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* AncientTomb

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* AncientTombAncientTomb: Har'Akir and Sebua, being twin counterparts of AncientEgypt, have mummy-filled tombs all over the place.



* AnimateDead: Where else did all those [[DemBones skeletons]] and [[EverythingsDeaderWithZombies zombies]] come from?

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* AnimateDead: Where else did all those [[DemBones skeletons]] and [[EverythingsDeaderWithZombies zombies]] come from?Spells that do this are much more powerful in Ravenloft, however, undead are also significantly harder to keep ''under control''.
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* HaveYouSeenMyGod: Religion and faith exist in Ravenloft, but (like in RealLife) people expect their gods to be distant and inscrutable as a matter or course. Godly intervention or communion with followers (almost) never happens. Clerics do receive spells, but this may actually be the Dark Powers filling in.
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The first version of the setting, ''Ravenloft: Realm of Terror'', was released as a boxed set (the Black Box) for AD&D in 1990. The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D by WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/PointsOfLight default setting]]. In this way, Ravenloft was integrated into fourth edition's core.

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Ravenloft began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The first version of House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the setting, publication of ''Ravenloft: Realm of Terror'', was released as a boxed set (the Terror'' (nicknamed the Black Box) for AD&D in 1990.Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D by WhiteWolf, to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, cancelled but a number of Domains of Dread were introduced to 4e's [[TabletopGame/PointsOfLight default setting]]. In this way, Ravenloft was integrated into fourth edition's core.



For a long while, getting hold of any ''Ravenloft'' books was basically a matter of KeepCirculatingTheTapes, but with {{Wizards of the Coast}}'s return to the PDF market, the AD&D ''Ravenloft'' books are being made available as official [=PDFs=]. Given the size of the D&D back catalog, it may be a while before everything's released.

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For a long while, getting hold of any ''Ravenloft'' books was basically a matter of KeepCirculatingTheTapes, but with {{Wizards Creator/{{Wizards of the Coast}}'s return to the PDF market, the AD&D ''Ravenloft'' books are being made available as official [=PDFs=]. Given the size of the D&D back catalog, it may be a while before everything's released.



* ArmedWithCanon: James Lowder wrote ''Knight of the Black Rose'', which brought Lord Soth from {{Dragonlance}} to Ravenloft. Tracy Hickman complained incessantly until TSR had ''When Black Roses Bloom'' made, removing Soth from Ravenloft. Despite that, Hickman still insists that Soth never went to Ravenloft, even plugging a non-action, non-dialogue cameo into ''Dragons of Summer Flame'' for the sole purpose of conflicting with the Ravenloft timeline, necessitating a fair amount of FanWank to deconflict the two.
** The most common theory was that Soth really did get sucked into Ravenloft, where he spent several decades forming one of the worst [[HeroicBSOD Villanous BSOD]]s on record. After about a decade continually locked in his "happy place" caused his realm to literally begin falling apart around him, the White Rose appeared in Sithicus to snap Soth out of his reverie. Once he recovered, the Dark Powers let the White Rose take Soth back with her to Krynn, realizing that there was nothing they could do to Lord Soth that his own memories and haunting spirits couldn't do worse. When he came back, he returned to Krynn only an hour/a day/five minutes after he left, leaving him available for any {{Dragonlance}} events that came along in the meantime.
* AudioAdaptation: ''I, Strahd'' got an audiobook release-- read by [[FrightNight Peter Vincent]] himself, Roddy [=McDowall=]!

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* ArmedWithCanon: James Lowder wrote ''Knight of the Black Rose'', which the novel that brought Lord Soth from {{Dragonlance}} TabletopGame/{{Dragonlance}} to Ravenloft. Tracy Hickman complained incessantly until TSR had ''When Black Roses Bloom'' made, removing Soth from Ravenloft. Despite that, Hickman still insists that Soth never went to Ravenloft, even plugging a non-action, non-dialogue cameo into ''Dragons of Summer Flame'' for the sole purpose of conflicting with the Ravenloft timeline, necessitating a fair amount of FanWank to deconflict reconcile the two.
** The most common theory was that Soth really did get sucked into Ravenloft, where he spent several decades forming having one of the worst [[HeroicBSOD Villanous BSOD]]s on record. After about a decade continually locked in his "happy place" caused his realm to literally begin falling apart around him, the White Rose appeared in Sithicus to snap Soth out of his reverie. Once he recovered, the Dark Powers let the White Rose take Soth back with her to Krynn, realizing that there was nothing they could do to Lord Soth that his own memories and haunting spirits couldn't do worse. When he came back, he returned to Krynn only an hour/a day/five minutes after he left, leaving him available for any {{Dragonlance}} Dragonlance events that came along in the meantime.
* AudioAdaptation: ''I, Strahd'' got an audiobook release-- release read by [[FrightNight Peter Vincent]] himself, Roddy [=McDowall=]!



* BeCarefulWhatYouWishFor: The "wish" spell is dicey even on more benign worlds. Here it will ''always'' be perverted while fulfilling the ExactWords, no matter how carefully you phrase your request. (Unless you're evil, in which case the Powers may decide you've already taken care of that part for them.)

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* BeCarefulWhatYouWishFor: The "wish" spell is dicey even on more benign worlds. Here it will ''always'' be perverted while fulfilling the ExactWords, no matter how carefully you phrase your request. (Unless Unless you're evil, in which case the Powers may decide you've already taken care of that part for them.)



* BestServedCold: Revenge was the original motive for Dr. Rudolph Van Richten's career as a vampire hunter, which he later expanded to monster hunter in general. After his son was turned into an undead slave by a cruel vampire named Baron Metus, he was forced to kill his son via MercyKilling, but the Baron retaliated by murdering Van Richten's whole family. The doctor swore revenge against vampires in general, and his first victim was Baron Metus. (Sadly, this had unfortunate consequences that lasted his whole life; see DoomMagnet below.)

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* BestServedCold: Revenge was the original motive for Dr. Rudolph Van Richten's career as a vampire hunter, which he later expanded to monster hunter in general. After his son was turned into an undead slave by a cruel vampire named Baron Metus, he was forced to kill his son via MercyKilling, but the Baron retaliated by murdering Van Richten's whole family. The doctor swore revenge against vampires in general, and his first victim was Baron Metus. (Sadly, Sadly, this had unfortunate consequences that lasted his whole life; see DoomMagnet below.)



* ChronicBackstabbingDisorder: Felix from ''Neither Man Nor Beast''
* CircusOfFear: subverted with the eponymous boxset "The Carnival", played straight by the original Domain of The Carnival l'Morai.

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* ChronicBackstabbingDisorder: Felix from ''Neither Man Nor Beast''
Beast''.
* CircusOfFear: subverted with the eponymous boxset "The Carnival", Carnival" and played straight by the original Domain of The Carnival l'Morai.



* ConstructedWorld: The world is a construct of the Dark Powers, and they can rearrange it however they please.

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* ConstructedWorld: The world is a construct of the Dark Powers, and they who can rearrange it however they please.



** At the start of the video game ''Ravenloft'' a man manages to travel from Ravenloft to [[TabletopGame/ForgottenRealms Faerun]] to steal an artefact which can kill Strahd. After his pursuers kill him, Mists envelop them all and bring them to Ravenloft. [[spoiler:At the end of the second game they manage to find a portal back to Faerun.]]

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** At the start of the video game ''Ravenloft'' ''Ravenloft'', a man manages to travel from Ravenloft to [[TabletopGame/ForgottenRealms Faerun]] to steal an artefact which can kill Strahd. After his pursuers kill him, the Mists envelop them all and bring them to Ravenloft. [[spoiler:At the end of the second game they manage to find a portal back to Faerun.]]



* DeathWorld: Ravenloft has this reputation from what little bits people not living there have learned. The 2nd Edition products played up how dangerous Ravenloft is, but the 3rd Edition products eased off of this and even stated that a person can live their whole life without encountering any horrific monsters. There are some locations, like Necropolis, that still play this trope straight (any living creature that tries to enter Necropolis is immediately killed), and Necromantic magic is much stronger in Ravenloft than it is elsewhere in the [[{{Planescape}} multiverse.]]

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* DeathWorld: Ravenloft has this reputation from what little bits people not living there have learned. The 2nd Edition products played up how dangerous Ravenloft is, but the 3rd Edition products eased off of this and even stated that a person can live their whole life without encountering any horrific monsters. There are some locations, like Necropolis, that still play this trope straight (any living creature that tries to enter Necropolis is immediately killed), and Necromantic necromantic magic is much stronger in Ravenloft than it is elsewhere in the [[{{Planescape}} multiverse.]]



* DetectEvil: Averted, as such spells don't work in the Land of Mists. Subverted in the case of ex-paladin darklord Elena Faith-hold, who only ''thinks'' she can still Detect Evil, but actually senses any strong emotion (fear, outrage, or even love) directed at her.

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* DetectEvil: Averted, as such spells don't work in the Land of Mists. Subverted in the case of ex-paladin darklord Elena Faith-hold, who only ''thinks'' she can still Detect Evil, but actually senses any strong emotion (fear, outrage, or even love) directed at her.
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The webcomic [[StarcrossedRavenloft Starcrossed]] is set in Ravenloft (Souragne and Dementlieu specifically).

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The webcomic [[StarcrossedRavenloft [[Webcomic/StarcrossedRavenloft Starcrossed]] is set in Ravenloft (Souragne and Dementlieu specifically).
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The webcomic {{Starcrossed}} is set in Ravenloft (Souragne and Dementlieu specifically).

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The webcomic {{Starcrossed}} [[StarcrossedRavenloft Starcrossed]] is set in Ravenloft (Souragne and Dementlieu specifically).
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The webcomic ''Starcrossed'' is set in Ravenloft (Souragne and Dementlieu specifically).

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The webcomic ''Starcrossed'' {{Starcrossed}} is set in Ravenloft (Souragne and Dementlieu specifically).
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The webcomic ''Starcrossed'' is set in Ravenloft (Souragne and Dementlieu specifically).

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That was the wrong trope. This one is better.


* FluffyTheTerrible:
** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil (or lawful evil or neutral evil, depending on the law/chaos alignment of the summoner) in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now has to deal with a pet that constantly puts him in danger of losing his paladinhood.
** Druid and Ranger animal companions aren't intrinsically evil, but if a domain's darklord commands animals, this includes their pets. They can resist a command to directly harm their master, though.


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* PoisonousFriend:
** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil (or lawful evil or neutral evil, depending on the law/chaos alignment of the summoner) in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now has to deal with a pet that constantly puts him in danger of losing his paladinhood.
** Druid and Ranger animal companions aren't intrinsically evil, but if a domain's darklord commands animals, this includes their pets. They can resist a command to directly harm their master, though.
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** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now has to deal with a pet that constantly puts him in danger of losing his paladinhood.

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** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil (or lawful evil or neutral evil, depending on the law/chaos alignment of the summoner) in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now has to deal with a pet that constantly puts him in danger of losing his paladinhood.

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** Practicing arcane magic in front of Tepestanis isn't a good idea, unless you'd like to play out the BurnTheWitch trope. Or rather, Burn The Fey, but that's hardly an improvement.


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** Practicing arcane magic in front of Tepestanis isn't a good idea, unless you'd like to play out the BurnTheWitch trope. Or rather, Burn The Fey, but that's hardly an improvement.
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** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now have to deal with a pet that constantly puts him in danger of losing his paladinhood.

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** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now have has to deal with a pet that constantly puts him in danger of losing his paladinhood.
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* FluffyTheTerrible:
** Wizards can summon a familiar and paladins can summon a war horse, like in other settings. However, these companions are AlwaysChaoticEvil in Ravenloft. They are loyal to their master, but lack a conscience, and aren't averse to carrying out evil deeds to "help" their master behind his back. This is bad enough for wizards, but potentially devastating for a paladin, who now have to deal with a pet that constantly puts him in danger of losing his paladinhood.
** Druid and Ranger animal companions aren't intrinsically evil, but if a domain's darklord commands animals, this includes their pets. They can resist a command to directly harm their master, though.
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* YourMagicsNoGoodHere: Many spells don't function or have altered effects, to prevent players from circumventing the domain's rules. BlackMagic, on the other hand, is greatly enhanced but will quickly turn you into a plaything of the Dark Powers.
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* ThePunishment: Lives, eats, and breaths this trope. The Darklords are given power for their crimes; and the innocent suffer. Said Darklords are not happy about it.

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** Also a lot of Dark Power curses result in changes to your appearance, and you get them only through evil acts.


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* RedRightHand: Those who fail Powers checks and get the attention of the Dark Powers usually end up physically deformed in some way that reflects on the nature of their evil deeds (a thuggish violent character becomes large and brutish-looking, etc). Also, the Vistani like to do this to people who annoy them, such as turning a thief's hands black.
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* DyingCurse: Curses laid in dramatic circumstances such as by a dying character are more likely to work, the 3rd edition rules actually provide a specific additional bonus for curses laid by a dying character.

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* BeCarefulWhatYouWishFor: The "wish" spell is dicey even on more benign worlds. Here it will ''always'' be perverted while fulfilling the ExactWords, no matter how carefully you phrase your request. (Unless you're evil, in which case the Powers may decided you've already taken care of that part for them.)

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* BeCarefulWhatYouWishFor: The "wish" spell is dicey even on more benign worlds. Here it will ''always'' be perverted while fulfilling the ExactWords, no matter how carefully you phrase your request. (Unless you're evil, in which case the Powers may decided decide you've already taken care of that part for them.)



* IShouldWriteABookAboutThis: The various ''Van Richten Monster Hunter Guides'' are supposedly authored by Van Richten himself. (He is the {{Narrator}} in each of them.) However, he never claims he wrote them for profit, but to aid those who would, like him, fight the evils of Ravenloft.

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* IShouldWriteABookAboutThis: The various Most of the ''Van Richten Monster Hunter Guides'' are supposedly authored by Van Richten himself. (He is the {{Narrator}} in each of them.) However, he never claims he wrote them for profit, but to aid those who would, like him, fight the evils of Ravenloft.Ravenloft.
** This also applies to those Guides written by his heirs, the Weathermay-Foxgrove twins.

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* CryForTheDevil: It would be wrong to show any sympathy for any of the darklords (if they were capable of redemption, they would not be darklords), but some did, indeed, have tragic pasts. A few notable examples:
** Hazlik was once a member of a tyrannical society of wizards, but was really no worse than the typical member. But when he was framed for rape by his rival, he was stripped of his position and all his possessions, forcibly marked with tattoos that only women wear, and exiled with a warning that they not only had the right, but a legal obligation, to kill him on sight if he ever showed his face. In revenge, he killed his rival by ambush, cut his heart out, fed it to the woman he had been accused of raping, and then murdered her as well, thus [[MoralEventHorizon crossing the line]] and causing him to be drawn into Ravenloft.
** Esan the Mad of Vechor was a benign wizard who opposed evil, until he was taken prisoner by the cruel tyrant Iuz the Old. Esan told Iuz, to paraphrase, that EvilCannotComprehendGood; Iuz agreed, and in order to learn more, [[DemonicPossession bound a demonic spirit to Esan’s soul]]. How much Iuz learned from this is unknown, but Esan was slowly driven mad by the demon, and trying to find a cure by using technology and studying spirit magic only made it worse, driving him AxeCrazy and causing him to commit horrendous acts, eventually drawing him into Ravenloft.
** The best example may be Sir Tristen Hiregaard of Nova Vaasa. He never really did ''anything'' wrong his entire life. The curse that turns him into the murderous madman Malken was inherited from his cruel father. (Of course, technically, Malken is the ''true'' darklord of Nova Vaasa, not Hiregaard, and he is [[SplitPersonality a different entity entirely]]. [[spoiler:And killing Hiregaard would not kill Malken; if that happened, the curse would be passed to Hiregaard’s eldest son. Short of killing every male member of the family, WordOfGod mentions that Malken can be laid to rest if his current host was slain by a woman who truly loved him.]])
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* ViolenceIsTheOnlyOption: Averted, in fact butchering your way through a Ravenloft adventure is usually the fastest way to be cursed by the Dark Powers. Most magical methods of determining who the real villain of a story is flat out don't function in the setting, so moral dilemmas over whether to fight or SheatheYourSword are frequent.
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Corrected the Canon Discontinuity entry about Malken, which listed Desmond Larouche\'s backstory and the story in the Monstrous Compendium Appendix listed separately. They are the same item.


** Also, the novel ''The Enemy Within'', and the backstory of an NPC (Desmond [=LaRouche=]) were declared non-canon because they contradicted the origin story for Malken. He was given yet another origin story in Ravenloft Monstrous Compendium Appendix II: Children of the Night where he was even more of an expy of the scientist in ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde''.

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** Also, the novel ''The Enemy Within'', and the backstory of an NPC (Desmond [=LaRouche=]) [=LaRouche=] in ''Ravenloft Monstrous Compendium Appendix II: Children of the Night'') were declared non-canon because they contradicted the origin story for Malken. He was given yet another origin story in Ravenloft Monstrous Compendium Appendix II: Children of the Night where he was The backstory for [=LaRouche=] had Malken as even more of an expy of the scientist in ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde''.
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* DeathWorld: Ravenloft has this reputation from what little bits people not living there have learned. The 2nd Edition products played up how dangerous Ravenloft is, but the 3rd Edition products eased off of this and even stated that a person can live their whole life without encountering any horrific monsters. There are some locations, like Necropolis, that still play this trope straight (any living creature that tries to enter Necropolis is immediately killed), and Necromantic magic is much stronger in Ravenloft than it is elsewhere in the [[{{Planescape}} multiverse.]]


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* DetectEvil: Averted, as such spells don't work in the Land of Mists. Subverted in the case of ex-paladin darklord Elena Faith-hold, who only ''thinks'' she can still Detect Evil, but actually senses any strong emotion (fear, outrage, or even love) directed at her.
* DisproportionateRetribution: The Dark Powers grant vengeful curses as a sort of hobby, and only require that the punishment fit the crime ''in the perception of the one invoking it.'' Whether it's actually appropriate from an objective viewpoint (or for that matter whether the curser has correctly identified the guilty party) is less important.
* DoesNotLikeMagic
** Lamordians even deny that magic exists at all, despite overwhelming evidence to the contrary. And their land follows suit, draining power from magical items and causing spells to be more likely to fail just for starters.
** The Church of the Lawgiver falls under this too; their doctrine teaches that arcane magic is an abomination created by Mytteri, their religion's equivalent of {{Satan}}, and is an embodiment of pure rebellion and nihilism. Any arcane spellcaster, no matter how devoted they may be to the Lawgiver's tenets, is destined for the Hell of Slaves.


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* EarlyInstallmentWeirdness: The map of Ravenloft's Core in the first release was very...patchwork, to say the least. For starters, Bluetspur, a lightning blasted wasteland filled with underground tunnels of Mind Flayers, was directly adjacent to domains with temperate forests. The [[IDontLikeTheSoundOfThatPlace Nightmare Lands]], an almost completely featureless desert ''(as long as you're awake)'' and Vechor, a domain ran by an insane RealityWarper whose terrain changes by the hour, were right next to relatively normal domains filled with wheat fields. Another domain centered around a religion based on starvation as holy was smack dab in the middle of the Core's breadbasket, surrounded by lands of plenty on all sides. The opportunity to fix this came with the [[TheEndOfTheWorldAsWeKnowIt Grand Conjunction]], which, as a side effect, rearranged domains to correspond with roughly similar ecologies and created Islands and Clusters, domains separate from the Core that correspond with each other without seeming ''too'' out of place.


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* EvilAlbino: The bakhna rakhna are a breed of deformed, albinistic goblins. Not all that tough as villains, but they're nasty, thieving little creeps.
* EvilVersusEvil: Many published Ravenloft adventures involve feuds between darklords, or lesser villains' attempts to seize power from an incumbent lord. Strahd and Azalin have been feuding for centuries, and several other rivalries (Sodo vs. the Hive Queen; Ivan vs. Ivana) are well established. Plus, the Dark Powers are considered evil by many gamers, making their imprisonment and tormenting of darklords an example of this trope as well.


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* ExpositionOfImmortality: Dr. Van Richten realized that the fiend Drigor had been manipulating a particular family for generations when he looked at the family journals, and realized their writing styles hadn't changed for the past two hundred years.
* {{Expy}}: Though they're not direct analogues, many of the darklords take direct inspiration from popular gothic literary figures. Strahd is {{Dracula}}, Mordenheim is {{Frankenstein}} and Adam his Monster, Tristan Hiregaard and his alter ego Malken are [[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll and Hyde]], Markov is [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], Rudolph Van Richten is based on Van Helsing and so on. As well as [[SherlockHolmes Alanik Ray and Doctor Arthur Sedgewick]].
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* CameBackWrong: While resurrection magic ''can'' be performed in Ravenloft, it's ''very damn hard'', and if you were an evil bastard in life, you might instead come back as a [[KingMook zombie lord]]. [[CursedWithAwesome Admittedly, that sounds like a good reason to be evil]], but still...


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* CanonImmigrant: In its early days, Ravenloft was designed as a catch-all holding cell for villains across the multiverse. This even included the player characters, when early adventures were designed to have the Mists take them to Ravenloft, let them complete the plot, and then whisk them back home. It wasn't until the ''Domains of Dread'' revision that more emphasis was made on making Ravenloft an actual "home base" campaign setting, with rules and ideas for creating native player characters.
* ChildrenAreInnocent: Subverted in a number of modules.
* ChronicBackstabbingDisorder: Felix from ''Neither Man Nor Beast''
* CircusOfFear: subverted with the eponymous boxset "The Carnival", played straight by the original Domain of The Carnival l'Morai.


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* ConstructedWorld: The world is a construct of the Dark Powers, and they can rearrange it however they please.
* CorruptChurch: The Darkonian sect of the Church of Ezra.


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* CreepyChild: The supplement ''Darklords'' has Merilee, a vampire child similar to Claudia from TheVampireChronicles. The feral children of Sebua can also evoke this trope, if seen watching from a distance.
* CreepyDoll: Doll golems and the Carrionettes.
* CreepySouvenir: One of the villains collects the still-living heads of her victims.


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* CurseEscapeClause: Cursing someone with undeath or another torment is very easy to do as long as you include one of these. A lot of modules revolve around figuring out and fulfilling a clause.
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That isn\'t how things are done on TV Tropes.



See the [[{{DarthWiki/Ravenloft}} Darth Wiki entry]] for '''darker''' tropes.

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* AffablyEvil: Some of the Darklords can be like this, most likely so the [=PCs=] can sympathize with them, even if just a little.

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* AffablyEvil: AffablyEvil:
**
Some of the Darklords can be like this, most likely so the [=PCs=] can sympathize with them, even if just a little.little.
** Many evil-aligned secret societies, in particular the Fraternity of Shadows, the people who write the Gazetteers (they're genteel and wise wizards who completely lack in FantasticRacism...and each and every one of them is a NeutralEvil ManipulativeBastard who truly believe that most other people aren't actually real, thus it doesn't matter what happens to them).


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* AlwaysChaoticEvil: Even if 3rd edition DungeonsAndDragons moved a lot of monsters from the ''always'' ChaoticEvil to ''usually'' Chaotic Evil, the ''Ravenloft'' setting adamantly keeps its critters and other nasties in the ''always'' evil section. Don't look for FriendlyNeighborhoodVampires. Enforced even, for lycanthropes -- normally nonevil lycanthrope types (such as werebears, who in other settings are AlwaysLawfulGood) are evil in the Land of Mists. Even the likes of [[WhenTreesAttack treants]] and [[InvertedTrope unicorns]] are evil there.


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* AnimateDead: Where else did all those [[DemBones skeletons]] and [[EverythingsDeaderWithZombies zombies]] come from?


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* BattleInTheCenterOfTheMind: What happens if the [[ExactlyWhatItSaysOnTheTin Nightmare Court]] decides your mind looks tasty.


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* BedlamHouse: Dr. Heinfroth's asylum on the domain/island of Dominia.


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* BigBoosHaunt: Castle Ravenloft, Necropolis even more so, and given the nature of the setting, probably some other places as well.


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* BlackKnight: Lord Soth.
* BlackMagic: Almost every spell that even tangentially relates to the dead is evil and can attract the Powers' notice, including objectively benign ones like Raise Dead.


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* BroughtDownToNormal: Werewolf darklord Alfred Timothy's curse causes him to revert to human form if he ever starts cutting loose in his furred shape, forcing him to restrain his own feral impulses or else expose this weakness to his pack. This is particularly sucky (for him) when you realise he's a high priest for a ReligionOfEvil whose main tenet is that lycanthropes must indulge in their bestial urges.
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** The domain Odiare is from [[MasqueOfTheRedDeath Gothic Earth.]]

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** The domain Odiare is from [[MasqueOfTheRedDeath [[TabletopGame/MasqueOfTheRedDeath Gothic Earth.]]



** Although the above is actually justified InUniverse by the fact that Drakov's pride and arrogance outweighs his common sense, and always has; he hates guns because they're "cowards weapons" and so he refuses to use them. It's the same reason why he refuses to train spellcasters to fight alongside his troops, despite the fact that LinearWarriorsQuadraticWizards applies as much in Ravenloft as it does in any other D&D setting, instead enslaving them to churn out enchanted armor and weapons for his elite soldiers.

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** Although the above is actually justified InUniverse by the fact that Drakov's pride and arrogance outweighs his common sense, and always has; he hates guns because they're "cowards "cowards' weapons" and so he refuses to use them. It's the same reason why he refuses to train spellcasters to fight alongside his troops, despite the fact that LinearWarriorsQuadraticWizards applies as much in Ravenloft as it does in any other D&D setting, instead enslaving them to churn out enchanted armor and weapons for his elite soldiers.
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Moving to Trivia


* PromotedFanboy: The 3E Ravenloft products produced by Arthaus were written, in part, by fans who'd come to the attention of WhiteWolf with their high-quality netzines about the setting.
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** Although the above is actually justified InUniverse by the fact that Drakov's pride and arrogance outweighs his common sense, and always has; he hates guns because they're "cowards weapons" and so he refuses to use them. It's the same reason why he refuses to train spellcasters to fight alongside his troops, despite the fact that LinearWarriorsQuadraticWizards applies as much in Ravenloft as it does in any other D&D setting, instead enslaving them to churn out enchanted armor and weapons for his elite soldiers.
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* NewPowersAsThePlotDemands: DM's are explicitly advised not to let the stats limit what the darklords can do. If, for example, it is thematically appropriate to an adventure that a given darklord can control the weather in their domain, then go for it. Conveniently, since the powers that darklords possess beyond those normal for their race and character class are granted by the Dark Powers, who delight in tormenting them, DM's can also feel free to limit these to one-off special occasions.
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* FlatEarthAtheist: Literally. The demiplane is a pocket dimension consisting of a single continent and a number of "islands" floating in the Ethereal Plane. Entire domains have been known to appear, disappear or move. Yet a fair number of people, especially in the more technologically advanced domains, are strict rationalists to the point of willful denial of the supernatural nature of their world. Ironically, the Dark Powers that are effectively the "gods" of the demiplane help preserve this mindset.
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* MagicVersusScience: As a rule, the more technologically advanced a given domain is, the less the natives are prone to put much faith in magic, even though the level of magic is fairly consistent throughout the demiplane. For example, magic is not taken very seriously in Dementlieu, Mordent or especially Lamordia, despite the dominance of nearby Darkon in the northern Core.


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* TechnologyLevels: Most domains fit very neatly into a single specific era, corresponding roughly with the real world ranging from the Stone Age up to about the early 19th Century. Thanks to the tireless efforts of the Dark Powers, the fact the population lives in a blatantly supernatural world does not alter the fact that people in the more advanced domains tend to be skeptical of magic. Exceptions are domains like Darkon and Hazlan, which are openly ruled by wizards.

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