History TabletopGame / Eon

26th Jul '16 8:09:56 PM IamTheCaligula
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* BerserkButton: The first Misslas came to Mundana by falling through a dimensional hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.

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* BerserkButton: The first Misslas are, according to legend, said to have came to Mundana by falling through a dimensional hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.
26th Jul '16 8:02:05 PM IamTheCaligula
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* BerserkButton: The first Misslas came to Mundana by falling through a dimensional hole in the sky unto the tent of some Kragg barbarians. After the initial, mutual surprise and confusion had settled, the Misslas introduced themselves with the phrase "Hina, misla-ni tani" (Hi, we're Misslas). By coincidence, the word "misla" means "godsent" in the Kragg tribe's language, and though the Misslas have tried to explain this misunderstanding many times over the course of the last 2000 years, abusing a Missla in the presence of a Kragg is ''still'' a surprisingly effective way to get oneself soundly thrashed by a two-metre tall barbarian in a blind berserk rage.
28th Jun '16 4:16:49 PM SuperTulle
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* OurZombiesAreDifferent: Instead of being raised from the dead by a spell, undead are created by alchemy. Take a large tub, add a few choice ingredients, summon a dash of necromantic energy, and presto! You now have an undead servant. You can create stronger undead by finding new recipes, or experiment with creating your own recipe variations. You can also trap elementals inside the dead body, or sacrifice souls to the Abyss for special effects.
4th Oct '15 5:23:58 PM Berrenta
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* HitPoints: A rather unorthodox version. Pain, physical trauma, blood loss and rate of bleeding are tracked separately, as is exhaustion. Only physical trauma and blood loss can outright kill you, though, and you don't die "at zero hit points", but instead begin making saving throws vs. death after the damage reaches a certain threshold. The rules concerning broken bones, dismemberment etc. also don't factor in the hit points of the target, beyond the penalties it takes to saving throws. This can, naturally, get [[ForMassiveDamage messy]].

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* HitPoints: A rather unorthodox version. Pain, physical trauma, blood loss and rate of bleeding are tracked separately, as is exhaustion. Only physical trauma and blood loss can outright kill you, though, and you don't die "at zero hit points", but instead begin making saving throws vs. death after the damage reaches a certain threshold. The rules concerning broken bones, dismemberment etc. also don't factor in the hit points of the target, beyond the penalties it takes to saving throws. This can, naturally, get [[ForMassiveDamage messy]].messy.
19th Sep '15 5:32:04 AM Divra
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* VeryLooselyBasedOnATrueStory: In-universe example. The Dwarves make a strong cultural distinction between ''Chronicle'' and ''History''. A Chronicle is a piece of historic fiction, intended to glorify the participants in a particular event, whereas a History is a bare-bones account of the facts surrounding an event. For example, the Kharzim Chronicle stated that Kharzim drove back a Tirak horde so large that "grass no longer grew where it marched" from the gates of Hazr at the cost of his own life. The History states "Skirmish with Tiraks at Hazr, Kharzim and 68 others dead. Enemy dead uncounted, but not exceeding 200. Supplies running low, negotiations with humans concerning construction of trading post at Hazr in progress." The fun begins when well-meaning but clueless scholars from other cultures start taking Chronicles at face value.
3rd Sep '15 3:18:52 AM Divra
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3rd Sep '15 3:18:51 AM Divra
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** Tokon = Scotland/Ireland

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** Tokon = Scotland/IrelandIreland


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*** By extension, Alarinn is Scotland, complete with clans, swords, tartan greatkilts, caber-tossing and separatism.


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*** Another difference is that dwarves in ''Eon'' are not in any way Scottish. The Scottish FantasyCounterpartCulture are in fact ''elves'' (Alarinn elves, to be exact).
9th May '15 2:45:09 PM Divra
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* CatchPhrase: For the Dwarves, it's "I stand here". Depending on context it can mean anything from "My mind is made up." to "No retreat, no quarter, no surrender!"
27th Feb '15 12:01:31 PM SeptimusHeap
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Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike DungeonsAndDragons Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.

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Eon is a Swedish Fantasy RPG set in the world of Mundana, which is essentially a StandardFantasySetting, but with a surprising amount of nuances. Every race, nation, and individual described has a perfectly reasonable explanation for what they do, and no-one is ever in it ForTheEvulz. There is no good or evil, [[GreyAndGreyMorality there are just sides]]. Unlike DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' Eon relies heavily on world description and story hooks rather than rule expansions, and there are very little "crunch" in all but the core books. This has over the years resulted in a ''very'' detailed and complex setting that can't quite decide whether it wants to be down-to-earth or HighFantasy; in practice, it's a mix of both, somewhat like ASongOfIceAndFire. The rules are vaguely [[http://en.wikipedia.org/wiki/Basic_Role-Playing BRP-based]] and very detailed and gritty with a lot of bookkeeping, and a common complaint is that combat resolution takes too much time, although later editions has made the rules much more stream-lined and introduced various options for simplifying stuff. An unusual feature is the "scientific" system for how magic works, with the rules corresponding closely to a broad range of "magic theories" in the intellectual traditions of the gaming world. The rules in particular make Eon somewhat like a hot potato on the Swedish gaming scene; it's a love-or-hate thing.
5th Feb '14 9:02:13 AM ChaoticNovelist
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* CivilizedAnimal: The Ulvs are a race of [[BigBadassWolf direwolves]] who differs from regular wolves by their [[AnimalsNotToScale huge size]], intellegence and possesion of a soul. Their mentallity and culture is stil rather wolf-like.

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* CivilizedAnimal: The Ulvs are a race of [[BigBadassWolf direwolves]] direwolves who differs differ from regular wolves by their [[AnimalsNotToScale [[CanisMajor huge size]], intellegence and possesion of a soul. Their mentallity and culture is stil rather wolf-like.
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