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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority:
** Jeremy Bright, the leader of The Zodiac Order, is an exceptionally powerful esper with an unparalleled mastery of scrying.
** The more powerful and experienced at using their powers an esper is, generally the more respect and power they'll have in their conspiracy and/or cell.

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* AsskickingEqualsAuthority:
** Jeremy Bright, the leader of The Zodiac Order, is an exceptionally powerful esper with an unparalleled mastery of scrying.
**
AsskickingLeadsToLeadership: The more powerful and experienced at using their powers an esper is, generally the more respect and power they'll have in their conspiracy and/or cell.


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* AuthorityEqualsAsskicking: Jeremy Bright, the leader of The Zodiac Order, is an exceptionally powerful esper with an unparalleled mastery of scrying.

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* AtomicSuperpower: Entropists can tear apart molecular bonds and split atoms to decay matter, irradiate opponents, and even atomize people.



* ILoveNuclearPower: Entropists can tear apart molecular bonds and split atoms to decay matter, irradiate opponents, and even atomize people.
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IUEO only


* AwesomeMcCoolname:
** Espers in The Zodiac Order tend to have these. Examples include Mama Bear, Chris Riven, The Scream, and Lucky Wacker. Ian actually lampshades it in ''Tomorrow’s Starlight''.
** Some of the kickstarter backers and play testers credited in the book have them as well.

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nerd is now an index and has been replaced with the much more specific stereotypical nerd


* {{Nerd}}:
** Ian, Tim, and Chance were unpopular, uncool, and frequently bullied before being awakened. They still are, to varying degrees. Tim is definitely the most straight example of the three. Everything about him, from his clothing to his haircut to his taste in music to the way he carries himself, is painfully awkward and uncool. He even has coke bottle glasses.
** The Juggernaut and Wizard archetypes are both described as this. The Wizard is even depicted levitating a set of dice. It’s worth mentioning that Ian is the esper in the Juggernaut’s picture.


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* StereotypicalNerd: Ian, Tim, and Chance were unpopular, uncool, and frequently bullied before being awakened. They still are, to varying degrees. Tim is definitely the most straight example of the three. Everything about him, from his clothing to his haircut to his taste in music to the way he carries himself, is painfully awkward and uncool. He even has [[NerdGlasses coke bottle glasses]].

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** Ian, Tim, and Chance were unpopular, uncool, and frequently bullied before being awakened. They still are, to varying degrees.
*** Tim is definitely the most straight example of the three. Everything about him, from his clothing to his haircut to his taste in music to the way he carries himself, is painfully awkward and uncool. He even has coke bottle glasses.

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** Ian, Tim, and Chance were unpopular, uncool, and frequently bullied before being awakened. They still are, to varying degrees. \n*** Tim is definitely the most straight example of the three. Everything about him, from his clothing to his haircut to his taste in music to the way he carries himself, is painfully awkward and uncool. He even has coke bottle glasses.
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* StatusAilment:

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* StatusAilment: StatusEffects:

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* RealityEnsues:
** Even if the Talent Unlock Burst gives you the power to save the day, you still might overload.
** Using Telepathy or Telempathy on a person who isn't aware that psychokinesis exists may result in the target thinking that they're going crazy.
** Read Surface Thoughts and Telepathy do not translate the other person's thoughts into your language, so language barriers can occur. You can around this with Telempathy and Read Memories though.
** Clairsentience allows you to remotely view or hear distant locations, but any data you gather is based entirely on what your own senses can pick up and what you personally can understand.
** Psionic Hacking allows you to quickly bypass electronic security systems but, if you want to do something fancy once you're in, you'd better have some time.
** You can use bar stools in combat but they will break and become less effective soon enough.
** You ''can'' use heavy weapons, like shoulder mounted rocket launchers and so on, but you need to have a strength score of at least 5 to do so.
*** Also, good luck finding someone to buy that from, unless you have a black market contact and a ton of money or belong to The Shop.
** Many drugs are great for restoring power points, healing damage, reducing overflow, improving psitalents, or just having fun, but overdosing or becoming addicted have severe consequences.

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* RealityEnsues:
** Even if the Talent Unlock Burst gives you the power to save the day, you still might overload.
** Using Telepathy or Telempathy on a person who isn't aware that psychokinesis exists may result in the target thinking that they're going crazy.
** Read Surface Thoughts and Telepathy do not translate the other person's thoughts into your language, so language barriers can occur. You can around this with Telempathy and Read Memories though.
** Clairsentience allows you to remotely view or hear distant locations, but any data you gather is based entirely on what your own senses can pick up and what you personally can understand.
** Psionic Hacking allows you to quickly bypass electronic security systems but, if you want to do something fancy once you're in, you'd better have some time.
** You can use bar stools in combat but they will break and become less effective soon enough.
** You ''can'' use heavy weapons, like shoulder mounted rocket launchers and so on, but you need to have a strength score of at least 5 to do so.
*** Also, good luck finding someone to buy that from, unless you have a black market contact and a ton of money or belong to The Shop.
** Many drugs are great for restoring power points, healing damage, reducing overflow, improving psitalents, or just having fun, but overdosing or becoming addicted have severe consequences.


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* UnexpectedlyRealisticGameplay:
** Even if the Talent Unlock Burst gives you the power to save the day, you still might overload.
** Using Telepathy or Telempathy on a person who isn't aware that psychokinesis exists may result in the target thinking that they're going crazy.
** Read Surface Thoughts and Telepathy do not translate the other person's thoughts into your language, so language barriers can occur. You can around this with Telempathy and Read Memories though.
** Clairsentience allows you to remotely view or hear distant locations, but any data you gather is based entirely on what your own senses can pick up and what you personally can understand.
** Psionic Hacking allows you to quickly bypass electronic security systems but, if you want to do something fancy once you're in, you'd better have some time.
** You can use bar stools in combat but they will break and become less effective soon enough.
** You ''can'' use heavy weapons, like shoulder mounted rocket launchers and so on, but you need to have a strength score of at least 5 to do so.
*** Also, good luck finding someone to buy that from, unless you have a black market contact and a ton of money or belong to The Shop.
** Many drugs are great for restoring power points, healing damage, reducing overflow, improving psitalents, or just having fun, but overdosing or becoming addicted have severe consequences.

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Renamed trope


* AltumVidetur: The Eternal Storm is also referred to as "Aeturnius Procella".


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* GratuitousLatin: The Eternal Storm is also referred to as "Aeturnius Procella".
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Misuse of the term "useful idiot" on Path of Inspiration trope


* PathOfInspiration: The Zodiac Order has engineered the Ayn Sof religion as a tool to draw millions of hipsterish youth into supporting their goals and hoping to unlock their hidden powers. It's made clear that Devotees are essentially useful idiots for the Esper-supremacist Order.

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* PathOfInspiration: The Zodiac Order has engineered the Ayn Sof religion as a tool to draw millions of hipsterish youth into supporting their goals and hoping to unlock their hidden powers. It's made clear that Devotees are essentially useful idiots gofers and cannon fodder for the Esper-supremacist Order.
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** Despite knowing that it isn't fair and trying not to be resentful, Chance just plain doesn't like Tony because he's athletic and good looking. He also resents that Tony's love of fantasy football was acceptable while his own love of tabletop RPGs was nerdy.

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** Despite knowing that it isn't fair and trying not to be resentful, Chance just plain doesn't like Tony because he's athletic and good looking. He also resents that Tony's love of fantasy football was acceptable while his own love of tabletop RPGs {{Role Playing Game}}s was nerdy.
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* WhyWeAreBummedCommunismFell: The Red Orchestra are the old Soviet psi program, who now secretly control the government of TheNewRussia and the Russian sphere of influence and are dedicated to restoring the old hammer-and-sickle. Ideologically, however, they're driven by extreme Russian nationalism rather than communism.

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* WhyWeAreBummedCommunismFell: The Red Orchestra are the old Soviet psi program, who now secretly control the government of TheNewRussia UsefulNotes/TheNewRussia and the Russian sphere of influence and are dedicated to restoring the old hammer-and-sickle. Ideologically, however, they're driven by extreme Russian nationalism rather than communism.

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This all seemed to be the same example (given that it's all from the same source material).


* TheDevTeamThinksOfEverything:
** Are you trying to melt a metal door? There’s a table of melting points in the book.
** There are rules for scoring drugs, including additional difficulty modifiers based on what the player is trying to get.
** The book also provides role playing cues for players who have taken drugs, including the ones that don't exist in real life.
** There are strict addiction thresholds and rules for the effects of overdosing and addiction.
** Did you run someone over with a car? The damage done is included in the book.
** Were you standing too close to a car that exploded? That damage is also in the book.
** Did you just hit someone with a car that you telekinetically threw? That damage is also in the book.

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* TheDevTeamThinksOfEverything:
** Are you trying to melt a metal door? There’s a table of melting points in the book.
** There are rules for scoring drugs, including additional difficulty modifiers based on what the player is trying to get.
**
DevelopersForesight: The book also provides role playing cues for includes information on things players who have taken drugs, including of other TabletopGames would not expect, such as information about obtaining illicit drugs (and their effects on the ones that don't exist in real life.
** There are strict
characters), addiction thresholds and rules for the effects of about overdosing and addiction.
** Did you run
addiction, role playing cues for intoxicated characters, running someone over with a car? The car, taking damage done is included in the book.
** Were you standing too close to a car that exploded? That
from an exploding car, and receiving damage is from a tlekinetically thrown car. There's also in information on the book.
** Did you just hit someone with a car that you telekinetically threw? That damage is also
melting points for different metals in the book.case players want to melt a metal door in their way.
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''[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]]'' is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.

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''[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]]'' is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra [=MKUltra=] and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.



* AlternateHistory: Psionics is set in a universe where Project MKUltra was successful, leading to the formal discovery of espers, the creation of drugs that unlock psi-potential, and the various conspiracies. (The divergence point may go back even further, since it's strongly implied that many myths, legends, and religions throughout history were actually inspired by ancient espers.)

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* AlternateHistory: Psionics is set in a universe where Project MKUltra [=MKUltra=] was successful, leading to the formal discovery of espers, the creation of drugs that unlock psi-potential, and the various conspiracies. (The divergence point may go back even further, since it's strongly implied that many myths, legends, and religions throughout history were actually inspired by ancient espers.)

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italics for work names


[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]] is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.

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[[http://www.''[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]] Evolution]]'' is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.
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!!!Psionics contains examples of the following tropes:

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!!!Psionics !!Psionics contains examples of the following tropes:tropes:
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** Scryers with the Psychometry talent will see a glow around objects and locations that were part of distinctly emotionally charged events.

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** Scryers with the Psychometry {{Psychometry}} talent will see a glow around objects and locations that were part of distinctly emotionally charged events.



** The Psychometry talent can give you a perfect understanding of an event that happened in the past as thought the you were an omniscient, neutral observer, but you're more likely to get random thoughts or glimpses of what was witnessed by people who were there. It gets more likely that you'll get the omniscient perspective as you gain levels in scrying, but you're never guaranteed to get the best result.

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** The Psychometry {{Psychometry}} talent can give you a perfect understanding of an event that happened in the past as thought the you were an omniscient, neutral observer, but you're more likely to get random thoughts or glimpses of what was witnessed by people who were there. It gets more likely that you'll get the omniscient perspective as you gain levels in scrying, but you're never guaranteed to get the best result.
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better way to do exact words \"drop your gun\"


* PoorCommunicationKills: People who are being Pushed or Dominated by a psychokinetic can find wiggle room in their commands if the psychokinetic in question didn’t use specific enough wording and they have the presence of mind to come up with loopholes. Example: “Drop your weapon” could result in a Dominated soldier dropping their gun, picking it back up, and shooting the psychokinetic in the head.

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* PoorCommunicationKills: People who are being Pushed or Dominated by a psychokinetic can find wiggle room in their commands if the psychokinetic in question didn’t use specific enough wording and they have the presence of mind to come up with loopholes. Example: “Drop your weapon” could result in a Dominated soldier dropping their gun, picking gun from one hand, catching it back up, with the other and shooting the psychokinetic in the head.
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* VillainHasAPoint: No matter which conspiracy acts as your primary enemy in a given campaign, none of them are completely immoral and wrong.

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* VillainHasAPoint: No matter which conspiracy acts as your primary enemy in a given campaign, none most of them are completely aren't ''completely'' immoral and or wrong.
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** Attempting to break the Masquerade by demonstrating your powers on Website/YouTube is shown to be a fatal rookie mistake. First off, the comments section is going to be filled with "FAKE" repeated over and over, and the masses won't believe you. Second, you'll get a midnight visit from TheMenInBlack.
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That\'s a point in favor of joining, but not in favor of Abraxas\' ethics - their boss is a sociopath and their business model is expressly to screw the world.


** Abraxas (unlike the Shop) treats its own espers very well, providing them with generous salaries and luxurious lifestyles in exchange for their loyal service.
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Obnoxious Snarker page is being cut


* ObnoxiousSnarker: Lucky Wacker in spades.

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Deadly Fireworks Display has been cut per TRS. Examples will be cut or moved to other tropes where appropriate.


* DeadlyFireworksDisplay: A victim of the Atomize talent is ripped apart at the atomic level, resulting in a rather brilliant and flashy display. The book even literally compares their atoms being pulled apart and spinning away into the air to fireworks.


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* TechnicolorDeath: A victim of the Atomize talent is ripped apart at the atomic level, resulting in a rather brilliant and flashy display. The book even literally compares their atoms being pulled apart and spinning away into the air to fireworks.
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* TakeAThirdOption: Or in this case, take a seventh option. The Stormbringer archetype is described as rejecting and fighting against ''all'' of the conspiracies.
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* WhyWeAreBummedCommunismFell: The Red Orchestra are the old Soviet psi program, who now secretly control the government of TheNewRussia and the Russian sphere of influence and are dedicated to restoring the old hammer-and-sickle.

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* WhyWeAreBummedCommunismFell: The Red Orchestra are the old Soviet psi program, who now secretly control the government of TheNewRussia and the Russian sphere of influence and are dedicated to restoring the old hammer-and-sickle. Ideologically, however, they're driven by extreme Russian nationalism rather than communism.

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* VillainHasAPoint: No matter which conspiracy acts as your primary enemy in a given campaign, none of them are completely amoral and wrong.

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* VillainHasAPoint: No matter which conspiracy acts as your primary enemy in a given campaign, none of them are completely amoral immoral and wrong.wrong.
** The Zodiac Order genuinely wants to protect espers from all the other conspiracies trying to capture, dissect, enslave, or kill them. They want to create a world where espers live openly and freely; unfortunately, they believe that the only way to accomplish that is by killing off most of humanity and enslaving the rest.
** The Shop is trying to maintain the current status quo, preserving normalcy from the threat posed by espers and protecting modern civilization from all the other conspiracies trying to destroy it or take it over. Despite all of their crimes, they also seem to have at least some minimal semblance of concern for civilian lives (certainly more than Abraxas or the Zodiac Order, at any rate).
** Abraxas (unlike the Shop) treats its own espers very well, providing them with generous salaries and luxurious lifestyles in exchange for their loyal service.
** Aleph isn't described as doing anything particularly horrible, especially compared to the other conspiracies. Their extremely subtle and discrete methods tend to result in far fewer buildings blowing up and far fewer innocent people being kidnapped, tortured, or killed.
** Eschaton is the only conspiracy that's ''not'' trying to take over the world; in fact, they're actively trying to prevent anyone from taking over the world. They also seem to genuinely care about protecting normal citizens from espers... and in fairness, espers ''do'' have an unfortunate tendency to abuse their powers and cause injury, death, and destruction on a massive scale, both intentionally and during spontaneous emotional breakdowns.
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** If you turn down a recruitment offer from The Shop, Escaton, Abraxis, Aleph, or The Red Orchestra, they will either kill you, forcibly abduct you, or ruin your life until you have no other choice but to change your mind.

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** If you turn down a recruitment offer from The Shop, Escaton, Abraxis, Aleph, or The Red Orchestra, they will either kill you, forcibly abduct you, or ruin your life until you have no other choice but to change your mind.
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* UnwittingPawn: Most of the Zodiac Order's devotees are spiritual new age hippies and anti-establishment punks who are completely unaware of the Order's genocidal true goals. They've also been led to believe that they're destined to become espers themselves, when in reality the vast majority of them don't have psi-potential and taking PPECs will harm or kill them. These devotees are seen as "useful idiots" by the esper supremacists controlling the group.
** To a lesser extent, this applies to some of the Zodiac Order's espers too: A lot of espers join the Order because they're on the run from the other conspiracies and have nowhere else to go, despite either not knowing about or not supporting the Order's long-term goals.
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* DumpStat: Speed is the only stat that doesn't affect an esper's psionic talents. The Strength stat determines a character's Health and the Will stat determines their Power Points and Overflow Gauge, all of which limit an esper's ability to use psi-talents; the Wits stat directly affects the efficacy of those talents, as well as determining how many talents an esper starts with.

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* AlphaBitch: Callie in ''Tomorrow's Starlight''. She was one of the most popular and desired girls at the Bridgewater Four's old high school and often mocked and humiliated people that she didn't like, including brutally humiliating Tim. In the events of the story, she's shown to be manipulative, gold digger.

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* AlphaBitch: Callie in ''Tomorrow's Starlight''. She was one of the most popular and desired girls at the Bridgewater Four's old high school and often mocked and humiliated people that she didn't like, including brutally humiliating Tim. In the events of the story, she's shown to be manipulative, a manipulative gold digger.



* AlternateHistory: Psionics is set in a universe where Project MKUltra was successful, leading to the formal discovery of espers, the creation of drugs that unlock psipotential, and the various conspiracies.

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* AlternateHistory: Psionics is set in a universe where Project MKUltra was successful, leading to the formal discovery of espers, the creation of drugs that unlock psipotential, psi-potential, and the various conspiracies.conspiracies. (The divergence point may go back even further, since it's strongly implied that many myths, legends, and religions throughout history were actually inspired by ancient espers.)



* AntiGrinding: In order to keep players from exploiting the sheer destructive power of overloads, kills racked up from overloading do not grant xp.
* AntimagicalFaction: The Eschaton are a faction who believe that all espers are evil and must be destroyed. This includes their own esper soldiers, who are expected to fall on their swords once the rest of the world's espers have been killed.
* ApocalypseCult: While not the apocalypse, per se, The Zodiac Order is a cult dedicated to ushering in an event called The Eternal Storm, which will result in massive depopulation, and espers taking their rightful place as rulers of the humanity. They’re the nicest conspiracy, by the way.

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* AntiGrinding: In order to keep players from exploiting the sheer destructive power of overloads, kills racked up from overloading do not grant xp.
XP.
* AntimagicalFaction: The Eschaton are is a faction who believe that believes that all espers are evil and must be destroyed. This includes their its own esper soldiers, who are expected to fall on their swords once the rest of the world's espers have been killed.
* ApocalypseCult: While not the apocalypse, per se, The Zodiac Order is a cult dedicated to ushering in an event called The the Eternal Storm, which Storm. The details are vague, but what's certain is that it will result in massive depopulation, and after which espers taking their rightful place as rulers will be able to rule over what's left of humanity and enslave any surviving non-psionic humans.
** Averted with Eschaton, which has many
of the humanity. They’re trappings of an apocalypse cult (including their name), but is actually trying to ''prevent'' the nicest conspiracy, by apocalypse the way.Zodiac Order is trying to cause.
* ApocalypseHow: The Zodiac Order's goal is to cause a Class 2.



** Jeremy Bright, the leader of The Zodiac Order, is the most powerful esper on the planet.

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** Jeremy Bright, the leader of The Zodiac Order, is the most an exceptionally powerful esper on the planet.with an unparalleled mastery of scrying.



** Starting talent levels are based off of your wits score, so a smart esper is a powerful esper.

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** Starting talent levels are based off of your wits Wits score, so a smart esper is a powerful esper.



** Somakinetics are the king of this, as the number of psi powers one gets are based on one's wits score...and more levels in somakinesis translate directly into higher physical stats.

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** Somakinetics are the king of this, as the number of psi powers one gets are based on one's wits score... and more levels in somakinesis translate directly into higher physical stats.



* TheBeautifulElite: Abraxis espers tend to be fit, well-dressed, and rich, in addition to having formal training in psitalents and combat.

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* TheBeautifulElite: Abraxis espers tend to be fit, well-dressed, and rich, in addition to having formal training in psitalents psi-talents and combat.



* BigBrotherIsWatching: The conspiracies, especially The Shop, are experts at sniffing out espers. If you’ve manifested psionic talents, you’ll be found sooner or later, and probably the former.

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* BigBrotherIsWatching: The conspiracies, especially The Shop, are experts at sniffing out espers. If you’ve manifested psionic talents, you’ll most likely be found sooner or later, and probably the former.



** Abraxis is secretly working on gene hacking via pharmaceuticals to reliably and safely awaken psipotential.

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** Abraxis is secretly working on gene hacking via pharmaceuticals to reliably and safely awaken psipotential.psi-potential.



* BlackAndGrayMorality: There are no unambiguously good guys in this universe.
** The Zodiac Order are esper supremacists that want to set espers up as a the new master race and do not care about how many people have to die for that to happen.They also synthesize highly addictive drugs that have "accidentally" been leaked into the general public.
** Abraxis conducts horrific experiments on humans and espers and is ruled by a board of directors that is completely profit-driven to the point of being totally amoral, which itself is headed by a violent psychopath that frequently has entire families killed for the sake of convenience.
** The Shop regularly kidnaps and forcibly indoctrinates US citizens through torture, is not above purging any witnesses who happened to be in the wrong place at the wrong time, and makes a point of isolating its espers from one another.
** Eschaton is straight up committing genocide against espers whenever they can and has all of it's espers (all of whom are devoutly religious) convinced that they're demon-possessed.
** The Red Orchestra is basically the psionic KGB. They want to establish Russia as the new dominant superpower and will happily use torture, mind control, and every other dirty trick in the book to do it.
** Aleph is a cutthroat secret society fronted by several Asian corporations. They want to increase their economic power, no matter what the cost. They're similar to Abraxis in terms of their methods.

to:

* BlackAndGrayMorality: There are no unambiguously good guys in this universe.
universe. Whether any or all of the conspiracies could be considered unambiguously evil is a matter of perspective.
** The Zodiac Order are genocidal esper supremacists that want to set espers up as a the new master race and do not care about how many people have to die for that to happen.happen. Their ultimate goal is the massive depopulation and subsequent enslavement of mundane humanity. They also synthesize highly dangerous and addictive drugs that have "accidentally" been leaked into the general public.
** Abraxis The Shop regularly kidnaps US citizens, conducts horrific experiments on normal humans and espers and is ruled by a board of directors that is completely profit-driven to the point of being totally amoral, which itself is headed by a violent psychopath that frequently has entire families killed for the sake of convenience.
** The Shop regularly kidnaps
espers, and forcibly indoctrinates US citizens prisoners through torture, is all in order to further their goal of global domination. Even the espers who are loyal to them are treated as permanent conscripts, and they make a point of isolating their espers from one another to prevent them from developing a shared identity. They're also not above purging any witnesses who happened to be in the wrong place at the wrong time, though they prefer to erase civilians' memories using psychokinesis and/or amnestic drugs when possible.
** Abraxis also kidnaps people en masse
and makes conducts horrific experiments on them, and they have absolutely no qualms about killing civilians, police officers, and anyone else who happens to get in their way. The company is managed by a board of directors that is completely profit driven to the point of isolating its espers from one another.
** Eschaton is straight up committing genocide against espers whenever they can
being totally amoral, and has their end goal is to reshape the course of human evolution in their own image. As if all of it's espers (all of whom are devoutly religious) convinced that they're demon-possessed.
wasn't bad enough, the most influential of these directors is a violent and narcissistic psychopath that frequently has entire families killed for the sake of convenience or simply for amusement.
** The Red Orchestra is basically the psionic KGB. They want to establish Russia restore Russia's status as the new dominant global superpower and establish a totalitarian one world government under their control, and they will happily use torture, mind control, coercion, blackmail, political corruption, and every other dirty trick in the book to do it.
it.
** Aleph is a cutthroat secret society fronted by several Asian corporations. They want to increase their economic and technological power, no matter what the cost. They're similar to Abraxis in terms of their methods.methods and goals, though more subtle and arguably more pragmatic.
** Eschaton is straight up committing genocide against espers whenever they can, in the deluded belief that psionic powers are the result of demonic possession and that killing all espers is the only way to prevent the destruction and damnation of mankind. (It's worth noting that they're the only conspiracy who's beliefs are stated by the book to be objectively false.) Eschaton has also managed to convince all of its espers (all of whom are devoutly religious) that they need to kill themselves for the good of humanity once all the other espers in the world are dead.
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[[caption-width-right:221:"It's a pleasure to burn."]]
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