History TabletopGame / PrincessTheHopeful

19th Mar '17 9:51:29 AM nombretomado
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* BlessedWithSuck: Since this is the NewWorldOfDarkness, this par for the course. You are a MagicalGirl with the ability to smite the darkness with the PowerOfLove but now, the evil and corruption of the world is a source of literal ''pain and suffering'' for you. The forces of Darkness, are ''extremely'' dangerous adversaries who are not above targeting your friends of loved ones if they ever found about them. The inevitable double life that comes from being a Princess is exhausting, and makes any semblance of stability all but impossible. Last but not least, you are just as likely to be targeted by Tears and Storms as you are by the Darkness.

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* BlessedWithSuck: Since this is the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, this par for the course. You are a MagicalGirl with the ability to smite the darkness with the PowerOfLove but now, the evil and corruption of the world is a source of literal ''pain and suffering'' for you. The forces of Darkness, are ''extremely'' dangerous adversaries who are not above targeting your friends of loved ones if they ever found about them. The inevitable double life that comes from being a Princess is exhausting, and makes any semblance of stability all but impossible. Last but not least, you are just as likely to be targeted by Tears and Storms as you are by the Darkness.
14th Mar '17 9:34:58 PM Peteman
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* '''Clubs:''' The Queen of Clubs is loosely based on Taoism, with hints of environmentalism. Her Princesses tend to blend the best of modern life with spiritualism. Fittingly the Queen's philosophies emphasise finding a way to express your true self in harmony with the world, accepting and adapting to change, and to avoid committing violence. Club's signature emotion is Harmony and tranquillity.

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* '''Clubs:''' The Queen of Clubs is loosely based on Taoism, with hints of environmentalism. Her Princesses tend to blend the best of modern life with spiritualism. Fittingly the Queen's philosophies emphasise emphasize finding a way to express your true self in harmony with the world, accepting and adapting to change, and to avoid committing violence. Club's signature emotion is Harmony and tranquillity.tranquility.



* DangerousForbiddenTechnique: The Twilight Invocations all carry a certain measure of risk to them. Using Lacrima is almost always a compromise of [[KarmaMeter Belief]] and requires a degenration check. Tempesta inflicts wounds as price of its use. And Specchio causes madness.

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* DangerousForbiddenTechnique: The Twilight Invocations all carry a certain measure of risk to them. Using Lacrima is almost always a compromise of [[KarmaMeter Belief]] and requires a degenration degeneration check. Tempesta inflicts wounds as price of its use. And Specchio causes madness.



** It's debated whether Specchio (the power of Mirrors) counts as this, as it draws upon [[ItsAllAboutMe solipsism and vanity]]. Some Princesses consider the Queen of Mirrors to be a [[LightIsGood Radiant Queen]] to be honored with the others, while others believe that any Princess who even ''dabbles'' in Specchio is hopelessly corrupt. It doesn't help that this branch of magic can make one temporarily insane with things such as superiority complexes, delusions of grandure, solipsism, and self justifying morality ("I did it, so it is right"). In fact the stronger you are with this branch of magic, the greater your risk of insanity is!

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** It's debated whether Specchio (the power of Mirrors) counts as this, as it draws upon [[ItsAllAboutMe solipsism and vanity]]. Some Princesses consider the Queen of Mirrors to be a [[LightIsGood Radiant Queen]] to be honored with the others, while others believe that any Princess who even ''dabbles'' in Specchio is hopelessly corrupt. It doesn't help that this branch of magic can make one temporarily insane with things such as superiority complexes, delusions of grandure, grandeur, solipsism, and self justifying morality ("I did it, so it is right"). In fact the stronger you are with this branch of magic, the greater your risk of insanity is!



** The dominant look for Ambassadors to the Machine is the "iPrincess" look; sleek, hard and white clothing, TechnicolorEyes, [[YouGottaHaveBlueHair hair]] and skin.

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** The dominant look for Ambassadors to the Machine is the "iPrincess" "[=iPrincess=]" look; sleek, hard and white clothing, TechnicolorEyes, [[YouGottaHaveBlueHair hair]] and skin.



* GoneHorriblyRight: In a way, the Trap as constructed in the Dreamlands had gone perfectly well for the Darkness. It soon grew to not only work on Nobles, but it was also able to draw in Sworn and Beacons too. The "Horribly Right" part kicks in when the Earth shines with more hope than the Trap can gain with the moon landngs, showing all trapped Nobles and Queens that they're in a LotusEaterMachine, curbstomping their captors and proceeding to reincarnate on Earth again and bring hope back into the world.

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* GoneHorriblyRight: In a way, the Trap as constructed in the Dreamlands had gone perfectly well for the Darkness. It soon grew to not only work on Nobles, but it was also able to draw in Sworn and Beacons too. The "Horribly Right" part kicks in when the Earth shines with more hope than the Trap can gain with the moon landngs, landings, showing all trapped Nobles and Queens that they're in a LotusEaterMachine, curbstomping their captors and proceeding to reincarnate on Earth again and bring hope back into the world.



* TheHighQueen: The Queen of Hearts, although the Queen of Diamonds tries to be a particularily intellectual one in public. The other Queens avert it, only the Queen of Tears shows any interest in formality and she has [[GodSaveUsFromTheQueen other problems]].

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* TheHighQueen: The Queen of Hearts, although the Queen of Diamonds tries to be a particularily particularly intellectual one in public. The other Queens avert it, only the Queen of Tears shows any interest in formality and she has [[GodSaveUsFromTheQueen other problems]].



* MagicalGirlWarrior: The War of Hope makes it a sad necessity for ''every'' Noble to have atleast some combat capability.

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* MagicalGirlWarrior: The War of Hope makes it a sad necessity for ''every'' Noble to have atleast at least some combat capability.



* MoralMyopia: Alhambrans believe in moral behavior...toward other Alhambrans. Taking what they want from the Rebellious Provinces is only just and proper.

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* MoralMyopia: Alhambrans believe in moral behavior... toward other Alhambrans. Taking what they want from the Rebellious Provinces is only just and proper.



* NoHonorAmongThieves: Princesses of Mirrors HATE each other, as there can be only One True heir.

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* NoHonorAmongThieves: Princesses of Mirrors HATE each other, as there can be only One True heir.Heir.
20th Feb '17 10:08:09 PM justbehappydammit
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Added DiffLines:

** One of the sample Tainted Places seems to be based on [[Series/DesperateHousewives Desperate Housewives]].
28th Jan '17 5:49:20 AM MarqFJA
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[[folder:The Callings]]




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[[/folder]]



[[folder:The Radiant Queens]]




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[[/folder]]



[[folder:The Twilight Queens]]




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[[/folder]]
7th Jan '17 10:46:23 AM Theokal3
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Added DiffLines:

* DeconReconSwitch: This game takes advantage of the darker setting to deconstruct the MagicalGirl genre, by pointing out all the consequences fighting evil would have on young girls (trauma from battle, exhaustion caused by the workload of a double-life, confrontation with sometimes horrifying opponents), acknowledging that not all the problems in the world can be fixed by a speech on friendship, that good and evil aren't always clear-cut and that sometimes, evil winning and death are very real possibilities. It also doesn't shy away from how difficult it would be to be a genuinely good person in a place as dangerous and rotted as the TabletopGame/NewWorldOfDarkness. However, it also justifies a lot of the the abilities Magical Girls have, give them very real power, and acknowledge that, for all the hardship, they can ''still'' win.
5th Jan '17 11:15:22 AM Theokal3
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->''A Storytelling Game of Fighting Fear.''

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->''A ''A Storytelling Game of Fighting Fear.''
5th Jan '17 11:15:08 AM Theokal3
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''A Storytelling Game of Fighting Fear.''

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''A ->''A Storytelling Game of Fighting Fear.''
9th Dec '16 8:53:45 PM Leliel
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* RedemptionEqualsDeath: In the Dream version, a Princess fallen to Belief 0 is too far gone to be saved in this life. If her Belief is restored to 1, then she'll [[DyingAsYourself die peacefully in her sleep]] and [[BornAgainImmortality move on to the cycle of reincarnation]], which is probably the best she can hope for.

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* RedemptionEqualsDeath: In the Dream version, a Princess fallen to Belief 0 is too far gone to be saved in this life. If her Belief is restored to 1, then she'll [[DyingAsYourself die peacefully in her sleep]] and [[BornAgainImmortality move on to the cycle of reincarnation]], which is probably the best she can hope for. Averted in the Vocation version, though-a Princess who is caught early enough in the slide into irreparable despair can be [[RestoredMyFaithInHumanity talked out of it]], and from there they can reform their Phylactery-though it's not easy.
9th Dec '16 8:51:49 PM Leliel
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* DarkIsNotEvil: Very rare. However, there's technically nothing that prevents a good Princess from taking the Lacrima Invocation; it's a frighteningly potent tool for defending one's own Nation, and there's nothing more powerful when the GodzillaThreshold has been crossed. In addition, there are Diamonds who [[ForScience use Lacrima to study the dead and the Underworld]], with the blessing of their Queen, and take vows to never use the Invocation against mortals.

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* DarkIsNotEvil: Very rare. However, there's technically nothing that prevents a good Princess from taking the Lacrima Invocation; it's a frighteningly potent tool for defending one's own Nation, and there's nothing more powerful when the GodzillaThreshold has been crossed. In addition, there are Diamonds who [[ForScience use Lacrima to study the dead and the Underworld]], with the blessing of their Queen, and take vows to never use the Invocation against mortals.mortals-and indeed, [[DontFearTheReaper the ghost-manipulation Charms of Lacrima are the usually the ones that aren't Belief compromises]].
4th Dec '16 1:39:17 AM coruscatingInquisitor
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* TheCorruption: Taint, the metaphysical presence of the All-Consuming Darkness - it can infest locations where evils great or mundane are committed, and can infect people who stay in it too long. The Darkened develop, among other things, VillainTeleportation and the ability to draw power from the pain of other people - and their moral compass inverts, making their[[FatalFlaw Vice]] worth far more emotionally rewarding than their Virtue (i.e. indulging it restores all Willpower points rather than just one). Those who lose further [[SanityMeter Integrity]] will often develop [[LovecraftianSuperpower Umbrae]] as the Darkness warps them physically. A Darkened who hits Integrity 0 with at least one Umbra dies in their sleep and becomes a [[TheHeartless Darkspawn]], a monster whose only impulse is to serve the Dark. Darkened who hit zero ''without'' ever acquiring an Umbra (usually having been unstable or immoral before they became Tainted) become Mnemosyne, which retain their bodies and intellects [[HumanoidAbomination and nothing else]].

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* TheCorruption: Taint, the metaphysical presence of the All-Consuming Darkness - it can infest locations where evils great or mundane are committed, and can infect people who stay in it too long. The Darkened develop, among other things, These 'Darkened' develop VillainTeleportation and the ability to draw power from the pain of other people - and their people. Their moral compass inverts, making their[[FatalFlaw their [[FatalFlaw Vice]] worth far more emotionally rewarding than their Virtue (i.e. indulging it restores all Willpower points rather than just one).one point). Those who lose further [[SanityMeter Integrity]] will often develop [[LovecraftianSuperpower Umbrae]] as the Darkness warps them physically. A Darkened who hits Integrity 0 with at least one Umbra dies in their sleep and becomes a [[TheHeartless Darkspawn]], a monster whose only impulse is to serve the Dark. Darkened who hit zero ''without'' ever acquiring an Umbra having acquired Umbrae (usually having been nasty or unstable or immoral before they became people ''before'' becoming Tainted) become Mnemosyne, which retain their bodies and intellects [[HumanoidAbomination and nothing else]].
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