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** A common complaint against 5E and FRED was that, because of the way the point-costs of most powers worked, Bricks could be made much more efficient at what they did, much more cheaply, only having to pump strength (one point per level, assuming you weren't forced to take a disadvantage restricting you to human norms, and then still only double that after 20) and buy a couple defense powers (defense powers being, as a rule, cheaper than attack powers), thus tipping this argument heavily toward the Caveman end. And that's not even taking into account the fact that Bricks don't have to contend with the range modifier.

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** A common complaint against 5E and FRED was that, because of the way the point-costs of most powers worked, Bricks could be made much more efficient at what they did, much more cheaply, only having to pump strength (one point per level, assuming you weren't forced to take a disadvantage restricting you to human norms, and then still only double that after 20) and buy a couple defense powers (defense powers being, as a rule, cheaper than attack powers), thus tipping this argument heavily toward the Caveman end. And that's not even taking into account the fact that Bricks don't have to contend with the range modifier.modifier (although they do need a means of closing with their target).
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* {{Gamemaster}}: TropeNamer.

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* {{Gamemaster}}: Not the first game to use this term -- generic knock-offs of DungeonsAndDragons began using the term almost immediately -- but perhaps the most well known, thus making ''Champions'' the TropeNamer.
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fixed a typo


* HitPoints - Most characters in the HERO System have two kinds of hit points: STUN, and BODY. When you run out of STUN, you're knocked out. When you run out of BODY, you are dying. Automoatons can be built with the "has no STUN" power, which means they cannot be knocked out, only killed. In both cases, having 1 point left means you're just fine.

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* HitPoints - Most characters in the HERO System have two kinds of hit points: STUN, and BODY. When you run out of STUN, you're knocked out. When you run out of BODY, you are dying. Automoatons Automatons can be built with the "has no STUN" power, which means they cannot be knocked out, only killed. In both cases, having 1 point left means you're just fine.
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In addition to spearheading support for an entire genre, ''Champions'' has also been influential as the first and most well-developed [[TabletopGames Tabletop Game]] to use [[PointBuy point-based character creation]], allowing players to precisely define their characters using a budget of points which were spent on powers and attributes whose costs were play-balanced against each other. It specifically introduced the concept of acquiring character ''flaws'' in order to gain extra points. It was also the second RPG to do away with [[CharacterClass character classes]] (after ''[=DragonQuest=]''), and was the ''first'' RPG to do away with [[Character Level character levels]]. These innovations heralded what is sometimes called the Second Generation of RPG design; few modern roleplaying games rely solely on random character generation (Steve Jackson of Steve Jackson Games specifically credits ''Champions'' for shaping and guiding his thoughts when he began developing ''{{GURPS}}''). ''Champions'' itself went on to become the skeleton to ''two'' other universal systems by the end of the 1990s: the HeroSystem, and Fuzion.

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In addition to spearheading support for an entire genre, ''Champions'' has also been influential as the first and most well-developed [[TabletopGames Tabletop Game]] to use [[PointBuy point-based character creation]], allowing players to precisely define their characters using a budget of points which were spent on powers and attributes whose costs were play-balanced against each other. It specifically introduced the concept of acquiring character ''flaws'' in order to gain extra points. It was also the second RPG to do away with [[CharacterClass character classes]] (after ''[=DragonQuest=]''), and was the ''first'' RPG to do away with [[Character Level [[CharacterLevel character levels]]. These innovations heralded what is sometimes called the Second Generation of RPG design; few modern roleplaying games rely solely on random character generation (Steve Jackson of Steve Jackson Games specifically credits ''Champions'' for shaping and guiding his thoughts when he began developing ''{{GURPS}}''). ''Champions'' itself went on to become the skeleton to ''two'' other universal systems by the end of the 1990s: the HeroSystem, and Fuzion.
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In addition to spearheading support for an entire genre, ''Champions'' has also been influential as the first and most well-developed [[TabletopGames Tabletop Game]] to use [[PointBuy point-based character creation]], allowing players to precisely define their characters using a budget of points which were spent on powers and attributes whose costs were play-balanced against each other. It specifically introduced the concept of acquiring character ''flaws'' in order to gain extra points. These innovations heralded what is sometimes called the Second Generation of RPG design; few modern roleplaying games rely solely on random character generation (Steve Jackson of Steve Jackson Games specifically credits ''Champions'' for shaping and guiding his thoughts when he began developing ''{{GURPS}}''). ''Champions'' itself went on to become the skeleton to ''two'' other universal systems by the end of the 1990s: the HeroSystem, and Fuzion.

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In addition to spearheading support for an entire genre, ''Champions'' has also been influential as the first and most well-developed [[TabletopGames Tabletop Game]] to use [[PointBuy point-based character creation]], allowing players to precisely define their characters using a budget of points which were spent on powers and attributes whose costs were play-balanced against each other. It specifically introduced the concept of acquiring character ''flaws'' in order to gain extra points. It was also the second RPG to do away with [[CharacterClass character classes]] (after ''[=DragonQuest=]''), and was the ''first'' RPG to do away with [[Character Level character levels]]. These innovations heralded what is sometimes called the Second Generation of RPG design; few modern roleplaying games rely solely on random character generation (Steve Jackson of Steve Jackson Games specifically credits ''Champions'' for shaping and guiding his thoughts when he began developing ''{{GURPS}}''). ''Champions'' itself went on to become the skeleton to ''two'' other universal systems by the end of the 1990s: the HeroSystem, and Fuzion.
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* QuickDraw - Normally, drawing a gun is a Half Phase action, but if a character has the "Fast Draw" talent it can be done instantly. This talent is extremely popular in the ''Western Hero'' genre book.
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* TalkingIsAFreeAction: Deliberately codified into the rules. When laying out the number of Action Phases various activities take, it is explicitly stated that Soliloquies take no time.
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* ShrinkRay: The Shrinking power with the advantage Usable On Others.
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** Meteor Man is the Green Lantern, both in terms of powers, elements of his origin and being a "Legacy" character. The Russian villain Cosmo shares some similarities with Guy Gardner.

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** Meteor Man is the Green Lantern, GreenLantern, both in terms of powers, elements of his origin and being a "Legacy" character. The Russian villain Cosmo shares some similarities with Guy Gardner.



** While he has a very different origin, Amphibian has similar powers and costume to Aquaman.
** Eurostar were once described as "Evil X-Men" due to several mutant members; Durak (Colossus), Mentalla (Jean Grey) and Bora (Storm)

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** While he has a very different origin, Amphibian has similar powers and costume to Aquaman.
{{Aquaman}}.
** Eurostar were once described as "Evil X-Men" ComicBook/{{X-Men}}" due to several mutant members; Durak (Colossus), Mentalla (Jean Grey) and Bora (Storm)
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** Doctor Destroyer is Doctor Doom, only without any mystic elements or sense of honor, and with his origin story switched to 'ex-Nazi mad scientist'.
** Defender is Iron Man, or at least Iron Man before he was an alcoholic Jerkarse
** Nighthawk is Batman, only without a reasonable motivation
*** The first edition of ''Champions II'' gave the Destroyermobile as an example for its vehicle rules; it was driven by "the Darkknight Destroyer".

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** Doctor Destroyer is Doctor Doom, DoctorDoom, only without any mystic elements or sense of honor, and with his origin story switched to 'ex-Nazi mad scientist'.
** Defender is Iron Man, IronMan, or at least Iron Man before he was an alcoholic Jerkarse
** Nighthawk is Batman, {{Batman}}, only without a reasonable motivation
*** The first edition of ''Champions II'' gave the Destroyermobile [[TheMeMobile Destroyermobile]] as an example for its vehicle rules; it was driven by "the Darkknight Destroyer".



** Grond is the Abomination or perhaps the Hulk

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** Grond is the Abomination or perhaps the Hulk{{Hulk}}
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** Although he started as a parody of Batman (with a face mask resembling Wolverine's), Foxbat now has an awful lot in common with {{Deadpool}}.
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This is not a spoiler.


* OmnicidalManiac - Mechanon, who wants to destroy all organic life. [[spoiler:Not that he's a jerk about it, it's just what his programming says to do.]]

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* OmnicidalManiac - Mechanon, who wants to destroy all organic life. [[spoiler:Not Not that he's a jerk about it, it's just what his programming says to do.]]
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** [[spoiler:Doctor Destroyer's magic-using counterpart from another reality has arrived. Cryptic's idea of him already looked like DrFate...]]

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** [[spoiler:Doctor Doctor Destroyer's magic-using counterpart from another reality has arrived. Cryptic's idea of him already looked like DrFate...]]
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* KlingonPromnotion: Often used to move up in rank in the VIPER organization.

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* KlingonPromnotion: KlingonPromotion: Often used to move up in rank in the VIPER organization.

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** A number of other old characters were killed off for real in a self-admitted housecleaning, such as most of the old villain group Deathstroke

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** A number of other old characters were killed off for real in a self-admitted housecleaning, such as most of the old villain group DeathstrokeDeathstroke.
* KlingonPromnotion: Often used to move up in rank in the VIPER organization.
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The intellectual property rights to the ''Champions'' setting are now held by Cryptic Studios, the original developers of the {{MMORPG}} ''CityOfHeroes''. They bought the setting outright rather than licensing it, and it is now used as the setting of their new game, ''ChampionsOnline''. The IP is licensed back to the original developers (who still own the underlying Hero System) for the pen-and-paper game.

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The intellectual property rights to the ''Champions'' setting are now held by Cryptic Studios, the original developers of the {{MMORPG}} ''CityOfHeroes''. They bought the setting outright rather than licensing it, and it is now used as the setting of their new game, ''ChampionsOnline''.''VideoGame/ChampionsOnline''. The IP is licensed back to the original developers (who still own the underlying Hero System) for the pen-and-paper game.



* AlienInvasion - The Gadroon and Qualaar have invaded earth several times, most recently in ''ChampionsOnline''

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* AlienInvasion - The Gadroon and Qualaar have invaded earth several times, most recently in ''ChampionsOnline''''VideoGame/ChampionsOnline''
ccoa MOD

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* PowerStrainBlackout: Normally Endurance is used to fuel a character's power use. If a character runs out of Endurance they can use Stun instead. If their Stun runs out they fall unconscious.
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* PsychicChildren: PSI (Parapsychologial Studies Institute) kidnapped children with psychic powers and brainwashed them into loyal minions.
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Spelling fix.


** In a more bizzare example, when Hero Games and Eclipse Comics, then publisher of a licensed Champions comic, parted ways, Eclipse retained a number of the Champions characters; however, many of them were renamed: Marksman became Huntsman, Rose became Psyche, Foxbat became the Flying Fox, Pulsar became Power Pulse and later Impulse, and Mechanon became the somewhat un-threatening Meka. Professor Muerte is still Professor Muerte.

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** In a more bizzare bizarre example, when Hero Games and Eclipse Comics, then publisher of a licensed Champions comic, parted ways, Eclipse retained a number of the Champions characters; however, many of them were renamed: Marksman became Huntsman, Rose became Psyche, Foxbat became the Flying Fox, Pulsar became Power Pulse and later Impulse, and Mechanon became the somewhat un-threatening Meka. Professor Muerte is still Professor Muerte.
ccoa MOD

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* TheAgeless: "Longevity: Immortal" is an option for the Life Support power.
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* PsychicPowers: Mental Attack, Mind Control, Mind Scan (the ability to locate a specific mind in a wide area), Telepathy, Mental Illusions, and Mind Link (a cheap version of Telepathy that two people have to purchase as a set).

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* PsychicPowers: Mental Attack, Mind Control, Mind Scan (the ability to locate a specific mind in a wide area), Telepathy, Mental Illusions, and Mind Link (a cheap version of Telepathy that two people have to purchase as a set).set), and any power bought with the "Based on Mental Combat Value" advantage.

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* PsychicBlockDefense

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* PsychicBlockDefensePsychicBlockDefense: Mental Defense (called "Ego Defense" in early editions of the game)
* PsychicPowers: Mental Attack, Mind Control, Mind Scan (the ability to locate a specific mind in a wide area), Telepathy, Mental Illusions, and Mind Link (a cheap version of Telepathy that two people have to purchase as a set).
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* LoadsAndLoadsOfRules: In 6th Edition, the core rules got so voluminous that they had to split them into 2 separate bound volumes. Volume 1 is devoted entirely to ''character creation''.
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cutting natter: Repair Dont Respond


*** Sixth edition is often called Fifth Revised EDition, just so you can call it FRED.
**** That's actually not right. Fifth Edition Revised has the same relationship to 5E as 3.5 DnD to 3rd Edition, that is, being a rules revamp, but not quite major enough to be considered an edition change. There is now actually a 6th Edition, which we can, alas, not call FRED.
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* MultiversalConquerer: Several. The way this is accomplished is actually given an overview: Most magically merge their native dimensions with conquered ones, but a few (like the technologically-inclined Istvatha V'han, the [[SincerityMode not-exaggerating-at-all]] Empress of a Billion Dimensions) install provinces instead.
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ymmv can not have examples, only their subitems can


Also, in 2008, Hero Games brought out a licensed supplement for the PS238 setting. It contains a simplified version of the Hero System rules for players just starting to use Hero System, [[YourMileageMayVary since it is a lot more complex than other systems.]]

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Also, in 2008, Hero Games brought out a licensed supplement for the PS238 setting. It contains a simplified version of the Hero System rules for players just starting to use Hero System, [[YourMileageMayVary since it is a lot more complex than other systems.]]
System.

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renamed


* LexLuthorSecurity: In the course of the original comic mini series, Foxbat, the goofball villain who thinks he lives in a comic book, is able to sashay into both the home of a veteran mage hero and the headquarters of a major hero team with ease.


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* SwissCheeseSecurity: In the course of the original comic mini series, Foxbat, the goofball villain who thinks he lives in a comic book, is able to sashay into both the home of a veteran mage hero and the headquarters of a major hero team with ease.
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crosswicking

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* TeleportInterdiction: There's an Advantage for Force Fields (Barriers in 6E) that allows them to block teleportation.
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crosswicking

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* NotJustATournament: In ''The Great Supervillain Contest'', the Crimson Claw sets up a competition among the Earth's greatest supervillains to determine which one is the most powerful. The prize is the Emerald Eye of Azog, which will increase the winning villain's already great abilities. What the villains don't know is that once the winner bonds with the Eye, it will take him over and turn him into a gate that will allow dangerous demons to come to Earth.
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Is not the genre maker.


* GenreLaunch: If you're one of those gamers who prefer PointBuy systems to dice-rolling character creation, you'd better be thanking ''Champions'', because it created the genre.

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