetterWithDinosaurs raptors]] with frills and beaks. Not unlike the popular perception of raptor-like dinosaurs, they possess agile movements similar to birds and hunt in packs to take down larger prey. They typically stand shorter than the average citizen of Tamriel, though larger varieties have been known to exist.

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*** Clannfear possess animalistic intelligence and the general appearance of [[EverythingsBetterWithDinosaurs raptors]] [[RaptorAttack ptors]] with frills and beaks. Not unlike the popular perception of raptor-like dinosaurs, they possess agile movements similar to birds and hunt in packs to take down larger prey. They typically stand shorter than the average citizen of Tamriel, though larger varieties have been known to exist.

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