History TabletopGame / GammaWorld

7th Oct '15 5:09:56 PM TotemicHero
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Right-shifting image (plus adding caption).
http://static.tvtropes.org/pmwiki/pub/images/Gamma_World_cover_3287.jpg %%[[caption-width:250:some caption text]]
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http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Gamma_World_cover_3287.jpg %%[[caption-width:250:some caption text]] jpg]] [[caption-width-right:250:Not pictured: gun-wielding mutant bunnies.]]
28th Feb '15 6:40:08 AM SeptimusHeap
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A classic role-playing game originally created by TSR, the same people who made ''DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.
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A classic role-playing game originally created by TSR, the same people who made ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

The setting was licensed by Sword & Sorcery Studios (a subsidiary of WhiteWolf) and heavily revised for ''{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes. WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.
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The setting was licensed by Sword & Sorcery Studios (a subsidiary of WhiteWolf) Creator/WhiteWolf) and heavily revised for ''{{d20 ''TabletopGame/{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes. WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.
22nd Dec '14 11:37:55 PM nawara
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''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend.
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''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend. trend. (Update: It did.)
2nd Dec '14 2:11:44 PM marcoasalazarm
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Added DiffLines:
* UnspecifiedApocalypse: Most of the game's versions are highly vague about the reason why Earth has been destroyed.
25th Apr '14 2:48:33 PM LBHills
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* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.''
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* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.'')''
25th Apr '14 2:48:15 PM LBHills
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* XMeetsY: D&D meets VideoGame/{{Fallout}}.
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* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.''
19th Nov '13 5:40:54 AM SeptimusHeap
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All The Myriad Ways is being renamed to Expendable Alternate Universe. Bad examples and Zero Context Examples are being removed.
* AllTheMyriadWays: The seventh edition backstory features the Large Hadron Collider causing several different realities to intermingle and exchange places, in an event called "the big mistake". Furthermore, Dopplegangers create their doubles by pulling them out of alternate realities.

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* AllTheMyriadWays: TheMultiverse: The seventh edition backstory features the Large Hadron Collider causing several different realities to intermingle and exchange places, in an event called "the big mistake". Furthermore, Dopplegangers create their doubles by pulling them out of alternate realities.
18th Nov '13 11:11:17 PM Arivne
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Added DiffLines:
* DashAttack: In the adventure [=GW6=] ''Alpha Factor'', the mutant creatures known as the S're'daan and the Ba'crolbai would [[HornAttack attack opponents with their horns]] after charging into them.
18th Nov '13 11:06:53 PM Arivne
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* HornAttack: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them.
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* HornAttack: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them. Two new monsters in the adventure [=GW6=] ''Alpha Factor'', the S're'daan and the Ba'crolbai, had horns that they could use to attack opponents after [[DashAttack charging into them]].
18th Nov '13 4:33:22 AM Arivne
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* SuperSpit: Articles in ''Magazine/{{Dragon}}'' magazine #96 and #108 gave new mutations and mutants with this ability.
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* SuperSpit: Articles in Several ''Magazine/{{Dragon}}'' magazine #96 and #108 articles gave new mutations and mutants with this ability.ability, and the Bu'daan in [=GW6=] ''Alpha Factor''.
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