Follow TV Tropes

Following

History TabletopGame / GammaWorld

Go To

OR

Is there an issue? Send a MessageReason:
None


The setting was licensed by Sword & Sorcery Studios (a subsidiary of Creator/WhiteWolf) and heavily revised for ''TabletopGame/{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

to:

The setting was licensed by Sword & Sorcery Studios (a subsidiary of Creator/WhiteWolf) and heavily revised for ''TabletopGame/{{d20 Modern}}'' ''TabletopGame/D20Modern'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.



* AdaptationDistillation: ''[[D20Modern Omega World]]'', a tribute to the original game.

to:

* AdaptationDistillation: ''[[D20Modern ''[[TabletopGame/D20Modern Omega World]]'', a tribute to the original game.



** The 6th Edition for ''{{d20 Modern}}''.

to:

** The 6th Edition for ''{{d20 Modern}}''.''TabletopGame/D20Modern''.
Is there an issue? Send a MessageReason:
None


*** Bokshee is a man who guides the {{PC}}s across the AfterTheEnd landscape of ''TabletopGame/GammaWorld''. This is a reference to Creator/RalphBakshi, who led moviegoers through a similar post-apocalyptic world in his film ''WesternAnimation/{{Wizards}}''.

to:

*** Bokshee is a man who guides the {{PC}}s across the AfterTheEnd landscape of ''TabletopGame/GammaWorld''. This is a reference to Creator/RalphBakshi, who led moviegoers through a similar mutant-filled post-apocalyptic world in his film ''WesternAnimation/{{Wizards}}''.

Added: 469

Changed: 16

Is there an issue? Send a MessageReason:
None


** Original 1981 rules booklet. The Treasure List at the end of the book had a number of references to other works.
*** A "pleasure globe" that gave the holder pleasurable sensations. The 1973 movie ''Film/{{Sleeper}}'' had such a device in use by a future U.S. society.
*** A "Mama" doll. Near the end of the original 1968 ''Film/PlanetOfTheApes1968'' movie, a doll that said "Mama" appeared as evidence that humans could once speak.

to:

** Original 1981 rules booklet. The Treasure List at the end of the book had has a number of references to other works.
*** A "pleasure globe" that gave gives the holder pleasurable sensations. The 1973 movie ''Film/{{Sleeper}}'' had has such a device in use by a future U.S. society.
*** A "Mama" doll. Near the end of the original 1968 ''Film/PlanetOfTheApes1968'' movie, a doll that said says "Mama" appeared appears as evidence that humans could once speak.



*** A tuba that had mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.

to:

*** A tuba that had has mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.


Added DiffLines:

** 1986 module [=GW6=] ''Alpha Factor''
*** Rakees are mutated flying squirrels who can't be killed. They're taken from Rocky the Flying Squirrel, who appeared in the ''WesternAnimation/RockyAndBullwinkle'' show.
*** Bokshee is a man who guides the {{PC}}s across the AfterTheEnd landscape of ''TabletopGame/GammaWorld''. This is a reference to Creator/RalphBakshi, who led moviegoers through a similar post-apocalyptic world in his film ''WesternAnimation/{{Wizards}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut
** Original 1981 rules booklet. The Treasure List at the end of the book had a number of references to other works.
*** A "pleasure globe" that gave the holder pleasurable sensations. The 1973 movie ''Film/{{Sleeper}}'' had such a device in use by a future U.S. society.
*** A "Mama" doll. Near the end of the original 1968 ''Film/PlanetOfTheApes1968'' movie, a doll that said "Mama" appeared as evidence that humans could once speak.
*** A "Rollerball" trophy (from the original 1975 movie ''Film/{{Rollerball}}'').
*** A tuba that had mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.
** Module ''Famine in Far-Go''. The {{PC}}s can find an ID card with a {{Hologram}} of a bearded man and the inscription "Executive Pass, E.G.G., Pres." This is a reference to E. Gary Gygax, then President of the company TSR that created the ''TabletopGame/GammaWorld'' game.
** 1983 edition boxed set "Adventure Booklet". One of the buildings in the destroyed city of Pitz Burke (Pittsburg) is Rossum's Universal Robots A&W Division. It once belonged to the RUR Corporation, which made almost 40% of the robots in the world before the Social Wars and the end of civilization. This is a reference to Rossum's Universal Robots in Karl Capek's play ''Theatre/{{RUR}}'', which also manufactured robots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpikeShooter: The mutations "Quills or Spines" and "Thorn Thrower" allow creatures to throw quills, spines or thorns at opponents and damage them.

Added: 152

Changed: 44

Is there an issue? Send a MessageReason:
None


* SwissArmyWeapon: The Chameleon Rifle in module [=GW6=] ''Alpha Factor''.

to:

* SwissArmyWeapon: The Chameleon Rifle in module [=GW6=] ''Alpha Factor''.Factor'' can be configured in several different ways.
* {{Telepathy}}: Having the Telepathy mutation allows a creature to read the emotions and thoughts of other creatures and send its own thoughts to them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RapidAging: The mutation Hands of Power has four variants. The fourth one is Withering Hands, which causes any creature touched to immediately age 1-10 years.
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* SupernaturalFearInducer: The mutation Fear Generation instills complete terror in a creature, causing it to run away for an entire minute. If the target can't run away it will collapse into unconsciousness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If a creature has both the Absorption and Energy Metamorphosis mutations, it can absorb incoming attacks and use them to heal HitPoints of damage. If there's an excess of energy the attack is redirected back at the source of the attack, damaging it.

Added: 176

Changed: 1

Is there an issue? Send a MessageReason:
None


* VampiricDraining: Adventure [=GW1=] ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.

to:

* VampiricDraining: Adventure [=GW1=] ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.round
* WeakenedByTheLight: While in bright light, a mutant with the Dark Dependency mutational defect is nearly blinded and takes 1-8 HitPoints of damage per four hours of exposure.

Added: 908

Changed: 368

Removed: 272

Is there an issue? Send a MessageReason:
None


* AttackReflector: The Reflection mutation causes damage inflicted by an opponent to rebound on that opponent. The fraction of damage reflected decreases during use. The first turn the mutation is used all damage is sent back at the attacker. The second turn only half the damage is reflected, and in the third and subsequent turns only one quarter of damage is returned to the source.

to:

* AttackReflector: AttackReflector
**
The Reflection mutation causes damage inflicted by an opponent to rebound on that opponent. The fraction of damage reflected decreases during use. The first turn the mutation is used all damage is sent back at the attacker. The second turn only half the damage is reflected, and in the third and subsequent turns only one quarter of damage is returned to the source.source.
** The Life Leech mutation allows a mutant to drain HitPoints from all creatures within range. If a creature within range has the Anti-Life Leech mutation, the mutant using Life Leech loses HitPoints and the mutant with Anti-Life Leech heals that number of HitPoints.



* TheWormThatWalks: One of the possible character origins. Depending on your primary origin and your secondary origin, you could be anything from a horde of cockroaches, to a [[GreyGoo mass of nanomachines]], to a horde of ''[[CuteKitten sentient, hive-minded kittens]]''.


Added DiffLines:

* TheWormThatWalks: One of the possible character origins. Depending on your primary origin and your secondary origin, you could be anything from a horde of cockroaches, to a [[GreyGoo mass of nanomachines]], to a horde of ''[[CuteKitten sentient, hive-minded kittens]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackReflector: The Reflection mutation causes damage inflicted by an opponent to rebound on that opponent. The fraction of damage reflected decreases during use. The first turn the mutation is used all damage is sent back at the attacker. The second turn only half the damage is reflected, and in the third and subsequent turns only one quarter of damage is returned to the source.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InTheFutureWeStillHaveRoombas: In 1st Edition (1978), the General Household Robotoid is designed to clean homes. It has tools such as cleaners, polishers, disinfectants and vacuums.

Added: 174

Changed: 559

Is there an issue? Send a MessageReason:
None


* ArtisticLicensePhysics

to:

* ArtisticLicensePhysicsArtisticLicensePhysics: The game is meant to emulate pulp post-apocalypse, and nobody should mistake it for any kind of science text.



* AtomicSuperpowers

to:

* AtomicSuperpowersAtomicSuperpowers: Earlier editions leaned heavily on radiation as the source of the bizarre ecosystem. More recently, see GeneticEngineeringIsTheNewNuke.



* CollectibleCardGame: 7th edition has its powers and technology sold on this model; [=GMs=] and players have to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. [[InternetBackdraft This has not been well received.]] However, the core game ''does'' include include a full deck of mutations and Omega Tech (Loot), so players aren't forced to go out and buy boosters. The boosters certainly don't have anything that's any more game-breaking than what you get in the core box.
* CrapsackWorld

to:

* CollectibleCardGame: 7th edition has had its powers and technology sold on this model; [=GMs=] and players have had to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. [[InternetBackdraft This has marketing concept was not been well received.]] However, the core game ''does'' ''did'' include include a full deck of mutations and Omega Tech (Loot), so players aren't forced weren't required to go out buy boosters.
* CrapsackWorld: It's a pretty run-down world
and buy boosters. The boosters certainly don't have anything that's any more game-breaking than the players tend to be scavengers picking through what you get in the core box.
* CrapsackWorld
amount to mass graves. However, it's PlayedForLaughs.



* FantasticRacism: The Knights of Genetic Purity, the Iron Society, the Zoopremicists...the list goes on.

to:

* FantasticRacism: The Knights of Genetic Purity, the Iron Society, the Zoopremicists...Zoopremacists...the list goes on.


Added DiffLines:

* GeneticEngineeringIsTheNewNuke: Nanotechnology and its use in altering genetic code have become dominant over the old power source, [[ILoveNuclearPower 'The Bomb did it.']]
Is there an issue? Send a MessageReason:
None


WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend. (Update: It did.)

to:

Most recently, WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is was far more humorous, from character creation, creation to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

That edition fell victim to the most notable trend in ''Gamma World'' is notable for one rather odd trend: World's'' long history: usually, only a handful of books would be are released before a new edition came comes out and rendered renders all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend. (Update: It did.)
discontinued.
Is there an issue? Send a MessageReason:
None


* MST3KMantra: Just repeat to yourself, "I '''am''' a two-headed yeti beating robots to death with a parking meter, I '''am,''' I ''am,'''" until the desire to complain about silliness dissipates.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MST3KMantra: Just repeat to yourself, "I '''am''' a two-headed yeti beating robots to death with a parking meter, I '''am,''' I ''am,'''" until the desire to complain about silliness dissipates.
Is there an issue? Send a MessageReason:
Right-shifting image (plus adding caption).


http://static.tvtropes.org/pmwiki/pub/images/Gamma_World_cover_3287.jpg
%%[[caption-width:250:some caption text]]

to:

http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Gamma_World_cover_3287.jpg
%%[[caption-width:250:some caption text]]
jpg]]
[[caption-width-right:250:Not pictured: gun-wielding mutant bunnies.]]
Is there an issue? Send a MessageReason:
None


A classic role-playing game originally created by TSR, the same people who made ''DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

to:

A classic role-playing game originally created by TSR, the same people who made ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.



The setting was licensed by Sword & Sorcery Studios (a subsidiary of WhiteWolf) and heavily revised for ''{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

to:

The setting was licensed by Sword & Sorcery Studios (a subsidiary of WhiteWolf) Creator/WhiteWolf) and heavily revised for ''{{d20 ''TabletopGame/{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.
Is there an issue? Send a MessageReason:
None


''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend.

to:

''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend.
trend. (Update: It did.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnspecifiedApocalypse: Most of the game's versions are highly vague about the reason why Earth has been destroyed.
Is there an issue? Send a MessageReason:
None


* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.''

to:

* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.'')''
Is there an issue? Send a MessageReason:
None


* XMeetsY: D&D meets VideoGame/{{Fallout}}.

to:

* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.''

Added: 283

Removed: 286

Is there an issue? Send a MessageReason:
All The Myriad Ways is being renamed to Expendable Alternate Universe. Bad examples and Zero Context Examples are being removed.


* AllTheMyriadWays: The seventh edition backstory features the Large Hadron Collider causing several different realities to intermingle and exchange places, in an event called "the big mistake". Furthermore, Dopplegangers create their doubles by pulling them out of alternate realities.


Added DiffLines:

* TheMultiverse: The seventh edition backstory features the Large Hadron Collider causing several different realities to intermingle and exchange places, in an event called "the big mistake". Furthermore, Dopplegangers create their doubles by pulling them out of alternate realities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DashAttack: In the adventure [=GW6=] ''Alpha Factor'', the mutant creatures known as the S're'daan and the Ba'crolbai would [[HornAttack attack opponents with their horns]] after charging into them.
Is there an issue? Send a MessageReason:
None


* HornAttack: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them.

to:

* HornAttack: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them. Two new monsters in the adventure [=GW6=] ''Alpha Factor'', the S're'daan and the Ba'crolbai, had horns that they could use to attack opponents after [[DashAttack charging into them]].
Is there an issue? Send a MessageReason:
None


* SuperSpit: Articles in ''Magazine/{{Dragon}}'' magazine #96 and #108 gave new mutations and mutants with this ability.

to:

* SuperSpit: Articles in Several ''Magazine/{{Dragon}}'' magazine #96 and #108 articles gave new mutations and mutants with this ability.ability, and the Bu'daan in [=GW6=] ''Alpha Factor''.

Added: 146

Changed: 8

Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: Adventure [=GW1=] ''The Legion of Gold''. An amoeboid monster' body can withstand 1,000 HitPoints of damage, but its nucleus can only take 50 HitPoints before it's killed.

to:

* AttackItsWeakPoint: Adventure [=GW1=] ''The Legion ''Legion of Gold''. An amoeboid monster' body can withstand 1,000 HitPoints of damage, but its nucleus can only take 50 HitPoints before it's killed.



* FungusHumongous: Adventure [=GW1=] ''Legion of Gold''. The buggem lair has a room filled with a fungus garden made up of tall, shrub-like fungi.



* VampiricDraining: Adventure GW1 ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.

to:

* VampiricDraining: Adventure GW1 [=GW1=] ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.

Added: 246

Changed: 1

Removed: 31

Is there an issue? Send a MessageReason:
None


* ArtisticLicensePhysics



* UniversalAmmunition: The 7th edition uses an abstract system of ammunition, where any weapon can use any type of ammo. However, using more than one shot per encounter will cause you to run out.

to:

* UniversalAmmunition: The 7th edition uses an abstract system of ammunition, where any weapon can use any type of ammo. However, using more than one shot per encounter will cause you to run out. out.
* VampiricDraining: Adventure GW1 ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.



* YouFailNuclearPhysicsForever
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RadiationImmuneMutants: Notably averted. While there were mutations that allowed for resistance to radiation, it wasn't universal to all mutants.

Top