History TabletopGame / Battletech

20th Jul '17 4:09:26 AM GalahadPC
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A large emphasis on the game is on [[DesignItYourselfEquipment customization]]. The game has literally ''hundreds'' of mech chassis, many with dozens of variants a piece, but players are encouraged to customize their units. A player might swap out his large engine for a smaller engine to exchange speed for more armor, or change a heavy autocannon to a particle cannon to increase range and reduce ammunition strain at the cost of overall firepower. The basic game, with the "Tech 1" rules, has a fairly small amount of selection in regards to equipment, but Tech level 2 and 3 greatly expand the equipment selection.

Unlike other wargames such as ''TabletopGame/Warhammer40000'', which require official minatures, ''[=BattleTech=]'' has no rules on what can be used to represent battlemechs; An index card on a stand with a stick-figure mech could be used to represent your [[MightyGlacier AS7-D Atlas]], or you could buy official pewter or lead miniatures. The game's quick-start rulebooks can be [[http://bg.battletech.com/?page_id=27 downloaded for free]] off of the official ''[=BattleTech=]'' website, even. Including basic rules and the ability to print out a map and paper stand-ups of four 'mechs, two variants each of a tank, hovercraft, [[PoweredArmor BattleArmor]] and even infantry platoons to wage a quick, easy-to-understand skirmish.

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Two features make ''[=BattleTech's=]'' gameplay stand out from most other wargames. The first is that in each phase of a turn, players alternate movement or attack declarations with the winner of that turn's initiative always going ''last''. Because damage is resolved after all attacks go off (nobody "shoots first"), and details of movement like facing and attack angles are key elements of gameplay, going first is almost always a disadvantage, since it requires acting with lesser knowledge of your opponent's moves than they have of yours. The second is that the game is based heavily around SubsystemDamage rather than CriticalExistenceFailure. Basic units don't simply have an "alive" and "dead" state, with perhaps a weakened state in between - rather, they have multiple sections, each with two sets of HitPoints and internal components that can be damaged once the outer armor is stripped away, impairing a 'Mech's fighting ability in a number of ways. A 'Mech can be effectively "destroyed" by several means other than sheer damage accumulation, and a common optional rule forces 'Mechs to begin retreating after reaching certain internal or system damage thresholds, rather than fight to the death. This level of detail is why even a basic four-on-four skirmish can take hours to play out.

A large emphasis on the game is on [[DesignItYourselfEquipment customization]]. The game has literally ''hundreds'' of mech chassis, many with dozens of variants a piece, but players are encouraged to customize their units. A player might swap out his large engine for a smaller engine to exchange speed for more armor, or change a heavy autocannon to a particle cannon to increase range and reduce ammunition strain at the cost of overall firepower. The basic game, with the "Tech 1" "Introductory level" tech rules, has a fairly small amount of selection in regards to equipment, but Tech level 2 "Tournament," "Advanced," and 3 "Experimental" tech greatly expand the equipment selection.

Unlike other wargames such as ''TabletopGame/Warhammer40000'', which require official minatures, ''[=BattleTech=]'' has no rules on what can be used to represent battlemechs; An units; an index card on a stand with a stick-figure mech 'Mech could be used to represent your [[MightyGlacier AS7-D Atlas]], or you could buy official pewter or lead miniatures. The game's quick-start rulebooks can be [[http://bg.battletech.com/?page_id=27 downloaded for free]] off of the official ''[=BattleTech=]'' website, even. Including even, including basic rules and the ability to print out a map and paper stand-ups of four 'mechs, 'Mechs, two variants each of a tank, hovercraft, [[PoweredArmor BattleArmor]] and even infantry platoons to wage a quick, easy-to-understand skirmish.



* ''VideoGame/BattleTech'' was successfully [[{{Kickstarter}} kickstarted]] by [[VideoGame/ShadowrunReturns Harebrained Schemes]], with Jordan Weisman himself involved in development and a planned 2017 release date.

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* ''VideoGame/BattleTech'' was successfully - A tactical turn-based combat game for PC, [[{{Kickstarter}} kickstarted]] by [[VideoGame/ShadowrunReturns Harebrained Schemes]], with Jordan Weisman himself involved in development and a planned 2017 release date.
date. Currently in a closed beta to evaluate skirmish gameplay mechanics.
18th Jul '17 3:42:00 AM MightySchoop
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**Travel from one end of the Sphere to the other can be done quicker via a "Command Circuit" -- a series of JumpShips waiting one after the other. A DropShip disconnects from the first Jumper to catch a ride with the next one, and so on. This is incredibly expensive to set up and is essentially reserved for military use or priority travel by the ruling class.
11th Jul '17 6:55:05 PM starofjusticev21
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* EarthIsTheCenterOfTheUniverse: Geographically speaking, in this case--all the maps of known space have Earth as the center.)

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* EarthIsTheCenterOfTheUniverse: Geographically speaking, in this case--all the maps of known space have Earth as the center.) And despite the setting encompassing countless other planets, dates are always given as whatever day it is on Earth when something happened.
21st Jun '17 5:00:20 PM ErikModi
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* FlawedPrototype: Frequently, prototype 'Mechs, fighters, vehicles, etc. will have serious design flaws and bugs that the finished design may (or may not) iron out. For much of the game's history these flaws were an InformedAttribute, only present in the fluff descriptions of the unit but not at all affecting its performance on the tabletop, though later rules for Quirks remedied this somewhat. In fact, a whole Technical Readout book (appropriately entitled "Boondoggles") was all about Flawed Prototypes that were ''so'' flawed they [[UpToEleven never made it into production at all.]]
7th Jun '17 7:05:19 AM SpaceDrake
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The [=BattleTech=] board game was launched by Creator/{{FASA}} in the early '80s, evolving from traditional tabletop wargaming like TabletopGame/DungeonsAndDragons, but influenced by the relatively new genre of mecha anime rather than fantasy. At the most basic level, a [=BattleTech=] game featured two teams of four [[HumongousMecha BattleMechs]], each with their [[DesignItYourselfEquipment own unique arsenal of weaponry, defenses, and movement capabilities]], which would proceed to beat each other into the ground across a terrain map. As the [[Franchise/BattleTechExpandedUniverse background fiction developed]], scenarios were written to provide specific settings and rules to "recreate" the fictional battles of the 31st century, and expansions to the rules included conventional units, space combat, and large-scale warfare, bringing the game right back to its roots.


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The [=BattleTech=] board game was launched by Creator/{{FASA}} in the early '80s, evolving from traditional tabletop wargaming like TabletopGame/DungeonsAndDragons, but influenced by the relatively then-relatively new genre of mecha anime rather than fantasy. At the most basic level, a [=BattleTech=] game featured two teams of four [[HumongousMecha BattleMechs]], each with their [[DesignItYourselfEquipment own unique arsenal of weaponry, defenses, and movement capabilities]], which would proceed to beat each other into the ground across a terrain map. As the [[Franchise/BattleTechExpandedUniverse background fiction developed]], scenarios were written to provide specific settings and rules to "recreate" the fictional battles of the 31st century, and expansions to the rules included conventional units, space combat, and large-scale warfare, bringing the game right back to its roots.

7th Jun '17 6:58:46 AM BiffJr
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* ''VideoGame/BattleTech'' was successfully [[{{Kickstarter}} kickstarted]] by [[VideoGame/ShadowrunReturns Harebrained Schemes]], with Jordan Weisman himself reportedly involved in development and a planned 2017 release date.

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* ''VideoGame/BattleTech'' was successfully [[{{Kickstarter}} kickstarted]] by [[VideoGame/ShadowrunReturns Harebrained Schemes]], with Jordan Weisman himself reportedly involved in development and a planned 2017 release date.
4th Jun '17 5:57:44 PM ErikModi
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** Some 'Mechs have smaller weapons embedded in their torsos, and the models depict them with the bore situated not far from dead center on the machine. Examples include the ''Hermes II'', the ''Peregrine'', the ''[=OstScout'=]' and the ''Spider.''

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** Some 'Mechs have smaller weapons embedded in their torsos, and the models depict them with the bore situated not far from dead center on the machine. Examples include the ''Hermes II'', the ''Peregrine'', the ''[=OstScout'=]' ''[=OstScout=]'' and the ''Spider.''
4th Jun '17 5:44:11 PM ErikModi
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** The "Mad Cat" (Clan name: ''Timber Wolf'', pictured above) timeshares with the ''Atlas'' as the face of the franchise.
4th Jun '17 4:46:21 PM ErikModi
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** Clan Diamond Shark was originally Clan Sea Fox. The name change was due to the introduction of the diamond shark (also genetically engineered, by a rival Clan) into the sea fox's native habitat, where it promptly drove the former species to effective extinction. [[spoiler:Some sea foxes did apparently survive in captivity, though, and Clan Diamond Shark is scheduled for a name change ''back'' to Sea Fox around 3100.]]

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** Clan Diamond Shark was originally Clan Sea Fox. The name change was due to the introduction of the diamond shark (also genetically engineered, by a rival Clan) into the sea fox's native habitat, where it promptly drove the former species to effective extinction. In a form of InsultBackfire, the Clan decided to embrace the Diamond Shark as their new mascot and changed their name. [[spoiler:Some sea foxes did apparently survive in captivity, though, and Clan Diamond Shark is scheduled for a name change ''back'' to Sea Fox around 3100.]]
26th May '17 2:37:02 PM xcountryguy
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** Secular (relatively) [=ComStar=] and the ChurchMilitant Word of Blake hate each other as they believe that the other has perverted Blake's vision. [[spoiler: Jerome Blake [[StopWorshippingMe would have hated]] what [=ComStar=] had become when Conrad Toyama succeeded him, so post-schism [=ComStar=] is more his vision.]]

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** Secular (relatively) [=ComStar=] and the ChurchMilitant Word of Blake hate each other as they believe that the other has perverted Blake's vision. [[spoiler: Jerome [[spoiler:Jerome Blake [[StopWorshippingMe would have hated]] what [=ComStar=] had become when Conrad Toyama succeeded him, so post-schism [=ComStar=] is more his vision.]]



* AttackAttackAttack: Clan Ice Hellion's preferred method of operation, in both politics and war. Combined with their [[LeeroyJenkins impatience]], it usually ends poorly. [[spoiler: So poorly that most of them got killed by the Falcons and Horses and the rest were Absorbed by the Scorpions.]]

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* AttackAttackAttack: Clan Ice Hellion's preferred method of operation, in both politics and war. Combined with their [[LeeroyJenkins impatience]], it usually ends poorly. [[spoiler: So [[spoiler:So poorly that most of them got killed by the Falcons and Horses and the rest were Absorbed by the Scorpions.]]



* DeadlyDoctor: [[spoiler: The Society]]

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* DeadlyDoctor: [[spoiler: The [[spoiler:The Society]]



** Clan Fire Mandril is arguably even worse than the League and this was intentional on the part of their first Khan. Divided into several Kindras they battle amongst themselves so often that they routinely get pulverized by other Clans. It got so bad that they [[spoiler: were eventually [[KilledOffForReal Absorbed]] during the Wars of Reaving.]]

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** Clan Fire Mandril is arguably even worse than the League and this was intentional on the part of their first Khan. Divided into several Kindras they battle amongst themselves so often that they routinely get pulverized by other Clans. It got so bad that they [[spoiler: were [[spoiler:were eventually [[KilledOffForReal Absorbed]] during the Wars of Reaving.]]



* KarmaHoudini: Katherine Steiner-Davion, who was responsible for fracturing the Federated Commonwealth to satisfy her lust for power, not only survived the Civil War, [[spoiler: but even lived to the age of at least 100 as a warrior for Clan Wolf. Karma did catch up to her in a way: her "son" created from genetics of her and her brother Victor and born from an Iron Womb [[SelfMadeOrphan killed her]] when her megalomania reared its ugly head again and threatened his Clan.]]

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* KarmaHoudini: Katherine Steiner-Davion, who was responsible for fracturing the Federated Commonwealth to satisfy her lust for power, not only survived the Civil War, [[spoiler: but [[spoiler:but even lived to the age of at least 100 as a warrior for Clan Wolf. Karma did catch up to her in a way: her "son" created from genetics of her and her brother Victor and born from an Iron Womb [[SelfMadeOrphan killed her]] when her megalomania reared its ugly head again and threatened his Clan.]]



** The [[SpaceAmish Outworlds Alliance]] and [[ProudWarriorRaceGuy Clan Snow Raven]] formed an alliance and eventually merged outright. The only things they have in common are a focus on space combat and some serious issues with the Draconis Combine. The Ravens consider the Alliance to be backwards barbarians and the Alliance thinks the Clanners are insane but the Outworld's need for defense and the Ravens' [[spoiler: need for a home after they were expelled from the homeworlds and lost a large portion of their population during the Wars of Reaving]] cemented the partnership. By the Dark Age the Raven Alliance is relatively functional, with the Ravens defending the realm and allowed to keep their warrior traditions and the Outworlders free to control their own affairs.

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** The [[SpaceAmish Outworlds Alliance]] and [[ProudWarriorRaceGuy Clan Snow Raven]] formed an alliance and eventually merged outright. The only things they have in common are a focus on space combat and some serious issues with the Draconis Combine. The Ravens consider the Alliance to be backwards barbarians and the Alliance thinks the Clanners are insane but the Outworld's need for defense and the Ravens' [[spoiler: need [[spoiler:need for a home after they were expelled from the homeworlds and lost a large portion of their population during the Wars of Reaving]] cemented the partnership. By the Dark Age the Raven Alliance is relatively functional, with the Ravens defending the realm and allowed to keep their warrior traditions and the Outworlders free to control their own affairs.



** The rallying cry [[spoiler: Clan Smoke Jaguar must die!]] had shades of this as well.

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** The rallying cry [[spoiler: Clan [[spoiler:Clan Smoke Jaguar must die!]] had shades of this as well.



*** The Dragoons had another big one when Blakist sponsored mercenaries attacked Outreach and killed [[spoiler: Jaime Wolf]], among other atrocities. They proceeded to enact "Condition Feral" - they give every ally ''one'' chance to stand down, and kill every hostile without asking or accepting surrender, in an action explicitly compared to a Clan Trial of Annihilation.

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*** The Dragoons had another big one when Blakist sponsored mercenaries attacked Outreach and killed [[spoiler: Jaime [[spoiler:Jaime Wolf]], among other atrocities. They proceeded to enact "Condition Feral" - they give every ally ''one'' chance to stand down, and kill every hostile without asking or accepting surrender, in an action explicitly compared to a Clan Trial of Annihilation.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Battletech