History TabletopGame / Witchcraft

10th Dec '17 8:17:18 PM Ramidel
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** Mythical: [[PhysicalGod Physical Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.

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** Mythical: [[PhysicalGod Physical Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods.gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.
10th Dec '17 8:16:49 PM Ramidel
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** Mythical: [[PhysicalGod Physical Gods=]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.

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** Mythical: [[PhysicalGod Physical Gods=].Gods]]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.
10th Dec '17 8:16:29 PM Ramidel
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* PowerLevels: The game defines four levels of starting power for [=PCs=]:
** Pre-Heroic: This tier is occupied by ActionSurvivor types, with a sprinkling of weak and inexperienced Gifted. Generally, expect a horror-movie feel at this level, as the [=PCs=] are going to be heavily outgunned by any supernatural adversaries they face.
** Heroic: This is the default power level. Gifted and minor supernaturals are generally journeyman-ish in strength, while major supernaturals might exist but are very weak and inexperienced for their kind. The [[BadassNormal absolute best mundanes]] top out at this level. [=PCs=] at this level can be effective members of an Association and [[WhoYouGonnaCall proactive in dealing with supernatural threats]].
** Legendary: These are superheroes, beyond the capabilities of any human. Gifted are powerful psychics and sorcerers, and supernatural beings are usually experienced, of a powerful race, or both. Many characters will be ReallySevenHundredYearsOld. These characters are leaders or major agents in their Associations and in the world. These are the elite operatives who get sent on the most dangerous missions for their Associations.
** Mythical: [[PhysicalGod Physical Gods=]. Most of these are supernatural beings of great age and power, ranging from Greater Seraphim to Incarnate Gods. Gifted at this level are TheArchmage, with centuries worth of experience and knowledge in their respective field (though there's a few young prodigies with ''really'' awe-inspiring inborn talent). These beings are [[PersonOfMassDestruction armies unto themselves]], and reshape the world wherever they act.
10th Dec '17 7:47:27 PM Ramidel
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* BlackMagic: The Sadicas invocations practiced by the Cult of Pain (and possibly other evil magicians). The Essence used to power them can only be recharged by torturing innocents.

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* BlackMagic: BlackMagic:
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The Sadicas invocations practiced by the Cult of Pain (and possibly other evil magicians). The Essence used to power them can only be recharged by torturing innocents.innocents.
** In general, Black Magic is magic that doesn't require care and consideration when used. It can freely be used for evil without rebounding on the caster, but someone will always suffer when it's used - and if it's used selflessly, the caster's the one who'll be stuck with the bill.



* CatsAreMean: For Bast, ethics only apply to their friends and people on their side. They will freely be merciless and cruel towards enemies and other rightful prey.



* PowerGlows: Beings and places with huge amounts of Essence are ''very'' obvious - if you're Gifted.


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* PowerGlows: Beings and places with huge amounts of Essence are ''very'' obvious - if you're Gifted.
10th Dec '17 7:25:55 PM Ramidel
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* LordBritishPostulate: Defied. The game will give even a Mad God stats and allow the [=PCs=] to try to kill it - they, alone or in conjunction with allies, might just be able to pull it off.
10th Dec '17 6:14:44 PM Ramidel
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* YouAreNotReady: According to both Gabriel and the Old Gods, humans shouldn't be meddling with science or magic, because the last time they reached an era of such power, they awakened Leviathan and Lord Archangel Lucifer had to wipe out the Elder Kingdoms. Problem is, the angels mostly kicked out the Old Gods, and Gabriel's attempt to keep the worms canned was a dismal failure.
10th Dec '17 5:37:44 PM Ramidel
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* DayOfTheJackboot: What happens when the Church conquers an area. Generally, they start with a state of emergency, then set up a FantasticCasteSystem based on whether you've taken the Mark of Leviathan and start making it harder on anyone who doesn't take it.


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* FantasticCasteSystem: The Church of Revelations introduces this in conquered areas. You can go up in caste freely in this case - [[DealWithTheDevil all you have to do is go to church]].


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* FallenStatesOfAmerica: America's kind of in a bad way. Slum areas of major cities were walled off, and the Supreme Court was laughed at when they declared this unconstitutional (said slum areas have become hives of supernatural danger). Parts of the country have gone Mad Max, with motorcycle gangs of army deserters and Believers roaming the roads, while other areas have rebelled and declared their own petty nations. The U.S. government simply doesn't have the time or resources to deal with any of this - they're too busy fighting a war for humanity's survival.


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* LeonineContract: ''Eventually'', the Church of Revelations gets to this point: accept the DealWithTheDevil or get shipped off to a slave camp. It's only gotten this far in a few places, though.
* MarkOfTheBeast: The Mark of Leviathan. Anyone with it on is irrevocably lost to the Mad God.
20th Jul '17 12:01:40 AM justanid
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'''Witchcraft''' is an urban fantasy game set in a world like our own, but with an extensive {{Masquerade}} to mask the fact that just about every supernatural being and mythological figure exists (or has existed). The players take the part of the Gifted - humans who secretly wield the power of magic, psychic abilities, divine miracles, or other supernatural traits. For all of recorded history, the Gifted have kept their existence a secret, but now the world is threatened by an approaching [[TheEndOfTheWorldAsWeKnowIt Reckoning]], and new Gifted are being born in record numbers. The time for hiding in the shadows is coming to an end...

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'''Witchcraft''' [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/witchcraft_rpg_cover.jpg]]
%%[[caption-width-right:250:some caption text]]

CJ Carella's ''[=WitchCraft=]''
is an urban fantasy game {{tabletop RPG}} that uses ''UsefulNotes/{{Unisystem}}''. It's set in a world like our own, but with an extensive {{Masquerade}} to mask the fact that just about every supernatural being and mythological figure exists (or has existed). The players take the part of the Gifted - -- humans who secretly wield the power of magic, psychic abilities, divine miracles, or other supernatural traits. For all of recorded history, the Gifted have kept their existence a secret, but now the world is threatened by an approaching [[TheEndOfTheWorldAsWeKnowIt Reckoning]], and new Gifted are being born in record numbers. The time for hiding in the shadows is coming to an end...



''Witchcraft'' uses Eden Studio's {{Unisystem}}.

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''Witchcraft'' uses Eden Studio's {{Unisystem}}.
A SpinOff, ''Armageddon'', takes place in 2017, where the Reckoning is in full swing, and Germany is spearheading the takeover of the Earth on behalf of the extra-dimensional monster: Leviathan.



!!This RPG provides examples of:

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!!This tabletop RPG provides examples of:
of:

[[foldercontrol]]

[[folder:Original Game]]




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Its SpinOff, ''Armageddon'', takes place in 2017, where the Reckoning is in full swing, and Germany is spearheading the takeover of the Earth on behalf of the extra-dimensional monster: Leviathan.

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\n----\n\nIts SpinOff, ''Armageddon'', takes place in 2017, where the Reckoning is in full swing, and Germany is spearheading the takeover of the Earth on behalf of the extra-dimensional monster: Leviathan.\n[[/folder]]


[[folder:''Armageddon'']]


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[[/folder]]
1st Apr '17 8:39:14 PM Ramidel
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* AngelsDevilsAndSquid: Seraphim, Demons, and Mad Gods fit. In the sequel, we get the Angels and Devils teaming up with humanity against the Squid. Ironically, the Mad God Leviathan acts a lot more like a devil in terms of the whole temptation thing.



** AngelsDevilsAndSquid: The Heavenly Host, the Infernal Legion, and the Mad Gods.
31st Mar '17 9:54:36 AM Ramidel
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* HealingMagicIsTheHardest: Normally, a healer of most metaphysical disciplines (magic healing or Mindheal) feels the pain that they're curing, which makes Magic somewhat difficult and Mindhealing draining. The exception is Divinely Inspired healing, which has no drawbacks (but can only be used in serious situations - though most situations that call for magical healing in the first place qualify).
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