History ThatOneBoss / Pokemon

14th Feb '16 6:29:21 PM nombretomado
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\n* Lance in Yellow. All of his Pokémon have been given upgrades to their Red and Blue movesets, making them much more threatening due to the wider range of moves. His Dragonite in particular has the strongest Fire-, Ice-, Electric-type moves available backed by its high stats to ensure that the player has a hard time trying to take it down.
9th Jan '16 2:10:31 AM SeptimusHeap
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* Champion Lance has 6 Pokemon which ALL know the super-powerful Hyper Beam. His team consists of 3 under-leveled Dragonite, one of which has Outrage, which will easily take out most of your team unless you happen to have a then-rare steel type (only 5 fully-evolved steel Pokemon existed in Generation 2). They also know Thunder Wave, so chances are you'll be the slower one. His Aerodactyl is super-fast and has the flinch-inducing Rock Slide, which Aerodactyl ISN'T EVEN SUPPOSED TO LEARN in Gen2. Gyarados and Charizard will be the least of your troubles, but even they are quite annoying.

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* Champion Lance has 6 Pokemon which ALL all know the super-powerful Hyper Beam. His team consists of 3 under-leveled Dragonite, one of which has Outrage, which will easily take out most of your team unless you happen to have a then-rare steel type (only 5 fully-evolved steel Pokemon existed in Generation 2). They also know Thunder Wave, so chances are you'll be the slower one. His Aerodactyl is super-fast and has the flinch-inducing Rock Slide, which Aerodactyl ISN'T EVEN SUPPOSED TO LEARN [[TheComputerIsACheatingBastard isn't even supposed to learn]] in Gen2. Gyarados and Charizard will be the least of your troubles, but even they are quite annoying.
8th Jan '16 1:01:30 PM VeryMelon
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** Miror B. has several Ludicolo that use Rain Dance to activate their abilities Rain Dish and Swift Swim, meaning either they regenerate their health or make them far faster than you. They are all fully evolved Pokémon at a decent level and have very few weaknesses you can exploit at that point in the game. Fortunately, he's easier in the sequel, although he does have a Shadow Dragonite in the last battle.

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** Miror Mirror B. has several Ludicolo that use Rain Dance to activate their abilities Rain Dish and Swift Swim, meaning either they regenerate their health or make them far faster than you. They are all fully evolved Pokémon at a decent level and have very few weaknesses you can exploit at that point in the game. Fortunately, he's easier in the sequel, although he does have a Shadow Dragonite in the last battle.
8th Jan '16 1:01:17 PM VeryMelon
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** One of Grand Master [[spoiler:Greevil's]] right-hand men as well as the penultimate boss, [[spoiler: Eldes]]. He has four Shadow Pokémon, which will be the highest amount you've seen in the game so far, and they are all hard hitters. Special mention goes to his Marowak, who hits extremely hard thanks to its held item the Thick Club, and his Salamence, who is Level 50 at a point where your past opponents have been in the mid forties. Without a decently bulky Shadow Pokémon to absorb their blows, Marowak and Salamence will pretty much one-shot anything you throw at them. And to make things worse, all of them (save for his Shadow Manectric) are decently bulky as well, making them even harder to take down. If it's any consolation, his non-Shadow Ninjask and Flygon are nowhere near as annoying to deal with as the rest of his party.
** The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist. Oh and the Snorlax has leftovers, which actually makes this one of ''the'' most annoying shadow Pokemon to catch, as every turn, the catch rate decreases.

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** * One of Grand Master [[spoiler:Greevil's]] right-hand men as well as the penultimate boss, [[spoiler: Eldes]]. He has four Shadow Pokémon, which will be the highest amount you've seen in the game so far, and they are all hard hitters. Special mention goes to his Marowak, who hits extremely hard thanks to its held item the Thick Club, and his Salamence, who is Level 50 at a point where your past opponents have been in the mid forties. Without a decently bulky Shadow Pokémon to absorb their blows, Marowak and Salamence will pretty much one-shot anything you throw at them. And to make things worse, all of them (save for his Shadow Manectric) are decently bulky as well, making them even harder to take down. If it's any consolation, his non-Shadow Ninjask and Flygon are nowhere near as annoying to deal with as the rest of his party.
** * The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist. Oh and the Snorlax has leftovers, which actually makes this one of ''the'' most annoying shadow Pokemon to catch, as every turn, the catch rate decreases.
8th Jan '16 1:00:13 PM VeryMelon
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* '''Any FinalBoss with a Snorlax''' in any of Pokemon Stadium 2's Round 2 cups, and are usually among the last enemies you face in the tournament. Snorlax is extremely versatile, extremely hard to kill, and can easily destroy your pokemon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Trainer Red’s signature pokemon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, but is covered well by the two non-legendaries. Poke Cup Master Ball Finalist Pokemaniac Pedro’s Snorlax is level 55, has leftovers, and uses a Belly drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round 1 Pokemon Stadium 2… outside of Challenge cup Master Ball.

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* '''Any FinalBoss with a Snorlax''' in any of Pokemon Stadium 2's Round 2 cups, and are usually among the last enemies you face in the tournament.cups. Snorlax is extremely versatile, extremely hard to kill, and can easily destroy your pokemon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Trainer Red’s signature pokemon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, but is covered well by the two non-legendaries. Poke Cup Master Ball Finalist Pokemaniac Pedro’s Snorlax is level 55, has leftovers, and uses a Belly drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round 1 Pokemon Stadium 2… outside of Challenge cup Master Ball.
8th Jan '16 12:59:34 PM VeryMelon
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* '''Any trainer with a Snorlax''' in any of Pokemon Stadium 2's Round 2 cups, and are usually among the last enemies you face in the tournament. Snorlax is extremely versataile, extremely hard to kill, and can easily destroy your pokemon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Trainer Red’s signature pokemon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, but is covered well by the two non-legendaries. Prime Cup Semifinalist Skier Kathy proved to be ''much'' harder than the finalist (who has a Machamp, ''Raikou'' and '''Celebi'''), because her Snorlax has the most versatile moveset, and not many openings. It is the cornerstone of a very powerful team with Suicune, Kingdra, Jolteon, Tyranitar, and Scizor (who she almost never uses), and it's return attack is at max happiness, so enjoy 153 base damage from 110 base attack. Poke Cup Master Ball Finalist Pokemaniac Pedro’s Snorlax is level 55, has leftovers, and uses a Belly drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round 1 Pokemon Stadium 2… outside of Challenge cup Master Ball. Swimmer Darcy has a high chance of getting Snorlax in round 1, that is capable of using attract, a team strategy among some pretty scary normal types like Miltank and Tauros. The only comforting thing about this is that none of them use Curse or Sleep Talk Movesets. (Except for the rare chance of gentleman Travis, an upcoming entry, getting curse, but never rest or sleep talk)

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* '''Any trainer FinalBoss with a Snorlax''' in any of Pokemon Stadium 2's Round 2 cups, and are usually among the last enemies you face in the tournament. Snorlax is extremely versataile, versatile, extremely hard to kill, and can easily destroy your pokemon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Trainer Red’s signature pokemon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, but is covered well by the two non-legendaries. Prime Cup Semifinalist Skier Kathy proved to be ''much'' harder than the finalist (who has a Machamp, ''Raikou'' and '''Celebi'''), because her Snorlax has the most versatile moveset, and not many openings. It is the cornerstone of a very powerful team with Suicune, Kingdra, Jolteon, Tyranitar, and Scizor (who she almost never uses), and it's return attack is at max happiness, so enjoy 153 base damage from 110 base attack. Poke Cup Master Ball Finalist Pokemaniac Pedro’s Snorlax is level 55, has leftovers, and uses a Belly drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round 1 Pokemon Stadium 2… outside of Challenge cup Master Ball. Swimmer Darcy has a high chance of getting Snorlax in round 1, that is capable of using attract, a team strategy among some pretty scary normal types like Miltank and Tauros. The only comforting thing about this is that none of them use Curse or Sleep Talk Movesets. (Except for the rare chance of gentleman Travis, an upcoming entry, getting curse, but never rest or sleep talk)
8th Jan '16 12:54:31 PM VeryMelon
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\n* The champion battle with Cynthia is by far one of the most difficult fights of the franchise. Her team is very high-level even compared to the battle immediately before her, has varied types, and boasts perfect [=IVs=] across the board, meaning that they're far stronger than normal Pokémon you might fight at the same level. She has Spiritomb, which back then had no weaknesses to any types by default[[note]]Generation 6 introduced the Fairy type, which is super effective against Spiritomb.[[/note]]; you just have to have a Pokemon strong enough to hit it until it gets knocked out. She has Milotic with Ice Beam for your Grass-types and Mirror Coat for your special attackers. And then there's her Garchomp, a LightningBruiser of a pokemon with powerful moves.





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* The FinalBoss, Ghetsis, can be a real hair-puller, coming immediately after another difficult fight without so much as a chance to save -- ''thankfully'' your Pokémon are fully healed between the fights, but this is still a trick the franchise rarely pulls. Some of his Pokémon are more deadly than others; he starts out with Cofagrigus, which will badly poison you with Toxic and stall out your Pokemon with a combination of Protect and its excellent defenses. It can also override your Pokemon's ability with Mummy if you use a move that makes direct contact. Bouffalant can rip through whole teams with a powerful STAB move powered up even further by Reckless and has amazing defenses. Eelektross is an Electric Pokémon with Levitate (which means no weaknesses) and has the offensive stats and type coverage to do more than stall. But all that's just preparing you for his worst: an [[TheComputerIsACheatingBastard underleveled]] Hydreigon. This thing is monstrous. Aside from the fact that it's almost certainly a couple levels above you, it has astonishingly good type coverage and perfect [=EVs=] and [=IVs=].
4th Jan '16 3:14:42 PM Exusia
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* Axew's recruitment mission seems fairly innocuous, being the third one unlocked, having a one-star difficulty, and ending at the fourth floor of the easy dungeon. What lies at the end? A '''level 50 Salamence'''. Its stats are about four times greater than everything else in the area, and it has over ''400 HP''. It resists almost all of the types you have at this point, and the one Pokémon that has a chance against it, Sylveon, is out of commission for the time it's unlocked. Due to its high stats, and its Intimidate Ability, all of your attacks will do about 5-7 damage at most. Salamence's attacks, on the other hand, can KO you three times over. And worst of all, it's required to be defeated to unlock more missions (but not advance the story).

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* Axew's recruitment mission seems fairly innocuous, being the third one unlocked, having a one-star difficulty, and ending at the fourth floor of the easy dungeon. What lies at the end? A '''level 50 Salamence'''. Its stats are about four times greater than everything else in the area, and it has over ''400 HP''. It resists almost all of the types you have at this point, and the one Pokémon that has a chance against it, Sylveon, is might be out of commission for the time it's unlocked.unlocked, leaving you to fend for yourself. Due to its high stats, and its Intimidate Ability, all of your attacks will do about 5-7 damage at most. Salamence's attacks, on the other hand, can KO you three times over. And worst of all, it's required to be defeated to unlock more missions (but not advance the story).
4th Jan '16 11:11:29 AM VeryMelon
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** The last boss, [[TheRival Gary]], is incredibly difficult even for a final challenge, as he is quick and easily makes multiple chains for major damage on your side of the field before you can react. It gets even better when you defeat him on hard mode and you face the TrueFinalBoss, [[spoiler:Mewtwo]], who is a much more difficult version of Gary. The best part about this whole ordeal is if you lose against the TrueFinalBoss (which is very likely), you have to defeat Gary all over again.
** The reward for defeating Hard Mode completely is [[spoiler:accessing Very Hard Mode, where everyone hits this status.]] And then, if you beat that, you get access [[spoiler:to Super Hard Mode, where everyone becomes an SNKBoss.]]

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** * The last boss, [[TheRival Gary]], is incredibly difficult even for a final challenge, as he is quick and easily makes multiple chains for major damage on your side of the field before you can react. It gets even better when you defeat him on hard mode and you face the TrueFinalBoss, [[spoiler:Mewtwo]], who is a much more difficult version of Gary. The best part about this whole ordeal is if you lose against the TrueFinalBoss (which is very likely), you have to defeat Gary all over again.
** The reward for defeating Hard Mode completely is [[spoiler:accessing Very Hard Mode, where everyone hits this status.]] And then, if you beat that, you get access [[spoiler:to Super Hard Mode, where everyone becomes an SNKBoss.]]
again.
4th Jan '16 11:06:57 AM VeryMelon
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* Elesa even has the dubious honor of coming after ''another'' ThatOneBoss: N. Or more specifically, his Sigilyph, which has insane stats for that section of the game - its Speed is high enough to nearly guarantee it the first strike against anything you throw at it, and it knows Tailwind to eliminate the "nearly". Its Special Attack is high enough to virtually guarantee a OneHitKill on pretty much any Pokémon. Think it's a GlassCannon? Not at that point in the game it isn't. It also has Magic Guard.
* Even within the Elite Four, Marshal can be pretty difficult, because all his Fighting-types have very high Attack and wide coverage. His Sawk has Sturdy, which keeps you from [=OHKOing=] it. Throh and Conkeldurr have big HP and will likely not be taken down without you receiving a big hit in return, and in the rematch, he has a Breloom with Spore (Black/White) or a Lucario and Medicham (Black 2/White 2), the former of which has high Special Attack, especially for a Fighting-type; and the latter of which has a devastatingly strong STAB Hi Jump Kick and the [[FireIceLightning elemental punches]]. If you're about to die, Lucario ''will'' slam you with [=ExtremeSpeed=].
* Shauntal can be a pain considering most of her Pokémon have a secondary type, meaning that they're actually somewhat well-balanced in comparison to other Elite Four members. They also have high defenses ([[StoneWall Cofagrigus]] and Jellicent/Drifblim), high power ([[MightyGlacier Golurk]] and [[SquishyWizard Chandelure]], which have the highest physical and special attack stats of all Ghost-types, respectively), or are just plain fast ([[FragileSpeedster Froslass]] and Mismagius). Also, her Mismagius knows ''Perish Song.'' Be glad it doesn't know Mean Look. In that same vein, in both the initial battle and rematches, Chandelure gets a ''Choice Scarf'', which boosts its Speed by 50% in exchange for locking it into the first move it uses until it switches out or dies, so if you're not high leveled it's almost guaranteed to get a hit off.

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* Elesa even has the dubious honor of coming after ''another'' ThatOneBoss: N. Or more specifically, his Sigilyph, which has insane stats for that section of the game - its Speed is high enough to nearly guarantee it the first strike against anything you throw at it, and it knows Tailwind to eliminate the "nearly". Its Special Attack is high enough to virtually guarantee a OneHitKill on pretty much any Pokémon. Think it's a GlassCannon? Not at that point in the game it isn't. It also has Magic Guard.
* Even within the Elite Four, Marshal can be pretty difficult, because all his Fighting-types have very high Attack and wide coverage. His Sawk has Sturdy, which keeps you from [=OHKOing=] it. Throh and Conkeldurr have big HP and will likely not be taken down without you receiving a big hit in return, and in the rematch, he has a Breloom with Spore (Black/White) or a Lucario and Medicham (Black 2/White 2), the former of which has high Special Attack, especially for a Fighting-type; and the latter of which has a devastatingly strong STAB Hi Jump Kick and the [[FireIceLightning elemental punches]]. If you're about to die, Lucario ''will'' slam you with [=ExtremeSpeed=].
* Shauntal can be a pain considering most of her Pokémon have a secondary type, meaning that they're actually somewhat well-balanced in comparison to other Elite Four members. They also have high defenses ([[StoneWall Cofagrigus]] and Jellicent/Drifblim), high power ([[MightyGlacier Golurk]] and [[SquishyWizard Chandelure]], which have the highest physical and special attack stats of all Ghost-types, respectively), or are just plain fast ([[FragileSpeedster Froslass]] and Mismagius). Also, her Mismagius knows ''Perish Song.'' Be glad it doesn't know Mean Look. In that same vein, in both the initial battle and rematches, Chandelure gets a ''Choice Scarf'', which boosts its Speed by 50% in exchange for locking it into the first move it uses until it switches out or dies, so if you're not high leveled it's almost guaranteed to get a hit off.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Pokemon