History TabletopGame / Ravenloft

12th Jan '17 1:12:26 PM Paireon
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* AudioAdaptation: ''I, Strahd'' got an audiobook release read by Peter Vincent himself, Roddy [=McDowall=]!
* AxCrazy: This is actually very rare among darklords. Insanity would suggest that they aren't responsible for their actions, something which, as emphasized frequently, they ''are''. The only one that truly fits the Trope is Esan the Mad of Vechor. A few of them do show some leanings towards the Trope, such as the Hive Queen, Tristessa, Malken, and Duke Gundar, as do quite a few non-darklord villains like the Midnight Slasher.

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* AudioAdaptation: ''I, Strahd'' got an audiobook release read by [[Film/FrightNight1985 Peter Vincent himself, himself]], Roddy [=McDowall=]!
* AxCrazy: This is actually very rare among darklords. Insanity would suggest that they aren't responsible for their actions, something which, as emphasized frequently, they ''are''. The only one that truly fits the Trope is Esan Easan the Mad of Vechor. A few of them do show some leanings towards the Trope, such as the Hive Queen, Tristessa, Malken, and Duke Gundar, as do quite a few non-darklord villains like the Midnight Slasher.



* BlackKnight: Lord Soth.
* BlackMagic: Almost every spell that even tangentially relates to the dead is evil and can attract the Powers' notice, including objectively benign ones like Raise Dead.
* TheBluebeard: Bluebeard and Urik von Kharkov.

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* BlackKnight: Lord Soth.
Soth. It even becomes his moniker when references to him pop up after he's been ExiledFromContinuity.
* BlackMagic: Almost every spell that even tangentially relates to the dead is evil and can attract the Powers' notice, including objectively benign ones like [[BackFromTheDead Raise Dead.
Dead]].
* TheBluebeard: Bluebeard [[CaptainObvious Bluebeard]] and Urik von Kharkov.



* ChildrenAreInnocent: Subverted in a number of modules.

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* ChildrenAreInnocent: Subverted in a number of modules. Played straight by the True Innocent PrestigeClass.



* ClassicalMovieVampire: Count Strahd von Zarovich.

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* ClassicalMovieVampire: Count Strahd von Zarovich.Zarovich, and likely a few dozen others too.



* CreepySouvenir: One of the villains collects the still-living heads of her victims.

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* CreepySouvenir: One of the villains (Jacqueline Montarri from CraniumChase above, natch) collects the still-living heads of her victims.



* CrossoverCosmology: The slate of deities worshiped in Ravenloft is a grab-bag of historical pagan deities (Belenus, the Akiri and Rajian pantheons), deities imported from other game-settings (the Morninglord and Lawgiver from ForgottenRealms, the Eternal Order's death-gods from TabletopGame/{{Greyhawk}}), and deities made up for (Ezra, Hala) or even ''by'' (Zhakata, the Overseer) natives of the Land of Mists.

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* CrossoverCosmology: The slate of deities worshiped in Ravenloft is a grab-bag of historical pagan deities (Belenus, ([[Myth/CelticMythology Belenus]], the Akiri [[Myth/EgyptianMythology Akiri]] and [[Myth/HinduMythology Rajian pantheons), deities imported from other game-settings (the Morninglord (Lathander) and Lawgiver (Bane) from ForgottenRealms, the Eternal Order's death-gods from TabletopGame/{{Greyhawk}}), and deities made up for (Ezra, Hala) or even ''by'' (Zhakata, the Wolf God, the Overseer) natives of the Land of Mists.



* DeathIsTheOnlyOption: The setting has some adventures that require ''someone'' to die, although often you can foist this onto an npc. In addition, it has several evil beings and magic items which offer PowerAtAPrice, gradually entrapping a character until dying is the only way to escape.

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* DeathIsTheOnlyOption: The setting has some adventures that require ''someone'' to die, although often you can foist this onto an npc.NPC. In addition, it has several evil beings and magic items which offer PowerAtAPrice, gradually entrapping a character until dying is the only way to escape.



** Lamordians even deny that magic exists at all, despite overwhelming evidence to the contrary. And their land follows suit, draining power from magical items and causing spells to be more likely to fail just for starters.

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** Lamordians even [[FlatEarthAtheist deny that magic exists at all, all]], despite overwhelming evidence to the contrary. And their land follows suit, draining power from magical items and causing spells to be more likely to fail just for starters.



** Practicing arcane magic in front of Tepestanis isn't a good idea, unless you'd like to play out the BurnTheWitch trope. Or rather, Burn The Fey, but that's hardly an improvement.

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** Practicing arcane magic in front of Tepestanis isn't a good idea, unless you'd like to play out the BurnTheWitch trope. Or rather, Burn The Fey, [[TheFairFolk Fey]], but that's hardly an improvement.



* EarlyInstallmentWeirdness: The map of Ravenloft's Core in the first release was very...patchwork, to say the least. For starters, Bluetspur, a lightning blasted wasteland filled with underground tunnels of Mind Flayers, was directly adjacent to domains with temperate forests. The [[IDontLikeTheSoundOfThatPlace Nightmare Lands]], an almost completely featureless desert ''(as long as you're awake)'' and Vechor, a domain ran by an insane RealityWarper whose terrain changes by the hour, were right next to relatively normal domains filled with wheat fields. Another domain centered around a religion based on starvation as holy was smack dab in the middle of the Core's breadbasket, surrounded by lands of plenty on all sides. The opportunity to fix this came with the [[TheEndOfTheWorldAsWeKnowIt Grand Conjunction]], which, as a side effect, rearranged domains to correspond with roughly similar ecologies and created Islands and Clusters, domains separate from the Core that correspond with each other without seeming ''too'' out of place.

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* EarlyInstallmentWeirdness: The map of Ravenloft's Core in the first release was very...patchwork, {{patchwork|map}}, to say the least. For starters, Bluetspur, a lightning blasted wasteland filled with underground tunnels of Mind Flayers, was directly adjacent to domains with temperate forests. The [[IDontLikeTheSoundOfThatPlace Nightmare Lands]], an almost completely featureless desert ''(as long as you're awake)'' and Vechor, a domain ran by an insane RealityWarper whose terrain changes by the hour, were right next to relatively normal domains filled with wheat fields. Another domain centered around a religion based on starvation as holy was smack dab in the middle of the Core's breadbasket, surrounded by lands of plenty on all sides. The opportunity to fix this came with the [[TheEndOfTheWorldAsWeKnowIt Grand Conjunction]], which, as a side effect, rearranged domains to correspond with roughly similar ecologies and created Islands and Clusters, domains separate from the Core that correspond with each other without seeming ''too'' out of place.



* FantasticRacism: Demihumans get a lot of mistrust, alienation and prejudice in the setting, to the point the third edition rules introduced an "Outsider Rating" that posed an increasingly high penalty to most diplomatic-focused skills. Sadly, it's kind of justified by the fact that Ravenloft is officially crawling with all manner of monsters that look ''almost'', but not ''quite'', like normal human beings. These include several varities of AlwaysChaoticEvil [[OurWerebeastsAreDifferent werebeasts]], multiple types of vampire, and even weirder creatures ("Red Widows" are an [[OneGenderRace always female]] race of sapient {{Giant Spider}}s that can shapeshift into always-redhaired humanoid forms and which reproduce by mating with humanoids, paralyzing them, and then laying the eggs into their bodies).

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* FantasticRacism: Demihumans get a lot of mistrust, alienation and prejudice in the setting, to the point the third edition rules introduced an "Outsider Rating" that posed an increasingly high penalty to most diplomatic-focused skills. Sadly, it's kind of justified by the fact that Ravenloft is officially crawling with all manner of monsters that look ''almost'', but not ''quite'', like normal human beings. These include several varities of AlwaysChaoticEvil [[OurWerebeastsAreDifferent werebeasts]], [[OurVampiresAreDifferent multiple types of vampire, vampire]], and even weirder creatures ("Red Widows" are an [[OneGenderRace always female]] race of sapient {{Giant Spider}}s that can shapeshift into [[EvilRedhead always-redhaired humanoid forms forms]] and which reproduce by mating with humanoids, paralyzing them, and then laying the eggs into their bodies).



* FlatEarthAtheist: Literally. The demiplane is a pocket dimension consisting of a single continent and a number of "islands" floating in the Ethereal Plane. Entire domains have been known to appear, disappear or move. Yet a fair number of people, especially in the more technologically advanced domains, are strict rationalists to the point of willful denial of the supernatural nature of their world. Ironically, the Dark Powers that are effectively the "gods" of the demiplane help preserve this mindset.

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* FlatEarthAtheist: Literally. The demiplane is a pocket dimension consisting of a single continent and a number of "islands" floating in the Ethereal Plane. Entire domains have been known to appear, disappear or move. Yet a fair number of people, especially in the more technologically advanced domains, domains (with special mention going to Lamordians), are strict rationalists to the point of willful denial of the supernatural nature of their world. Ironically, the Dark Powers that are effectively the "gods" of the demiplane help preserve this mindset.



* GreaterScopeVillain: The Dark Powers can play this role depending on what type of game the DM is running. Just as many people say that the Dark Powers are not evil at all, but may actually be good. After all, each domain is an Ironic Hell for its ruler, who is an eternal prisoner of it, making Ravenloft a prison of the damned. Seeing as the Dark Powers punish evildoers, it is very possible that they are good. On the other hand, their [[ThePunishment methods]] hurt the innocent just as much as they damn the guilty, making them just as likely to be candidates for enemy forces.

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* GreaterScopeVillain: The Dark Powers can play this role depending on what type of game the DM is running. Just as many people say that the Dark Powers are not evil at all, but may actually be good. After all, each domain is an Ironic Hell IronicHell for its ruler, who is an eternal prisoner of it, making Ravenloft a prison of the damned. Seeing as the Dark Powers punish evildoers, it is very possible that they are good. On the other hand, their [[ThePunishment methods]] hurt the innocent just as much as they damn the guilty, making them just as likely to be candidates for enemy forces.



* IgnoredEpiphany: Lord Soth is the ''poster child'' for this in ''Knight of the Black Rose''. However, this is one of the basic requirements to become a darklord in the first place. Someone capable of acknowledging their own faults automatically has too much humanity left to qualify.
* InfantImmortality: Averted, there are undead children here and there, and plenty of monsters eager to steal infants for the dinner table or worse.

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* IgnoredEpiphany: Lord Soth is the ''poster child'' for this in ''Knight of the Black Rose''. However, this is one of the basic requirements to become a darklord in the first place. Someone capable of acknowledging their own faults automatically has too much humanity left to qualify.
qualify (ironically, it's likely the in-universe reason why Soth was eventually released from the Mists was his eventual subversion of the trope when he eventually [[DespairEventHorizon hit rock-bottom]].
* InfantImmortality: Averted, there are undead children {{undead child}}ren here and there, and plenty of monsters eager to steal infants for the dinner table or worse.



* KarmaHoudini: In theory, the plane is hard-wired to avert this. In practice, the Dark Powers' "justice" is very capricious, and probably depends more on what would entertain them at this particular moment.

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* KarmaHoudini: In theory, the plane is hard-wired to avert this. In practice, the Dark Powers' "justice" is very capricious, and probably depends more on [[ItAmusedMe what would entertain them them]] at this particular moment.



* KnightTemplar: One darklord, Elena Faith-hold, is a former paladin.

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* KnightTemplar: One darklord, Elena Faith-hold, is a former paladin.paladin who fell due to hitting this trope ''hard''. If anything she's gotten even worse since.



* LoveMakesYouEvil: Strahd loved Tatyana so much that he murdered his own brother, who she was set to marry, in the definitive Act of Ultimate Darkness.

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* LoveMakesYouEvil: Strahd loved Tatyana so much that [[MurderTheHypothenuse he murdered his own brother, who she was set to marry, marry]], in the definitive Act of Ultimate Darkness.



* MagicPoweredPseudoScience: It is possible for non magic using characters to create Dread Golems or even Undead, but it is stated that these creations gain their dark lifeforce from the Dark Powers granting it to them.

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* MagicPoweredPseudoScience: It is possible for non magic using non-magic-using characters to create Dread Golems or even Undead, but it is stated that these creations gain their dark lifeforce from the Dark Powers granting it to them.
27th Dec '16 11:05:40 PM narm00
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016.

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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016.


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[[folder:Comic Books]]
* ''Dungeons & Dragons: Shadows of the Vampire''
[[/folder]]
26th Dec '16 9:46:10 AM justanid
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* InformedAbility: Especially notable with Darklords whose superpowers are social influence or cerebral. E.g. Azalin is hailed as a genius-level spellcaster able to use spells creatively in combat. Yet in the two official adventures where he features prominently as a combat BigBad, the writers presumably realized there was no way to do him justice. In one adventure they write in a plotline justifying a death wish so he's "intentionally" not using any of his brilliant strategies, and in another adventure they simply ignore it and write ultra-generic description text of a battle raging in the background. See also TakeOurWordForIt.
** Being fair, in the one plotline where he wants you to kill him, that's because he's running an EvilPlan where ''[[UnWittingPawn your destroying his current body is part of how he will escape Ravenloft]]''. And if Strahd van Zarovich hadn't interfered, Azalin would have ''made'' it too. No, his genius was entirely functional during that one.
* InformedFlaw: Each Darklord has a curse of sorts, but some of the curses are abstract or far-reaching to the point where they have little practical effect in the scope of a typical adventure. Of course, many of them are not intended as a flaw to exploit, just to make the darklord's life suck.



* MoralEventHorizon: InUniverse - The term for this in Ravenloft is an [[NamesToRunAwayFromReallyFast "Act of Ultimate Darkness,"]] and it's a requirement for becoming one of the setting's dreaded Darklords; a near-perfect blend of {{hypocrisy}}, [[ThisIsUnforgivable depravity]], [[KickTheDog cruelty]], and [[ItsAllAboutMe selfishness]]. The clincher, though, [[NeverMyFault is absolute refusal to acknowledge that what they did was wrong]]. Indeed, that's part of ThePunishment for darklords -- that if they worked up the moral strength to admit that what they have done is inexcusable and that they reaped what they sowed, their curse would be [[CursedWithAwesome moot]] (as eventually occurred with Lord Soth). Then again, the books pretty much say that if they were the sorts of people who'd be able to do that, they would never have become darklords in the first place.



* ThePunishment: Lives, eats, and breaths this trope. The Darklords are given power for their crimes; and the innocent suffer. Said Darklords are not happy about it.



* SuperWeight: Even a minor darklord of a small domain is going to be at least a 3. Major ones are the high end of 4, and would be 5 except the Powers regularly remind them exactly who's in charge here. As for the [=PCs=], they'll be whichever tier the Powers decide for that adventure and like it.



* TragicDream: This underpins every darklord's curse.
10th Dec '16 8:26:38 AM narm00
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* ''House of Strahd''

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* ''House of Strahd''Strahd'' (I6 remake for 2e)



* ''Neither Man Nor Beast''

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* ''Neither Man Nor nor Beast''



* ''TabletopGame/CurseOfStrahd''

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* ''TabletopGame/CurseOfStrahd''''Ravenloft Silver Anniversary Edition'' (I6 update for 2e)
* ''Expedition to Castle Ravenloft'' (I6 remake for 3e)
* ''TabletopGame/CurseOfStrahd'' (I6 remake for 5e)


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[[folder:Choose Your Own Adventure]]
* ''Master of Ravenloft''
[[/folder]]
7th Dec '16 1:52:37 PM Dravencour
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* HeWhoFightsMonsters: Rudolph Van Richten, author of the guides to Ravenloft's monsters, is a subversion: He started out angry and vindictive, but mellowed out as time went on, even learning to forgive the Vistani who had stolen his son. He still has nothing but vitriol for liches and willing vampires, but in those cases, they were evil ''before'' they became monsters.
** Although one of the possible endings for the final module suggests that Van Richten [[spoiler: finally became a darklord in his own right]].

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* HeWhoFightsMonsters: The heroes of Ravenloft always run the risk of becoming what they have set out to destroy, if they commit enough acts of evil along the way to draw the attention of the Dark Powers.
**
Rudolph Van Richten, author of the guides to Ravenloft's monsters, is a subversion: He started out angry and vindictive, but mellowed out as time went on, even learning to forgive the Vistani who had stolen his son. He still has nothing but vitriol for liches and willing vampires, but in those cases, they were evil ''before'' they became monsters.
** *** Although one of the possible endings for the final module suggests that Van Richten [[spoiler: finally became a darklord in his own right]].
7th Dec '16 1:25:44 PM Dravencour
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* GeneralFailure: Vlad Drakov. The first time he launched an invasion, his armies were devoured by the undead. He's launched at least three more, with [[FailureIsTheOnlyOption similar results]]. It's part of his curse as a Darklord to want to be a great conquerer and be surrounded by those too strong to conquer.

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* GeneralFailure: Vlad Drakov. The first time he launched an invasion, his armies were devoured by the undead. He's launched at least three more, with [[FailureIsTheOnlyOption similar results]]. It's part of his curse as a Darklord to want to be a great conquerer conqueror and to be surrounded by those too strong to conquer.



* LoveMakesYouEvil: Strahd's backstory.

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* LoveMakesYouEvil: Strahd's backstory.Strahd loved Tatyana so much that he murdered his own brother, who she was set to marry, in the definitive Act of Ultimate Darkness.
27th Nov '16 6:49:44 AM narm00
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* ''I6: Ravenloft''
* ''I10: Ravenloft II: The House on Gryphon Hill''
* ''Feast of Goblyns''
* ''Ship of Horror''
* ''Book of Crypts'' (module anthology)
* ''Touch of Death''
* ''Night of the Walking Dead''
* ''Thoughts of Darkness''
* ''From the Shadows''
* ''Dark of the Moon''
* ''Roots of Evil''
* ''The Created''
* ''Web of Illusion''
* ''House of Strahd''
* ''Adam's Wrath''
* ''The Awakening''
* ''Hour of the Knife''
* ''Howls in the Night''
* ''When Black Roses Bloom''
* ''Circle of Darkness''
* ''A Light in the Belfry'' (boxed set)
* ''Chilling Tales'' (module anthology)
* ''The Evil Eye''
* ''Neither Man Nor Beast''
* ''Bleak House'' (boxed set)
* ''Death Unchained''
* ''Death Ascendant''
* ''The Forgotten Terror''
* ''Servants of Darkness''
* ''The Shadow Rift''
* ''Vecna Reborn''
* ''Die, Vecna, Die!''




[[folder:Novels]]
* ''Vampire of the Mists''
* ''Knight of the Black Rose''
* ''Dance of the Dead''
* ''Heart of Midnight''
* ''Tapestry of Dark Souls''
* ''Carnival of Fear''
* ''I, Strahd''
* ''The Enemy Within''
* ''Mordenheim''
* ''Tower of Doom''
* ''Baroness of Blood''
* ''Death of a Darklord''
* ''Scholar of Decay''
* ''King of the Dead''
* ''To Sleep with Evil''
* ''Lord of the Necropolis''
* ''Shadowborn''
* ''I, Strahd: The War Against Azalin''
* ''Spectre of the Black Rose''
* ''Heaven's Bones''
* ''Black Crusade'' ([[http://www.wizards.com/dnd/files/BlackCrusade.pdf free pdf]])
[[/folder]]

[[folder:Board Games]]
* ''Castle Ravenloft''
[[/folder]]



** Many evil-aligned secret societies, in particular the Fraternity of Shadows, the people who write the Gazetteers (they're genteel and wise wizards who completely lack in FantasticRacism...and each and every one of them is a NeutralEvil ManipulativeBastard who truly believe that most other people aren't actually real, thus it doesn't matter what happens to them).

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** Many evil-aligned secret societies, in particular the Fraternity of Shadows, the people who write the netbook Gazetteers (they're genteel and wise wizards who completely lack in FantasticRacism...and each and every one of them is a NeutralEvil ManipulativeBastard who truly believe that most other people aren't actually real, thus it doesn't matter what happens to them).



* TheBluebeard: Bluebeard.

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* TheBluebeard: Bluebeard.Bluebeard and Urik von Kharkov.



* TheVonTropeFamily: Vampire darklords Strahd von Zarovich and Urik von Karkov, for starters...

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* TheVonTropeFamily: Vampire darklords Strahd von Zarovich and Urik von Karkov, Kharkov, for starters...
27th Nov '16 2:00:42 AM Kuruni
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* CreepyChild: The supplement ''Darklords'' has Merilee, a vampire child similar to Claudia from Literature/TheVampireChronicles. The feral children of Sebua can also evoke this trope, if seen watching from a distance.

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* CreepyChild: The supplement ''Darklords'' has Merilee, Merilee Markuza, a vampire child similar to Claudia from Literature/TheVampireChronicles. The feral children of Sebua can also evoke this trope, if seen watching from a distance.
27th Nov '16 1:43:21 AM Morgenthaler
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* CreepyChild: The supplement ''Darklords'' has Merilee, a vampire child similar to Claudia from TheVampireChronicles. The feral children of Sebua can also evoke this trope, if seen watching from a distance.

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* CreepyChild: The supplement ''Darklords'' has Merilee, a vampire child similar to Claudia from TheVampireChronicles.Literature/TheVampireChronicles. The feral children of Sebua can also evoke this trope, if seen watching from a distance.
27th Nov '16 1:43:10 AM Morgenthaler
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'''''Ravenloft''''' is a campaign setting for the ''TabletopGame/DungeonsAndDragons'' tabletop roleplaying game, invoking themes of GothicHorror and dark fantasy. The events take place in a pocket dimension called the "Land of Mists". The enigmatic Dark Powers have cobbled together a patchwork land of diverse kingdoms, each hiding their own foul secrets and held in thrall by a hideously corrupt being--its [[EvilOverlord darklord]]--for whom each domain is both a sovereign territory and a prison. The name "Ravenloft" is actually the name of the castle which looms over the Land of Barovia, one of the most famous dark dominions of the setting.

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'''''Ravenloft''''' ''Ravenloft'' is a campaign setting for the ''TabletopGame/DungeonsAndDragons'' tabletop roleplaying game, invoking themes of GothicHorror and dark fantasy. The events take place in a pocket dimension called the "Land of Mists". The enigmatic Dark Powers have cobbled together a patchwork land of diverse kingdoms, each hiding their own foul secrets and held in thrall by a hideously corrupt being--its [[EvilOverlord darklord]]--for whom each domain is both a sovereign territory and a prison. The name "Ravenloft" is actually the name of the castle which looms over the Land of Barovia, one of the most famous dark dominions of the setting.
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