History TabletopGame / Ravenloft

12th Sep '16 12:15:18 PM narm00
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseofStrahd'' was released on March 15, 2016.

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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseofStrahd'' ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016.



* SleepsWithBothEyesOpen: The campaign expansion ''Masque of the Red Death''. Dracula sleeps with both eyes open and sees everything that happens around him while he rests.



* VanHelsingHateCrimes: Rudolph Van Richten came close to going down this path after his son was stolen and vampired, but managed to learn some empathy, and is usually quite sympathetic to monsters who honestly have no choice in the matter, saving his vitriol for ones that like what they are. At least one adventure, however, has the real villain try to convince Van Richten to commit these crimes against a group of vampire wannabees by convincing him they are real vampires, and explicitly says he will unless the [=PCs=] stop him.

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* VanHelsingHateCrimes: Rudolph Van Richten came close to going down this path after his son was stolen and vampired, but managed to learn some empathy, and is usually quite sympathetic to monsters who honestly have no choice in the matter, saving his vitriol for ones that like what they are. At least one adventure, however, has the real villain try to convince Van Richten to commit these crimes against a group of vampire wannabees wannabes by convincing him they are real vampires, and explicitly says he will unless the [=PCs=] stop him.
9th Sep '16 2:44:06 PM WillBGood
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* VampireVannabe: Played for tragedy with the Vorlog, a human who was being transformed into a vampire's companion[[note]]uniquely powerful vampire spawn created to be MindlinkMates with their sire, hence their original nicknames of "Brides and Grooms"[[/note]] only for the vampire to be slain before the transformation was complete. The result is a deranged {{dhampyr}}-like creature that tries to be a vampire, but can't, and desperately seeks out companions to try and [[ReplacementGoldfish fill the void]] missing from its slain creator. And because it's insane with an impossibly idealized image of its creator, its "surrogates" inevitably end up being killed when it decides they're not good enough.
9th Sep '16 2:40:16 PM WillBGood
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** A local variant are called gobl''y''ns, and they are humans mutated into monsters by dark magic, and they're all {{Violent Glaswegian}}s to a Goblyn.

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** A local variant are called gobl''y''ns, and gobl''y''ns: they are humans mutated into monsters by dark magic, and they're all {{Violent Glaswegian}}s to a Goblyn.
9th Sep '16 2:39:04 PM WillBGood
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** In the adventure "Neither Man Nor Beast", the beach where the player characters become marooned on Markovia is covered with giant stone figures buried waist-deep in the sand or just offshore.

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** In the adventure "Neither Man Nor Beast", the beach where the player characters become marooned on Markovia is covered with [[EenieMeenieMinyMoai giant stone figures figures]] buried waist-deep in the sand or just offshore.
9th Sep '16 2:38:36 PM WillBGood
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* MoralEventHorizon: InUniverse - The term for this in Ravenloft is an [[NamesToRunAwayFromReallyFast "Act of Ultimate Darkness,"]] and it's a requirement for becoming one of the setting's dreaded Darklords; a near-perfect blend of {{hypocrisy}}, [[ThisIsUnforgivable depravity]], [[KickTheDog cruelty]], and [[ItsAllAboutMe selfishness]]. The clincher, though, [[ObliviouslyEvil is absolute refusal to acknowledge that what they did was wrong]]. Indeed, that's part of ThePunishment for darklords -- that if they worked up the moral strength to admit that what they have done is inexcusable and that they reaped what they sowed, their curse would be [[CursedWithAwesome moot]] (as eventually occurred with Lord Soth). Then again, the books pretty much say that if they were the sorts of people who'd be able to do that, they would never have become darklords in the first place.

to:

* MoralEventHorizon: InUniverse - The term for this in Ravenloft is an [[NamesToRunAwayFromReallyFast "Act of Ultimate Darkness,"]] and it's a requirement for becoming one of the setting's dreaded Darklords; a near-perfect blend of {{hypocrisy}}, [[ThisIsUnforgivable depravity]], [[KickTheDog cruelty]], and [[ItsAllAboutMe selfishness]]. The clincher, though, [[ObliviouslyEvil [[NeverMyFault is absolute refusal to acknowledge that what they did was wrong]]. Indeed, that's part of ThePunishment for darklords -- that if they worked up the moral strength to admit that what they have done is inexcusable and that they reaped what they sowed, their curse would be [[CursedWithAwesome moot]] (as eventually occurred with Lord Soth). Then again, the books pretty much say that if they were the sorts of people who'd be able to do that, they would never have become darklords in the first place.
9th Sep '16 2:28:35 PM WillBGood
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* FunctionalMagic: Wizardry operates under Rule Magic and VancianMagic, Clerics use Theurgy (which may or may not be granted by the Dark Powers themselves) and VancianMagic, Sorcerers have an Inherent Gift, and Psionics can be considered...[[ShapedLikeItself Psionics.]]

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* FunctionalMagic: Wizardry operates under Rule Magic and VancianMagic, Clerics use Theurgy (which may or may not be granted by the Dark Powers themselves) and VancianMagic, Vancian Magic, Sorcerers have an Inherent Gift, and Psionics can be considered...[[ShapedLikeItself Psionics.]]
9th Sep '16 2:26:42 PM WillBGood
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* VampireVannabe: Played for tragedy with the Vorlog, a human who was being transformed into a vampire's companion[[note]]uniquely powerful vampire spawn created to be MindlinkMates with their sire, hence their original nicknames of "Brides and Grooms"[[/note]] only for the vampire to be slain before the transformation was complete. The result is a deranged {{dhampyr}}-like creature that tries to be a vampire, but can't, and desperately seeks out companions to try and [[ReplacementGoldfish fill the void]] missing from its slain creator. And because it's insane with an impossibly idealized image of its creator, its "surrogates" inevitably end up being killed when it decides they're not good enough.
3rd Sep '16 12:10:49 AM CaptainAmberg
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''Curse of Strahd'' was released on March 15, 2016.

to:

''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''Curse of Strahd'' ''TabletopGame/CurseofStrahd'' was released on March 15, 2016.
19th Aug '16 7:59:13 AM GammaKitsune
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!!Works that are set in ''Ravenloft'' include:
[[index]]
[[folder: Modules]]
* ''TabletopGame/CurseOfStrahd''
[[/folder]]
[[/index]]
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9th Aug '16 4:52:02 AM Civanfan
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* SuperSoldier: The ermordenung of Borca have gone through a process that grants them SuperStrength and a [[PoisonousPerson poison touch]], as well as implicitly increasing their beauty and charisma to superhuman levels. In Third Edition, this is explicitly shown to be an overall physical and mental enhancement. They're HoneyTrap assassins rather than soldiers, however.
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