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''Eon'' is a Swedish fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like Literature/ASongOfIceAndFire.

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''Eon'' is a Swedish fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one no one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like Literature/ASongOfIceAndFire.



* AllGenesAreCoDominant: Averted in the case of half elves. Humans and elves are the only main races who can produce viable offspring . The main difference between elves and humans is the elvish curse and a half human child has exactly 50% chance to inherit the curse, making it elvish, or not, making it human. That said, elves with one human parent tend to be slightly stockier and have more body hair than elves with two elvish parents, and vice-versa.

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* AllGenesAreCoDominant: Averted in the case of half elves.half-elves. Humans and elves are the only main races who can produce viable offspring . The main difference between elves and humans is the elvish curse and a half human half-human child has exactly 50% chance to inherit the curse, making it elvish, or not, making it human. That said, elves with one human parent tend to be slightly stockier and have more body hair than elves with two elvish parents, and vice-versa.vice versa.



* AlwaysChaoticEvil: Averted; capital-E "Evil" does not exist in Eon.

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* AlwaysChaoticEvil: Averted; capital-E "Evil" does not exist in Eon.''Eon''.



* {{BFS}}: The abovementioned Kragg tribe use 180 cm, massively heavy swords as their signature weapon. Then again, the average height of a Kragg is two metres. Then there's the lyfali, the AbsurdlySharpBlade of the Sanari elves. It's basically a 170 cm ''razor'' with a diamond core. Common users of these swords include two-metre ''elves''.

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* {{BFS}}: The abovementioned above-mentioned Kragg tribe use 180 cm, massively heavy swords as their signature weapon. Then again, the average height of a Kragg is two metres. Then there's the lyfali, the AbsurdlySharpBlade of the Sanari elves. It's basically a 170 cm ''razor'' with a diamond core. Common users of these swords include two-metre ''elves''.



* {{Hobbits}}: The Misslas are the settings stand ins for hobbits. The main differences between them and Tolkien's halflings lies in their slightly "elfish" looks and incredibly cheerful personality.

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* {{Hobbits}}: The Misslas are the settings stand ins setting's stand-ins for hobbits. The main differences between them and Tolkien's halflings lies lie in their slightly "elfish" looks and incredibly cheerful personality.

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* FaceFullOfAlienWingWong: The basilisk reproduces by turning other creatures into stone, laying an egg in the petrified persons mouth and then remove the petrification. Later on the baby basilisk emerges from the stomach of the host as a ChestBurster.

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* FaceFullOfAlienWingWong: FaceFullOfAlienWingWong:
**
The basilisk reproduces by turning other creatures into stone, laying an egg in the petrified persons mouth and then remove the petrification. Later on the baby basilisk emerges from the stomach of the host as a ChestBurster.



** Some [[HornyDevils Demons]] and Shadowcreatures can breed with humanoids, creating a HalfHumanHybrid (who usually end up mostly human).

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** Some [[HornyDevils Demons]] Demons and Shadowcreatures can breed with humanoids, creating a HalfHumanHybrid (who usually end up mostly human).

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* GiantSpider: There is a number of subspecies.

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* %%* GiantSpider: There is a number of subspecies.



* KungFuWizard: The monks of Sung.
* LadyLand: Momolan and, to a more limited extent, the Tiraks.

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* %%* KungFuWizard: The monks of Sung.
* %%* LadyLand: Momolan and, to a more limited extent, the Tiraks.



* MedievalStasis: Mundana suffers under a pretty extreme case of this trope. For the last 10.000 years, technology and science has moved forvard, but only from bronze-age technology to late medieval.
** There is some logic to it though, as Magic is the stand-in for this world's physics, so scientists generally focus on researching magical fields and their effects on people instead of inventing new ways to harness electricity. Unfortunate, yes, but also reasonable.

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* MedievalStasis: Mundana suffers under a pretty extreme case of this trope. For the last 10.000 years, technology and science has moved forvard, but only from bronze-age technology to late medieval.
**
medieval. There is some logic to it though, as Magic is the stand-in for this world's physics, so scientists generally focus on researching magical fields and their effects on people instead of inventing new ways to harness electricity. Unfortunate, yes, but also reasonable.

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''Eon'' is a Swedish fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like Literature/ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.

to:

''Eon'' is a Swedish fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like Literature/ASongOfIceAndFire. Literature/ASongOfIceAndFire.

The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.
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* ContemptibleCover / LadyNotAppearingInThisGame: "De Fördömdas Sista Hopp".
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** This is also the case with the Satyrs and the [[ALoadOfBull Minotaurs]], two examples of [[OneGenderRace all-male races]], who can only reproduce with other humanoids.

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** This is also the case with the Satyrs and the [[ALoadOfBull [[OurMinotaursAreDifferent Minotaurs]], two examples of [[OneGenderRace all-male races]], who can only reproduce with other humanoids.
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* ImmortalProcreationClause: The Elves are effectively immortal thanks to a inherent biotropic (life magic) field . However, this field is weakened by pregnancy and compensates by reducing fertility. The Dwarves merely have a low sex drive.

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* ImmortalProcreationClause: The Elves are effectively immortal thanks to a an inherent biotropic (life magic) field .field. However, this field is weakened by pregnancy and compensates by reducing fertility. The Dwarves merely have a low sex drive.
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* AllTrollsAreDifferent

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* %%* AllTrollsAreDifferent



* TheMagocracy: Thalamur, Ebhron and the Sanari Elves.
* ManEatingPlant / WhenTreesAttack: The Skogsrå is a malicious, soul sucking monster that looks like a tree and who has the ability to create powerful illusions to ensnare it's victims.

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* %%* TheMagocracy: Thalamur, Ebhron and the Sanari Elves.
* ManEatingPlant / WhenTreesAttack: ManEatingPlant: The Skogsrå is a malicious, soul sucking soul-sucking monster that looks like a tree and who has the ability to can create powerful illusions to ensnare it's its victims.
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* DeadlyDecadentCourt: Many of them, but the imperial court of Jargia and the court of the notoriously paranoid Grand Prince Thamas of Damaria stands out.

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* DeadlyDecadentCourt: DecadentCourt: Many of them, but the imperial court of Jargia and the court of the notoriously paranoid Grand Prince Thamas of Damaria stands out.

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Five Races is being replaced with Standard Fantasy Races as per this thread.


Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like Literature/ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.

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Eon
''Eon''
is a Swedish Fantasy fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like Literature/ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.






* AnyoneCanDie: The rules for pain and injuries are, generally, very unforgiving. Eon uses a system of "unlimited dice" where any roll of a 6 is rerolled with two new dice which may in turn be sixes and thus rerolled with two new dice each, which makes certain that even dragons may die from a single wounding hit, although it is ''extremely'' unlikely. (It has reportedly occurred at least once in the game's existence).
** A note here, the "6" doesn't STAY a six, it's converted to two new dice, so you don't easily get numbers in their hundreds even with dozens of'em.
* AStormIsComing: [[spoiler:Very much so. In Eon, civilization exists in cycles of 10,000 years, whereupon TheEndOfTheWorldAsWeKnowIt occurs by way of demon invasion. The game starts in the year...10000.]]

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* AnyoneCanDie: The rules for pain and injuries are, generally, very unforgiving. Eon uses a system of "unlimited dice" where any roll of a 6 is rerolled with two new dice which may in turn be sixes and thus rerolled with two new dice each, which makes certain that even dragons may die from a single wounding hit, although it is ''extremely'' unlikely. (It has reportedly occurred at least once in the game's existence).
**
existence). A note here, the "6" doesn't STAY a six, it's converted to two new dice, so you don't easily get numbers in their hundreds even with dozens of'em.
* AStormIsComing: [[spoiler:Very much so. In Eon, civilization exists in cycles of 10,000 years, whereupon TheEndOfTheWorldAsWeKnowIt occurs by way of demon invasion. The game starts in the year...10000. 10,000.]]



* BarbarianTribe: The Kragg, the Rauns, the Tiraks and many others.
** In the case of the Tiraks, only the Frakk are really true barbarians. The Marnakh live and work in human cities, and the Bazirk are generally out at sea most of the time. Sure, some Bazirk might settle down and start tribes on the island of Takalorr, but for the most part they're just merchants, fishermen and pirates.

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* BarbarianTribe: The Kragg, the Rauns, the Tiraks and many others.
**
others. In the case of the Tiraks, only the Frakk are really true barbarians. The Marnakh live and work in human cities, and the Bazirk are generally out at sea most of the time. Sure, some Bazirk might settle down and start tribes on the island of Takalorr, but for the most part they're just merchants, fishermen and pirates.



* DreamLand

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* %%* DreamLand



* FiveRaces: ''Eon'' not only has five races that can be sorted into the five categories, but different tribes, clans, lineages and cultures within the five races often have some overlap in the five race dynamic.
** '''Stout:''' Dwarves, but especially clan Ghor and Roghan who embody most of the classic Dwarf stereotypes. Among the Elves, the forest-dwelling Henéa tribe is primarily composed of Stouts, being a territorial tribe of savages, more akin to traditional FairFolk than modern Wood Elves, that even the other Elves avoid. Among the [[OurOrcsAreDifferent Tiraks]], the regular Tiraks as well as the Trukhs have shades of this, especially within the Bazirk and Frakk lineages... though, in regards to Trukhs of clan Frakk, "stout" might not be a fully applicable word as they're more akin to hulking, giant, muscle-bound bears of Orcs on steroids...
** '''Fairy:''' Elves, and especially so Sanari, who also pull double duty as High Men, as well as Kiriya, who treasure fine arts, culture and love towards all living beings above all else, and Léaram, who many humans would swear are supernaturally gifted when it comes to smithing and combat.[[note]]They're not, they've just had a lot of time to perfect the arts.[[/note]] Aside from the Elves, the Dwarven clan Drezin can also be sorted into the "Fairy" category, being the most magically advanced of the Dwarf clans and the one furthest removed from traditional Dwarf stereotypes.
** '''Mundane:''' Humans, though depending on where you are in the world they can be so varied and different in culture and beliefs that them being "Mundane" becomes a very subjective concept. In addition, Dwarves of the clan Zolod, Elves of the Pyar tribe and Tiraks of the Manarkh lineage, who are all noted to have integrated with human society, can be sorted into this category.
** '''High Men:''' The Sanari Elves ''exemplify'' this category while combining it with Fairy; being the most magically advanced people bar none, not to mention the most secretive; it's implied that they have even uncovered some of the secrets of the world, but if asked will offer nothing but a Mona Lisa-esque smile. Thism also get in on this, essentially being a tribe of vassals to the Sanari. Both of these races are also the stand-in for the setting's High Elves.
** '''Cute:''' The Missla, being a race of perky and plucky child-sized beings with big, almond-shaped eyes and long, pointed ears are quite prone to induce CutenessProximity, particularily (and humorously) among the 2 metre tall Kragg barbarians, and if the Kraggs' above mentioned BerserkButton of abusing Misslas isn't because "misla" means "godsent" in their language, then it's probably because of sheer [[PapaWolf protective]] [[MamaBear instincts]]... To a lesser extent, the [[OurGoblinsAreDifferent Gûrd]] people of the Tiraks can also count as Cutes: Though their males are, at best, UglyCute, their women are closer to {{Cute Monster Girl}}s with CuteLittleFangs, claws and light fur.



* OurElvesAreDifferent
* OurFairiesAreDifferent: The Shadowlandpeople.
* OurGnomesAreWeirder: The Tomte.
* OurOrcsAreDifferent: Very much so, the settings Orc stand-ins are the Tiraks, a race of cultured politicians and merchants mixed with fishing- or pirate villages ruled in a violent form of matriarchal democracy, combined with very primitive tribe societies working with a philosophy similar to natural selection. The entire race consisting of three separate sub-races (Gûrd, Tirak, Trukh) and three different "families" (Marnakh, Bazirk, Frakk), all having extremely different views of life and existence. Completely possible to be played as savage nobles, psychotic assassins, farmers, priests, dockworkers or traders without anyone raising an eyebrow as of why. But they do excel in warfare, however.
** It's worth noting that the basic structure of the races has more in common with the Dungeons & Dragons goblinoids than anything else, where goblins and gûrds, hobgoblins and tiraks and bugbears and trukhs correspond quite closely to one another in their societal roles and behaviour.

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* %%* OurElvesAreDifferent
* %%* OurFairiesAreDifferent: The Shadowlandpeople.
* %%* OurGnomesAreWeirder: The Tomte.
* OurOrcsAreDifferent: Very much so, the settings Orc stand-ins are the Tiraks, a race of cultured politicians and merchants mixed with fishing- fishing or pirate villages ruled in a violent form of matriarchal democracy, combined with very primitive tribe societies working with a philosophy similar to natural selection. The entire race consisting of three separate sub-races (Gûrd, Tirak, Trukh) and three different "families" (Marnakh, Bazirk, Frakk), all having extremely different views of life and existence. Completely possible to be played as savage nobles, psychotic assassins, farmers, priests, dockworkers or traders without anyone raising an eyebrow as of why. But they do excel in warfare, however.
**
however. It's worth noting that the basic structure of the races has more in common with the Dungeons & Dragons goblinoids than anything else, where goblins and gûrds, hobgoblins and tiraks and bugbears and trukhs correspond quite closely to one another in their societal roles and behaviour.



* PuppeteerParasite: The Vrakylak.

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* %%* PuppeteerParasite: The Vrakylak.



* StarsAreSouls: The opinion of the Samorian faith.

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* %%* StandardFantasyRaces: Dwarves; elves, who are divided between forest-dwelling barbarians and refined and magical city-dwellers; and humans who are extremely varied and different in culture and beliefs.
%%*
StarsAreSouls: The opinion of the Samorian faith.



* ZombieApocalypse: The Helm massacre and the War of the Dead in Chadarian.

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* %%* ZombieApocalypse: The Helm massacre and the War of the Dead in Chadarian.
Chadarian.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter

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* OurElvesAreBetterOurElvesAreDifferent
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* FantasticCasteSystem: Elvish society was ''supposed'' to be this, if you ask the Sanari. The idea was that the Sanari (sorcerer-kings) would be at the top, followed by the Thism (warriors), and the Kiriya (artists), Pyar (traders), Hen&eacute (hunters and woodsmen) and Léaràm (craftsmen) would be at a mutual third. However, the castes soon became tribes and split up. Furthermore, the Léaràm are so bloody-minded they will only grudgingly obey their own leaders and tell any Thism or Sanari who tries to boss them around to stick an egg up their nose on general principle, Pyar are far more likely to identify with whatever human culture they live immersed in than any pan-Elvish identity, and Hen&eacute kill Thism on sight. The end result was that the Kiriya ended up alone at the bottom of the "pan-Elvish" totem pole, while the Hen&eacute and Léaràm formed their own societies and nations and Pyar integrated to human societies. The Kiriya are mostly too easy-going to care, and the ones that do figure that you can keep the Thism and Sanari happy by kowtowing when they're looking and do whatever you were going to do anyway when they aren't.

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* FantasticCasteSystem: Elvish society was ''supposed'' to be this, if you ask the Sanari. The idea was that the Sanari (sorcerer-kings) would be at the top, followed by the Thism (warriors), and the Kiriya (artists), Pyar (traders), Hen&eacute Henéa (hunters and woodsmen) and Léaràm (craftsmen) would be at a mutual third. However, the castes soon became tribes and split up. Furthermore, the Léaràm are so bloody-minded they will only grudgingly obey their own leaders and tell any Thism or Sanari who tries to boss them around to stick an egg up their nose on general principle, Pyar are far more likely to identify with whatever human culture they live immersed in than any pan-Elvish identity, and Hen&eacute Henéa kill Thism on sight. The end result was that the Kiriya ended up alone at the bottom of the "pan-Elvish" totem pole, while the Hen&eacute Henéa and Léaràm formed their own societies and nations and Pyar integrated to human societies. The Kiriya are mostly too easy-going to care, and the ones that do figure that you can keep the Thism and Sanari happy by kowtowing when they're looking and do whatever you were going to do anyway when they aren't.

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* AllGenesAreCoDominant: Averted in the case of half elves. Humans and elves are the only main races who can get offspring together. The main difference between elves and humans is the elvish curse and a half human child has exactly 50% chance to inherit the curse, making it elvish, or not, making it human. That said, elves with one human parent tend to be slightly stockier and have more body hair than elves with two elvish parents, and vice-versa.

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* AllGenesAreCoDominant: Averted in the case of half elves. Humans and elves are the only main races who can get offspring together.produce viable offspring . The main difference between elves and humans is the elvish curse and a half human child has exactly 50% chance to inherit the curse, making it elvish, or not, making it human. That said, elves with one human parent tend to be slightly stockier and have more body hair than elves with two elvish parents, and vice-versa.



* FantasticCasteSystem: Elvish society was ''supposed'' to be this, if you ask the Sanari. The idea was that the Sanari (sorcerer-kings) would be at the top, followed by the Thism (warriors), and the Kiriya (artists), Pyar (traders), Hen&eacute (hunters and woodsmen) and Léaràm (craftsmen) would be at a mutual third. However, the castes soon became tribes and split up. Furthermore, the Léaràm are so bloody-minded they will only grudgingly obey their own leaders and tell any Thism or Sanari who tries to boss them around to stick an egg up their nose on general principle, Pyar are far more likely to identify with whatever human culture they live immersed in than any pan-Elvish identity, and Hen&eacute kill Thism on sight. The end result was that the Kiriya ended up alone at the bottom of the "pan-Elvish" totem pole, while the Hen&eacute and Léaràm formed their own societies and nations and Pyar integrated to human societies. The Kiriya are mostly too easy-going to care, and the ones that do figure that you can keep the Thism and Sanari happy by kowtowing when they're looking and do whatever you were going to do anyway when they aren't.



* GreyAndGrayMorality: And HOW! Gods exist, but are not measured by "alignment", instead different religions have different teachings, often seen as wrong and evil by the followers of other faiths, and judgment is based on that. Not even most demon- or death worshiping cults consider themselves bad people, it's the "good guys" that are wrong.

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* GreyAndGrayMorality: And HOW! Gods exist, but are not measured by "alignment", instead different religions have different teachings, often seen as wrong and evil by the followers of other faiths, and judgment is based on that. Not even most demon- or death worshiping death-worshipping cults consider themselves bad people, it's the "good guys" that are wrong.



* ImmortalProcreationClause: The Elves are effectively immortal thanks to a inherent biotropic field (white magic). However, this field is weakened by pregnancy and compensates by reducing fertility. The Dwarves merely have a low sex drive.

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* ImmortalProcreationClause: The Elves are effectively immortal thanks to a inherent biotropic field (white magic).(life magic) field . However, this field is weakened by pregnancy and compensates by reducing fertility. The Dwarves merely have a low sex drive.
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[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/eon_ttrpg.jpg]]
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* {{Whatevermancy}}: The magic system is based around 21 magical aspects, like Pyrotropy (Fire), Ataxatropy (Chaos), Heliotropy (the Sun) and Psychotropy (the Mind). There are also additional scientifically un-proven aspects like Oneirotropy (Dreams) and "anti-aspects" to some of the established ones.

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* {{Whatevermancy}}: The Or rather Whatevertropy. As of the 4th edition, the mages of Eon sort magic system is based around 21 magical aspects, like Pyrotropy (Fire), Ataxatropy (Chaos), Heliotropy (the Sun) into 7 schools containing 24 aspects of magic: [[ElementalPowers Elemental Forces]], which include [[PlayingWithFire Pyrotropy]], [[DishingOutDirt Geo]][[ExtraOreDinary tropy]], [[MakingASplash Hydrotropy]] and Psychotropy (the Mind). There [[BlowYouAway Pneumotropy]]; Fundamental Forces, which include [[ConvectionSchmonvection Termotropy]], [[AnIcePerson Cryotropy]], [[LightEmUp Phototropy]] and [[CastingAShadow Skototropy]]; Celestial Forces, which include [[PowerOfTheSun Heliotropy]], [[{{Lunacy}} Selenotropy]], [[StarPower Astrotropy]] and [[PowerOfTheVoid Kosmo]][[TheSacredDarkness tropy]]; Primal Forces, which include Nomotropy, [[EntropyAndChaosMagic Ataxatropy]], [[TimeMaster Chronotropy]] and [[SpaceMaster Topotropy]]; Life Forces, which include [[WhiteMagic Biotropy]] and [[BlackMagic Necrotropy]]; [[SoulPower Spiritual Forces]], which include [[MindManipulation Psychotropy]], [[DreamWeaver Oneirotropy]], [[ReligionIsMagic Theotropy and Daimotropy]]; and, finally, Sybol Forces, which include [[ArtAttacker Ikonotropy]] and [[GeometricMagic Semotropy]]. On top of these, there are also additional some anti-aspects to some established ones as well as some as of yet scientifically un-proven aspects like Oneirotropy (Dreams) and "anti-aspects" unproven aspects. Players are encouraged to some of explore the established ones.possibilities as any scentifically driven person during UsefulNotes/TheEnlightenment would have.

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* BeastMan: The Wulfen, the LizardFolk, the Minotaurs. Arachnids and Insectoids are a borderline example.



* PettingZooPeople: The Wulfen, the LizardFolk, the Minotaurs. Arachnids and Insectoids might also count, but you most certainly don't want to pet them.
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** The most common incantation for casting a fireball is apparently "[[LordOfTheRings Ash nazg durbatulûk, ash nazg gimbatul]]."

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** The most common incantation for casting a fireball is apparently "[[LordOfTheRings "[[Literature/TheLordOfTheRings Ash nazg durbatulûk, ash nazg gimbatul]]."
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* FiveRaces: ''Eon'' not only has five races that can be sorted into the five categories, but different tribes, clans, lineages and cultures within the five races often have some overlap in the five race dynamic.
** '''Stout:''' Dwarves, but especially clan Ghor and Roghan who embody most of the classic Dwarf stereotypes. Among the Elves, the forest-dwelling Henéa tribe is primarily composed of Stouts, being a territorial tribe of savages, more akin to traditional FairFolk than modern Wood Elves, that even the other Elves avoid. Among the [[OurOrcsAreDifferent Tiraks]], the regular Tiraks as well as the Trukhs have shades of this, especially within the Bazirk and Frakk lineages... though, in regards to Trukhs of clan Frakk, "stout" might not be a fully applicable word as they're more akin to hulking, giant, muscle-bound bears of Orcs on steroids...
** '''Fairy:''' Elves, and especially so Sanari, who also pull double duty as High Men, as well as Kiriya, who treasure fine arts, culture and love towards all living beings above all else, and Léaram, who many humans would swear are supernaturally gifted when it comes to smithing and combat.[[note]]They're not, they've just had a lot of time to perfect the arts.[[/note]] Aside from the Elves, the Dwarven clan Drezin can also be sorted into the "Fairy" category, being the most magically advanced of the Dwarf clans and the one furthest removed from traditional Dwarf stereotypes.
** '''Mundane:''' Humans, though depending on where you are in the world they can be so varied and different in culture and beliefs that them being "Mundane" becomes a very subjective concept. In addition, Dwarves of the clan Zolod, Elves of the Pyar tribe and Tiraks of the Manarkh lineage, who are all noted to have integrated with human society, can be sorted into this category.
** '''High Men:''' The Sanari Elves ''exemplify'' this category while combining it with Fairy; being the most magically advanced people bar none, not to mention the most secretive; it's implied that they have even uncovered some of the secrets of the world, but if asked will offer nothing but a Mona Lisa-esque smile. Thism also get in on this, essentially being a tribe of vassals to the Sanari. Both of these races are also the stand-in for the setting's High Elves.
** '''Cute:''' The Missla, being a race of perky and plucky child-sized beings with big, almond-shaped eyes and long, pointed ears are quite prone to induce CutenessProximity, particularily (and humorously) among the 2 metre tall Kragg barbarians, and if the Kraggs' above mentioned BerserkButton of abusing Misslas isn't because "misla" means "godsent" in their language, then it's probably because of sheer [[PapaWolf protective]] [[MamaBear instincts]]... To a lesser extent, the [[OurGoblinsAreDifferent Gûrd]] people of the Tiraks can also count as Cutes: Though their males are, at best, UglyCute, their women are closer to {{Cute Monster Girl}}s with CuteLittleFangs, claws and light fur.
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* LanguageEqualsThought: Elvish grammar does not recognize a difference between verbs and adjectives, and consider human recognition of a difference to be a sign of nitpicking, over-analyzing ivory-tower intellectualism.

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* LanguageEqualsThought: Elvish grammar does not recognize a difference between verbs and adjectives, and consider human recognition of a difference to be a sign of nitpicking, over-analyzing ivory-tower intellectualism.the human tendency to nitpick and over-analyze things rather than use and enjoy them.

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* LanguageEqualsThought: Elvish grammar does not recognize a difference between verbs and adjectives, and consider human recognition of a difference to be a sign of nitpicking, over-analyzing ivory-tower intellectualism.



* OurDwarvesAreAllTheSame: They are short, stocky humanoids. Both sexes are bearded and they mostly live in great underground cities were they drink a lot of beer. They are honest, honorable, industrious, grumpy and really doesn't like Elves. However, the Drezin clan are mostly known for sorcery, reclusiveness, and clandestine alliances with the Tiraks. Clan Zolod are known for living above ground and trading.

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* OurDwarvesAreAllTheSame: They are short, stocky humanoids. Both sexes are bearded and they mostly live in great underground cities were they drink a lot of beer. They are honest, honorable, industrious, grumpy and really doesn't don't like Elves. However, the Drezin clan are mostly known for sorcery, reclusiveness, and clandestine alliances with the Tiraks. Clan Zolod are known for living above ground and trading.
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* BerserkButton: The first Misslas are, according to legend, said to have came to Mundana by falling through a hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.

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* BerserkButton: The first Misslas are, according to legend, said to have came come to Mundana by falling through a hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.
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Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.

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Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like ASongOfIceAndFire.Literature/ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.
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Cephalothorax

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* {{Cephalothorax}}: The Hyggelmonster, a creature consisting of two sturdy legs, a sharp-toothed, acid dribbling mouth, two acid-spitting tentacles on the top, and not much else. Their eggs are prized by alchemists.
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* ChurchMilitant: The church of Daak has multiple orders of WarriorMonks and Crusader Knights. The Samori faith has the Order of Zorián. The temples of Cirza and Imay both have special temple warriors.

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* ChurchMilitant: The church of Daak has multiple orders of WarriorMonks {{Warrior Monk}}s and Crusader Knights. The Samori faith has the Order of Zorián. The temples of Cirza and Imay both have special temple warriors.
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* CoversAlwaysLie: Well, not always. But in many of the earlier modules the covers featured fantasy art not specifically drawn for the modules in question, such as covers made by Keith Parkinson for TheElenium. Even if they are not directly irrelevant or contradictory to the material in the books, you occasionally need some imagination to make them fit the text within.

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* CoversAlwaysLie: Well, not always. But in many of the earlier modules the covers featured fantasy art not specifically drawn for the modules in question, such as covers made by Keith Parkinson for TheElenium.''Literature/TheElenium''. Even if they are not directly irrelevant or contradictory to the material in the books, you occasionally need some imagination to make them fit the text within.
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* BerserkButton: The first Misslas came to Mundana by falling through a dimensional hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.

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* BerserkButton: The first Misslas are, according to legend, said to have came to Mundana by falling through a dimensional hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.
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Added DiffLines:

* BerserkButton: The first Misslas came to Mundana by falling through a dimensional hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.
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Zombies

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* OurZombiesAreDifferent: Instead of being raised from the dead by a spell, undead are created by alchemy. Take a large tub, add a few choice ingredients, summon a dash of necromantic energy, and presto! You now have an undead servant. You can create stronger undead by finding new recipes, or experiment with creating your own recipe variations. You can also trap elementals inside the dead body, or sacrifice souls to the Abyss for special effects.

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