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->''"The best thing about ''[=HeroQuest=]'' is..."''
-->--'''[=BardicBroadcasts=]''', ''[[https://www.youtube.com/watch?v=Cx8sl2uC46A Why Heroquest is so Great]]''

''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/{{Warhammer}}'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- to explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.

The game was originally released by Creator/MiltonBradley in Britain; later versions of the game changed some aspects including but not limited to: names, monster hitpoints, and available weapons. However, at least one translation to another language (Finnish) was based on the UK version.

The setting is modified and simplified from the ''Warhammer'' world. Different factions of monsters are all united under the command of the BigBad EvilOverlord Chaos Lord Zargon (Morcar in the original British version), represented by the 'evil' player, and the heroes are students of the generic mentor [[EveryoneCallsHimBarkeep known as Mentor]].

Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the TabletopGame/WarhammerAgeOfSigmar setting.

There's a similar board game based on ''TabletopGame/Warhammer40000'' called ''Space Crusade''. ''TabletopGame/DescentJourneysInTheDark'' is often considered a SpiritualSuccessor.

[-Not to be confused with the ''[=Hero Wars / HeroQuest=]'' RPG set in Glorantha like ''TabletopGame/RuneQuest''.-]
!!This board game provides examples of:

* BarbarianHero: The Barbarian is designated as one by his title. He wears no clothing but a loincloth, has long hair, and is the physically strongest of the bunch.
* BigGood: On the one hand, there's Mentor, whose apprentice Zargon was and who sends the heroes out on their missions. On the other hand, there's the emperor who leads the human Empire presented as the primary force of good.
* BossFight: The expansion "Kellar's Keep" has an extra-tough gargoyle at the end.
* EliteMooks: Fimirs, mummies and Chaos warriors are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints.
* EvilOverlord:
** Zargon is the Lord of Chaos that leads endless hordes of monsters.
** The Witch Lord is a powerful undead being leading legions of undead.
* ExpansionPack: There were several in the form of a collection of new figures, tiles and a booklet with new adventures.
* GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points. The US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
* GlassCannon: Orcs in the US version have 3 attack UsefulNotes/{{dice}}, but only 2 defend dice and 1 hitpoint, so unless the heroes run into a lot of them at once it's unlikely they'll get much attacking done.
* GreatBigBookOfEverything: The book ''[[ExactlyWhatItSaysOnTheTin Loretome]]'' that Mentor guards seems to contain hints about just about anything.
* GreaterScopeVillain: Zargon is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad. "Kellar's Keep" is one exception, as he's leading the besieging army personally and can be seen having a VillainousBreakdown in the ending text. The nebulous chaotic powers that he supposedly pledged loyalty to in the backstory are even further removed from the main plot and bigger forces of temptation.
* HisNameReallyIsBarkeep: The heroes' mentor is called Mentor.
* LoinCloth: The barbarian wears one, and it actually goes well with his badass pose on the cover.
* MagicKnight: The Elf's entire role is to be an alright but somewhat fragile fighter with access to one of the 4 elements of magic.
* {{Mooks}}: The game is based around a small group of heroes entering dungeons containing hordes of monsters weaker than themselves. In the original game practically all monsters only have one hit point, whereas the heroes always have several. In the international versions some monsters had 2 or even 3 hitpoints, and the bosses might have more. Still, even the boss monsters rarely had more hitpoints than the Wizard.
* NightOfTheLivingMooks: Skeletons, zombies, mummies are at the evil wizard's command, and the Witch Lord's as well.
* OneHitpointWonder: (US version) Goblins, orcs, skeletons and zombies all have only one hitpoint each. In the other version, all but the most unique monsters do.
* OurOrcsAreDifferent: They're the ''Warhammer'' orcs, except they mostly work for Chaos.
* OurDwarvesAreAllTheSame: There's not much to say about the dwarf other than that he's generic. He's a fighter who isn't quite as strong as the Barbarian, who can disarm traps with ease.
* APupilOfMineUntilHeTurnedToEvil: Morcar[=/=]Zargon was a pupil of Mentor who got fed up with not being taught magic fast enough, read texts forbidden to him in secret, and ran off to become the Lord of Chaos.
* SchmuckBait: One level in the original campaign has the heroes going into a mine to find a huge hoard of gold. The gold is very heavy, slowing movement and making fighting difficult, and teleports back to its starting location if dropped. It turns out to be fool's gold when the players get it out. The kicker? In their greed, the players will probably miss finding a ''very'' powerful one-of-a-kind magic ring.
* SharedLifeMeter: ''Against the Ogre Horde'' (a UK only expansion pack) has a single life bar for all of the generic ogres in the dungeon you're playing. At specific points, the ogre currently being attacked dies. Even so, it is a single bar instead of several in succession as you always tick off a unit in front, even if the heroes are fighting multiple ogres at once.
* SquishyWizard: The Wizard is defined by this trope. He gets plenty of spells but is fragile (only 4 hitpoints, which means some stronger monsters can one-shot him) and a poor fighter.
* AVillainNamedZrg: Zargon is the evil wizard controlling the monsters.