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* In ''Franchise/FireEmblem'', Berserker is an actual character class. Their identifying traits are incredibly high strength stats, piss poor defense stats, can only use axes (which are the strongest weapons compared to swords and lances), and have an added critical hit bonus. This makes them heavy hitters, but also rather fragile at the same time.
** In ''Path of Radiance'', there is Largo, self titled "World Class Berserker". He claims that he allegedly pinned two tigers at once.
*** Although he's not in the Berserker class, we have Boyd, who somehow broke his axe on his first mission sometime before the events of the game and is implied that it happened because of this trope. In a similar manner we have Kieran, an overconfident and reckless mounted knight who is so intense in his methods that he even gets injured while practicing alone, and has at least on one occasion not notice a massive injury caused by his own axe on his head.

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* In ''Franchise/FireEmblem'', ''Franchise/FireEmblem''
** The
Berserker is an actual character class. Their identifying traits are incredibly high HP and strength stats, piss poor defense stats, can only use axes (which are the strongest weapons compared to swords and lances), lances, [[PowerfulButInaccurate but also the most inaccurate]]), and have an added critical hit bonus. This makes them stupidly heavy hitters, but also rather fragile at the same time.
time... unless their Speed is high enough they can outright dodge most attacks, in which they become a full-on LightningBruiser.
** In ''Path of Radiance'', there is Largo, self titled "World Class Berserker". He claims that he allegedly pinned two tigers at once.
*** Although he's not
once, and in his Support Chain with [[ParentalSubstitute Mua]][[LittleBitBeastly rim]], he has a lifting competition with him, Muarim being from the Berserker class, Tiger Laguz who are known for their superhuman strength. [[spoiler: [[CharlesAtlasSuperpower It's a tie]]. Largo's general CrazyAwesome attitude is somewhat [[{{Deconstruction}} deconstructed]] as his reckless abandon costs him his arm, making him the only non-returning character come [[VideoGame/FireEmblemRadiantDawn the sequel]]]].
** From the same game,
we have Boyd, who both [[FriendlyRival Boyd]] and [[TheKeet Kieran]], the former of which [[AchievementInIgnorance somehow broke his axe on his first mission sometime before the events of the game and game]] (and is implied that it happened because of this trope. In a similar manner we have Kieran, trope), while the latter an overconfident and reckless mounted knight who is so intense in his methods that he even gets injured while practicing alone, and has at least on one occasion not notice a massive injury caused by his own axe on his head.


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** All units of the Berserker class qualify by default, but [[GoldDigger Char]][[JerkWithAHeartOfGold lotte]] from ''VideoGame/FireEmblemFates'' deserves a special mention. She ''deliberately holds back with men'' [[WillfullyWeak to keep up her 'dainty girl' image]], and not having any guys in sight has her show her true colors as a rage-fueled warrior. She even has an OffscreenMomentOfAwesome in her supports with [[TheWisePrince Xander]], whom she ''bludgeons a [[FrankensteinsMonster Faceless]] to death [[BareFistedMonk with her own bare goddamned hands]].'' Between that and the fact she's shown to be strong enough to punch down trees (though in all fairness, we aren't shown how thick the tree is, even if it's still a ridiculously impressive feat), [[IAmNotLeftHanded she's definitely losing nothing by holding back with others in sight]].
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* Kratos of the ''VideoGame/GodOfWarSeries'' runs on a rage that has been the ruin of men, monsters, and gods alike. When he gets going, only a fool stands in his way.

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* Kratos of the ''VideoGame/GodOfWarSeries'' ''VideoGame/GodOfWar'' series runs on a rage that has been the ruin of men, monsters, and gods alike. When he gets going, only a fool stands in his way.

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* ''Videogame/TalesOfMajEyal'' has a class called the Berserker, but the Cursed class is mechanically a much better fit. The Cursed's [[{{Mana}} resource]], [[ThePowerOfHate Hate]], is gained only through combat instead of resting like with other characters: things like killing something, taking hits while low on health, or moving to attack powerful enemies all increase Hate. If you don't spend your Hate on your active abilities, the stored Hate will instead increase the power of your passive abilities; either way, the more danger you're in and the more you're riding your battle rage, the better you are at killing things. Cursed abilities emphasize closing with enemies quickly and slicing them up in melee. Finally, Hate slowly drops when not in combat. Taken together, this creates a class that emphasizes zipping around the map without rest, trying to find the next thing to kill before their Hate fades and they have to start the next fight with weak abilities and no resources to fuel them with.

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* ''Videogame/TalesOfMajEyal'' has a class called the Berserker, but who uses massive two-handed weapons, can learn to gain life and energy regeneration from hitting things, and has a signature ability that provides increased physical power and accuracy at the expense of losing hit points each turn. Their abilities that aren't focused on hitting things are based around debuffing the enemy to make them easier to smash. Conversely, they lack defensive skills, and will need to depend on a combination of high damage and healing equipment to stay alive.
** The
Cursed class is also mechanically a much better great fit. The Cursed's [[{{Mana}} resource]], [[ThePowerOfHate Hate]], is gained only through combat instead of resting like with other characters: things like killing something, taking hits while low on health, or moving to attack powerful enemies all increase Hate. If you don't spend your Hate on your active abilities, the stored Hate will instead increase the power of your passive abilities; either way, the more danger you're in and the more you're riding your battle rage, the better you are at killing things. Cursed abilities emphasize closing with enemies quickly and slicing them up in melee. Finally, Hate slowly drops when not in combat. Taken together, this creates a class that emphasizes zipping around the map without rest, trying to find the next thing to kill before their Hate fades and they have to start the next fight with weak abilities and no resources to fuel them with.
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* ''VideoGame/CallOfDutyBlackOpsII'': [[BigBad Raul Menendez]] [[BigBrotherInstinct really, really loves]] his burnt, blind sister Josefina. ''Do not'' strike Josefina. If you do he will go mad and stab you to death with a pen. ''Do not'' try to separate him from Josefina. If you do, [[SugarWiki/MomentOfAwesome he will cut a bloody swathe through an entire army with nothing but a shotgun, a big knife and an axe]] just to get to her. [[spoiler:''Do not'' kill Josefina with a grenade. If you do, [[WoobieDestroyerOfWorlds he will try to destroy the entire western world with a computer virus]].]]


** Also relating him to the trope is a logbook by another assassin that criticizes him for rushing straight in to battle like he was a [[OneManArmy One Woman Army]] like Iosa. He is physically weak and the one advantage he has over stronger adversaries (and walls, for that matter...) is [[TryingToCatchMeFightingDirty technique]], but he still acts like an idiot and [[{{Pride}} disregards his own weaknesses]].

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** Also relating him to the trope is a logbook by another assassin that criticizes him for rushing straight in to battle like he was a [[OneManArmy One Woman Army]] like Iosa. He is physically weak and the one advantage he has over stronger adversaries (and walls, for that matter...) is [[TryingToCatchMeFightingDirty [[CombatPragmatist technique]], but he still acts like an idiot and [[{{Pride}} disregards his own weaknesses]].
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** Trolls have had Berserkers since their first appearance in Warcraft II. Unlike most depictions of Berserkers, they're ranged attackers that throw spears or axes at their opponents. They have an improved [[HealingFactor regeneration]] and have an ability that makes them attack faster but take more damage. Troll Berserkers are incredibly buff and larger then Orc Grunts! This state is achieved through goblin or troll {{alchemy}} experimentation and you actually see the trolls [[HulkingOut hulk out]] when upgraded to berserkers. An interesting tidbit was that in Warcraft II, Troll Berserkers were the only trolls seen with tusks.

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** Trolls have had Berserkers since their first appearance in Warcraft II. Unlike most depictions of Berserkers, they're ranged attackers that throw spears or axes at their opponents. They have an improved [[HealingFactor regeneration]] and have an ability that makes them attack faster but take more damage. Troll Berserkers are incredibly buff and larger then Orc Grunts! This state is achieved through goblin or troll {{alchemy}} UsefulNotes/{{alchemy}} experimentation and you actually see the trolls [[HulkingOut hulk out]] when upgraded to berserkers. An interesting tidbit was that in Warcraft II, Troll Berserkers were the only trolls seen with tusks.
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** Trevor Phillips from ''VideoGame/GrandTheftAutoV''. It's hard to imagine Trevor not being a combat maniac.

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** Trevor Phillips from ''VideoGame/GrandTheftAutoV''. It's hard to imagine Trevor not being a combat maniac. He even has a LimitBreak ability (lasting up to 30 seconds once the "Special" skill has been maxed out) that renders him invincible while boosting his damage output.
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** Nergigante, the new mascot monster introduced in ''VideoGame/MonsterHunterWorld'' is this trope as an Elder Dragon. [[TheWorfEffect It dominates]] [[PlayingWithFire Teostra]] and [[BlowYouAway Kushala Daora]] in a Turf War and fights like a maniac, because its body is covered in razor-sharp, rock-hard spines.
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** There's also DLC character Krieg the Psycho, whose special skill has him go on a rampage with his buzz-axe, regenerating health for every kill he earns in this state. Two of his skill trees focus on fighting as crazed as possible, with the Mania tree focusing on melee combat and dealing as much damage as you take while the Bloodlust tree focusing on constantly doing damage to the enemy. When designing Krieg, they had the specific rule that none of Krieg's abilities should ''never'' encourage stalling, taking cover, or otherwise delaying - Krieg players should, where possible, be running around murdering people, not waiting or hiding.

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** There's also DLC character Krieg the Psycho, whose special skill has him go on a rampage with his buzz-axe, regenerating health for every kill he earns in this state. Two of his skill trees focus on fighting as crazed as possible, with the Mania tree focusing on melee combat and dealing as much damage as you take while the Bloodlust tree focusing on constantly doing damage to the enemy. When designing Krieg, they had the specific rule that none of Krieg's abilities should ''never'' ''ever'' encourage stalling, taking cover, or otherwise delaying - Krieg players should, where possible, be running around murdering people, not waiting or hiding.
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* Oswald from ''VideoGame/OdinSphere'' could be seen as a deconstruction. Gameplay-wise, he has absolutely no defensive capabilities, merely a ton of attack power and a stamina-draining SuperMode, and his fighting style revolves around violently slamming into your opponent and killing them before they kill you. Story-wise, Oswald has absolutely no sense of self-preservation, verging on outright suicidal tendencies at times as his life gets worse.

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* Oswald from ''VideoGame/OdinSphere'' could be seen as a deconstruction. Gameplay-wise, he has absolutely no defensive capabilities, merely a ton of attack power and a stamina-draining SuperMode, and his fighting style revolves around violently slamming into your opponent and killing them before they kill you. Story-wise, Oswald has absolutely no sense of self-preservation, [[DeathSeeker verging on outright suicidal tendencies at times times]] as his life gets worse.
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* Oswald from ''VideoGame/OdinSphere'' could be seen as a deconstruction. Gameplay-wise, he has absolutely no defensive capabilities, merely a ton of attack power and a health-draining SuperMode, and his fighting style revolves around violently slamming into your opponent and killing them before they kill you. Story-wise, Oswald has absolutely no sense of self-preservation, verging on outright suicidal tendencies at times as his life gets worse.

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* Oswald from ''VideoGame/OdinSphere'' could be seen as a deconstruction. Gameplay-wise, he has absolutely no defensive capabilities, merely a ton of attack power and a health-draining stamina-draining SuperMode, and his fighting style revolves around violently slamming into your opponent and killing them before they kill you. Story-wise, Oswald has absolutely no sense of self-preservation, verging on outright suicidal tendencies at times as his life gets worse.
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* Oswald from ''VideoGame/OdinSphere'' could be seen as a deconstruction. Gameplay-wise, he has absolutely no defensive capabilities, merely a ton of attack power and a health-draining SuperMode, and his fighting style revolves around violently slamming into your opponent and killing them before they kill you. Story-wise, Oswald has absolutely no sense of self-preservation, verging on outright suicidal tendencies at times as his life gets worse.
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* Kratos of ''VideoGame/GodOfWar'' runs on a rage that has been the ruin of men, monsters, and gods alike. When he gets going, only a fool stands in his way.

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* Kratos of ''VideoGame/GodOfWar'' the ''VideoGame/GodOfWarSeries'' runs on a rage that has been the ruin of men, monsters, and gods alike. When he gets going, only a fool stands in his way.
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** Some cursed weapons from the first game inflict this on the user as a status effect, on the same principles as Minsc's ability.
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* BoisterousBruiser Minsc and SociopathicHero Korgan from the ''VideoGame/BaldursGate'' series are both good examples of this trope. Despite being the good one of the two, Minsc's berserker rage is even more indiscriminate than Korgan's, as he is prone to attacking his allies if no enemies are present.

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* BoisterousBruiser ''Franchise/BaldursGate'', being based on 2nd Edition ''TabletopGame/DungeonsAndDragons'', has kits for the Fighter class based on this: the Berserker and the Barbarian. In character terms, potential companions Minsc and SociopathicHero Korgan from the ''VideoGame/BaldursGate'' series Bloodaxe are both good examples this, although Minsc is a case of this trope. Despite being the good one GameplayAndStorySegregation -- story-wise he's a warrior from a Rashemi berserker lodge, but gameplay-wise he's a Ranger who has a special ability that lets him go berserk. It's also worth noting that Korgan's Berserk ability still leaves him in possession of the two, his senses and able to pick his targets, but Minsc's berserker rage is even more indiscriminate than Korgan's, as he is prone to attacking his allies if no enemies are present.makes him attack anyone in proximity, [[UnfriendlyFire including allies]], and makes him uncontrollable for its duration.
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** It's established in the lore that krogan blood rage was originally an uncommon trait viewed as a genetic ''defect''. Unfortunately, it proved to offer survival advantages in a post-nuclear-war environment, which the krogan provided because even the ones who didn't have blood rage were still [[BloodKnight blood]] ''[[BloodKnight knights]]'', meaning that following one somewhat radioactive population bottleneck everyone began inheriting it.
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** In ''Path of Radiance, there is Largo, self titled "World Class Berserker". He claims that he allegedly pinned two tigers at once.

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** In ''Path of Radiance, Radiance'', there is Largo, self titled "World Class Berserker". He claims that he allegedly pinned two tigers at once.
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* Doomguy from the original ''VideoGame/{{Doom}}'' series primarily only becomes a berserker when he gets his hands on a Berserk pack or a Berserk artifact. In ''VideoGame/Doom2016'', however, Doomguy is filled with absolute rage at anything to do with demons and Hell in general, and is perfectly capable of tearing enemies apart with his bare hands once they take enough damage, and when he gets his hands on a Berserk artifact? NOTHING that Doomguy gets his hands on is coming out unscathed or alive.

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* Doomguy from the original ''VideoGame/{{Doom}}'' series primarily only becomes a berserker when he gets his hands on a Berserk pack or a Berserk artifact. In ''VideoGame/Doom2016'', however, Doomguy is filled with absolute rage at anything to do with demons and Hell in general, and is perfectly capable of tearing enemies apart with his bare hands once they take enough damage, and damage. And when he gets his hands on a Berserk artifact? NOTHING that Doomguy gets his hands on is coming out unscathed or alive. alive.
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** Speaking of ''Andromeda'', there's the kett Behemoth - [[spoiler:A krogan who'd been partially Exalted by the kett, only for the process to go slightly wrong. The poor bastard is locked into a permanent blood rage. Which is probably why it's locked up when Ryder first finds it.]]
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** There's also DLC character Krieg the Psycho, whose special skill has him go on a rampage with his buzz-axe, regenerating health for every kill he earns in this state. Two of his skill trees focus on fighting as crazed as possible, with the Mania tree focusing on melee combat and dealing as much damage as you take while the Bloodlust tree focusing on constantly doing damage to the enemy. When designing Krieg, they had the specific rule that none of Krieg's abilities should ''ever'' encourage stalling, taking cover, or otherwise delaying - Krieg players should, where possible, be running around murdering people, not waiting or hiding.

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** There's also DLC character Krieg the Psycho, whose special skill has him go on a rampage with his buzz-axe, regenerating health for every kill he earns in this state. Two of his skill trees focus on fighting as crazed as possible, with the Mania tree focusing on melee combat and dealing as much damage as you take while the Bloodlust tree focusing on constantly doing damage to the enemy. When designing Krieg, they had the specific rule that none of Krieg's abilities should ''ever'' ''never'' encourage stalling, taking cover, or otherwise delaying - Krieg players should, where possible, be running around murdering people, not waiting or hiding.
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** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. Whenever sufficiently enraged enough to fight someone, he's '''frighteningly''' savage and violent.

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** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. Whenever sufficiently enraged enough to fight someone, he's '''frighteningly''' savage and frighteningly violent.
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* Tigrex from the ''Videogame/MonsterHunter'' series is one. This monster is infamous for being [[HairTriggerTemper rage fuelled]] and charges at you a lot, sometimes even changing its direction towards you while still charging. Instead of elemental attacks or well-calculated attacks, Tigrex relies on pure power. Even its [[MakeMeWannaShout roar]] can damage you if you get too close.

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** Funnily enough, it's the ''{{warrior monk}}s'' in ''VideoGame/TotalWarShogun2'' who are the berzerkers. They have poor armour, but extremely high melee attack and morale, making it very unlikely that they'll rout due to casualties or the loss of their general. No-dachi samurai are this to an extent as well, being the infantry unit most suited to all-out offence at the cost of their own safety.

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** The sequel, ''VideoGame/TotalWarRomeII'', has the Berserker unit available to the Suebi faction. Said unit is adorned with a wolf's head and pelt, unarmored aside from a shield, and armed with a sword. It has the Berserk attribute which may mean the unit will randomly (and probably, [[GlassCannon even considering how delicate the unit is]]) run around attacking enemies heedless of any orders...though their morale cannot break while this is happening. The Berserker unit also appears in other campaigns aside from the Hannibal at the Gates and Wrath of Sparta campaigns. A similar "Frenzy" activatable ability also exists among many melee units to a lesser extent, improving their attack for a duration at the cost of greatly tiring them out after it ends.
** In ''VideoGame/TotalWarAttila'', units with the Berserk attribute exist to a much greater quantity among the Celtic, Germanic and Norse factions and with far more titles to these units than just "Berserker", as well as the Frenzy ability. The generally "best" ones are the Langobards' Godansmen and Godan's Chosen (or even their Godan's Warlord for all of your AuthorityEqualsAsskicking needs) which, along with generally high stats, are also decently armored which helps a lot considering how liable they are to inadvertently expose their flanks.
** Funnily enough, it's the ''{{warrior monk}}s'' in ''VideoGame/TotalWarShogun2'' who are the berzerkers. They have poor armour, but extremely high melee attack and morale, making it very unlikely that they'll rout due to casualties or the loss of their general. No-dachi samurai are this to an extent as well, being the infantry unit most suited to all-out offence at the cost of their own safety.safety and can be upgraded to use a Banzai ability which will temporarily give them bonuses to their speed, attack and charge while also setting their morale so high as to essentially being unbreakable.
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* ''Videogame/TalesOfMajEyal'' has a class called the Berserker, but the Cursed class is mechanically a much better fit. Their resource, [[ThePowerOfHate Hate]], is gained only through combat: things like killing something, taking hits while low on health, or moving to attack powerful enemies all increase Hate. If you don't spend your Hate on your active abilities, the stored Hate will instead increase the power of your passive abilities; either way, the more danger you're in and the more you're riding your battle rage, the better you are at killing things. Cursed abilities emphasize closing with enemies quickly and slicing them up in melee. Finally, Hate slowly drops when not in combat. Taken together, this creates a class that emphasizes zipping around the map without rest, trying to find the next thing to kill before their Hate fades and they have to start the next fight with weak abilities and no resources to fuel them with.

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* ''Videogame/TalesOfMajEyal'' has a class called the Berserker, but the Cursed class is mechanically a much better fit. Their resource, The Cursed's [[{{Mana}} resource]], [[ThePowerOfHate Hate]], is gained only through combat: combat instead of resting like with other characters: things like killing something, taking hits while low on health, or moving to attack powerful enemies all increase Hate. If you don't spend your Hate on your active abilities, the stored Hate will instead increase the power of your passive abilities; either way, the more danger you're in and the more you're riding your battle rage, the better you are at killing things. Cursed abilities emphasize closing with enemies quickly and slicing them up in melee. Finally, Hate slowly drops when not in combat. Taken together, this creates a class that emphasizes zipping around the map without rest, trying to find the next thing to kill before their Hate fades and they have to start the next fight with weak abilities and no resources to fuel them with.
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Adding example

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* ''Videogame/TalesOfMajEyal'' has a class called the Berserker, but the Cursed class is mechanically a much better fit. Their resource, [[ThePowerOfHate Hate]], is gained only through combat: things like killing something, taking hits while low on health, or moving to attack powerful enemies all increase Hate. If you don't spend your Hate on your active abilities, the stored Hate will instead increase the power of your passive abilities; either way, the more danger you're in and the more you're riding your battle rage, the better you are at killing things. Cursed abilities emphasize closing with enemies quickly and slicing them up in melee. Finally, Hate slowly drops when not in combat. Taken together, this creates a class that emphasizes zipping around the map without rest, trying to find the next thing to kill before their Hate fades and they have to start the next fight with weak abilities and no resources to fuel them with.
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** The legendary hero Pelinal Whitestrake, who helped Saint Alessia found the First Empire and defeat the Ayleid elves, was a notorious and terrifying killing machine. While clad in plate armor like the knights who would come in later Eras, he would fall into mad, berserk furies and go on rampages that [[PersonOfMassDestruction quite literally ended with entire Alyeid kingdoms being slaughtered,]] one of the Alyeid sorcerer-kings he defeated in battle by biting out his throat, and his first encounter with Alessia involved him walking into her camp covered in the blood and gore of elves he had been killing. It is implied that his mad rage came from an inherently conflicting nature: Pelinal was an Aedric being (the Elder Scrolls versions of angels), but he was also a Shezzarine, which is an incarnation of the god Lorkhan, a "dead" god who is an enemy of the Aedra. The conflicting duality of being both created by the Aedra while also being an aspect of Lorkhan meant that Pelinal was deeply mentally unstable and would often rant and rave at the Aedra who sent him to aid Alessia.

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** The legendary hero From the backstory, this was the preferred fighting style of Pelinal Whitestrake, who helped Saint Alessia found the First Empire and defeat legendary 1st Era hero of mankind/[[FantasticRacism racist]] berserker. Believed to have been a [[EternalHero Shezarrine]], [[GodInHumanForm physical incarnations]] of the Ayleid elves, spirit of the [[GodIsDead "dead" creator god]] Lorkhan (known to the Imperials as "[[IHaveManyNames Shezarr]]"), Pelinal came to [[FounderOfTheKingdom St. Alessia]] to serve as her [[PhysicalGod divine champion]] in the war against the [[AbusivePrecursors Ayleids]]. Pelinal was a notorious and terrifying killing machine. While clad outfitted in plate armor like (which only the knights who [[OurDwarvesAreDifferent Dwemer]] could craft at the time) and wielded weapons blessed by the [[OurGodsAreDifferent Divines]] themselves. Pelinal would come in later Eras, fly into fits of UnstoppableRage (''mostly'' directed at the Ayleids) during which he [[BloodSplatteredWarrior would fall into mad, berserk furies be stained with their blood]] and go on rampages [[PaintTheTownRed left so much carnage in his wake]] that [[PersonOfMassDestruction quite literally ended with entire Alyeid kingdoms being slaughtered,]] Kyne, one of the Alyeid sorcerer-kings he defeated [[OurGodsAreDifferent Divines]], would have to [[CueTheRain send in battle by biting out his throat, her rain]] to cleanse Ayleid forts and his first encounter with Alessia involved him walking into her camp covered in the blood and gore of elves he had been killing. It is village before they could be used by Alessia's forces. It's implied that [[AxeCrazy violent madness]] comes form his mad rage came from an inherently conflicting nature: Pelinal was an Aedric being (the Elder Scrolls versions "original spirits" who sacrificed portions of angels), their divine power to create Mundus, the mortal world, later referred to as the Divines) but he was also a Shezzarine, which is Shezarrine, an incarnation of Lorkhan who "tricked" the god Lorkhan, Aedra into their sacrifice and was "killed" by them as a "dead" god who is an enemy of the Aedra. The result. This conflicting duality of being both created by the Aedra while also being an aspect of Lorkhan meant that Pelinal was deeply mentally unstable and would nature often rant had him [[RageAgainstTheHeavens Raging Against The Heavens]], ranting and rave raving at the Aedra Divines (especially [[TopGod Akatosh]]) who sent him to aid Alessia.Alessia. When he went too far in one of his fits of rage and ''damaged the very lands themselves'', the Divines nearly ''left the world in disgust'' until they were appeased by Alessia's prayers and sacrifices.
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** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. * TheBerserker: Whenever sufficiently enraged enough to fight someone, he's '''frighteningly''' savage and violent.

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** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. * TheBerserker: Whenever sufficiently enraged enough to fight someone, he's '''frighteningly''' savage and violent.
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** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. Whenever sufficiently enraged enough to fight someone, he's absolutely brutal and ruthless.

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** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. * TheBerserker: Whenever sufficiently enraged enough to fight someone, he's absolutely brutal '''frighteningly''' savage and ruthless.violent.
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* ''VideoGame/GrandTheftAuto'':
** Niko Bellic from ''VideoGame/GrandTheftAutoIV''. Whenever sufficiently enraged enough to fight someone, he's absolutely brutal and ruthless.
** Trevor Phillips from ''VideoGame/GrandTheftAutoV''. It's hard to imagine Trevor not being a combat maniac.
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See this ATT post. The main page for The Berserker was becoming too long. Certain sections, like Video Games, were deleted from the main page and became subpages.

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* See also: "Berserk" under {{Standard Status Effect|s}}, which generally forces characters under it to only use basic attacks, often with an offensive boost and/or defensive penalty. Sometimes it can be somewhat beneficial to characters who mainly attack physically to begin with, but crippling to spellcasters.
* A fairly common [[FantasyCharacterClasses class in RPGs]], typically a variation on the Warrior that favors offense over defense, but may still be fully controllable.
* The Berserker Class from ''VideoGame/AdventureQuestWorlds'' There are also Berserker Armors like Berserker Champion and Berserker Bunny there is even a test-class called Beta Berserker
* In ''VideoGame/TemplarBattleforce'' you have the option to unlock a Templar who wields a giant axe and deals more damage the lower their health. They are called, appropriately enough, Berserkers.
* Sork from ''VideoGame/TreasureOfTheRudra'' is always itching for a fight.
* '''[[http://youtube.com/watch?v=LkCNJRfSZBU Leeeerooooy Jenkins!]]''' from ''VideoGame/WorldOfWarcraft''.
** The Fury specialization for Warriors is decribed as "showing up to the fight drunk and half naked, wielding two weapons in a berserker's fury and leaving a trail of bodies in their wake". In-game, they can dual wield two handed weapons and have several attacks that enrage them, letting them deal more damage. Warriors also used to have a Berserker stance.
** Tanks that are overgeared for the content they are running will often fall into this, forging on ahead with seemingly little regard for the state of the rest of the party, or even their own remaining health, believing themselves to have little to fear from what they're facing. While they're often correct, they do sometimes go too far, doing things like pulling opponents either numerous or powerful enough to drop their health faster than their healer can replenish it, or jumping into a fight when their healer doesn't have the resources to keep them going long enough to finish it.
** One of the troll racial abilities is called Berserk. Originally when used, it raised the character's attack speed based on how much health the character was missing. It now raises it by a flat amount.
* The Black Whirlwind from ''VideoGame/JadeEmpire'' fits this trope perfectly. The character he was based on, from the ''Literature/WaterMargin'', was exactly the same.
* BoisterousBruiser Minsc and SociopathicHero Korgan from the ''VideoGame/BaldursGate'' series are both good examples of this trope. Despite being the good one of the two, Minsc's berserker rage is even more indiscriminate than Korgan's, as he is prone to attacking his allies if no enemies are present.
* ''Franchise/KingdomHearts'':
** Of your various party members, Disney/{{Bea|utyAndTheBeast}}st is probably the best fit. He always charge against TheHeartless head-on with horns, teeth, claws, and a [[BattleCry roar]] - and just the roar can kill the weaker ones!
** Saix from ''VideoGame/KingdomHeartsII'', while normally cold and composed, becomes this in battle when the moon shines upon him. His personal "race" of Nobodies are dubbed Berserkers as a nod to the Final Fantasy player class.
** One ability is called "Berserk", which helps the party member who has it to become stronger if he has less life and the first one to get it was [[HairTriggerTemper Donald]].
* Hardfangs in ''VideoGame/{{Resistance}}: Fall of Man'' are said to have all instincts of self-preservation removed in place of aggressiveness for superior combat performance. True to form, they only have one eye.
* Luca Blight from ''VideoGame/SuikodenII'' is what happens when you make a character like this a BigBad. In the ClimaxBoss battle against him, he fights until his body is so full of wounds that it gives out on him (but not before fighting through several armies worth of enemies) and he only laughs while spiting the main party for being pansies.
* ''VideoGame/GearsOfWar'' has an enemy actually called "Berserkers" which are female Locust Drones. Unlike the males, [[BizarreSexualDimorphism they are 12 feet tall with bulletproof skin]], and indiscriminately kill anything in their path, human ''or'' Locust. They are blind they track targets by smell and sound, and have enough muscle and mass to pound through solid stone walls. The only way to kill them easily is with the [[KillSat Hammer of Dawn]], but in later games you can also KillItWithFire, which has the secondary effect of temporarily making their skin soft enough to be harmed by regular bullets. ''Gears of War 3'' introduces the ''Lambent'' Berserker, which is totally invincible except [[AttackItsWeakPoint in one specific spot]], is bigger, stronger, and meaner than the original, has CombatTentacles, leaks a trail of harmful Imulsion when low on health, and like all Lambent creatures, explodes on death.
* The various ''Franchise/FinalFantasy'' games have had several different types of Berserkers. The most common version is the Berserk spell, which does [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]] when you cast it on someone. ''VideoGame/FinalFantasyVI'' has the yeti Umaro as a playable character who could not be controlled by the player and otherwise attacked the enemies whenever his turn came up in battle, and ''VideoGame/FinalFantasyV'', and ''VideoGame/FinalFantasyX2'' all had the Berserker available in their Job systems, though ''X-2'''s is the only one where you retained control. Several games also have items or passive effects causing characters to start with the Berserk status.
** ''VideoGame/FinalFantasyII'' had a Berserk spell that didn't make the characters uncontrollable, making it far more useful.
** ''VideoGame/FinalFantasyIII'' had the Advance skill for the Warrior playing on a similar idea, boosting offensive power at the cost of defense.
** Cloud in ''VideoGame/FinalFantasyVII'' was conceptualised as being a Beserker, though due to changes of the system in the game's development virtually nothing of this remains in the game besides some aesthetic elements.
** ''VideoGame/FinalFantasyXI'' also has Berserk as a Warrior Job Ability. Upon use, the player retains full control of the player and receives a 25% increase to the Attack stat, but at the cost of a 25% penalty to defense.
** ''VideoGame/FinalFantasyXIV'' again gives Marauders and Warriors Berserk, which boosts attack by 50% for 15 seconds, but makes it so you can't use weaponskills for five seconds afterwards. This doesn't involve loss of control either. The Warrior also has other abilities with outcomes similar to Berserk, such as consuming defensive buffs to boost their offense. Lancers also have the Blood for Blood ability to boost offense at the cost of defense.
* In ''VideoGame/BattleForWesnoth'' whenever a Dwarvish Ulfserker enters melee combat, the attack cycle will repeat until one of the units dies or ''if'' the battle lasts for thirty rounds (which is ''extremely'' rare). This makes them extremely good at slaughtering {{Squishy Wizard}}s, especially the poor Dark Adept, which has [[CripplingOverspecialization no melee attacks at all]]. The game [[LampshadeHanging hangs a lampshade on this]] by having the Ulf and its upgrade, the [[TitleDrop Berserker]] laugh maniacally when they attack a unit without a melee retaliation.
* Grom Hellscream from ''VideoGame/{{Warcraft}} II'' and ''III''. His rage leads to him actually doing a LeeroyJenkins attack in [=WC3=] (several years before the {{Trope Namer|s}} did his stuff).
** Trolls have had Berserkers since their first appearance in Warcraft II. Unlike most depictions of Berserkers, they're ranged attackers that throw spears or axes at their opponents. They have an improved [[HealingFactor regeneration]] and have an ability that makes them attack faster but take more damage. Troll Berserkers are incredibly buff and larger then Orc Grunts! This state is achieved through goblin or troll {{alchemy}} experimentation and you actually see the trolls [[HulkingOut hulk out]] when upgraded to berserkers. An interesting tidbit was that in Warcraft II, Troll Berserkers were the only trolls seen with tusks.
* The Stronghold creatures introduced in ''VideoGame/HeroesOfMightAndMagic V: Tribes of the East''. Most of the units (except the Wyverns) have the "Rage" property if lead by a Barbarian Hero. Said "Rage" absorbs a portion of damage and increases the damage done by the unit depending on Rage level. Fitting the trope, the units lose Rage points if they do anything except move, use their special abilities, or attack.
** The [[OurDwarvesAreAllTheSame Fortress]] actually has a creature (upgrade to the Brawler) named Berserker. The description of his special ability [[UnstoppableRage Berserker Rage]]: "[[GlassCannon When this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike.]] [[FriendOrFoe However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy.]] (activated ability)."
** In the fourth game, the Stronghold faction's first level creature is also called a Berserker. It's relatively cheap and has good stats for its level. The tradeoff is that it ''cannot be controlled in combat'' and [[LeeroyJenkins recklessly charges the enemy.]] The Frenzied Gnasher introduced in the ''Winds of War'' expansion also has this problem. Then again, since the Gnasher is also essentially a living magic-immune battering ram, letting it run wild isn't such a bad idea.
* In ''VideoGame/CloseCombat'', soldiers will occasionally become "Heroic," "Fanatic," or "Berzerk." They'll disregard suppressive fire, and sometimes charge across open ground to close with the enemy. They die just as easily as everyone else, though.
* Asha the assassin in ''VideoGame/{{Iji}}'' is sort of like this, as he [[spoiler: won't teleport away even if he's about to die.]] He does say that he [[spoiler: would rather die than be defeated by her. If she doesn't show up to fight him, he skips the middle man and just blows himself up alone. So, it's doubtful he had many qualms about his safety at that point.]]
** Also relating him to the trope is a logbook by another assassin that criticizes him for rushing straight in to battle like he was a [[OneManArmy One Woman Army]] like Iosa. He is physically weak and the one advantage he has over stronger adversaries (and walls, for that matter...) is [[TryingToCatchMeFightingDirty technique]], but he still acts like an idiot and [[{{Pride}} disregards his own weaknesses]].
* Iori Yagami from ''VideoGame/TheKingOfFighters'' series. In ''[=KoF=] '95'', when he was first introduced, he brutally beat his teammates Eiji Kasaragi and Billy Kane when losing their match prevented him from taking a shot at his nemesis Kyo. (Brutally enough to have them both enjoy a lengthy vacation at a hospital.) And that was before his tainted Orochi blood caused him to fling into the Riot of Blood and tear Vice and Mature to pieces on ''[=KoF=] '96''. (And Orochi himself on ''[=KoF=] '97'' with Kyo's and Chizuru's help.) Having his purple flames stolen by [[JerkAss Ash Crimson]] didn't calm him down in the slightest - rather than burning opponents down to a violet crisp he claws the living shit out of them.
* ''VideoGame/ResidentEvil4'''s monster cast is rife with these. A blind zombie with ridiculously long steel claws that hunts you down by hearing alone and [[PuppeteerParasite Plagas-infested,]] [[AxCrazy chainsaw-wielding villagers]] are just a few.
* ''VideoGame/MegaManZero'' brings us Omega, an AxCrazy RoboticPsychopath who takes this trope to blood thirsty new levels. Ironically, the best way to defeat his final form is to turn his berserker AI against him.
** Zero himself could count as a heroic berserker, as well, as his close-range combat style often promotes charging headlong into enemies and Z-Saber-ing your way out. [[spoiler: In case you couldn't tell, the similarity between Zero and Omega is NOT a coincidence.]]
* In ''VideoGame/RomeTotalWar'', the Germans can have berserkers (that for some reason are dedicated to Thor instead of Odin). These soldiers can reave a bloody mess through enemy units many times their size. In Barbarian Invasions, the berserkers belong to the celts, and are based off of Cuchulain.
** Funnily enough, it's the ''{{warrior monk}}s'' in ''VideoGame/TotalWarShogun2'' who are the berzerkers. They have poor armour, but extremely high melee attack and morale, making it very unlikely that they'll rout due to casualties or the loss of their general. No-dachi samurai are this to an extent as well, being the infantry unit most suited to all-out offence at the cost of their own safety.
* In the ''VideoGame/{{Fallout}}'' series, "Berserker" is a perk you acquire after having killed a lot of good karma people.
* An unlockable melee weapon for The Soldier in ''VideoGame/TeamFortress2'' called "The Equalizer" is designed to be used in this fashion. It's a pickax that, originally, buffed the player's speed and damage output inversely proportional to their amount of remaining HP but also prevented them from being healed while they have it out. Since the Pyromania Update (June 27, 2012), the speed boost has been removed and given to a new, similar weapon: The Escape Plan. It can be very useful in offensive pushes where combat is confined to close quarters. However, a common tactic is for the player to rocket jump a couple times to the enemy position which both takes out a considerable chunk of health and can take them by surprise if done right. Once landed, they can immediately start slaughtering with the now powered up pickax. Valve actually had to nerf the weapon due to ''entire teams'' being ripped apart by Equalized Soldiers just as the round had barely started.
** So-called Demoknights are often played in this fashion, with the charging mechanic and special melee weapons coming into play. Also there's the fact that they're essentially bringing a sword and shield into a gun fight!
* A few moves in ''Franchise/{{Pokemon}}'' can inflict this. "Taunt" forces your opponent to only use damage-dealing moves, "Swagger" greatly raises your opponent's Attack stat, but also confuses them, and some attacks like Thrash and Petal Dance will have the user attack for two or three turns, then become confused after it ends. The most powerful of these moves is the aptly named "Outrage".
** Rage is another example, starting off pretty weak but boosting in power every time your opponent hits you. In fact, once used, you're locked into Rage until one side falls.
** Rollout would be a prime example. Once commanded, the Pokémon continues attacking for five turns, unless they miss or are [=KO=]ed. The first hit is pretty weak, but each one after that doubles in power, making the fifth hit almost as powerful as Explosion (BEFORE the nerf to the latter move in ''VideoGame/PokemonBlackAndWhite''). Use Defense Curl first, which doubles Rollout's power yet again, and Rollout's fifth hit is the most powerful attack in the game.
* In ''VideoGame/SonicColors'', the Wii-exclusive Purple Wisp turns ''Sonic'' into one, able to chomp through anything in his path.
* VideoGame/ShadowEra seems to portray its Warrior-Class heroes as these. This is furthered by the equitable weapons they can use: both gain damage as deaths occur; one for [[RoaringRampageOfRevenge your allies]] and one for your foes.
* ''Franchise/TheElderScrolls''
** The series in general has given this to Orcs as a racial ability ever since they were PromotedToPlayable in ''Morrowind''. Exactly how it functions varies from game to game, but it typically increases their ability to dish out and ''take'' damage at the cost of accuracy and dodging ability.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind's]]'' ''Bloodmoon'' expansion has Berserker NPC enemies. They run around on the game's frozen island setting wearing very little clothing and attack on sight.
** The Nords, the residents of Skyrim, are often characterized as barbarians and some of their greatest warriors were ferocious berserkers who used the power of the [[MakeMeWannaShout Thu'um]] in battle to crush their enemies. The more modern Nords in the Third and Fourth Era are less mindlessly aggressive, but they are still fearless warriors, and one faction, [[spoiler: the Companions]], are secretly [[spoiler: werewolves, and some of the members enjoy falling into the instinctual violence of the hunt.]]
** The legendary hero Pelinal Whitestrake, who helped Saint Alessia found the First Empire and defeat the Ayleid elves, was a notorious and terrifying killing machine. While clad in plate armor like the knights who would come in later Eras, he would fall into mad, berserk furies and go on rampages that [[PersonOfMassDestruction quite literally ended with entire Alyeid kingdoms being slaughtered,]] one of the Alyeid sorcerer-kings he defeated in battle by biting out his throat, and his first encounter with Alessia involved him walking into her camp covered in the blood and gore of elves he had been killing. It is implied that his mad rage came from an inherently conflicting nature: Pelinal was an Aedric being (the Elder Scrolls versions of angels), but he was also a Shezzarine, which is an incarnation of the god Lorkhan, a "dead" god who is an enemy of the Aedra. The conflicting duality of being both created by the Aedra while also being an aspect of Lorkhan meant that Pelinal was deeply mentally unstable and would often rant and rave at the Aedra who sent him to aid Alessia.
* Brick, one of the four playable characters from ''VideoGame/{{Borderlands}}'', is classified as a Berserker, and can enter a "Berserker Rage" for his special skill, regenerating his health and allowing him to attack with his fists, beating the snot out of any {{mook|s}}, be it a bandit or a Skag.
** ''VideoGame/{{Borderlands 2}}'' has Salvador, the rough equivalent of Brick among the new playable characters. Salvador is a ''Gun''zerker -- when he gets mad he starts using GunsAkimbo, doing boosted gun damage and regenerating health all the while. Some of his lines hint that [[CombatSadomasochist he loves pain]] and might even have a slight death wish.
** The sequel also adds an enemy that fits the bill: Goliaths, the Bandits' {{Giant Mook}}s. Knocking a Goliath's helmet off will reveal his hideously mutated head, angering him so much he drops his guns and starts attacking anything nearby, friend or foe. Killing enemies in this state causes him to get bigger and stronger and regenerate all of his health.
** There's also DLC character Krieg the Psycho, whose special skill has him go on a rampage with his buzz-axe, regenerating health for every kill he earns in this state. Two of his skill trees focus on fighting as crazed as possible, with the Mania tree focusing on melee combat and dealing as much damage as you take while the Bloodlust tree focusing on constantly doing damage to the enemy. When designing Krieg, they had the specific rule that none of Krieg's abilities should ''ever'' encourage stalling, taking cover, or otherwise delaying - Krieg players should, where possible, be running around murdering people, not waiting or hiding.
* In ''Franchise/FireEmblem'', Berserker is an actual character class. Their identifying traits are incredibly high strength stats, piss poor defense stats, can only use axes (which are the strongest weapons compared to swords and lances), and have an added critical hit bonus. This makes them heavy hitters, but also rather fragile at the same time.
** In ''Path of Radiance, there is Largo, self titled "World Class Berserker". He claims that he allegedly pinned two tigers at once.
*** Although he's not in the Berserker class, we have Boyd, who somehow broke his axe on his first mission sometime before the events of the game and is implied that it happened because of this trope. In a similar manner we have Kieran, an overconfident and reckless mounted knight who is so intense in his methods that he even gets injured while practicing alone, and has at least on one occasion not notice a massive injury caused by his own axe on his head.
** In addition, most games have the Berserk staff. If a character is hit by this, they cannot be controlled, and will automatically attack the nearest unit, be it on their side or not. This is rather irritating. [[HilarityEnsues Unless it hits a unit who cannot attack...]]
* Kratos of ''VideoGame/GodOfWar'' runs on a rage that has been the ruin of men, monsters, and gods alike. When he gets going, only a fool stands in his way.
* Asura from ''VideoGame/AsurasWrath'' puts every other example on this list to SHAME. When he gets angry no one, [[OneManArmy NO ONE]], can stop him. [[spoiler:Not even HIS creator.]] And those who try are, to put it simply, [[CurbStompBattle SCREWED.]]
** And then [[spoiler:his [[OneWingedAngel Berserker form]] and [[ClippedWingAngel Wrath form]] comes along and cranks the concept UpToEleven.]]
*** How bad is it? Well [[spoiler:his Berserker form keeps going until he ends up destroying his own arms and his Wrath form causes more damage to himself than to the target in his relentless assaults.]]
* ''Franchise/DragonAge'':
** [[TheAlcoholic Oghren]] from ''VideoGame/DragonAgeOrigins'' is a BloodKnight [[OurDwarvesAreAllTheSame dwarven]] berserker with a [[UsefulNotes/AmericanAccents Texas drawl]] and a misguided idea that [[CasanovaWannabe the ladies love him]]; you can also make other warrior characters berserkers if you get Oghren to teach them or you find the Berserker tome.
** The codex reveals that the first Berserkers were the Dwarves of Orzammar, who learned to harness their battle-wrath and turn it against the encroaching Darkspawn horde. This technique would later be learned by Luthias Dwarfson, an Alamarri warrior, who adapted it to fight alongside [[HeroesLoveDogs Mabari hounds]]. Those he passed this knowledge onto would become the first Ash Warriors, the most feared mercenaries in Thedas.
** Befitting [[UnstoppableRage the vice]] they embody, [[OurDemonsAreDifferent rage demons]] behave in this manner; the codex states that their tactics in battle consist entirely of lashing out at enemies with as much force as possible until they die.
* The Warrior Vocation from ''VideoGame/DragonsDogma'' is played like a berserker, with buffs that give them high damage resistance and powerful special attacks that's all about wrecking huge damage, all while not able to block (also there's a official ''Manga/{{Berserk}}'' camo in the shape of Guts armour and sword to help sell the idea).
* Barbatos Goetia from ''[[VideoGame/TalesOfDestiny Tales of Destiny 2]]'' has become this in all of his appearances following the first, abandoning his magic and most of his savvy counterattacks in favor of simply chasing your characters around and trying to brutalize them with a wide variety of physical attacks and a few downright deadly ranged ones, [[NoIndoorVoice yelling his head off all the while]].
* In ''VideoGame/AgeOfMythology'', berserkers known as Ulfsarks are available to Norse players, along with a description about the origin of the term 'berserker'.
* Painwheel from ''VideoGame/{{Skullgirls}}'' is this. Her ability, Hatred Guard, makes her ''angrier'' if attacked during many of her moves, increasing defence and offensive power as well as not interrupting her attack. Her "Hatred Install" Super enhances this, and also ''[[ImplacableMan she doesn't die]]'' unless the opponent lands multiple hits.
* The Brute and Tanker Archetypes, in ''VideoGame/CityOfHeroes'' basically were designed for this: Brute had the "fury" mechanic, in that doing damage pumped up their damage multiplier which quickly started to drop out of combat, leading them to tend to charge recklessly between groups of enemies; both Brutes and Tankers also have a "Defensive" power set along with the standard offensive one, these all have some variation of "As more enemies target you, your stats rise/their stats lower", so the best strategy was "jump into the middle of that group there while hitting taunt, and start smashing before other people pull aggro". Teamplay would usually just be "Ask to be buffed up by the team's SupportPartyMember, ''then'' jump into the middle of that group there while htting taunt, and start smashing before other people pull aggro". Scrappers and Stalkers, while also having most of these abilities, [[GlassCannon just can't survive well enough even with them]] to jump into entire groups, and have to settle for jumping an individual, mauling them, and getting to the next one.
* The appropriately named Berserkers from ''VideoGame/{{XCOM Enemy Unknown}}''. They are Mutons who carry no weapons besides claws that can tear through a man with ease, and unlike other units cannot use cover. However, they have some of the most health among the aliens, and sometimes get a free move towards their attacker if they are shot. They are also notable for their Bull Rush ability, meant to punish a soldier hiding behind cover by charging in a straight line and busting down his cover, giving the Berserker a clear hit. They can do this even if the soldier is hiding behind ''a wall''.
* Berserkers in ''VideoGame/DungeonCrawl'' worship the rage-god Trog, who gives them the ability to, well, go berserk. Berserking boosts your HP, speed, and attack power considerably for a short time, during which you are pretty much restricted to beating on things. Once the rage wears off, you are slowed, exhausted (meaning you can't just go right back to raging), and may even pass out for a few turns, which is especially inconvenient if you didn't quite manage to kill everything you were fighting before your berserk ran out.
* An update to ''VideoGame/KingdomOfLoathing'' in September 2013 gave Seal Clubbers a "Fury" mechanic as part of a skill revamp. Fury is used to improve and/or power other Seal Clubber skills.
* [[DeconstructedTrope Deconstructed]] in ''VideoGame/OfOrcsAndMen.'' Arkail's tendency to fly into a rage tends to be nothing but a hindrance, both in battle (where, although he deals more damage, almost all of his special attacks are restricted and he leaves himself wide open to attack) and out of it. Managing his rage to prevent him from losing control too early in battle is a major aspect of gameplay.
* ''Franchise/MassEffect'':
** You run into the occasional krogan berserker, which isn't necessarily fun given their damage output. This is actually built in to the krogan body: they have backups for their vital organs, and if they're injured enough that a backup becomes necessary, the switch triggers a rush of adrenaline and other hormones, causing "blood rage". It's mentioned that krogan hospitals are built like bunkers due to the tendency for injured or sick krogan to suddenly enter blood rage and start attacking everything in sight. Inverted with pre-loyalty mission Grunt; he's a dangerous, vile-tempered, barely-controlled siege weapon ''outside'' combat, but while fighting, he's relatively stable and can be safely pointed at the enemy without needing to worry about stopping him from turning around. He's still ''crazy'', but that stays the case more or less forever.
** In the multiplayer modes for both ''Videogame/MassEffect3'' and ''Videogame/MassEffectAndromeda'', all of the krogan classes have a "rage" mechanic, where, after a certain number of melee kills, their damage and damage resistance is dramatically boosted. Unlike most berserkers, they don't so much fly into a howling rage as they just start [[LaughingMad laughing with glee]] as they [[BloodKnight crush all that stands before them]].
** Despite being an extreme {{Chessmaster}} who runs the galaxy's most powerful information network, The Shadow Broker, [[GeniusBruiser a member of a massive species known as Yahg]], becomes this when his BerserkButton is pressed, losing any form of subtlety or strategy, and looking more like an enraged animal than the extremely intelligent individual that he is. This is actually noted as his FatalFlaw.
* During the dinosaur stages in ''VideoGame/TheLostWorldJurassicParkConsole'', the game rewards the player for acting like this with an "Instinct Gauge" in the shape of an eye. Killing every enemy you come across in rapid succession will cause the eye to go from green with a round pupil to [[RedEyesTakeWarning red]] with a [[HellishPupils slitted pupil]] and increase the damage done. However, if you stop fighting then the gauge will gradually decrease and the eye will go back to green.
* The ''Videogame/MechWarrior'' series typically features close-range "brawling" HumongousMecha designed to hurl themselves at the enemy and then start slinging 18 ton autocannons in every direction. The [[PoweredArmor BattleArmor]] of ''[=MechWarrior=] Living Legends'' are particularly potent berserkers; despite only having a sliver of health and puny weapons, they are tiny, extremely agile, and [[CannonFodder cost almost nothing]]. Battlearmor players will throw themselves into melees with reckless abandon, spraying anything that gets within their grasp with heavy laser fire while [[PersonalSpaceInvader jumping onto enemy mechs]] and [[SnipingTheCockpit killing the pilots in their cockpits]]. The Elemental battlearmor warriors in [[Tabletopgame/BattleTech the boardgame]] mix in berserker tendencies with GeniusBruiser in-and-out of combat.
* The Hellion from ''VideoGame/DarkestDungeon'' fits to a T, charging forward with a halberd and doing massive damage. Like [[DeconstructorFleet everything else in the game,]] it's [[{{Deconstruction}} turned on its head]]. She can disturb her teammates, her violent tendencies come from a mixture of self-loathing, sadism and fear, and her relentless assaults tire her out ([[GameplayAndStoryIntegration giving her a debuff]]) and make her vulnerable.
* The Amazon of ''VideoGame/DragonsCrown'' was designed with this in mind. Her main passive skills are Berserk, which makes her stronger the more she attacks, and Adrenaline, which increase her damage the lower her HP gets. In fact, practically all of her skills are designed to encourage the player to jump into the thick of battle with BladeOnAStick swinging.
* Valkyr of ''Videogame/{{Warframe}}'' is a melee-centric frame with a broken, tortured appearance thanks to [[MadScientist Alad V]]'s experiments. Her Warcry ability boosts her and nearby allies' melee speed while slowing nearby enemies, her Paralysis ability discharges her shield to stun enemies and her Hysteria ability lets her go into a rampage where she becomes invulnerable and unleashes her claws for as long as she has energy.
* The Viking team of ''VideoGame/PiratesVikingsAndKnights'' has the Berserker class, who is extremely fast, has no ranged weapons, and can enter an UnstoppableRage, giving himself a speed and damage boost. Personality-wise, he is an AxCrazy BloodKnight who talks in a [[WhatTheHellIsThatAccent strange, unidentifiable accent.]]
* Beserkers are a special unit in ''VideoGame/{{Northgard}}'' that are only available to the Fenrir Clan.
* Doomguy from the original ''VideoGame/{{Doom}}'' series primarily only becomes a berserker when he gets his hands on a Berserk pack or a Berserk artifact. In ''VideoGame/Doom2016'', however, Doomguy is filled with absolute rage at anything to do with demons and Hell in general, and is perfectly capable of tearing enemies apart with his bare hands once they take enough damage, and when he gets his hands on a Berserk artifact? NOTHING that Doomguy gets his hands on is coming out unscathed or alive.
* The Berserk perk from ''VideoGame/{{Sundered}}'' grants the player a temporary stacking buff to their melee damage every time they kill an enemy. In exchange it imposes a constant and significant penalty to your armour, making you more vulnerable to attack.
* ''Videogame/ForHonor'' has two Viking heroes who fit this concept: the Raider and the appropriately-titled Berserker. The Raider is a fearless, aggressive warrior armed with a huge two-handed axe and wears no armor, because they know the day of their death is already decided by fate and so they fight without fear or regard for their own safety, fitting the ferocious, fearless brute element of this trope. The Berserker, on the other hand, is said to be a ferocious, wild animal spirit in human form, joining the other Vikings on the field of battle, and represents raw, aggressive offense with rapid, brutal attacks and high mobility but [[GlassCannon minimal armor and defensive options outside of pure evasion and killing the enemy first before they get a chance to swing back.]]
** Interestingly, the Vikings also have two classes that avert this entirely: the Warlord and the Highlander. Both are described as rational and calm warriors, with the Warlord being a defensive powerhouse who leads his people in battle, and the Highlander being a calculating, stoic fighter who uses his [[{{BFS}} massive claymore]] with calculated precision.
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