Follow TV Tropes

Following

History TabletopGame / WitchCraft

Go To

OR

Is there an issue? Send a MessageReason:
None


* TomeOfEldritchLore: These are a thing in this setting. They could contain instructions for normal magic, black magic, or -- in the worst cases -- how to contact and summon Mad Gods.

to:

* TomeOfEldritchLore: These are a thing in this setting. They could contain instructions for normal magic, black magic, or -- - in the worst cases -- - how to contact and summon Mad Gods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilTaintedThePlace: Places that have seen a lot of torture, brutal murders, black magic, or other atrocities can have negative emotional effects on humans who visit afterwards (especially if they're Gifted). This goes double for any area that was even briefly touched by the Mad Gods or their Taint.


Added DiffLines:

* TomeOfEldritchLore: These are a thing in this setting. They could contain instructions for normal magic, black magic, or -- in the worst cases -- how to contact and summon Mad Gods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouCannotGraspTheTrueForm: Some occultists believe that the true forms of the Mad Gods are impossible for humans to comprehend, and these entities exude so much corruption and horror and insanity because that is the only way for our minds to cope with an enemy we were never meant to behold.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive: The [[HellGate Sammael Gate]] in the [[DreamLand Sephiroth of Hod]] is the only permanent breach between our world and the horrible Taint-based universe of the Mad Gods. Predictably, few dare to enter it, and fewer still return alive and sane. However, one Covenant - the Eye of Horus - made it their ''initiation ritual'' for new members to dart into the Sammael Gate and return, figuring that anyone who can survive THAT is badass enough to join their ranks. [[RealityEnsues "Of course, the Eye of Horus was a short-lived group."]]

to:

* TooDumbToLive: The [[HellGate Sammael Gate]] in the [[DreamLand Sephiroth of Hod]] is the only permanent breach between our world and the horrible Taint-based universe of the Mad Gods. Predictably, few dare to enter it, and fewer still return alive and sane. However, one Covenant - the Eye of Horus - made it their ''initiation ritual'' for new members to dart into the Sammael Gate and return, figuring that anyone who can survive THAT is badass enough to join their ranks. [[RealityEnsues [[SurprisinglyRealisticOutcome "Of course, the Eye of Horus was a short-lived group."]]

Added: 1002

Changed: 2352

Is there an issue? Send a MessageReason:
None


* IncorruptiblePurePureness: Oddly enough, the Rosicrucians are the one Covenant that does not contain corruption to any meaningful degree. They're not necessarily saints, but their Inquisition ''works''. Becoming a full Rosicrucian involves swearing a heroic oath to forsake all dealings with Hell and the Mad Gods, and very few Rosicrucians of any rank have ever violated this oath.

to:

* IncorruptiblePurePureness: Oddly enough, the Rosicrucians are the one Covenant that does not contain corruption to any meaningful degree. They're not necessarily saints, but their Inquisition ''works''. Becoming a full Rosicrucian involves swearing a heroic oath to forsake all dealings with Hell and the Mad Gods, and very few Rosicrucians of any rank have ever violated this oath.oath, and those that ''do' are invariably caught by the Inquisition before they can spread their evil to the rest of the Covenant.



* OurGhostsAreDifferent: There are two types of playable spirits for players. The more common are regular Ghosts who (as you would expect) possess spooky powers but remain permanently immaterial, but there are also Phantasms who can actually incarnate in the mortal world for limited periods of time.



** Werewolves are the most common type of Ferals (at least in the western world), but every mammalian predator has a Feral equivalent. Ferals can either be born that way, or acquire the Feral curse by [[ViralTransformation being sufficiently injured by a Feral or even killing a Feral]].

to:

** Werewolves are the most common type of Ferals (at least in the western world), United States), but almost every mammalian predator has a Feral equivalent. Ferals can either be born that way, or acquire the Feral curse by [[ViralTransformation being sufficiently injured by a Feral or even Feral, killing a Feral]].Feral, or even committing crimes against nature so grave that the local animal spirits curse them]].



* PhantasySpelling ("Vampyres"...)

to:

* PhantasySpelling ("Vampyres"...)PhantasySpelling: "Vampire" in this setting is spelled "Vampyre", for reasons left to the player's imagination.



* ReasonableAuthorityFigure: Vitalinus, [[ReallySevenHundredYearsOld one of the surviving founders of the Rosicrucians]] and unofficial leader of their council of Grand Masters, is mentioned as being the most approachable of the Grand Masters by a fair bit - relaxed, friendly, and almost impossible to surprise or annoy. He makes a habit of visiting local Rosicrucian chapters and meeting all members, making sure no problems are neglected for too long and helping to solve any problems that they can't solve on their own. His goal? He founded the Rosicrucians, and he wants the Covenant to flourish. And since the Covenant is only the sum of its parts, he wants to assist the various parts. When reporting suspected corruption in the Inquisition (see below), it's customary to go to Vitalinus, since "If he's corrupt, we're all stuffed anyway."
** The Rosicrucian Inquisition. Its name makes other Covenants nervous, but it exists to root out collaboration with demons or Mad Gods and other forms of extreme evil. Since the crimes it investigates (and the [[DeaderThanDead associated punishment]]) are so serious, it exercises ''extreme'' thoroughness and care, convicting only one wrongdoer per decade, despite taking on twenty cases or so per year (the rest are either lesser crimes or simple misunderstandings from someone with incomplete facts, as will happen in a secret society). This thoroughness and care makes the Inquisition respected instead of feared within the Covenant.

to:

* ReasonableAuthorityFigure: ReasonableAuthorityFigure:
**
Vitalinus, [[ReallySevenHundredYearsOld one of the surviving founders of the Rosicrucians]] and unofficial leader of their council of Grand Masters, is mentioned as being the most approachable of the Grand Masters by a fair bit - relaxed, friendly, and almost impossible to surprise or annoy. He makes a habit of visiting local Rosicrucian chapters and meeting all members, making sure no problems are neglected for too long and helping to solve any problems that they can't solve on their own. His goal? He founded the Rosicrucians, and he wants the Covenant to flourish. And since the Covenant is only the sum of its parts, he wants to assist the various parts. When reporting suspected corruption in the Inquisition (see below), it's customary to go to Vitalinus, since "If he's corrupt, we're all stuffed anyway."
** The Also the Rosicrucian Inquisition. Its name makes other Covenants nervous, brings to mind the infamous [[UsefulNotes/TheSpanishInquisition Spanish Inquisition]], but it exists to root out collaboration with demons or Mad Gods and other forms of extreme evil. evil in the Rosicrucian ranks. Since the crimes it investigates (and the [[DeaderThanDead associated punishment]]) are so serious, it exercises ''extreme'' thoroughness and care, convicting only on average one wrongdoer per decade, despite taking on twenty cases or so per year (the rest are either lesser crimes or simple misunderstandings from someone with incomplete facts, as will happen in a secret society). This thoroughness extreme diligence and care makes fairness make the Inquisition respected instead of feared within the Covenant.

Added: 296

Changed: 529

Is there an issue? Send a MessageReason:
None


** Demons are portrayed with more nuance in ''Armageddon'', but in the ''Witchcraft'' era, they are always 100% evil. Even on the rare occasions when they become allies to the Gifted, they'll usually betray the Gifted the minute they've outlived their usefulness.

to:

** Demons are portrayed with more nuance in ''Armageddon'', but in the ''Witchcraft'' era, they are always depicted as 100% evil. Even on the rare occasions when they become allies to the Gifted, they'll usually betray the Gifted the minute they've outlived their usefulness.



* BlackMagic: In general, Black Magic is magic that doesn't require care and consideration when used. It can freely be used for evil without rebounding on the caster, but someone will always suffer when it's used - and if it's used selflessly, the caster's the one who'll be stuck with the "bill".

to:

* BlackMagic: In general, Black Magic black magic is magic that doesn't require care and consideration when used. It can freely be used for evil without rebounding on the caster, but someone will always suffer when it's used - and if it's used selflessly, the caster's the one who'll be stuck with the "bill".



* DarkWorld: In Geburah, those souls who don't reincarnate or Pass On usually end up in the Twilight World. A darker reflection of the living world that many believe is shaped by the collective memories of the ghosts and phantasms "living" there. It is mainly divided into The City and The Wilderness. The City is an amalgation of every city througought history, and The Wilderness is inhabited by ghosts of more primitive humans and animals.

to:

* DarkWorld: In Geburah, those souls who don't reincarnate or Pass On usually end up in the Twilight World. A darker reflection of the living world that many believe is shaped by the collective memories of the ghosts and phantasms "living" there. It is mainly divided into The City and The Wilderness. The City is an amalgation amalgamation of every city througought throughout history, and The Wilderness is inhabited by ghosts of more primitive humans and animals.



* FauxAffablyEvil: Demons in general. When they're on Earth, demons prefer to take a (usually attractive) human form, all the better to lead humanity astray. But however pleasant they may seem in their human guise, a demon has nothing but contempt for humanity, and their goal is always to cause (or enable) as much tragedy and misery as possible.

to:

* FauxAffablyEvil: Demons in general. When they're on Earth, demons prefer to take a (usually attractive) human form, all the better to lead humanity astray. But however pleasant they may seem in their human guise, a demon has nothing but contempt for humanity, and their goal is always to cause (or enable) as much tragedy and misery as possible.



* IncorruptiblePurePureness: Oddly enough, the Rosicrucians are the one Covenant that does not contain corruption to any meaningful degree. They're not necessarily good guys, but their Inquisition ''works''. Hell and the Mad Gods have no power over any major groups in them, and very few members at any level have sold their souls.

to:

* IncorruptiblePurePureness: Oddly enough, the Rosicrucians are the one Covenant that does not contain corruption to any meaningful degree. They're not necessarily good guys, saints, but their Inquisition ''works''. Becoming a full Rosicrucian involves swearing a heroic oath to forsake all dealings with Hell and the Mad Gods have no power over any major groups in them, Gods, and very few members at Rosicrucians of any level rank have sold their souls.ever violated this oath.



* LaserGuidedKarma: Magic follows the rules of karma in a soft way. If you use magic for evil ends, your power will inevitably backlash on you. ''Black'' magic gets around this little problem by being the opposite, a form of magic that ''always'' ends up hurting others, even if used selflessly.



* SlobsVsSnobs: The Wicce and Rosicrucians don't really get along because of this. Wicce are CloserToEarth pagans who live relatively simple lives and use magic carefully for defense, ''a little'' personal benefit, and fighting evil. Rosicrucians are a fraternity of wizards in business suits who focus on getting rich and developing their magical ability.

to:

* SlobsVsSnobs: The Wicce and Rosicrucians don't really get along because of this. differ in this way, much to each others' consternation. Wicce are CloserToEarth pagans who live relatively simple lives and use magic carefully for defense, ''a little'' personal benefit, and fighting evil. evil, while the Rosicrucians are a fraternity of wizards in business suits who focus on getting rich and developing their magical ability.ability. In fairness, the Rosicrucians ''do'' believe in using their power responsibly (and have their own internal Inquisition to enforce this), but they definitely lack the humility of the Wicce.



* SupernaturallyDeliciousAndNutritious: Any high-essence character not concealing their power with an essence shield looks like a delicious meal to many creatures.

to:

* SupernaturallyDeliciousAndNutritious: Any high-essence high-Essence character not concealing their power with an essence Essence shield looks like a delicious meal to many creatures.



* TooDumbToLive: The [[HellGate Sammael Gate]] in the [[DreamLand Sephiroth of Hod]] is the only permanent breach between our world and the horrible Taint-based universe of the Mad Gods. Predictably, few dare to enter it, and fewer still return alive and sane. However, one Covenant - the Eye of Horus - made it their ''initiation ritual'' for new members to dart into the Sammael Gate and return, figuring that anyone who can survive THAT is badass enough to join their ranks. "Of course, the Eye of Horus was a short-lived group."

to:

* TooDumbToLive: The [[HellGate Sammael Gate]] in the [[DreamLand Sephiroth of Hod]] is the only permanent breach between our world and the horrible Taint-based universe of the Mad Gods. Predictably, few dare to enter it, and fewer still return alive and sane. However, one Covenant - the Eye of Horus - made it their ''initiation ritual'' for new members to dart into the Sammael Gate and return, figuring that anyone who can survive THAT is badass enough to join their ranks. [[RealityEnsues "Of course, the Eye of Horus was a short-lived group.""]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MonsterMash: One of the more notable differences between ''Witchcraft'' and the ''World of Darkness'' games is a more even power level between the various supernatural character types. Spellcasters aren't outright {{Reality Warper}}s, Ferals (while still a terror in close combat) aren't necessarily a match for a whole pack of Vampyres (or even a squad of well-armed Mundanes), and everyone shares the same version of the same setting. This makes it easier to have mixed parties of supernaturals without the Chronicler having to jump through multiple hoops to make it work.
Is there an issue? Send a MessageReason:
EEG has been disambig'd per TRS and is no longer a trope


* ExtraordinarilyEmpoweredGirl: While [[RareMaleExample not necessarily female]], the Lesser Gifted archetype lets you play this: a talented but relatively ordinary person with a little magical extra.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodCopBadCop: The Infernal Legion insist that they are the bad cop, to the Heavenly Host's good cop. Exposing wicked humans and then punishing them in the afterlife so their souls can eventually be reformed. In practice, they usually encourage people to commit evil so they can torture them in Hell forever.
Is there an issue? Send a MessageReason:


* ObligatoryWarCrimeScene: Freedom fighters against the Church of Revelations usually don't respect the Red Circle of Leviathan, and willingly kill medics and chaplains from the Helping Hands of Leviathan. (The [=AoR=] don't respect the Red Cross or Crescent either.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnceGreenMars: ''Armageddon'' suggests that Mars once had life like Earth, until a Mad God incursion reduced it to its current state.
Is there an issue? Send a MessageReason:
None


* MugglesDoItBetter: On a strategic scale, the Shaitan are pretty much useless against the UsefulNote/YanksWithTanks. They're good for dealing with underequipped and unprofessional forces and wonderful for terror attacks, but a modern military's firepower will shred the supernatural monsters with machine guns and antitank weapons.

to:

* MugglesDoItBetter: On a strategic scale, the Shaitan are pretty much useless against the UsefulNote/YanksWithTanks.UsefulNotes/YanksWithTanks. They're good for dealing with underequipped and unprofessional forces and wonderful for terror attacks, but a modern military's firepower will shred the supernatural monsters with machine guns and antitank weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObligatoryWarCrimeScene: Freedom fighters against the Church of Revelations usually don't respect the Red Circle of Leviathan, and willingly kill medics and chaplains from the Helping Hands of Leviathan. (The [=AoR=] don't respect the Red Cross or Crescent either.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MugglesDoItBetter: On a strategic scale, the Shaitan are pretty much useless against the UsefulNote/YanksWithTanks. They're good for dealing with underequipped and unprofessional forces and wonderful for terror attacks, but a modern military's firepower will shred the supernatural monsters with machine guns and antitank weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkWorld: In Geburah, those souls who don't reincarnate or Pass On usually end up in the Twilight World. A darker reflection of the living world that many believe is shaped by the collective memories of the ghosts and phantasms "living" there. It is mainly divided into The City and The Wilderness. The City is an amalgation of every city througought history, and The Wilderness is inhabited by ghosts of more primitive humans and animals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImmortalityBeginsAtTwenty: Characters with large Essence pools can see their aging slow to a crawl - Vitalinus, who is more than 1,300 years old, looks to be in his mid-thirties. However, the game explicitly states that Essence doesn't slow growth, but only the decay caused by age. No matter how large a child's essence pool may be, they age normally until they reach full development somewhere in their mid-twenties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MirroringFactions: The Knights Templar have much nobler goals than their sworn enemy, the Combine, but use the same shadowy conspiracy tactics, from media manipulation to assassination. To their credit, the Knights try to avoid "collateral damage" as much as possible, but [[IDidWhatIHadToDo they will do what they must]] to defeat the Combine.
Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: The Knights Templar have much nobler goals than their sworn enemy, the Combine, but use the same shadowy conspiracy tactics, from media manipulation to assassination. To their credit, the Knights try to avoid "collateral damage" as much as possible, but [[IDidWhatIHadToDo they will do what they must]] to defeat the Combine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Ghostapo}}: Sort-of. Nazi Germany's occult efforts were what originally reawakened Leviathan's interest in our world. In the present day, a number of Nazis have been resurrected by Leviathan as Sheol (powerful undead supersoldiers). Otto Skorzeny is listed as a specific example.
Is there an issue? Send a MessageReason:


* TooDumbToLive: The [[HellGate Sammael Gate]] in the [[DreamLand Sephiroth of Hod]] is the only permanent breach between our world and the horrible Taint-based universe of the Mad Gods. Predictably, few dare to enter it, and fewer still return alive and sane. However, one Covenant - the Eye of Horus - made it their ''initiation ritual'' for new members to dart into the Sammael Gate and return, figuring that anyone who can survive THAT is badass enough to join their ranks. [[RealityEnsues "Of course, the Eye of Horus was a short-lived group."]]

to:

* TooDumbToLive: The [[HellGate Sammael Gate]] in the [[DreamLand Sephiroth of Hod]] is the only permanent breach between our world and the horrible Taint-based universe of the Mad Gods. Predictably, few dare to enter it, and fewer still return alive and sane. However, one Covenant - the Eye of Horus - made it their ''initiation ritual'' for new members to dart into the Sammael Gate and return, figuring that anyone who can survive THAT is badass enough to join their ranks. [[RealityEnsues "Of course, the Eye of Horus was a short-lived group."]]"
Is there an issue? Send a MessageReason:
None


* AllMythsAreTrue: Almost to the point of All Pop Culture Is True. Not just every myth, but almost every UrbanFantasy or {{Horror}} trope has ''some'' analog somewhere in this setting. Want a party with a fledgling witch whose cat familiar is more magical than she is, a ''[[Film/TheCrow Crow]]''-esque unkillable revenant, a psychic who can make people's heads explode ''Film/{{Scanners}}'' style, and a ''[[Film/TheFrighteners Frighteners]]''-inspired "freelance exorcist" who uses their legit power to communicate with ghosts to swindle the wealthy? Sounds like a Lesser Gifted Wicce, a Bast, a Relentless Dead with a high level of regeneration, a Seer with a lot of levels in Mindkill, and a Necromancer with some Ghost Contacts.

to:

* AllMythsAreTrue: Almost to the point of All Pop Culture Is True. Not just every myth, but almost every UrbanFantasy or {{Horror}} trope has ''some'' analog somewhere in this setting. Want a party with a fledgling witch whose cat familiar is more magical than she is, a ''[[Film/TheCrow Crow]]''-esque an [[Film/TheCrow unkillable revenant, revenant]], a [[Film/ScanNers psychic who can make people's heads explode ''Film/{{Scanners}}'' style, explode]], and a ''[[Film/TheFrighteners Frighteners]]''-inspired [[Film/TheFrighteners "freelance exorcist" who uses their legit power to communicate with ghosts to swindle the wealthy? wealthy]]? Sounds like a Lesser Gifted Wicce, a Bast, a Relentless Dead with a high level of regeneration, a Seer with a lot of levels in Mindkill, and a Necromancer with some Ghost Contacts.
Is there an issue? Send a MessageReason:
None


* Magitek: Both sides have access to this but with their lack of ethics, the Army of Revelations is pushing science and magic to horrific limits.

to:

* Magitek: {{Magitek}}: Both sides have access to this this, but with their lack of ethics, the Army of Revelations is pushing both science and magic to horrific limits.
Is there an issue? Send a MessageReason:
None


** Subverted by the Nahualli, the Dark Covenant of Aztec blood magic and jaguar Ferals. Originally, they were against Leviathan because [[TakeOverTheWorld the New Sun]] isn't going to happen if the Church of Revelations takes over the world. But then their entire ruling class were Tainted in secret, any Nahualli who tried to stay on message were killed, and the rest absorbed into the Army of Revelations.

to:

** Subverted by the The Nahualli, the Dark Covenant of Aztec blood magic and jaguar Ferals. Ferals, have already fought this battle and ''lost''. Originally, they were against opposed Leviathan because [[TakeOverTheWorld the New Sun]] isn't going to happen if the Church of Revelations takes over destroys the world. But then their entire ruling class were Tainted in secret, and proceeded to murderously purge any Nahualli who tried to stay on message were killed, and message. In the rest end, the Dark Covenant was absorbed into the Army of Revelations.



* FallenStatesOfAmerica: America's kind of in a bad way. Slum areas of major cities were walled off, and the Supreme Court was laughed at when they declared this unconstitutional (said slum areas have become hives of supernatural danger). Parts of the country have gone Mad Max, with motorcycle gangs of army deserters and Believers roaming the roads, while other areas have rebelled and declared their own petty nations. The U.S. government simply doesn't have the time or resources to deal with any of this - they're too busy fighting a war for humanity's survival.

to:

* FallenStatesOfAmerica: America's kind of While still resisting Leviathan, America is in a bad way. Slum areas of major cities were walled off, and the Supreme Court was laughed at when they declared this unconstitutional (said slum areas have become hives of supernatural danger). Parts of the country have gone Mad Max, with motorcycle gangs of army deserters and Believers roaming the roads, while other areas have rebelled and declared their own petty nations. The U.S. government simply doesn't have the time or resources to deal with any of this - they're too busy fighting a war for humanity's survival.



* GodsNeedPrayerBadly: While Incarnates (read: gods) are not utterly dependent on human belief, they derive a lot of power from it. Before the modern era, most lost their power base when the Seraphim had their mortal minions slaughter the Incarnates' mortal minions.

to:

* GodsNeedPrayerBadly: While Incarnates (read: gods) are not utterly entirely dependent on human belief, they derive a lot of power from it. Before the modern era, most lost their power base when the Seraphim had their mortal minions slaughter the Incarnates' mortal minions.



* LegionsOfHell: They're actually on mankind's side for this conflict, because damning all of humanity to spite the Creator is a pretty hollow victory if Leviathan devours all of reality, you included. The irony that the demons are now forced to protect the very beings that they have spent millennia trying to damn is not lost on them, either.

to:

* LegionsOfHell: They're actually on mankind's side for this conflict, because damning all of humanity to spite the Creator is a pretty hollow victory if Leviathan devours all of reality, you included. The irony that the demons are now forced to protect the very beings that they have spent millennia trying working to damn is not lost on them, either.



* Magitek: both sides are attempting this but with their lack of ethics, the Army of Revelations is pushing science and magic to horrific limits.

to:

* Magitek: both Both sides are attempting have access to this but with their lack of ethics, the Army of Revelations is pushing science and magic to horrific limits.



* MiddleEasternCoalition: [[EnemyMine Israel, Iran and Saudi Arabia]] are working together to fight the Church of Revelations, supported by the largest contingent of the Heavenly Host in the world (the remnants of Gabriel's faction).

to:

* MiddleEasternCoalition: [[EnemyMine Israel, Iran Iran, and Saudi Arabia]] are working together to fight the Church of Revelations, supported by the largest contingent of the Heavenly Host in the world (the remnants of Gabriel's faction).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''In principle'', you can use BloodMagic by just working in an emergency room and feeding on the ambient pain, without actually doing anything evil. In practice, there's no way for that to happen, and Sadicas is strictly in an "enemies" section.

Added: 612

Changed: 144

Is there an issue? Send a MessageReason:
None


* EvilVersusOblivion: The Legion of Hell has no love for humanity, the Pantheons, or the Heavenly Host, but they hate Leviathan (and its threat to Reality) even more.

to:

* EvilVersusOblivion: EvilVersusOblivion:
**
The Legion of Hell has no love for humanity, the Pantheons, or the Heavenly Host, but they hate Leviathan (and its threat to Reality) even more.more. And they can't damn the world if it's destroyed by Taint.
** Subverted by the Nahualli, the Dark Covenant of Aztec blood magic and jaguar Ferals. Originally, they were against Leviathan because [[TakeOverTheWorld the New Sun]] isn't going to happen if the Church of Revelations takes over the world. But then their entire ruling class were Tainted in secret, any Nahualli who tried to stay on message were killed, and the rest absorbed into the Army of Revelations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Magitek: both sides are attempting this but with their lack of ethics, the Army of Revelations is pushing science and magic to horrific limits.
Is there an issue? Send a MessageReason:
None


* *TheDragon: The Dark Apostle has 3 main lieutenants. Each is the leader of the Church of Revelations in a region. El General is responsible for Central and South America, The Lady of Jade leads the Church in Asia, and the Dark Imam in Middle-East. Each one is an extremely powerful Adept of Leviathan.

to:

* *TheDragon: TheDragon: The Dark Apostle has 3 main lieutenants. Each is the leader of the Church of Revelations in a region. El General is responsible for Central and South America, The Lady of Jade leads the Church in Asia, and the Dark Imam in Middle-East. Each one is an extremely powerful Adept of Leviathan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* *TheDragon: The Dark Apostle has 3 main lieutenants. Each is the leader of the Church of Revelations in a region. El General is responsible for Central and South America, The Lady of Jade leads the Church in Asia, and the Dark Imam in Middle-East. Each one is an extremely powerful Adept of Leviathan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KrakenandLeviathan: Kraken are beginning to make a re-appearance since the war. Gigantic, squid-like creatures with armor capable of shrugging off all but the heaviest ordinance, they are ancient war beasts of Ultima Thule. Most of them are just wild animals now, but the Fleet of Retribution (The Dark Apostle's navy) has managed to capture and train some of them to attack Free World shipping.

Added: 317

Changed: 24

Is there an issue? Send a MessageReason:
None


** Sometimes having the Gift begins in this way, as a formerly normal individual (sometimes even a child) spontaneously manifests their Gift while having never believed that supernatural phenomena is real. If they're lucky, they come to the attention of other Gifted who can teach them about their new powers (and protect them from the Mundane world), but the less fortunate end up going insane, living as fugitives, or in the hands of the Combine (who might kill them outright or just [[TheyWouldCutYouUp put them in a laboratory]]).

to:

** Sometimes having the Gift begins in this way, as a formerly normal individual (sometimes even a child) spontaneously manifests their Gift while having [[BeyondTheImpossible never believed that supernatural phenomena is real.real]]. If they're lucky, they come to the attention of other Gifted who can teach them about their new powers (and protect them from the Mundane world), but the less fortunate end up going insane, living as fugitives, or in the hands of the Combine (who might kill them outright or just [[TheyWouldCutYouUp put them in a laboratory]]).


Added DiffLines:

* TheGift: [[ExactlyWhatItSaysOnTheTin The Gifted]], who have powers that Mundane humans can only dream of. Then again, the MugglesDoItBetter trope is also a thing in this setting - at least at Heroic level, where the Gifted don't have the points to be outright [[PersonOfMassDestruction People Of Mass Destruction]].

Top