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* MageSpecies: All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have SuperSpeed and HealingFactor, and most also have SuperStrength and toughness.



* WitchSpecies: All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have SuperSpeed and HealingFactor, and most also have SuperStrength and toughness.
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Crosswicking.

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* OurWitchesAreDifferent: [[ExactlyWhatItSaysOnTheTin Only females can be witches]]. Though they have a male counterpart in the Immortals.

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* EverythingsBetterWithPrincesses: The signature character is a magical princess from another world. Of course, this is [[BlackComedy darkly parodied]], as her family was overthrown because they were [[WickedWitch wicked witches]], and she's a CardCarryingVillain instead of a PrincessClassic.


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* PrincessProtagonist: The signature character is a magical princess from another world. Of course, this is [[BlackComedy darkly parodied]], as her family was overthrown because they were [[WickedWitch wicked witches]], and she's a CardCarryingVillain instead of a PrincessClassic.
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Renamed trope


* YouFailHistoryForever: Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.

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* YouFailHistoryForever: ArtisticLicenseHistory: Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.
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* WouldHurtAChild: Most witches have no problem with killing even infant warlocks for no reason other than warlocks being able to use magic like witches and absorb the power of witches.
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* MundaneSolution: The ''System Mastery'' podcast found that, due to balance errors in the game, by far the most effective way to defeat a witch is to sneak up on her and punch her in the head. Building a character who eschews magic in favor of physical ability results in a starting character who can punch out a dragon... and - by taking the Outsider background which allows an alternative stat to be used for casting spells, can be as good or better a witch than anyone else, too.

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cleaning


%%[[caption-width-right:233:caption text here]]



''Witch Girls Adventures'' is a role-playing game published in 2009 by Channel M. While it functions as a stand alone universe, its setting and [=NPCs=] both use characters and elements from Channel M's ''Witch Girls Tales'' comic book series and Abby Soto's ''Princess Lucinda'' comic book series. The game runs on Channel M's own "Drama Diaries" system.

In the game, you play a student at one of the many magic schools set up for witches around the world and go through the usual trials and tribulations that being a tween to teenage girl brings, all while trying to learn how to use your powers. Obviously, the game is designed to get young girls interested in pen-and-paper {{RPG}}s.

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''Witch Girls Adventures'' is a [[TabletopRPG tabletop role-playing game game]] published in 2009 by Channel M. While it functions as a stand alone universe, its setting and [=NPCs=] both use characters and elements from Channel M's ''Witch Girls Tales'' comic book series and Abby Soto's ''Princess Lucinda'' comic book series. The game runs on Channel M's own "Drama Diaries" system.

In the game, you play a student at one of the many magic schools set up for witches around the world and go through the usual trials and tribulations that being a tween to teenage girl brings, all while trying to learn how to use your powers. Obviously, the game is designed to get young girls interested in [[TabletopRPG pen-and-paper {{RPG}}s.
RPGs]].




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!! This tabletop RPG provides examples of:


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** It ''was'' broken on a large scale from about the lead-up to UsefulNotes/TheAmericanCivilWar until the end of WorldWarII -- which actually had an open supernatural aspect -- but Witches erased all memory and records of this. This rather upset some of the Otherkin, who felt it was about time the Masquerade came down and wanted to re-integrate with human society.

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** It ''was'' broken on a large scale from about the lead-up to UsefulNotes/TheAmericanCivilWar until the end of WorldWarII UsefulNotes/WorldWarII -- which actually had an open supernatural aspect -- but Witches erased all memory and records of this. This rather upset some of the Otherkin, who felt it was about time the Masquerade came down and wanted to re-integrate with human society.
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None


* SanityMeter: Mortals (and only mortals) can face Freak Out rolls when opposed to the supernatural. This is {{downplayed}} compared to most uses of the trope, particularly the CthulhuMythos (the TropeCodifier), in that there's nothing supernatural about this, a character only [[FreakOut Freaks Out]] once each time they're exposed to something new, and it's rare (but not impossible) for someone to actually go permanently insane in any way.

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* SanityMeter: Mortals (and only mortals) can face Freak Out rolls when opposed to the supernatural. This is {{downplayed}} compared to most uses of the trope, particularly the CthulhuMythos Franchise/CthulhuMythos (the TropeCodifier), in that there's nothing supernatural about this, a character only [[FreakOut Freaks Out]] once each time they're exposed to something new, and it's rare (but not impossible) for someone to actually go permanently insane in any way.
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** The Immortals seem like a nod to ''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Franchise/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[Franchise/{{Terminator}} "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.

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** The Immortals seem like a nod to ''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Franchise/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean [[Franchise/PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[Franchise/{{Terminator}} "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.
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None


* CanonWelding: Princess Lucinda started in her own separate series, and as mentioned in BleachedUnderpants, a lot of the characters from ''The Shrinking Sorceress'' have also [[CanonImmigrant immigrated]]. Essentially, the ''WitchGirlsAdventures'' [[TheVerse verse]] is a puree of MANGA GRAPHIX, ''Princess Lucinda'', and ''Witch Girls Tales'', along with new OriginalGeneration characters and far more sociology and background development.

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* CanonWelding: Princess Lucinda started in her own separate series, and as mentioned in BleachedUnderpants, a lot of the characters from ''The Shrinking Sorceress'' have also [[CanonImmigrant immigrated]]. Essentially, the ''WitchGirlsAdventures'' ''Witch Girls Adventures'' [[TheVerse verse]] is a puree of MANGA GRAPHIX, ''Princess Lucinda'', and ''Witch Girls Tales'', along with new OriginalGeneration characters and far more sociology and background development.
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None


* {{Ghostapo}}: There was an openly-magical World War II which blew the Masquerade wide open until the war ended and some serious magic was worked to make people forget all the spell-slinging and whatnot. Practical or no, it's [[RuleOfCool bloody awesome]] and is a blatant excuse to run [[BedknobsAndBroomsticks magicked-up]] [[Anime/StrikeWitches World War II]] [[{{Godlike}} games]].

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* {{Ghostapo}}: There was an openly-magical World War II which blew the Masquerade wide open until the war ended and some serious magic was worked to make people forget all the spell-slinging and whatnot. Practical or no, it's [[RuleOfCool bloody awesome]] and is a blatant excuse to run [[BedknobsAndBroomsticks [[Film/BedknobsAndBroomsticks magicked-up]] [[Anime/StrikeWitches World War II]] [[{{Godlike}} games]].
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** Presumably (hopefully) not to be confused with the ''[[LegendOfTheFiveRings other]]'' version of [[BlackMagic maho]]...

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** Presumably (hopefully) not to be confused with the ''[[LegendOfTheFiveRings ''[[TabletopGame/LegendOfTheFiveRings other]]'' version of [[BlackMagic maho]]...
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** The Immortals seem like a nod to ''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Film/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[Franchise/{{Terminator}} "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.

to:

** The Immortals seem like a nod to ''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Film/{{Ghostbusters}} [[Franchise/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[Franchise/{{Terminator}} "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.
Is there an issue? Send a MessageReason:
None


** The Immortals seem like a nod to ''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Film/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[TheTerminator "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.

to:

** The Immortals seem like a nod to ''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Film/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[TheTerminator [[Franchise/{{Terminator}} "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.

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* CrossOver: The original run of ''Witch Girls'' featured guest appearances by characters from Malcom Harris' ''Nemesis'' {{Superhero}} setting, such as Raven Sinclair and Team Maximum. The original implication seemed to be that they were in-continuity with each other, but a ''Witch Girls Adventures'' supplement seems to {{Retcon}} them into being visitors from an AlternateUniverse.

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* CrossOver: CrossOver:
**
The original run of ''Witch Girls'' featured guest appearances by characters from Malcom Harris' ''Nemesis'' {{Superhero}} setting, such as Raven Sinclair and Team Maximum. The original implication seemed to be that they were in-continuity with each other, but a ''Witch Girls Adventures'' supplement seems to {{Retcon}} them into being visitors from an AlternateUniverse.AlternateUniverse.
** Later works indicate that all Channel M games are potentially Alternate Universes to each other, allowing for crossovers as necessary.
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Potholing trope names in example lists is strictly forbidden. The rule is that you must always use the unaltered trope name. If alternate names exist, they must be accessed via wikiwords, not pothole markup.


* [[ScrewYouElves Screw You, Witches!]]: The Malleus' reason for existence is to take down the pretty, perfect witches.

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* [[ScrewYouElves Screw You, Witches!]]: ScrewYouElves: The Malleus' reason for existence is to take down the pretty, perfect witches.
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None


* {{Ghostapo}}: There was an openly-magical World War II which blew the Masquerade wide open until the war ended and some serious magic was worked to make people forget all the spell-slinging and whatnot. Practical or no, it's [[RuleOfCool bloody awesome]] and is a blatant excuse to run [[BedknobsAndBroomsticks magicked-up]] [[StrikeWitches World War II]] [[{{Godlike}} games]].

to:

* {{Ghostapo}}: There was an openly-magical World War II which blew the Masquerade wide open until the war ended and some serious magic was worked to make people forget all the spell-slinging and whatnot. Practical or no, it's [[RuleOfCool bloody awesome]] and is a blatant excuse to run [[BedknobsAndBroomsticks magicked-up]] [[StrikeWitches [[Anime/StrikeWitches World War II]] [[{{Godlike}} games]].

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* PsychicPowers: Mentalism grants telepathy and telekinesis, among other things. Also, Circe Woodsworth is a natural psionic.

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* PsychicPowers: PsychicPowers:
**
Mentalism grants telepathy and telekinesis, among other things. Also, Circe Woodsworth is a natural psionic.psionic.
** ''Actual'' psionics are available to mortals. They're far weaker than Mentalism, but are one of the little edges available to mortals who push into a world they're not supposed to be in.
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None

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* SanityMeter: Mortals (and only mortals) can face Freak Out rolls when opposed to the supernatural. This is {{downplayed}} compared to most uses of the trope, particularly the CthulhuMythos (the TropeCodifier), in that there's nothing supernatural about this, a character only [[FreakOut Freaks Out]] once each time they're exposed to something new, and it's rare (but not impossible) for someone to actually go permanently insane in any way.


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** The ''WesternAnimation/ScoobyDoo'' gang are mentioned directly in the Mortals book, though their belief that their dog can talk is mentioned as a sign of insanity rather than the truth.
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* {{Muggles}}: Called "mundanes" here.

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* {{Muggles}}: Called "mundanes" here. "Mortals," meanwhile, refers both to mundanes and, more strictly, to humans who have gotten involved with the supernatural without any powers of their own, such as hunters.
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Much like BellaAndTheBulldogs this product reinvents its black male creator's sexual fetishism into a children's product aimed at young girls.
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Much like BellaAndTheBulldogs this product reinvents its black male creator's sexual fetishism into a children's product aimed at young girls.
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None


** The Immortals seem like a nod to PercyJacksonAndTheOlympians. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Film/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[TheTerminator "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.

to:

** The Immortals seem like a nod to PercyJacksonAndTheOlympians.''Literature/PercyJacksonAndTheOlympians''. There's a [[Franchise/{{Pokemon}} Monsterdex]] available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include [[Film/{{Ghostbusters}} the Specter Breakers]], who can help vanquish [[PiratesOfTheCaribbean pirate zombies]] and [[WesternAnimation/SouthPark pirate ghosts]] (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones [[TheTerminator "Come with me if you want to live."]] There's a lot of pop culture shout-outs, let's say.
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None

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* SteamPunk: There's a subtype of the Techie that specializes in steampunk tech. However, Victorian technology defies modern science ''and'' normal magic, and can only be used by steampunkers.
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* ExtraStrengthMasquerade: There are witches who can clean up big Masquerade breaches by rewriting the minds of the entire mundane world, so [=PCs=] who summon Godzilla into San Francisco aren't seriously endangering the system, just annoying the powerful witches in charge of maintaining it.

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Doesn\'t really explain how the trope is used.


* RaygunGothic: Among techie witches, this aesthetic competes with [[SupernaturalPhone the do-anything super-smartphone]]. Zap Guns, jetpacks and science-y techno-wands are all available to a witch who wants to look conspicuously high-tech.



* {{Zeerust}}: The Zap-Gun in the Core Rule Book sold at Mod Mia's Modern Magic (pg 61) takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). It acts as a wand, stores 2 spells, and doesn't limit range like another device. This is in turn based on Mia Ramirez' superior prototype "Ray Gun" (pg 139) which allows her to store in her gun for an entire year anybody she shoots.
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* JetPack: Notable because a working jetpack can be built with purely mundane technology. (And then it can be enhanced with magic, for the Witch who wants to pile on the RaygunGothic.
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* MagicWand: Most witches use wands as foci for their magic, along with gesture and incantation. However, in modern days, other foci (most commonly [[SupernaturalPhone smartphones]], but a lot of other items too) have become popular among younger witches.


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* WhiteMagic: "Healing" is something of a misnomer. Not only does it heal injury, and even repair damaged objects, but it also allows for a "pure light" that can [[TurnUndead destroy undead and shadow creatures]].
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** It ''was'' broken on a large scale from about the lead-up to the AmericanCivilWar until the end of WorldWarII -- which actually had an open supernatural aspect -- but Witches erased all memory and records of this. This rather upset some of the Otherkin, who felt it was about time the Masquerade came down and wanted to re-integrate with human society.

to:

** It ''was'' broken on a large scale from about the lead-up to the AmericanCivilWar UsefulNotes/TheAmericanCivilWar until the end of WorldWarII -- which actually had an open supernatural aspect -- but Witches erased all memory and records of this. This rather upset some of the Otherkin, who felt it was about time the Masquerade came down and wanted to re-integrate with human society.

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