History TabletopGame / Champions

14th May '16 7:41:26 AM Doug86
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** Eurostar were once described as "Evil ComicBook/{{X-Men}}" due to several mutant members; Durak (Colossus), Mentalla (ComicBook/JeanGrey) and Bora (ComicBook/{{Storm}}).

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** Eurostar were once described as "Evil ComicBook/{{X-Men}}" ComicBook/XMen" due to several mutant members; Durak (Colossus), Mentalla (ComicBook/JeanGrey) and Bora (ComicBook/{{Storm}}).



* DeadlyTrainingArea: The supplement ''Champions II'' had rules for [[ComicBook/{{X-Men}} Danger Rooms]]. If the [=PCs=] wanted to, it was possible to set the level high enough to kill the person (or people) inside. If super villains invaded the base, one suggested tactic was to lure them into your Danger Room and turn it on full power.

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* DeadlyTrainingArea: The supplement ''Champions II'' had rules for [[ComicBook/{{X-Men}} [[ComicBook/XMen Danger Rooms]]. If the [=PCs=] wanted to, it was possible to set the level high enough to kill the person (or people) inside. If super villains invaded the base, one suggested tactic was to lure them into your Danger Room and turn it on full power.
10th Apr '16 12:28:44 PM Morgenthaler
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Along with ''VillainsAndVigilantes'', this groundbreaking game published by Hero Games essentially created the genre of SuperHero [[TabletopRPG roleplaying]] in the early 1980s; and unlike many of its contemporaries is still going strong, with its publisher recently releasing a new edition of the core rules.

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Along with ''VillainsAndVigilantes'', ''TabletopGame/VillainsAndVigilantes'', this groundbreaking game published by Hero Games essentially created the genre of SuperHero [[TabletopRPG roleplaying]] in the early 1980s; and unlike many of its contemporaries is still going strong, with its publisher recently releasing a new edition of the core rules.



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23rd Feb '16 7:15:34 AM starofjusticev21
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* MultipleChoicePast: When he first appeared in ''Enemies II'' The Monster was given an extremely vague backstory about how he appeared one stormy night and started murdering people. In later editions of the game the lack of detail became the character's entire hook.

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* MultipleChoicePast: When he first appeared in ''Enemies II'' The Monster was given an extremely vague backstory about how he appeared one stormy night and started murdering people. In later editions of the game the lack of detail became the character's entire hook.hook, providing a readymade physically formidable and psychologically terrifying enemy who can be given any background the GM wants.
20th Feb '16 7:30:01 AM starofjusticev21
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* CaptainEthnic: In some of the older sourcebooks, like ''Red Doom'' and ''European Enemies'' (especially ''European Enemies''). Some of the former include telekinetic cosmonaut Sputnike, mentalist Perestroika, the nuclear-powered battlesuit wearer Tokamak, and Soyuz Proletariatski, who can create up to ''250'' clones of himself, but has no mind of his own and can only follow orders.

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* CaptainEthnic: In some of the older sourcebooks, like ''Red Doom'' and ''European Enemies'' (especially ''European Enemies''). Some of the former include telekinetic cosmonaut Sputnike, Sputnik, mentalist Perestroika, the nuclear-powered battlesuit wearer Tokamak, and Soyuz Proletariatski, who can create up to ''250'' clones of himself, but has no mind of his own and can only follow orders.orders. See also "HuskyRusskie" below
20th Feb '16 7:28:26 AM starofjusticev21
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* CaptainEthnic: In some of the older sourcebooks, like ''Red Doom'' and ''European Enemies'' (especially ''European Enemies'').

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* CaptainEthnic: In some of the older sourcebooks, like ''Red Doom'' and ''European Enemies'' (especially ''European Enemies''). Some of the former include telekinetic cosmonaut Sputnike, mentalist Perestroika, the nuclear-powered battlesuit wearer Tokamak, and Soyuz Proletariatski, who can create up to ''250'' clones of himself, but has no mind of his own and can only follow orders.
15th Feb '16 5:17:04 AM starofjusticev21
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** The Destroyers (later Deathstroke) started out as a fairly generic villain team, but as the setting was developed they devolved into an entire team of Butt Monkeys, at one point even hiring an image consultant in an attempt to turn their reputation around. After the continuity reboot they were brought back, but they'd lost two-thirds of their membership in an especially disastrous stroke of bad luck. The survivors have been in jail so long hardly anybody remembers them anymore.

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** The Destroyers (later Deathstroke) started out as a fairly generic villain team, but as the setting was developed they devolved into an entire team of Butt Monkeys, at one point even hiring an image consultant in an attempt to turn their reputation around. help them seem impressive again. After the continuity reboot they were brought back, back but they'd lost two-thirds of their membership in an especially disastrous stroke of bad luck. The survivors have been in jail so long hardly anybody remembers them anymore.
17th Jan '16 8:25:42 AM Underachiever
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Added DiffLines:

** Essentially, this is a common archetype because power armor makes for an easy way to get a point cost break on one's powers without having to worry too much about having them simply ''taken away'' in combat (as might happen with more accessible focus items).
17th Jan '16 7:47:09 AM Underachiever
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* IKnowYourTrueName: Hero System supplement ''Fantasy Hero Companion''. All six types of demon (Demon Lord, Fire Demon, Amorphous Horror, Deceiver, Hordling and Hell Hound) had to obey anyone who knew their true name.

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* IKnowYourTrueName: IKnowYourTrueName:
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Hero System supplement ''Fantasy Hero Companion''. All six types of demon (Demon Lord, Fire Demon, Amorphous Horror, Deceiver, Hordling and Hell Hound) had to obey anyone who knew their true name.name.
** The Hero/''TabletopGame/{{Rolemaster}}'' supplement ''Mythic Egypt'' had the requirement of knowing the target's true name for a fair bit of its magic, most notably mind-affecting spells. Djinn (presented as the setting's elf [[{{Expy}} expies]] rather than the more familiar GenieInABottle stereotype and an available player character race) had the problem of all sharing the ''same'' true name whose secret had already gotten out...
28th Dec '15 5:23:42 PM Anddrix
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** Doctor Destroyer is ComicBook/DoctorDoom, only without any mystic elements and a much-reduced sense of honor and nobility, and with his origin story switched to 'ex-Nazi mad scientist'. In later appearances as his power level gets ramped up he starts to serve the story function of Thanos or Darkseid, complete with fanatically loyal super powered minions that can solo player groups.

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** Doctor Destroyer is ComicBook/DoctorDoom, Doctor Doom, only without any mystic elements and a much-reduced sense of honor and nobility, and with his origin story switched to 'ex-Nazi mad scientist'. In later appearances as his power level gets ramped up he starts to serve the story function of Thanos or Darkseid, complete with fanatically loyal super powered minions that can solo player groups.
20th Dec '15 6:03:46 PM nombretomado
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* AlternateCompanyEquivalent: by the truckload. The ''Champions'' Universe used to be described as "SilverAge [[MarvelComics Marvel]] [[SerialNumbersFiledOff with the numbers filed off]]" adding "[[TropesAreNotBad Not that it's a bad thing]]". Specific examples include:

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* AlternateCompanyEquivalent: by the truckload. The ''Champions'' Universe used to be described as "SilverAge "[[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] [[MarvelComics Marvel]] [[SerialNumbersFiledOff with the numbers filed off]]" adding "[[TropesAreNotBad Not that it's a bad thing]]". Specific examples include:
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