History TabletopGame / RogueTrader

8th Nov '16 10:31:59 AM dlchen145
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* {{Badass}}: If your character isn't this, you're doing it terribly wrong.
5th Nov '16 6:28:24 PM nombretomado
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* CostumePorn: Rogue Traders are expected to wear clothing that would make [[IronChef Chairman Kaga]] raise an eyebrow.

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* CostumePorn: Rogue Traders are expected to wear clothing that would make [[IronChef [[Series/IronChef Chairman Kaga]] raise an eyebrow.
26th Sep '16 2:36:39 PM Servitor_2152
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Tropes for the former can be found on the main ''TabletopGame/{{Warhammer 40000}}'' page; this page is for the latter. See also ''TabletopGame/DarkHeresy'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/BlackCrusade'', and ''TabletopGame/OnlyWar,'' ''Rogue Trader'''s sister games.

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Tropes for the former can be found on the main ''TabletopGame/{{Warhammer 40000}}'' page; this page is for the latter. See also ''TabletopGame/DarkHeresy'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/BlackCrusade'', and ''TabletopGame/OnlyWar,'' ''Rogue Trader'''s sister games.
29th Aug '16 4:44:43 PM Atha
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** The root of it is actually more "Screw the rules, I have Navigators." The caste with exclusive access to the limited gene-lines that are the only people that can drive FTL ships (without going homicidally insane) pretty much makes them the one subset of humanity that the Emperor's men CAN'T touch. Lose the Navigators, or even get a significant number of them killed fighting for control, and the whole Empire goes down in months.



** Partially averted if a player is the Navigator. Since no one else can drive the ship, the mutiny has to pretty much put up with whatever your demands are (such as "don't kill the captain, just lock him in his room") until you reach a major port at minimum, at which point replacing the crew by more violent means becomes a viable option.
17th Aug '16 12:32:50 PM dracogeorge
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* WritersCannotDoMath: Working from the numbers given for the dimensions and tonnage of ships, small raiders are about half the average density of balsa wood (Ork Brute Ram: 60 kg/m^3) while the largest bulk transports would blow away in a slight breeze (Imperial Universe class: 2.9 kg/m^3). Crew requirements have the same scaling problem (as well as being far to low for how the fluff describes living conditions, even on the smallest ships) while passenger capacities seem to be random numbers that don't increase with size ''at all''.

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* WritersCannotDoMath: Working from the numbers given for the dimensions and tonnage of ships, small raiders are about half the average density of balsa wood (Ork Brute Ram: 60 kg/m^3) while the largest bulk transports would blow away in a slight breeze (Imperial Universe class: 2.9 kg/m^3). Crew requirements have the same scaling problem (as well as being far to too low for how the fluff describes living conditions, even on the smallest ships) while passenger capacities seem to be random numbers that don't increase with size ''at all''.
4th Jul '16 1:13:03 PM KingClark
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[-''For the original ''Rogue Trader'' see ''TabletopGame/{{Warhammer 40000}}'' , this article is for the 2009 {{Tabletop RPG}}.''-]

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[-''For the original ''Rogue Trader'' Trader'', see ''TabletopGame/{{Warhammer 40000}}'' , 40000}}''; this article is for the 2009 {{Tabletop RPG}}.''-]
4th Jul '16 1:12:39 PM KingClark
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[-''For the original ''Rogue Trader'' see ''TabletopGame/{{Warhammer 40000}}'' , this article is for the 2009 {{Tabletop RPG}}''-]

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[-''For the original ''Rogue Trader'' see ''TabletopGame/{{Warhammer 40000}}'' , this article is for the 2009 {{Tabletop RPG}}''-]
RPG}}.''-]
4th Jul '16 1:12:22 PM KingClark
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[[caption-width-right:350:Ambition knows no bounds]]

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[[caption-width-right:350:Ambition knows no bounds]]
bounds.]]
17th Jun '16 12:01:32 PM Theriocephalus
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* GhostShip: The ''Whisper of Anaris'', an Eldar vessel of ancient make with chips in its wraithbone hull and tears in its solar sails, it appears with a psychic scream in realspace at mysterious times to suddenly fire on some ships but not others and then disappears just as quickly, following some inscrutable plan of its long dead but still dreaming crew. [[spoiler: It is actually the last ship of the ancient craftworld Lu'Nasad, which was long ago corrupted by the warp into a terrible scourge of psychic destruction. The ''Whisper'' acts on the final command of its last commander, the Farseer Anaris, to prevent the accursed craftworld from doing any more damage and drive off those who might one day seek it.]]
* GoMadFromTheRevelation: There's only one Navigator power that all of them share. It's called The Lidless Stare, and it basically lets them open their third eye (and that's a literal one, not some wishy-washy metaphor...); if anyone looks into it, they see the Warp. This can be detrimental to your health. At Master level, it's a possible OneHitKill.

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* GhostShip: The ''Whisper of Anaris'', an Eldar vessel of ancient make with chips in its wraithbone hull and tears in its solar sails, it which appears with a psychic scream in realspace at mysterious times to suddenly fire on some ships but not others and then disappears just as quickly, following some inscrutable plan of its long dead but still dreaming crew. [[spoiler: It is actually the last ship of the ancient craftworld Lu'Nasad, which was long ago corrupted by the warp into a terrible scourge of psychic destruction. The ''Whisper'' acts on the final command of its last commander, the Farseer Anaris, to prevent the accursed craftworld from doing any more damage and drive off those who might one day seek it.]]
* GoMadFromTheRevelation: There's only one Navigator power that all of them share. It's called The the Lidless Stare, and it basically lets them open their third eye (and that's a literal one, not some wishy-washy metaphor...); if metaphor). If anyone looks into it, they see the Warp. [[HyperspaceIsAScaryPlace Warp]]. This can be be... detrimental to your health. At Master level, it's a possible OneHitKill.
17th Jun '16 11:47:01 AM Theriocephalus
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* AlwaysChaoticEvil: While several of established antagonists options are present, groups such as Chaos Reavers, Eldar, and even Orks, while usually hostile to humanity's interests, can at least occasionally be reasoned with and dissuaded by means other than violence. The Rak'gol, on the other hand, never show any interest in dealing with anyone of any other species by means other than aggressively attacking them, their only culture (in as much as can be determined) seems only centred around killing things. ''Lure of the Expanse'' details that they can never be negotiated with because they show absolutely zero interest in such, and their almost-bestial hostility and "alienness" are great for game masters who want to put a "SurvivalHorror" element into their campaigns.

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* AlwaysChaoticEvil: While several of established antagonists options are present, groups such as Chaos Reavers, Eldar, and even Orks, while usually hostile to humanity's interests, can at least occasionally be reasoned with and dissuaded by means other than violence. The Rak'gol, on the other hand, never show any interest in dealing with anyone of any other species by means other than aggressively attacking them, and their only culture (in as much as can be determined) seems only centred centered around killing things. ''Lure of the Expanse'' details that they can never be negotiated with because they show absolutely zero interest in such, and their almost-bestial hostility and "alienness" are great for game masters who want to put a "SurvivalHorror" SurvivalHorror element into their campaigns.
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