History TabletopGame / Witchcraft

14th May '18 8:14:47 AM Ramidel
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* PunchClockVillain: As many as 70% of the soldiers in the Army of Revelations are not Believers; they just joined up to get a better job, to get out from under the boot, or because they were part of national militaries that got absorbed into the Army. Eventually, though, most of them are going to either die in action or take the Mark.


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* VillainHasAPoint: Retroactively. For all that he's a KnightTemplar SmugSnake who was given the runaround at every turn, Gabriel really did have a good reason for wanting to keep the supernatural under control. Problem is, the very mechanisms he set up to keep things under control became tools for releasing Leviathan.
14th May '18 8:05:55 AM Ramidel
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* PowerLevels: The game defines four levels of starting power for [=PCs=]:
** Pre-Heroic: This tier is occupied by ActionSurvivor types, with a sprinkling of weak and inexperienced Gifted. Generally, expect a horror-movie feel at this level, as the [=PCs=] are going to be heavily outgunned by any supernatural adversaries they face.
** Heroic: This is the default power level. Gifted and minor supernaturals are generally journeyman-ish in strength, while major supernaturals might exist but are very weak and inexperienced for their kind. The [[BadassNormal absolute best mundanes]] top out at this level. [=PCs=] at this level can be effective members of an Association and [[WhoYouGonnaCall proactive in dealing with supernatural threats]].
** Legendary: These are superheroes, beyond the capabilities of any human. Gifted are powerful psychics and sorcerers, and supernatural beings are usually experienced, of a powerful race, or both. Many characters will be ReallySevenHundredYearsOld. These characters are leaders or major agents in their Associations and in the world. These are the elite operatives who get sent on the most dangerous missions for their Associations.
** Mythical: [[PhysicalGod Physical Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.

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* PowerLevels: The game defines four five levels of starting power for [=PCs=]:
** Pre-Heroic: [[ActionSurvivor Pre-Heroic]]: This tier is occupied by ActionSurvivor types, slightly-better-than-average normal people, with a sprinkling of weak and inexperienced Gifted. Generally, expect a horror-movie feel at this level, as the [=PCs=] are going to be heavily outgunned by any supernatural adversaries they face.
** Heroic: [[{{Heroes}} Heroic]]: This is the default power level. Gifted and minor supernaturals are generally journeyman-ish in strength, while major supernaturals might exist but are very weak and inexperienced for their kind. The [[BadassNormal absolute best mundanes]] top out at this level. [=PCs=] at this level can be effective members of an Association and [[WhoYouGonnaCall proactive in dealing with supernatural threats]].
** Legendary: [[SuperpowerLottery Legendary]]: These are superheroes, beyond the capabilities of any human. Gifted are powerful psychics and sorcerers, and supernatural beings are usually experienced, of a powerful race, or both. Many characters will be ReallySevenHundredYearsOld. These characters are leaders or major agents in their Associations and in the world. These are the elite operatives who get world, and they're sent on the most dangerous critical missions for their Associations.
that can affect entire theaters of war.
** Mythical: [[PhysicalGod Physical Gods]]. Mythical]]: Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.act.
** [[CosmicEntity Transcendent]]: This one's mentioned in passing to represent cosmic-level movers and shakers, as usually these types don't make good PC material. This tier is pretty much limited to named characters who won't appear on Earth before ''Armageddon'', such as the High Archangels and leading deities of Old God pantheons, as well as [[BigBad Dark Apostle Johann Goering]]. To give you an idea of just how powerful one of these can be, Odin ''single-handedly'' wipes out the Army of Revelations' invasion of Britain and Scandinavia.
14th May '18 6:05:30 AM Ramidel
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* MiddleEasternCoalition: Israel, Iran and Saudi Arabia are working together to fight the Church of Revelations, supported by the largest contingent of the Heavenly Host in the world (the remnants of Gabriel's faction).
13th May '18 9:41:33 PM Ramidel
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* ExtraordinarilyEmpoweredGirl: While [[RareMaleExample not necessarily female]], the Lesser Gifted archetype lets you play this: a talented but relatively ordinary person with a little magical extra.
13th May '18 9:26:16 PM Ramidel
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* BadassNormal: A Mundane at the default (Heroic) level of play is among the most hardcore normal humans in the world, making up for their lack of Gift with skill, talent and bullets. At the Legendary level and higher, however, this trope is simply averted - you can't make a mundane character who can expect to match a Seraphim or a Greater Gifted in ability.
18th Jan '18 2:49:24 AM Ramidel
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* EnemyMine: Everyone who is not the Church of Revelations has allied together against Leviathan; angels and demons are fighting on the same side, and ordinarily-nasty sorts and [[AntiHero antiheroes]] are finding themselves forced to either join Leviathan's evil or stand against it.
10th Dec '17 8:17:18 PM Ramidel
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** Mythical: [[PhysicalGod Physical Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.

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** Mythical: [[PhysicalGod Physical Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods.gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.
10th Dec '17 8:16:49 PM Ramidel
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** Mythical: [[PhysicalGod Physical Gods=]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.

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** Mythical: [[PhysicalGod Physical Gods=].Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.
10th Dec '17 8:16:29 PM Ramidel
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* PowerLevels: The game defines four levels of starting power for [=PCs=]:
** Pre-Heroic: This tier is occupied by ActionSurvivor types, with a sprinkling of weak and inexperienced Gifted. Generally, expect a horror-movie feel at this level, as the [=PCs=] are going to be heavily outgunned by any supernatural adversaries they face.
** Heroic: This is the default power level. Gifted and minor supernaturals are generally journeyman-ish in strength, while major supernaturals might exist but are very weak and inexperienced for their kind. The [[BadassNormal absolute best mundanes]] top out at this level. [=PCs=] at this level can be effective members of an Association and [[WhoYouGonnaCall proactive in dealing with supernatural threats]].
** Legendary: These are superheroes, beyond the capabilities of any human. Gifted are powerful psychics and sorcerers, and supernatural beings are usually experienced, of a powerful race, or both. Many characters will be ReallySevenHundredYearsOld. These characters are leaders or major agents in their Associations and in the world. These are the elite operatives who get sent on the most dangerous missions for their Associations.
** Mythical: [[PhysicalGod Physical Gods=]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.
10th Dec '17 7:47:27 PM Ramidel
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* BlackMagic: The Sadicas invocations practiced by the Cult of Pain (and possibly other evil magicians). The Essence used to power them can only be recharged by torturing innocents.

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* BlackMagic: BlackMagic:
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The Sadicas invocations practiced by the Cult of Pain (and possibly other evil magicians). The Essence used to power them can only be recharged by torturing innocents.innocents.
** In general, Black Magic is magic that doesn't require care and consideration when used. It can freely be used for evil without rebounding on the caster, but someone will always suffer when it's used - and if it's used selflessly, the caster's the one who'll be stuck with the bill.



* CatsAreMean: For Bast, ethics only apply to their friends and people on their side. They will freely be merciless and cruel towards enemies and other rightful prey.



* PowerGlows: Beings and places with huge amounts of Essence are ''very'' obvious - if you're Gifted.


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* PowerGlows: Beings and places with huge amounts of Essence are ''very'' obvious - if you're Gifted.
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