History TabletopGame / GammaWorld

17th Mar '18 3:35:02 AM jormis29
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A classic role-playing game originally created by Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

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A classic role-playing game originally created by Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.
''TabletopGame/MetamorphosisAlpha''.
21st Jan '18 4:49:21 PM nombretomado
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The game has gone through seven editions so far; TSR published the first three from 1978 to 1985 with their own unique rule sets. 1992's 4th Edition was based on the same engine as ''D&D'''s 2nd edition, and 1995's 5th was a supplement for the sci-fi RPG ''TabletopGame/{{Alternity}}''. In 2002, WizardsOfTheCoast, which had since absorbed TSR, published a wacky homage to ''Gamma World'' entitled ''Omega World'' in ''Polyhedron'' magazine.

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The game has gone through seven editions so far; TSR published the first three from 1978 to 1985 with their own unique rule sets. 1992's 4th Edition was based on the same engine as ''D&D'''s 2nd edition, and 1995's 5th was a supplement for the sci-fi RPG ''TabletopGame/{{Alternity}}''. In 2002, WizardsOfTheCoast, Creator/WizardsOfTheCoast, which had since absorbed TSR, published a wacky homage to ''Gamma World'' entitled ''Omega World'' in ''Polyhedron'' magazine.



Most recently, WizardsOfTheCoast released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game was far more humorous, from character creation to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

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Most recently, WizardsOfTheCoast Wizards of the Coast released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game was far more humorous, from character creation to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.
19th Jan '18 7:34:40 AM Jubileus57
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* MothMenace:
** The blaash is a 1 meter long carnivorous moth that gives off high intensity radiation in a five meter radius. The radiation can kill or mutate characters.
** Module [=GW6=] ''Alpha Factor'' introduces the blaasut, a giant moth that looks like the blaash. Anyone near a heat source (such as a campfire) at night may be attacked by a blaasut's battering wings.
8th Dec '17 8:43:43 PM JesseMB27
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* MeatSackRobot: In the adventure GW1 Legion of Gold, the PCs will explore an Ancient base that has been taken over by androids. They will discover some People Jars with androids growing inside of them. The androids consist of an underlying metallic framework with electronic wiring (the "robot" part) covered by a normal human body (flesh, muscles, etc.).
17th Mar '17 4:10:31 PM rmctagg09
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* RegionalRedecoration: In the 1st edition, the epic battle between the terrorist group The Apocalypse and its opponents released powerful energies that caused continents to buckle and oceans to boil, massively changing the surface of the Earth. Among other things, it caused inland seas to appear in the North American continent.
19th Feb '17 10:46:42 PM jormis29
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A classic role-playing game originally created by TSR, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

to:

A classic role-playing game originally created by TSR, Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.



** Module ''Famine in Far-Go''. The {{PC}}s can find an ID card with a {{Hologram}} of a bearded man and the inscription "Executive Pass, E.G.G., Pres." This is a reference to E. Gary Gygax, then President of the company TSR that created the ''TabletopGame/GammaWorld'' game.

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** Module ''Famine in Far-Go''. The {{PC}}s can find an ID card with a {{Hologram}} of a bearded man and the inscription "Executive Pass, E.G.G., Pres." This is a reference to E. Gary Gygax, then President of the company TSR Creator/{{TSR}} that created the ''TabletopGame/GammaWorld'' game.
21st Nov '16 8:58:56 PM LBHills
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** ...and jackalopes. (Seriously.)
17th Nov '16 2:50:35 PM VenomLancerHae
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* [[BeastMan Beast Men]]: In a wide variety, including one-of-a-kinds.

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* [[BeastMan Beast Men]]: BeastMan: In a wide variety, including one-of-a-kinds.



* [[BearsAreBadNews Everything's Worse With Bears]] [[ItMakesSenseInContext Who Think They Are Napoleon]]



* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.)''
10th Nov '16 11:24:32 PM LBHills
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* SpareBodyParts: Possibly the only game system in which your total count of limbs may ''increase'' over the course of the campaign.

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* SpareBodyParts: Possibly A not-uncommon result of mutation. This is possibly the only game system in which your total count of limbs may ''increase'' over the course of the campaign.
10th Nov '16 11:20:07 PM LBHills
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* BlackComedy: The entire landscape is a mass grave, but it's hard to feel terribly somber in a world where location names are puns, monsters have LegoGenetics and alphabet-soup names, and your heroes look like the rejects from any ''other'' game's monster lists.



* CrapsackWorld: It's a pretty run-down world and the players tend to be scavengers picking through what amount to mass graves. However, it's PlayedForLaughs.
* CrystalDragonJesus

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* CrapsackWorld: It's a pretty run-down world Terrible things have happened to this world, and the players tend few survivors who aren't living hand to be scavengers picking through what amount to mass graves. However, it's PlayedForLaughs.
mouth seem intent on raiding or oppressing their neighbors. There seems little or no prospect of Gamma Earth climbing out of its dark age any time soon.
* CrystalDragonJesus CrystalDragonJesus: Some of the 'new' faiths seem strangely familiar.



* FunnyAnimal: 'Mutant animals' played by characters tend to fall into this category - certainly that's what most of the art depicts. Other mutated creatures in the setting have a much wider range.



* ILoveNuclearPower

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* ILoveNuclearPowerILoveNuclearPower: Depending on the editions and your character's stats, a refreshing radiation bath may grant you superpowers.



* LostTechnology
* MachineWorship

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* LostTechnology
LostTechnology: Most campaigns will feature efforts to recover forgotten technologies at some point, and most characters will carry and employ devices they do not really understand.
* MachineWorshipMachineWorship: Present in some areas.



* NanoMachines

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* NanoMachinesNanoMachines: The concept didn't really exist yet in the earliest editions, but the sixth edition relied heavily on this kind of technology to apply BetterThanABareBulb to some of the ludicrousness.



* PlantPerson

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* PlantPersonPlantPerson: Mutated Plants are an uncommon option for players. A few other plants in the setting employ a humanoid form, albeit usually only as bait.



* RadiationImmuneMutants: Notably averted. While there were mutations that allowed for resistance to radiation, it wasn't universal to all mutants.
* RagnarokProofing

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* RadiationImmuneMutants: Notably averted. While there were are mutations that allowed allow for resistance to radiation, it wasn't isn't universal to all mutants.
* RagnarokProofingRagnarokProofing: Judging from the gear lists, some surprisingly mundane objects were engineered to survive centuries.



* RuleOfCool
* RuleOfFun
* ScavengerWorld

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* RuleOfCool
RuleOfCool: There aren't many efforts at justifying all this strangeness...
* RuleOfFun
RuleOfFun: ...and why should there be?
* ScavengerWorldScavengerWorld: Even the wreckage of the lost ages is much better than the best hand-made products of the new.



*** A tuba that has mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.

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*** A tuba that has was mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.



* ShroudedInMyth: The world before the Cataclysm. Old technology are known as artifacts, electricty is called lightning and machinery, particularly robots, are called live metal.
* SicklyGreenGlow

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* ShroudedInMyth: The world before the Cataclysm. Old technology are known as artifacts, electricty electricity is called lightning and machinery, particularly robots, are called live metal.
* SicklyGreenGlowSicklyGreenGlow: Radiation tends to give off this helpful warning glow, which has saved many, many lives.



** The original game, 4th edition, and ''Omega World'' are so far on the silly scale that it mutates and flies out into space. 3rd edition and 6th edition, on the other hand, land on the more serious part of the scale, but not to the very end.

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** The original game, 4th edition, and ''Omega World'' are so far on the silly scale that it mutates and flies out into space. 3rd edition and 6th edition, on the other hand, land on the while not exactly ''serious,'' make an effort to portray a world that's a little more serious part of the scale, but not to the very end.plausible.



* SpareBodyParts

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* SpareBodyPartsSpareBodyParts: Possibly the only game system in which your total count of limbs may ''increase'' over the course of the campaign.
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