History TabletopGame / Eon

4th Oct '15 5:23:58 PM Berrenta
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* HitPoints: A rather unorthodox version. Pain, physical trauma, blood loss and rate of bleeding are tracked separately, as is exhaustion. Only physical trauma and blood loss can outright kill you, though, and you don't die "at zero hit points", but instead begin making saving throws vs. death after the damage reaches a certain threshold. The rules concerning broken bones, dismemberment etc. also don't factor in the hit points of the target, beyond the penalties it takes to saving throws. This can, naturally, get [[ForMassiveDamage messy]].

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* HitPoints: A rather unorthodox version. Pain, physical trauma, blood loss and rate of bleeding are tracked separately, as is exhaustion. Only physical trauma and blood loss can outright kill you, though, and you don't die "at zero hit points", but instead begin making saving throws vs. death after the damage reaches a certain threshold. The rules concerning broken bones, dismemberment etc. also don't factor in the hit points of the target, beyond the penalties it takes to saving throws. This can, naturally, get [[ForMassiveDamage messy]].messy.
19th Sep '15 5:32:04 AM Divra
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* VeryLooselyBasedOnATrueStory: In-universe example. The Dwarves make a strong cultural distinction between ''Chronicle'' and ''History''. A Chronicle is a piece of historic fiction, intended to glorify the participants in a particular event, whereas a History is a bare-bones account of the facts surrounding an event. For example, the Kharzim Chronicle stated that Kharzim drove back a Tirak horde so large that "grass no longer grew where it marched" from the gates of Hazr at the cost of his own life. The History states "Skirmish with Tiraks at Hazr, Kharzim and 68 others dead. Enemy dead uncounted, but not exceeding 200. Supplies running low, negotiations with humans concerning construction of trading post at Hazr in progress." The fun begins when well-meaning but clueless scholars from other cultures start taking Chronicles at face value.
3rd Sep '15 3:18:52 AM Divra
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3rd Sep '15 3:18:51 AM Divra
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** Tokon = Scotland/Ireland

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** Tokon = Scotland/IrelandIreland


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*** By extension, Alarinn is Scotland, complete with clans, swords, tartan greatkilts, caber-tossing and separatism.


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*** Another difference is that dwarves in ''Eon'' are not in any way Scottish. The Scottish FantasyCounterpartCulture are in fact ''elves'' (Alarinn elves, to be exact).
9th May '15 2:45:09 PM Divra
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Added DiffLines:

* CatchPhrase: For the Dwarves, it's "I stand here". Depending on context it can mean anything from "My mind is made up." to "No retreat, no quarter, no surrender!"
27th Feb '15 12:01:31 PM SeptimusHeap
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Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike DungeonsAndDragons Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.

to:

Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.
5th Feb '14 9:02:13 AM ChaoticNovelist
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* CivilizedAnimal: The Ulvs are a race of [[BigBadassWolf direwolves]] who differs from regular wolves by their [[AnimalsNotToScale huge size]], intellegence and possesion of a soul. Their mentallity and culture is stil rather wolf-like.

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* CivilizedAnimal: The Ulvs are a race of [[BigBadassWolf direwolves]] direwolves who differs differ from regular wolves by their [[AnimalsNotToScale [[CanisMajor huge size]], intellegence and possesion of a soul. Their mentallity and culture is stil rather wolf-like.
7th Jan '14 7:29:02 AM IamTheCaligula
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* CuteMonsterGirl: Female gûrds (the smallest race of tiraks) have claws, [[CuteLittleFangs fangs]] and some fur but are considered a lot more attractive and intelligent than other tiraks or male gûrds by humans.

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* CuteMonsterGirl: Female gûrds Gûrds (the smallest race of tiraks) Tiraks) have claws, [[CuteLittleFangs fangs]] and some fur but are considered a lot more attractive and intelligent than other tiraks Tiraks or male gûrds Gûrds by humans.



* TheMagnificent: The mage Max Guilk who styles himself Maxander the Magnificent. [[SmallNameBigEgo He is the only one thinking so]].

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* TheMagnificent: The mage Max Guilk who styles himself Maxander the Magnificent. [[SmallNameBigEgo He is the only one thinking so]].who thinks this]].



* OurDwarvesAreAllTheSame: They are short, stocky humanoids. Both sexes are bearded and they mostly live in great underground cities were they drink a lot of beer. They are honest, honorable, industrious, grumpy and really doesn't like Elves. However, the Drezin clan are mostly known for sorcery, reclusiveness, and clandestine alliances with the Orcs. Clan Zolod are known for living above ground and trading.

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* OurDwarvesAreAllTheSame: They are short, stocky humanoids. Both sexes are bearded and they mostly live in great underground cities were they drink a lot of beer. They are honest, honorable, industrious, grumpy and really doesn't like Elves. However, the Drezin clan are mostly known for sorcery, reclusiveness, and clandestine alliances with the Orcs.Tiraks. Clan Zolod are known for living above ground and trading.
6th Jan '13 2:20:06 PM Xtifr
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For Greg Bear's novel ''Eon'', see TheWaySeries.

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For Greg Bear's novel ''Eon'', see TheWaySeries.
''Literature/TheWaySeries''.
5th Dec '12 12:42:09 AM nombretomado
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* OurDragonsAreDifferent: They're subtly based on the [[AbusivePrecursors Vorlons and Shadows]] of {{Babylon 5}}, with one kind, Lumian, being benevolent and intellectual, and the other, Mortuach, chaotic and brutal, but both kinds work in their own way to salvage the world from the EndOfTheWorldAsWeKnowIt.

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* OurDragonsAreDifferent: They're subtly based on the [[AbusivePrecursors Vorlons and Shadows]] of {{Babylon 5}}, ''Series/BabylonFive'', with one kind, Lumian, being benevolent and intellectual, and the other, Mortuach, chaotic and brutal, but both kinds work in their own way to salvage the world from the EndOfTheWorldAsWeKnowIt.
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