History TabletopGame / Battletech

21st Mar '17 4:24:57 PM SAMAS
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In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a [=MadCat=] 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''Anime/SuperDimensionFortressMacross'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' [[note]]Locust, as well as the Galleon tank and Samurai Aerospace fighter[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''Anime/SuperDimensionFortressMacross'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.

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In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as ''Anime/SuperDimensionFortressMacross'' and ''Anime/FangOfTheSunDougram'' (yes, the Marauder ''does'' resemble a Zentradi Officer's Battlepod). The ''Macross'' designs were legitimately purchased and were being used legally. However, other rights to the actual shows and that IP in the United States had been transferred to Harmony Gold, a Los Angeles-based real estate and TV firm, to be used to create the first third of the TV series ''Anime/{{Robotech}}''. The situation seemed to be one of "live and let live" until the mid '90s, when FASA contracted with Tyco Toys for a line of action figures, and also began to produce a cartoon series. Around the same time, Harmony Gold sublicensed its share of ''Anime/{{Robotech}}'' to Creator/PlaymatesToys as a tie-in to the ''WesternAnimation/ExoSquad'' line. Playmates also created a toy for the line that bore a stunning similarity to a [=MadCat=] 'mech, whereupon FASA sued. Harmony Gold countersued, citing the use of ''Anime/{{Robotech}}'' mecha in their game, and suspecting that FASA was going to use the designs in their upcoming cartoon and toyline. The actual outcome of the case has been sealed, so anyone who was not actually involved in the case really knows who won and who lost. However, FASA was sufficiently shaken by the experience to unilaterally stop using not only the ''Anime/SuperDimensionFortressMacross'' mechs[[note]]Wasp, Stinger, Phoenix Hawk, Crusader = various iterations of the VF-1 Valkyrie; Ostscout, Ostsol = Regult Tactical Pod; Marauder = Glaug Officer's Pod; Rifleman = Defender; Warhammer = Tomahawk, Longbow = Spartan[[/note]] but the ''Dougram''[[note]]Shadow Hawk, Griffin, Battlemaster, Goliath, Scorpion, Thunderbolt[[/note]] and ''Crusher Joe'' ''LightNovel/CrusherJoe'' [[note]]Locust, as well as the Galleon tank and Samurai Aerospace fighter[[/note]] derived mechs as well, ''and'' any other design not created by FASA themselves. This ended in the odd situation of having to ban the designs created for FASA by Studio Nue (who had created ''Anime/SuperDimensionFortressMacross'') so that ''[=BattleTech=]'' could be exported to Japan while not stepping on any toes. These 'Mech designs became known as the ''Unseen''. The stats were (and still are) valid and legal for game purposes, but the ban did not allow any artwork or new miniatures to be made. In 2010-2011, Catalyst Game Labs tested the waters, believing that they could use the designs again, but backed off on the ''Anime/SuperDimensionFortressMacross'' 'mechs after the legal team at Topps advised them against it. The other 'mechs for a brief time were allowed a return to artwork, but after concerns about making miniatures gave Topps jitters, Catalyst was advised to not use that art either.
9th Mar '17 5:40:37 PM CaptainReynolds6
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* ThePeterPrinciple: The Clans' way of promotion relies heavily on personal combat skills, which leads to many higher ranked Warriors who can beat their subordinates in combat but cannot effectively lead said subordinates in battles. Indeed, in ''Historical: Operation Klondike'' (which chronicles the birth of the Clans), one interviewee (a retired Star League sergeant turned bar owner) notes this, referring to SLDF commanders who could shoot straight but "[C]ouldn't lead themselves out of a well-lit parking lot." It took the failure of Operation Revival for the Clans to begin fixing this.

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* ThePeterPrinciple: The Clans' way of promotion relies heavily on personal combat skills, which leads to many higher ranked Warriors warriors who can beat their subordinates in combat but cannot effectively lead said subordinates in battles. Indeed, in ''Historical: Operation Klondike'' (which chronicles the birth of the Clans), one interviewee (a retired Star League sergeant turned bar owner) notes this, criticized this method, referring to lower-level SLDF commanders who could shoot straight but "[C]ouldn't lead themselves out of a well-lit parking lot." It took the failure of Operation Revival for the Clans to begin fixing this.
8th Mar '17 8:32:07 AM CaptainReynolds6
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* ThePeterPrinciple: The Clans' way of promotion relies heavily on personal combat skills, which leads to many higher ranked Warriors who can beat their subordinates in combat but cannot effectively lead said subordinates in battles. In took the failure of Operation Rebirth for the Clans to begin fixing this.

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* ThePeterPrinciple: The Clans' way of promotion relies heavily on personal combat skills, which leads to many higher ranked Warriors who can beat their subordinates in combat but cannot effectively lead said subordinates in battles. In Indeed, in ''Historical: Operation Klondike'' (which chronicles the birth of the Clans), one interviewee (a retired Star League sergeant turned bar owner) notes this, referring to SLDF commanders who could shoot straight but "[C]ouldn't lead themselves out of a well-lit parking lot." It took the failure of Operation Rebirth Revival for the Clans to begin fixing this.
8th Mar '17 7:15:11 AM Shinr
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* ThePeterPrinciple: The Clans' way of promotion relies heavily on personal combat skills, which leads to many higher ranked Warriors who can beat their subordinates in combat but cannot effectively lead said subordinates in battles. In took the failure of Operation Rebirth for the Clans to begin fixing this.
6th Mar '17 12:44:34 AM Doug86
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Unlike other wargames such as ''TabletopGame/{{Warhammer 40000}}'', which require official minatures, ''[=BattleTech=]'' has no rules on what can be used to represent battlemechs; An index card on a stand with a stick-figure mech could be used to represent your [[MightyGlacier AS7-D Atlas]], or you could buy official pewter or lead miniatures. The game's quick-start rulebooks can be [[http://bg.battletech.com/?page_id=27 downloaded for free]] off of the official ''[=BattleTech=]'' website, even. Including basic rules and the ability to print out a map and paper stand-ups of four 'mechs, two variants each of a tank, hovercraft, [[PoweredArmor BattleArmor]] and even infantry platoons to wage a quick, easy-to-understand skirmish.

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\nUnlike other wargames such as ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', which require official minatures, ''[=BattleTech=]'' has no rules on what can be used to represent battlemechs; An index card on a stand with a stick-figure mech could be used to represent your [[MightyGlacier AS7-D Atlas]], or you could buy official pewter or lead miniatures. The game's quick-start rulebooks can be [[http://bg.battletech.com/?page_id=27 downloaded for free]] off of the official ''[=BattleTech=]'' website, even. Including basic rules and the ability to print out a map and paper stand-ups of four 'mechs, two variants each of a tank, hovercraft, [[PoweredArmor BattleArmor]] and even infantry platoons to wage a quick, easy-to-understand skirmish.



** ''Dunkelwalderdunkelerfluesseschattenwelt'' in the Draconis Combine is reputed to be one, with flora and fauna that is marginally less deadly than [[Warhammer40K Cadia]] from a different franchise. The dreaded ''nachtzehrer'' (a gigantic vampire bat-like creature) is even part of the planetary flag! [[note]]Don't go looking for it on current maps, though: The planet's citizens, fed up with the gigantic jawbreaker of a name, changed it to "Bob". [[ObstructiveBureaucracy Bureaucrats being what they are]], the DCMS office in charge of supply shipments lost the declaration paperwork and so refused to send any new supplies to "Bob". The planet largely died, though pockets of colonists are still hanging on, and are bloody terrifying, given what they've had to survive for the past 300 years...[[/note]]

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** ''Dunkelwalderdunkelerfluesseschattenwelt'' in the Draconis Combine is reputed to be one, with flora and fauna that is marginally less deadly than [[Warhammer40K [[TabletopGame/Warhammer40000 Cadia]] from a different franchise. The dreaded ''nachtzehrer'' (a gigantic vampire bat-like creature) is even part of the planetary flag! [[note]]Don't go looking for it on current maps, though: The planet's citizens, fed up with the gigantic jawbreaker of a name, changed it to "Bob". [[ObstructiveBureaucracy Bureaucrats being what they are]], the DCMS office in charge of supply shipments lost the declaration paperwork and so refused to send any new supplies to "Bob". The planet largely died, though pockets of colonists are still hanging on, and are bloody terrifying, given what they've had to survive for the past 300 years...[[/note]]



** Elementals, meanwhile, take the trope and run with it. They're pretty much [[TabletopGame/{{Warhammer 40000}} Space Marines]] minus the extra organs and plus the possibility to be female (with an even chance of being a BrawnHilda or an AmazonianBeauty).

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** Elementals, meanwhile, take the trope and run with it. They're pretty much [[TabletopGame/{{Warhammer 40000}} [[TabletopGame/Warhammer40000 Space Marines]] minus the extra organs and plus the possibility to be female (with an even chance of being a BrawnHilda or an AmazonianBeauty).
28th Feb '17 10:49:57 AM GuyIncog
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* AuthorityEqualsAsskicking: Everyone from unit commanders to faction leaders are more likely than not to have their own personal BattleMech and be quite willing to use it in combat. For the Inner Sphere factions, this typically culminates in RoyalsWhoActuallyDoSomething.


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** The Expanded Universe novel ''Betrayal of Ideals'' chronicles the story of the ill-fated Clan Wolverine. Prominent within the story is their warriors' habit of invoking their Clan's name as a battlecry. Yep, [[Film/RedDawn1984 "Wolverines!"]]


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* UnPerson: Many of the harshest punishments in Clan society involve some form of this, from deletion of a Bloodnamed warrior's genes from their Clan's pool, to their erasure from Clan lore, all the way to the elimination of entire Bloodlines, Bloodnames, or (in the case of the [[TheScottishTrope the Not-Named Clan]]) entire Clans.
16th Feb '17 7:04:54 PM CaptainReynolds6
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* SingleBiomePlanet: Averted by pretty much every planet with a breathable atmosphere (which is pretty much all the ones people bothered settling). Even Tharkad, which is infamous for its cold due to being in the middle of an ice age,[[note]]Its arctic circle extends down to the 30th parallel north - to put that in perspective, if that were true on Earth, all the United States except most of Florida and southern Texas and Louisiana, all of Europe, and the northern tip of Africa would be Arctic territory[[/note]] is still noted to have an equatorial tropical band.

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* SingleBiomePlanet: Averted by pretty much every planet with a breathable atmosphere (which is pretty much all the ones people bothered settling). Even Tharkad, which is infamous for its cold due to being in the middle of an ice age,[[note]]Its arctic circle extends down to the 30th parallel north - to put that in perspective, if that were true on Earth, all the United States except most of Florida and (except southern Texas Texas, southern Louisiana and Louisiana, most of Florida), all of Europe, and the northern tip of Africa would be Arctic territory[[/note]] is still noted to have an equatorial tropical band.
16th Feb '17 12:47:45 PM PatPayne
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** Hanse Davion is this as well. A cultured, erudite, well-educated man, one of the most magnificent of MagnificentBastards the setting has to offer... and a pilot who has canonically ripped other 'Mechs arms off and beaten them to spare parts with them.
16th Feb '17 12:43:15 PM PatPayne
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** Buried in a table in the recently-released ''Campaign Operations'' is a reference to [=REMFs=]. Given the context, it's a shout-out to the RealLife military insult for logistics and admin personnel who are away from the front lines: Rear Echelon Mother... [[PrecisionFStrike and you can guess the rest...]]
6th Feb '17 6:05:38 PM Yalsaris63
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** Among conventional combat vehicles, there's the [[{{BFG}} Demolisher heavy tank]], the [[ShockAndAwe Shrek PPC carrier]], and the [[MagneticWeapons Alacorn Heavy Tank]]. Not only are these three feared by any other combat vehicle crew, but even the cockiest 'mech pilots will soon lose their nerve when faced off with (respectively) dual [=AC/20=]s, a trio of Particle Projector Cannons, or a trio of Gauss Rifles. These armaments are all top-tier heavy-damage weapons in Energy and Ballistic classes, and each vehicle mounts multiples of them, something that's a challenge to design an '''assault mech'' to carry.

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** Among conventional combat vehicles, there's the [[{{BFG}} Demolisher heavy tank]], the [[ShockAndAwe Shrek PPC carrier]], and the [[MagneticWeapons Alacorn Heavy Tank]]. Not only are these three feared by any other combat vehicle crew, but even the cockiest 'mech pilots will soon lose their nerve when faced off with (respectively) dual [=AC/20=]s, a trio of Particle Projector Cannons, or a trio of Gauss Rifles. These armaments are all top-tier heavy-damage weapons in Energy and Ballistic classes, and each vehicle mounts multiples of them, something that's a challenge to design even an '''assault ''assault mech'' to carry.
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