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* LighterAndSofter: The original HeroQuest doesn't have the bleak feel and dark comedy of the main Warhammer setting and It plays like a classic HeroicFantasy dungeon crawler.
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* CanonImmigrant: Morcar/Zargon got incorporated into proper Warhammer fluff/lore since 4th editon as [[SpellMyNameWithAnS Morkar]], the First Everchosen of Chaos.
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* CanonImmigrant: Morcar/Zargon got incorporated into proper Warhammer fluff/lore since background material for the main ''Warhammer'' game during its 4th editon Edition as [[SpellMyNameWithAnS Morkar]], the [[DarkMessiah First Everchosen of Chaos.Chaos]].
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** PragmaticAdaptation: While ''[=HeroQuest=] II: Legacyof Sorasil'' adapts [=HeroQuest=], it also uses elements from ''Advanced [=HeroQuest=]'', [=DungeonQuest=], other elements from ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'' itself, and even TabletopGame/DungeonsAndDragons . Along with creating it's own fluff/lore, if somewhat based on ''Warhammer Fantasy'' lore/fluff (ie the more or less land corresponding to the Old World being called Rhia, seemingly after the Old World Goddess Rhya).
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* PragmaticAdaptation: While 1994 computer game ''[=HeroQuest=] II: Legacy of Sorasil'' adapts ''[=HeroQuest=]'', it also uses elements from ''Advanced [=HeroQuest=]'', ''[=DungeonQuest=]'', other elements from ''TabletopGame/WarhammerFantasy'' itself, and even ''TabletopGame/DungeonsAndDragons''. Along with creating it's own lore, even if it is based on the background material for ''Warhammer Fantasy'' (i.e. the more or less land corresponding to the Old World being called Rhia, seemingly after the Old World Goddess Rhya).
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* OurOrcsAreDifferent: They're the ''Warhammer'' orcs, except they mostly work for Chaos.
** CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, where Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even the Greenskin god Khakkekk being implied to be an aspect of Khorne.
** CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, where Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even the Greenskin god Khakkekk being implied to be an aspect of Khorne.
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* OurOrcsAreDifferent: They're The orcs in the game are the same as regular ''Warhammer'' orcs, except they mostly work for Chaos.
** CharacterizationMarchesOn:Chaos. [[CharacterizationMarchesOn This was pretty plausible in the contemplorary Warhammer lore/fluff, background material of the time]], where Orcs orcs (and Greenskins greenskins in general) could be fairly often worshippers of Chaos, with Chaos. There was even the Greenskin an implication that the, now non-canon, greenskin god Khakkekk being implied to be was actually an aspect of Khorne.
** CharacterizationMarchesOn:
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[-Not to be confused with the ''[=Hero Wars / HeroQuest=]'' RPG set in Glorantha like ''TabletopGame/RuneQuest''.-]
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[-Not to be confused with the ''[=Hero Wars / HeroQuest=]'' RPG set in Glorantha like ''TabletopGame/RuneQuest''. Also not to be confused with ''VideoGame/QuestForGlory'', which was originally titled ''Hero's Quest'' and had to change it to avoid a lawsuit from Milton Bradley.-]
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* SharedLifeMeter: ''Against the Ogre Horde'' (a UK only expansion pack) has a single life bar for all of the generic ogres in the dungeon you're playing. At specific points, the ogre currently being attacked dies. Even so, it is a single bar instead of several in succession as you always tick off a unit in front, even if the heroes are fighting multiple ogres at once.
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* SharedLifeMeter: ''Against the Ogre Horde'' (a UK UK/Germany only expansion pack) has a single life bar for all of the generic ogres in the dungeon you're playing. At specific points, the ogre currently being attacked dies. Even so, it is a single bar instead of several in succession as you always tick off a unit in front, even if the heroes are fighting multiple ogres at once.
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* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are generally thought to be [[NoProblemWithLicensedGames pretty good video games]].
to:
* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are generally thought to be [[NoProblemWithLicensedGames [[SugarWiki/NoProblemWithLicensedGames pretty good video games]].
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* BossInMookClothing: The Ogres from the "Against the Ogre Horde" expansion. By far the hardest campaign in the game, even a basic Ogre warrior was a huge threat with high combat stats and multiple hit points.
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* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally thought to be [[TheProblemWithLicensedGames pretty good video games]].
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* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally generally thought to be [[TheProblemWithLicensedGames [[NoProblemWithLicensedGames pretty good video games]].
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''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/{{Warhammer}}'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- to explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
to:
''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/{{Warhammer}}'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- to explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
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** CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, were Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even the Greenskin god Khakkekk being implied to be an aspect of Khorne.
to:
** CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, were where Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even the Greenskin god Khakkekk being implied to be an aspect of Khorne.
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** CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, were Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even their (then in canon) TopGod Khakkekk being implied to be an aspect of Khorne.
to:
** CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, were Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even their (then in canon) TopGod the Greenskin god Khakkekk being implied to be an aspect of Khorne.
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**CharacterizationMarchesOn: This was pretty plausible in the contemplorary Warhammer lore/fluff, were Orcs (and Greenskins in general) could be fairly often worshippers of Chaos, with even their (then in canon) TopGod Khakkekk being implied to be an aspect of Khorne.
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* DubNameChange: The BigBad is known as Zargon in the US, but in UK, and rest of Europe he is known as Morcar.
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** Zargon is the Lord of Chaos that leads endless hordes of monsters.
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** Zargon Zargon/Morcar is the Lord of Chaos that leads endless hordes of monsters.
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* CanonImmigrant: Morcar/Zargon got incorporated into proper Warhammer fluff/lore since 4th editon as [[SpellMyNameWithAnS Morkar]], the First Everchosen of Chaos.
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* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacyof Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally thought to be [[TheProblemWithLicensedGames pretty good video games]].
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* LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacyof Legacy of Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally thought to be [[TheProblemWithLicensedGames pretty good video games]].
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Changed line(s) 36 (click to see context) from:
* LicensedGame: ''Gremlin Interactive'' created video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacyof Sorasil'') in [[TheNineties the 90s]]. ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally thought to be [[TheProblemWithLicensedGames pretty good video games]].
to:
* LicensedGame: LicensedGame: In [[TheNineties the 90s]] ''Gremlin Interactive'' created a video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacyof Sorasil'') in [[TheNineties the 90s]].Sorasil''). ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally thought to be [[TheProblemWithLicensedGames pretty good video games]].
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After considering this, I don't think it really fit's yet the Porting Disaster trope, even if the reception of the PC port was a bit worse. Also, it should be on the Trivia page, if anywere.
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** PortingDisaster: The [=PC=] port of ''Warhammer Quest'' is far worse reviewed than the original on the Mobile/Android platform.
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* LicensedGame: ''Gremlin Interactive'' created video game adaptation of ''[=HeroQuest=]'', along with a sequell to it (''[=HeroQuest=] II: Legacyof Sorasil'') in [[TheNineties the 90s]]. ''Warhammer Quest'' got an adaptation in the TheNewTens, which also got a sequell, ''Warhammer Quest 2: The End Times''. All 4 are gnerally thought to be [[TheProblemWithLicensedGames pretty good video games]].
** PragmaticAdaptation: While ''[=HeroQuest=] II: Legacyof Sorasil'' adapts [=HeroQuest=], it also uses elements from ''Advanced [=HeroQuest=]'', [=DungeonQuest=], other elements from ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'' itself, and even TabletopGame/DungeonsAndDragons . Along with creating it's own fluff/lore, if somewhat based on ''Warhammer Fantasy'' lore/fluff (ie the more or less land corresponding to the Old World being called Rhia, seemingly after the Old World Goddess Rhya).
** PortingDisaster: The [=PC=] port of ''Warhammer Quest'' is far worse reviewed than the original on the Mobile/Android platform.
** PragmaticAdaptation: While ''[=HeroQuest=] II: Legacyof Sorasil'' adapts [=HeroQuest=], it also uses elements from ''Advanced [=HeroQuest=]'', [=DungeonQuest=], other elements from ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'' itself, and even TabletopGame/DungeonsAndDragons . Along with creating it's own fluff/lore, if somewhat based on ''Warhammer Fantasy'' lore/fluff (ie the more or less land corresponding to the Old World being called Rhia, seemingly after the Old World Goddess Rhya).
** PortingDisaster: The [=PC=] port of ''Warhammer Quest'' is far worse reviewed than the original on the Mobile/Android platform.
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* DecompositeCharacter: Morcar and Zargon were just originally two names (in Europe and US respectivelly), of the same character, but in the 25th Anniversary edition of [=HeroQuest=], they are [[https://monsterspit.artstation.com/projects/WgaV3?album_id=24488 two]] [[https://monsterspit.artstation.com/projects/4yJ61?album_id=24488 separate]] characters.
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* DecompositeCharacter: Morcar and Zargon were just originally [[DubNameChange two names (in Europe and US respectivelly), of the same character, character]], but in the 25th Anniversary edition of [=HeroQuest=], they are [[https://monsterspit.artstation.com/projects/WgaV3?album_id=24488 two]] [[https://monsterspit.artstation.com/projects/4yJ61?album_id=24488 separate]] characters.
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* DecompositeCharacter: Morcar and Zargon were just originally two names (in Europe and US respectivelly), of the same character, but in the 25th Anniversary edition of [=HeroQuest=], they are [[https://monsterspit.artstation.com/projects/WgaV3?album_id=24488 two]] [[https://monsterspit.artstation.com/projects/4yJ61?album_id=24488 separate]] characters.
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* GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points.
** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
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* GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points. \n** The US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
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''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/{{Warhammer}}'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
to:
''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/{{Warhammer}}'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- to explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
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* BarbarianHero: The Barbarian is designated as one by his title.
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* BarbarianHero: The Barbarian is designated as one by his title. He wears no clothing but a loincloth, has long hair, and is the physically strongest of the bunch.
* EliteMooks: Fimirs, mummies and Chaos warriors are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints.
* GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points.
** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
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* GreaterScopeVillain: Zargon is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad. "Kellar's Keep" is one exception, as he's leading the besieging army personally and can be seen having a VillainousBreakdown in the ending text.
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* GreaterScopeVillain: Zargon is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad. "Kellar's Keep" is one exception, as he's leading the besieging army personally and can be seen having a VillainousBreakdown in the ending text. The nebulous chaotic powers that he supposedly pledged loyalty to in the backstory are even further removed from the main plot and bigger forces of temptation.
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* MagicKnight: The Elf's entire role: he's an alright but somewhat fragile fighter with access to one of the 4 elements of magic.
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* MagicKnight: The Elf's entire role: he's role is to be an alright but somewhat fragile fighter with access to one of the 4 elements of magic.
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** EliteMooks: Fimirs, mummies and Chaos warriors are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints.
** GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points.
*** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
** NightOfTheLivingMooks: Skeletons, zombies, mummies.
** GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points.
*** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
** NightOfTheLivingMooks: Skeletons, zombies, mummies.
to:
** GiantMook: The gargoyle (UK version) is just another standard piece, but there's only one of it, it's huge, and its stats are enormous, though it still only has one hit point. "Kellar's Keep" features a super-gargoyle with a whole three hit points.
*** US version gargoyles are equally rare, and always have 3 hitpoints. Then again, US version Chaos warriors also have 3 hitpoints -- the only real difference between Chaos warriors and gargoyles is that gargoyles have an extra defend dice and Chaos warriors get 2 more movement squares per turn than gargoyles.
** NightOfTheLivingMooks:
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* SchmuckBait: One level in the original campaign has the heroes going into a mine to find a huge hoard of gold. The gold is very heavy, slowing movement and making fighting difficult, and teleports back to its starting location if dropped. And it turns out to be fool's gold when the players get it out. The kicker? In their greed, the players will probably miss finding a ''very'' powerful one-of-a-kind magic ring.
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* SchmuckBait: One level in the original campaign has the heroes going into a mine to find a huge hoard of gold. The gold is very heavy, slowing movement and making fighting difficult, and teleports back to its starting location if dropped. And it It turns out to be fool's gold when the players get it out. The kicker? In their greed, the players will probably miss finding a ''very'' powerful one-of-a-kind magic ring.
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* AVillainNamedZrg: Zargon.
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* AVillainNamedZrg: Zargon.Zargon is the evil wizard controlling the monsters.
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Changed line(s) 9,10 (click to see context) from:
The game was originally released in Britain; later versions of the game changed some aspects including but not limited to: names, monster hitpoints, and available weapons. However, at least one translation to another language (Finnish) was based on the UK version.
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The game was originally released by Creator/MiltonBradley in Britain; later versions of the game changed some aspects including but not limited to: names, monster hitpoints, and available weapons. However, at least one translation to another language (Finnish) was based on the UK version.
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The setting is modified and simplified from the ''Warhammer'' world. Different factions of monsters are all united under the command of the BigBad EvilOverlord Chaos Lord Zargon (Morcar in the original British version), represented by the 'evil' player, and the heroes are students of the generic mentor known as Mentor.
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The setting is modified and simplified from the ''Warhammer'' world. Different factions of monsters are all united under the command of the BigBad EvilOverlord Chaos Lord Zargon (Morcar in the original British version), represented by the 'evil' player, and the heroes are students of the generic mentor [[EveryoneCallsHimBarkeep known as Mentor.
Mentor]].
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''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/WarhammerFantasy'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
to:
''[=HeroQuest=]'' is a DungeonCrawling {{Adventure Board Game|s}} set in a version of the ''TabletopGame/WarhammerFantasy'' ''TabletopGame/{{Warhammer}}'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer Fantasy'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the TabletopGame/WarhammerAgeOfSigmar setting.
There's a similar board game based on ''TabletopGame/Warhammer40K'' called ''Space Crusade''. ''TabletopGame/DescentJourneysInTheDark'' is often considered a SpiritualSuccessor.
There's a similar board game based on ''TabletopGame/Warhammer40K'' called ''Space Crusade''. ''TabletopGame/DescentJourneysInTheDark'' is often considered a SpiritualSuccessor.
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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer Fantasy'' ''Warhammer'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the TabletopGame/WarhammerAgeOfSigmar setting.
There's a similar board game based on''TabletopGame/Warhammer40K'' ''TabletopGame/Warhammer40000'' called ''Space Crusade''. ''TabletopGame/DescentJourneysInTheDark'' is often considered a SpiritualSuccessor.
There's a similar board game based on
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->''"The best thing about ''[=HeroQuest=]'' is..."''
-->--'''[=BardicBroadcasts=]''', ''[[https://www.youtube.com/watch?v=Cx8sl2uC46A Why Heroquest is so Great]]''
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* GlassCannon: Orcs in the US version have 3 attack dice, but only 2 defend dice and 1 hitpoint, so unless the heroes run into a lot of them at once it's unlikely they'll get much attacking done.
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* GlassCannon: Orcs in the US version have 3 attack dice, UsefulNotes/{{dice}}, but only 2 defend dice and 1 hitpoint, so unless the heroes run into a lot of them at once it's unlikely they'll get much attacking done.
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Changed line(s) 9,10 (click to see context) from:
Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer Fantasy'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the WarhammerAgeOfSigmar setting.
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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer Fantasy'' world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the WarhammerAgeOfSigmar TabletopGame/WarhammerAgeOfSigmar setting.
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Changed line(s) 9,10 (click to see context) from:
Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer Fantasy'' world.
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Later on there was ''Advanced Heroquest'' which was a version with expanded rules such as the use of critical hits and fumbles, as well as Colleges of Magics to provide different schools of spells. After ''Advanced Heroquest'', there was the even more rules and background intensive ''Warhammer Quest'' which jumps whole-heartedly into the ''Warhammer Fantasy'' world.
world, and now ''Warhammer Quest: The Silver Tower'' which takes it into the WarhammerAgeOfSigmar setting.
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* GreaterScopeVillain: Zargon is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad.
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* GreaterScopeVillain: Zargon is pretty much behind all the evil seen in the setting, but he's far enough removed from the action in the game that he is closer to this than the BigBad. "Kellar's Keep" is one exception, as he's leading the besieging army personally and can be seen having a VillainousBreakdown in the ending text.
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''[=HeroQuest=]'' is a DungeonCrawling style board game set in a version of the ''TabletopGame/WarhammerFantasy'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.
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''[=HeroQuest=]'' is a DungeonCrawling style board game {{Adventure Board Game|s}} set in a version of the ''TabletopGame/WarhammerFantasy'' universe. It uses a board that represents an outline of a generic dungeon setting, modified to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes -- the barbarian, the elf, the dwarf, and the wizard -- explore each adventure and play against the other player, who represents the forces of evil and acts much like a GameMaster in that they know everything about the current quest in advance and reveal it as the players advance. The whole thing amounts to a simplification of a tabletop RPG.