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Crosswicking newly launched trope.


* EvilSorcerer: Bargle the Infamous.

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* %%* EvilSorcerer: Bargle the Infamous.Infamous.
* FantasyAliens: In ''Principalities of Glantri'' and ''Wrath of the Immortals'', the engine of the starship from ''Temple of the Frog'' is converted into a magical artifact that will drain all of the magic out of the universe if it isn't stopped. One of the aliens from that adventure becomes an Immortal while trying to stop it.
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* ''Dungeons & Dragons: Warriors of the Eternal Sun'' -- A {{CRPG}} for the UsefulNotes/SegaGenesis set in The HollowWorld.

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* ''Dungeons ''[[VideoGame/DungeonsAndDragonsWarriorsOfTheEternalSun Dungeons & Dragons: Warriors of the Eternal Sun'' Sun]]'' -- A {{CRPG}} for the UsefulNotes/SegaGenesis set in The HollowWorld.
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** Blackmoor, the setting of ''D&D'' co-creator Dave Arneson. In 1986 Blackmoor was officially made part of Mystara's history. Apparently, there was a legal obligation to publish Arneson's setting so it was added to the backstory of Mystara.
** As noted in it's own page, ''TabletopGame/KeepOnTheBorderlands'' was moved to TabletopGame/{{Greyhawk}}. ''The Isle of Dread'', the adventure that more or less began the setting, was also imported to Greyhawk in both ''Magazine/{{Dungeon}} Magazine'' and the ''TabletopGame/SavageTide'' adventure path.

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** Blackmoor, the setting of ''D&D'' co-creator Dave Arneson. In 1986 Blackmoor ''TabletopGame/{{Blackmoor}}'' was officially made part of Mystara's history. Apparently, there was a legal obligation to publish Arneson's setting so it was added to the backstory of Mystara.
** As noted in it's its own page, ''TabletopGame/KeepOnTheBorderlands'' was moved to TabletopGame/{{Greyhawk}}.''TabletopGame/{{Greyhawk}}''. ''The Isle of Dread'', the adventure that more or less began the setting, was also imported to Greyhawk in both ''Magazine/{{Dungeon}} Magazine'' and the ''TabletopGame/SavageTide'' adventure path.
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* ''Dungeons & Dragons: Warriors of the Eternal Sun'' -- A {{CRPG}} for the UsefulNotes/SegaGenesis set in The HollowWorld.
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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and is working on creating a guide specifically for 5th edition.

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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and is working on creating a guide specifically for 5th edition.
Edition.
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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.

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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e is working on Dungeon Masters Guild.
creating a guide specifically for 5th edition.
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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.

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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[ThingsMrWelchIsNoLongerAllowedToDoInAnRPG [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.
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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[https://tvtropes.org/pmwiki/pmwiki.php/Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.

to:

Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[https://tvtropes.org/pmwiki/pmwiki.php/Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG [[ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.
Is there an issue? Send a MessageReason:
None


Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.

to:

Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[ThingsMrWelchIsNoLongerAllowedToDoInAnRPG [[https://tvtropes.org/pmwiki/pmwiki.php/Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.
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Since the beginning of 3rd Edition Mystara has received relatively few references in published material, notably being listed as a possible setting in the Ghosts of Saltmarsh Adventure Book. BigNameFan [[ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr Welch]] has taken it upon himself to [[https://www.youtube.com/watch?v=PkXZBbn_cf0&list=PLI27Za9sqyRVnc9-naoDIWQ_6MM6ONwQy create a video series detailing the Setting,]] and claims to be in negotiations to put a book updating the Setting to 5e on Dungeon Masters Guild.
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** Nearly everything about the d'Ambrevilles, including their home of Averoigne, is a ShoutOut to Creator/ClarkAshtonSmith -- and everything that isn't is a ShoutOut to Creator/EdgarAllanPoe.

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* ColdFlames: The halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that
"unburns" ashes and radiates shadow rather than light.

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* ColdFlames: The halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that
that "unburns" ashes and radiates shadow rather than light.
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Factual fix (Rules Cyclopedia, p146). As a side note, "inflammable" means "able to be set on fire" — it's a synonym of flammable. Awful, isn't it? I wonder how many people have died because of that.


The ''Red Steel'' sub-setting has personal magical powers and deforming curses. The [[http://index.rpg.net/display-entry.phtml?mainid=8311 campaign book]] has "[[PowerAtAPrice Power has a price!]]" printed [[Administrivia/YouHaveBeenWarned right on the cover]]. Additional rules include a {{swashbuckler}}-style game, extra IntelligentGerbil races, firearms, cowboys and goblins.

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The ''Red Steel'' sub-setting has personal magical powers and deforming curses. The [[http://index.rpg.net/display-entry.phtml?mainid=8311 phtml?mainiid=8311 campaign book]] has "[[PowerAtAPrice Power has a price!]]" printed [[Administrivia/YouHaveBeenWarned right on the cover]]. Additional rules include a {{swashbuckler}}-style game, extra IntelligentGerbil races, firearms, cowboys and goblins.



* ColdFlames: The halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that burns inflammable substances and radiates shadow rather than light.

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* ColdFlames: The halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that burns inflammable substances that
"unburns" ashes
and radiates shadow rather than light.
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* SuperweaponSurprise: The tiny hamlet of Moon Hill, set in the idyllic halfling province of Seashire, has a vast number of high-level adventurers living in it. It's noted that it would be harder to invade than the great fortified cities neighboring it.

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* BeastMan: There are a ''lot'' of these:
** Hutaakans, one of the oldest such races in-setting, are anthropomorphic jackals created by the Immortal Pflar.
** Gnolls are humanoid hyenas, and commonly suggested to have been an artificial attempt to duplicate the same process that make the Hutaakans.
** Lupins are a race of humanoid canids, originally appearing as all manner of dogs, wolves and foxes before ultimately being retconned into being just wolf-people. They're commonly reputed to have descended from interbreeding between Hutaakans and Gnolls.
** Nagpas are hideous-looking flightless vulture-men, who appear rather a lot like [[Film/TheDarkCrystal the Skeksis]].
** The Lizardfolk, of course, fall into this category. Cayma and Gurrash specifically resemble kobold-like miniature caimans and hulking alligators, respectively.



* PettingZooPeople: There are a ''lot'' of these:
** Hutaakans, one of the oldest such races in-setting, are anthropomorphic jackals created by the Immortal Pflar.
** Gnolls are humanoid hyenas, and commonly suggested to have been an artificial attempt to duplicate the same process that make the Hutaakans.
** Lupins are a race of humanoid canids, originally appearing as all manner of dogs, wolves and foxes before ultimately being retconned into being just wolf-people. They're commonly reputed to have descended from interbreeding between Hutaakans and Gnolls.
** Nagpas are hideous-looking flightless vulture-men, who appear rather a lot like [[Film/TheDarkCrystal the Skeksis]].
** The Lizardfolk, of course, fall into this category. Cayma and Gurrash specifically resemble kobold-like miniature caimans and hulking alligators, respectively.
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* CanonWelding: The entire setting is the result of this. The original adventures that became ''Mystara'' were supposed to be in a generic setting that could be dropped in anywhere. Eventually this setting was fleshed out, with scattered references from the various adventure modules being used for worldbuilding.
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*AwesomeButImpractical: The Creature Crucibles introduce several powerful creatures as player characters such as treants, nagpa and sphinxes, but because they are so powerful they start with negative XP that they have to pay off before they gain all the normal powers of their race. Some of the creatures start with millions of negative XP, making actually playing one practically impossible.
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* DoesThisRemindYouOfAnything: Most of the human nations in Mystara are based on real-world equivalents. It's not uncommon for a party to consist of a German wizard, Mongolian scout, Arab cleric, Slavic knight, Byzantine fighter and Scandinavian barbarian.

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Seemingly misplaced line.


** The Empire of Alphatia is actually TheRemnant of a magocracy from another planet, which conquered its world and began spreading onto other planes, before a slave uprising on the original world resulted in a civil war that annihilated the old world; the survivors promptly migrated to Mystara.



** The Empire of Alphatia is actually TheRemnant of a magocracy from another planet, which conquered its world and began spreading onto other planes, before a slave uprising on the original world resulted in a civil war that annihilated the old world; the survivors promptly migrated to Mystara.
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* OneGenderRace: The wallara, or "chameleon-men", are an AlwaysMale species of LizardFolk

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* OneGenderRace: The wallara, or "chameleon-men", are an AlwaysMale species of LizardFolkLizardFolk who rely on a magic-based form of BizarreAlienReproduction, where a wallara's cast-off skin has a 5% chance of being magically transformed into a baby wallara if it is placed inside one of their race's sacred shrines.

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* TheEndOfTheWorldAsWeKnowIt: Wrath of the Immortals describes a world-changing adventure there's significant upheval concerning how Radiance is used. It also contains a timeline of events, including regional and world-impacting effects (one of which is caused by a doomsday weapon).
* EverythingsBetterWithMonkeys: Flying monkeys called Tabi are a playable race introduced in ''Creature Catalog PC2: Top Ballista''.

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* TheEndOfTheWorldAsWeKnowIt: Wrath of the Immortals describes a world-changing adventure there's that results in a significant upheval upheaval concerning how the Radiance of Glantri is used. It also contains a timeline of events, including regional and world-impacting effects (one of which is caused by a doomsday weapon).
* EverythingsBetterWithMonkeys: Flying monkeys called Tabi are a playable race introduced in ''Creature Catalog Crucible PC2: Top Ballista''.



* HollowWorld: Literally the name of a boxed set campaign.

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* HollowWorld: Literally the name of a boxed set campaign. The planet's hollow interior is a mystery even to the oldest of Immortals; Ka the Preserver, a ''sapient dinosaur'', has no idea who made it. Ka and a group of allied Immortals turned it into a glorified nature preserve.



* {{Magitek}}: Including lots of [[CoolAirship flying vehicles]].

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* {{Magitek}}: The presence of multiple ancient, high-powered magocracies results in lots of industrialized magic. Including lots of [[CoolAirship flying vehicles]].



** The Radiance is used to amplify spell power, at the cost of permanently reducing the global potency of magic (to punish the Immortal Sphere of Energy). As described in ''The Principalities of Glantri'', twenty-five years after the start of the campaign the world will have enough magical drain to prevent spell casting for one day in the year with the drain increasing at certain milestones. If the players succeed in their quest in ''Wrath of the Immortals'', the drain is redirected to the Immortal Sphere of Entropy. If they don't, it's Blackmoor all over again...

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** The Radiance is used to amplify spell power, at the cost of permanently reducing the global potency of magic (to punish the Immortal Sphere of Energy). As described in ''The Principalities of Glantri'', twenty-five years after the start of the campaign the world will have enough magical drain to prevent spell casting for one day in the year with the drain increasing at certain milestones.milestones, until ultimately it will extinguish magic forever. If the players succeed in their quest in ''Wrath of the Immortals'', the drain is redirected to the Immortal Sphere of Entropy. If they don't, it's Blackmoor all over again...



** The Empire of Alphatia is actually TheRemnant of a magocracy from another planet, which conquered its world and began spreading onto other planes, before a slave uprising on the original world resulted in a civil war that annihilated the old world; the survivors promptly migrated to Mystara.



* OmniscientMoralityLicense: In the Glantri sourcebook, the Immortal Khoronus proclaims the tampering with the Radiance that turned it into a permanent drain on Mystara's magical energies to be justified, because the end of magic on Mystara will see humanity turn to mundane technology, eventually becoming as advanced as Blackmoor once again. Completely ignoring that, for that to happen, not only will Glantri itself collapse because its {{magitek}} no longer functions (and it will be destroyed in a nuclear explosion if the Radiance is completely exhausted, as that will destabilize the reactor), but Mystara will undergo a ''mass extinction event'', as the depletion of magic will wipe out every monster and humanoid race with a strong connection to magic, including dragons, elves, wallara and aranea.



* TheOwlKnowingOne: The Hisao, a fey race (and potential player character race) introduced in ''Creature Catalog PC1: Tall Tales of the Wee Folk'', are a race of philosopher-priests who happen to be talking, spellcasting owls the size of {{hobbits}}.

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* TheOwlKnowingOne: The Hisao, a fey race (and potential player character race) introduced in ''Creature Catalog Crucible PC1: Tall Tales of the Wee Folk'', are a race of philosopher-priests who happen to be talking, spellcasting owls the size of {{hobbits}}.{{hobbits}}.
* ParasolParachute: Thyatis created the Bumber-Chute, an enchanted umbrella that acts as a parachute, as a safety device for its air force. It has also been adopted by the Knights of the Air, a social club for adventurers and nobles interested in flying.


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** The Lizardfolk, of course, fall into this category. Cayma and Gurrash specifically resemble kobold-like miniature caimans and hulking alligators, respectively.
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* ScorpionPeople: The manscorpions, also called the Nimmurians or sohktars, were originally desert-dwelling barbarians who eventually settled in the vaguely Sumerian civilization of Nimmur, originally founded by a race of [[ALoadOfBull winged minotaurs]] called the enduks. This lasted until the sohktars betrayed the enduks, ran them out of their homes and claimed Nimmur for themselves, an act for which they were cursed with extreme albinism and intolerence of the sun, forcing them underground.
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** As noted in it's own page, ''TabletopGame/KeepOnTheBorderlands'' was moved to TabletopGame/{{Greyhawk}}. ''The Isle of Dread'', the adventure that more or less began the setting, was also imported to Greyhawk in both ''Magazine/{{Dungeon}} Magazine'' and the ''TabletopGame/Savage Tide'' adventure path.

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** As noted in it's own page, ''TabletopGame/KeepOnTheBorderlands'' was moved to TabletopGame/{{Greyhawk}}. ''The Isle of Dread'', the adventure that more or less began the setting, was also imported to Greyhawk in both ''Magazine/{{Dungeon}} Magazine'' and the ''TabletopGame/Savage Tide'' ''TabletopGame/SavageTide'' adventure path.
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* KillTheCutie: You can't save Aleena.
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** The Gazeteer ''Elfes of Alfheim'' has three NPC who are easily recognisable [[{{Expy}} expies]] of ComicBook/ElfQuest main protagonists.

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** Blackmoor, the setting of D&D co-creator Dave Arneson. In 1986 Blackmoor was officially made part of Mystara's history. Apparently, there was a legal obligation to publish Arneson's setting so it was added to the backstory of Mystara.

to:

** Blackmoor, the setting of D&D ''D&D'' co-creator Dave Arneson. In 1986 Blackmoor was officially made part of Mystara's history. Apparently, there was a legal obligation to publish Arneson's setting so it was added to the backstory of Mystara.



* TheEndOfTheWorldAsWeKnowIt: Wrath of the Immortals describes a world-changing adventure there's significant upheval concerning how Radiance is used. It also contains a timeline of events, including regional and world-impacting effects (one of which is caused by a doomsday weapon.)

to:

* TheEndOfTheWorldAsWeKnowIt: Wrath of the Immortals describes a world-changing adventure there's significant upheval concerning how Radiance is used. It also contains a timeline of events, including regional and world-impacting effects (one of which is caused by a doomsday weapon.) weapon).



* FantasyCounterpartCulture Mystara is made of this trope. A ''partial'' list includes: Karameikos (Balkan Slavic, with Byzantine influence from their Thyatian neighbors/conquerors), [[ArabianNightsDays Ylaruam]], Nouvelle Averoigne (Renaissance France by way of Creator/ClarkAshtonSmith), [[UsefulNotes/{{Scotland}} Klantyre]], [[TorosYFlamenco Belcadiz]], Caurenze (Renaissance Italy, Court of the Borgias-style), Bergdhoven (Flanders), Boldavia (Transylvania), [[AlohaHawaii Ierendi]], The Northern Reaches (Scandinavia), Heldann (UsefulNotes/TheTeutonicKnights), Ethengar (Mongol hordes), The Atruaghin Clans (various American Indian cultures), Thyatis (with the Thyatians proper as the classic [[UsefulNotes/TheRomanEmpire Roman Empire]], the Kerendans as the Greek-influenced Eastern Empire, and the Hattians as the [[ThoseWackyNazis Germanic]] Holy Roman Empire), [[AncientEgypt Thothia]], and [[SimSimSalabim Sind]]. ''Many'' more exist in the {{Hollow World}}, Red Steel, and lunar (yes) areas of the setting.

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* FantasyCounterpartCulture FantasyCounterpartCulture: Mystara is made of this trope. A ''partial'' list includes: Karameikos (Balkan Slavic, with Byzantine influence from their Thyatian neighbors/conquerors), [[ArabianNightsDays Ylaruam]], Nouvelle Averoigne (Renaissance France by way of Creator/ClarkAshtonSmith), [[UsefulNotes/{{Scotland}} Klantyre]], [[TorosYFlamenco Belcadiz]], Caurenze (Renaissance Italy, Court of the Borgias-style), Bergdhoven (Flanders), Boldavia (Transylvania), [[AlohaHawaii Ierendi]], The Northern Reaches (Scandinavia), Heldann (UsefulNotes/TheTeutonicKnights), Ethengar (Mongol hordes), The Atruaghin Clans (various American Indian cultures), Thyatis (with the Thyatians proper as the classic [[UsefulNotes/TheRomanEmpire Roman Empire]], the Kerendans as the Greek-influenced Eastern Empire, and the Hattians as the [[ThoseWackyNazis Germanic]] Holy Roman Empire), [[AncientEgypt Thothia]], and [[SimSimSalabim Sind]]. ''Many'' more exist in the {{Hollow World}}, Red Steel, and lunar (yes) areas of the setting.



* GeniusLoci: The Immortal's DM rulebook states that the home planet is a Megalith, a sentient planet. It is known as Urt, and is about half-way through its active phase. At the end of that phase, it will shed its outer baggage (water, life forms, etc) and enter a dormant phase.
** Possibly Retconned by the Hollow World boxed set, as megaliths are implied to be solid inside, not hollow.

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* GeniusLoci: The Immortal's DM rulebook states that the home planet is a Megalith, a sentient planet. It is known as Urt, and is about half-way through its active phase. At the end of that phase, it will shed its outer baggage (water, life forms, etc) and enter a dormant phase.
**
phase. Possibly Retconned by the Hollow World ''Hollow World'' boxed set, as megaliths are implied to be solid inside, not hollow.



* TheMagicGoesAway: The Radiance is used to amplify spell power, at the cost of permanently reducing the global potency of magic (to punish the Immortal Sphere of Energy). As described in ''The Principalities of Glantri'', 25 years after the start of the campaign will have enough magical drain to prevent spell casting for one day in the year with the drain increasing at certain milestones. If the players succeed in their quest in ''Wrath of the Immortals'', the drain is redirected to the Immortal Sphere of Entropy. If they don't, it's Blackmoor all over again...
** Civilizations that are re-located to the Hollow World generally lose much of their magic, both immediately and over generations, as some types of spell are impossible in the planet's interior and becoming a spell-caster there requires much greater minimum ability scores.

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* TheMagicGoesAway: TheMagicGoesAway:
**
The Radiance is used to amplify spell power, at the cost of permanently reducing the global potency of magic (to punish the Immortal Sphere of Energy). As described in ''The Principalities of Glantri'', 25 twenty-five years after the start of the campaign the world will have enough magical drain to prevent spell casting for one day in the year with the drain increasing at certain milestones. If the players succeed in their quest in ''Wrath of the Immortals'', the drain is redirected to the Immortal Sphere of Entropy. If they don't, it's Blackmoor all over again...
** Civilizations that are re-located relocated to the Hollow World generally lose much of their magic, both immediately and over generations, as some types of spell are impossible in the planet's interior and becoming a spell-caster there requires much greater minimum ability scores.



* TheMatriarchy: The Kubbits of the Hollow World, perhaps due to worshipping the female Immortal Vanya, are led by their women. Men can hold respected positions and are warriors as well, but the highest leadership ranks in both the military and the culture as a whole are reserved for women.

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* TheMatriarchy: {{Matriarchy}}: The Kubbits of the Hollow World, perhaps due to worshipping the female Immortal Vanya, are led by their women. Men can hold respected positions and are warriors as well, but the highest leadership ranks in both the military and the culture as a whole are reserved for women.



* MonsterAdventurer: Leaving out the various exotic demihuman races, Mystaran sourcebooks presented all of the following monsters as playable character options: Brownies, Redcaps, Centaur, Dryads, Fauns, Leprechauns, Pixies, Pookas, Sidhes, Sprites, Treants, Gremlins, Harpies, Sphinxes, Merfolk, Kopru, Sea Giants, Goblins, Kobolds, Hobgoblins, Orcs, Gnolls, Trolls and Ogres.

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* MonsterAdventurer: MonsterAdventurers: Leaving out the various exotic demihuman races, Mystaran sourcebooks presented all of the following monsters as playable character options: Brownies, Redcaps, Centaur, Dryads, Fauns, Leprechauns, Pixies, Pookas, Sidhes, Sprites, Treants, Gremlins, Harpies, Sphinxes, Merfolk, Kopru, Sea Giants, Goblins, Kobolds, Hobgoblins, Orcs, Gnolls, Trolls and Ogres.



* OurDwarvesAreAllTheSame: They really are. ''The Dwarves of Rockhome'' reveals that their patron Immortal made them this way on purpose so [[spoiler:they'd always be resistant to poison and radiation and have ready-made fallout shelters in case of another disaster like the destruction of Blackmoor.]]
** Unless they're from the Hollow World, in which case they're more likely to be mountain shepherds than miners.

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* OurDwarvesAreAllTheSame: OurDwarvesAreAllTheSame:
**
They really are. ''The Dwarves of Rockhome'' reveals that their patron Immortal made them this way on purpose so [[spoiler:they'd always be resistant to poison and radiation and have ready-made fallout shelters in case of another disaster like the destruction of Blackmoor.]]
Blackmoor]].
** Unless they're from In the Hollow World, in which case they're more likely to be mountain shepherds than miners.miners. This is because, like all other Hollow World inhabitants, [[spoiler:they're an ancient culture placed there to preserve it from extinction. In their case, they're the Kogolor dwarves who lived before the Blackmoor disaster and the remaking of the dwarven race into its present form]].



* RacialRemnant: The Hollow World section was intended as a way to preserve ancient cultures - a combination of caverns (allowing for escape), immortal magic (meant to inhibit undead) and subtle manipulation to make residents stubborn concerning their cultural beliefs. If a group is about to die out, the corresponding immortal simply needs to transport a small group inside the shell.

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* RacialRemnant: The Hollow World section was intended as a way to preserve ancient cultures - -- a combination of caverns (allowing for escape), immortal magic (meant to inhibit undead) and subtle manipulation to make residents stubborn concerning their cultural beliefs. If a group is about to die out, the corresponding immortal simply needs to transport a small group inside the shell.



* ShoutOut: One of the common races of Mystara are doglike humanoids called lupins. An article on lupins in ''Magazine/{{Dragon}}'' #237 mentions a [[ComicStrip/{{Peanuts}} beagle lupin who flies an airplane]] and [[Literature/ArseneLupin a lupin thief named Arsäne Lupin]].

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* ShoutOut: ShoutOut:
**
One of the common races of Mystara are doglike humanoids called lupins. An article on lupins in ''Magazine/{{Dragon}}'' #237 mentions a [[ComicStrip/{{Peanuts}} beagle lupin who flies an airplane]] and [[Literature/ArseneLupin a lupin thief named Arsäne Lupin]].

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''Mystara'', also known as the ''Known World'', is the default setting for the Frank Mentzer version of Classic TabletopGame/DungeonsAndDragons (the Basic, Expert, Companion, Master and Immortal sets, and the Rules Cyclopedia by Creator/AaronAllston, which compiled the rules from the first four sets into one volume). It was also the setting of the Capcom D&D games and the ''Red Steel'' sub-setting.

This setting comprises both the "Known World," the regular world that adventurers start out in, and the "Hollow World," a mysterious, gigantic subterranean world that the characters can explore later on in their careers. Probably the biggest difference between this setting and other D&D settings (apart from its cosmology) is where the clerics of the setting get their spells. Clerics serve one of the Immortals, mysterious and powerful beings that serve the five Spheres of Power, hoping to either expand the influence of one of the spheres or maintain the balance between them. When Immortals meddle in mortal affairs, it is indirectly, and often through some kind of avatar. As characters in the setting reach the pinnacle of power, they have the chance to become Immortals themselves.

Mystara was the setting that most people of the 80s who got into ''TabletopGame/DungeonsAndDragons'' were familiar with, with such familiar faces as Morgan Ironwolf the fighter, Sister Rebecca the cleric, Silverleaf the elf, Frederik the dwarf, Black Dougal the thief, Larry Elmore's beautiful cleric Aleena, and Bargle the Infamous, the bastard of a magic user who murdered her and who every player of that day wanted to take down.

The ''Red Steel'' sub-setting has personal magical powers and deforming curses. The [[http://index.rpg.net/display-entry.phtml?mainid=8311 campaign book]] has "[[PowerAtAPrice Power has a price!]]" printed [[Administrivia/YouHaveBeenWarned right on the cover]]. Additional rules for {{swashbuckler}}-style game, extra IntelligentGerbil races. Firearms. Cowboys and goblins.

!!Works that are set in ''Mystara'' include:

to:

''Mystara'', also known as the ''Known World'', is the default setting for the Frank Mentzer version of Classic TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' (the Basic, Expert, Companion, Master Master, and Immortal sets, sets; and the Rules Cyclopedia by Creator/AaronAllston, which compiled the rules from the first four sets into one volume). It was also the setting of the Capcom D&D games and the ''Red Steel'' sub-setting.

volume).

This setting comprises both the "Known World," World", the regular world that adventurers start out in, in; and the "Hollow World," World", a mysterious, gigantic subterranean world that the characters can explore later on in their careers. Probably the biggest difference between this setting and other D&D ''D&D'' settings (apart from its cosmology) is where the clerics of the setting get their spells. Clerics serve one of the Immortals, mysterious and powerful beings that serve the five Spheres of Power, hoping to either expand the influence of one of the spheres or maintain the balance between them. When Immortals meddle in mortal affairs, it is indirectly, and often through some kind of avatar. As characters in the setting reach the pinnacle of power, they have the chance to become Immortals themselves.

Mystara was the setting that most people of the 80s 1980s who got into ''TabletopGame/DungeonsAndDragons'' were familiar with, with such familiar faces as Morgan Ironwolf the fighter, Sister Rebecca the cleric, Silverleaf the elf, Frederik the dwarf, Black Dougal the thief, Larry Elmore's Creator/LarryElmore's beautiful cleric Aleena, and Bargle the Infamous, the bastard of a magic user who murdered her and who every player of that day wanted to take down.

The ''Red Steel'' sub-setting has personal magical powers and deforming curses. The [[http://index.rpg.net/display-entry.phtml?mainid=8311 campaign book]] has "[[PowerAtAPrice Power has a price!]]" printed [[Administrivia/YouHaveBeenWarned right on the cover]]. Additional rules for include a {{swashbuckler}}-style game, extra IntelligentGerbil races. Firearms. Cowboys races, firearms, cowboys and goblins.

----
!!Works that are set in ''Mystara'' include:



[[folder: Modules]]
* ''TabletopGame/KeepOnTheBorderlands''
[[/folder]]
[[folder:Video Games]]
* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara''
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[[folder: Modules]]
[[AC:Modules]]
* ''TabletopGame/KeepOnTheBorderlands''
[[/folder]]
[[folder:Video
''TabletopGame/KeepOnTheBorderlands'' -- one of the first ''D&D'' adventures.
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Games]]
* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara''
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''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' -- the Creator/{{Capcom}} ''D&D'' arcade-games.






!! The setting features:

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!! The This tabletop RPG setting features:provides examples of:

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* AscendToAHigherPlaneOfExistence: The path to Immortality can be chosen by high level Player Characters. Actually, almost every Immortal (see OurGodsAreDifferent) once was a mortal creature. WordOfGod aknowledges that there ''are'' are few well hidden Immortals that never were (it is hinted that they could be resident Old Ones or some other truly Higher power in disguise, Old Ones being to Immortals what Immortals are to mortals).

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* AscendToAHigherPlaneOfExistence: The path to Immortality can be chosen by high level Player Characters. Actually, almost every Immortal (see OurGodsAreDifferent) once was a mortal creature. WordOfGod aknowledges acknowledges that there ''are'' are few well hidden Immortals that never were (it is hinted that they could be resident Old Ones or some other truly Higher power in disguise, Old Ones being to Immortals what Immortals are to mortals).



* BizarreAlienReproduction: The Wallaras use this to get around being a OneGenderRace, and would literally only work in a magical world. Once a year, a wallara sheds his skin, after which he carefully bundles it up and places it in his clan's ''tokoo'', a magical shrine. That skin bundle has a 5% chance of being magically transformed into a wallara egg, which hatches several months later.



* CatFolk: The Rakasta race, of which there are two nations; the British-flavored Bellayne, which happens to be right next to the faux-French Lupin kingdom of Renardie on the world itself, and Myoshima, a feudal Japan-flavored nation of rakasta on Mystara's moon where samurai catfolk ride winged sabertoothed tigers into battle. The species itself originally came in a vast array of sub-breeds mimicking different great cats (for example, the leonic Simbastas), prehistoric cats (such as Rakastadon Fatalis, the sabertoothed tigerfolk), wild cats and house cats.



* DarkIsNotEvil: Diaboli, who look like {{Big Red Devil}}s (only purple), but who are actually a friendly, gentle, peaceful race with a racial alignment of ChaoticGood.

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* DarkIsNotEvil: DarkIsNotEvil:
**
Diaboli, who look like {{Big Red Devil}}s (only purple), but who are actually a friendly, gentle, peaceful race with a racial alignment of ChaoticGood.ChaoticGood.
** Hutaakans look sinister, being humanoid jackals, but are not bad people. Just stuffy, culturally naive and rather arrogant as a result of that.


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* EverythingsBetterWithMonkeys: Flying monkeys called Tabi are a playable race introduced in ''Creature Catalog PC2: Top Ballista''.


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* FrazettaMan: The Beastmen from the Hollow World, a primitive ancestor-species of common monstrous demihumans like orcs, goblins, ogres, etc, generally fall into this kind of appearance, but sometimes are even more mutable.


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* LizardFolk: Multiple species of these exist in Mystara. The "common" Mystaran lizardfolk species calls itself the Shazak. Wallaras are an ancient, AlwaysMale relative sometimes known as "Chameleon Men". Gurrash, also known as Gator-Men, were created by the Herathian Magocracy blending Shazaks with alligators in an attempt to create a more useful servant. Results were... mixed, at best. Caymars, or Cay-Men, were a caiman-based repeat of the experiment, who were no more of a success. Krolli are winged Shazaks who favor a mercenary lifestyle. Sis'thiks are desert-dwelling amazonian lizardfolk species, noted for a particular taste for copper dragon flesh.


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* TheMatriarchy: The Kubbits of the Hollow World, perhaps due to worshipping the female Immortal Vanya, are led by their women. Men can hold respected positions and are warriors as well, but the highest leadership ranks in both the military and the culture as a whole are reserved for women.
* MixAndMatchCritters: The Phanatons are a primitive jungle-dwelling race who look like a cross between a raccoon (head, tail coloration) and monkey (body), with the patagia of a flying squirrel added for good measure. They're actually a playable race.
* MonsterAdventurer: Leaving out the various exotic demihuman races, Mystaran sourcebooks presented all of the following monsters as playable character options: Brownies, Redcaps, Centaur, Dryads, Fauns, Leprechauns, Pixies, Pookas, Sidhes, Sprites, Treants, Gremlins, Harpies, Sphinxes, Merfolk, Kopru, Sea Giants, Goblins, Kobolds, Hobgoblins, Orcs, Gnolls, Trolls and Ogres.


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* NinjaPirateRobotZombie: The Kubbits from the Hollow World; dinosaur-hunting miniature human Amazon warriors created by an Alphatian wizard as a race of assassin-slaves.
* NonHumanHumanoidHybrid: The N'djatwa are a race born of systemic interbreeding between elves and ''ogres''. They have the general attractive appearance, mental acuity and magical talents of their elven ancestors, but also the size, strength and stamina of their ogre progenitors. Unfortunately, as both races were darkly pragmatic at best, they're a rather malevolent species, whose culture is founded on slavery and anthropophagy.
* OneGenderRace: The wallara, or "chameleon-men", are an AlwaysMale species of LizardFolk


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* TheOwlKnowingOne: The Hisao, a fey race (and potential player character race) introduced in ''Creature Catalog PC1: Tall Tales of the Wee Folk'', are a race of philosopher-priests who happen to be talking, spellcasting owls the size of {{hobbits}}.
* PettingZooPeople: There are a ''lot'' of these:
** Hutaakans, one of the oldest such races in-setting, are anthropomorphic jackals created by the Immortal Pflar.
** Gnolls are humanoid hyenas, and commonly suggested to have been an artificial attempt to duplicate the same process that make the Hutaakans.
** Lupins are a race of humanoid canids, originally appearing as all manner of dogs, wolves and foxes before ultimately being retconned into being just wolf-people. They're commonly reputed to have descended from interbreeding between Hutaakans and Gnolls.
** Nagpas are hideous-looking flightless vulture-men, who appear rather a lot like [[Film/TheDarkCrystal the Skeksis]].
* PintSizedPowerhouse: The Kubbits only stand 18 inches tall, but can reach strength analogous to a better-than-average full-sized man (Strenth 2d6 rather than 3d6) and run so fast that they are no slower than ordinary humans.


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* SmallNameBigEgo: The racial flaw of the Caymar; whilst definitely smarter than their Gurrash prototypes, they're nowhere near as smart as they think they are, and are incredibly arrogant, which contributed to their being abandoned as failures by the Herathians.

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