History TabletopGame / Battletech

18th Jul '16 9:55:12 PM MadCat221
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* SubspaceAnsible: The Hyperpulse Generator (HPG) is the standard means of interstellar communication. It basically hyperspace-jumps a radio wave to its destination up to 50 light-years away, bypassing the need for null-gravity jump points that jump ships need since radio waves have no mass. During the Succession Wars, they were deemed so crucial that they became the purview of an (ostensiblly) neutral faction called [=ComStar=], who established a universal currency using HPG transmission time as the backing commodity. A second, less-known form is the "Black Box" radios, which were backburner experiments during the Star League's time, but made practical by secret scientific endeavors by the Federated Suns and used to subvert an interdiction against them by [=ComStar=] during the Fourth Succession War. They work more like conventional radios, broadcasting their signal outwardly in all directions in hyperspace, where anyone with another black box can pick up the signal.

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* SubspaceAnsible: The Hyperpulse Generator (HPG) is the standard means of interstellar communication. It basically hyperspace-jumps a radio wave to its destination up to 50 light-years away, bypassing the need for null-gravity jump points that jump ships need since radio waves have no mass. During the Succession Wars, they were deemed so crucial that they became the purview of an (ostensiblly) neutral faction called [=ComStar=], who established a universal currency using HPG transmission time as the backing commodity.commodity (The C-Bill). A second, less-known form is the "Black Box" radios, which were backburner experiments during the Star League's time, but made practical by secret scientific endeavors by the Federated Suns and used to subvert an interdiction against them by [=ComStar=] during the Fourth Succession War. They work more like conventional radios, broadcasting their signal outwardly in all directions in hyperspace, where anyone with another black box can pick up the signal.
13th Jul '16 5:27:05 PM PatPayne
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Added DiffLines:

** Once all was said and done, the complete rules for ''Battletech'' take up ''six'' books: ''Total Warfare'' (the base combat rules), ''[=TechManual=]'' (construction rules), ''Tactical Operations'' (advanced technology and optional rules), ''Strategic Operations'' (rules for playing strategic-scale, batallion-to-regiment-sized battles, the very first draft of the ''Alpha Strike'' quick-play rules deputed in this book as well), ''Interstellar Operations'' (devoted to grand-strategic-level warfare at the corps, army and national level) and ''Campaign Operations'' (ExactlyWhatItSaysOnTheTin -- rules for playing linked campaigns at any of the above play levels).
11th Jul '16 11:34:34 PM FearlessSon
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* ContinuityNod: The Era Report: 3145 gives a few nods to the Clix [=Mechwarrior=] boardgame and the WizKid era Dark Age novels:

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* ContinuityNod: The Era Report: 3145 gives a few nods to the Clix [=Mechwarrior=] boardgame and the WizKid [=WizKid=] era Dark Age novels:
11th Jul '16 11:19:20 PM FearlessSon
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** The four-legged Clan Hell's Horses second-line mech called the ''Thunder Stallion'' has been referred to as a "quad coffin" by some mechwarriors due to the fact that some of the ammo for its main weapon (a Class 20 Autocannon, one of the most powerful weapons in the game) is located in the ''head,'' where the pilot is also located. If that magazine gets cooked off with even one round loaded in, [[YourHeadASplode the mech gets decapitated]] and the pilot gets fried.

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** The four-legged Clan Hell's Horses second-line mech called the ''Thunder Stallion'' has been referred to as a "quad coffin" by some mechwarriors [=mechwarriors=] due to the fact that some of the ammo for its main weapon (a Class 20 Autocannon, one of the most powerful weapons in the game) is located in the ''head,'' where the pilot is also located. If that magazine gets cooked off with even one round loaded in, [[YourHeadASplode the mech gets decapitated]] and the pilot gets fried.



* BadassArmy: The (larger) Mercenary company armies are usually made of the best of the best MechWarriors, pilots, and crews.

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* BadassArmy: The (larger) Mercenary company armies are usually made of the best of the best MechWarriors, [=MechWarriors=], pilots, and crews.



* ContinuityNod: The Era Report: 3145 gives a few nods to the Clix Mechwarrior boardgame and the WizKid era Dark Age novels:

to:

* ContinuityNod: The Era Report: 3145 gives a few nods to the Clix Mechwarrior [=Mechwarrior=] boardgame and the WizKid era Dark Age novels:



* GargleBlaster: The [=PPC=], so called because it can take your head clean off. It's four shots of grain alcohol diluted with two shots of another liquor associated with one of the great political powers - peppermint schnapps (Steiner), bourbon (Davion), ouzo (Marik), plum wine (Liao), sake (Kurita), and various others for minor powers, regions, and Clans... or just more grain alcohol for the Periphery [=PPC=]. It's popular throughout in-universe fiction as a Mechwarrior's drink, when "real" ones usually prefer something that won't make their mouths numb.

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* GargleBlaster: The [=PPC=], so called because it can take your head clean off. It's four shots of grain alcohol diluted with two shots of another liquor associated with one of the great political powers - peppermint schnapps (Steiner), bourbon (Davion), ouzo (Marik), plum wine (Liao), sake (Kurita), and various others for minor powers, regions, and Clans... or just more grain alcohol for the Periphery [=PPC=]. It's popular throughout in-universe fiction as a Mechwarrior's [=Mechwarrior's=] drink, when "real" ones usually prefer something that won't make their mouths numb.



* GenderIsNoObject: Most of the factions do not discriminate on the basis of gender, and some of the best leaders and warriors in the setting have been female. Marion Marik (about the only leader who didn't maul the Periphery during the formation of the Star League), Katrina Steiner (the political mind behind the Federated Commonwealth) and Sandra Noruff (the mother of the SLDF) are all prominent examples. Even the male dominated Draconis Combine was rebuilt after a civil war by Coordinator Siriwan [=McAllister=]. Natasha Kerensky, aka [[NamesToRunAwayFromReallyFast "The Black Widow"]], is considered one of the three best Mechwarriors (Kai Allard-Liao and Phelan Kell/Ward have their supporters) of the 31st century. The Taurian Concordat and the Magistracy of Canopus were founded by women. The Clans play this totally straight; all castes see a close to even gender ratio at every rank and no one bats an eye at a female Khan.

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* GenderIsNoObject: Most of the factions do not discriminate on the basis of gender, and some of the best leaders and warriors in the setting have been female. Marion Marik (about the only leader who didn't maul the Periphery during the formation of the Star League), Katrina Steiner (the political mind behind the Federated Commonwealth) and Sandra Noruff (the mother of the SLDF) are all prominent examples. Even the male dominated Draconis Combine was rebuilt after a civil war by Coordinator Siriwan [=McAllister=]. Natasha Kerensky, aka [[NamesToRunAwayFromReallyFast "The Black Widow"]], is considered one of the three best Mechwarriors [=Mechwarriors=] (Kai Allard-Liao and Phelan Kell/Ward have their supporters) of the 31st century. The Taurian Concordat and the Magistracy of Canopus were founded by women. The Clans play this totally straight; all castes see a close to even gender ratio at every rank and no one bats an eye at a female Khan.



* IconicSequelCharacter: A lot of mechs after Mechwarrior 3 and the Clan Invasion got this. The Bushwacker, Mad Cat, Shadow Cat, Vulture, Thor, and Daishi all got his treatment. The Mad Cat and Bushwacker the most.

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* IconicSequelCharacter: A lot of mechs after Mechwarrior [=Mechwarrior=] 3 and the Clan Invasion got this. The Bushwacker, Mad Cat, Shadow Cat, Vulture, Thor, and Daishi all got his treatment. The Mad Cat and Bushwacker the most.



** Lampshaded in Mechwarrior4: Vengeance, where the protagonist is from a royal family, seeking to restore legal rule to his planet (and the final battle is with his cousin), and after one of his missions, a lancemate actually says "I guess you're not one of those royals who let the rest of us do the heavy lifting."

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** Lampshaded in Mechwarrior4: Vengeance, ''VideoGame/Mechwarrior 4: Vengeance'', where the protagonist is from a royal family, seeking to restore legal rule to his planet (and the final battle is with his cousin), and after one of his missions, a lancemate actually says "I guess you're not one of those royals who let the rest of us do the heavy lifting."



---> "In a one-on-one battle with another heavy BattleMech - assuming equally skilled Mechwarriors - conventional wisdom is that the ''Black Knight'' will always triumph."

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---> "In a one-on-one battle with another heavy BattleMech - assuming equally skilled Mechwarriors [=Mechwarriors=] - conventional wisdom is that the ''Black Knight'' will always triumph."



** Clan fighter pilots subvert the SuperSoldier trope. Despite being genetically engineered to be better pilots, and having better equipment, they consistently lose to Inner Sphere pilots. Clan aerospace inferiority arguably cost them the Invasion at the Battle of Radstat. Bjorn Jorgensson, the Ghost Bear khan for much of the 3050s and 3060s was a MechWarrior who got a "second chance" trial of position after he flunked out of being a MechWarrior (which he was bred for). That he is [[AsskickingEqualsAuthority Khan]] shows he is just as capable a fighter pilot warrior than those specifically bred for it (though getting assigned a monstrous Khirgiz fighter because his body size borders on "small Elemental" and it was the only cockpit he could fit in also helped).

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** Clan fighter pilots subvert the SuperSoldier trope. Despite being genetically engineered to be better pilots, and having better equipment, they consistently lose to Inner Sphere pilots. Clan aerospace inferiority arguably cost them the Invasion at the Battle of Radstat. Bjorn Jorgensson, the Ghost Bear khan for much of the 3050s and 3060s was a MechWarrior [=MechWarrior=] who got a "second chance" trial of position after he flunked out of being a MechWarrior [=MechWarrior=] (which he was bred for). That he is [[AsskickingEqualsAuthority Khan]] shows he is just as capable a fighter pilot warrior than those specifically bred for it (though getting assigned a monstrous Khirgiz fighter because his body size borders on "small Elemental" and it was the only cockpit he could fit in also helped).



* ThatWasTheLastEntry: Magazine ''[=BattleTechnology=]'' #21 article "What Now, Mechwarrior?", scenario "King of the Hill". The diary of a Pathfinder (scout for mecha forces) ends with "I sure will be glad when this mission is over and I can get off this dustball. At least the Sarge says he doesn't expect the enemy to..." It was found after a hard-fought battle.

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* ThatWasTheLastEntry: Magazine ''[=BattleTechnology=]'' #21 article "What Now, Mechwarrior?", [=Mechwarrior=]?", scenario "King of the Hill". The diary of a Pathfinder (scout for mecha forces) ends with "I sure will be glad when this mission is over and I can get off this dustball. At least the Sarge says he doesn't expect the enemy to..." It was found after a hard-fought battle.



*** It got so bad that FASA finally put in the fluff that there was one, and only one, factory by 3050 capable of producing [=LAMs=]. Clan Nova Cat, who had captured the world, had a typically Clanner loathing of [=LAMs=] (and the fact that they had very different phenotypes for aerospace pilots and Mechwarriors didn't help) and razed the factory to the ground.

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*** It got so bad that FASA finally put in the fluff that there was one, and only one, factory by 3050 capable of producing [=LAMs=]. Clan Nova Cat, who had captured the world, had a typically Clanner loathing of [=LAMs=] (and the fact that they had very different phenotypes for aerospace pilots and Mechwarriors [=Mechwarriors=] didn't help) and razed the factory to the ground.
11th Jul '16 11:15:36 PM FearlessSon
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** The Capellan Confederation is still bitter from all the losses the Federated Suns dealt it. The Taurian Concordat is pretty much an entire nation of GeneralRippers; to them the Suns are behind ''everything''.

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** The Capellan Confederation is still bitter from all the losses the Federated Suns dealt it. The Taurian Concordat is pretty much an entire nation of GeneralRippers; {{General Ripper}}s; to them the Suns are behind ''everything''.
11th Jul '16 10:54:54 PM FearlessSon
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In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a [=MadCat=] 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''{{Anime/SuperDimensionFortressMacross}}'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''{{Anime/SuperDimensionFortressMacross}}'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.

to:

In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a [=MadCat=] 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''{{Anime/SuperDimensionFortressMacross}}'' ''Anime/SuperDimensionFortressMacross'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''{{Anime/SuperDimensionFortressMacross}}'' ''Anime/SuperDimensionFortressMacross'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.
11th Jul '16 10:53:35 PM FearlessSon
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In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a MadCat 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''{{Anime/SuperDimensionFortressMacross}}'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''{{Anime/SuperDimensionFortressMacross}}'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.

to:

In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a MadCat [=MadCat=] 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''{{Anime/SuperDimensionFortressMacross}}'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''{{Anime/SuperDimensionFortressMacross}}'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.
11th Jul '16 10:53:09 PM FearlessSon
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In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a MadCat 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''{{Anime/SuperDimensionFortressMacross}}'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''{{[=BattleTech=]}}'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''{{Anime/SuperDimensionFortressMacross}}'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.

to:

In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a MadCat 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''{{Anime/SuperDimensionFortressMacross}}'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''{{[=BattleTech=]}}'' ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''{{Anime/SuperDimensionFortressMacross}}'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.
11th Jul '16 2:37:57 AM Morgenthaler
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* RedheadedHero: YMMV, but Hanse Davion fits this trope to a T. It's one of House Davion's defining traits, which is actually appropriate since they are of Scots origin. Of course, some would argue that they are an entire family of EvilRedheads (especially if you're a fan of Houses Kurita or Liao).
** Morgan Hasek-Davion has this in spades; depictions of him and descriptions from the background give him long red hair as a trademark. Several of the Scottish-origin Northwind Highlanders also exhibit this trope.
6th Jul '16 3:49:38 PM Yalsaris63
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** The [[http://www.sarna.net/wiki/Akuma Akuma]], produced by the Draconis Combine, shares a similar shoulder-based design as the ''Atlas'', though its shoulders are less prominent than its cousin.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Battletech