History TabletopGame / GammaWorld

28th Mar '16 12:21:57 PM LBHills
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* ArtisticLicensePhysics

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* ArtisticLicensePhysicsArtisticLicensePhysics: The game is meant to emulate pulp post-apocalypse, and nobody should mistake it for any kind of science text.



* AtomicSuperpowers

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* AtomicSuperpowersAtomicSuperpowers: Earlier editions leaned heavily on radiation as the source of the bizarre ecosystem. More recently, see GeneticEngineeringIsTheNewNuke.



* CollectibleCardGame: 7th edition has its powers and technology sold on this model; [=GMs=] and players have to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. [[InternetBackdraft This has not been well received.]] However, the core game ''does'' include include a full deck of mutations and Omega Tech (Loot), so players aren't forced to go out and buy boosters. The boosters certainly don't have anything that's any more game-breaking than what you get in the core box.
* CrapsackWorld

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* CollectibleCardGame: 7th edition has had its powers and technology sold on this model; [=GMs=] and players have had to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. [[InternetBackdraft This has marketing concept was not been well received.]] However, the core game ''does'' ''did'' include include a full deck of mutations and Omega Tech (Loot), so players aren't forced weren't required to go out buy boosters.
* CrapsackWorld: It's a pretty run-down world
and buy boosters. The boosters certainly don't have anything that's any more game-breaking than the players tend to be scavengers picking through what you get in the core box.
* CrapsackWorld
amount to mass graves. However, it's PlayedForLaughs.



* FantasticRacism: The Knights of Genetic Purity, the Iron Society, the Zoopremicists...the list goes on.

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* FantasticRacism: The Knights of Genetic Purity, the Iron Society, the Zoopremicists...Zoopremacists...the list goes on.


Added DiffLines:

* GeneticEngineeringIsTheNewNuke: Nanotechnology and its use in altering genetic code have become dominant over the old power source, [[ILoveNuclearPower 'The Bomb did it.']]
28th Mar '16 12:14:36 PM LBHills
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WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend. (Update: It did.)

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Most recently, WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is was far more humorous, from character creation, creation to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

That edition fell victim to the most notable trend in ''Gamma World'' is notable for one rather odd trend: World's'' long history: usually, only a handful of books would be are released before a new edition came comes out and rendered renders all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend. (Update: It did.)
discontinued.
22nd Mar '16 8:05:51 PM LBHills
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* MST3KMantra: Just repeat to yourself, "I '''am''' a two-headed yeti beating robots to death with a parking meter, I '''am,''' I ''am,'''" until the desire to complain about silliness dissipates.
22nd Mar '16 8:05:23 PM LBHills
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Added DiffLines:

* MST3KMantra: Just repeat to yourself, "I '''am''' a two-headed yeti beating robots to death with a parking meter, I '''am,''' I ''am,'''" until the desire to complain about silliness dissipates.
7th Oct '15 5:09:56 PM TotemicHero
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http://static.tvtropes.org/pmwiki/pub/images/Gamma_World_cover_3287.jpg
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http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Gamma_World_cover_3287.jpg
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[[caption-width-right:250:Not pictured: gun-wielding mutant bunnies.]]
28th Feb '15 6:40:08 AM SeptimusHeap
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A classic role-playing game originally created by TSR, the same people who made ''DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

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A classic role-playing game originally created by TSR, the same people who made ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.



The setting was licensed by Sword & Sorcery Studios (a subsidiary of WhiteWolf) and heavily revised for ''{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

to:

The setting was licensed by Sword & Sorcery Studios (a subsidiary of WhiteWolf) Creator/WhiteWolf) and heavily revised for ''{{d20 ''TabletopGame/{{d20 Modern}}'' in 2003. This new edition recasts the apocalypse as a war among post-[[TheSingularity Singularity]] civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

WizardsOfTheCoast has since released a seventh edition of ''Gamma World'', using the 4th edition ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.
22nd Dec '14 11:37:55 PM nawara
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''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend.

to:

''Gamma World'' is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend.
trend. (Update: It did.)
2nd Dec '14 2:11:44 PM marcoasalazarm
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Added DiffLines:

* UnspecifiedApocalypse: Most of the game's versions are highly vague about the reason why Earth has been destroyed.
25th Apr '14 2:48:33 PM LBHills
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* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.''

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* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.'')''
25th Apr '14 2:48:15 PM LBHills
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* XMeetsY: D&D meets VideoGame/{{Fallout}}.

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* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.''
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.GammaWorld