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* ImHavingSoulPains: Fiends can perform a ritual that steals some of a domain's power from the local darklord. This is debilitating to said darklord as they feel some of the connection to their land torn from them.
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* ''Die, Vecna, Die!''

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* ''Die, ''[[TabletopGame/VecnaTrilogy Die, Vecna, Die!''Die!]]''
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Dewicking Disambig


** Amazingly, it's also subverted; Ravenloft is home both to one of the few ''non-evil'' species of werebeast, the Wereraven, and to the Bruja, which are Hags[[note]]a WitchSpecies embodying the WickedWitch archetype[[/note]] that have turned to good.

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** Amazingly, it's also subverted; Ravenloft is home both to one of the few ''non-evil'' species of werebeast, the Wereraven, and to the Bruja, which are Hags[[note]]a WitchSpecies MageSpecies embodying the WickedWitch archetype[[/note]] that have turned to good.

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* InNameOnly: All of the domains that were mentioned in the 5th edition SoftReboot which had a presence in earlier editions are changed from their older lore to varying degrees. Some get off quite mildly; Lamordia, new Darklord aside, is just a slightly exaggerated version of its previous self, and both Borca and Mordent are much te same. But many are so extensively changed they could be given a brand new name and nobody familiar with the setting's lore would tell they were supposed to be connected. TropesAreNotBad, however, as some of the "nu-Ravenloft" domains can be called legitimate upgrades, particularly Har'Akir and I'Cath.

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* InNameOnly: All of the domains that were mentioned in the 5th edition SoftReboot which had a presence in earlier editions are changed from their older lore to varying degrees. Some get off quite mildly; Lamordia, new Darklord aside, is just a slightly exaggerated version of its previous self, and both Borca and Mordent are much te same. But many are so extensively changed they could be given a brand new name and nobody familiar with the setting's lore would tell they were supposed to be connected. TropesAreNotBad, TropesAreTools, however, as some of the "nu-Ravenloft" domains can be called legitimate upgrades, particularly Har'Akir and I'Cath.



*** The Penanggalan, a South-East Asian vampire that takes the form of a FlyingHead with fangs and trailing its internal organs, is also found in the Demiplane of Dread. Fans responded by fleshing out its "family tree" and converting several iterations of the Aswang (a catch-all name for vampiric entities from the same region) into monsters. These are the base Aswang (a shapeshifting, bloodsucking ghoul which feeds via its prehensile tongue), the Manananggal or "Greater Aswang" (upper torso sprouts bat wings and flies away, optionally trailing its guts), the Allawig (surrounded by an aura of hellish flames) and the Padara (constantly dripping with blood from eyes and pores).

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*** The Penanggalan, a South-East Asian vampire that takes the form of a FlyingHead FlyingFace with fangs and trailing its internal organs, is also found in the Demiplane of Dread. Fans responded by fleshing out its "family tree" and converting several iterations of the Aswang (a catch-all name for vampiric entities from the same region) into monsters. These are the base Aswang (a shapeshifting, bloodsucking ghoul which feeds via its prehensile tongue), the Manananggal or "Greater Aswang" (upper torso sprouts bat wings and flies away, optionally trailing its guts), the Allawig (surrounded by an aura of hellish flames) and the Padara (constantly dripping with blood from eyes and pores).



The setting also has TONS of variants (even though the regular ones are most common): a racial variant for each race (e.g. elven vampires kill vegetation and are harmed by moonlight), [[LooksLikeOrlok nosferatu]] that can walk around in the daytime, vampyres (who aren't undead but living creatures that suck blood), and about a zillion others.
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Fixing a broken link.


** I'Cath was originally a single Chinese-themed fortress-mansion in the middle of nowhere, inhabited by Tsien Chiang, a mad, ugly, bitter old misandric witch, her three equally evil and monstrous daughters, and her single good, beautiful daughter, as well as an assortment of monstrous vassals. In 5th edition, it's instead a massive, labyrinthine city-state maintained by armies of [[Chinese Vampire]]s, as its living population is forcibly kept in an enchanted slumber so they can populate a dream version of I'Cath.

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** I'Cath was originally a single Chinese-themed fortress-mansion in the middle of nowhere, inhabited by Tsien Chiang, a mad, ugly, bitter old misandric witch, her three equally evil and monstrous daughters, and her single good, beautiful daughter, as well as an assortment of monstrous vassals. In 5th edition, it's instead a massive, labyrinthine city-state maintained by armies of [[Chinese Vampire]]s, {{Chinese Vampire}}s, as its living population is forcibly kept in an enchanted slumber so they can populate a dream version of I'Cath.

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Addressing the elephant in the room when it comes to 5th edition's Reboot. Also expanded on some vampire tropes.


** Strigoi, monsters added in 5th edition, are essentially stirges (giant mosquito-bat-bird-things) that have somehow evoled into a humanoid form.
** [[OurWerebeastsAreDifferent Werebats]] are haemovores by preference, and are called out in the lore as often being mistaken for vampires by under-studious hunters. The {{sourcebook}} "Children of the Night: Werebeasts" even features a werebat who ''deliberately'' plays up his vampire-like attributes in order to trick hunters, who come fatally prepared for the wrong monster entirely.



* ConstructedWorld: The world is a construct of the Dark Powers, who can rearrange it however they please.

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* ConstructedWorld: The world is a construct of the Dark Powers, who can rearrange it however they please. It's more overt in 5th edition than in previous editions.



* InNameOnly: All of the domains that were mentioned in the 5th edition SoftReboot which had a presence in earlier editions are changed from their older lore to varying degrees. Some get off quite mildly; Lamordia, new Darklord aside, is just a slightly exaggerated version of its previous self, and both Borca and Mordent are much te same. But many are so extensively changed they could be given a brand new name and nobody familiar with the setting's lore would tell they were supposed to be connected. TropesAreNotBad, however, as some of the "nu-Ravenloft" domains can be called legitimate upgrades, particularly Har'Akir and I'Cath.
** The Carnival of Isolde in 5th edition is a Domain in the form of a traveling carnival, and its Darklord is a sapient evil sword being unwittingly wielded by the carnival's leader. In older editions, the Carnival is not a domain at all; it's a once-ordinary circus made up of deformed escapees from a lost Domain called L'Morai, led by Isolde, who is [[AngelUnaware an eladrin feigning humanity]] so she can hunt down her archenemy; an [[HornyDevils incubus]] known only as the Gentleman Caller.[[note]]Prior to 4th and 5th edition, which applies the name to an elf subrace native to the LandOfFaerie, Eladrin were the elf-like Angels who served as the in-universe embodiment of ChaoticGood.[[/note]] However, her supernatural nature clashes with the ambient dark energies of the Demiplane, producing an aura called "The Twisting", which grants her and those around her immunity from some of the prison-like aspects of Ravenloft, but also causes those who spend too long in her time to develop metaphysical mutations, usually of a KarmicTransformation and/or PersonalityPowers variety.
** Har'Akir in the original lore was a single primitive village of subsistence farmers trapped near the tomb of the undead Pharaoh Anhktepot; this was part of his IronicHell, since he had committed horrible acts of blasphemy to attain eternal rulership over his empire, but was now condemned to an eternity in the middle of nowhere with nobody to rule over, save a small population of people who don't even remember his name. In the 5th edition remake, Har'Akir is instead a vast, thriving domain ruled by TheNecrocracy, with Pharaoh Anhktepot at its head -- but he can't enjoy his power because he is missing his ''Ka''.
** I'Cath was originally a single Chinese-themed fortress-mansion in the middle of nowhere, inhabited by Tsien Chiang, a mad, ugly, bitter old misandric witch, her three equally evil and monstrous daughters, and her single good, beautiful daughter, as well as an assortment of monstrous vassals. In 5th edition, it's instead a massive, labyrinthine city-state maintained by armies of [[Chinese Vampire]]s, as its living population is forcibly kept in an enchanted slumber so they can populate a dream version of I'Cath.
** Dementlieu in classic Ravenloft lore is a highly advanced nation, one of the great cultural centers of the Core, ruled by the Darklord Dominic D'Honaire; a man who uses his powers of MindControl to weave a subtle web of authority and rule as the power behind the throne. In 5th edition, Dementlieu is a single crumbling city-state with a "dark fairy tale" theme, populated by people desperately struggling to appear richer than they truly are and where society centers around the endless balls thrown by its Darklord, Saidra D'Honaire, a mad wraith feigning an aristocratic lineage she never had.
** Falkovnia is originally characterized as a grim, brutal land where a corrupt, thuggish military reigns over cowed peasantry whilst always knowing that eventually they will be sent into hopeless battles and die like lambs at the slaughter for the ego of their brutal, bloodthirsty overlord, Vlad Drakov. Even fans of the domain tend to characterize it as "Fantasy Stalinist Russia with [[PuttingOnTheReich Nazi-esque iconography]] ruled by Vlad the Impaler". The 5e remake instead is a ZombieApocalypse domain, where the female warlord Vladeska Dravov fights a ForeverWar against endless hordes of zombies (or whatever monsters the DM feels like substituting) that she ''knows'' is futile, but refusing to admit to the need to retreat.
** Richemulot was originally established as one of the great cultural centers of the Core, a regal and aristocratic (and vaguely French) realm despite the fact its aristocracy had been secretly infiltrated by [[OurWerebeastsAreDifferent wererats]], perhaps in homage to [[Literature/FafhrdAndTheGrayMouser Swords Over Lankhmar]]. In 5e, it is instead a crumbling collection of city-states barely holding together in the face of serial waves of plagues and massive rat swarm outbreaks, where the aristocracy is either long fled or dead. Its Darklord also went from being a born wererat who inherited the domain when she murdered her abusive grandfather and cursed with twin curses [[note]]intense fear of loneliness and to assume her monstrous true form if ever alone with a man she loves[[/note]] to an arrogant would-be social climber who inadvertently transformed herself into a wererat when she engineered the first outbreak of plague to aide her schemes to climb into society.
** Tepest was originally a setting that was themed after the Salem Witch Trials, with the addendum that there really ''were'' evil fairies, goblins and wicked witches secretly lurking in the dark woods. In 5th edition, Tepest is openly ruled by a hag-queen, who forces the villagers of her domain to revere her like a twisted mother goddess.
** Whilst Hazlan was always ruled by the SorcerousOverlord Hazlik and had trappings of SwordAndSorcery and CosmicHorror, the original iteration of the domain focused more on the evils of slavery, with a culture consisting of a tiny minority of brutal, decadent Mulans reigning cruelly over a much larger population of Rashemani serfs. The 5th edition version is instead focused on showing what happens when TheMagocracy goes horribly wrong; the entire domain is literally falling apart at the seams as its mad wizard-king indifferently tests the fabric of reality to destruction with his eldritch experiments and encourages his underlings to do the same. The 5e version of Hazlik also trades his original curse of suffering nightmares of powerlessness before his old rivals whenever he sleeps for instead being unable to actually learn new magic on his own and instead having to steal it from others, a curse traditionally associated with another Darklord entirely -- Azalin, the lich-king of Darkon.



* KnightTemplar: One darklord, Elena Faith-hold, is a former paladin who fell due to hitting this trope. If anything she's gotten even worse since.

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* KnightTemplar: One darklord, Elena Faith-hold, is a former paladin who fell due to hitting this trope. If anything she's gotten even worse since.since her damnation.



** The setting also has TONS of variants (even though the regular ones are most common): a racial variant for each race (e.g. elven vampires kill vegetation and are harmed by moonlight), [[LooksLikeOrlok nosferatu]] that can walk around in the daytime, vampyres (who aren't undead but living creatures that suck blood), and about a zillion others.

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** Ravenloft is iconic for having the largest variety of vampires of any AD&D setting.
*** {{Demihuman}} Vampires gave unique strains of vampirism to dwarves, elves, gnomes, kender, halflings, goblins, and drow, each with their own bizarre powers, weaknesses and traits. For example, elven vampires kill vegetation with a touch and are only active during the day, as they are harmed by moonlight, whilst halfling vampires are repulsed by tobacco smoke and can only be destroyed by cutting off their head and feet and burning them in a hearthfire.
*** Nosferatu were originally inspired by the novel version of Dracula and by Literature/VarneyTheVampire; they could walk about in the day just fine, but were depowered if they did so. In 5th edition, they were retconned into perpetually starving [[LooksLikeOrlok hideously disfigured, vaguely ratlike figures]].
*** {{[Chinese Vampire}}s were originally a weird blend of standard vampires with elements of BakenekoAndNekomata. 3rd edition made them a little more like folkloric jiangshi, but it wasn't until 5th edition that they accurately reflected them.
*** Vrykolakas are deformed, ghoul-like vampires who feed on corpses and plague victims, spread disease, and use a barbed prehensile tongue to siphon the blood from their prey.
*** The Penanggalan, a South-East Asian vampire that takes the form of a FlyingHead with fangs and trailing its internal organs, is also found in the Demiplane of Dread. Fans responded by fleshing out its "family tree" and converting several iterations of the Aswang (a catch-all name for vampiric entities from the same region) into monsters. These are the base Aswang (a shapeshifting, bloodsucking ghoul which feeds via its prehensile tongue), the Manananggal or "Greater Aswang" (upper torso sprouts bat wings and flies away, optionally trailing its guts), the Allawig (surrounded by an aura of hellish flames) and the Padara (constantly dripping with blood from eyes and pores).
*** Fans also invented the Upir Lichy, or "Frost Vampire", a predatory undead created when a person dies of hypothermia that ambushes people to sap their bodily heat with its touch.
*** Cerebral Vampires are only found in a single domain and are a mutant strain of (pre-5e) nosferatu that feed on cerebro-spinal fluid.
** Then there's the variety of [[ActuallyNotAVampire vampire-like creatures]]...
The setting also has TONS of variants (even though the regular ones are most common): a racial variant for each race (e.g. elven vampires kill vegetation and are harmed by moonlight), [[LooksLikeOrlok nosferatu]] that can walk around in the daytime, vampyres (who aren't undead but living creatures that suck blood), and about a zillion others.

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* CurseEscapeClause: Cursing someone with undeath or another torment is very easy to do as long as you include one of these. A lot of modules revolve around figuring out and fulfilling a clause.

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* CurseEscapeClause: CurseEscapeClause:
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Cursing someone with undeath or another torment is very easy to do as long as you include one of these. A lot of modules revolve around figuring out and fulfilling a clause.
** The Darklords actually have one as well, namely admitting that the actions that landed them in Ravenloft were entirely their own fault. However, if they were capable of doing that, they wouldn't have become Darklords in the first place.
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Many of the individual domains of ''Ravenloft'', along with their inhabitants, are directly inspired by classic {{horror}} and [[GothicHorror Gothic literature]], infamous historical figures, and twisted versions of FairyTales and other stories. ''Literature/{{Dracula}}'', ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'', the works of Creator/HPLovecraft, ''Literature/{{Pinocchio}}'', ''Literature/TheIslandOfDoctorMoreau'', Creator/{{Shakespeare}}'s ''Theatre/{{Macbeth}}'', and the historical Borgia family among many others comprise only a few examples.

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Many of the individual domains of ''Ravenloft'', along with their inhabitants, are directly inspired by classic {{horror}} and [[GothicHorror Gothic literature]], infamous historical figures, and twisted versions of FairyTales {{Fairy Tale}}s and other stories. ''Literature/{{Dracula}}'', ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'', the works of Creator/HPLovecraft, ''Literature/{{Pinocchio}}'', ''Literature/TheIslandOfDoctorMoreau'', Creator/{{Shakespeare}}'s ''Theatre/{{Macbeth}}'', and the historical Borgia family among many others comprise only a few examples.
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** Strahd's personal brand of skeletons and zombies have a number of advantages over the typical kind... namely they have a HealingFactor that makes them ''extremely'' hard to kill.
** Archer skeletons are not only skilled archers who can get more bone-arrows from raiding graves, when those arrows miss without breaking they have a chance of turning into pissed-off skeletons who attack any living thing they see.
** Giant Skeletons cross this with GiantMook, as they're exactly what they sound like, and they can throw ''fireballs'' (as per the famous spell) once an hour with abandon as they're immune to magical and non-magical fire. They also turn as mummies rather than skeletons.

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** Strahd's personal brand of skeletons and zombies have a number of advantages over the typical kind... kind, namely they have a HealingFactor that makes them ''extremely'' hard to kill.
** Archer skeletons are not only skilled archers who can get more bone-arrows from raiding graves, and when those arrows miss without breaking they have a chance of turning into pissed-off skeletons who attack any living thing they see.
** Giant Skeletons skeletons cross this with GiantMook, as they're exactly what they sound like, and they can throw ''fireballs'' (as per the famous spell) once an hour with abandon as they're immune to magical and non-magical fire. They also turn as mummies rather than skeletons.
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* CharacterAlignment: Played straight for all editions until 5th, with each darklord having alignment corresponding to their personality. 5th edition averts it by not giving listed alignment to any darklord (aside from Strahd) or even monster, though with the general understanding that, if it's in the demiplane of dread, it's most likely evil unless stated otherwise.
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* WanderingCulture: The Vistani are heavily inspired by the real life Romani. They mostly make a living travelling between the domains of dread, trading in jewelry and rare goods, or doing small jobs for locals. While they were considered suspicious-to-outright villainous in earlier editions, 5e rewrote them as being seen with some suspicion, but also a welcome change of pace in the otherwise monotone lives of Ravenloft's denizens. Until ''TabletopGames/DungeonsAndDragonsFifthEdition'', they were also afflicted by a curse that made them unable to stay in one place for long.

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* WanderingCulture: The Vistani are heavily inspired by the real life Romani. They mostly make a living travelling between the domains of dread, trading in jewelry and rare goods, or doing small jobs for locals. While they were considered suspicious-to-outright villainous in earlier editions, 5e rewrote them as being seen with some suspicion, but also a welcome change of pace in the otherwise monotone lives of Ravenloft's denizens. Until ''TabletopGames/DungeonsAndDragonsFifthEdition'', ''TabletopGame/DungeonsAndDragonsFifthEdition'', they were also afflicted by a curse that made them unable to stay in one place for long.
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* WanderingCulture: The Vistani are heavily inspired by the real life Romani. They mostly make a living travelling between the domains of dread, trading in jewelry and rare goods, or doing small jobs for locals. While they were considered suspicious-to-outright villainous in earlier editions, 5e rewrote them as being seen with some suspicion, but also a welcome change of pace in the otherwise monotone lives of Ravenloft's denizens. Until ''TabletopGames/DungeonsAndDragonsFifthEdition'', they were also afflicted by a curse that made them unable to stay in one place for long.
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* AdaptationalHeroism: Darklord Tsien Chiang's daughters, which in older editions where all evil save for the youngest, are all benevolent in 5th edition, if [[CreepyGood extremely creepy]].
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016. ''Van Richten's Guide to Ravenloft'', the proper return to Ravenloft as a campaign setting for 5th Edition, was released on May 18, 2021, [[SoftReboot seeing a reimagining of the setting with established domains getting revamped and new ones introduced.]]

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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons ''TabletopGame/AdvancedDungeonsAndDragonsFirstEdition'' adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'' in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D [[TabletopGame/DungeonsAndDragonsThirdEdition 3e]] to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/DungeonsAndDragonsFourthEdition 4e]]'s [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition [[TabletopGame/DungeonsAndDragonsFifthEdition 5e]] manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016. ''Van Richten's Guide to Ravenloft'', the proper return to Ravenloft as a campaign setting for 5th Edition, was released on May 18, 2021, [[SoftReboot seeing a reimagining of the setting with established domains getting revamped and new ones introduced.]]
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The webcomic ''Webcomic/StarcrossedRavenloft'' is set in Ravenloft (The domains of Souragne and Dementlieu, specifically). ''Roleplay/ElementalDoom'' is in a setting where characters can become trapped in Ravenloft.

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The webcomic ''Webcomic/StarcrossedRavenloft'' is set in Ravenloft (The domains of Souragne and Dementlieu, specifically). ''Roleplay/ElementalDoom'' is in a setting where characters can become trapped in Ravenloft.
specifically).
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Society Marches On has been renamed; cleaning out misuse and moving examples


* RoguishRomani: The Vistani, the FantasyCounterpartCulture of the Romani, had a reputation as thieves, kidnappers and willing agents of evil in earlier editions of the setting. This was changed as of ''Van Richten's Guide to Ravenloft'', as an effort by the writers to [[SocietyMarchesOn not rely on actual harmful stereotypes against a real-life ethnic group.]] In 5e, Vistani caravans are seen in a more-positive light, as they're often communities' only access to news and goods from outside their own realm. They tend not to be ''completely'' trusted, but Vistani aren't given any extra scrutiny or ire compared to everyone else.

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* RoguishRomani: The Vistani, the FantasyCounterpartCulture of the Romani, had a reputation as thieves, kidnappers and willing agents of evil in earlier editions of the setting. This was changed as of ''Van Richten's Guide to Ravenloft'', as an effort by the writers to [[SocietyMarchesOn not rely on actual harmful stereotypes against a real-life ethnic group.]] group. In 5e, Vistani caravans are seen in a more-positive light, as they're often communities' only access to news and goods from outside their own realm. They tend not to be ''completely'' trusted, but Vistani aren't given any extra scrutiny or ire compared to everyone else.

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* ActionSurvivor: ''Van Richten's Guide to Ravenloft'' includes a set of rules specifically for creating Survivors, minor characters who can, at most, swing a sword or cast a spell or two, which are meant for either one-shot horror adventures, or flashback sequences in which the players play out historical events. Or course, wether or not they ''survive'' depends.

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* ActionSurvivor: ''Van Richten's Guide to Ravenloft'' includes a set of rules specifically for creating Survivors, minor characters who can, at most, swing a sword or cast a spell or two, which are meant for either one-shot horror adventures, or flashback sequences in which the players play out historical events. Or course, wether whether or not they ''survive'' depends.



** The Fifth Edition ''Van Richten's Guide to Ravenloft'' offers anadventure hook based around this for the realm of Mordent, in what is clearly a subtle homage to Creator/GilbertAndSullivan's ''Theatre/{{Ruddigore}}''.

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** The Fifth Edition ''Van Richten's Guide to Ravenloft'' offers anadventure an adventure hook based around this for the realm of Mordent, in what is clearly a subtle homage to Creator/GilbertAndSullivan's ''Theatre/{{Ruddigore}}''.



** Ebonbane is a demonic creature trapped in a sword. Earlier editions flat out stated that the Dark Powers wouldn't be able to control him if he escapes his domain. Later ones are more vague on whether he has ''quite'' that level power.

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** Ebonbane is a demonic creature trapped in a sword. Earlier editions flat out stated that the Dark Powers wouldn't be able to control him if he escapes his domain. Later ones are more vague on whether he has ''quite'' that level of power.



* {{Railroading}}: A lot of early ''Ravenloft'' adventures forced the party to go from Point A to Point B. Some even recommend the party ''die'' in order to get where they need to go. Also, the nature of the setting makes this very, very easy for a GM. Characters going in the wrong direction? Have undead hordes keep attacking them out of nowhere -- it happens all the time here. They want to visit another domain? Just close it off, problem solved. Want the party in a specific place? Have the Mists envelop them, and when they emerge, they're somewhere else, even the opposite side of the world ''in the opposite direction they were traveling in!'' It's given the setting something of a bad reputation.
* RapidAging:
** Malocchio Aderre, the feared Dukkar, aged from infancy to near-adulthood in about six months, then began aging normally; however, his ''emotional'' development wasn't accelerated, so he acts very much like a child despite his physical maturity. This does not make him any less of a threat, as shown by the many dead Vistani his troops have left in their wake.
** The Lady of the Lake's daughter Katherine was created with accelerated aging so that she could help enact the Lady's vengeance. Unlike Malocchio, however, Katherine's rapid aging didn't shut off, meaning she went from infancy to old age in a few years. Katherine's son inherited his mother's rapid aging, becoming a hulking brute less than a year after birth.



** The Weathermay-Foxgrove twins, nativeborn Mordentish women explicitly stated in 3e to have "icy blue eyes, creamy complexions, and dark hair" are depicted in with distinctly African appearances in their artwork.

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** The Weathermay-Foxgrove twins, nativeborn Mordentish women explicitly stated in 3e to have "icy blue eyes, creamy complexions, and dark hair" are depicted in with distinctly African appearances in their artwork.



* {{Railroading}}: A lot of early ''Ravenloft'' adventures forced the party to go from Point A to Point B. Some even recommend the party ''die'' in order to get where they need to go. Also, the nature of the setting makes this very, very easy for a GM. Characters going in the wrong direction? Have undead hordes keep attacking them out of nowhere -- it happens all the time here. They want to visit another domain? Just close it off, problem solved. Want the party in a specific place? Have the Mists envelop them, and when they emerge, they're somewhere else, even the opposite side of the world ''in the opposite direction they were traveling in!'' It's given the setting something of a bad reputation.
* RapidAging:
** Malocchio Aderre, the feared Dukkar, aged from infancy to near-adulthood in about six months, then began aging normally; however, his ''emotional'' development wasn't accelerated, so he acts very much like a child despite his physical maturity. This does not make him any less of a threat, as shown by the many dead Vistani his troops have left in their wake.
** The Lady of the Lake's daughter Katherine was created with accelerated aging so that she could help enact the Lady's vengeance. Unlike Malocchio, however, Katherine's rapid aging didn't shut off, meaning she went from infancy to old age in a few years. Katherine's son inherited his mother's rapid aging, becoming a hulking brute less than a year after birth.



* ScrewDestiny: When Tatyana's latest reincarnation was born, a Vistana warned her father who she was and that she wouldn't live to be 20. He promptly packed up and got her the hell out of Barovia and she's made it to her thirties so far. Unfortunately, she keeps having to fight an urge to head back there. Also, Strahd has realized she's not in Barovia and is likely to send minions hunting for her soon.

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* ScrewDestiny: When Tatyana's latest reincarnation was born, born in 3e, a Vistana warned her father who she was and that she wouldn't live to be 20. He promptly packed up and got her the hell out of Barovia and she's made it to her thirties so far. Unfortunately, she keeps having to fight an urge to head back there. Also, Strahd has realized she's not in Barovia and is likely to send minions hunting for her soon.



** Inverted for the darklord of Dementlieu, who is (literally) cursed to appear uglier and uglier to any woman the more strongly he's attracted to her.

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** Inverted for Dominic d'Honaire, the original darklord of Dementlieu, who is (literally) cursed to appear uglier and uglier to any woman the more strongly he's attracted to her.



* TooBrokenToBreak: In ''Ravenloft'', many beings are forced to live eternally in {{ironic hell}}s. Lord Soth actually escaped because he was so broken he accepted his punishment and nothing the dark forces could do hurt him anymore.

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* TooBrokenToBreak: In ''Ravenloft'', many beings are forced to live eternally in {{ironic hell}}s. Lord Soth actually escaped because he was so broken he accepted his punishment and nothing the dark forces Dark Powers could do hurt him anymore.
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* ReligiousHorror: Several domains use this as a theme.
** G'henna is a theocratic dictatorship ruled over by a mad prophet who demands that all surplus food be sacrificed to a deity that ''does not exist'', leading to a fanatical populace that is constantly suffering and starving, hoping for a salvation that will never come.
** The domain of Niranjan is a monastery that preaches nonattachement to the physical world, but is actually just a {{Cult}} created by a greedy darklord hoping to steal the possessions of the converts, then brainwash them into becoming fanatic servants bound to his will.
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misuse


* LooksLikeSheIsEnjoyingIt: Cover of Van Richten's Guide to Werebeasts.
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* NonActionBigBad: 5th editon outright encourages [=DMs=] to take this view of the Darklords. Aside from Strahd and the Headless Horseman, none of them have dedicated statblocks (and Strahd only has the one from ''Curse of Strahd'', whereas the Horseman's statblock doubles as a generic Dullahan), and only a few have suggested stats from the Monster Manual. This is in the hope of having the DM play more with the darklord's personality and influence, rather than combat prowess.
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* FallenHero: While it is debateable whether he was hardened by war or if he was never a truly "good" person, as a mortal, Strahd von Zarovich was a friend and ally of the Ulmist Inquisition when they defeated the lich Osybus and countless supernatural threats. Regardless of his true inner character, had Strahd died before he could form his pact with the Dark Powers, history would have remembered him as a great hero and martyr.
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* GenderFlip: A number of prominent male NPCs are women in the 5e SoftReboot.

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* GenderFlip: A number of prominent male NPCs [=NPCs=] are women in the 5e SoftReboot.
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More accurate.


* IShouldWriteABookAboutThis: Most of the ''Van Richten Monster Hunter Guides'' are supposedly authored by Van Richten himself. (He is the {{Narrator}} in each of them.) However, he never claims he wrote them for profit, but to aid those who would, like him, fight the evils of Ravenloft.

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* IShouldWriteABookAboutThis: Most of the ''Van Richten Monster Hunter Guides'' are supposedly authored by Van Richten himself. (He is the {{Narrator}} CharacterNarrator in each of them.) However, he never claims he wrote them for profit, but to aid those who would, like him, fight the evils of Ravenloft.
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Direct link


** The bruja are a type of [[WickedWitch hag]], but unlike virtually every other type of hag aren't sadistic, malicious monsters; this may have to do with the fact that their [[{{Seer}} gift of prophecy]] always [[BlessedWithSuck informs them of the exact circumstances of their death]].

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** The bruja are a type of [[WickedWitch hag]], but unlike virtually every other type of hag aren't sadistic, malicious monsters; this may have to do with the fact that their [[{{Seer}} [[{{Seers}} gift of prophecy]] always [[BlessedWithSuck informs them of the exact circumstances of their death]].
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** The Fifth Edition ''Van Richten's Guide to Ravenloft'' offers anadventure hook based around this for the realm of Mordent, in what is clearly a subtle homage to Creator/GilbertAndSullivan's ''Theatre/{{Ruddigore}}''.
-->The baronet of a small estate is forced to commit increasingly heinous crimes each day or face unspeakable torment at the hands of his ghostly ancestors, who suffered under the same curse.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: The setting goes to pains to describe that, as often as (insert group here) is regarded with distrust and suspicion by others, they are often just as bad and may genuinely give their neighbors reason to treat them the way they do. The Vistani are a great example of this. On the one hand, the "giorgio" are clearly shown to be xenophobes. On the other hand, the Vistani are, in many ways, just as xenophobic, as well as being smugly self-righteous, indifferent to cultural differences, and prone to blithely committing acts of theft, kidnapping and worse against giorgio simply because "it's not a crime if we're doing it to them".
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* FantasyCounterpartCulture: Apart from Darkon, which looks like (almost) a standard Elves-and-Dwarves Fantasy setting, each inhabited Domain is based on a real-world historical or literary country, as summed up on [[http://www.fraternityofshadows.com/FAQs.html this webpage]]. Scattered throughout the realm are the Vistani, who are fantasy counterpart gypsies.

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* FantasyCounterpartCulture: Apart from Darkon, which looks like (almost) a standard Elves-and-Dwarves Fantasy setting, each inhabited Domain is based on a real-world historical or literary country, as summed up on [[http://www.fraternityofshadows.com/FAQs.html this webpage]]. Scattered throughout the realm are the Vistani, who are fantasy counterpart gypsies.Romani.
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* DeityOfHumanOrigin: Well, he's not ''technically'' considered a god, but the lich Osybus managed to become one of the Dark Powers after he was slain by the Ulmist Inquisition and the then mortal Count Strahd von Zarovich.
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* {{Expy}}: Though they're not direct analogues, many of the darklords take direct inspiration from popular gothic literary figures. Strahd is {{Dracula}}, Mordenheim is Literature/{{Frankenstein}} and Adam his Monster, Tristan Hiregaard and his alter ego Malken are [[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll and Hyde]], Markov is [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], Rudolph Van Richten is based on Van Helsing, and so on. As well as [[SherlockHolmes Alanik Ray and Doctor Arthur Sedgewick]].

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* {{Expy}}: Though they're not direct analogues, many of the darklords take direct inspiration from popular gothic literary figures. Strahd is {{Dracula}}, Mordenheim is Literature/{{Frankenstein}} and Adam his Monster, Tristan Hiregaard and his alter ego Malken are [[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll and Hyde]], Markov is [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], Rudolph Van Richten is based on Van Helsing, and so on. As well as [[SherlockHolmes [[Literature/SherlockHolmes Alanik Ray and Doctor Arthur Sedgewick]].

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The ability to place curses on folks who act like jerks has been a part of Ravenloft since it BEGAN back in 2nd edition.


* AssholeVictim: Fifth Edition Ravenloft adds a variety of crippling curses to the Domains of Dread that cannot be cured by a Remove Curse spell or even Greater Restoration, only suppressed for an hour or day respectively. These curses allow no saving throw. Thankfully, Van Richten's Guide also specifies that every curse should arise from a clear act of wrong doing, so if someone is suffering from a Ravenloft curse, they probably deserve it.

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* AssholeVictim: Fifth Edition Ravenloft adds Invoked in the mechanics for cursing individuals across the various editions, where a variety of crippling curse is more likely to take hold if the person invoking the curse feels the victim genuinely deserves it. And yes, this is noted as ''purely subjective'', so villains calling curses to down on the Domains of Dread that cannot be cured by a Remove Curse spell or even Greater Restoration, only suppressed for an hour or day respectively. These curses allow no saving throw. Thankfully, Van Richten's Guide also specifies that every curse should arise heroes who defeated them can benefit from a clear act of wrong doing, so if someone is suffering from a Ravenloft curse, they probably deserve it.this "deserving target" bonus!



** In Barovia, the feuding Barovian and Gundarkite ethnicities both share a tradition of women wearing headscarves to show their marital status... the problem is that Barovian women wear it to show they're ''married'' and Gundarkite women wear it to show they are ''unattached''. This is noted by the in-universe narrator to be a recurring source of brawls.
** S, the in-universe narrator of the Gazetteers, notes that when she discussed the Church of Hala with the leader of the Tepest inquisition, she couldn't convince him that the Halans were a harmless, peaceful religion interested in minstering to the sick and needy, becausse the Halans title their practitioners "witches", which in Tepest are regarded as unrepentant agents of evil.

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** In Barovia, the feuding Barovian and Gundarkite ethnicities both share a tradition of women wearing headscarves to show their marital status... the problem is that Barovian women wear it to show they're ''married'' and Gundarkite women wear it to show they are ''unattached''.''unmarried''. This is noted by the in-universe narrator to be a recurring source of brawls.
** S, the in-universe narrator of the Gazetteers, notes that when she discussed the Church of Hala with the leader of the Tepest inquisition, she couldn't convince him that the Halans were a harmless, peaceful religion interested in minstering ministering to the sick and needy, becausse because the Halans title their practitioners "witches", which in Tepest are regarded as unrepentant agents of evil.


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* {{Curse}}: Being a DarkFantasy setting based on GothicHorror, curses are extremely prominent in the setting. Aside from generally being more likely to find a cursed magical item than one without a curse, the setting has a tradition from its earliest days of giving mechanics to actually cursing people, in a way much more detailed than the generic "Bestow Curse" spell. A number of other Curse tropes are invoked as well -- for example, a DyingCurse is much more likely to take effect. And the usual easy fix of Remove Curse? Generally, it doesn't work on curses invokved in Ravenloft.

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