Follow TV Tropes

Following

History TabletopGame / Greyhawk

Go To

OR

Added: 646

Changed: 694

Is there an issue? Send a MessageReason:
None


** Another would be Kyuss, TheWormThatWalks (that's [[NamesToRunAwayFromReallyFast his actual title]] AND a totally accurate description]]), [[WasOnceAMan an ancient human priest]] [[DeityOfHumanOrigin currently in mid-ascent to godhood]] who's the originator of a number of worm/bug-related undead, aberration, [[BreadEggsBreadedEggs and undead abberation]] monster species, currently a gigantic, vaguely humanoid mass of wriggling worms attempting to usher in the Age Of Worms, which will mark his ascension (which between that or Tharizdun's end goal would be worse [[TheEndOfTheWorldAsWeKnowIt is largely a matter of opinion and semantics]]).



** The Ancient Suloise and Baklunish Empires, which basically destroyed each other in a magical nuclear war.
** The Great Kingdom of Aerdy, established by Oeridian tribes fleeing the Twin Cataclysms that destroyed the above-mentioned Suel and Baklunish nations. It once spanned most of the Flanaess, although it has since collapsed. It's two successor states, the United Kingdom of Ahlissa and the Great Kingdom of Northern Aerdy, are borderline (especially the former) and both are competing to claim the legacy of their parent empire.

to:

** The Ancient Suloise and Baklunish Empires, which basically destroyed each other in a magical nuclear war.
war dubbed the Twin Cataclysms.
** The Great Kingdom of Aerdy, established by Oeridian tribes fleeing the Twin Cataclysms that destroyed the above-mentioned Suel and Baklunish nations. It once spanned most of the Flanaess, although it has since collapsed. It's Its two most recent successor states, the United Kingdom of Ahlissa and the Great Kingdom of Northern Aerdy, are borderline (especially the former) and both are competing to claim the legacy of their parent empire.empire (earlier splinter nations like [[TheKingdom Furyondy and Nyrond]] or [[TheAlliance the Iron League]] tend to be considerably nicer though).



** The Scarlet Brotherhood intends to become one, but its internal struggles and rebellions among its conquered territories have prevented it.

to:

** The Scarlet Brotherhood intends to become one, but its internal struggles and rebellions among its conquered territories have prevented it.it (it doesn't help that for all their skill at playing TheChessmaster and DiabolicalMastermind, their military capabilities are comparably lacking).



* EvilVersusEvil: Evil groups like the Horned Society, Iuz, the Scarlet Brotherhood, the Aerdi kingdoms and Turrosh Mak are just as apt to fight and plot against each other as they are the forces of good.
* EvilVersusOblivion: Almost all of the setting's conventional villains (orc warlords, decadent nobility, secret assassin cults and even full-on demon lords) oppose any effort to wake, free, or aid Tharizdun.

to:

* EvilVersusEvil: Evil groups like the Horned Society, Iuz, the Scarlet Brotherhood, the Aerdi kingdoms kingdoms, Stonehold and Turrosh Mak are just as apt to fight and plot against each other as they are the forces of good.
* EvilVersusOblivion: Almost all of the setting's conventional villains (orc warlords, decadent nobility, secret assassin cults and even full-on demon lords) oppose any effort to wake, free, or aid Tharizdun. The ''Age of Worms'' Adventure Path could have some villains (especially the churches of Hextor, Vecna and Erythnul, due to a cult of heretical dupes from all three religions) also act against the rise Kyuss and the coming of said Age of Worms (none of the three are particularly keen on the continent being overrun by weird undead spawn and worm-monsters).
Is there an issue? Send a MessageReason:
None


* DeityOfHumanOrigin: This is practically a tradition, and a major reason why Oerth does not have as many epic-level NPC's as the ''TabletopGame/ForgottenRealms''. Legendary characters frequently ascend to at least demigod status. Notable examples include Zagyg (very recently), Vecna, Wastri, Zuoken and Al'Akbar. Several characters are currently in the process of divine ascension, including Heward, Kelanen, Keoghtom, Kyuss and Muryland. St. Cuthbert was allegedly once a mortal, but is said to have become a deity in ancient times.

to:

* DeityOfHumanOrigin: This is practically a tradition, and a major reason why Oerth does not have as many epic-level NPC's as the ''TabletopGame/ForgottenRealms''. Legendary characters frequently ascend to at least demigod status. Notable examples include Zagyg (very recently), Vecna, Wastri, Zuoken and Al'Akbar. Several characters are currently in the process of divine ascension, including Heward, Kelanen, Keoghtom, Kyuss and Muryland.Murlynd. St. Cuthbert was allegedly once a mortal, but is said to have become a deity in ancient times.



* FantasyCounterpartCulture: The Baklunish people are similar to real-world Middle Easterners. The Olmans and the Flan are clearly based on Native Americans - the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. It's implied that the Rhenee ''are'' Roma, having arrived on Oerth from another place called "Rhop"--possibly Europe. The Great Kingdom of Aerdy had a UsefulNotes/HolyRomanEmpire vibe to it.

to:

* FantasyCounterpartCulture: The Baklunish people are similar to real-world Middle Easterners. The Olmans and the Flan are clearly based on Native Americans - the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. It's implied that the Rhenee ''are'' Roma, having arrived on Oerth from another place called "Rhop"--possibly Europe. The Great Kingdom of Aerdy had a UsefulNotes/HolyRomanEmpire vibe to it.it, while Perrenland and the Theocracy of the Pale evoke medieval Switzerland and TheTeutonicKnights, respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DefectorFromDecadence: Many of the more good-aligned Suel people in the Flanaess are the descendants of people who broke away from the remnants of the Suel Imperium as they fled into the Flanaess. Only the most hardcore devotees of the Imperium continued to the far south of the Flanaess, where they became the modern Scarlet Brotherhood.
Is there an issue? Send a MessageReason:
None


* {{Retcon}}: After Gygax and Kuntz both left TSR, in the ''Greyhawk Wars'' storyline, Kuntz's character Lord Robilar betrayed his friends, killing some of them; Kuntz was none too happy. Twenty years later, Wizards of the Coast published ''Expedition to the Ruins of Greyhawk'', in which it's retconned that Robilar had been replaced by an evil double from a MirrorUniverse.

to:

* {{Retcon}}: After Gygax and Kuntz both left TSR, Creator/{{TSR}}, in the ''Greyhawk Wars'' storyline, Kuntz's character Lord Robilar betrayed his friends, killing some of them; Kuntz was none too happy. Twenty years later, Wizards of the Coast published ''Expedition to the Ruins of Greyhawk'', in which it's retconned that Robilar had been replaced by an evil double from a MirrorUniverse.



* WhatMightHaveBeen: Gygax had planned to write a series of expansions covering the rest of the supercontinent Oerik (of which the Flanaess is only the northeastern portion), but his recurring absences from Lake Geneva to work on [[WesternAnimation/{{DungeonsAndDragons}} the animated series]] and [[DevelopmentHell potential movie deals]] in Hollywood forestalled that (and ultimately helped lead to his ouster from TSR at the end of 1985). [[http://www.canonfire.com/wiki/index.php?title=Oerik An official map]] of the entire continent was eventually released in ''Dragon Annual #1'' in 1996, and later publications such as the ''Chainmail'' relaunch in 2001 and the Canonfire! fan site added more details.

to:

* WhatMightHaveBeen: Gygax had planned to write a series of expansions covering the rest of the supercontinent Oerik (of which the Flanaess is only the northeastern portion), but his recurring absences from Lake Geneva to work on [[WesternAnimation/{{DungeonsAndDragons}} the animated series]] and [[DevelopmentHell potential movie deals]] in Hollywood forestalled that (and ultimately helped lead to his ouster from TSR Creator/{{TSR}} at the end of 1985). [[http://www.canonfire.com/wiki/index.php?title=Oerik An official map]] of the entire continent was eventually released in ''Dragon Annual #1'' in 1996, and later publications such as the ''Chainmail'' relaunch in 2001 and the Canonfire! fan site added more details.
Is there an issue? Send a MessageReason:
None


* CrossoverCosmology: Iuz is the grandson of both [[Myth/RussianMythologyAndTales Baba Yaga]] and (maybe) [[CthulhuMythos Nyarlathotep]].

to:

* CrossoverCosmology: Iuz is the grandson of both [[Myth/RussianMythologyAndTales Baba Yaga]] and (maybe) [[CthulhuMythos [[Franchise/CthulhuMythos Nyarlathotep]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Quag Keep'' (released in 1978 by Creator/AndreNorton)
Is there an issue? Send a MessageReason:
None


* ''Literature/TheKnightsOfTheSilverDragon''

to:

* ''Literature/TheKnightsOfTheSilverDragon''''The Knights of the Silver Dragon''



* AssInAmbassador: After the Greyhawk Wars, part of the peace treaty required the creation of embassies in the city of Greyhawk to try and prevent such a massive disaster in the future by making sure each power bloc or great power had at least the ability to negotiate in good faith with each other at all times. Iuz, being an evil half-fiend demigod with a massively expanded empire thanks to said war, showed his contempt for the whole thing by sending as his representative the worst possible candidate: one of his clerics named Pyremiel Alexane, who looks like a mummified corpse and has a bevy of odious features and behaviors (he has wracking coughs that make him spit out black phlegm, smells terrible from his nonexistent hygiene, pick his claw-like nails in public specifically to gross people out, eats like a pig in a through, etc...). And to top it off, the guy is a smug, smarmy {{jerkass}} toward everybody. In his game stats writeup, he actually has a Charisma stat of 3 (the absolute human minimum in D&D).

to:

* AssInAmbassador: After the Greyhawk Wars, part of the peace treaty required the creation of embassies in the city of Greyhawk to try and prevent such a massive disaster in the future by making sure each power bloc or great power had at least the ability to negotiate in good faith with each other at all times. Iuz, being an evil half-fiend demigod with a massively expanded empire thanks to said war, showed his contempt for the whole thing by sending as his representative the worst possible candidate: one of his clerics named Pyremiel Alexane, who looks like a mummified corpse and has a bevy of odious features and behaviors (he has wracking coughs that make him spit out black phlegm, smells terrible from his nonexistent hygiene, pick picks his claw-like nails in public specifically to gross people out, eats like a pig in a through, trough, etc...). And to top it off, the guy is a smug, smarmy {{jerkass}} toward everybody. In his game stats writeup, he actually has a Charisma stat of 3 (the absolute human minimum in D&D).



* BehemothBattle: On level 5, of the module [=WG7=] ''Castle Greyhawk'', a Players observe a battle between an Apparatus of Kwalish and an iron golem piloted by an orc. It's an AffectionateParody of FASA's ''TabletopGame/BattleTech'' game (the orc is even named "Fahzah").

to:

* BehemothBattle: On level 5, 5 of the module [=WG7=] ''Castle Greyhawk'', a Players observe a battle between an Apparatus of Kwalish and an iron golem piloted by an orc. It's an AffectionateParody of FASA's ''TabletopGame/BattleTech'' game (the orc is even named "Fahzah").



*** By 3rd edition, Vecna was so iconic that he became one of the gods of ''TabletopGame/DungeonsAndDragons'' in general, typically holding the post of "God of Secrets, BlackMagic and/or [[TheNecromancer Necromancy]] and [[ThingsManShouldNotKnow Forbidden Lore]]". So did his Hand and Eye.

to:

*** By 3rd edition, Vecna was so iconic that he became one of the gods of ''TabletopGame/DungeonsAndDragons'' in general, typically holding the post of "God of Secrets, BlackMagic and/or [[TheNecromancer Necromancy]] and [[ThingsManShouldNotKnow Forbidden Lore]]".Lore". So did his Hand and Eye.



* FantasyCounterpartCulture: The Baklunish people are similar to real-world Middle Easterners. The Olmans and the Flan are clearly based on Native Americans-the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. It's implied that the Rhenee ''are'' Roma, having arrived on Oerth from another place called "Rhop"--possibly Europe. The Great Kingdom of Aerdy had a UsefulNotes/HolyRomanEmpire vibe to it.

to:

* FantasyCounterpartCulture: The Baklunish people are similar to real-world Middle Easterners. The Olmans and the Flan are clearly based on Native Americans-the Americans - the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. It's implied that the Rhenee ''are'' Roma, having arrived on Oerth from another place called "Rhop"--possibly Europe. The Great Kingdom of Aerdy had a UsefulNotes/HolyRomanEmpire vibe to it.



* GodsHandsAreTied: It's generally accepted that the gods cannot intervene directly on Oerth without starting TheApocalypse, and can only act through their mortal servants. This typically takes the form of granting divine spells, although they can act on a larger scale if their mortal servants meet the right conditions, such as using an ArtifactOfDoom. Exceptions to the rule are gods who actually dwell on the Prime Material Plane such as Iuz and Wastri (who tend to be among the weakest gods (AKA demigods), though still far more powerful than most mortals). St. Cuthbert has also appeared on the material plane on a couple of occasions, although it's implied that the gods of evil may be able to do the same at some point [[YouOweMe to restore the balance.]]

to:

* GodsHandsAreTied: It's generally accepted that the gods cannot intervene directly on Oerth without starting TheApocalypse, the Apocalypse, and can only act through their mortal servants. This typically takes the form of granting divine spells, although they can act on a larger scale if their mortal servants meet the right conditions, such as using an ArtifactOfDoom. Exceptions to the rule are gods who actually dwell on the Prime Material Plane such as Iuz and Wastri (who tend to be among the weakest gods (AKA demigods), though still far more powerful than most mortals). St. Cuthbert has also appeared on the material plane on a couple of occasions, although it's implied that the gods of evil may be able to do the same at some point [[YouOweMe to restore the balance.]]



** Perrenland, which was once ruled by the evil sorceress Iggwilv and, while mostly good-alienged still has some evil-aligned clans who support her;

to:

** Perrenland, which was once ruled by the evil sorceress Iggwilv and, while mostly good-alienged good-aligned still has some evil-aligned clans who support her;



* HiddenElfVillage: The elven kingdom of Celene, which refused to aid its human allies during the Greyhawk Wars. The elven race as a whole tends to subvert this, as while they will help humans and other races in need they're just more comfortable living among their own kind. Even within Celene itself, many elves disagreed with their queen's decision to not help their human neighbors, and work to help the humans anyway.

to:

* HiddenElfVillage: The elven kingdom of Celene, which refused to aid its human allies during the Greyhawk Wars. The elven race as a whole tends to subvert this, as while they will help humans and other races in need need, they're just more comfortable living among their own kind. Even within Celene itself, many elves disagreed with their queen's decision to not help their human neighbors, and work to help the humans anyway.



* {{Irony}}: The toad-like demigod Wastri, whose priests themselves become more toadlike over time, is basically the patron of humanocentric FantasticRacism, amusingly enough. [[LampshadeHanging Lampshaded]] in ''The Living Greyhawk Gazetteer'':

to:

* {{Irony}}: The toad-like demigod Wastri, whose priests themselves become more toadlike over time, is basically the patron of humanocentric humano-centric FantasticRacism, amusingly enough. [[LampshadeHanging Lampshaded]] in ''The Living Greyhawk Gazetteer'':



* ANaziByAnyOtherName: The Scarlet Brotherhood, a group of blond, fair-skinned [[FantasticRacism human supremicists]] who practice selective breeding amongst themselves, and are devoted to exterminating certain groups of humanoids (like elves and dwarves) and making slaves of others (like goblins and orcs).

to:

* ANaziByAnyOtherName: The Scarlet Brotherhood, a group of blond, fair-skinned [[FantasticRacism human supremicists]] supremacists]] who practice selective breeding amongst themselves, and are devoted to exterminating certain groups of humanoids (like elves and dwarves) and making slaves of others (like goblins and orcs).



* TakeThat: The bizarre Egg of Coot, a ruler in the Blackmoor area, was a [[http://www.greyhawkonline.com/grodog/gh_anagrams.html jab]] at a certain Gr'''egg''' S'''cott''', who ran a wargames miniatures company and with whom DaveArneson had previously clashed. (It's often mistaken for a jab at '''E. G'''ary '''G'''ygax.)

to:

* TakeThat: The bizarre Egg of Coot, a ruler in the Blackmoor area, was a [[http://www.greyhawkonline.com/grodog/gh_anagrams.html jab]] at a certain Gr'''egg''' Gr'''eg(g)''' S'''cott''', who ran a wargames member of the Midwest Military Simulation Association and wargame miniatures company and manufacturer with whom DaveArneson Dave Arneson had previously clashed. (It's often mistaken for a jab at '''E. G'''ary '''G'''ygax.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sevvord Redbeard, ruler of the Hold of Stonefist and later "Rhelt" (King) of Stonehold, is another example. He's the only Epic-level character in the Living Greyhawk Gazetteer who is not a wizard.
Is there an issue? Send a MessageReason:
grammar


The setting is named after the great Free City of Greyhawk, a sprawling city of wizards and thieves that lies at the heart of the Flanaess - as well as Castle Greyhawk, a legendary dungeon that lies outside the city. These locations are at the heart of 'the Flanaess' - the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

to:

The setting is named after the great Free City of Greyhawk, a sprawling city metropolis of wizards and thieves that lies at located next to the heart of the Flanaess - as well as Castle Greyhawk, a legendary dungeon that lies outside the city.of Castle Greyhawk. These locations are at the heart of 'the Flanaess' - the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.
Is there an issue? Send a MessageReason:
None


* FantasyCounterpartCulture: The Baklunish people are similar to real-world Middle Easterners. The Olmans and the Flan are clearly based on Native Americans-the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. It's implied that the Rhenee ''are'' Roma, having arrived on Oerth from another place called "Rhop"--possibly Europe. The Great Kingdom of Aerdy had a HolyRomanEmpire vibe to it.

to:

* FantasyCounterpartCulture: The Baklunish people are similar to real-world Middle Easterners. The Olmans and the Flan are clearly based on Native Americans-the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. It's implied that the Rhenee ''are'' Roma, having arrived on Oerth from another place called "Rhop"--possibly Europe. The Great Kingdom of Aerdy had a HolyRomanEmpire UsefulNotes/HolyRomanEmpire vibe to it.
Is there an issue? Send a MessageReason:
None


The setting is named after the great Free City of Greyhawk, a sprawling city of wizards and thieves that lies at the heart of the Flanaess - as well as Castle Greyhawk, a legendary dungeon that lies outside the city. These locations are at the heart of 'the Flanaess' - the northeast end of the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

to:

The setting is named after the great Free City of Greyhawk, a sprawling city of wizards and thieves that lies at the heart of the Flanaess - as well as Castle Greyhawk, a legendary dungeon that lies outside the city. These locations are at the heart of 'the Flanaess' - the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.



* WhatMightHaveBeen: Gygax had planned to write a series of expansions covering the rest of the continent Oerik (of which the Flanaess is only the northeastern portion), but his recurring absences from Lake Geneva to work on [[WesternAnimation/{{DungeonsAndDragons}} the animated series]] and [[DevelopmentHell potential movie deals]] in Hollywood forestalled that (and ultimately helped lead to his ouster from TSR at the end of 1985). [[http://www.canonfire.com/wiki/index.php?title=Oerik An official map]] of the entire continent was eventually released in ''Dragon Annual #1'' in 1996, and later publications such as the ''Chainmail'' relaunch in 2001 and the Canonfire! fan site added more details.

to:

* WhatMightHaveBeen: Gygax had planned to write a series of expansions covering the rest of the continent supercontinent Oerik (of which the Flanaess is only the northeastern portion), but his recurring absences from Lake Geneva to work on [[WesternAnimation/{{DungeonsAndDragons}} the animated series]] and [[DevelopmentHell potential movie deals]] in Hollywood forestalled that (and ultimately helped lead to his ouster from TSR at the end of 1985). [[http://www.canonfire.com/wiki/index.php?title=Oerik An official map]] of the entire continent was eventually released in ''Dragon Annual #1'' in 1996, and later publications such as the ''Chainmail'' relaunch in 2001 and the Canonfire! fan site added more details.
Is there an issue? Send a MessageReason:
None


* FaceHeelTurn: Rary and Robilar. This was a bit of a BaseBreaker, since they immediately signaled their new priorities by attempting to sabotage a major peace summit, [[KilledOffForReal going to unusual lengths to kill a few former associates]] while they were at it.

to:

* FaceHeelTurn: Rary and Robilar. This was a bit of a BaseBreaker, controversial, since they immediately signaled their new priorities by attempting to sabotage a major peace summit, [[KilledOffForReal going to unusual lengths to kill a few former associates]] while they were at it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FoodGod: Merikka is the Oeridian demigoddess of farming and agriculture.
Is there an issue? Send a MessageReason:
Misuse. Lampshaded examples were moved to Lame Pun Reaction.


* IncrediblyLamePun: Brian Blume had devised the character of Rary with the intention of leveling him up only to third level. Why third level? In the old [=D&D=] and [=AD&D=] game rules, the different levels had titles: a third-level magic-user was styled "medium." According to [[WordOfGod Gary Gygax]], Blume just wanted to be able to call him the "Medium Rary."
** Has anyone ever killed him by knocking him over a cliff? [[spoiler: "My, that's a long way to tip a Rary."]]
** And the Nyr Dyv, the lake of unknown depths. "Nyr Dyv" is pronounced like "near dive." Get it?
** [[NotSoSafeHarbor The Wild Coast]] lies off of Woolly Bay.

Added: 359

Removed: 373

Is there an issue? Send a MessageReason:
Blond Guys Are Evil and Blondes Are Evil are no longer tropes.


* BlondesAreEvil / EvilRedhead: The ancient, defunct Suel Imperium, whose humans were fair-skinned and -haired, was clearly more wicked than its enemy the Baklunish Empire. Its modern descendants, the Suloise ethnic group, has mostly managed to cast off the attitude and reputation. However, certain [[DoesThisRemindYouOfAnything secretive racist groups]] continue to plot.


Added DiffLines:

* LightIsNotGood: The ancient, defunct Suel Imperium, whose humans were fair-skinned and -haired, was clearly more wicked than its enemy the Baklunish Empire. Its modern descendants, the Suloise ethnic group, has mostly managed to cast off the attitude and reputation. However, certain [[DoesThisRemindYouOfAnything secretive racist groups]] continue to plot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeighborhoodFriendlyGangsters: The Greyhawk Thieves' Guild is heavily involved in the city's government. Its assistant guildmaster is the Lord Mayor, and the lead guildmaster is part of the "inner circle" of Greyhawk's ruling council that crafts most major policies.


Added DiffLines:

* TheSavageSouth: Much of the southern Flanaess has elements of this:
** The Hold of the Sea Princes. Before the Greyhawk Wars, it was a country of decadent, wealthy pirate lords who exploited and sold slaves kidnapped from the southern jungles. After the Wars, it was conquered by the Scarlet Brotherhood, who enjoyed setting the slaves and former slavemasters at each other's throats. Now, it's the center of a bloody civil war between the Brotherhood, various factions of the old regime, escaped slaves, and nihilistic servants of Dread Tharizdun;
** The homelands of the Scarlet Brotherhood, a group of Nazi-like martial artists who believe that the pale-skinned and fair-haired Suel are the "master race" of the world, and want to conquer that world and make the Suel its rulers;
** The Lordship of the Isles, which is a haven for pirates, slavers and scalawags. It betrayed the rest of the Iron League during the Greyhawk Wars and threw in with the Scarlet Brotherhood, whose operatives it now shelters. The Lordship is also known for its blood feud with the rival pirates of the Sea Barons;
** The Spindrift Isles were pleasant places to live...before they were driven out of their homes by the People of the Testing, an organization of [[TheFundamentalist elven fundamentalists]] obsessed with the mysteries of the elven gods but not caring what the impact of their attempting to solve these mysteries has on other races;
** The County (later Kingdom) of Sunndi is another pleasant place to live, but it has [[ExactlyWhatItSaysOnTheTin the Vast Swamp]] on its southern border, a bog inhabited by the bigoted toadlike god Wastri and his hateful followers;
** The Amedio Jungle and Hepmonaland are filled with dangerous savages, most of which are themselves of Sueloise descent, in addition to many dangerous monsters.
Is there an issue? Send a MessageReason:
None


A ''TabletopGame/DungeonsAndDragons'' setting, your basic MedievalEuropeanFantasy. Originally developed by co-founder Creator/GaryGygax by amalgamating his and his friends' campaign worlds, it's often thought of as the "default", and has been used to flavor the core edition rulebooks more than once.

The setting is named after the great Free City of Greyhawk, a sprawling metropolis that lies at the heart of the Flanaess, the eastern part of the continent of Oerik on the world of Oerth, as well as Castle Greyhawk, a legendary dungeon that lies outside the city. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

to:

A One of the earliest and most archetypal ''TabletopGame/DungeonsAndDragons'' setting, settings... your basic MedievalEuropeanFantasy. Originally developed by co-founder Creator/GaryGygax by amalgamating his and his friends' campaign worlds, it's often thought of as the "default", and has been used to flavor the core edition rulebooks more than once.

The setting is named after the great Free City of Greyhawk, a sprawling metropolis city of wizards and thieves that lies at the heart of the Flanaess, the eastern part of the continent of Oerik on the world of Oerth, Flanaess - as well as Castle Greyhawk, a legendary dungeon that lies outside the city.city. These locations are at the heart of 'the Flanaess' - the northeast end of the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

Added: 1302

Changed: 1259

Is there an issue? Send a MessageReason:
None


* GrimUpNorth: The northern Flanaess contains the {{Evil Empire}}s of the Horned Society and Iuz, the Bandit Kingdoms, which are a series of {{Wretched Hive}}s each held by {{Bandit Clan}}s; the {{Barbarian Tribe}}s of the Frost, Ice and Snow Barbarians who constantly fight and raid each other and the humanoids of the mountains; the Hold of Stonefist, whose residents are {{Barbarian Tribe}}s like the Frost, Ice and Snow Barbarians but are also AxCrazy psychopaths that [[EveryoneHasStandards even disgust the other barbarians]]; {{The Horde}}s of the Tiger and Wolf Nomads, who aren't known for being friendly to outsiders; the Theocracy of the Pale, a nation of {{Knight Templar}}s who persecute any religion except that of Pholtus; the Rovers of the Barrens, who are a DyingRace struggling to survive while fighting against their hostile neighbors; the land of Blackmoor, which is TheRemnant of a proud land that's been overrun by the bizarre [[GiantSpaceFleaFromNowhere Egg of Coot]] and struggles to survive under its despotic tyrant; Perrenland, which was once ruled by the evil sorceress Iggwilv and still has some evil-aligned clans who support her; and the Duchy of Tenh and the Archbarony of Ratik, which are both surrounded by hostile neighbors on almost all sides and struggle to survive.

to:

* GrimUpNorth: The northern Flanaess contains the contains:
** The
{{Evil Empire}}s of the Horned Society and Iuz, the Iuz;
** The
Bandit Kingdoms, which are a series of {{Wretched Hive}}s each held by {{Bandit Clan}}s; the Clan}}s;
** The
{{Barbarian Tribe}}s of the Frost, Ice and Snow Barbarians who constantly fight and raid each other and the humanoids of the mountains; the mountains;
** The
Hold of Stonefist, whose residents are {{Barbarian Tribe}}s like the Frost, Ice and Snow Barbarians but are also AxCrazy psychopaths that [[EveryoneHasStandards even disgust the other barbarians]]; barbarians]];
**
{{The Horde}}s of the Tiger and Wolf Nomads, who aren't known for being friendly to outsiders; the outsiders;
** The
Theocracy of the Pale, a nation of {{Knight Templar}}s who persecute any religion except that of Pholtus; the Pholtus;
** The
Rovers of the Barrens, who are a DyingRace struggling to survive while fighting against their hostile neighbors; the neighbors;
** The
land of Blackmoor, which is TheRemnant of a proud land that's been overrun by the bizarre [[GiantSpaceFleaFromNowhere Egg of Coot]] and struggles to survive under its despotic tyrant; tyrant;
**
Perrenland, which was once ruled by the evil sorceress Iggwilv and and, while mostly good-alienged still has some evil-aligned clans who support her; and the her;
** The
Duchy of Tenh and the Archbarony of Ratik, which are both surrounded by hostile neighbors on almost all sides and struggle to survive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrimUpNorth: The northern Flanaess contains the {{Evil Empire}}s of the Horned Society and Iuz, the Bandit Kingdoms, which are a series of {{Wretched Hive}}s each held by {{Bandit Clan}}s; the {{Barbarian Tribe}}s of the Frost, Ice and Snow Barbarians who constantly fight and raid each other and the humanoids of the mountains; the Hold of Stonefist, whose residents are {{Barbarian Tribe}}s like the Frost, Ice and Snow Barbarians but are also AxCrazy psychopaths that [[EveryoneHasStandards even disgust the other barbarians]]; {{The Horde}}s of the Tiger and Wolf Nomads, who aren't known for being friendly to outsiders; the Theocracy of the Pale, a nation of {{Knight Templar}}s who persecute any religion except that of Pholtus; the Rovers of the Barrens, who are a DyingRace struggling to survive while fighting against their hostile neighbors; the land of Blackmoor, which is TheRemnant of a proud land that's been overrun by the bizarre [[GiantSpaceFleaFromNowhere Egg of Coot]] and struggles to survive under its despotic tyrant; Perrenland, which was once ruled by the evil sorceress Iggwilv and still has some evil-aligned clans who support her; and the Duchy of Tenh and the Archbarony of Ratik, which are both surrounded by hostile neighbors on almost all sides and struggle to survive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssInAmbassador: After the Greyhawk Wars, part of the peace treaty required the creation of embassies in the city of Greyhawk to try and prevent such a massive disaster in the future by making sure each power bloc or great power had at least the ability to negotiate in good faith with each other at all times. Iuz, being an evil half-fiend demigod with a massively expanded empire thanks to said war, showed his contempt for the whole thing by sending as his representative the worst possible candidate: one of his clerics named Pyremiel Alexane, who looks like a mummified corpse and has a bevy of odious features and behaviors (he has wracking coughs that make him spit out black phlegm, smells terrible from his nonexistent hygiene, pick his claw-like nails in public specifically to gross people out, eats like a pig in a through, etc...). And to top it off, the guy is a smug, smarmy {{jerkass}} toward everybody. In his game stats writeup, he actually has a Charisma stat of 3 (the absolute human minimum in D&D).
Is there an issue? Send a MessageReason:
None


* ItIsPronouncedTroPAY: [[WordOfGod According to Gygax himself]], the name of the planet Oerth is pronounced "Oyth" [[UsefulNotes/AmericanAccents (as if with a Brooklyn accent)]].

to:

* ItIsPronouncedTroPAY: Although most people pronounce "Oerth" to rhyme with "north", [[WordOfGod According according to Gygax himself]], the name of the planet Oerth is himself]] he pronounced it "Oyth" [[UsefulNotes/AmericanAccents (as if with a Brooklyn accent)]].
Is there an issue? Send a MessageReason:
None


* CrossoverCosmology: Iuz is the grandson of both [[RussianMythologyAndTales Baba Yaga]] and (maybe) [[CthulhuMythos Nyarlathotep]].

to:

* CrossoverCosmology: Iuz is the grandson of both [[RussianMythologyAndTales [[Myth/RussianMythologyAndTales Baba Yaga]] and (maybe) [[CthulhuMythos Nyarlathotep]].
Is there an issue? Send a MessageReason:
None


The setting is named after the great Free City of Greyhawk, a sprawling metropolis that lies at the heart of the Flanaess, a continent on the world of Oerth, as well as Castle Greyhawk, a legendary dungeon that lies outside the city. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

to:

The setting is named after the great Free City of Greyhawk, a sprawling metropolis that lies at the heart of the Flanaess, a the eastern part of the continent of Oerik on the world of Oerth, as well as Castle Greyhawk, a legendary dungeon that lies outside the city. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic [[HeroicFantasy heroic fantasy]] setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.



* ArtifactTitle: Gary Gygax's original Greyhawk campaign in the early 1970s was set on a parallel Earth ([[EarlyInstallmentWeirdness hence the references in the original]] ''[[EarlyInstallmentWeirdness Monster Manual]]'' to real-life locations such as [[OurDemonsAreDifferent India]], [[{{Youkai}} Japan]], and [[RodentsOfUnusualSize Sumatra]]) and [[CreatorProvincialism centered on the Great Lakes region of North America]]. The Free City of Greyhawk was an analog of {{UsefulNotes/Chicago}}, and its name may have been a reference to the [[https://en.wikipedia.org/wiki/Black_Hawk_War Black Hawk War]] of 1832 that took place nearby. When the setting was revised for commercial release, the existing cities and landmarks were relocated onto a brand-new map (the Flanaess) along with many others, but some hints of their origins remained; for one example, [[http://rolesrules.blogspot.com/2013/10/north-american-greyhawk.html compare the Nyr Dyv to Lake Superior]].

to:

* ArtifactTitle: Gary Gygax's original Greyhawk campaign in the early 1970s was set on a parallel Earth ([[EarlyInstallmentWeirdness hence the references in the original]] ''[[EarlyInstallmentWeirdness Monster Manual]]'' to real-life locations such as [[OurDemonsAreDifferent India]], [[{{Youkai}} Japan]], and [[RodentsOfUnusualSize Sumatra]]) and [[CreatorProvincialism centered on the Great Lakes region of North America]]. The Free City of Greyhawk was an analog of {{UsefulNotes/Chicago}}, and its name may have been a reference to the [[https://en.wikipedia.org/wiki/Black_Hawk_War Black Hawk War]] of 1832 that took place nearby. When the setting was revised for commercial release, the existing cities and landmarks were relocated transplanted onto a brand-new map (the Flanaess) along with many others, but some hints of their origins remained; for one example, [[http://rolesrules.blogspot.com/2013/10/north-american-greyhawk.html compare the Nyr Dyv to Lake Superior]].
Is there an issue? Send a MessageReason:
None


* ItIsPronouncedTroPAY: [[WordOfGod According to Gygax himself]], the name of the planet Oerth is pronounced "Oyth" [[AmericanAccents (as if with a Brooklyn accent)]].

to:

* ItIsPronouncedTroPAY: [[WordOfGod According to Gygax himself]], the name of the planet Oerth is pronounced "Oyth" [[AmericanAccents [[UsefulNotes/AmericanAccents (as if with a Brooklyn accent)]].
Is there an issue? Send a MessageReason:
None


A ''TabletopGame/DungeonsAndDragons'' setting, your basic MedievalEuropeanFantasy. Originally developed by co-founder Creator/GaryGygax by amalgamating his and his friends' campaign worlds, it's often thought of as the "default", and has been used to flavour the core edition rulebooks more than once.

to:

A ''TabletopGame/DungeonsAndDragons'' setting, your basic MedievalEuropeanFantasy. Originally developed by co-founder Creator/GaryGygax by amalgamating his and his friends' campaign worlds, it's often thought of as the "default", and has been used to flavour flavor the core edition rulebooks more than once.



* MirrorUniverse: Oerth has several parallel worlds, including Aerth, Yarth, and Earth (and possibly TabletopGame/{{Mystara}} and [[TabletopGame/PointsOfLight Nerath]]). The most notable, though, is Uerth, where everyone's alignment is switched (most notably Bilarro, the evil double of Robilar).

to:

* MirrorUniverse: Oerth has several parallel worlds, including Aerth, Yarth, and Earth (and possibly TabletopGame/{{Mystara}} and [[TabletopGame/PointsOfLight [[TabletopGame/NentirVale Nerath]]). The most notable, though, is Uerth, where everyone's alignment is switched (most notably Bilarro, the evil double of Robilar).
Is there an issue? Send a MessageReason:


** TrueNeutral: [[invoked]] In earlier Greyhawk stories and adventures, a lot of emphasis was placed on some characters' obsession with preserving the balance, especially the archmage Mordenkainen. To truly understand Mordenkainen's dedication to neutrality and balance, consider this: Mordenkainen released a sealed evil demigod from beneath Castle Greyhawk, simply because good was "too powerful". [[WhatTheHellHero Thanks, Mordenkainen.]]

to:

** TrueNeutral: [[invoked]] In earlier Greyhawk stories and adventures, a lot of emphasis was placed on some characters' obsession with preserving the balance, especially the archmage Mordenkainen. To truly understand Mordenkainen's dedication to neutrality and balance, consider this: Mordenkainen released a sealed evil demigod from beneath Castle Greyhawk, simply because good was "too powerful". [[WhatTheHellHero Thanks, Mordenkainen.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:231:http://static.tvtropes.org/pmwiki/pub/images/368bb61b2be49d69e3f91421e9225849.jpg]]

Added: 20

Changed: 80

Is there an issue? Send a MessageReason:
None


''Greyhawk'' was published as an optional supplement, ''[[http://en.wikipedia.org/wiki/Greyhawk_%28supplement%29 Supplement 1: GREYHAWK]]'', by Gary Gygax and Robert J. Kuntz, in 1975. Unlike later setting material, ''Supplement 1: GREYHAWK'' focused on optional rules as opposed to towns, monsters, etc. The rules introduced for ''Greyhawk'' evolved into ''Advanced Dungeons & Dragons'', and ''Greyhawk'' has remained an influence on the core setting ever since. Numerous setting supplements, magazine articles, and adventure booklets have been released, including ''TabletopGame/TempleOfElementalEvil'' and ''TabletopGame/TombOfHorrors''.

to:

''Greyhawk'' was published as an optional supplement, ''[[http://en.wikipedia.org/wiki/Greyhawk_%28supplement%29 Supplement 1: GREYHAWK]]'', by Gary Gygax and Robert J. Kuntz, in 1975. Unlike later setting material, ''Supplement 1: GREYHAWK'' focused on optional rules as opposed to towns, monsters, etc. The rules introduced for ''Greyhawk'' evolved into ''Advanced Dungeons & Dragons'', and ''Greyhawk'' has remained an influence on the core setting ever since. Numerous setting supplements, magazine articles, and adventure booklets have been released, including ''TabletopGame/TempleOfElementalEvil'' ''TabletopGame/TheTempleOfElementalEvil'' and ''TabletopGame/TombOfHorrors''.



* ''TabletopGame/TempleOfElementalEvil''

to:

* ''TabletopGame/TempleOfElementalEvil''''TabletopGame/TheTempleOfElementalEvil''



* ''Gord the Thief''



* ''VideoGame/TombOfHorrors''

to:

* ''VideoGame/TombOfHorrors''''VideoGame/TheTempleOfElementalEvil''



** Vecna: The ultimate evil sorcerer made good. Er, evil. Star of a series of popular adventures (including the awesomely named ''Die, Vecna, Die!''), Vecna ultimately achieved [[AGodAmI actual godhood]] as Oerth's God of Secrets. How powerful is this guy? Two artefact tier items are his gouged-out eye and his hacked-off hand, left behind due to his near-fatal confrontation with Kas.

to:

** Vecna: The ultimate evil sorcerer made good. Er, evil. Star of a series of popular adventures (including the awesomely named ''Die, Vecna, Die!''), Vecna ultimately achieved [[AGodAmI actual godhood]] as Oerth's God of Secrets. How powerful is this guy? Two artefact artifact tier items are his gouged-out eye and his hacked-off hand, left behind due to his near-fatal confrontation with Kas.



** Abi-Dalzim, whose name means "Father of Droughts" in his native Baklunish, worshipper of [[GodOfEvil Incabulos the Black Rider]] and inventor of another fuzzy-wuzzy spell, Horrid Wilting (which sucks the water from enemies, leaving them withered husks).

to:

** Abi-Dalzim, whose name means "Father of Droughts" in his native Baklunish, worshipper worshiper of [[GodOfEvil Incabulos the Black Rider]] and inventor of another fuzzy-wuzzy spell, Horrid Wilting (which sucks the water from enemies, leaving them withered husks).



** The Flan are a bit peculiar about this- they once had thriving, advanced kingdoms about two millenia ago or more, from which extremely powerful spellcasters like Vecna and Acererak came; by the time of the the Twin Cataclysms and the Great Migrations a little over a thousand years ago, however, they had reverted to "primitive" tribal enclaves for unknown reasons (although giving rise to at least two of the setting's greatest {{evil sorcerer}}s could be related to said reasons...). Also, several of the more successful Flan groups quickly integrated in or adopted the newcomers' hierarchy, meaning that sizeable flan-blooded populations are rather common, and a few nations are dominated by this ethnic group.

to:

** The Flan are a bit peculiar about this- this - they once had thriving, advanced kingdoms about two millenia ago or more, from which extremely powerful spellcasters like Vecna and Acererak came; by the time of the the Twin Cataclysms and the Great Migrations a little over a thousand years ago, however, they had reverted to "primitive" tribal enclaves for unknown reasons (although giving rise to at least two of the setting's greatest {{evil sorcerer}}s could be related to said reasons...). Also, several of the more successful Flan groups quickly integrated in or adopted the newcomers' hierarchy, meaning that sizeable sizable flan-blooded populations are rather common, and a few nations are dominated by this ethnic group.



* GoodIsNotNice, verging into LightIsNotGood: The church of ostensibly LawfulGood god Pholtus, who commonly start prayers with the worryingly appropriate "O Blinding Light"; they have a strong streak of intolerance towards any other religion, even other good and lawful ones, considering non-Pholtus worshippers to be misguided, heathens or heretics, and advance a form of proto-monotheism with Pholtus as the sole god worthy of worship; taken UpToEleven in the Theocracy of the Pale, where martial law and TheInquisition have been active for 200 years, who considers all other nations to be {{wretched hive}}s for not worshipping Pholtus exclusively, and which has territorial and religious imperialistic designs on all its neighbours. Their [[PlanetOfHats hat]] is pretty much being {{Knight Templar}}s. Consequently, they're considered LawfulNeutral as a whole rather than LawfulGood.
* HiddenElfVillage: The elven kingdom of Celene, which refused to aid its human allies during the Greyhawk Wars. The elven race as a whole tends to subvert this, as while they will help humans and other races in need they're just more comfortable living among their own kind. Even within Celene itself, many elves disagreed with their queen's decision to not help their human neighbours, and work to help the humans anyway.

to:

* GoodIsNotNice, verging into LightIsNotGood: The church of ostensibly LawfulGood god Pholtus, who commonly start prayers with the worryingly appropriate "O Blinding Light"; they have a strong streak of intolerance towards any other religion, even other good and lawful ones, considering non-Pholtus worshippers worshipers to be misguided, heathens or heretics, and advance a form of proto-monotheism with Pholtus as the sole god worthy of worship; taken UpToEleven in the Theocracy of the Pale, where martial law and TheInquisition have been active for 200 years, who considers all other nations to be {{wretched hive}}s for not worshipping worshiping Pholtus exclusively, and which has territorial and religious imperialistic designs on all its neighbours.neighbors. Their [[PlanetOfHats hat]] is pretty much being {{Knight Templar}}s. Consequently, they're considered LawfulNeutral as a whole rather than LawfulGood.
* HiddenElfVillage: The elven kingdom of Celene, which refused to aid its human allies during the Greyhawk Wars. The elven race as a whole tends to subvert this, as while they will help humans and other races in need they're just more comfortable living among their own kind. Even within Celene itself, many elves disagreed with their queen's decision to not help their human neighbours, neighbors, and work to help the humans anyway.



** In many areas religions based on evil deities are officially forbidden because of the death and destruction their worshippers tend to cause.
* IncrediblyLamePun: Brian Blume had devised the character of Rary with the intention of levelling him up only to third level. Why third level? In the old [=D&D=] and [=AD&D=] game rules, the different levels had titles. a third-level magic-user was styled "medium." According to [[WordOfGod Gary Gygax]], Blume just wanted to be able to call him the "Medium Rary."

to:

** In many areas religions based on evil deities are officially forbidden because of the death and destruction their worshippers worshipers tend to cause.
* IncrediblyLamePun: Brian Blume had devised the character of Rary with the intention of levelling leveling him up only to third level. Why third level? In the old [=D&D=] and [=AD&D=] game rules, the different levels had titles. titles: a third-level magic-user was styled "medium." According to [[WordOfGod Gary Gygax]], Blume just wanted to be able to call him the "Medium Rary."



** There ''is'' a notable exception to this rule, though; the sultanate of Zeif has a sizeable population (10%, or about 140-150,000) of integrated orcs, descendants of mercenaries hired by the ancient Baklunish empire who mostly assimilated into the culture of the survivors over the last thousand years.

to:

** There ''is'' a notable exception to this rule, though; the sultanate of Zeif has a sizeable sizable population (10%, or about 140-150,000) of integrated orcs, descendants of mercenaries hired by the ancient Baklunish empire who mostly assimilated into the culture of the survivors over the last thousand years.



** Melf (of ''Melf's acid arrow''), a male elf character, was named from what appeared at the top of the character sheet: M Elf.
* TheUndead: Notables include the liches Acererak and Vecna, described above. Also the first death knight, Saint Kargoth; the vampire Kas; and the piteous, zombielike King Ivid the Undying.

to:

** Melf (of ''Melf's acid arrow''), arrow'' and ''Melf's minute meteors''), a male elf character, was named from what appeared at the top of the character sheet: M Elf.
* TheUndead: Notables include the liches Acererak and Vecna, described above. Also the first death knight, Saint Kargoth; the vampire Kas; and the piteous, zombielike zombie-like King Ivid the Undying.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BehemothBattle: On level 5, of the module [=WG7=] ''Castle Greyhawk'', a Players observe a battle between an Apparatus of Kwalish and an iron golem piloted by an orc. It's an AffectionateParody of FASA's ''TabletopGame/BattleTech'' game (the orc is even named "Fahzah").
Is there an issue? Send a MessageReason:
markup error


[[folder= Modules]]

to:

[[folder= Modules]][[folder:Modules]]



[[folder=Literature]]

to:

[[folder=Literature]][[folder:Literature]]



[[folder= Video Games]]

to:

[[folder= Video [[folder:Video Games]]

Top