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* WretchedHive: Footfall, a collection of hollowed-out asteroids, repurposed derelict ships, and other such livable space detritus loosely held together with tethers and docking bridges, located on the far side of the Maw just inside the Expanse. It is here that various factions vie for control of various territories, any number of goods both conventional and illicit can be bought and sold, and a variety of powers keep agents stationed there to guard their interests and monitor those of others. A place where assassins, diplomats, priests, criminals, and even xenos can rub elbows with each other. The fact that not all of them shoot each other on sight says much about how little Imperial law means on Footfall.

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* WretchedHive: Footfall, a collection of hollowed-out asteroids, repurposed derelict ships, and other such livable space detritus loosely held together with tethers and docking bridges, located on the far side of the Maw just inside the Expanse.Koronus Passage. It is here that various factions vie for control of various territories, any number of goods both conventional and illicit can be bought and sold, and a variety of powers keep agents stationed there to guard their interests and monitor those of others. A place where assassins, diplomats, priests, criminals, and even xenos can rub elbows with each other. The fact that not all of them shoot each other on sight says much about how little Imperial law means on Footfall.
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* ProductionForeshadowing: While Kroot are present in the Expanse, their homeworld of Pech is on a far side of the galaxy from it. The rulebook says that many people speculate that they may have come to the Expanse a few generations ago through some kind of warp-gate that led to the far side of the galaxy, but does not go into any more detail and leaves it as just in-universe speculation. Come ''TabletopGame/{{Deathwatch}}'', and it is revealed that such a gate does in fact exist and goes between the Koronus Expanse and the Jericho Reach, a location that includes worlds claimed by the Tau Empire of which the Kroot are a part.
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* WretchedHive: Footfall, a collection of hollowed-out asteroids, repurposed derelict ships, and other such livable space detritus loosely held together with tethers and docking bridges, located on the far side of the Maw just inside the Expanse. It is here that various factions vie for control of various territories, any number of goods both conventional and illicit can be bought and sold, and a variety of powers keep agents stationed there to guard their interests and monitor those of others. A place where assassins, diplomats, priests, criminals, and even xenos can rub elbows with each other. The fact that not all of them shoot each other on sight says much about how little Imperial law means on Footfall.
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** Armor is a mixed blessing for Kroot characters. They have trouble finding armor that fits them in any case, but if they wear anything more than the slightest of physical protections then they cannot benefit from several of their racial advantages, like SuperSenses and SuperReflexes. Normally they count on those to DodgeTheBullet and [[DefendCommand Perry The Sword]] more than they do armor to shield them.
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** Also, In the entry on Void Kraken, there is an account of a sailor who told his captain that that there was no [[{{StarWars}} moon]]...
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* TheGhost: Why the Chaos-aligned pirate Korrad Vall is called the Faceless Lord-all most Traders encounter of him are his employees.
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adding pic, some other tweaks


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_rt-cover_2200.jpg]]









* TooDumbToFool: A particularly messy variant. If a Navigator takes The Lidless Stare up to Master level, anyone who looks into their Warp Eye has to pass a Toughness test or die immediately- unless their Intelligence is less than 20. As a comparison, the minimum starting Intelligence is 27...

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* TooDumbToFool: A particularly messy variant. If a Navigator takes The Lidless Stare up to Master level, anyone who looks into their Warp Eye has to pass a Toughness test or die immediately- unless immediately--unless their Intelligence is less than 20. As a comparison, the minimum starting Intelligence is 27...


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Tropes for the former can be found on the main ''TabletopGame/{{Warhammer 40000}}'' page; this page is for the latter. See also ''DarkHeresy'', ''TabletopGame/{{Deathwatch}}'', and ''BlackCrusade'', ''Rogue Trader'''s sister games.

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Tropes for the former can be found on the main ''TabletopGame/{{Warhammer 40000}}'' page; this page is for the latter. See also ''DarkHeresy'', ''TabletopGame/{{Deathwatch}}'', and ''BlackCrusade'', and ''OnlyWar,'' ''Rogue Trader'''s sister games.

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* [[SeanConneryIsAboutToShootYou Sarvus Trask Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.



* PunchClockHero: The ''Into The Storm'' {{splat}} gives us the Kroot mercenary as a career option. Rogue Traders are one of the few Imperial servants who have sanction to deal with xenos, and that includes hiring of services. The Kroot are excellent trackers, spies, and close-quarters combatants, but their help is strictly mercenary. They can be trusted to [[IGaveMyWord uphold their word]], but how determined they are to see their task through is heavily dependant on the renumerations they expect to recieve, to the point that they can resist fear and pinning better if their current venture is potentially profitable enough.

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* PunchClockHero: The ''Into The Storm'' {{splat}} gives us the Kroot mercenary as a career option. Rogue Traders are one of the few Imperial servants who have sanction to deal with xenos, and that includes hiring of services. The Kroot are excellent trackers, spies, and close-quarters combatants, but their help is strictly mercenary. They can be trusted to [[IGaveMyWord uphold their word]], but how determined they are to see their task through is heavily dependant dependent on the renumerations remunerations they expect to recieve, receive, to the point that they can resist fear and pinning better if their current venture is potentially profitable enough.


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* [[SeanConneryIsAboutToShootYou Sarvus Trask Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.
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** In the crunch, your starting character is either going to start with lots of money or a frakking big ship. So either this or [[ScrewTheRulesIHaveANuke Screw The Rules I Have A Kilometers Long Starfaring Battle Cathedral]].

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** In the crunch, your starting character is either going to start with lots of money or a frakking big ship. So either this or [[ScrewTheRulesIHaveANuke Screw The Rules I Have [[AppealToForce Appeal To A Kilometers Long Starfaring Battle Cathedral]].
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* MerchantPrince: Any sufficiently influential Rogue Trader is basically this.
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* WritersCannotDoMath: Working from the numbers given for the dimensions and tonnage of ships, small raiders are about half the average density of balsa wood (Ork Brute Ram: 60 kg/m^3) while the largest bulk transports would blow away in a slight breeze (Imperial Universe class: 2.9 kg/m^3). Crew requirements have the same scaling problem (as well as being far to low for how the fluff describes living conditions, even on the smallest ships) while passenger capacities seem to be random numbers that don't increase with size ''at all''.
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* GameplayAndStorySegregation: The chapter specifically addressing Rogue Traders in the corebook paints a picture of the Imperium gifting each newly-appointed Trader with a flagship, which will "often" be a cruiser, as well as frigates, cargo ships, and tenders. The actual character creation rules provide for the Rogue Trader and his/her crew to start with exactly one ship and no more. And while it is ''possible'' to start the game with a full-scale cruiser for a flagship, it requires the players to cut out a significant amount of their starting Profit Factor to do so.
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* StarshipLuxurious: Things that can potentially be found aboard a Rogue Trader's starship include vaulted ceilings, barracks for entire regiments of ground troops, room-sized techno-pipe organs, factories, and full-size churches to the God-Emperor (some of which can detach from the ship proper and be air-dropped as prefab cathedrals on worlds in need of converting).

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* StarshipLuxurious: Things that can potentially be found aboard a Rogue Trader's starship include vaulted ceilings, barracks for entire regiments of ground troops, room-sized techno-pipe organs, gladiatorial arenas, factories, and full-size churches to the God-Emperor (some of which can detach from the ship proper and be air-dropped as prefab cathedrals on worlds in need of converting).
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* StarshipLuxurious: Things that can potentially be found aboard a Rogue Trader's starship include vaulted ceilings, barracks for entire regiments of ground troops, room-sized techno-pipe organs, factories, and full-size churches to the God-Emperor (some of which can detach from the ship proper and be air-dropped as prefab cathedrals on worlds in need of converting).
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* HordeOfAlienLocusts: Surprisingly, not the Tyranids but the , a new canon addition.

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* HordeOfAlienLocusts: Surprisingly, not the Tyranids but the , Rak'Gol, a new canon addition.

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* HordeOfAlienLocusts: Surprisingly, not the Tyranids but the Rak'Gol, a new canon addition.

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* HordeOfAlienLocusts: Surprisingly, not the Tyranids but the Rak'Gol, , a new canon addition.addition.
* InsufficientlyAdvancedAlien: The Rak'Gol have human-level technology and widespread cybernetics use, but seem to be almost entirely mindless when encountered.
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--> "The Ork has an innate and instinctive skill with machinery, allowing him to perform feats of engineering that [[ClapYourHandsIfYouBelieve defy logic]], cobbling together [[MacGyvering random lumps of wrecked technology and scrap metal into something bizarre and startlingly effective]]."

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--> "The Ork has [[MachineEmpathy an innate and instinctive skill with machinery, machinery]], allowing him to perform feats of engineering that [[ClapYourHandsIfYouBelieve defy logic]], cobbling together [[MacGyvering random lumps of wrecked technology and scrap metal into something bizarre and startlingly effective]]."
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Namespace thing.


The name ''Rogue Trader'' refers to two different games associated with the ''[[{{Warhammer 40000}} Warhammer 40,000]]'' universe. The original ''Rogue Trader'' was the first edition of the ''Warhammer 40,000'' tabletop game, while the current ''Rogue Trader'' (2009) is the second of a series of ''Warhammer 40,000'' tabletop roleplaying games. While its sister game ''DarkHeresy'' casts the players in the role of Inquisitorial Acolytes and focuses on themes of corruption and conspiracy, ''Rogue Trader'' is a game of exploration, adventure, and the horrors of the unknown, following one of the eponymous Rogue Traders and his crew as they explore the uncharted depths of space for gold, glory and the God-Emperor. Something like a more GrimDark ''Franchise/StarTrek'' -- or, as some put it, MirrorUniverse ''Franchise/StarTrek''.

Tropes for the former can be found on the main ''[[{{Warhammer 40000}} Warhammer 40,000]]'' page; this page is for the latter. See also ''DarkHeresy'', ''TabletopGame/{{Deathwatch}}'', and ''BlackCrusade'', ''Rogue Trader'''s sister games.

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The name ''Rogue Trader'' refers to two different games associated with the ''[[{{Warhammer 40000}} Warhammer 40,000]]'' ''TabletopGame/{{Warhammer 40000}}'' universe. The original ''Rogue Trader'' was the first edition of the ''Warhammer 40,000'' tabletop game, while the current ''Rogue Trader'' (2009) is the second of a series of ''Warhammer 40,000'' tabletop roleplaying games. While its sister game ''DarkHeresy'' casts the players in the role of Inquisitorial Acolytes and focuses on themes of corruption and conspiracy, ''Rogue Trader'' is a game of exploration, adventure, and the horrors of the unknown, following one of the eponymous Rogue Traders and his crew as they explore the uncharted depths of space for gold, glory and the God-Emperor. Something like a more GrimDark ''Franchise/StarTrek'' -- or, as some put it, MirrorUniverse ''Franchise/StarTrek''.

Tropes for the former can be found on the main ''[[{{Warhammer 40000}} Warhammer 40,000]]'' ''TabletopGame/{{Warhammer 40000}}'' page; this page is for the latter. See also ''DarkHeresy'', ''TabletopGame/{{Deathwatch}}'', and ''BlackCrusade'', ''Rogue Trader'''s sister games.



* AcePilot: One of the possible archetypes for Void Master characters (the others being Ace Helmsman, Ace Gunner, and Ace Sensor Officer). The Flight Marshal elite advance that Void Masters can take is unambiguously this.

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* AcePilot: One of the possible archetypes for Void Master characters (the others being Ace Helmsman, Ace Gunner, and Ace Sensor Officer). The Flight Marshal elite advance that Void Masters can take is unambiguously this.



* AwesomeYetPractical: Bolt weapons. Also, [[LostTechnology archeotech]] ship components, which use less space and power while being slightly better than normal components.

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* AwesomeYetPractical: Bolt weapons. Also, [[LostTechnology archeotech]] ship components, which use less space and power while being slightly better than normal components.



* BalanceOfPower: Aspyce Chorda and Calligos Winterscale, the two strongest Rogue Traders in the Expanse are on a brink of war. They are so evenly matched that neither is guaranteed victory.

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* BalanceOfPower: Aspyce Chorda and Calligos Winterscale, the two strongest Rogue Traders in the Expanse are on a brink of war. They are so evenly matched that neither is guaranteed victory.



* BiggerIsBetter: A literal case with Ork equipment. As the quality of the craftsmenship goes up, so does the size and mass of the piece of equipment. With human manufactured items, the opposite tends to be true.

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* BiggerIsBetter: A literal case with Ork equipment. As the quality of the craftsmenship goes up, so does the size and mass of the piece of equipment. With human manufactured items, the opposite tends to be true.



--> "The Ork has an innate and instinctive skill with machinery, allowing him to perform feats of engineering that [[ClapYourHandsIfYouBelieve defy logic]], cobbling together [[MacGyvering random lumps of wrecked technology and scrap metal into something bizarre and startlingly effective]]."

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--> "The Ork has an innate and instinctive skill with machinery, allowing him to perform feats of engineering that [[ClapYourHandsIfYouBelieve defy logic]], cobbling together [[MacGyvering random lumps of wrecked technology and scrap metal into something bizarre and startlingly effective]]." "



* PunchClockHero: The ''Into The Storm'' {{splat}} gives us the Kroot mercenary as a career option. Rogue Traders are one of the few Imperial servants who have sanction to deal with xenos, and that includes hiring of services. The Kroot are excellent trackers, spies, and close-quarters combatants, but their help is strictly mercenary. They can be trusted to [[IGaveMyWord uphold their word]], but how determined they are to see their task through is heavily dependant on the renumerations they expect to recieve, to the point that they can resist fear and pinning better if their current venture is potentially profitable enough.

to:

* PunchClockHero: The ''Into The Storm'' {{splat}} gives us the Kroot mercenary as a career option. Rogue Traders are one of the few Imperial servants who have sanction to deal with xenos, and that includes hiring of services. The Kroot are excellent trackers, spies, and close-quarters combatants, but their help is strictly mercenary. They can be trusted to [[IGaveMyWord uphold their word]], but how determined they are to see their task through is heavily dependant on the renumerations they expect to recieve, to the point that they can resist fear and pinning better if their current venture is potentially profitable enough.



* ShoutOut: The description of the Endurance Motivation ("You seek to endure, and, in enduring, grow stronger") refers to a line spoken by Dak'kon from [[PlanescapeTorment Planescape: Torment]].
** There is also the characteristic given to [[DeathWorld Death World]] characters, which lets them take training with primitive melee weapons, to represent their experience fighting terrifying monsters with improvised or underpowered weaponry. Its name? [[Film/{{Predator}} If it bleeds, I can kill it]].

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* ShoutOut: The description of the Endurance Motivation ("You seek to endure, and, in enduring, grow stronger") refers to a line spoken by Dak'kon from [[PlanescapeTorment Planescape: Torment]].
PlanescapeTorment.
** There is also the characteristic given to [[DeathWorld Death World]] DeathWorld characters, which lets them take training with primitive melee weapons, to represent their experience fighting terrifying monsters with improvised or underpowered weaponry. Its name? [[Film/{{Predator}} If it bleeds, I can kill it]].
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***Which does make a kind of sense. High level ascension characters are the most loyal, singularly powerful servants of the imperium short of the [[SuperSoldier Astartes]], and have been through constant high intensity missions whereas a strong rogue trader is a civilian that does not generally need to adapt to anywhere near that level of stress.
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The name ''Rogue Trader'' refers to two different games associated with the ''[[{{Warhammer 40000}} Warhammer 40,000]]'' universe. The original ''Rogue Trader'' was the first edition of the ''Warhammer 40,000'' tabletop game, while the current ''Rogue Trader'' (2009) is the second of a series of ''Warhammer 40,000'' tabletop roleplaying games. While its sister game ''DarkHeresy'' casts the players in the role of Inquisitorial Acolytes and focuses on themes of corruption and conspiracy, ''Rogue Trader'' is a game of exploration, adventure, and the horrors of the unknown, following one of the eponymous Rogue Traders and his crew as they explore the uncharted depths of space for gold, glory and the God-Emperor. Something like a more GrimDark ''StarTrek'' -- or, as some put it, MirrorUniverse ''StarTrek''.

to:

The name ''Rogue Trader'' refers to two different games associated with the ''[[{{Warhammer 40000}} Warhammer 40,000]]'' universe. The original ''Rogue Trader'' was the first edition of the ''Warhammer 40,000'' tabletop game, while the current ''Rogue Trader'' (2009) is the second of a series of ''Warhammer 40,000'' tabletop roleplaying games. While its sister game ''DarkHeresy'' casts the players in the role of Inquisitorial Acolytes and focuses on themes of corruption and conspiracy, ''Rogue Trader'' is a game of exploration, adventure, and the horrors of the unknown, following one of the eponymous Rogue Traders and his crew as they explore the uncharted depths of space for gold, glory and the God-Emperor. Something like a more GrimDark ''StarTrek'' ''Franchise/StarTrek'' -- or, as some put it, MirrorUniverse ''StarTrek''.
''Franchise/StarTrek''.
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** There is also the characteristic given to [[DeathWorld Death World]] characters, which lets them take training with primitive melee weapons, to represent their experience fighting terrifying monsters with improvised or underpowered weaponry. Its name? [[{{Predator}} If it bleeds, I can kill it]].

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** There is also the characteristic given to [[DeathWorld Death World]] characters, which lets them take training with primitive melee weapons, to represent their experience fighting terrifying monsters with improvised or underpowered weaponry. Its name? [[{{Predator}} [[Film/{{Predator}} If it bleeds, I can kill it]].
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* YouLoseAtZeroTrust: If your crew ever hits zero morale they will turn against you entirely and attack any authority figure they can find. Considering that even a "small" Imperial craft has a crew numbering in the thousands this means that the players will at least lose their ship, if not their lives. The only other solution is to execute the entire crew... and you can't run anything without them.
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* PsychoForHire: A perfectly valid career option, as the game's supplements allow the game to pick some alternate career options that turn the characters into this, but ''The Soul Reaver'' introduces a full career path that makes all of these look heroic by comparison, namely the Dark Eldar Kabalite Warrior.
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* [[SeanConneryIsAboutToShootYou The Iconic Rogue Trader Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.

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* [[SeanConneryIsAboutToShootYou The Iconic Rogue Trader Sarvus Trask Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.

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** The Hostile Acquisitions sourcebook brings us the "Reaver" career option, raiders who have lived too long on the edge of space and now live only for pillage and slaughter. The accompanying illustration includes a rather familiar [[{{Firefly}} brown duster]].

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** The Hostile Acquisitions sourcebook brings us the "Reaver" career option, raiders who have lived too long on the edge of space and now live only for pillage and slaughter. The accompanying illustration includes a rather familiar [[{{Firefly}} brown duster]]. This may be the only thing ever to become LighterAndSofter when translated into the Warhammer 40,000 universe.
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** The Hostile Acquisitions sourcebook brings us the "Reaver" career option, raiders who have lived too long on the edge of space and now live only for pillage and slaughter. The accompanying illustration includes a rather familiar [[{{Firefly}} brown duster]].

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* [[SeanConneryIsAboutToShootYou The Iconic Rogue Trader Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.



* [[SeanConneryIsAboutToShootYou The Iconic Rogue Trader Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.
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* [[SeanConneryIsAboutToShootYou The Iconic Rogue Trader Is About To Shoot You]]: The cover for the ''Hostile Acquisitions'' supplement.
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* WorthyOpponent: This can quite easily happen in-game between PCs and other Rogue Traders, since while most of them are rivals, very few are outright enemies as Koronus is filled with forces that are openly hostile to all humans. The supplement ''Edge of Abyss'' actively encourages GMs to have their groups develep rivalries with, and seek to surpass the existing canonical NPCs.

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* WorthyOpponent: This can quite easily happen in-game between PCs [=PCs=] and other Rogue Traders, since while most of them are rivals, very few are outright enemies as Koronus is filled with forces that are openly hostile to all humans. The supplement ''Edge of Abyss'' actively encourages GMs [=GMs=] to have their groups develep develop rivalries with, and seek to surpass the existing canonical NPCs.[=NPCs=].

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