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* AssholeVictim: Fifth Edition Ravenloft adds a variety of crippling curses to the Domains of Dread that cannot be cured by a Remove Curse spell or even Greater Restoration, only suppressed for an hour or day respectively. These curses allow no saving throw. Thankfully, Van Richten's Guide also specifies that every curse should arise from a clear act of wrong doing, so if someone is suffering from a Ravenloft curse, they probably deserve it.
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* ActionSurvivor: ''Van Richten's Guide to Ravenloft'' includes a set of rules specifically for creating Survivors, minor characters who can, at most, swing a sword or cast a spell or two, which are meant for either one-shot horror adventures, or flashback sequences in which the players play out historical events. Or course, wether or not they ''survive'' depends.

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* FakeAristocrat: A rather odd case in the 5e soft reboot, which retcons that the vampire who murdered Dr. Van Richten's family, Baron Metus, wasn't actually a baron at all. His ''name'' was Baron, and so he liked to pretend he was an actual baron. His retcon-created sister basically does the same thing herself now.

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* FakeAristocrat: FakeAristocrat:
**
A rather odd case in the 5e soft reboot, which retcons that the vampire who murdered Dr. Van Richten's family, Baron Metus, wasn't actually a baron at all. His ''name'' was Baron, and so he liked to pretend he was an actual baron. His retcon-created sister basically does the same thing herself now.now.
** This is the entire schtick of Dementlieu in its 5th edition incarnation. Everyone who could be considered middle-class pretend to be nobility, and everyone who's lower class pretends to be middle-class. Because Impostor's Syndrome is a major theme, failing to maintain the facade will, at best, cause you to be shunned by your so-called friends, and if it falls at the wrong moment, such as during one of the darklord's masquerade balls, the Darklord will personally disintegrate you. Darklord Saidra d'Honaire is the domain's only actual noble, but even she was born a peasant.
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* ReincarnationRomance: This is what Strahd ''thinks'' is happening, but it's completely one-sided. The Dark Powers perpetually reincarnate Tatyana, Strahd's [[TheLostLenore obsession]], and Strahd is under the impression that ''this'' time, he can make her love him. Due to his curse, it never works - she always rejects him and ends up dead, either by his hand or some other method, and the process starts anew. In 5e, there's even a series of tables of potential incarnations and motivations for Tatyana that Dungeon Masters are encouraged to mess around with - whether she's a simple peasant girl, an accomplished [[VampireHunter vampire hunter]], [[ImmortalityBisexuality a man]], [[SingleMindedTwins actually multiple people]], or even a [[FleshGolem flesh golem]], Strahd ''will'' have her.

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Tried to tweak, clarify and expand upon a few details, especially regarding the 5e update, which the established fans actually haven't received all that warmly.


* AbominableAuditorium: Lemot Sediam Juste is the playwright darklord of Scaena. Originally known for his comedies, his first tragedy provoked only laughter. In revenge for this slight, he locked the audience into the theatre and burned it to the ground, earning his darklordship. His realm of Scaena is a travelling pocket domain consisting of a single theatre. Juste has complete control over the intricate illusions he creates on his stage, can meld into any wooden surface in his theater and emerge elsewhere in the realm. He can also will the theatre to burn down (and then reform), and is immune to the flames.

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* AbominableAuditorium: Lemot Sediam Juste is the playwright darklord of Scaena. Originally known for Whilst famous as a comedian, he desperately wanted to break into tragedies... unfortunately, he had no skill in this field, and his comedies, his first tragedy provoked actors could only laughter. In revenge for this slight, salvage his works by playing them up as comedies. This ultimately drove him mad; he staged his "greatest tragedy" and secretly swapped the props with real weapons, killing his actors without the audience realizing it was all real. Then he locked the audience into the theatre and burned it to the ground, earning his darklordship. His realm of Scaena is a travelling pocket domain consisting of a single theatre. Juste has complete control over the intricate illusions he creates on his stage, can meld into any wooden surface in his theater and emerge elsewhere in the realm. He can also will the theatre to burn down (and then reform), and is immune to the flames.



** Vorlogs are "half-changed" vampires created when the [[MindlinkMates "Spawn Bride/Groom" ritual]] goes awry. They have a number of vampire like abilities, including the ability to sap mental energy, but are technically still living creatures.



* AncientTomb: Har'Akir and Sebua, being twin counterparts of AncientEgypt, have mummy-filled tombs all over the place.

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* AncientTomb: Har'Akir and Sebua, being twin counterparts of AncientEgypt, have mummy-filled tombs all over the place.



* TheBluebeard: Bluebeard and Urik von Kharkov.
* BookDumb: One of the defining cultural trappings of Valachan is a deliberate scorn for "book learning", which they view as useless, impractical, and antithetical to everything that makes a person a "man". If it's not practical knowledge that can help one survive in the day-to-day world, it's derided; this actually puts the local priests in the odd position where the locals simultaneously depend on their magic, but scorn them for needing to be educated. In fairness, this trope is depicted as a strong hindrance to the Valachani--for example, it keeps them from realizing they are being ruled over and literally preyed upon by an alliance of vampires and werepanthers.

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* TheBluebeard: In addition to Urik von Kharkov, who continually takes brides only to murder them when he suspects they may have discovered his DarkSecret of not being born human (or just that he's a vampire), the ''actual'' Bluebeard rules a tiny domain in the form of the island of Blaustein. Prior to 5th edition, his curse is that he is constantly haunted by the doting ghosts of the wives he murdered, who still appear as they did when he killed them. In 5th edition, they have instead rebelled and Urik von Kharkov.
now keep him locked in a dungeon, torturing him for his crimes against them.
* BookDumb: One of the defining cultural trappings of pre-5e Valachan is a deliberate scorn for "book learning", which they view as useless, impractical, and antithetical to everything that makes a person a "man". If it's not practical knowledge that can help one survive in the day-to-day world, it's derided; this actually puts the local priests in the odd position where the locals simultaneously depend on their magic, but scorn them for needing to be educated. In fairness, this trope is depicted as a strong hindrance to the Valachani--for example, it keeps them from realizing they are being ruled over and literally preyed upon by an alliance of vampires and werepanthers.



* CainAndAbel: Strahd and Sergei.

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* CainAndAbel: Strahd and Sergei.Sergei have a classic relationship; Sergei looked up to and loved his elder brother, but Strahd resented Sergei for his youth, his easier life, and for having the love of Tatyana. It ended with Strahd killing Sergei to try and steal Tatyana for himself.



* CrossCulturalKerfluffle: The mix-and-mash nature of the demiplane means that wildly different cultures can come together, and often clash quite spectacularly. Two specific examples called out in the 3e Gazetteers:
** In Barovia, the feuding Barovian and Gundarkite ethnicities both share a tradition of women wearing headscarves to show their marital status... the problem is that Barovian women wear it to show they're ''married'' and Gundarkite women wear it to show they are ''unattached''. This is noted by the in-universe narrator to be a recurring source of brawls.
** S, the in-universe narrator of the Gazetteers, notes that when she discussed the Church of Hala with the leader of the Tepest inquisition, she couldn't convince him that the Halans were a harmless, peaceful religion interested in minstering to the sick and needy, becausse the Halans title their practitioners "witches", which in Tepest are regarded as unrepentant agents of evil.



* CrystalDragonJesus: The Church of Ezra worships a Crystal Dragon Virgin Mary figure.

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* CrystalDragonJesus: CrystalDragonJesus:
** Most obviously, there's the Church of Ezra, the most prominent religion in the demiplane, which is basically Catholicism with a female God/Jesus/Mary hybrid. It's a henotheistic bordering monotheistic religion[[note]]it acknowleges the existence of other faiths, but denounces them as either aspects of Ezra in disguise or demons trying to lead souls astray[[/note]] and is divided into four sects, each with their own unique perspective on the church's core teachings.
**
The Church of Ezra worships a Hala is basically Crystal Dragon Virgin Mary figure.Wicca, with a dash of Christian nuns for disguise -- they even call themselves "witches".
** Invoked in 5th edition, where Har'Akir no longer worships the D&D Egyptian pantheon of old, but instead worships a fake religion based on them created by the darklord Ankhtepot.



* DeathSeeker: Ankhtepot, the ruler of the realm of Har'Akir, wants nothing more than to retrieve the last bit of his soul. He believes that when he finally tracks down his his ''ka'', he will become mortal again, and will thus be able to die. What happens afterwards doesn't really matter to him anymore; he's just over the whole "existing" thing after countless centuries.

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* DeathSeeker: In 5e, Ankhtepot, the ruler of the realm of Har'Akir, wants nothing more than to retrieve the last bit of his soul. He believes that when he finally tracks down his his ''ka'', he will become mortal again, and will thus be able to die. What happens afterwards doesn't really matter to him anymore; he's just over the whole "existing" thing after countless centuries. This very much does not apply to his original interpretation.



** Strahd's personal brand of skeletons and zombies have a number of advantages over the typical kind.

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** Strahd's personal brand of skeletons and zombies have a number of advantages over the typical kind.kind... namely they have a HealingFactor that makes them ''extremely'' hard to kill.



* FakeAristocrat: A rather odd case in the 5e soft reboot, which retcons that the vampire who murdered Dr. Van Richten's family, Baron Metus, wasn't actually a baron at all. His ''name'' was Baron, and so he liked to pretend he was an actual baron. His retcon-created sister basically does the same thing herself now.



* GenderFlip: A number of prominent male NPCs are women in the 5e SoftReboot.
** Darklords Dominic d'Honaire and Vlad Drakov have been replaced by Saidra d'Honaire and Vladeska Drakov respectively, although apart from their name and some elements of Vladeska's backstory, these are practically different individuals entirely.
** Gondegal, a heroic resistance leader against Vlad Drakov's tyranny in Falkovnia, is mentioned in 5e as a wandering female hero.
** Victor Mordenheim, the setting's pastiche of Dr. Victor Frankenstein, has been turned into the lesbian woman Viktra Mordenheim. Also, Adam has been removed entirely and narratively replaced with Elise, who is now a cursed cyborg with an immortality-granting artificial heart.
** An odd example; in the original lore, the Weathermay-Foxgrove twins' parents consisted of father Daniel Foxgrove and mother Alice Weathermay, with Alice being deceased due to DeathByChildbirth and her ghost being a prisoner of Mordent's darklord, who uses this to control their father. In the SoftReboot, their ''father'' is the one who is dead and being held as a ghostly hostage.



* GrandTheftMe: Eleni of Toyalis is the protege of the darklord Hazlik, who has promised she will one day succeed him in ruling Hazlan. He's ''kinda'' telling the truth -- he intends to hijack her body to circumvent death from old age.
* GreatDetective: Expy Alanik Ray, [[{{Expy}} based on]] Sherlock Holmes.

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* GrandTheftMe: Eleni of Toyalis is the protege of the darklord Hazlik, who has promised she will one day succeed him in ruling Hazlan. He's ''kinda'' telling the truth -- he intends to hijack her body to circumvent death from old age.age and/or his genocidal ritual.
* GreatDetective: Expy The Darkon-born elf Alanik Ray, [[{{Expy}} based on]] Sherlock Holmes.



* HillbillyHorrors: The Quevari are a particularly dark example of this. 99% of the time, they are gentle, peaceful people who live in remote rural areas and make a living as farmers and herders. But, on the nights of the full moon, they turn into bloodthirsty cannibal killers and try to murder any non-Quevari they can find.



* InterfaithSmoothie: The "Celtic" pantheon of Ravenloft, having been inherited from the original Legends & Lore {{sourcebook}}, is a grab-bag of different Celtic deities. This results in the ''extremely'' Scottish Forfarians, the native people of Forlorn, worshipping a pantheon made up of Belenus, a Continental Celtish deity; the '''Irish''' deities Dahda, Diancecth and Morrigan; the Romanized Celtic goddess Brigantia; and the ''Welsh'' gods Math Mathonwy and Arawn.



* {{Necromancer}}: Strahd is a [[TabletopGame/DungeonsAndDragons Necromancer Specialist Wizard]], as are the darklords of I'Cath and the Nocturnal Sea. Azalin, while technically a generalist wizard, naturally has vast knowledge of necromancy (and was, in fact, Strahd's wizardly mentor before their falling out). There are likely tons of others lurking around, due to the nature of the setting.

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* {{Necromancer}}: Strahd is a [[TabletopGame/DungeonsAndDragons Necromancer Specialist Wizard]], as are the darklords of I'Cath and the Nocturnal Sea.Meredoth and, pre 5th edition, Tsian Chiang. Azalin, while technically a generalist wizard, naturally has vast knowledge of necromancy (and was, in fact, Strahd's wizardly mentor before their falling out). There are likely tons of others lurking around, due to the nature of the setting.



** Some Domains exist as this within the Demiplane of Dread, such as Aggarath, a cursed village found inside a gem on the hilt of a magical dagger.



* RaceLift: In the 5e SoftReboot of the series.
** Emphasis is placed on the European-based domains, which traditionally made up most of the Core and whose native populations largely resembled different native European ethnicities, having a wide and diverse array of ethnicities in them. More "foreign" domains, such as the India-based Kalakeri, the Egypt-based Har'Akir and the Chinese-based I'Cath, are implied to still be fairly monolithic in terms of racial appearances.
** Artwork for Arthur Sedgewick, a nativeborn Mordentish human, an ethnicity established in previous editions as "fair to ruddy skinned" and based on real-world Anglo-Saxons, depicts him as more African-like. That said, Arthur has never been depicted in artwork before 5e, so it's less of a retcon than other examples.
** The Weathermay-Foxgrove twins, nativeborn Mordentish women explicitly stated in 3e to have "icy blue eyes, creamy complexions, and dark hair" are depicted in with distinctly African appearances in their artwork.
** Isolde is an unusual case. Like the Weathermay-Foxgrove twins, she's gone from a typical Gothic English beauty with pale skin and dark hair to a more African look, but there's also the change to her in-universe race. In AD&D, eladrin like Isolde were elf-like angels who embodied the ChaoticGood alignment; in 5th edition, eladrin are instead fey-blooded elves who can shift between different abilities depending on which season they spiritually align themselves with.



* RealityIsOutToLunch: Vechor and the Nightmare Lands' Forest of Everchange.

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* RealityIsOutToLunch: Vechor and the Nightmare Lands' Forest of Everchange.Everchange are both characterized by their extremely unstable realities. Vechor isn't so bad, as it generally only warps in an area when its darklord wills it to, but the Nightmare Lands literally operate on dream logic.



* SinsOfOurFathers: Entire bloodlines can be cursed. In one or two realms, Darklord status is passed on generation to generation.

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* SinsOfOurFathers: Entire bloodlines can be cursed. In one or two realms, Darklord status is passed on generation to generation. Calibans are often born as a result of evil deeds committed by one or both parents, such as cannibalism, incest, necrophilia or bestiality.



* SoftReboot: The 5e release of the setting is more this than a strict continuation of the 2e/3e version of the setting. Some plotlines are continued or remains the same, like Azalin having seemingly escaped from the Mists, resulting in Darkon collapsing in on itself, but most of the featured domains are revamped either slightly or entirely. A lot of darklords are also changed, most notably with a lot of GenderFlip. Generally the changes were well-received.

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* SoftReboot: The 5e release of the setting is more this rather than a strict continuation of the 2e/3e version of the setting. Some plotlines are continued or remains the same, like Azalin having seemingly escaped from the Mists, resulting in Darkon collapsing in on itself, but most of the featured domains are revamped either slightly or entirely.entirely -- Dementlieu and Falkovnia stand out as basically having nothing but a name in common with their original depictions. A lot of darklords are also changed, most notably with a lot of GenderFlip. Generally the changes were well-received.

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* DeathOfAChild: There are {{undead child}}ren here and there, and plenty of monsters eager to steal infants for the dinner table or worse.



* InfantImmortality: Averted, there are {{undead child}}ren here and there, and plenty of monsters eager to steal infants for the dinner table or worse.
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* RoguishRomani: The Vistani, the FantasyCounterpartCulture of the Romani, have a reputation as thieves, kidnappers and willing agents of evil.

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* RoguishRomani: The Vistani, the FantasyCounterpartCulture of the Romani, have had a reputation as thieves, kidnappers and willing agents of evil.evil in earlier editions of the setting. This was changed as of ''Van Richten's Guide to Ravenloft'', as an effort by the writers to [[SocietyMarchesOn not rely on actual harmful stereotypes against a real-life ethnic group.]] In 5e, Vistani caravans are seen in a more-positive light, as they're often communities' only access to news and goods from outside their own realm. They tend not to be ''completely'' trusted, but Vistani aren't given any extra scrutiny or ire compared to everyone else.
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* SherlockHomage: Alanik Ray, who prior to 5e can be summed up as "What if Sherlock Holmes was an elf?" In 5e, he's... Mostly the same, but with the added twist of using a wheelchair due to paralysis of his legs, and being married to Arthur Sedgwick, Ravenloft's version of John Watson.
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** Richumelot means, more or less, "Rich mouse", and the domain is run by rich wererats.
** The 5e version of Dementlieu is all about pretending to be something you're not, and most of its denizens claim to be noble despite being middle-class at best. To this end, many claim to maintain mansions in Chateaufaux outside the city. There is no Chateaufaux, since the mist starts just outside the city walls, and the name means "False estate".
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* ArtifactOfDoom: As of Fifth Edition, if you encounter a block of amber in a hidden away location, you're either in Ravenloft and the entity inside is what allowed the Dark Powers to pull your location in, or you are not in Ravenloft, in which case smashing the amber and killing the vestige inside could prevent untold suffering that would have occured in the future had the vestige helped the Dark Powers add the area to Ravenloft.

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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016. ''Van Richten's Guide to Ravenloft'', the proper return to Ravenloft as a campaign setting for 5th Edition, was released on May 18, 2021, seeing a reimagining of the setting with established domains getting revamped and new ones introduced.

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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016. ''Van Richten's Guide to Ravenloft'', the proper return to Ravenloft as a campaign setting for 5th Edition, was released on May 18, 2021, [[SoftReboot seeing a reimagining of the setting with established domains getting revamped and new ones introduced.
introduced.]]


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* SoftReboot: The 5e release of the setting is more this than a strict continuation of the 2e/3e version of the setting. Some plotlines are continued or remains the same, like Azalin having seemingly escaped from the Mists, resulting in Darkon collapsing in on itself, but most of the featured domains are revamped either slightly or entirely. A lot of darklords are also changed, most notably with a lot of GenderFlip. Generally the changes were well-received.
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* DeathSeeker: Ankhtepot, the ruler of the realm of Har'Akir, wants nothing more than to retrieve the last bit of his soul. He believes that when he finally tracks down his his ''ka'', he will become mortal again, and will thus be able to die. What happens afterwards doesn't really matter to him anymore; he's just over the whole "existing" thing after countless centuries.


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* GhostTrain: ''Van Richten's Guide to Ravenloft'' introduces Cyre 1313, The Mourning Rail. A [[CoolTrain lightning rail]] from {{TabletopGame/Eberron}}, it drives through the Mists in an attempt to escape [[FantasticNuke The Mourning]], but nobody realizes that everyone aboard [[DeadAllAlong is already dead.]]
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* YourMagicsNoGoodHere: Many spells don't function or have altered effects, to prevent players from circumventing the domain's rules. BlackMagic, on the other hand, is greatly enhanced but will quickly turn you into a plaything of the Dark Powers.

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* YourMagicsNoGoodHere: Many spells don't function or have altered effects, to prevent players from circumventing the domain's rules. BlackMagic, on the other hand, is greatly enhanced but will quickly turn you into a plaything of the Dark Powers. Some class abilities may also be altered. For instance, in most D&D settings, Paladins are immune to fear. In Ravenloft, they are immune to ''supernatural fear effects'', not the ordinary Fear and Horror checks. Partly because supernatural fear is magically affecting one's mind while mundane fear is the natural psychological response to something dangerous, and partly because (as the Player Handbook cheekily notes) playing a character immune to fear in a horror game is rather missing the point.
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''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016. ''Van Richten's Guide to Ravenloft'', the proper return to Ravenloft as a campaign setting for 5th Edition, is set to be released on May 18, 2021, word from the writers being that they've reimagined the setting, with established domains getting revamped and new ones introduced.

to:

''Ravenloft'' began as the sixth adventure in the "I" series of Advanced Dungeons & Dragons adventure modules, published in 1983, where a party of adventurers end up in and around the eponymous castle. It received a sequel, ''Ravenloft II: The House on Gryphon Hill'' (I10), in 1986. It was turned into a full-fledged campaign setting for AD&D 2e in 1990 with the publication of ''Ravenloft: Realm of Terror'' (nicknamed the Black Box). The ''Ravenloft Campaign Setting'' boxed set (the Red Box), released in 1994, revised and updated the setting to include developments in the metaplot. In 1997, the hardcover ''Domains of Dread'' updated both setting and rules, and was the first version to include rules for the demiplane's natives. The setting was licensed for Third Edition D&D to Creator/WhiteWolf, who released supplements through their Arthaus imprint, starting with 2001's ''Ravenloft'' hardcover. They updated it for 3.5 with 2003's ''Ravenloft Player's Handbook''. Plans to publish a fourth edition version of the setting were cancelled, but a number of Domains of Dread were introduced to 4e's [[TabletopGame/NentirVale default setting]], thus integrating Ravenloft into fourth edition's core. The setting and some of the characters are also mentioned in the 5th Edition manuals, and an expanded UpdatedRerelease of the original I6 campaign titled ''TabletopGame/CurseOfStrahd'' was released on March 15, 2016. ''Van Richten's Guide to Ravenloft'', the proper return to Ravenloft as a campaign setting for 5th Edition, is set to be was released on May 18, 2021, word from seeing a reimagining of the writers being that they've reimagined the setting, setting with established domains getting revamped and new ones introduced.

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** The bruja are a type of [[WickedWitch hag]], but unlike virtually every other type of hag aren't sadistic, malicious monsters; this may have to do with the fact that their [[{{Seer}} gift of prophecy]] always [[BlessedWithSuck informs them of the exact circumstances of their death]].



* TheFairFolk: The shadow fey, of the Shadow Rift. These range from benign pixies to savage redcaps to cruel sidhe lords, all psychically manipulated by an EldritchAbomination.

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* TheFairFolk: The shadow fey, of the Shadow Rift. These range from benign pixies to savage redcaps to cruel sidhe lords, all psychically manipulated by an EldritchAbomination. There are also several other types of evil fairy creatures, such as the baobhan sith sadistic pixies) and the boowray (think Franchise/PeterPan as TheCorruptor).
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* AbominableAuditorium: Lemot Sediam Juste is the playwright darklord of Scaena. Originally known for his comedies, his first tragedy provoked only laughter. In revenge for this slight, he locked the audience into the theatre and burned it to the ground, earning his darklordship. His realm of Scaena is a travelling pocket domain consisting of a single theatre. Juste has complete control over the intricate illusions he creates on his stage, can meld into any wooden surface in his theater and emerge elsewhere in the realm. He can also will the theatre to burn down (and then reform), and is immune to the flames.
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* IDontLikeTheSoundOfThatPlace: Many of the lands. Convincing prospective tourists to visit beautiful "Darkon," "Dementlieu" or "Ghastria" is probably something of a challenge. 3rd edition sourcebooks sometimes lampshade the trope -- for example, "Dementlieu" is named that way because of its (false) history as a realm of ''immense'' political instability and constant war, resulting in its own people dubbing in "the madness place", and the name stuck even after things finally settled down.

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* IDontLikeTheSoundOfThatPlace: Many of the lands. Convincing prospective tourists to visit beautiful "Darkon," "Dementlieu" or "Ghastria" is probably something of a challenge. 3rd edition sourcebooks sometimes lampshade the trope -- for example, "Dementlieu" is named that way because of its (false) history as a realm of ''immense'' political instability and constant war, resulting in its own people dubbing in it "the madness place", and the name stuck even after things finally settled down.
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** Some of the Darklords can be like this, most likely so the [=PCs=] can sympathize with them, even if just a little.

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** Some of Harkon Lukas, the Darklords can be like this, most likely so the [=PCs=] can sympathize wolfwere Darklord of Kartakas, enjoys human company, and often entertains his victims with them, even if just a little.an evening of song and merriment before eviscerating them.
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* BloodForMortar: The House of Lament became cursed when a former owner had a young woman buried alive in its foundation, ostensibly because it was required (but in truth because he was a sadistic creep).
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** Gwydion is an EldrichtAbomination that has a power level comparable to many deities, but is locked within a prison of his own making. It's hinted that he too may be beyond the Powers' ability to contain if he escapes.

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** Gwydion is an EldrichtAbomination EldritchAbomination that has a power level comparable to many deities, but is locked within a prison of his own making. It's hinted that he too may be beyond the Powers' ability to contain if he escapes.

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* PowerfulAndHelpless: Count Strahd von Zarovich is an immortal DomainHolder of a considerable chunk of the multiverse, but his one true wish—gaining the love of the only woman he has ever loved—is kept forever just out of his reach by the PowersThatBe.

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* PowerfulAndHelpless: More or less the Dark Powers' entire point in making you a darklord. Some notable examples:
**
Count Strahd von Zarovich is an immortal DomainHolder of a considerable chunk of the multiverse, but his one true wish—gaining the love of the only woman he has ever loved—is kept forever just out of his reach by the PowersThatBe. PowersThatBe.
** Ebonbane is a demonic creature trapped in a sword. Earlier editions flat out stated that the Dark Powers wouldn't be able to control him if he escapes his domain. Later ones are more vague on whether he has ''quite'' that level power.
** Gwydion is an EldrichtAbomination that has a power level comparable to many deities, but is locked within a prison of his own making. It's hinted that he too may be beyond the Powers' ability to contain if he escapes.
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* GrandTheftMe: Eleni of Toyalis is the protege of the darklord Hazlik, who has promised she will one day succeed him in ruling Hazlan. He's ''kinda'' telling the truth -- he intends to hijack her body to circumvent death from old age.

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* CreepySouvenir: One of the villains (Jacqueline Montarri from CraniumChase above, natch) collects the still-living heads of her victims.

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* CreepySouvenir: One of the villains (Jacqueline CreepySouvenir:Jacqueline Montarri from CraniumChase above, natch) collects the still-living heads of her victims.victims. Justified in that she can gain all the abilities of her victim by wearing said heads, so even beyond her vanity, collecting heads is genuinely useful to her.



* CrystalDragonJesus: The Church of Ezra worships a Cristal Dragon Virgin Mary figure.

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* CrystalDragonJesus: The Church of Ezra worships a Cristal Crystal Dragon Virgin Mary figure.



* DoesNotLikeMagic"

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* DoesNotLikeMagic"DoesNotLikeMagic:



* IDontLikeTheSoundOfThatPlace: Many of the lands. Convincing prospective tourists to visit beautiful "Darkon," "Dementlieu" or "Ghastria" is probably something of a challenge.

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* IDontLikeTheSoundOfThatPlace: Many of the lands. Convincing prospective tourists to visit beautiful "Darkon," "Dementlieu" or "Ghastria" is probably something of a challenge. 3rd edition sourcebooks sometimes lampshade the trope -- for example, "Dementlieu" is named that way because of its (false) history as a realm of ''immense'' political instability and constant war, resulting in its own people dubbing in "the madness place", and the name stuck even after things finally settled down.


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* MagicalRomani: The Vistani are built out of this trope, and have an in-universe reputation for being magical people, which doesn't endear them to the largely magic-fearing people of the demiplane. Every Vistani is capable of using an "Evil Eye" that allows them to inflict several mind-altering effects with a stare, as well as calling down powerful and unique curses. Collectively, Vistani can achieve ritualistic magical effects, such as their ability to navigate perfectly through the Mists. Vistani families are led by a ''raunie'', a matriarch with particularly powerful magical abilities, primarily divination-focused. And even amongst the Vistani, there are some who are more magical than others; the Zarovan tasque is regarded as unearthly and mystical even by other Vistani. The ur-example is probably Madame Eva, a Zarovan ''raunie'' who might as well be a PhysicalGod; she is able to use any clerical spell she wants at will and completely ignores all the normal rules for the demiplane altering magic: even other Vistani regard Madame Eva with a certain level of dread.


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* NiceJobBreakingItHero: The Vistani in particular have a track record for often making the world ''worse'' in the name of satisfying their own desires for vengeance. Jacqueline Montarri is a perfect example of this: because the thief murdered Madame Eva (who got better, incidentally), the Vistani took her and cursed her into an immortal headless woman who [[CraniumChase can steal the living heads off other women and use them as her own]], whilst also compelling her to seek out constant replacements because her stolen heads rapidly age and then die. So they took a common thief and turned her into an immortal SerialKiller. Add in that ''she'd already been executed'', as Madame Eva tricked her into going to Castle Ravenloft before Jacqueline stabbed her, and this just makes the Vistani look really stupid.


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** Lesser monsters can also come off as this. For example, Jacqueline Montarri is cursed to either wear a hideous old crone's head or else perpetually steal heads from other women to try and retain her beauty, or else just go around headless but perfectly functional. Which, considering she had been ''executed'' before the Vistani cursed her into this state, is kind of a step up from where she started.
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* ImMelting: The most potent curse the Vistani can put on you is the fatal ''mishamel'', which causes you to melt. They rarely use this, though. If you've really pissed them off, they usually prefer inflicting something that keeps you alive to suffer.
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** Being summoned into Ravenloft can't go back to where they came from or their normal lives. Depending on what they are or why they were summoned, they may have a problem with this.

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** Being Beings summoned into Ravenloft can't go back to where they came from or their normal lives. Depending on what they are or why they were summoned, they may have a problem with this.

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* HellishHorse:
** Strahd's Skeletal Steeds, made by the vampire lord himself, are immune to fire and cold (but not lightning), turn as wraiths, can emit a gas which freezes people in place and are immune to piercing weapons which go through their bones.
** Shadow Unicorns are evil reflections of true unicorns who can go invisible in darkness and move near-silently at will. The sound of their unsilenced hooves or whinny can magically inflict fear (possibly having their hair go white), in combat they strike with sharpened hooves, set their horn ablaze with unnatural fire, charge with impressive speed, and have a short-range teleport. They're also immune to poison, hold, and death spells, as well as charm, so ''no'' you can't have one.



* TechnicallyLivingZombie: Zombie Lords are the result of a failed resurrection spell cast upon an evil person. They ''have'' come back to life, but take on the traits and appearance of the undead, including rotting and decaying alive.



* TurnedAgainstTheirMasters:
** Being summoned into Ravenloft can't go back to where they came from or their normal lives. Depending on what they are or why they were summoned, they may have a problem with this.
** Summoning Elementals has a 20% chance of summoning one of the special Ravenloft ones (Blood, Grave, Mist and Pyre) by accident. Ravenoft elementals show up free-willed and angry if summoned by accident. If a Ravenloft one ''is'' summoned on purpose, the summoner has to roll a powers check for making Ravenloft just a little worse. Whatever the case, losing control of ''any'' kind of elemental (Ravenloft or otherwise) will inevitably result in them trying to kill their summoner.
** Golems and Figurines burn with a hatred for living creatures and have a chance at slipping the control of their creator/master. Figurines, being more clever than golems, might not let on that they've become free-willed until their master is most vulnerable.



* {{Uberwald}}: Barovia

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* {{Uberwald}}: BaroviaBarovia.
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* ClockPunk: Mechanical Golems are clockwork/steam golems in corporating both magic and technology.

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* ClockPunk: Mechanical Golems are clockwork/steam golems in corporating incorporating both magic and technology.
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* MistakenforUndead: Bone Golems, a sub-type of golem native to Ravenloft, are constructed from the bones of previously re-animated skeletons. Anyone who tries to fight it like they would an ''actual'' undead creature is in for a nasty surprise, however, as it lacks their vulnerabilities. Ditto for Zombie Golems, similar to flesh golems, but made from formerly animate zombie creatures.

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* MistakenforUndead: MistakenForUndead: Bone Golems, a sub-type of golem native to Ravenloft, are constructed from the bones of previously re-animated skeletons. Anyone who tries to fight it like they would an ''actual'' undead creature is in for a nasty surprise, however, as it lacks their vulnerabilities. Ditto for Zombie Golems, similar to flesh golems, but made from formerly animate zombie creatures.



** The above-mentioned Bone and Zombie Golems are a mish-mash of assembled parts form numerous creatures.

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** The Since only ten percent of a particular body at a time may be used to construct them, the above-mentioned Bone and Zombie Golems are a mish-mash of assembled parts form from numerous creatures.

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* ActuallyNotAVampire: Vamp'''y'''res are physically powerful, unnaturally beautiful, pale-skinned and sharp-fanged humanoid creatures who feed on blood...but are living beings, pack-hunting predators who fill the same ecological niche as lions or wolves--only with human prey.

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* ActuallyNotAVampire: ActuallyNotAVampire:
**
Vamp'''y'''res are physically powerful, unnaturally beautiful, pale-skinned and sharp-fanged humanoid creatures who feed on blood...but are living beings, pack-hunting predators who fill the same ecological niche as lions or wolves--only with human prey.prey.
** Kizoku from Rokushima Taiyoo are extremely charming, unusually handsome male creatures who seduce women with their charms and gradually corrupt them into doing anything to be with them including slaying those who would keep them apart. These foul deeds done, the Kizoku then drains the woman of her life force. They may be slain only with a stake through the heart made from a weeping willow. However, they are living beings and no one's quite sure what their relation might be to real vampires.



* EliteMooks:
** Strahd's personal brand of skeletons and zombies have a number of advantages over the typical kind.
** Archer skeletons are not only skilled archers who can get more bone-arrows from raiding graves, when those arrows miss without breaking they have a chance of turning into pissed-off skeletons who attack any living thing they see.
** Giant Skeletons cross this with GiantMook, as they're exactly what they sound like, and they can throw ''fireballs'' (as per the famous spell) once an hour with abandon as they're immune to magical and non-magical fire. They also turn as mummies rather than skeletons.



* UnusableEnemyEquipment: Averted with Archer Skeletons. If you can kill one without destroying its bow you can take it for yourself, if you don't mind the string being made of human sinew. On the upside, after the Powers Checks you'll have to make every time your bone arrows miss and create a new berserker skeleton, you'll probably stop caring pretty quickly.



** Meet the Resplendent Cloaker, a creature which resembles a cloak. When a potential host comes near it blinds them with ''color spray'' and forces itself to attach to their neck. That's bad. But it feeds by rapidly healing its host's wounds. That's good! It also constantly gives off a dazzling glow which attracts all sorts of attention. In '''Ravenloft'''. That's bad. Also, if it's ever injured or covered up it drains the host's life to heal itself and trying to take it off might ''kill'' the host. That's ''really'' bad. But, as the kids say, it ''is'' pretty blingtasmicacious.

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** Meet the Resplendent Cloaker, a creature which resembles a cloak. When a potential host comes near it blinds them with ''color spray'' and forces forcibly attaches itself to attach to their neck. That's bad. But it feeds by rapidly healing its host's wounds. That's good! It also constantly gives off a dazzling glow which attracts all sorts of attention. In '''Ravenloft'''. That's bad. Also, if it's ever injured or covered up it drains the host's life to heal itself and trying to take it off might ''kill'' the host. That's ''really'' bad. But, as the kids say, it ''is'' pretty blingtasmicacious.

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* MistakenforUndead: Bone Golems, a sub-type of golem native to Ravenloft, are constructed (as you might expect) from the bones of previously animated undead. Anyone who tries to fight it like they would an ''actual'' undead creature is in for a nasty surprise, however, as it lacks their vulnerabilities. Ditto for Zombie Golems, similar to flesh golems, but made from formerly animate undead.
* MixAndMatchMan: Like flesh golems outside the demiplane, Ravenloft flesh golems are made from various corpses. ''Unlike'' their foreign cousins, Ravenloft flesh golems have a spirit within them (usually from the brain or from a stolen soul) that makes them fully sapient. And angry.

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* MistakenforUndead: Bone Golems, a sub-type of golem native to Ravenloft, are constructed (as you might expect) from the bones of previously animated undead.re-animated skeletons. Anyone who tries to fight it like they would an ''actual'' undead creature is in for a nasty surprise, however, as it lacks their vulnerabilities. Ditto for Zombie Golems, similar to flesh golems, but made from formerly animate undead.
zombie creatures.
* MixAndMatchMan: MixAndMatchMan:
** The above-mentioned Bone and Zombie Golems are a mish-mash of assembled parts form numerous creatures.
**
Like flesh golems outside the demiplane, Ravenloft flesh golems are made from various corpses. ''Unlike'' their foreign cousins, Ravenloft flesh golems have a spirit within them (usually from the brain or from a stolen soul) that makes them fully sapient. And angry.

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