History TabletopGame / Ravenloft

22nd Jul '16 4:26:46 AM ManEFaces
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* PowerfulAndHelpless: Count Strahd von Zarovich is an immortal DomainHolder of a considerable chunk of the multiverse, but his one true wish—gaining the love of the only woman he has ever loved—is kept forever just out of his reach by the PowersThatBe.
3rd Jul '16 11:21:49 AM narm00
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* MyRulesAreNotYourRules: Madame Eva is statted in 3.5, but she explicitly ignores most of Ravenloft's constraints, even the ones other Vistani are subject to. She casts cleric spells without worshiping a diety (including ones that don't work in Ravenloft), never suffers powers checks, and laughs at closed domain borders. There is some implication she may be an avatar or manifestation of the Dark Powers themselves.

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* MyRulesAreNotYourRules: Madame Eva is statted in 3.5, but she explicitly ignores most of Ravenloft's constraints, even the ones other Vistani are subject to. She casts cleric spells without worshiping a diety deity (including ones that don't work in Ravenloft), never suffers powers checks, and laughs at closed domain borders. There is some implication she may be an avatar or manifestation of the Dark Powers themselves.



* NewPowersAsThePlotDemands: DM's are explicitly advised not to let the stats limit what the darklords can do. If, for example, it is thematically appropriate to an adventure that a given darklord can control the weather in their domain, then go for it. Conveniently, since the powers that darklords possess beyond those normal for their race and character class are granted by the Dark Powers, who delight in tormenting them, DM's can also feel free to limit these to one-off special occasions.

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* NewPowersAsThePlotDemands: DM's [=DMs=] are explicitly advised not to let the stats limit what the darklords can do. If, for example, it is thematically appropriate to an adventure that a given darklord can control the weather in their domain, then go for it. Conveniently, since the powers that darklords possess beyond those normal for their race and character class are granted by the Dark Powers, who delight in tormenting them, DM's [=DMs=] can also feel free to limit these to one-off special occasions.
24th Jun '16 8:14:56 AM DracMonster
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* WritingAroundTrademarks: White Wolf received the rights to publish the third edition version of ''Ravenloft'', but did not any other properties, so that edition strictly avoids naming the worlds the darklords come from when describing their histories. Lord Soth also became "the Black Knight" with the excuse that everyone fears to speak his name. On the whole, this isn't regarded as a bad thing, since it increases the sense that Ravenloft is completely cut off from the rest of the multiverse.

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* WritingAroundTrademarks: White Wolf received the rights to publish the third edition version of ''Ravenloft'', but did not any other properties, so that edition strictly avoids naming the worlds the darklords come from when describing their histories. Lord Soth also became "the Black Knight" with the excuse that everyone fears to speak his name. On the whole, this isn't regarded as a bad thing, since it increases the sense that Ravenloft is completely cut off from the rest of the multiverse.
24th Jun '16 8:13:54 AM DracMonster
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* WritingAroundTrademarks: White Wolf received the rights to publish the third edition version of ''Ravenloft'', but did not any other properties, so that edition strictly avoids naming the worlds the darklords come from when describing their histories. Lord Soth also became "the Black Knight" with the excuse that everyone fears to speak his name. On the whole, this isn't regarded as a bad thing, since it increases the sense that Ravenloft is completely cut off from the rest of the multiverse.
10th May '16 7:36:06 PM CaptainAmberg
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-->-- [[WebVideo/CounterMonkey Spoony]] summarizing the setting.

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-->-- [[WebVideo/CounterMonkey Spoony]] Noah Antwiler]] summarizing the setting.



'''''Ravenloft''''' is a campaign setting for the ''TabletopGame/DungeonsAndDragons'' tabletop roleplaying game, focusing on themes of GothicHorror and dark fantasy. Events take place in a pocket dimension called the Land of Mists. The enigmatic Dark Powers have cobbled together a patchwork land of diverse kingdoms, each hiding their own foul secrets and held in thrall by a hideously corrupt being--its [[EvilOverlord darklord]]--for whom each domain is both a sovereign territory and a prison. "Ravenloft" is actually the name of a castle in one of the most famous dark dominions of the setting.

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'''''Ravenloft''''' is a campaign setting for the ''TabletopGame/DungeonsAndDragons'' tabletop roleplaying game, focusing on invoking themes of GothicHorror and dark fantasy. Events The events take place in a pocket dimension called the Land "Land of Mists.Mists". The enigmatic Dark Powers have cobbled together a patchwork land of diverse kingdoms, each hiding their own foul secrets and held in thrall by a hideously corrupt being--its [[EvilOverlord darklord]]--for whom each domain is both a sovereign territory and a prison. The name "Ravenloft" is actually the name of a the castle in which looms over the Land of Barovia, one of the most famous dark dominions of the setting.
27th Mar '16 1:33:35 PM WildCardCourier
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th edition manuals, with a reimagining of the campaign titled ''Curse of Strahd'' set to release in 2016.

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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th edition Edition manuals, with a reimagining and an expanded UpdatedRerelease of the original I6 campaign titled ''Curse of Strahd'' set to release in was released on March 15, 2016.



In 2016, a new adventure, written by the original setting's designers, was released, entitled ''The Curse of Strahd.''






* BilingualBonus: True of several domains' [[MeaningfulName Meaningful Names]], sometimes to the point of giving things away (e.g. "Richemulot" = [[spoiler: "Rich Mouse"]], home domain of [[spoiler: aristocratic wererats]]).

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* BilingualBonus: True of several domains' [[MeaningfulName Meaningful Names]], {{Meaningful Name}}s, sometimes to the point of giving things away (e.g. "Richemulot" = [[spoiler: "Rich Mouse"]], home domain of [[spoiler: aristocratic wererats]]).



** The ''Curse of Strahd'' adventure includes "resurrection madness": when people who've been dead for at least 24 hours are returned to life, either by spells or supernatural means, they are driven insane by the knowledge that their souls are trapped in Barovia.



* CircusOfFear: subverted with the eponymous boxset "The Carnival" and played straight by the original Domain of The Carnival l'Morai.

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* CircusOfFear: subverted Subverted with the eponymous boxset "The Carnival" and played straight by the original Domain of The Carnival l'Morai.



** ''Castle Spulzeer'' was a TabletopGame/ForgottenRealms module that ended with [[spoiler: both the [=PCs=] and its villain]] being swept up by the Mists, kicking off a follow-up adventure in the Ravenloft module ''The Forgotten Terror''.

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** ''Castle Spulzeer'' was a TabletopGame/ForgottenRealms ''TabletopGame/ForgottenRealms'' module that ended with [[spoiler: both the [=PCs=] and its villain]] being swept up by the Mists, kicking off a follow-up adventure in the Ravenloft module ''The Forgotten Terror''.



*** Also, though it wasn't official, [[WordOfGod Keith Baker]] said on his Twitter that the most likely TabletopGame/{{Eberron}} NPC to become a darklord would be Erandis Vol or Merrix from the tie-in novel SonOfKhyber.

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*** Also, though it wasn't official, [[WordOfGod Keith Baker]] said on his Twitter that the most likely TabletopGame/{{Eberron}} ''TabletopGame/{{Eberron}}'' NPC to become a darklord would be Erandis Vol or Merrix from the tie-in novel SonOfKhyber.''Son of Khyber''.



* DeathWorld: Ravenloft has this reputation from what little bits people not living there have learned. The 2nd Edition products played up how dangerous Ravenloft is, but the 3rd Edition products eased off of this and even stated that a person can live their whole life without encountering any horrific monsters. There are some locations, like Necropolis, that still play this trope straight (any living creature that tries to enter Necropolis is immediately killed), and necromantic magic is much stronger in Ravenloft than it is elsewhere in the [[{{Planescape}} multiverse.]]

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* DeathWorld: Ravenloft has this reputation from what little bits people not living there have learned. The 2nd Edition products played up how dangerous Ravenloft is, but the 3rd Edition products eased off of this and even stated that a person can live their whole life without encountering any horrific monsters. There are some locations, like Necropolis, that still play this trope straight (any living creature that tries to enter Necropolis is immediately killed), and necromantic magic is much stronger in Ravenloft than it is elsewhere in the [[{{Planescape}} multiverse.]][[TabletopGame/{{Planescape}} multiverse]].



* FantasticRacism: Demihumans get a lot of mistrust, alienation and prejudice in the setting, to the point the third edition rules introduced an "Outsider Rating" that posed an increasingly high penalty to most diplomatic-focused skills. Sadly, it's kind of justified by the fact that Ravenloft is officially crawling with all manner of monsters that look ''almost'', but not ''quite'', like normal human beings. These include several varities of AlwaysChaoticEvil [[OurWerebeastsAreDifferent werebeasts]], multiple types of vampire, and even weirder creatures ("Red Widows" are an [[OneGenderRace always female]] race of sapient {{Giant Spider}}s that can shapeshift into always-redhaired humanoid forms and which reproduce by mating with humanoids, paralysing them, and then laying the eggs into their bodies).

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* FantasticRacism: Demihumans get a lot of mistrust, alienation and prejudice in the setting, to the point the third edition rules introduced an "Outsider Rating" that posed an increasingly high penalty to most diplomatic-focused skills. Sadly, it's kind of justified by the fact that Ravenloft is officially crawling with all manner of monsters that look ''almost'', but not ''quite'', like normal human beings. These include several varities of AlwaysChaoticEvil [[OurWerebeastsAreDifferent werebeasts]], multiple types of vampire, and even weirder creatures ("Red Widows" are an [[OneGenderRace always female]] race of sapient {{Giant Spider}}s that can shapeshift into always-redhaired humanoid forms and which reproduce by mating with humanoids, paralysing paralyzing them, and then laying the eggs into their bodies).



* FisherKingdom: Darkon will, over the course of three months, [[FakeMemories rewrite your memories]] so that you think you are a native. It's easily reversable though-one day outside its borders, and one migraine later, your ''real'' memories will come back. This is a lesser version of [[EvilSorcerer Azalin's]] curse, which prevents him from learning new spells.

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* FisherKingdom: Darkon will, over the course of three months, [[FakeMemories rewrite your memories]] so that you think you are a native. It's easily reversable though-one reversible though - one day outside its borders, and one migraine later, your ''real'' memories will come back. This is a lesser version of [[EvilSorcerer Azalin's]] curse, which prevents him from learning new spells.



* HaveYouSeenMyGod: Religion and faith exist in Ravenloft, but (like in RealLife) people expect their gods to be distant and inscrutable as a matter of course. Godly intervention or communion with followers (almost) never happens. Clerics do receive spells, but this may actually be the Dark Powers filling in.

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* HaveYouSeenMyGod: Religion and faith exist in Ravenloft, but (like in RealLife) people expect their gods to be distant and inscrutable as a matter of course. Godly intervention or communion with followers (almost) never happens. Clerics and paladins do receive spells, their spells/powers, but this may actually be the Dark Powers filling in.



* HereditaryCurse: Some of the noble families are saddled with these, such as the propensity to madness displayed by the Hiregaard clan in ''Legacies of the Blood''. One of the most powerful spells introduced as part of the setting allows the caster to inflict this trope upon an enemy and their descendents.

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* HereditaryCurse: Some of the noble families are saddled with these, such as the propensity to madness displayed by the Hiregaard clan in ''Legacies of the Blood''. One of the most powerful spells introduced as part of the setting allows the caster to inflict this trope upon an enemy and their descendents.descendants.



* JerkassGenie: The MO of the Dark Powers is to grant a person's wish in the most horrible manner possible, landing them in an IronicHell. They will corrupt any ''Wish'' spell cast in Ravenlloft, unless the caster is evil, and wishes for something horrible, in which case they may decide the wish is already corrupt enough.

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* JerkassGenie: The MO of the Dark Powers is to grant a person's wish in the most horrible manner possible, landing them in an IronicHell. They will corrupt any ''Wish'' spell cast in Ravenlloft, Ravenloft, unless the caster is evil, and wishes for something horrible, in which case they may decide the wish is already corrupt enough.



* MundaneMadeAwesome: The process for electing a new mayor of Skald, capital of Kartakass. The whole thing basically consists of several minutes of the candidates all explaining their platforms and issues, followed by several ''hours'' of a battle royale singing competition that's eventually decided by voice vote''(read: applause)''. The fact that Harkon Lucas has won every "election" for the past few decades doesn't preclude, say, a PC from throwing their hat into the ring. Say what you will about it, it's still the closest thing to democracy in the Core by a long shot.
* MyRulesAreNotYourRules: Madame Eva is statted in 3.5, but she explicitly ignores most of Ravenloft's constraints, even the ones other Vistani are subject to. She casts cleric spells without worshiping a diety (including ones that don't work in Ravenloft,) never suffers powers checks, and laughs at closed domain borders. There is some implication she may be an avatar or manifestation of the Dark Powers themselves.

to:

* MundaneMadeAwesome: The process for electing a new mayor of Skald, capital of Kartakass. The whole thing basically consists of several minutes of the candidates all explaining their platforms and issues, followed by several ''hours'' of a battle royale singing competition that's eventually decided by voice vote''(read: vote ''(read: applause)''. The fact that Harkon Lucas has won every "election" for the past few decades doesn't preclude, say, a PC from throwing their hat into the ring. Say what you will about it, it's still the closest thing to democracy in the Core by a long shot.
* MyRulesAreNotYourRules: Madame Eva is statted in 3.5, but she explicitly ignores most of Ravenloft's constraints, even the ones other Vistani are subject to. She casts cleric spells without worshiping a diety (including ones that don't work in Ravenloft,) Ravenloft), never suffers powers checks, and laughs at closed domain borders. There is some implication she may be an avatar or manifestation of the Dark Powers themselves.



%%* WorldsMostBeautifulWoman: Tatyana

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%%* * WorldsMostBeautifulWoman: TatyanaTatyana to Strahd, to the point that he wants nobody else, despite attempts at trying to find a substitute.
23rd Mar '16 6:23:30 AM MaulMachine
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In 2016, a new adventure, written by the original setting's designers, was released, entitled ''The Curse of Strahd.''
29th Jan '16 12:11:04 PM DracMonster
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Added DiffLines:

* MyRulesAreNotYourRules: Madame Eva is statted in 3.5, but she explicitly ignores most of Ravenloft's constraints, even the ones other Vistani are subject to. She casts cleric spells without worshiping a diety (including ones that don't work in Ravenloft,) never suffers powers checks, and laughs at closed domain borders. There is some implication she may be an avatar or manifestation of the Dark Powers themselves.
21st Jan '16 5:38:55 AM MarcusSmiter
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th edition manuals.

to:

''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th edition manuals.
manuals, with a reimagining of the campaign titled ''Curse of Strahd'' set to release in 2016.
27th Dec '15 8:03:56 PM Exxolon
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Ravenloft began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th edition manuals.

to:

Ravenloft ''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th edition manuals.
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