History TabletopGame / RogueTrader

7th Feb '18 2:00:29 PM LifeofPi
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* LighterAndSofter: than the other ''Warhammer 40000'' games, at least. There is sense of adventure, discovery and making lasting changes in a wide-open sandbox area of the galaxy that is free from large-scale wars or plots and conspiracies threatening to bring everything crashing down.

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* LighterAndSofter: than Than the other ''Warhammer 40000'' games, at least. There is sense of adventure, discovery and making lasting changes in a wide-open sandbox area of the galaxy that is free from large-scale wars or plots and conspiracies threatening to bring everything crashing down.
27th Dec '17 6:33:10 AM MaulMachine
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* [[OurOrcsAreDifferent Our Orks Are Different]]: While the Orks in the Kronus Expanse are largely similar to their counterparts elsewhere in the galaxy, the isolated stellar geography of the place has given them a bit of "kulture" distinct from the rest of the species. In particular, they tend to rely less on space hulks and converted asteroids than other Orks, and have much more enthusiasm for building actual ships, [[WhatAPieceOfJunk as ramshackle as they are]]. Even the Ork enthusiasm for [[HumongousMecha gargants]] is more restrained here, with the maddest of the Ork mekboyz preferring to focus their effort into giant Orky dreadnoughts as idols of Gork and Mork rather than the more land-locked preference of Orks elsewhere.

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* [[OurOrcsAreDifferent Our Orks Are Different]]: While the Orks in the Kronus Expanse are largely similar to their counterparts elsewhere in the galaxy, the isolated stellar geography of the place has given them a bit of "kulture" distinct from the rest of the species. In particular, they tend to rely less on space hulks and converted asteroids than other Orks, and have much more enthusiasm for building actual ships, [[WhatAPieceOfJunk as ramshackle as they are]]. Even the Ork enthusiasm for [[HumongousMecha gargants]] is more restrained here, with the maddest of the Ork mekboyz preferring to focus their effort into giant Orky dreadnoughts as idols of Gork and Mork rather than the more land-locked preference of Orks elsewhere. There are more traditional Orks around, though, and some of them would very much like to turn Port Wander into their playground. Stopping them (especially where the Navy can see you) is a great way to make friends in high places, and perhaps lower prices on ship upgrades.



* PlanetSpaceship: The Gaelan Sphere, an asteroid hollowed out and built entirely over by Dark Age of Technology era humanity, with any crew it once had long since abandoning it, though its arcane automated systems still maintain it. At some point, and by unknown means, it drifted into the [[PortalNetwork Eldar Webway]], where it was found by outcasts from [[Characters/Warhammer40000DarkEldar Commorragh]] who were driven out by viscous Kabal politics. They set up a ViceCity there called the Nexus of Shadows, establishing it as a port for the slave trade between many different species, allowing them to profit off the sale of beings sentient and otherwise and indulge in their sadistic sport at the same time. While its presence in the Webway means it does not have a defined location in real-space, most of its shortest real-space termni are in the Kronus Expanse.

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* PlanetSpaceship: The Gaelan Sphere, an asteroid hollowed out and built entirely over by Dark Age of Technology era humanity, with any crew it once had long since abandoning it, though its arcane automated systems still maintain it. At some point, and by unknown means, it drifted into the [[PortalNetwork Eldar Webway]], where it was found by outcasts from [[Characters/Warhammer40000DarkEldar Commorragh]] who were driven out by viscous vicious Kabal politics. They set up a ViceCity there called the Nexus of Shadows, establishing it as a port for the slave trade between many different species, allowing them to profit off the sale of beings sentient and otherwise and indulge in their sadistic sport at the same time. While its presence in the Webway means it does not have a defined location in real-space, most of its shortest real-space termni are in the Kronus Expanse.



*** Which does make a kind of sense. High level ascension characters are the most loyal, singularly powerful servants of the Imperium short of the [[SuperSoldier Astartes]], and have been through constant high intensity missions whereas a strong rogue trader is a civilian that does not generally need to adapt to anywhere near that level of stress.

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*** Which does make a kind of sense. High level ascension characters are the most loyal, singularly powerful servants of the Imperium short of the [[SuperSoldier Astartes]], and have been through constant high intensity missions whereas a strong rogue trader is a civilian that does not generally need to adapt to anywhere near that level of stress. Generally.
27th Dec '17 6:28:46 AM MaulMachine
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* LostTechnology: Archaeotech, items designed long before the current Dark Age. They're better in pretty much every way beside availability.

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* LostTechnology: Archaeotech, items designed long before the current Dark Imperial Age. They're better in pretty much every way beside availability.
16th Dec '17 2:12:11 PM FearlessSon
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* {{Cloudcuckoolander}}: Sample character Sarvus Trask is described in ''Edge of the Abyss'' as being consider a bit of a madman. The Trask dynasty was a falling house with many creditors, but Sarvus made a grand entrance on the stage of the Kronus Expanse as soon as the family warrant fell to him, and quickly made a reputation of winning fame and fortune through almost [[CrazyEnoughToWork foolishly bold risk-taking]]. As much as this has gained him though, the risks take their toll and his profitability is hampered by the costs he incurs getting that profit to begin with. He was once even rumored to try and buy a [[HumongousMecha Titan]] from the [[MachineWorship Adeptus Mechanicus]], not to use for war, but to ''mount as a prow ornament on his ship''.

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* {{Cloudcuckoolander}}: Sample character Sarvus Trask is described in ''Edge of the Abyss'' as being consider considered a bit of a madman. The Trask dynasty was a falling house with many creditors, but Sarvus made a grand entrance on the stage of the Kronus Expanse as soon as the family warrant fell to him, and quickly made a reputation of winning fame and fortune through almost [[CrazyEnoughToWork foolishly bold risk-taking]]. As much as this has gained him though, the risks take their toll and his profitability is hampered by the costs he incurs getting that profit to begin with. He was once even rumored to try and buy a [[HumongousMecha Titan]] from the [[MachineWorship Adeptus Mechanicus]], not to use for war, but to ''mount as a prow ornament on his ship''.
16th Dec '17 1:46:50 PM FearlessSon
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Added DiffLines:

* SternChase: Has rules to reflect it, with one ship trying to shake the other which is trying to keep up, usually exchanging fire as they go.
28th May '17 10:24:58 AM SwordsageRagnar
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** In terms of Las weaponry, there's the [[SniperPistol Archeotech Laspistol]], [[ArmCannon Las Gauntlets]], Belasco Dueling Pistols[[note]]One shot, overcharged and ornate las pistols, which should one aim properly, can tend to make any rival Rogue Trader regret insulting your ship/family name/hat[[/note]], [[ArmorPiercingAttack Hellpistols]], and if the needs call for it, loading any standard las pistol with a Hot-Shot Charge pack for a single powerful shot.
** Solid Projectiles category, we have the aptly named HandCannon[[note]]ammo capacity and reload speed is a bit annoying, and the recoil kicks like a mule, but it does significant damage and accepts a wide variety of special damage enhancing rounds[[/note]], the Naval Pistol (its default ammo is basically fragmenting hollow point rounds, confering the "Tearing" quality to the gun), and the Shotgun Pistol, which holds and fires a single regular size shotgun shell. The other sidearms, Autopistols, Snub Automatics and Snub Revolvers can also move into this territory with the right ammo types.

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** In terms of Las weaponry, there's the [[SniperPistol Archeotech Laspistol]], [[ArmCannon Las Gauntlets]], Belasco Dueling Pistols[[note]]One shot, shot per reload, overcharged and ornate las pistols, which should one aim properly, can tend to make any rival Rogue Trader regret insulting your ship/family name/hat[[/note]], name/hat have regrets for doing so[[/note]], [[ArmorPiercingAttack Hellpistols]], and if the needs call for it, loading any standard las pistol with a Hot-Shot Charge pack for a single powerful shot.
** Solid Projectiles category, we have the aptly named HandCannon[[note]]ammo capacity and reload speed is a bit annoying, and the recoil kicks like a mule, but it does significant damage and accepts a wide variety of special damage enhancing rounds[[/note]], the Naval Pistol (its default ammo is basically fragmenting hollow point rounds, confering conferring the "Tearing" quality to the gun), gun for increased chance of having a higher damage average), and the Shotgun Pistol, which holds and fires a single regular size shotgun shell. The other sidearms, Autopistols, Snub Automatics and Snub Revolvers can also move into this territory with the right ammo types.



* ReassignedToAntarctica: Inquisitors, particularly those from the Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority, either due to political reasons or as a means of punishment for failure. As the choice is typically "Accept this warrant and then go to whatever edge of the galaxy we point you to, ''or else''...", few reject the offer. They still often end up gaining glory, sincer their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regularly operate.

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* ReassignedToAntarctica: Inquisitors, particularly those from the Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority, either due to political reasons or as a means of punishment for failure. As the choice is typically "Accept this warrant and then go to whatever edge of the galaxy we point you to, ''or else''...", few reject the offer. They still often end up gaining glory, sincer since their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regularly operate.
21st Apr '17 6:18:57 PM SwordsageRagnar
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* ReassignedToAntarctica: Inquisitors, particularly those from the Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority. As the choice is typically "Accept this warrant and then go to whatever edge of the galaxy we point you to, ''or else''...", few reject the offer. They still often end up gaining glory, because their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regular operate.

to:

* ReassignedToAntarctica: Inquisitors, particularly those from the Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority.authority, either due to political reasons or as a means of punishment for failure. As the choice is typically "Accept this warrant and then go to whatever edge of the galaxy we point you to, ''or else''...", few reject the offer. They still often end up gaining glory, because sincer their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regular regularly operate.
21st Apr '17 6:15:48 PM SwordsageRagnar
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* ReassignedToAntartica: Inquisitors, particularly those from the Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority. As the choice is typically "Accept this warrant and then go to whatever edge of the galaxy we point you to, ''or else''...", few reject the offer. They still often end up gaining glory, because their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regular operate.

to:

* ReassignedToAntartica: ReassignedToAntarctica: Inquisitors, particularly those from the Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority. As the choice is typically "Accept this warrant and then go to whatever edge of the galaxy we point you to, ''or else''...", few reject the offer. They still often end up gaining glory, because their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regular operate.
21st Apr '17 3:06:16 PM SwordsageRagnar
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* PsychoForHire: A perfectly valid career option, as the game's supplements allow the game to pick some alternate career options that turn the characters into this, but ''The Soul Reaver'' introduces a full career path that makes all of these look heroic by comparison, namely the Dark Eldar Kabalite Warrior.



* PsychoForHire: A perfectly valid career option, as the game's supplements allow the game to pick some alternate career options that turn the characters into this, but ''The Soul Reaver'' introduces a full career path that makes all of these look heroic by comparison, namely the Dark Eldar Kabalite Warrior.

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* PsychoForHire: A perfectly valid career option, as ReassignedToAntartica: Inquisitors, particularly those from the game's supplements allow Ordo Xenos, have been known to be offered a Warrant of Trade from their superiors in exchange for their Inquisitorial trappings and authority. As the game choice is typically "Accept this warrant and then go to pick some alternate career options that turn whatever edge of the characters into this, but ''The Soul Reaver'' introduces a full career path that makes all of these look heroic by comparison, namely galaxy we point you to, ''or else''...", few reject the Dark Eldar Kabalite Warrior.offer. They still often end up gaining glory, because their dealings tend to gather useful intelligence and examples of technology in far-flung sectors away from where the Inquisition regular operate.
21st Apr '17 1:02:25 PM SwordsageRagnar
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* PunchPackingPistol: Rogue Traders and their officers tend to have quite the variety of options....
** In terms of Las weaponry, there's the [[SniperPistol Archeotech Laspistol]], [[ArmCannon Las Gauntlets]], Belasco Dueling Pistols[[note]]One shot, overcharged and ornate las pistols, which should one aim properly, can tend to make any rival Rogue Trader regret insulting your ship/family name/hat[[/note]], [[ArmorPiercingAttack Hellpistols]], and if the needs call for it, loading any standard las pistol with a Hot-Shot Charge pack for a single powerful shot.
** Solid Projectiles category, we have the aptly named HandCannon[[note]]ammo capacity and reload speed is a bit annoying, and the recoil kicks like a mule, but it does significant damage and accepts a wide variety of special damage enhancing rounds[[/note]], the Naval Pistol (its default ammo is basically fragmenting hollow point rounds, confering the "Tearing" quality to the gun), and the Shotgun Pistol, which holds and fires a single regular size shotgun shell. The other sidearms, Autopistols, Snub Automatics and Snub Revolvers can also move into this territory with the right ammo types.
** There is of course, the ever useful Bolt Pistol, which as stated many times before on other Warhammer 40,000 pages, is less a pistol and more of a semi-auto mini-rocket launcher.
** Then there's the Inferno Pistol, a pistol sized [[RayGun Melta Gun]]. Aside from the fairly minor loss in range and fuel cell capacity, it has all of the same same tank-buster potential as the full sized variety.
** If you don't mind the risk of burning your hands with one, Plasma Pistols are probably the best means of dealing with any thing short of a tank. And they can probably deal with them too if aimed at sufficiently weak points on the armor.
** Hand Flamers, just in case your Missionary should ever suffer the inconvenience of having used up his or her entire backpack supply of fuel for their other flamer weaponry.
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