History ThatOneBoss / Touhou

22nd Aug '17 11:42:52 AM Lightmaster
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* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical. Even Sakuya A, arguably the best character to use, has troubles with this boss fight, because you're forced to fight Merlin at the start of the Prismriver Sisters battle due to her gimmick being homing and curvy lasers, which are supremely hard to dodge, so good luck on that.

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* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical. Even Sakuya A, arguably the best character to use, has troubles with this boss fight, because you're forced to fight Merlin at the start of the Prismriver Sisters battle due to battle, all because of her gimmick being homing and curvy lasers, which are supremely hard to dodge, so good luck on that.
22nd Aug '17 10:41:46 AM Lightmaster
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* Kikuri with her eye lasers. '''''[[MemeticMutation DAMN YOU, BRONZE DISK!!!]]'''''



* If you got past Patchouli, there is no chance to rest, as Sakuya comes very soon after. Her midboss pattern is specifically designed to box the player in. It does not help that she is the first user of [[HitboxDissonance that annoying dagger danmaku with a hitbox which seems larger than the actual sprite]]. Her stage 5 midboss spell card "Misdirection" can drop your lives quickly if you don't know exactly how to deal with it.

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* If you got past Patchouli, there is no chance to rest, as Sakuya comes very soon after. Her midboss pattern is specifically designed to box the player in. It does not help that she is the first user of [[HitboxDissonance that annoying dagger danmaku with a hitbox which seems larger than the actual sprite]]. Her stage 5 midboss spell card "Misdirection" can drop your lives quickly if you don't know exactly how to deal with it.
it. And then there's the boss fight. She has the gimmick of stopping time, and she'll use this ability to make her daggers harder to dodge, and considering the daggers have a hitbox dissonance, be prepared to lose a couple of lives at least if you don't bomb. Have fun trying to get past her and beat the rest of the game in one single continue.



* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical.
** The main downside to playing as Sakuya is you're forced to fight Merlin at the start of the Prismriver Sisters battle. Why is this a downside? Because Merlin's gimmick is ''homing lasers''!

to:

* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical.
** The main downside to playing as
impractical. Even Sakuya is A, arguably the best character to use, has troubles with this boss fight, because you're forced to fight Merlin at the start of the Prismriver Sisters battle. Why is this a downside? Because Merlin's battle due to her gimmick is ''homing lasers''!being homing and curvy lasers, which are supremely hard to dodge, so good luck on that.



[[AC:''Mountain of Faith'']]
* Aya, from the past main game, returns as the stage 4 boss. The luck factor is vital for that fight, especially the survival card almost at the end.



* Ichirin, together with Unzan, in stage 3. Be prepared to deal with Unzan's fists while you try to dodge the other bullets and lasers.
* Captain Minamitsu Murasa, the stage 4 boss. [[AnchorsAway Giant anchors]], literal raindrop dodging, and a homing survival card, all at stage four. If she doesn't mess you up, then...

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* Ichirin, together with Unzan, in stage 3. Be prepared to deal with Unzan's fists fists, which are bothersome while you try you're trying to dodge the other bullets and lasers.
lasers from her spellcards.
* Captain Minamitsu Murasa, the stage 4 boss. [[AnchorsAway Giant anchors]], literal raindrop dodging, and a homing survival card, card that requires precise maneuvering right at the end, all at stage four. If she doesn't mess you up, then...
22nd Aug '17 12:58:09 AM JustShortByProxy
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* Although normally pretty easy to beat, defeating Elis flawlessly on Hard mode without taking any damage is a serious achievement. Her erratic attack patterns that occur at unnerving speed and with little to no indication of how they'll behave makes for an extremely frustrating and unpredictable opponent to be reckoned with.
20th Aug '17 7:51:47 AM Joel
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* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers and straight lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, and if the lasers aren't positioned just right in relation with the ofudas, it guarantees the need to do extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.

to:

* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' Festival"'', which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers and straight lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, and if the lasers aren't positioned just right in relation with the ofudas, it guarantees the need to do extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.
20th Aug '17 7:33:45 AM Lightmaster
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* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers and straight lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, guaranteeing in most cases the need to do extremely precise micrododging if the lasers aren't positioned just right in relation with the ofudas, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.

to:

* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers and straight lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, guaranteeing in most cases the need to do extremely precise micrododging and if the lasers aren't positioned just right in relation with the ofudas, it guarantees the need to do extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.
20th Aug '17 7:30:07 AM Lightmaster
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* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, guaranteeing in most cases the need to do extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.

to:

* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers and straight lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, guaranteeing in most cases the need to do extremely precise micrododging, micrododging if the lasers aren't positioned just right in relation with the ofudas, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.
19th Aug '17 8:13:37 PM Lightmaster
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[[AC:''Hidden Star in Four Season'']]

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[[AC:''Hidden Star in Four Season'']]Seasons'']]
19th Aug '17 7:26:12 PM Joel
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* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, guaranteeing in most cases the need of doing extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.

to:

* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by themselves can cause accidents, guaranteeing in most cases the need of doing to do extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.
19th Aug '17 7:25:29 PM Joel
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* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by itself can cause accidents, guaranteeing in most cases the need of doing extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.

to:

* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by itself themselves can cause accidents, guaranteeing in most cases the need of doing extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.
19th Aug '17 7:23:34 PM Joel
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* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells tricky though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by itself can cause accidents, guaranteeing in most cases the need of doing extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.

to:

* In an otherwise easy game, we have Mai Tereida and Satono Nishida, the bosses from Stage 5. Unlike the rest of the game, except the final boss, stage 5 is a [[DifficultySpike big step in difficulty]], which culminates with the appearance of the backup dancers for a [[DualBoss dual boss]] battle. The main problem with this battle are their tricky nonspells, all of which use ofudas. Mai using zig-zagging trajectories, Satono using curving trajectories, both at the same time, so managing a good route can be rough if the RNG isn't on your side. Not only are the nonspells tricky a hurdle though, but there's two notable spellcards in the battle as well. The first being their penultimate spellcard ''Dance Sign "Behind Festival"'' which is a combination of Satono's ''Myōga Blessing "Behind You"'' and Mai's ''Broadleaf Sign "Tanabata Star Festival"'' spells. It has the arrowhead rain and homing ofudas from the bottom of the screen of the former attack, and the erratic falling stars of the latter all in one package. If the RNG doesn't like you, tough luck, that's a life lost if you don't release or bomb. Their last combined spell, ''Mad Dance "Tengu-odoshi"'' / ''"Frenzied Tengu-Frightening"'', isn't that much better. The attack is also troublesome due to the usage of curvy lasers in conjunction with their nonspell ofudas, which by itself can cause accidents, guaranteeing in most cases the need of doing extremely precise micrododging, an ability that most players don't have. Add up everything mentioned above and you have a recipe for one ruthless boss fight.
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