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After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this link only applies to residents in the US and Canada. It has been announced for the [[https://www.zavvi.com/toys-games/heroquest-board-game-by-haslab-hasbro/12706785.html UK]], [[https://ebgames.com.au/product/toys-and-collectibles/268154-heroquest-mythic-expansion-board-game Australia]], and [[https://www.mightyape.co.nz/product/heroquest/33981543 New Zealand]] too.

to:

After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this link only applies to residents in the US and Canada. It has been announced for the [[https://www.zavvi.com/toys-games/heroquest-board-game-by-haslab-hasbro/12706785.html UK]], [[https://ebgames.com.au/product/toys-and-collectibles/268154-heroquest-mythic-expansion-board-game Australia]], and [[https://www.mightyape.co.nz/product/heroquest/33981543 New Zealand]] too. \n The revised game was released to retail in 2021, with minor changes to edit out references to the Warhammer Fantasy universe (as Hasbro is a direct competitor to Games Workshop through its Creator/WizardsOfTheCoast brand as well as Avalon Hill).
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"sequell", seriously?


* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are generally thought to be [[SugarWiki/NoProblemWithLicensedGames pretty good video games]].

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* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' '90s]], Creator/GremlinInteractive created a video game adaptation of ''[=HeroQuest=]'', along with a sequell sequel to it (''[=HeroQuest=] II: Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, sequel, ''Warhammer Quest 2: The End Times''. All 4 four are generally thought to be [[SugarWiki/NoProblemWithLicensedGames pretty good video games]].
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* DragonsAreDemonic: The 2021 revival has an expansion in the form of ''The Crypt of Perpetual Darkness'', and introduces a villainous dragon called Venim.
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* CrutchCharacter: The barbarian is a very downplayed version of this: In the beginning, he's quite powerful with one additional damage dice, but this edge vis-a-vis the Elf and the Dwarf disappears as soon as those two get their hands on better weapons - essentially, the Dwarf trades 1 hitpoint for the ability to find traps (which is useful), while the Elf has 2 hitpoints less than the barbarian but can cast spells from a single school (which is even better). And with better armor, the hitpoint gap is less of an issue than it is early on.

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* TakeAThirdOption: Required in one of the adventures in the original game. The heroes are led into a room with three doors by a treacherous guide who flees under the cover of darkness. Each of the three doors leads into a room with nothing but monsters, not even secret doors. The right way out of is to search for a secret door within the first room rather than opening any of the three doors.



* TakeAThirdOption: Required in one of the adventures in the original game. The heroes are led into a room with three doors by a treacherous guide who flees under the cover of darkness. Each of the three doors leads into a room with nothing but monsters, not even secret doors. The right way out of is to search for a secret door within the first room rather than opening any of the three doors.
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* TakeAThirdOption: Required in one of the adventures in the original game. The heroes are led into a room with three doors by a treacherous guide who flees under the cover of darkness. Each of the three doors leads into a room with nothing but monsters, not even secret doors. The right way out of is to search for a secret door within the first room rather than opening any of the three doors.
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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the ''TabletopGame/WarhammerAgeOfSigmar'' setting. There were also three {{gamebooks}} released in the early nineties, which featured a non-interactive novella in addition to the game portion; the first gamebook was designed to be played by up to 4 players, but the latter two were solo adventures.

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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' ''TabletopGame/WarhammerQuest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the ''TabletopGame/WarhammerAgeOfSigmar'' setting. There were also three {{gamebooks}} released in the early nineties, which featured a non-interactive novella in addition to the game portion; the first gamebook was designed to be played by up to 4 players, but the latter two were solo adventures.
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* PitTrap: These can be found in the game. After they are revealed, a player can attempt to jump across a pit trap, by rolling a die. If they roll a skull, they fall into the trap, but if they roll a shield they make it across.
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* WritingAroundTrademarks: Since Games Workshop still owns some elements of the original boards and has no involvement in the revival, some elements of the game had to be renamed or changed. Chaos Magic is now called Dread Magic, and the accordingly, the Chaos Warriors were renamed Dread Warriors. The Fimirs were completely replaced with a new aquatic race simply called Abominations.

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* WritingAroundTrademarks: Since Games Workshop still owns some elements of the original boards and has no involvement in the revival, some elements of the game had to be renamed or changed. Chaos Magic is now called was changed to Dread Magic, and the accordingly, the Chaos Warriors were renamed Dread Warriors. The Fimirs were completely replaced with a new aquatic race simply called Abominations.
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Added DiffLines:

* WritingAroundTrademarks: Since Games Workshop still owns some elements of the original boards and has no involvement in the revival, some elements of the game had to be renamed or changed. Chaos Magic is now called Dread Magic, and the accordingly, the Chaos Warriors were renamed Dread Warriors. The Fimirs were completely replaced with a new aquatic race simply called Abominations.

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Removed: 281

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* EliteMooks: Fimirs (elite greenskins), mummies (elite undead) and Chaos warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints.



* EliteMooks: The Chaos Warriors as they have 4 dice in both attack and defense and they look the part with their armor and horned helmets.

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* EliteMooks: The Fimirs (elite greenskins), mummies (elite undead) and Chaos warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors as they have are especially elite in the US version, with 4 dice in both to attack and defense defend, and 3 hitpoints and they look the part with their armor and horned helmets.



* GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points. The US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.

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* GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points. The US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors Warriors also have 3 hitpoints -- the only real difference between Chaos warriors Warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.


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* TheUnfought: Morcar is the driving force behind all the evil in the game, but even when acts as the direct antagonist "Kellar's Keep" the players never face him.
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After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this only seems to apply to residents in the US and Canada.

to:

After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this link only seems to apply applies to residents in the US and Canada.
Canada. It has been announced for the [[https://www.zavvi.com/toys-games/heroquest-board-game-by-haslab-hasbro/12706785.html UK]], [[https://ebgames.com.au/product/toys-and-collectibles/268154-heroquest-mythic-expansion-board-game Australia]], and [[https://www.mightyape.co.nz/product/heroquest/33981543 New Zealand]] too.
Is there an issue? Send a MessageReason:
None


After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this only seems to apply to residents in the US and Canada.

to:

After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this only seems to apply to residents in the US and Canada.
Is there an issue? Send a MessageReason:
None


After decades of no availablility and news, Hasbro, who had bought out Milton Bradley years prior, announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this only seems to apply to residents in the US and Canada.

to:

After decades of no availablility availability and news, Hasbro, who had bought out Milton Bradley years prior, announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this only seems to apply to residents in the US and Canada.
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None

Added DiffLines:

After decades of no availablility and news, Hasbro, who had bought out Milton Bradley years prior, announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this only seems to apply to residents in the US and Canada.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hero_quest_cover_8200.jpg]]
%%[[caption-width-right:250:some caption text]]

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[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hero_quest_cover_8200.jpg]]
%%[[caption-width-right:250:some caption text]]
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[[caption-width-right:350:High Adventure in a world of magic!]]
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The game was originally released by Creator/MiltonBradley in Britain; later versions of the game changed some aspects including but not limited to: names, monster hitpoints, and available weapons. However, at least one translation to another language (Finnish) was based on the UK version.

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The game was originally designed by Creator/GamesWorkshop, and released by Creator/MiltonBradley in Britain; later versions of the game changed some aspects including but not limited to: names, monster hitpoints, and available weapons. However, at least one translation to another language (Finnish) was based on the UK version.
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* DubNameChange: The BigBad is known as Zargon in the US, but in the UK, and rest of Europe he is known as Morcar.

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* DubNameChange: The BigBad is known as Zargon in the US, but in the UK, Australia, and the rest of Europe he is known as Morcar.
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* CaptainErsatz: The barbarian character is ''Franchise/ConanTheBarbarian'' in all but name.
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* PressStartToGameOver: The first gamebook gives you an option to not accept the quest in the very first section, thereby ending the adventure before it actually gives.

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* PressStartToGameOver: The first gamebook gives you an option to not accept the quest in the very first section, thereby ending the adventure before it actually gives.begins.

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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the ''TabletopGame/WarhammerAgeOfSigmar'' setting.

to:

Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the ''TabletopGame/WarhammerAgeOfSigmar'' setting.
setting. There were also three {{gamebooks}} released in the early nineties, which featured a non-interactive novella in addition to the game portion; the first gamebook was designed to be played by up to 4 players, but the latter two were solo adventures.


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* PressStartToGameOver: The first gamebook gives you an option to not accept the quest in the very first section, thereby ending the adventure before it actually gives.
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"Morcar" isn't a "Zrg".


* AVillainNamedZrg: Morcar is the evil wizard controlling the monsters.

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* AVillainNamedZrg: Morcar Zargon is the evil wizard controlling the monsters.monsters, though he's called Morcar in the original.
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As Morcar is the official name even in the US in subsequent Warhammer material, tweaked the name where appropriate.


* BigGood: On the one hand, there's Mentor, whose apprentice Zargon was and who sends the heroes out on their missions. On the other hand, there's the emperor who leads the human Empire presented as the primary force of good.

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* BigGood: On the one hand, there's Mentor, whose apprentice Zargon Morcar was and who sends the heroes out on their missions. On the other hand, there's the emperor who leads the human Empire presented as the primary force of good.



* DubNameChange: The BigBad is known as Zargon in the US, but in UK, and rest of Europe he is known as Morcar.

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* DubNameChange: The BigBad is known as Zargon in the US, but in the UK, and rest of Europe he is known as Morcar.



* GreaterScopeVillain: Zargon is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad. "Kellar's Keep" is one exception, as he's leading the besieging army personally and can be seen having a VillainousBreakdown in the ending text. The nebulous chaotic powers that he supposedly pledged loyalty to in the backstory are even further removed from the main plot and bigger forces of temptation.

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* GreaterScopeVillain: Zargon Morcar is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad. "Kellar's Keep" is one exception, as he's leading the besieging army personally and can be seen having a VillainousBreakdown in the ending text. The nebulous chaotic powers that he supposedly pledged loyalty to in the backstory are even further removed from the main plot and bigger forces of temptation.



* AVillainNamedZrg: Zargon is the evil wizard controlling the monsters.

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* AVillainNamedZrg: Zargon Morcar is the evil wizard controlling the monsters.
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* EliteMooks: Fimirs, mummies and Chaos warriors are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints.

to:

* EliteMooks: Fimirs, Fimirs (elite greenskins), mummies (elite undead) and Chaos warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints.
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* MightyGlacier: Mummies in the US version have 3 attack, 4 defense, 2 hitpoints, and only 4 movement.
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* BossFight: The expansion "Kellar's Keep" has an extra-tough gargoyle at the end.

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* BossFight: The original US version and "Return of the Witch Lord" expansion had the Witch Lord as the final boss. "The expansion "Kellar's Keep" has an extra-tough gargoyle at the end.
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* EliteMooks: The Chaos Warriors as they have 4 dice in both attack and defense and they look the part with their armor and horned helmets.
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!!This board game provides examples of:

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!!This board game provides examples of:
!!The best thing about Hero Quest is the Tropes!
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* LighterAndSofter: The original HeroQuest doesn't have the bleak feel and dark comedy of the main Warhammer setting and It plays like a classic HeroicFantasy dungeon crawler.

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* LighterAndSofter: The original HeroQuest ''[=HeroQuest=]'' doesn't have the bleak feel and dark comedy of the main Warhammer ''Warhammer'' setting and It plays like a classic HeroicFantasy dungeon crawler.



* SquishyWizard: The Wizard is defined by this trope. He gets plenty of spells but is fragile (only 4 hitpoints, which means some stronger monsters can one-shot him) and a poor fighter.

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* SquishyWizard: The While that Wizard is defined by this trope. He character gets plenty of spells but to cast, he is very fragile (only 4 hitpoints, which means some and is a poor fighter who can be taken out with a single hit by the stronger monsters can one-shot him) and a poor fighter.if they get close.
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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the TabletopGame/WarhammerAgeOfSigmar setting.

to:

Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the TabletopGame/WarhammerAgeOfSigmar ''TabletopGame/WarhammerAgeOfSigmar'' setting.



* BarbarianHero: The Barbarian is designated as one by his title. He wears no clothing but a loincloth, has long hair, and is the physically strongest of the bunch.

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* BarbarianHero: The Barbarian is designated as one by his title. He wears no clothing but a loincloth, has long hair, and character is the physically strongest of the bunch.player characters in close combat and his model is sculpted to represent a typical barbarian hero with big muscles, [[BarbarianLongHair long hair]], wears nothing but a fur loincloth, and wields a large [[HeroesPreferSwords broadsword]]. The Barbarian is also the protagonist of the third ''[=HeroQuest=]'' novel/Choose Your Own Adventure double book, ''The Tyrant's Tomb''.

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