History TabletopGame / MutantsAndMasterminds

8th Feb '17 7:15:59 AM LissomeAvidEngineer
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* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, {{Freedom City}}, is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[TropesAreNotBad that isn't a bad thing]].

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* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, {{Freedom City}}, [[TabletopGame/FreedomCity Freedom City]], is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[TropesAreNotBad that isn't a bad thing]].
7th Feb '17 12:02:42 PM LissomeAvidEngineer
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* TheVerse: FreedomCity is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]]. A few 2E supplements, like ''Mecha and Manga'' and ''Warriors and Warlocks'', for instance, provide new rules (and general guidance) for using the system for anime/manga and fantasy style games respectively.

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* TheVerse: FreedomCity [[TabletopGame/FreedomCity Freedom City]] is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]]. A few 2E supplements, like ''Mecha and Manga'' and ''Warriors and Warlocks'', for instance, provide new rules (and general guidance) for using the system for anime/manga and fantasy style games respectively.
5th Feb '17 7:11:47 PM LissomeAvidEngineer
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The FreedomCity [[TheVerse 'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).

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The FreedomCity [[TabletopGame/FreedomCity Freedom City]] [[TheVerse 'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).
23rd Nov '16 1:49:22 PM Venatius
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* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely. At least in earlier editions, they are available as an official optional rule.

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* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely. At least in earlier editions, they are available The ''Mastermind's Manual'' presents these as an official optional house rule.
21st Nov '16 6:28:03 PM Venatius
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* TheVerse: FreedomCity is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]].

to:

* TheVerse: FreedomCity is the default setting and "{{Superhero}}es" is the default genre, but the system works for [[UniversalSystem just about anything]]. A few 2E supplements, like ''Mecha and Manga'' and ''Warriors and Warlocks'', for instance, provide new rules (and general guidance) for using the system for anime/manga and fantasy style games respectively.
21st Nov '16 6:25:04 PM Venatius
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* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, in order to kill a anything, one would have to first incapacitate it, then "finish it off" with yet another attack, and then finish it off '''again''' to complete the job - [[PaddedSumoGameplay even if the target is a gerbil and the attack is a planet-destroying superweapon]].

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* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, in order to kill a anything, one would have to first incapacitate it, then "finish it off" with yet another attack, and then finish it off '''again''' to complete the job - [[PaddedSumoGameplay even if the target is a gerbil and the attack is a planet-destroying superweapon]].
21st Nov '16 6:23:39 PM Venatius
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* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely.

to:

* HitPoints: {{Averted}} completely and replaced by damage saving throws. Characters are knocked out/killed by failing the save by a large enough margin, and narrower failures penalize subsequent saves until the character is healed, making this gradually more likely. At least in earlier editions, they are available as an official optional rule.
20th Nov '16 3:44:19 AM SeptimusHeap
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* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[InstantAwesomeJustAddNinja ninjas]] to [[LordOfTheRings ringwraiths]].

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* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[InstantAwesomeJustAddNinja [[GratuitousNinja ninjas]] to [[LordOfTheRings ringwraiths]].
18th Nov '16 9:00:37 PM Venatius
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* RandomNumberGod: The game uses the roll of a single 20-sided die and the application of static bonuses to resolve ''everything''.
18th Nov '16 8:55:12 PM Venatius
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* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, a group of gerbils will only be incapacitated by a nuclear explosion in the same room, until and unless debris/fire/radiation harms them further - at which point they still won't die immediately.

to:

* KickThemWhileTheyAreDown: In the third edition, this is the only way anyone can die. Characters only move to "Dying" status after failing a resistance check against damage after already being incapacitated. After ''that'', they still only die if they accumulate three or more degrees of failure on a DC 15 Fortitude check, or get finished off ''again'' by another source of damage they fail to resist. Thus, barring GM fiat, a group of gerbils will only be incapacitated by a nuclear explosion in order to kill a anything, one would have to first incapacitate it, then "finish it off" with yet another attack, and then finish it off '''again''' to complete the same room, until job - [[PaddedSumoGameplay even if the target is a gerbil and unless debris/fire/radiation harms them further - at which point they still won't die immediately.the attack is a planet-destroying superweapon]].
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