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** ''Scourge of the Slave Lords'' (''compilation of ''Aerie of the Slave Lords'' revised for higher levels)

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** ''Scourge of the Slave Lords'' (''compilation (compilation of ''Aerie of the Slave Lords'' revised for higher levels)
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* CameBackStrong: Centuries ago in the lands that would become the Great Kingdom, the SorcerousOverlord [[NamesToRunAwayFromReallyFast Tuerny the Merciless]] (he of the eponymous [[ArtifactOfDoom Iron Flask]]) was HoistByHisOwnPetard when demon lord Graz'zt broke Tuerny's arcane bindings, took him back to the Abyss through the Flask, and [[BalefulPolymorph turned him into a dretch]] (a pathetically weak cannon fodder demon). Skip almost a thousand years, and Tuerny not only manages to return to Oerth, he does so as a mighty nalfeshnee demon (only third in power in the vanilla demonic hierarchy behind mariliths and balors, something which would typically take a dretch millenia or more to achieve), AND has managed to regain most of his arcane prowess (he's now a 17th-level wizard) on top of his demonic power.

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* CameBackStrong: Centuries ago in the lands that would become the Great Kingdom, the SorcerousOverlord [[NamesToRunAwayFromReallyFast Tuerny the Merciless]] (he of the eponymous [[ArtifactOfDoom Iron Flask]]) was HoistByHisOwnPetard when demon lord Graz'zt broke Tuerny's arcane bindings, took him back to the Abyss through the Flask, and [[BalefulPolymorph [[ForcedTransformation turned him into a dretch]] (a pathetically weak cannon fodder demon). Skip almost a thousand years, and Tuerny not only manages to return to Oerth, he does so as a mighty nalfeshnee demon (only third in power in the vanilla demonic hierarchy behind mariliths and balors, something which would typically take a dretch millenia or more to achieve), AND has managed to regain most of his arcane prowess (he's now a 17th-level wizard) on top of his demonic power.
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* TheCycleOfEmpires: Zigzagged by the Great Kingdom of Aerdy. When the setting's timeline starts, it's in the Decay phase with [[TheCaligula Ivid V]] as Overking, the outer provinces almost independent, most of its other territories being separate states and {{Decadent Court}}s and [[AristocratsAreEvil malevolent nobility]] being the typical order of things. Ironically, it actually ''reversed'' itself during the Turmoil Between Crowns, when the Ivid Overkings of House Naelax seized the Malachite Throne from the {{Upper Class Twit}}s of House Rax. House Rax had almost led the empire to the Long Night phase, but Ivid I actually brought the empire almost back into a Stabilization phase. Unfortunately, it's since gone back into the Decay phase. The sourcebook "Ivid The Undying" depicts Aerdy in the Long Night phase. Ivid V still reigns in the imperial capital of Rauxes, but the provincial nobles hate his guts and nobody outside his immediate domain listens to him.


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* UpperClassTwit: One reason the Great Kingdom of Aerdy declined so quickly in TheCycleOfEmpires was because the Overkings of House Rax were {{Royal Brat}}s who oversaw {{Decadent Court}}s. The Living Greyhawk Gazetteer describes the Overkings of this time as "buffoons and incompetents". They eventually suffered a ZeroPercentApprovalRating and were easily overthrown by House Naelax, who seized the Malachite Throne in the Turmoil Between Crowns.
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* WizardsWar: Thousands of years ago, the Suel Imperium and the Baklunish Empire fought a magical war. The Baklunish Imperium destroyed the Suloise with the Rain of Colorless Fire, which turned the lands of the Suloise into ashes and dust.
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The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" -- the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic HeroicFantasy or SwordsAndSorcery setting at least on the surface, but one which suits the game's needs perfectly. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than other settings. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

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The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" -- the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic HeroicFantasy or SwordsAndSorcery SwordAndSorcery setting at least on the surface, but one which suits the game's needs perfectly. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than other settings. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.
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renamed to Clone Angst


* OurElvesAreDifferent: Actually, Our Elves Are Pretty Standard, all things considered. But on a related note, this setting was the TropeCodifier for D&D's ''dark'' elves. Though much rarer than in the ''TabletopGame/ForgottenRealms'', they even display the same tendency towards being redeemable, as proven by characters like [[CloningBlues Leda]] and several of the rebellious dark elves in the city of Erelhei-Cinlu. The ''Unearthed Arcana'' sourcebook even references the idea of drow being rebels due to their alignment, as well as making all elven sub-races, including drow, eligible for the Ranger character class. And all of this actually precedes the introduction of [[Literature/TheIcewindDaleTrilogy Drizzt Do'Urden]].

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* OurElvesAreDifferent: Actually, Our Elves Are Pretty Standard, all things considered. But on a related note, this setting was the TropeCodifier for D&D's ''dark'' elves. Though much rarer than in the ''TabletopGame/ForgottenRealms'', they even display the same tendency towards being redeemable, as proven by characters like [[CloningBlues Leda]] Leda and several of the rebellious dark elves in the city of Erelhei-Cinlu. The ''Unearthed Arcana'' sourcebook even references the idea of drow being rebels due to their alignment, as well as making all elven sub-races, including drow, eligible for the Ranger character class. And all of this actually precedes the introduction of [[Literature/TheIcewindDaleTrilogy Drizzt Do'Urden]].
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* WonTheWarLostThePeace: This happened to Nyrond during the Greyhawk Wars. It successfully repulsed the Great Kingdom's invasion, but its economy was devastated and it suffered a staggering loss of life. Much of its infrastructure was in shambles, its treasury nearly bankrupt and most of its leaders blinkered and myopic. King Archbold III stubbornly kept funding a large army on the country's eastern border after the war, even as many citizens were on the verge of starvation and rebellion because of the massive taxes Archbold demanded. Things have gotten better since Crown Prince Lynwerd took the throne, as he cut taxes to reasonable levels and shifted his focus on rebuilding infrastructure, but Nyrond is still a pale shadow of what it was before the Wars.
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The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" -- the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic HeroicFantasy or SwordsAndSorcery setting at least on the surface, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than one might think.

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The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" -- the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic HeroicFantasy or SwordsAndSorcery setting at least on the surface, but one which suits the game's needs perfectly. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than other settings. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than one might think.
''TabletopGame/ForgottenRealms''.
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The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" -- the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic HeroicFantasy or SwordsAndSorcery setting, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.

to:

The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" -- the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic HeroicFantasy or SwordsAndSorcery setting, setting at least on the surface, but one which suits the game's needs perfectly. In the ''TabletopGame/{{Planescape}}'' and ''TabletopGame/{{Spelljammer}}'' settings, the world of ''Greyhawk'' is part of a [[TheMultiverse larger universe]] that also includes ''Literature/{{Dragonlance}}'' and ''TabletopGame/ForgottenRealms''.
''TabletopGame/ForgottenRealms''. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than one might think.
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* FantasyCounterpartMap: Originally had the most literal version of this trope. For his home game, Gary Gygax initially used a map of the Midwestern US for the locations on the Flanaess, with Greyhawk itself mapped to Chicago. For obvious reasons, the map was redone once the world was published as a product, with some callbacks to the original map left, such as the Nyr Dyv looking like Lake Superior.

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Authority Equals Asskicking has been renamed. Also fixed Example Indentation.


* AuthorityEqualsAsskicking: The sourcebooks' entries on each Flanaess country lists its ruler's name, class and level. These are almost always at least 11th level, and are usually higher.



* OurOrcsAreDifferent: Out of all the ''D&D'' settings, the orcs of ''Greyhawk'' are probably the worst, if only because they have no notable heroes to show off their ProudWarriorRaceGuy side (well, there's Turrosh Mak, but he's clearly too much on the "total asshole" side of things to be seen as admirable). They're very much of the "Tolkienian Orc" model, especially in early editions when they [[PigMan looked like pigs]].
** There ''is'' a notable exception to this rule, though; the sultanate of Zeif has a sizable population (10%, or about 140-150,000) of integrated orcs, descendants of mercenaries hired by the ancient Baklunish empire who mostly assimilated into the culture of the survivors over the last thousand years.

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* OurOrcsAreDifferent: Out of all the ''D&D'' settings, the orcs of ''Greyhawk'' are probably the worst, if only because they have no notable heroes to show off their ProudWarriorRaceGuy side (well, there's Turrosh Mak, but he's clearly too much on the "total asshole" side of things to be seen as admirable). They're very much of the "Tolkienian Orc" model, especially in early editions when they [[PigMan looked like pigs]].
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pigs]]. There ''is'' a notable exception to this rule, though; the sultanate of Zeif has a sizable population (10%, or about 140-150,000) of integrated orcs, descendants of mercenaries hired by the ancient Baklunish empire who mostly assimilated into the culture of the survivors over the last thousand years.



* RagtagBandOfMisfits: Fairly common to any ''TabletopGame/DungeonsAndDragons'' setting, but Greyhawk can have some particularly odd ones. Mordenkainen used to belong to one that turned out to include the BigBad Iggwilv when she was starting out, for example.

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* RagtagBandOfMisfits: RagtagBandOfMisfits:
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Fairly common to any ''TabletopGame/DungeonsAndDragons'' setting, but Greyhawk can have some particularly odd ones. Mordenkainen used to belong to one that turned out to include the BigBad Iggwilv when she was starting out, for example.


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* RankScalesWithAsskicking: The sourcebooks' entries on each Flanaess country lists its ruler's name, class and level. These are almost always at least 11th level, and are usually higher.

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* TheCaligula:
** Ivid V, the Overking of the Great Kingdom of Aerdy, is repeatedly described as being demented, but also fiendishly clever. The Ivid Overkings' sadism and insanity has led Aerdy's Malachite Throne to be called the "Fiend-Seeing Throne" due to the belief that the Overkings either consort with or are flat-out possessed by fiends.
** Iuz is a particularly sadistic example. When he regained control of his realm in the 570s CY, he was unhappy with the changes that happened while he was trapped beneath Castle Greyhawk. He murdered thousands of people to show his anger, and used their remains to construct the ghoulish "Road of Bones" from his capital city Dorakaa to the Howling Hills.



* IOwnThisTown: Nerof Gasgal, the Lord Mayor of Greyhawk, is also [[TheDon the assisant master of the Thieves' Guild]]. The Guildmaster Org Nenshen is also part of Greyhawk's ruling council, including its more powerful "inner circle." Greyhawkers even refer to the Thieves' Guild's headquarters as "City Hall", only half-jokingly. It's somewhat downplayed in the sense that the thieves' control is balanced out by other factions like the merchants, the lawyers and various churches. The thieves also try to restrain themselves from going too far and making the rest of the population turn on them.



* WretchedHive: The Vault of the Drow and the village of Nulb.

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* WretchedHive: WretchedHive:
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The Vault of the Drow and the village of Nulb.


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** Dorakaa, the capital of the Empire of Iuz, and Molag, the capital of the Horned Society, are infested with demons and devils respectively, and the people who worship them.
** The Bandit Kingdoms are some of the most resource-poor places in the Flanaess. The residents are described as "criminals and murderers" constantly fighting their neighbors and each other for resources, struggling to survive in a land of "arid plains and sickly woods."
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* AuthorityEqualsAsskicking: The sourcebooks' entries on each Flanaess country lists its ruler's name, class and level. These are almost always at least 11th level, and are usually higher.

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* CameBackStrong: Centuries ago in the lands that would become the Great Kingdom, the SorcerousOverlord [[NamesToRunAwayFromReallyFast Tuerny the Merciless]] (he of the eponymous [[ArtifactOfDoom Iron Flask]]) was HoistByHisOwnPetard when demon lord Graz'zt broke Tuerny's arcane bindings, took him back to the Abyss through the Flask, and [[BalefulPolymorph turned him into a dretch]] (a pathetically weak cannon fodder demon). Skip almost a thousand years, and Tuerny not only manages to return to Oerth, he does so as a mighty nalfeshnee demon (only third in power in the vanilla demonic hierarchy behind mariliths and balors, something which would typically take a dretch millenia or more to achieve), AND has managed to regain most of his arcane prowess (he's now a 17th-level wizard) on top of his demonic power.



* FalseFlagOperation: [[GodOfEvil Iuz]] once disguised himself as Vatun, the main god of the [[HornyVikings Ice Barbarians]] in order to instigate a war against the Dutchy of Tenh.

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* FalseFlagOperation: [[GodOfEvil Iuz]] once disguised himself as Vatun, the main god of the [[HornyVikings Frost, Ice and Snow Barbarians]] in order to instigate a war against the Dutchy Duchy of Tenh.



** The Olmans and the Flan are clearly based on Native Americans -- the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. The Flan, however, are a bit peculiar about this -- they once had thriving, advanced kingdoms about two millenia ago or more, from which extremely powerful spellcasters like Vecna and Acererak came; by the time of the the Twin Cataclysms and the Great Migrations a little over a thousand years ago, however, they had reverted to "primitive" tribal enclaves for unknown reasons. Granted, giving rise to at least two of the setting's greatest {{evil sorcerer}}s could just be related to said reasons, and the evil wizard-lord Keraptis disappeared (and is usually claimed to have been killed) about thirteen hundred years ago. His rise and fall may have been part of a general downward trend that resulted in the collapse of civilization in the region. Records from the time are, to say the least, sketchy. Eventually, several of the more successful Flan groups integrated in or adopted the newcomers' hierarchy, meaning that sizable Flan-blooded populations are rather common, and a few nations are dominated by this ethnic group.

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** The Olmans and the Flan are clearly based on Native Americans -- the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially [[{{Mayincatec}} the Maya and Aztecs]]. The Flan, however, are a bit peculiar about this -- they once had thriving, advanced kingdoms about two millenia ago or more, from which extremely powerful spellcasters like Vecna and Acererak came; by the time of the the Twin Cataclysms and the Great Migrations a little over a thousand years ago, however, they had reverted to "primitive" tribal enclaves for unknown reasons. Granted, giving rise to at least two of the setting's greatest {{evil sorcerer}}s could just be related to said reasons, and the evil wizard-lord Keraptis (a third great evil arcanist) disappeared (and is usually claimed to have been killed) about thirteen hundred years ago. His rise and fall may have been part of a general downward trend that resulted in the collapse of civilization in the region. Records from the time are, to say the least, sketchy. Eventually, several of the more successful Flan groups integrated in or adopted the newcomers' hierarchy, meaning that sizable Flan-blooded populations are rather common, and a few nations are dominated by this ethnic group.
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** Another would be Kyuss, TheWormThatWalks (that's [[NamesToRunAwayFromReallyFast his actual title]] AND a totally accurate description), [[WasOnceAMan an ancient human priest]] [[DeityOfHumanOrigin currently in mid-ascent to godhood]] who's the originator of a number of worm/bug-related undead, aberration, [[BreadEggsBreadedEggs and undead abberation]] monster species, currently a gigantic, vaguely humanoid mass of wriggling worms attempting to usher in the Age Of Worms, which will mark his ascension (which between that or Tharizdun's end goal would be worse [[TheEndOfTheWorldAsWeKnowIt is largely a matter of opinion and semantics]]).

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** Another would be Kyuss, TheWormThatWalks (that's [[NamesToRunAwayFromReallyFast his actual title]] AND [[ExactlyWhatItSaysOnTheTin a totally accurate description), description]]), [[WasOnceAMan an ancient human priest]] [[DeityOfHumanOrigin currently in mid-ascent to godhood]] who's the originator of a number of worm/bug-related undead, aberration, [[BreadEggsBreadedEggs and undead abberation]] monster species, currently a gigantic, vaguely humanoid mass of wriggling worms attempting to usher in the Age Of Worms, which will mark his ascension (which between that or Tharizdun's end goal would be worse [[TheEndOfTheWorldAsWeKnowIt is largely a matter of opinion and semantics]]).

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* FalseFlagOperation: [[GodOfEvil Iuz]] once disguised himself as Vatun, the main god of the [[HornyVikings Ice Barbarians]] in order to instigate a war against the Dutchy of Tenh

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* FalseFlagOperation: [[GodOfEvil Iuz]] once disguised himself as Vatun, the main god of the [[HornyVikings Ice Barbarians]] in order to instigate a war against the Dutchy of TenhTenh.
* FantasticFirearms: One issue of ''Magazine/DragonMagazine'' takes the Greyhawk world a few centuries into the future and postulates jet fighters dogfighting dragons and a gunpowderless magitek rifle: the rifle fires by teleporting the projectile close to the sun, allowing it an hour to accelerate due to the sun's gravity, then teleporting it back combined with a time-travel spell so it returns an instant after it leaves. Gunpowder-using guns are also mentioned as being an outdated technology, still in use by dwarves.
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Now a disambiguation. Can't tell if replacements applicable to them.


* LovableRogue: Gord.
* MadGod: Several [[GodOfEvil evil gods]] come off as at least sociopaths or psychopaths, but two gods deserve special mention: Zagyg (who prior to [[AGodAmI ascention]] was known as the mad archmage, and hasn't become any saner afterwards; not evil, though) and Dread Tharizdun (a monster [[OmnicidalManiac wanting to unravel the universe]]; basically the UltimateEvil).

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* %%* LovableRogue: Gord.
* MadGod: Several [[GodOfEvil evil gods]] come off as at least sociopaths or psychopaths, but two gods deserve special mention: Zagyg (who prior to [[AGodAmI ascention]] was known as the mad archmage, and hasn't become any saner afterwards; not evil, though) and Dread Tharizdun (a monster [[OmnicidalManiac wanting to unravel the universe]]; basically the UltimateEvil).universe]]).



* {{Magitek}}: The Machine of Lum the Mad, the Mighty Servant of Leuk-o, the Doomgrinder and the Apparatus of Kwalish. The first three are also in the ArtifactOfDoom category. Rary is fond of creating ClockworkCreature[=s=].

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* {{Magitek}}: The Machine of Lum the Mad, the Mighty Servant of Leuk-o, the Doomgrinder and the Apparatus of Kwalish. The first three are also in the ArtifactOfDoom category. Rary is fond of creating ClockworkCreature[=s=].{{Clockwork Creature}}s.

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