Follow TV Tropes

Following

History TabletopGame / MutantsAndMasterminds

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlyingFirepower: One of the sample hero archetypes is called "Energy Controller," and has the basic package of {{Flight}}, {{Hand Blast}}s, and a ForceField.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YourMimeMakesItReal: The 3rd party supplement "Escape from Alcatraz" has The Mysterious Mime, a marooned [[TheGreys alien]] who was adopted by a circus troupe and channels its telekinesis through miming.

Added: 279

Removed: 279

Is there an issue? Send a MessageReason:
Better arrange it chronologically rather than alphabetically


** UsefulNotes/TheGoldenAgeOfComicBooks: The game assumes a default setting of the present, but there is a sourcebook dealing with this era.
** UsefulNotes/TheSilverAgeOfComicBooks: Another "historic supers" setting, sharing a sourcebook with UsefulNotes/TheBronzeAgeOfComicBooks.



** UsefulNotes/TheGoldenAgeOfComicBooks: The game assumes a default setting of the present, but there is a sourcebook dealing with this era.



** UsefulNotes/TheSilverAgeOfComicBooks: Another "historic supers" setting, sharing a sourcebook with UsefulNotes/TheBronzeAgeOfComicBooks.
Is there an issue? Send a MessageReason:
None


* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, {{Freedom City}}, is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[TropesAreNotBad that isn't a bad thing]].

to:

* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, {{Freedom City}}, [[TabletopGame/FreedomCity Freedom City]], is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[TropesAreNotBad that isn't a bad thing]].
Is there an issue? Send a MessageReason:
None


* TheVerse: FreedomCity is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]]. A few 2E supplements, like ''Mecha and Manga'' and ''Warriors and Warlocks'', for instance, provide new rules (and general guidance) for using the system for anime/manga and fantasy style games respectively.

to:

* TheVerse: FreedomCity [[TabletopGame/FreedomCity Freedom City]] is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]]. A few 2E supplements, like ''Mecha and Manga'' and ''Warriors and Warlocks'', for instance, provide new rules (and general guidance) for using the system for anime/manga and fantasy style games respectively.
Is there an issue? Send a MessageReason:
None


The FreedomCity [[TheVerse 'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).

to:

The FreedomCity [[TabletopGame/FreedomCity Freedom City]] [[TheVerse 'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).
Is there an issue? Send a MessageReason:
Found the source for that! I think that's 2E, not sure about 1E.


* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely. At least in earlier editions, they are available as an official optional rule.

to:

* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely. At least in earlier editions, they are available The ''Mastermind's Manual'' presents these as an official optional house rule.
Is there an issue? Send a MessageReason:
None


* TheVerse: FreedomCity is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]].

to:

* TheVerse: FreedomCity is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]]. A few 2E supplements, like ''Mecha and Manga'' and ''Warriors and Warlocks'', for instance, provide new rules (and general guidance) for using the system for anime/manga and fantasy style games respectively.
Is there an issue? Send a MessageReason:
"A anything"? Whoops!


* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, in order to kill a anything, one would have to first incapacitate it, then "finish it off" with yet another attack, and then finish it off '''again''' to complete the job - [[PaddedSumoGameplay even if the target is a gerbil and the attack is a planet-destroying superweapon]].

to:

* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, in order to kill a anything, one would have to first incapacitate it, then "finish it off" with yet another attack, and then finish it off '''again''' to complete the job - [[PaddedSumoGameplay even if the target is a gerbil and the attack is a planet-destroying superweapon]].
Is there an issue? Send a MessageReason:
I think this was in place for 1E. I'm not sure about 2E, and pretty confident not in 3E.


* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely.

to:

* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely. At least in earlier editions, they are available as an official optional rule.
Is there an issue? Send a MessageReason:
Instant Awesome Just Add Ninja is now Gratuitous Ninja. Shoehorning, Zero Context Examples and examples not fitting "unexpected, gratuitous ninja" are being deleted.


* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[InstantAwesomeJustAddNinja ninjas]] to [[LordOfTheRings ringwraiths]].

to:

* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[InstantAwesomeJustAddNinja [[GratuitousNinja ninjas]] to [[LordOfTheRings ringwraiths]].
Is there an issue? Send a MessageReason:
Laconic summarizes this one as "Probability is sentient, and needs appeasing," not "This game involves randomization."


* RandomNumberGod: The game uses the roll of a single 20-sided die and the application of static bonuses to resolve ''everything''.
Is there an issue? Send a MessageReason:
None


* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, a group of gerbils will only be incapacitated by a nuclear explosion in the same room, until and unless debris/fire/radiation harms them further - at which point they still won't die immediately.

to:

* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, a group of gerbils will only be incapacitated by a nuclear explosion in order to kill a anything, one would have to first incapacitate it, then "finish it off" with yet another attack, and then finish it off '''again''' to complete the same room, until job - [[PaddedSumoGameplay even if the target is a gerbil and unless debris/fire/radiation harms them further - at which point they still won't die immediately.the attack is a planet-destroying superweapon]].
Is there an issue? Send a MessageReason:
None


A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the TabletopGame/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

Creator/GreenRonin has recently published ''DC Adventures'', a licensed [[TabletopGames RPG]] based on TheDCU and using the 3rd edition of the ''M&M'' rules.

to:

A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." DCComics Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the TabletopGame/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

Creator/GreenRonin has recently published ''DC Adventures'', a licensed [[TabletopGames RPG]] based on TheDCU Franchise/TheDCU and using the 3rd edition of the ''M&M'' rules.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate powers" are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached. As these systems are ripe for abuse, the books caution GMs about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.
Is there an issue? Send a MessageReason:
None


* GameSystem: A derivative of the d20 mechanic from [=D&D3E=], though with a completely different character creation system (a PointBuildSystem instead of a ClassAndLevelSystem).

to:

* GameSystem: A derivative of the d20 mechanic from [=D&D3E=], though with a completely different character creation system (a PointBuildSystem instead of a ClassAndLevelSystem). The third edition remains d20 based, but strips out many of the D&D terms and mechanics (such as the division between ability scores and ability modifiers).
Is there an issue? Send a MessageReason:
None


* DamageTyping: "Lethal" and "Nonlethal." Under the default rules, all damage is assumed to be the latter unless specifically stated otherwise, but all attacks can inflict either type.

to:

* DamageTyping: "Lethal" and "Nonlethal." Under the default rules, all damage is assumed to be the latter unless specifically stated otherwise, but all attacks can inflict either type. The third edition does away with this distinction, treating all damage as nonlethal until it is directed at a character that is already incapacitated.
Is there an issue? Send a MessageReason:
None


* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist.

to:

* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, a group of gerbils will only be incapacitated by a nuclear explosion in the same room, until and unless debris/fire/radiation harms them further - at which point they still won't die immediately.

Added: 785

Changed: 254

Is there an issue? Send a MessageReason:
None


* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist.



* NonLethalKO: Even with super-strength, no matter how high the damage, the worst that can happen to a target is being [=KOed=] when using non-lethal damage.

to:

* NobodyCanDie: Backed up by the mechanics to varying degrees across editions - see KickThemWhileTheyAreDown and NonLethalKO.
* NonLethalKO: Even with super-strength, no matter how high the damage, the worst that can happen to a target is being [=KOed=] when using non-lethal damage. In the third edition this is enforced for all damage - no amount of damage of any type can do more than incapacitate someone, and they only stand even a chance of dying if damaged again (see KickThemWhileTheyAreDown, above).
Is there an issue? Send a MessageReason:
That isn't remotely true. A power level 11 character is nowhere near twice as powerful as a power level 10 character. They might, for instance, have +1 to their cap on attack rolls bonuses, which is 5% better, not 100%.


** In addition, canonically, heroes receive 1-2PP per arc of the adventure and every 10-20PP, gain a new PowerLevel. Each Power Level essentially doubles your power.

to:

** In addition, canonically, heroes receive 1-2PP per arc of the adventure and every 10-20PP, gain a new PowerLevel. Each Power Level essentially doubles your power.
Is there an issue? Send a MessageReason:
That\'s a confusing wording, redoing it


* CharacterLevel: "Power Level" (not to be confused with PowerLevels), though they don't mean quite the same thing as in other [[TabletopGame/D20System d20-derived]] games. "Power Points" are what actually increase your character's abilities -- Power Level only restrict how you can spend your points (e.g., the total amount of damage you do per attack cannot exceed your power level without trading off from your attack bonus).

to:

* CharacterLevel: "Power Level" (not to be confused with PowerLevels), though they don't mean quite the same thing as in other [[TabletopGame/D20System d20-derived]] games. "Power Points" are what actually increase your character's abilities -- Power Level only restrict how you can spend your points (e.g., adding up the total amount strength of damage you do per your attack and its accuracy together cannot exceed your power level PL times two, so you can't raise one sky-high without trading off from your attack bonus).sacrificing the other; same goes for pairing up several kinds of defences with each other).
Is there an issue? Send a MessageReason:
Properly resizing the image.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/grr5510e_mutantsandmastermindsthirdeditiondeluxeheroeshandbook_1_1024x1024.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/grr5510e_mutantsandmastermindsthirdeditiondeluxeheroeshandbook_1_1024x1024.jpg]]
org/pmwiki/pub/images/rsz_mutantsandmasterminds.png]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/grr5510e_mutantsandmastermindsthirdeditiondeluxeheroeshandbook_1_1024x1024.jpg]]

Changed: 445

Removed: 751

Is there an issue? Send a MessageReason:
Per conversation in Discussion, correcting Example Indentation.


* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, sacrificing, for example, accuracy for damage, or vice versa, allowing different character archetypes:
** FragileSpeedster: A character who sacrifices toughness for defense, and/or damage for accuracy.
** GlassCannon / SquishyWizard / StoneWall: Mostly [[AvertedTrope averted]]. The overwhelming majority of M&M character builds have equivalent offensive and defensive ability, or at least have relatively small tradeoffs compared to Power Level.
** LightningBruiser: Speed is not considered to be part of the tradeoff system, so it's not difficult to have a very fast hero who also hits hard.
** JackOfAllStats: A default character, with no tradeoffs between accuracy and damage or defense and resistance.
** MightyGlacier: A character who sacrifices defense for resistance, and/or accuracy for damage.
** PowerfulButInaccurate: Swapping accuracy for damage.

to:

* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, sacrificing, allowing for example, generalized JackOfAllStats characters or specialized characters that make tradeoffs such as [[PowerfulButInaccurate sacrificing accuracy for damage, or vice versa, allowing different character archetypes:
** FragileSpeedster: A character who sacrifices toughness for defense, and/or damage for accuracy.
** GlassCannon / SquishyWizard / StoneWall: Mostly [[AvertedTrope averted]]. The overwhelming majority
the sake of M&M character builds have equivalent offensive raw power]]. Since offense and defensive ability, or at least have relatively small tradeoffs compared defense are nearly always evenly balanced with respect to Power Level.
** LightningBruiser: Speed
one another and speed is not considered to be part of factored into the tradeoff system, so it's not difficult to have a very fast hero who also hits hard.
** JackOfAllStats: A default character, with no tradeoffs between accuracy
however, archetypes common in other systems such as the GlassCannon and damage or defense and resistance.
** MightyGlacier: A character who sacrifices defense for resistance, and/or accuracy for damage.
** PowerfulButInaccurate: Swapping accuracy for damage.
the FragileSpeedster are nearly always {{averted}}.

Added: 751

Changed: 43

Is there an issue? Send a MessageReason:
None


* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, sacrificing, for example, accuracy for damage, or vice versa.

to:

* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, sacrificing, for example, accuracy for damage, or vice versa.versa, allowing different character archetypes:
** FragileSpeedster: A character who sacrifices toughness for defense, and/or damage for accuracy.
** GlassCannon / SquishyWizard / StoneWall: Mostly [[AvertedTrope averted]]. The overwhelming majority of M&M character builds have equivalent offensive and defensive ability, or at least have relatively small tradeoffs compared to Power Level.
** LightningBruiser: Speed is not considered to be part of the tradeoff system, so it's not difficult to have a very fast hero who also hits hard.
** JackOfAllStats: A default character, with no tradeoffs between accuracy and damage or defense and resistance.
** MightyGlacier: A character who sacrifices defense for resistance, and/or accuracy for damage.
** PowerfulButInaccurate: Swapping accuracy for damage.
Is there an issue? Send a MessageReason:


** FragileSpeedster: A character who sacrifices toughness for defense, and/or damage for accuracy.
** GlassCannon / SquishyWizard / StoneWall: Mostly [[AvertedTrope averted]]. The overwhelming majority of M&M character builds have equivalent offensive and defensive ability, or at least have relatively small tradeoffs compared to Power Level.
** LightningBruiser: Speed is not considered to be part of the tradeoff system, so it's not difficult to have a very fast hero who also hits hard.
** JackOfAllStats: A default character, with no tradeoffs between accuracy and damage or defense and resistance.
** MightyGlacier: A character who sacrifices defense for resistance, and/or accuracy for damage.
** PowerfulButInaccurate: Swapping accuracy for damage.
Is there an issue? Send a MessageReason:
Namespace


* PlayByPostGames: There are several on the Internet, hosted on both the official M&M forums and third-party sites. FreedomCityPlayByPost is the [[ShamelessSelfPromotion largest, most active, and longest-running]].

to:

* PlayByPostGames: There are several on the Internet, hosted on both the official M&M forums and third-party sites. FreedomCityPlayByPost ''Roleplay/FreedomCityPlayByPost'' is the [[ShamelessSelfPromotion largest, most active, and longest-running]].
Is there an issue? Send a MessageReason:
None


** UsefulNotes/TheBronzeAgeOfComicBooks: This is one of several "historic supers" settings, sharing a sourcebook with TheSilverAgeOfComicBooks.
** [[TheDarkAgeOfComicBooks The Iron Age Of Comic Books]]: The game assumes a default setting of the present, but there is a sourcebook dealing with this era.
** TheGoldenAgeOfComicBooks: The game assumes a default setting of the present, but there is a sourcebook dealing with this era.
** TheModernAgeOfComicBooks: The tone and setting assumed by default for the game. A modern day supers [[TheVerse 'verse]] where the DarkerAndEdgier excesses of the [[TheDarkAgeOfComicBooks Iron Age]] are over, and there's a bit of [[TheSilverAgeOfComicBooks Silver Age]] idealism returning to the world.
** TheSilverAgeOfComicBooks: Another "historic supers" setting, sharing a sourcebook with UsefulNotes/TheBronzeAgeOfComicBooks.

to:

** UsefulNotes/TheBronzeAgeOfComicBooks: This is one of several "historic supers" settings, sharing a sourcebook with TheSilverAgeOfComicBooks.
UsefulNotes/TheSilverAgeOfComicBooks.
** [[TheDarkAgeOfComicBooks [[UsefulNotes/TheDarkAgeOfComicBooks The Iron Age Of Comic Books]]: The game assumes a default setting of the present, but there is a sourcebook dealing with this era.
** TheGoldenAgeOfComicBooks: UsefulNotes/TheGoldenAgeOfComicBooks: The game assumes a default setting of the present, but there is a sourcebook dealing with this era.
** TheModernAgeOfComicBooks: UsefulNotes/TheModernAgeOfComicBooks: The tone and setting assumed by default for the game. A modern day supers [[TheVerse 'verse]] where the DarkerAndEdgier excesses of the [[TheDarkAgeOfComicBooks [[UsefulNotes/TheDarkAgeOfComicBooks Iron Age]] are over, and there's a bit of [[TheSilverAgeOfComicBooks [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] idealism returning to the world.
** TheSilverAgeOfComicBooks: UsefulNotes/TheSilverAgeOfComicBooks: Another "historic supers" setting, sharing a sourcebook with UsefulNotes/TheBronzeAgeOfComicBooks.
Is there an issue? Send a MessageReason:
None


** TheBronzeAgeOfComicBooks: This is one of several "historic supers" settings, sharing a sourcebook with TheSilverAgeOfComicBooks.

to:

** TheBronzeAgeOfComicBooks: UsefulNotes/TheBronzeAgeOfComicBooks: This is one of several "historic supers" settings, sharing a sourcebook with TheSilverAgeOfComicBooks.



** TheSilverAgeOfComicBooks: Another "historic supers" setting, sharing a sourcebook with TheBronzeAgeOfComicBooks.

to:

** TheSilverAgeOfComicBooks: Another "historic supers" setting, sharing a sourcebook with TheBronzeAgeOfComicBooks.UsefulNotes/TheBronzeAgeOfComicBooks.
Is there an issue? Send a MessageReason:
None


A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the TabletopGame/D20System from ''[[DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

to:

A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the TabletopGame/D20System from ''[[DungeonsAndDragons ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

Top