History TabletopGame / GammaWorld

30th Jul '16 10:58:37 AM nombretomado
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The setting was licensed by Sword & Sorcery Studios (a subsidiary of Creator/WhiteWolf) and heavily revised for ''TabletopGame/{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

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The setting was licensed by Sword & Sorcery Studios (a subsidiary of Creator/WhiteWolf) and heavily revised for ''TabletopGame/{{d20 Modern}}'' ''TabletopGame/D20Modern'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.



* AdaptationDistillation: ''[[D20Modern Omega World]]'', a tribute to the original game.

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* AdaptationDistillation: ''[[D20Modern ''[[TabletopGame/D20Modern Omega World]]'', a tribute to the original game.



** The 6th Edition for ''{{d20 Modern}}''.

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** The 6th Edition for ''{{d20 Modern}}''.''TabletopGame/D20Modern''.
2nd Jul '16 3:02:11 PM Arivne
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*** Bokshee is a man who guides the {{PC}}s across the AfterTheEnd landscape of ''TabletopGame/GammaWorld''. This is a reference to Creator/RalphBakshi, who led moviegoers through a similar post-apocalyptic world in his film ''WesternAnimation/{{Wizards}}''.

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*** Bokshee is a man who guides the {{PC}}s across the AfterTheEnd landscape of ''TabletopGame/GammaWorld''. This is a reference to Creator/RalphBakshi, who led moviegoers through a similar mutant-filled post-apocalyptic world in his film ''WesternAnimation/{{Wizards}}''.
2nd Jul '16 2:49:43 PM Arivne
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** Original 1981 rules booklet. The Treasure List at the end of the book had a number of references to other works.
*** A "pleasure globe" that gave the holder pleasurable sensations. The 1973 movie ''Film/{{Sleeper}}'' had such a device in use by a future U.S. society.
*** A "Mama" doll. Near the end of the original 1968 ''Film/PlanetOfTheApes1968'' movie, a doll that said "Mama" appeared as evidence that humans could once speak.

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** Original 1981 rules booklet. The Treasure List at the end of the book had has a number of references to other works.
*** A "pleasure globe" that gave gives the holder pleasurable sensations. The 1973 movie ''Film/{{Sleeper}}'' had has such a device in use by a future U.S. society.
*** A "Mama" doll. Near the end of the original 1968 ''Film/PlanetOfTheApes1968'' movie, a doll that said says "Mama" appeared appears as evidence that humans could once speak.



*** A tuba that had mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.

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*** A tuba that had has mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.


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** 1986 module [=GW6=] ''Alpha Factor''
*** Rakees are mutated flying squirrels who can't be killed. They're taken from Rocky the Flying Squirrel, who appeared in the ''WesternAnimation/RockyAndBullwinkle'' show.
*** Bokshee is a man who guides the {{PC}}s across the AfterTheEnd landscape of ''TabletopGame/GammaWorld''. This is a reference to Creator/RalphBakshi, who led moviegoers through a similar post-apocalyptic world in his film ''WesternAnimation/{{Wizards}}''.
2nd Jul '16 2:18:34 PM Arivne
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* ShoutOut
** Original 1981 rules booklet. The Treasure List at the end of the book had a number of references to other works.
*** A "pleasure globe" that gave the holder pleasurable sensations. The 1973 movie ''Film/{{Sleeper}}'' had such a device in use by a future U.S. society.
*** A "Mama" doll. Near the end of the original 1968 ''Film/PlanetOfTheApes1968'' movie, a doll that said "Mama" appeared as evidence that humans could once speak.
*** A "Rollerball" trophy (from the original 1975 movie ''Film/{{Rollerball}}'').
*** A tuba that had mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.
** Module ''Famine in Far-Go''. The {{PC}}s can find an ID card with a {{Hologram}} of a bearded man and the inscription "Executive Pass, E.G.G., Pres." This is a reference to E. Gary Gygax, then President of the company TSR that created the ''TabletopGame/GammaWorld'' game.
** 1983 edition boxed set "Adventure Booklet". One of the buildings in the destroyed city of Pitz Burke (Pittsburg) is Rossum's Universal Robots A&W Division. It once belonged to the RUR Corporation, which made almost 40% of the robots in the world before the Social Wars and the end of civilization. This is a reference to Rossum's Universal Robots in Karl Capek's play ''Theatre/{{RUR}}'', which also manufactured robots.
27th Jun '16 10:26:47 PM Arivne
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* SpikeShooter: The mutations "Quills or Spines" and "Thorn Thrower" allow creatures to throw quills, spines or thorns at opponents and damage them.
27th Jun '16 10:21:25 PM Arivne
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* SwissArmyWeapon: The Chameleon Rifle in module [=GW6=] ''Alpha Factor''.

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* SwissArmyWeapon: The Chameleon Rifle in module [=GW6=] ''Alpha Factor''.Factor'' can be configured in several different ways.
* {{Telepathy}}: Having the Telepathy mutation allows a creature to read the emotions and thoughts of other creatures and send its own thoughts to them.
27th Jun '16 9:53:19 PM Arivne
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* RapidAging: The mutation Hands of Power has four variants. The fourth one is Withering Hands, which causes any creature touched to immediately age 1-10 years.
27th Jun '16 9:24:01 PM Arivne
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* SupernaturalFearInducer: The mutation Fear Generation instills complete terror in a creature, causing it to run away for an entire minute. If the target can't run away it will collapse into unconsciousness.
27th Jun '16 9:08:39 PM Arivne
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** If a creature has both the Absorption and Energy Metamorphosis mutations, it can absorb incoming attacks and use them to heal HitPoints of damage. If there's an excess of energy the attack is redirected back at the source of the attack, damaging it.
27th Jun '16 7:24:26 PM Arivne
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* VampiricDraining: Adventure [=GW1=] ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.

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* VampiricDraining: Adventure [=GW1=] ''Legion of Gold''. In the buggem lair, the parn embryots will jump onto victims' heads or shoulders, bite them and suck out their bodily fluids at a rate of 10 HitPoints per combat round.round
* WeakenedByTheLight: While in bright light, a mutant with the Dark Dependency mutational defect is nearly blinded and takes 1-8 HitPoints of damage per four hours of exposure.
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