History ThatOneBoss / Touhou

12th Jun '17 8:18:12 PM Luigifan
Is there an issue? Send a Message


* If you got past Patchouli, there is no chance to rest, as Sakuya comes very soon after. Her midboss pattern is specifically designed to box the player in. It does not help that she is the first user of [[ThatOneAttack that annoying dagger danmaku with a hitbox which seems larger than the actual sprite]]. Her stage 5 midboss spell card "Misdirection" can drop your lives quickly if you don't know exactly how to deal with it.
* Right BEFORE Patchouli, we also have Meiling, but her battle might be more of That One Spellcard than anything else, because of that accursed Rainbow Windchime spell.

to:

* If you got past Patchouli, there is no chance to rest, as Sakuya comes very soon after. Her midboss pattern is specifically designed to box the player in. It does not help that she is the first user of [[ThatOneAttack [[HitboxDissonance that annoying dagger danmaku with a hitbox which seems larger than the actual sprite]]. Her stage 5 midboss spell card "Misdirection" can drop your lives quickly if you don't know exactly how to deal with it.
* Right BEFORE Patchouli, we also have Meiling, but her battle might be more of [[ThatOneAttack That One Spellcard Spellcard]] than anything else, because of that accursed Rainbow Windchime spell.



* The Prismriver Sisters, come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical.

to:

* The Prismriver Sisters, Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical.



* Once you get past the Prismriver Sisters, there is another difficulty spike awaiting you - Youmu Konpaku. She keeps you company all the way to the final boss as miniboss of stage 5 & 6, but it's her boss battle that's evil. Her favorite method of attack is to throw dense AND rather fast (or just extremely dense) [[strike:clusterfucks]] layers of bullets, while giving you about 3 seconds of [[IncrediblyLamePun bullet]] [[BulletTime time]] to position yourself out of harm's way. In theory. You need a lot of practice to get used to this to the point you won't be reaching for the bomb key during every slowdown. Youmu singlehandely proves that reading-based spells can be just as hard as reaction-based ones. [[http://www.youtube.com/watch?v=CzQ6E6s_mKM Demonstration.]]

to:

* Once you get past the Prismriver Sisters, there is another difficulty spike awaiting you - -- Youmu Konpaku. She keeps you company all the way to the final boss as miniboss of stage 5 & 6, but it's her boss battle that's evil. Her favorite method of attack is to throw dense AND rather fast (or just extremely dense) [[strike:clusterfucks]] layers of bullets, while giving you about 3 seconds of [[IncrediblyLamePun bullet]] [[BulletTime time]] to position yourself out of harm's way. In theory. You need a lot of practice to get used to this to the point you won't be reaching for the bomb key during every slowdown. Youmu singlehandely proves that reading-based spells can be just as hard as reaction-based ones. [[http://www.youtube.com/watch?v=CzQ6E6s_mKM Demonstration.]]



* Aya Shameimaru. She's fast as hell, and it doesn't help the AI makes her excessively cheap, dodging almost everything you'll throw to her. Usually you will lose one or two lives trying to defeat her, before the RNG goes easy on you and let you defeat her more easily, but even if you defeat her, you'll have yet to face Komachi / Yuka and [[FinalBoss Eiki Shiki]], which is [[TheComputerIsACheatingBastard even worse than Aya in terms of AI cheapness]]. If the character you're using finds her as your 7th opponent, good luck in trying to clear the game in one credit with that character. You'll need it...

to:

* Aya Shameimaru. She's fast as hell, and it doesn't help the AI makes her excessively cheap, dodging almost everything you'll throw to her. Usually you will lose one or two lives trying to defeat her, before the RNG goes easy on you and let lets you defeat her more easily, but even if you defeat her, you'll have yet to face Komachi / Yuka and [[FinalBoss Eiki Shiki]], which is [[TheComputerIsACheatingBastard even worse than Aya in terms of AI cheapness]]. If the character you're using finds her as your 7th opponent, good luck in trying to clear the game in one credit with that character. You'll need it...



* [[http://www.youtube.com/watch?v=KiK9zkAnD2c "Seamless Ceiling of Kinkaku-ji".]] The nightmarish new impossible request of Kaguya Houraisan is impossible for many a player indeed. It starts as a seemingly doable pattern of falling almost half-screen bullet walls and a spinning layer of bullets thrown around the stage to make it harder to approach her. Said layer gets thicker after each successful photo and reaches a ridiculous level for the last one - it's one of the scenes many people simply don't have the patience to clear.

to:

* [[http://www.youtube.com/watch?v=KiK9zkAnD2c "Seamless Ceiling of Kinkaku-ji".]] The nightmarish new impossible request of Kaguya Houraisan is impossible for many a player indeed. It starts as a seemingly doable pattern of falling almost half-screen bullet walls and a spinning layer of bullets thrown around the stage to make it harder to approach her. Said layer gets thicker after each successful photo and reaches a ridiculous level for the last one - -- it's one of the scenes many people simply don't have the patience to clear.



* Yuugi Hoshiguma in the stage 3 usually trips up players due to the sheer brute force of her attacks. Her final spellcard, "Knockout In Three Steps", is particularly brutal, because it's ensured you will lose at least one life if you don't know exactly what you need to do to pass this spellcard, and if you messed up... *pichuun*. She's often cited as a reason to not assume a character's strength from their placement in the game. One such argument spawned the NOT EVEN DROP meme.

to:

* Yuugi Hoshiguma in the stage 3 usually trips up players due to the sheer brute force of her attacks. Her final spellcard, "Knockout In Three Steps", is particularly brutal, because it's ensured you will lose at least one life if you don't know exactly what you need to do to pass this spellcard, and if you messed up... *pichuun*. She's often cited as a reason to not assume a character's strength from their placement in the game. One such argument spawned the NOT EVEN DROP meme.



* [[{{Telepath}} Satori Komeiji]] can be this, depending on who your [[MissionControl option]] is, as she uses that character's spell cards. Heaven help you if you're playing as [=ReimuC=] and aren't prepared for "Tengu Macro Burst" to come hurtling at you. If you are playing as [=ReimuA=], then have fun with Yukari's "Border of Wave and Particle", which was part of the extra stage of ''Shoot The Bullet''. And then there's [=MarisaB=] (Patchouli). Her torturous water cards are the ones that Satori chooses, even if one of them ("Princess Undine"), isn't one of the spellcards that Marisa remembers from her. Well, those and one of Patchouli's cards from the extra stage of ''[=EoSD=]'', the "Philosopher's Stone".
* Orin is almost universally declared the worst of them all. For beginners, there's the non-spellcards from the cat form in the stage 5 battle. Not so hard as it seems, but you can get clipped easily. Then there's the infamous "Cat's Walk" / "Vengeful Cat Spirit's Erratic Step". If you don't read the card's pattern correctly, well... And then, there's the actual boss battle. The zombie fairies are the least of your worries. Her third spell card, "Needle Mountain of a Former Hell" / "The Needles of Yore and the Vengeful Spirits in Pain", is really hard to read, due to the spinning ghost wheels, which are almost but not entirely unlike any other attack found in the series, and the bombs are useless against the wheels, so have fun.
** Her final encounter in Stage 6. For those that played ''VideoGame/BattleToads'', remember the final part of Stage 3? It's basically that, that is if you care about the spell card bonus.

to:

* [[{{Telepath}} Satori Komeiji]] can be this, depending on who your [[MissionControl option]] is, as she uses that character's spell cards. Heaven help you if you're playing as [=ReimuC=] and aren't prepared for "Tengu Macro Burst" to come hurtling at you. If you are playing as [=ReimuA=], then have fun with Yukari's "Border of Wave and Particle", which was part of the extra stage of ''Shoot The Bullet''. And then there's [=MarisaB=] (Patchouli). Her torturous water cards are the ones that Satori chooses, even if though one of them ("Princess Undine"), Undine") isn't even one of the spellcards that Marisa remembers from her. Well, those and one of Patchouli's cards from the extra stage of ''[=EoSD=]'', the "Philosopher's Stone".
* Orin is almost universally declared the worst of them all. For beginners, there's the non-spellcards from the cat form in the stage 5 battle. Not so hard as it seems, but you can get clipped easily. Then there's the infamous "Cat's Walk" / "Vengeful Cat Spirit's Erratic Step". If you don't read the card's pattern correctly, well... nice knowing you. And then, there's the actual boss battle. The zombie fairies are the least of your worries. Her third spell card, "Needle Mountain of a Former Hell" / "The Needles of Yore and the Vengeful Spirits in Pain", is really hard to read, due to the spinning ghost wheels, which are almost but not entirely unlike any other attack found in the series, and the bombs are useless against the wheels, so have fun.
** Her final encounter in Stage 6. For those that played ''VideoGame/BattleToads'', remember the final part of Stage 3? It's basically that, that is is, if you care about the spell card bonus.



* Iku Nagae, the stage 10 boss.[[note]]This game has 14 stages, being just a BossRush with no actual levels.[[/note]] Though she originated in the fighting game ''Scarlet Weather Rhapsody'', and was not even the final boss in it, practically all her spell cards are a nightmare. Just try and capturing [[http://www.youtube.com/watch?v=NpYufA1YpzI "Pearl of the Five-Clawed Dragon" with Hatate,]] who makes ''every other'' card in the game easier. And then you get to [[http://www.youtube.com/watch?v=n8n--aJ2688 "Dragon Palace Messenger's Swimming Shot",]] which feels downright broken. No strategy or trick works against its combination of completely random curvy lasers mixed with completely random large orbs with big hitboxes. This is the last scene most people clear, usually by pure luck, if at all.

to:

* Iku Nagae, the stage 10 boss.[[note]]This game has 14 stages, being just a BossRush with no actual levels.[[/note]] Though she originated in the fighting game ''Scarlet Weather Rhapsody'', and was not even the final boss in it, practically all her spell cards are a nightmare. Just try and capturing [[http://www.youtube.com/watch?v=NpYufA1YpzI "Pearl of the Five-Clawed Dragon" with Hatate,]] who makes ''every other'' card in the game easier. And then you get to [[http://www.youtube.com/watch?v=n8n--aJ2688 "Dragon Palace Messenger's Swimming Shot",]] which feels downright broken. No strategy or trick works against its combination of completely random curvy lasers mixed with completely random large orbs with big hitboxes. This is the last scene most people clear, usually by pure luck, if at all.



* Kagerou Imaizumi can be a contender of the hardest stage 3 boss in the series. All of her attacks come out very fast, fill the screen extremely quickly and travel in random directions. “Triangle Fang/Star Fang” covers up 2/3 of the screens with random bullets, “Strange Roar/Full Moon Howling” can screw you up with a fast-moving wall of bullets if RNG decides against you. Finally, "Star Ring Pounce/High Speed Pounce" is a wide area attack that forces you to move around the screen and the boss can ram into you if you decide to stay only at the bottom or get in her way.
* Seija Kijin, the stage 5 boss. Do you remember Sakuya, Youmu and Reisen and how their gimmicks screwed many players? Well... she goes one step further, having the power of turning anything over, and she'll be glad of using this ability against you. She isn't as strong as other bosses in terms of bullet spam, but [[WeakButSkilled she doesn't need anything of that]] because of her ability. Her mid-boss spellcard fires bullets upwards that then WrapAround to the bottom of the screen, which screws a lot of players up simply because of how used they are to dodging bullets coming from the top. Then, in the stage boss fight, she screws you over by [[InterfaceScrew flipping the screen horizontally and your controls with it]] in the first spell card and then vertically in the next. The third spell card works a lot like the mid-boss one, with one difference: Bombs are useless against the bullets this time around. Then, for her final spellcard, she rotates the screen 180 degrees every few seconds. The patterns themselves aren't terribly difficult by Stage 5 standards; it's the screen flipping and rotating and breaks from the gameplay norms that makes her attacks brutal.


to:

* Kagerou Imaizumi can be a contender of the hardest stage 3 boss in the series. All of her attacks come out very fast, fill the screen extremely quickly quickly, and travel in random directions. “Triangle Fang/Star Fang” covers up 2/3 of the screens with random bullets, “Strange Roar/Full Moon Howling” can screw you up with a fast-moving wall of bullets if RNG decides against you. Finally, "Star Ring Pounce/High Speed Pounce" is a wide area attack that forces you to move around the screen and the boss can ram into you if you decide to stay only at the bottom or get in her way.
* Seija Kijin, the stage 5 boss. Do you remember Sakuya, Youmu Youmu, and Reisen and how their gimmicks screwed many players? Well... she goes one step further, having the power of turning anything over, and she'll be glad of using to use this ability against you. She isn't as strong as other bosses in terms of bullet spam, but [[WeakButSkilled she doesn't need anything any of that]] because of her ability. Her mid-boss spellcard fires bullets upwards that then WrapAround to the bottom of the screen, which screws a lot of players up simply because of how used they are to dodging bullets coming from the top. Then, in the stage boss fight, she screws you over by [[InterfaceScrew flipping the screen horizontally and your controls with it]] in the first spell card and then vertically in the next. The third spell card works a lot like the mid-boss one, with one difference: Bombs are useless against the bullets this time around. Then, for her final spellcard, she rotates the screen 180 degrees every few seconds. The patterns themselves aren't terribly difficult by Stage 5 standards; it's the screen flipping and rotating and breaks from the gameplay norms that makes her attacks brutal.

brutal.



* Byakuren, Appearing only as Taoist faction FinalBoss. She can and will easily destroy those puny Taoists. The things that makes her hard are her Spell Cards. Almost all of them are ungrazeable, which in Danmaku fighting games means bad news. Her Occult Spell Card however takes the cake. It involves riding her motorcycle trying to ram your character, it is very damaging and ungrazeable. Don't even try to guard it as she will breaks it in a second. Worse, her occult orb is right AT the back of the motorcycle, meaning in order to stagger her, you have to be close enough to touch it AND far enough to avoid the motorcycle itself while she's zipping back and forth trying to ram you. Her second Occult Spell Card makes the first one looks like Rumia's Spell Card; she's now driving in the background and foreground while throwing projectiles at you before trying to ram you at an even higher speed. As such, she can't be damaged for large portions of the Spell, and can be very difficult to hit without forcing you to eat damage yourself for those few moments that she returns on-screen. Worse, her occult orb is right behind the motorcycle, you have to time your jump correctly in order to touch it. Too early and you miss it, too late and you get rammed for massive damage. All in all, you're almost guaranteed to spend all your lives trying to beat her (For added bonus, you will hate motorcycles after this) until you learn her patterns..

to:

* Byakuren, Appearing appearing only as the Taoist faction FinalBoss. She can and will easily destroy those puny Taoists. The things that makes her hard are her Spell Cards. Almost all of them are ungrazeable, which in Danmaku fighting games means bad news. Her Occult Spell Card however Card, however, takes the cake. It involves riding her motorcycle trying to ram your character, and it is very damaging and ungrazeable. Don't even try to guard it it, as she will breaks break it in a second. Worse, her occult orb is right AT the back of the motorcycle, meaning in order to stagger her, you have to be close enough to touch it AND far enough to avoid the motorcycle itself while she's zipping back and forth trying to ram you. Her second Occult Spell Card makes the first one looks look like Rumia's Spell Card; she's now driving in the background and foreground while throwing projectiles at you before trying to ram you at an even higher speed. As such, she can't be damaged for large portions of the Spell, and can be very difficult to hit without forcing you to eat damage yourself for those few moments that she returns on-screen. Worse, her occult orb is right behind the motorcycle, you have to time your jump correctly in order to touch it. Too early and you miss it, too late and you get rammed for massive damage. All in all, you're almost guaranteed to spend all your lives trying to beat her (For (for added bonus, you will hate motorcycles after this) until you learn her patterns..



* Ringo, the boss of the second stage. The game isn't particularly brutal up to that point and we get a slight taste of her corridor danmaku during her brief midboss fight. In her [[DifficultySpike boss fight]], however, she opens up with long, curving corridors of bullets that require rather precise movements, followed by ''Strawberry Dango'' / ''Berry Berry Dango'' - a brutal micrododging card with two overlapping layers of tiny bullets. After that, she also has a spell card that spreads bullets from multiple directions while restricting the player's movement by a ring of danmaku and finally her ''September Full Moon'' / ''Lunatic September'' card, which is just pure micrododging of tiny bullets in density that is simply unheard of by stage 2 standards. And woe betide any seasoned Hard / Lunatic mode veteran who tackles the harder difficulties straight away, as her nonspells not only turn from straight bullet corridors into steep corridors that span most of the screen's ''horizontal'' length, but also get ''tighter and tighter'', finally transforming into ''plain, tight and fast grid of bullets'' to weave through and forcing the player to switch from macrododging to extreme micrododging in a splitsecond (reminiscent of [[BonusBoss Yukari's]] infamous ''Boundary between Wave and Particle'' spell card). All in all, Ringo singlehandedly sets the tone for the brutality of the danmaku of the Lunarian invaders and shows just why ZUN programmed the [[CheckPoint Pointdevice Mode]] into the game.
* Doremy Sweet, who is developing some notoriety in the fandom in the demo for having ''brutal'' non-spells. She has been compared to Stage 5 or Stage 6 bosses in difficulty, but she's only a Stage 3 boss! Her non-spells combine fast and slow bullets, she fires them in a swirl-like fashion, the bullets spin into themselves and you can easily get cornered. Her midboss card spawns bullets close to the player in all angles, her first boss card can wall the player with purple stars, her third boss card has lasers and bullets that bounce from walls, including the bottom one, might as well be an instakill if you are close to the bottom of the screen, her last card can spawn bullets close/on top of the player if it isn't careful. Her only easy attack is her second boss card, which uses fast swirls.

to:

* Ringo, the boss of the second stage. The game isn't particularly brutal up to that point and we get a slight taste of her corridor danmaku during her brief midboss fight. In her [[DifficultySpike boss fight]], however, she opens up with long, curving corridors of bullets that require rather precise movements, followed by ''Strawberry Dango'' / ''Berry Berry Dango'' - -- a brutal micrododging card with two overlapping layers of tiny bullets. After that, she also has a spell card that spreads bullets from multiple directions while restricting the player's movement by a ring of danmaku danmaku, and finally her ''September Full Moon'' / ''Lunatic September'' card, which is just pure micrododging of tiny bullets in density that is simply unheard of by stage 2 standards. And woe betide any seasoned Hard / Lunatic mode veteran who tackles the harder difficulties straight away, as her nonspells not only turn from straight bullet corridors into steep corridors that span most of the screen's ''horizontal'' length, but also get ''tighter and tighter'', finally transforming into ''plain, tight tight, and fast grid of bullets'' to weave through and forcing the player to switch from macrododging to extreme micrododging in a splitsecond (reminiscent of [[BonusBoss Yukari's]] infamous ''Boundary between Wave and Particle'' spell card). All in all, Ringo singlehandedly sets the tone for the brutality of the danmaku of the Lunarian invaders and shows just why ZUN programmed the [[CheckPoint Pointdevice Mode]] into the game.
* Doremy Sweet, who is developing some notoriety in the fandom in the demo for having ''brutal'' non-spells. She has been compared to Stage 5 or [[FinalBoss Stage 6 6]] bosses in difficulty, but she's only a Stage 3 boss! Her non-spells combine fast and slow bullets, she fires them in a swirl-like fashion, the bullets spin into themselves and you can easily get cornered. Her midboss card spawns bullets close to the player in all angles, her first boss card can wall the player with purple stars, her third boss card has lasers and bullets that bounce from walls, including the bottom one, might as well be an instakill if you are close to the bottom of the screen, her last card can spawn bullets close/on top of the player if it isn't careful. Her only easy attack is her second boss card, which uses fast swirls.



* Clownpiece, the stage 5 boss, gained early infamy in the fandom for the massive DifficultySpike. Her initial non-spell is very confusing and then ''immediately'' followed up by a survival card. Yes, a survival card. This early in the fight. It even incorporates a massive moon that blocks out some of the other danmaku and forces you to estimate where the stream is going to continue instead of grazing along. Most of her cards somehow incorporate both lasers, some of which are directed at you Byakuren-style, and star danmaku in dense, fast waves which are nigh impossible to navigate through. Some of her non-spells force you to micrododge to a hair-tearing extent and eats away your resources while you try memorize her patterns. It doesn't help that she uses a ''second'' survival-card at the end of her fight, utilizing her signature moons again. Granted, this might be her easiest spell, but like any respectable survival card, it can become tricky in the end. She is '''the''' One Boss in a game full of them, seen by many players as being harder than the FinalBoss and the BonusBoss and is undoubtedly one of the hardest bosses in the entire series. She shares with [[VideoGames/MegaMan2 Air Man]] the honor of having a [[https://www.youtube.com/watch?v=GgISzVQVBvg fanmade song which is primarily about how difficult she is to beat]].

to:

* Clownpiece, the stage 5 boss, gained early infamy in the fandom for the massive DifficultySpike. Her initial non-spell is very confusing and then ''immediately'' followed up by a survival card. Yes, a survival card. This early in the fight. It even incorporates a massive moon that blocks out some of the other danmaku and forces you to estimate where the stream is going to continue instead of grazing along. Most of her cards somehow incorporate both lasers, some of which are directed at you Byakuren-style, and star danmaku in dense, fast waves which are nigh impossible nigh-impossible to navigate through. Some of her non-spells force you to micrododge to a hair-tearing extent and eats away your resources while you try memorize her patterns. It doesn't help that she uses a ''second'' survival-card at the end of her fight, utilizing her signature moons again. Granted, this might be her easiest spell, but like any respectable survival card, it can become tricky in the end. She is '''the''' One Boss in a game full of them, seen by many players as being harder than the FinalBoss and the BonusBoss and is undoubtedly one of the hardest bosses in the entire series. She shares with [[VideoGames/MegaMan2 Air Man]] the honor of having a [[https://www.youtube.com/watch?v=GgISzVQVBvg fanmade song which is primarily about how difficult she is to beat]].



** The sequel has three [=TOB=]s. First of all Konpaku Youmu who attacks the player in an area where water reaches up to Sakuya's torso, severly crippling her mobility, and at higher difficulty settings her ghost-half also fires bullet barrages when hit, forcing the player to time his/her attacks to make sure the ghost-half is not accidentally caught in a stray slash. The second example is Marisa who has likely claimed more extra lives with her [[BeamSpam laser barrage]] than any other single attack in the game. The third one is Yuyuko who has two boss gimmicks: The first one is a red butterfly that slowly follows you throughout the fight and is a OneHitKill on touch. The second gimmick is that many of her bullets do not cause MercyInvincibility, or even make you flinch, so if she nails you with a line of butterflies, you're pretty much dead. In addition to this, she also throws a LOT MoreDakka than any boss fought up to this point.

to:

** The sequel has three [=TOB=]s. First of all Konpaku Youmu who attacks the player in an area where water reaches up to Sakuya's torso, severly crippling her mobility, and at higher difficulty settings her ghost-half also fires bullet barrages when hit, forcing the player to time his/her attacks to make sure the ghost-half is not accidentally caught in a stray slash. The second example is Marisa Marisa, who has likely claimed more extra lives with her [[BeamSpam laser barrage]] than any other single attack in the game. The third one is Yuyuko Yuyuko, who has two boss gimmicks: The first one is a red butterfly that slowly follows you throughout the fight and is a OneHitKill on touch. The second gimmick is that many of her bullets do not cause MercyInvincibility, or even make you flinch, so if she nails you with a line of butterflies, you're pretty much dead. In addition to this, she also throws a LOT MoreDakka than any boss fought up to this point.



* Alice in ''Paper Tenko''. You first face off a giant puppet with 60 HP that hits you for 4 to 5 damage per turn when at this point you'll have around 30 HP at best. ''Then'' you face a 50 HP Alice. When at this point your HP was reduced to single digits, Alice ''will'' summon mooks constantly so you can't damage her with any attacks except the Celestial Stone Drill, launch said mooks at you for an attack that deals 10 HP damage, 9 if you time your button presses correctly. If you didn't stock on healing items back at Nitori's shop this will be a ''very'' painful battle.
* Utsuho in her ''Phantasmagoria Trues'' incarnation. She's only faced in Unlimited difficulty, but in every other difficulty, you had two options for who you faced in stage 4; in Unlimited, you're forced to fight Utsuho. This is a problem, since despite being only the stage 4 boss, she's actually harder than she was in ''Subterranean Animism'' - where she was the final boss! Her danmaku is ridiculously fast, to the point where in some patterns you can get killed by a bullet that didn't exist half a second ago, while her smaller bullets move in very awkward ways and love to wall the player at any opportunity they can get. All of this isn't getting into ThatOneAttack, ''Suppression "Hell's Helix"'', consisting of constant shifting walls coming at the player relentlessly from the ''sides''. Or the fact that in this game, Utsuho's suns are entirely hitbox, while in ''Subterranean Animism'', they were ''almost'' entirely hitbox - this may look on paper like a distinction without a difference, but in practice, [[DamnYouMuscleMemory far from it]]. Next to Utsuho, even [[PhysicalGod Eiki Shiki]] in stage 5 feels like a BreatherBoss in comparison.
** And then there's Ran Yakumo. She isn't a BonusBoss in this game, but when you get to Stage 3 on Advanced difficulty, you will desperately wish she was. Her patterns feature enormous walls, so large they can potentially cover a third of the screen or even ''more'', as early as her first midboss nonspell, which is followed by a spell that features walls with tiny gaps coming at you from both sides at once. Then it's taken FromBadToWorse with her actual boss battle, where she greets you with a survival card that forces you to [[ViolationOfCommonSense get ridiculously close to the red targeting circles that signify imminent death]] or else you die instantly - but don't actually touch the circles, [[MortonsFork or you also die instantly]]. And it doesn't get any easier from there, culminating in her final spellcard which constantly throws glowing walls at you from multiple directions, followed by a stream of knives that you need to dodge at the very bottom of the screen - when the angle of the walls Ran had been throwing at you made being high on the screen seem like the right strategy.

to:

* Alice in ''Paper Tenko''. You first face off a giant puppet with 60 HP that hits you for 4 to 5 damage per turn when at this point you'll have around 30 HP at best. ''Then'' you face a 50 HP Alice. When at this point your HP was reduced to single digits, Alice ''will'' summon mooks constantly so you can't damage her with any attacks except the Celestial Stone Drill, launch said mooks at you for an attack that deals 10 HP damage, 9 if you time your button presses correctly. If you didn't stock on healing items back at Nitori's shop shop, this will be a ''very'' painful battle.
* Utsuho in her ''Phantasmagoria Trues'' incarnation. She's only faced in Unlimited difficulty, but in every other difficulty, you had two options for who you faced in stage 4; in Unlimited, you're forced to fight Utsuho. This is a problem, since despite being only the stage 4 boss, she's actually harder than she was in ''Subterranean Animism'' - -- where she was the final boss! Her danmaku is ridiculously fast, to the point where in some patterns you can get killed by a bullet that didn't exist half a second ago, while her smaller bullets move in very awkward ways and love to wall the player at any opportunity they can get. All of this isn't getting into ThatOneAttack, ''Suppression "Hell's Helix"'', consisting of constant shifting walls coming at the player relentlessly from the ''sides''. Or the fact that in this game, Utsuho's suns are entirely hitbox, while in ''Subterranean Animism'', they were ''almost'' entirely hitbox - -- this may look on paper like a distinction without a difference, but in practice, [[DamnYouMuscleMemory far from it]]. Next to Utsuho, even [[PhysicalGod Eiki Shiki]] in stage 5 feels like a BreatherBoss in comparison.
** And then there's Ran Yakumo. She isn't a BonusBoss in this game, but when you get to Stage 3 on Advanced difficulty, you will desperately wish she was. Her patterns feature enormous walls, so large they can potentially cover a third of the screen or even ''more'', as early as her first midboss nonspell, which is followed by a spell that features walls with tiny gaps coming at you from both sides at once. Then it's taken FromBadToWorse with her actual boss battle, where she greets you with a survival card that forces you to [[ViolationOfCommonSense get ridiculously close to the red targeting circles that signify imminent death]] or else you die instantly - -- but don't actually touch the circles, [[MortonsFork or you also die instantly]]. And it doesn't get any easier from there, culminating in her final spellcard which constantly throws glowing walls at you from multiple directions, followed by a stream of knives that you need to dodge at the very bottom of the screen - when the angle of the walls Ran had been throwing at you made being high on the screen seem like the right strategy.
17th May '17 5:12:21 AM kageshirou
Is there an issue? Send a Message


* Kagerou Imaizumi can be a contender of the hardest stage 3 boss in the series when fighting her on Lunatic. All of her attacks come out very fast, fill the screen extremely quickly and travel in random directions. Transformation “Star Fang” covers up 2/3 of the screens with random bullets, “Full Moon Howling” can screw you up with a fast-moving wall of bullets if RNG decides against you. Finally, High Speed Pounce is a wide area attack that forces you to move around the screen and the boss can ram into you if you decide to stay only at the bottom.

to:

* Kagerou Imaizumi can be a contender of the hardest stage 3 boss in the series when fighting her on Lunatic.series. All of her attacks come out very fast, fill the screen extremely quickly and travel in random directions. Transformation “Star “Triangle Fang/Star Fang” covers up 2/3 of the screens with random bullets, “Full “Strange Roar/Full Moon Howling” can screw you up with a fast-moving wall of bullets if RNG decides against you. Finally, High "Star Ring Pounce/High Speed Pounce Pounce" is a wide area attack that forces you to move around the screen and the boss can ram into you if you decide to stay only at the bottom.bottom or get in her way.
17th May '17 4:42:21 AM kageshirou
Is there an issue? Send a Message


** The Lamprey Serpent FOE appears on both floors 4 and 5, well before you're ready to actually kill it. This is because of its Bite attack, which does tremendous amounts of damage, has good delay, and hits weakness on one of your tanks. The fact that it can start causing instant death below half life tends to not be much of a factor because an unprepared party will likely be destroyed before it can bring the FOE that low, and a prepared party will likely bring the death-resistant Komachi in as the tank.

to:

** The Lamprey Serpent FOE appears on both floors 4 and 5, well before you're ready to actually kill it. This is because of its Bite attack, which does tremendous amounts of damage, damage and has good delay, and hits weakness on one of your tanks.delay. The fact that it can start causing instant death below half life tends to not be much of a factor because an unprepared party will likely be destroyed before it can bring the FOE that low, and a prepared party will likely bring the death-resistant Komachi in as the tank.



* Alice in ''Paper Tenko''. You first face off a giant puppet with 60 HP that hits you for 4 to 5 damage per turn when at this point you'll have around 30 hp at best. ''Then'' you face a 50 HP Alice. When at this point your HP was reduced to single digits, Alice ''will'' summon mooks constantly so you can't damage her with any attacks except the Celestial Stone Drill, launch said mooks at you for an attack that deals 10 HP damage, 9 if you time your button presses correctly. If you didn't stock on healing items back at Nitori's shop this will be a ''very'' painful battle.

to:

* Alice in ''Paper Tenko''. You first face off a giant puppet with 60 HP that hits you for 4 to 5 damage per turn when at this point you'll have around 30 hp HP at best. ''Then'' you face a 50 HP Alice. When at this point your HP was reduced to single digits, Alice ''will'' summon mooks constantly so you can't damage her with any attacks except the Celestial Stone Drill, launch said mooks at you for an attack that deals 10 HP damage, 9 if you time your button presses correctly. If you didn't stock on healing items back at Nitori's shop this will be a ''very'' painful battle.
17th May '17 4:32:09 AM kageshirou
Is there an issue? Send a Message


*** The Great “C” summons four more clones of itself. You must kill them all before one of them gets a turn or they will respawn next turn with full HP. Oh, each one also has an access to Black Universe and mind-ignoring attack. Each one is also invincible until they takes an action on their first turn.

to:

*** The Great “C” summons four more clones of itself. You must kill them all before one of them gets a turn or they it will respawn all lost ones next turn with full HP. Oh, each one also has an access to Black Universe and mind-ignoring attack. Each one is also invincible until they takes an action on their first turn.



*** Guardian of the Crystals spawns 4 crystals to aid in battle. Each of the crystal is extremely powerful and can cripple your party in a different way. Fire crystal has insanely high attack, Water crystal dispels your buff, Wind crystal buffs all of its allies and Nature crystal can heal one of its allies. The guardian is also troublesome. It can heal per the number of crystal alive. It has a variety of powerful moves, including Dark Star which dispels buff or debuff once it reachs a certain point and deals a heavy damage to you so you cannot debuff the guardian too much. If you decide to kill all of the crystals, the guardian will also spam buffing its own stats and thus casting Dark Star.

to:

*** Guardian of the Crystals spawns 4 crystals to aid it in battle. Each of the crystal is extremely powerful and can cripple your party in a different way. Fire crystal has insanely high attack, Water crystal dispels your buff, Wind crystal buffs all of its allies and Nature crystal can heal one of its allies. The guardian is also troublesome. It can heal per the number of crystal alive. It has a variety of powerful moves, including Dark Star which dispels its own buff or debuff once it reachs a certain point and deals a heavy damage to you so you cannot debuff the guardian too much. If you decide to kill all of the crystals, the guardian will also spam buffing its own stats and thus casting Dark Star.
17th May '17 3:12:58 AM kageshirou
Is there an issue? Send a Message


* ''Labyrinth of Touhou'' has plenty of these:
** ''Chen'', of all people, can be absolutely devastating. Thanks to [[GameplayAndStoryIntegration the area you fight her in being full of powerful magic energy]], her speed is through the roof, allowing her to attack pretty much ''every second''. And her main attack is an incredibly powerful physical attacks, at a point where over half your party consists of {{Squishy Wizard}}s. Oh, and did I mention she's one of ''the first story boss of the game''?
** Youmu Konpaku, who is almost guaranteed to give you hell. For starters, she's teamed up with her ghost half who rains down status effects on your party, while she devastates your whole team with her absurdly powerful sword attacks. Thankfully, the ghost goes down fairly easily. Youmu, on the other hand, has a whopping 24,000 HP, with the most you're capable of doing at best is 1000 or so. And about half the characters at your disposal are weak to physical attacks, the only moves Youmu uses, and die to them instantly.
*** Judging by the above, you'd probably think that it's a good idea to focus on the ghost, considering that it has less health. You'd be very, ''very'' wrong. Upon it going down, Youmu goes completely insane with her attacks, using her powerful elemental attacks more often and also beginning to use Slash of Eternity, which is ungodly powerful.
** Suwako not only has a ton of health and constantly swaps between having high physical and magical defenses, but due to how her fight is triggered you will NOT be ready the first time you fight her.
** The Eientei trio, against whom you must kill Eirin and Kaguya at the same time or else face an instant game-over from either Astronomical Entombing or Danmaku Barrage.
*** Luckily, characters high Spirit Affinity can resist them somewhat, so equipping characters like Komachi with the +128 SPI affinity item helps a lot
** Yuyuko, a.k.a. "Whoops, here's a multi-target attack with 200% chance of instant death. As my opening move and randomly once my health gets low." This forces you to gear your party members with equipment that has Spirit and Death resistance, which can potentially lower your overall damage output.
** Flandre, whose Laevatein obliterates anyone not with tankish stats and about 500 FIR affinity. Her Slash Dive also instantly kills anyone not having absurd amount of HP and physical defense.
** Yukari, who uses Djinn "I totally cribbed this from ''VideoGame/GoldenSun''" Storm to drain all SP from ALL your characters (including those in reserve). And she'll always use it in battle twice, including once just before her TurnsRed phase where she starts buffing all of her stats.
** [[spoiler:Rinnosuke]], who has [[MarathonBoss an absurdly long fight filled with several different forms, and is capable of inflicting every status effect in the game]]. To add insult to injury, they can switch between their elemental forms if you don’t damage them enough, and the ones that are inactive ''regain health''. You could have one form on the ropes, only to have [[spoiler:Kourin]] to switch to a brand new form with full health. By the time you take that form out, the first one will have, more often than not, come back to full health. And much like Yukari, his final form has a full buffing move in World Shaking Military Rule, which buffs all of his stats by 66%, guaranteeing a full-wipe when he uses Start of Heavenly Demise as his next move.
** Bloody Papa. Two words: "Strengthen Jutsu" and “Papa's Washing Machine.”
** Hibachi #1 and 2, who are like Eirin and Kaguya, only even more unforgiving, and with relatively infinite DEF or MND.
** Utsuho, who busts out Giga Flare from out of nowhere without any warning at all during low health. If you're not expecting Mystic attacks on a Fire-based boss, then you are ''screwed''.
* ''Labyrinth of Touhou 2'' has a few fun ones as well:
** The Lesser Golem FOE on floor 3 is a LuckBasedMission, simply because, when first met, only Rumia can reliably damage it. And the Golem's powerful physical attack will kill Rumia in one hit. If she winds up taking a hit, your only out is hoping you can debuff its mind enough with Kogasa and inflicts Silence to further lower its mind with Parsee or Kasen that Marisa becomes capable of dealing damage, and even this may not be enough.
** Komachi is fought on floor 3, before the party has a chance to craft or find a lot of anti-death equipment. While it is possible to make Youmu tanky and resistant enough to deal with Short Life Expectancy (as it only hits your leftmost character), this leaves the rest of the party open to Ferriage in the Deep Fog, a full-party move that can also inflict Death. At low health, she'll do Narrow Confines of Avici to pepper your team with statuses and debuffs before pulling out Scythe that Chooses the Dead, a beefed up version of Short Life Expectancy that can strike anyone in the party.
** The Lamprey Serpent FOE appears on both floors 4 and 5, well before you're ready to actually kill it. This is because of its Bite attack, which does tremendous amounts of damage, has good delay, and hits weakness on one of your tanks. The fact that it can start causing instant death below half life tends to not be much of a factor because an unprepared party will likely be destroyed before it can bring the FOE that low, and a prepared party will likely bring the death-resistant Komachi in as the tank.
** On floor 5 is Hina, who possesses the Biorhythm of the Misfortune God attack to heavily debuff everyone on the field, and then uses Misfortune Reversal to flip her debuffs into buffs before pummeling the party with her party-wide magic. She also counters Heavy, Slience, and Terror by casting Spinning Around More Than Usual, again buffing herself in the process. Old Lady Ohgane's Fire is also her most powerful attack, capable of killing several of your frontliners if you weren’t expecting it.
**Tenshi Hinanawi on Floor 9 is a major brick wall to most players. She has absurdly high defenses, a variety of moves to cripple your party members and kill anyone weak. Her Sword of Hisou also kills anyone with buffs going over 100%, forcing to keep watch and maintain your buffs moderately. State of Enlightment buffs her already absurd defenses by 100% so you have to debuff her if you want to have any chance of dealing damage to her. Even then, unless you invest most of your stat in attack or magic, you won’t see a huge number inflicted on either. Inflicting Heavy and Silence helps further debuff her defense and mind by half, [[GuideDangIt however, the game never tells you these reduction effects]].
***Her final fight on 12F also pulls a big nuke every turn if she has any debuff at all. Good luck killing Tenshi with high defensive stats without using debuffs!
** You have to fight in order to recruit Remilia and Sakuya this time (as well as progress, as they block the 11F stairs), and they make you earn it. When her health is lowered enough, Sakuya will bring out Private Square, an ''unblockable'' team wide paralyze, to effectively give the bosses some free turns. And if you think you're being smart in reducing the hits you take by going for Remi first, she'll use Blood Drain, which buffs both bosses and ''steals half of Sakuya's HP'', meaning her next action will likely be Private Square. And to top it off, once one boss goes down the other one starts buffing and pulling out the really big guns. Either Remilia beefs all of her stats up with Curse of Vlad Tepes or Sakuya buffs her speed like mad with Luna Clock.
** The Golden Mirror is when the non-character bosses really start to get annoying. With sky-high defense and lower-but-still-high magical defense and a massive amount of resistance to mystic, spirit, dark and physical. It also gains free magic boost every turn, forcing you to kill it quickly. It's difficult to get good damage in while its Ancient Curse attack rips up anyone with weak magic defense and drops a bunch of statuses onto the survivors. Oh, and it's got World Devouring Calamity, better known as [[ThatOneAttack Djinn Storm]], to throw at you at 33% HP.
** The Magatama is considered another brick wall. It has high stats across the boards and gains free speed every turn. It gains a recognition of the only boss having both Black Universe and Half Moon Slash. The former reduces the target’s HP to 1 while inflicting it with various status effects, and the latter halves the HP of all frontliners and kills anyone with 1 HP. Oh, and it's got World Devouring Destruction, which is just like World Devouring Calamity but on your HP instead.
**Yuuka on floor 8 is absurdly fast and powerful. She can heals and buffs herself. The fight essentially relies on how often she uses Gensokyo’s Reflowering to heal herself by 1/10 of HP. She also uses Master Spark when low on health, which instantly wipes out your party if you don’t defeat her in time and evasion RNG decides against you.
**Pretty much all Enhanced Bosses are this. They are the super beefed-up versions of all non-Touhou bosses you fight throughout the game, only extremely hard to beat. Their stats are insanely high across the board. Even the easiest Malignut Eater will give you a trouble. Special Award goes to Poisonous Wasp’s Shadow, which has insane amount of attack and speed. Unless you have been grinding at floor 20 and extra floors to boost your level, stat bonus, library point and resistances, you won’t be able to beat them.
**The fights with Extra Bosses are also this:
***The Great “C” summons four more clones of itself. You must kill them all before one of them gets a turn or they will respawn next turn with full HP. Oh, each one also has an access to Black Universe and mind-ignoring attack. Each one is also invincible until they takes an action on their first turn.
***The Second Sun has extremely high magic and magical defense. It also can switch your party members’ position as many as it feels like it.
***Desire-Eating Demon has the highest speed in the game. It has high defense and even higher magical defense. It instantly kills your random party member on the fourth turn and every second turn onwards.
***Guardian of the Crystals spawns 4 crystals to aid in battle. Each of the crystal is extremely powerful and can cripple your party in a different way. Fire crystal has insanely high attack, Water crystal dispels your buff, Wind crystal buffs all of its allies and Nature crystal can heal one of its allies. The guardian is also troublesome. It can heal per the number of crystal alive. It has a variety of powerful moves, including Dark Star which dispels buff or debuff once it reachs a certain point and deals a heavy damage to you so you cannot debuff the guardian too much. If you decide to kill all of the crystals, the guardian will also spam buffing its own stats and thus casting Dark Star.



* Alice in ''Paper Tenko''. You first face off a giant puppet with 60 HP that hits you for 4 to 5 damage per turn when at this point you'll have around 30 hp at best. ''Then'' you face a 50 HP Alice. When at this point your HP was reduced to single digits, Alice ''will'' summon mooks constantly so you can't damage her with any attacks except the Celestial Stone Drill, launch said mooks at you for an attack that deals 10 hp damage, 9 if you time your button presses correctly. If you didn't stock on healing items back at Nitori's shop this will be a ''very'' painful battle.

to:

* Alice in ''Paper Tenko''. You first face off a giant puppet with 60 HP that hits you for 4 to 5 damage per turn when at this point you'll have around 30 hp at best. ''Then'' you face a 50 HP Alice. When at this point your HP was reduced to single digits, Alice ''will'' summon mooks constantly so you can't damage her with any attacks except the Celestial Stone Drill, launch said mooks at you for an attack that deals 10 hp HP damage, 9 if you time your button presses correctly. If you didn't stock on healing items back at Nitori's shop this will be a ''very'' painful battle.
17th May '17 2:08:04 AM kageshirou
Is there an issue? Send a Message

Added DiffLines:

* Kagerou Imaizumi can be a contender of the hardest stage 3 boss in the series when fighting her on Lunatic. All of her attacks come out very fast, fill the screen extremely quickly and travel in random directions. Transformation “Star Fang” covers up 2/3 of the screens with random bullets, “Full Moon Howling” can screw you up with a fast-moving wall of bullets if RNG decides against you. Finally, High Speed Pounce is a wide area attack that forces you to move around the screen and the boss can ram into you if you decide to stay only at the bottom.
21st Dec '16 2:28:55 AM junwen971
Is there an issue? Send a Message


** Her second spell (in Hard/Lunatic)[[note]]''Leaf Veiling "Nindou is Known to be the Act of Vanishing"'' and ''Covert Activity "-NINJA- The Overlords of History's Darkness"''[[/note]] is arguably ThatOneAttack, with actually-impassable walls spawning over and over on the screen as she throws extremely dense kunai waves at you.

to:

** Her second spell (in Hard/Lunatic)[[note]]''Leaf Veiling "Nindou is Known to be the Act of Vanishing"'' and ''Covert Activity "-NINJA- The Overlords of History's Darkness"''[[/note]] is arguably ThatOneAttack, with actually-impassable walls spawning over and over on the screen as she throws extremely dense kunai waves at you. [[https://www.youtube.com/watch?v=Ma1WvKqt14I See for yourself.]]
21st Dec '16 2:21:29 AM junwen971
Is there an issue? Send a Message


** Her second spell is arguably the worst, with actually-impassable walls spawning over and over on the screen as she throws extremely dense kunai waves at you.

to:

** Her second spell (in Hard/Lunatic)[[note]]''Leaf Veiling "Nindou is Known to be the Act of Vanishing"'' and ''Covert Activity "-NINJA- The Overlords of History's Darkness"''[[/note]] is arguably the worst, ThatOneAttack, with actually-impassable walls spawning over and over on the screen as she throws extremely dense kunai waves at you.
21st Dec '16 2:18:52 AM junwen971
Is there an issue? Send a Message


* Mochizuki Ichiyou, the fourth boss of ''Book of Star Mythology'', has criminally speedy nonspells and difficult puzzle spells. Most players going in blind lose around three lives by the time her first two healthbars are down, due to the following:

to:

* After the WakeUpCallBoss of stage three comes Mochizuki Ichiyou, the fourth boss of in ''Book of Star Mythology'', Mythology''. She has criminally speedy nonspells and difficult puzzle spells.spells that are borderline unfair to any person going through the game the first time. Most players going in blind lose around three lives by the time her first two healthbars are down, due to the following:
21st Dec '16 2:17:00 AM junwen971
Is there an issue? Send a Message

Added DiffLines:

* Mochizuki Ichiyou, the fourth boss of ''Book of Star Mythology'', has criminally speedy nonspells and difficult puzzle spells. Most players going in blind lose around three lives by the time her first two healthbars are down, due to the following:
** Her first attack throws out a huge spread of never-seen-before[[note]]Unless you captured the second boss' Last Word[[/note]] warning lines, and in less than a second she then fires ludicrously fast shuriken along those lines, ensuring a player going in blind almost-surely dies immediately.
** Then her first spell (in Hard/Lunatic) has six/eight clones fire kunai at you such that you must follow a very specific pattern to dodge them.
** Her second nonspell has her envelop the whole screen with red shuriken, after which she fires kunai at them to have them burst ''very explosively'' into arrowhead bullets.
** Her second spell is arguably the worst, with actually-impassable walls spawning over and over on the screen as she throws extremely dense kunai waves at you.
This list shows the last 10 events of 161. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Touhou