History TabletopGame / Xiangqi

28th Mar '16 4:14:54 PM rjung
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/chinese_chess1.jpg]]
19th Nov '15 1:10:04 AM Adept
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* [[TheChessmaster The Xiangqi Master]]: You, if you're good enough

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* [[TheChessmaster The Xiangqi Master]]: TheChessmaster: You, if you're good enough
30th Nov '14 5:17:39 AM pyrifier
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* The Pawn moves and captures one square forward until it crosses the river, whereupon it moves either forwards or horizontally. It does not promote. Each player has five.

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* The Pawn moves and captures one square forward until it crosses the river, whereupon it moves either forwards or horizontally. It does not promote.promote(Justified, The Xiangqi Pawns can be considered to promote to "Promoted Pawns" after crossing the river, gaining the additional ability to move horizontally.). Each player has five.
16th Jun '14 3:16:30 AM Quanyails
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Chinese chess uses a different notation from western chess. Each player counts columns from the right and rows from their side, thus the right column for each player is column 1 and column 9 for the opponent. The rows are not marked. Movement is noted by the piece's name's first letter (P,C,R,H,E,A, or G), a number denoting the piece's column, a symbol for the type of movement (+, -, . ) and a number. If 2 pieces of the same type are in the same column, + or - is used to denote the more forward or the less forward pieces respectively. For pieces that move along the lines (ie. the rook), the . symbol is used to show which column the rook moved to and the +/- is used to show how many rows forwards or backwards the piece moved. For example, r1+2 means the rook in column 1 moved forward 2 spaces and r+.5 means the more forwards rook in column 7 moves sideways to column 5. For pieces that do not move along the lines, the same numbering system is used to denote the pieces. + and - are used to show whether the piece moves forwards or backwards and the final number, the column the piece moves to. For example, a horse in its starting position might move h2+3, meaning it moved forwards and into column 3, or h2+4, meaning it moved forwards but into column 4, further left.

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Chinese chess uses a different notation from western chess. Each player counts columns from the right and rows from their side, thus the right column for each player is column 1 and column 9 for the opponent. The rows are not marked. Movement is noted by the piece's name's first letter (P,C,R,H,E,A, (P, C, R, H, E, A, or G), a number denoting the piece's column, a symbol for the type of movement (+, -, . ) and a number. If 2 pieces of the same type are in the same column, + or - is used to denote the more forward or the less forward pieces respectively. For pieces that move along the lines (ie. the rook), the . symbol is used to show which column the rook moved to and the +/- is used to show how many rows forwards or backwards the piece moved. For example, r1+2 means the rook in column 1 moved forward 2 spaces and r+.5 means the more forwards rook in column 7 moves sideways to column 5. For pieces that do not move along the lines, the same numbering system is used to denote the pieces. + and - are used to show whether the piece moves forwards or backwards and the final number, the column the piece moves to. For example, a horse in its starting position might move h2+3, meaning it moved forwards and into column 3, or h2+4, meaning it moved forwards but into column 4, further left.
4th Jan '14 11:38:45 AM LordGro
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* ExactlyWhatItSaysOnTheTin: The pieces are labeled.
17th Jul '13 2:15:14 PM Dissentrix
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* TheDevTeamThinksOfEverything: The set up of the allows the players to draw first blood by take out the enemy's Horse at the very start. Can how did they prevent this from happening? By keeping the Chariot's starting position right next to the Horse. So that should a player try to pull this trick, they will be [[SenselessSacrifice sacrificing one of the most powerful piece for a moderately useful one.]]

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* TheDevTeamThinksOfEverything: The set up of the game allows the players to draw first blood by take taking out the enemy's Horse at the very start. Can how did they How does one prevent this from happening? By keeping the Chariot's starting position right next to the Horse. So that should a player try to pull this trick, they will be [[SenselessSacrifice sacrificing one of the most powerful piece for a moderately useful one.]]
30th Jun '13 9:06:49 PM Quanyails
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* AuthorityEqualsAsskicking: In some rules of the game, the general can get a OneHitKill the enemy general if you have a clear line of sight.

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* AuthorityEqualsAsskicking: In some rules of the game, the general can get a OneHitKill the enemy general if you have a clear line of sight.
14th Apr '13 6:47:07 AM FurryKef
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* The Horse moves and captures like the knight in chess, except that it cannot jump [[note]]Technically, it moves forward one square, then diagonally one square, which results in the same end position, and ''looks'' like it jumped a piece two squares away. However, it cannot move through a piece directly beside it[[/note]]. Each player has two.

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* The Horse moves and captures like the knight in chess, except that it cannot jump [[note]]Technically, it moves forward one square, then diagonally one square, which results in the same end position, and ''looks'' like it jumped a piece two squares away. However, it cannot move through a piece directly beside it[[/note]].it, whether it's friend or foe[[/note]]. Each player has two.
3rd Jan '13 7:49:51 PM Winter
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* The Horse moves and captures like the knight in chess, except that it cannot jump[note]Technically, it moves forward one square, then diagonally one square, which results in the same end position, and ''looks'' like it jumped a piece two squares away. However, it cannot move through a piece directly beside it[/note]. Each player has two.

to:

* The Horse moves and captures like the knight in chess, except that it cannot jump[note]Technically, jump [[note]]Technically, it moves forward one square, then diagonally one square, which results in the same end position, and ''looks'' like it jumped a piece two squares away. However, it cannot move through a piece directly beside it[/note].it[[/note]]. Each player has two.
3rd Jan '13 7:49:18 PM Winter
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* The Horse moves and captures like the knight in chess, except that it cannot jump. Each player has two.

to:

* The Horse moves and captures like the knight in chess, except that it cannot jump.jump[note]Technically, it moves forward one square, then diagonally one square, which results in the same end position, and ''looks'' like it jumped a piece two squares away. However, it cannot move through a piece directly beside it[/note]. Each player has two.
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