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* LongRangeFighter: The Tau take this to the point of CripplingOverspecialization, where they have only minimal broadside firepower and are extremely vulnerable to boarding actions. However, maneuvering to take advantage of those weaknesses is tricky, because the Tau will do their best to use their devastating long-range [[FixedForwardFacingWeapon spinal armaments]] and extremely [[MacrossMissileMassacre smart and nimble missile salvos]] to cripple anyone who tries an uncoordinated charge.

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In 2015 a video game adaptation was announced, titled Battlefleet Gothic: Armada. It is being developed by Tindalos Interactive, and published by Creator/FocusHomeInteractive.

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In 2015 a video game adaptation was announced, titled Battlefleet ''Battlefleet Gothic: Armada. Armada''. It is being developed by Tindalos Interactive, Interactive and published by Creator/FocusHomeInteractive.



* ApocalypseHow: From the main batteries of most cruisers, which can inflict regional catastrophes, to the combined efforts of three Blackstone fortresses, which can supernova a star, Gothic has one at every level.

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* ApocalypseHow: From the main batteries of most cruisers, which can inflict regional catastrophes, to the combined efforts of three Blackstone fortresses, Fortresses, which can supernova a star, Gothic has one at every level.



* FanNickname: The game's name is often shortened to "BFG". This term will not be used here to avoid confusion with large guns.
** Although large guns do indeed feature prominently. Let's see - [[FrickinLaserBeams lasers]], [[EnergyWeapon plasma cannons]], [[TractorBeam graviton pulsars]], [[MagneticWeapons macrocannon]], [[DeathRay fusion beamers]], [[MacrossMissileMassacre guided missile launchers]]...and that's just the ''standard batteries'' ("only" sufficient to level continents). The Lances are more like {{Wave Motion Gun}}s, and the Nova Cannons...[[EarthShatteringKaboom forget about the Nova Cannons]].
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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].'' Except the Tau, they just skirt around it, with the result of being much slower than other sides (their drive speed is typically 1/5 of Imperium's), but being ''much'' safer.

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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].'' Except the Tau, they just skirt around it, with the result of being much slower than other sides (their drive speed is typically 1/5 of Imperium's), but being ''much'' safer.safer, more reliable (speed is relatively constant), and doesn't need psychic on board to guide the ship (which Tau lacks).
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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].''

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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].'''' Except the Tau, they just skirt around it, with the result of being much slower than other sides (their drive speed is typically 1/5 of Imperium's), but being ''much'' safer.

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* EnemyMine: Anybody siding with anybody against anybody, with the sole exception of an Adeptus Arbites ship (yes, they have one) siding with the Imperial Navy. Even the Astartes don't like working with the Navy.



* EnemyMine: Anybody siding with anybody against anybody, with the sole exception of an Adeptus Arbites ship (yes, they have one) siding with the Imperial Navy. Even the Astartes don't like working with the Navy.
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New announcement re: Battlefleet Gothic video game.

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In 2015 a video game adaptation was announced, titled Battlefleet Gothic: Armada. It is being developed by Tindalos Interactive, and published by Creator/FocusHomeInteractive.
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X Meets Y links to JustForFun.X Meets Y and that shouldn\'t be mentioned on pages.


'''''Battlefleet Gothic''''' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{Old School Dogfight}}s, sea shanties and alien monsters.

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'''''Battlefleet Gothic''''' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] with the gothic aesthetic and unending, chaotic [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{Old School Dogfight}}s, sea shanties and alien monsters.
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* HyperspaceIsAScaryPlace

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* HyperspaceIsAScaryPlaceHyperspaceIsAScaryPlace: "Scary" does not even ''begin'' to cover it...
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As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It is currently published by Games Workshop's Specialist Games division (and is, generally speaking, their most successful game). The various rulebooks and supplements can be downloaded for free, assuming you can find them on [[ScrappyMechanic Games Workshop's 2014-revamped web page]] (and if not, Google is your friend).

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As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It is currently was published by Games Workshop's Specialist Games division (and is, was, generally speaking, their most successful game). The various rulebooks and supplements can be downloaded for free, assuming you can find them on [[ScrappyMechanic game) until it, along with the rest of the Specialist Games Workshop's 2014-revamped web page]] (and if not, Google is your friend).
line, was discontinued in 2013.
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[[caption-width-right:293:There is no peace among the stars...]]

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[[caption-width-right:293:There [[caption-width-right:350:There is no peace among the stars...]]
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** That is at least how Fanon tends to depict him due to GW's inability to tell a story until 6th edition. Now it is clear that the only attempts to "March to the Heart of Terra" was the 13th Black Crusade while the rest of them were (relatively) limited operations with a specific goals in mind. Said 12th Black Crusade, the Gothic War was an attempt to capture and/or neutralize Blackstone Fortresses. At the start Imperium had 6. Now Abby has 2, Imperium has none and defensive abilities of the Gothic Sector are greatly diminished.
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As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It is currently published by Games Workshop's Specialist Games division (and is, generally speaking, their most successful game). The various rulebooks and supplements can be downloaded for free, assuming you can find them on [[ScrappyMechanic Games Workshop's 2014-ravamped web page]] (and if not, Google is your friend).

to:

As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It is currently published by Games Workshop's Specialist Games division (and is, generally speaking, their most successful game). The various rulebooks and supplements can be downloaded for free, assuming you can find them on [[ScrappyMechanic Games Workshop's 2014-ravamped 2014-revamped web page]] (and if not, Google is your friend).



* BadBoss: Abaddon, per standard. Aside from the YouHaveFailedMeBelow, Chaos Lords can't be used on the same ship as him because they're too scared of him.

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* BadBoss: Abaddon, per standard. Aside from the YouHaveFailedMeBelow, YouHaveFailedMe below, Chaos Lords can't be used on the same ship as him because they're too scared of him.
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dead link


As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It is currently published by Games Workshop's Specialist Games division (and is, generally speaking, their most successful game). The various rulebooks and supplements can be downloaded for free [[http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1290343&aId=4300022 here]].

to:

As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It is currently published by Games Workshop's Specialist Games division (and is, generally speaking, their most successful game). The various rulebooks and supplements can be downloaded for free [[http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1290343&aId=4300022 here]].
free, assuming you can find them on [[ScrappyMechanic Games Workshop's 2014-ravamped web page]] (and if not, Google is your friend).
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The rulebook focuses on one campaign in particular, the twenty-year Gothic War, one of [[BlackLegion Abaddon the Despoiler's]] [[GeneralFailure many, many]] diabolical attempts to take over the galaxy. This scheme involves the Gothic Sector being cut off from the rest of the Imperium by warp storms, a ''lot'' of spiky warships, and six ancient space stations known as the Blackstone Fortresses...

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The rulebook focuses on one campaign in particular, the twenty-year Gothic War, one of [[BlackLegion [[TabletopGame/BlackLegion Abaddon the Despoiler's]] [[GeneralFailure many, many]] diabolical attempts to take over the galaxy. This scheme involves the Gothic Sector being cut off from the rest of the Imperium by warp storms, a ''lot'' of spiky warships, and six ancient space stations known as the Blackstone Fortresses...
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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratlings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratlings ratings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

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* AuthorityEqualsAsskicking: Abaddon, who being a ship, along with his retinue of [[EliteMooks Chaos Terminators]], gives it a bonus against boarding actions



* BadBoss: Abaddon, per standard. Aside from the YouHaveFailedMeBelow, Chaos Lords can't be used on the same ship as him because they're too scared of him.



** Two Blackstone fortresses working together can destroy a planet. Three cause a sun to go supernova.
* EliteMooks: Space Marines and their Chaos counterparts, as putting them on a ship gives it a better leadership rating. Among them there are also terminator marines, which help with boarding actions.



* FragileSpeedster: Eldar ships go faster than anyone else's, but have next to no armour or damage resistance.

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* FragileSpeedster: Eldar ships go faster than anyone else's, but have next to no armour armor or damage resistance.



* GlassCannon: The Eldar can dish it out. They can't take it.

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* GlassCannon: The Eldar can dish it out. They can't take it. Pretty standard for them



* LightningBruiser: Necron ships.

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* LightningBruiser: Necron ships.ships, which has the fastest movement consistent movement, pack a heavy punch, and are pretty durable.



* SolarSail

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* SolarSailSolarSail: The Eldar ships.



* StandardSciFiFleet



* YouHaveFailedMe: An actual rule for Abaddon. If one of his vessels fails a command check, his ship will ''fire on it''.

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* YouHaveFailedMe: An actual rule for Abaddon. If one of his vessels fails a command check, check with his re-roll, his ship will ''fire on it''.it''.
** If it happens on his ship, it takes damage because he and his retinue slaughter a portion of the crew.

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* SpacePirates: Most Eldar, most Orks, and there are rules for the other factions to field a piratey force, excepting Space Marines.

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* SpacePirates: Most Orks and some Eldar, most Orks, and there are rules for the other factions to field a piratey force, excepting Space Marines.



* StrangeBedfellows: The Eldar siding with the Imperium against Chaos.
** Anybody siding with anybody against anybody, with the sole exception of an Adeptus Arbites ship (yes, they have one) siding with the Imperial Navy. Even the Astartes don't like working with the Navy.

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* StrangeBedfellows: The Eldar siding with the Imperium against Chaos.
**
EnemyMine: Anybody siding with anybody against anybody, with the sole exception of an Adeptus Arbites ship (yes, they have one) siding with the Imperial Navy. Even the Astartes don't like working with the Navy.
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* SnapBack: After the conflict, the Eldar go straight back to piracy and raiding Imperial systems.
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'''''Battlefleet Gothic''''' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.

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'''''Battlefleet Gothic''''' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, {{Old School Dogfight}}s, sea shanties and alien monsters.

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''Battlefleet Gothic'' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.

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''Battlefleet Gothic'' '''''Battlefleet Gothic''''' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.




Being set in the ''TabletopGame/{{Warhammer 40000}}'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.



Being set in the ''TabletopGame/{{Warhammer 40000}}'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.

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Being set in the ''TabletopGame/{{Warhammer 40000}}'' universe, the game features a large number !!''Battlefleet Gothic'' provides examples of the tropes on following tropes:

* TwoDSpace: [[JustifiedTrope Justified]], or at least [[AcceptableBreaksFromReality necessary]]; it's pretty damn hard to play a tabletop wargame in three dimensions. On top of this, the rulebook explains
that page, as well as employing setting the ships actually occupy an infinitesimally small dot at the exact center of their base stands and gameplay tropes of its own.
allows them to move 'through' each other to represent the fact that they are at differing 'altitudes'. It also mocks the need to represent 3D combat as 3D -- as the book puts it, 3D is basically just a range modifier. Yeah, there's a bit more to it, but shut up and buy the plastic already.



* {{Two-D Space}}: [[JustifiedTrope Justified]], or at least [[AcceptableBreaksFromReality necessary]]; it's pretty damn hard to play a tabletop wargame in three dimensions. On top of this, the rulebook explains that the ships actually occupy an infinitesimally small dot at the exact center of their base stands and allows them to move 'through' each other to represent the fact that they are at differing 'altitudes'. It also mocks the need to represent 3D combat as 3D - as the book puts it, 3D is basically just a range modifier. Yeah, there's a bit more to it, but shut up and buy the plastic already.

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* GlassCannon: The Eldar can dish it out. They can't take it.

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* GlassCannon: The Eldar can dish it out. They can't take it.
** The Tau would also qualify, with extremely powerful long-range ordinance, but weak broadside firepower and a vulnerability to boarding actions.
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''Battlefleet Gothic'' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic {{grim dark}}ness of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.

to:

''Battlefleet Gothic'' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic {{grim dark}}ness [[MemeticMutation grimdarkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.
Is there an issue? Send a MessageReason:
namespace Changed


What happens when the people behind ''{{Warhammer 40000}}'' decide to make a game about spaceships.

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What happens when the people behind ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' decide to make a game about spaceships.



Being set in the ''{{Warhammer 40000}}'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.

to:

Being set in the ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.



* GaidenGame: One of several "Specialist Games" in the ''{{Warhammer 40000}}'' universe.

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* GaidenGame: One of several "Specialist Games" in the ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' universe.



***

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*** ***
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* {{Two-D Space}}: [[JustifiedTrope Justified]], or at least [[AcceptableBreaksFromReality necessary]]; it's pretty damn hard to play a tabletop wargame in three dimensions. On top of this, the rulebook explains that the ships actually occupy an infinitesimally small dot at the exact center of their base stands and allows them to move 'through' each other to represent the fact that they are at differing 'altitudes'

to:

* {{Two-D Space}}: [[JustifiedTrope Justified]], or at least [[AcceptableBreaksFromReality necessary]]; it's pretty damn hard to play a tabletop wargame in three dimensions. On top of this, the rulebook explains that the ships actually occupy an infinitesimally small dot at the exact center of their base stands and allows them to move 'through' each other to represent the fact that they are at differing 'altitudes''altitudes'. It also mocks the need to represent 3D combat as 3D - as the book puts it, 3D is basically just a range modifier. Yeah, there's a bit more to it, but shut up and buy the plastic already.
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namespace, yo


** Although large guns do indeed feature prominently. Let's see - [[FrickinLaserBeams lasers]], [[EnergyWeapon plasma cannons]], [[TractorBeam graviton pulsars]], [[MagneticWeapons macrocannon]], [[DeathRay fusion beamers]], [[MacrossMissileMassacre guided missile launchers]]...and that's just the ''standard batteries'' ("only" sufficient to level continents). The Lances are more like {{Wave Motion Gun}}s, and the Nova Cannons...[[EarthShatteringKaboom forget about the Nova Cannons]].

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** Although large guns do indeed feature prominently. Let's see - [[FrickinLaserBeams lasers]], [[EnergyWeapon plasma cannons]], [[TractorBeam graviton pulsars]], [[MagneticWeapons macrocannon]], [[DeathRay fusion beamers]], [[MacrossMissileMassacre guided missile launchers]]...and that's just the ''standard batteries'' ("only" sufficient to level continents). The Lances are more like {{Wave Motion Gun}}s, and the Nova Cannons...[[EarthShatteringKaboom forget about the Nova Cannons]].



* MacrossMissileMassacre: Many ships can fire salvos of torpedos across the gulfs of space. While these can be devastating when they hit, they travel slowly compared to most weapons, and can be shot down by SpaceFighter squadrons and capital ship point defense while en route. The Tau, added in a later supplement, are especially good at these.

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* MacrossMissileMassacre: Many ships can fire salvos of torpedos across the gulfs of space. While these can be devastating when they hit, they travel slowly compared to most weapons, and can be shot down by SpaceFighter squadrons and capital ship point defense while en route. The Tau, added in a later supplement, are especially good at these.



** Ramming is an Insane tactic as far as the other factions are concerned. Would you charge across ''tens of thousands'' of kilometers of empty space under enemy fire to hit the other guy, most probably after sustaining crippling damage? Insane. But as Imperium puts it, "Only the Insane have the strength to prosper, only those who prosper can judge what is Sane."

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** Ramming is an Insane tactic as far as the other factions are concerned. Would you charge across ''tens of thousands'' of kilometers of empty space under enemy fire to hit the other guy, most probably after sustaining crippling damage? Insane. But as Imperium puts it, "Only the Insane have the strength to prosper, only those who prosper can judge what is Sane." "



***

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*** ***



--> -''[[NineteenEightyFour Inscription across the ceiling of the Chapel Primus on the Divine Right]]''

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--> -''[[NineteenEightyFour -''[[Literature/NineteenEightyFour Inscription across the ceiling of the Chapel Primus on the Divine Right]]''
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sheesh.


* MacrossMissileMassacre: Many ships can fire salvos of torpedos across the gulfs of space. While theses can be devistating when they hit, they travel slowly compared to most weapons and can be shot down by SpaceFighter squadrens and ship point defense while en route. The Tau, who were added in a later suppliment, are especially good as these.

to:

* MacrossMissileMassacre: Many ships can fire salvos of torpedos across the gulfs of space. While theses these can be devistating devastating when they hit, they travel slowly compared to most weapons weapons, and can be shot down by SpaceFighter squadrens squadrons and capital ship point defense while en route. The Tau, who were added in a later suppliment, supplement, are especially good as at these.
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* SolarSail

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''Battlefleet Gothic'' takes everything [[RuleOfCool cool]] about naval combat [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic {{grim dark}}ness of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.

to:

''Battlefleet Gothic'' takes everything [[RuleOfCool cool]] about [[StandardStarshipScuffle naval combat combat]] [[AnachronismStew throughout history]], and [[XMeetsY mixes it with]] the gothic aesthetic and unending, chaotic {{grim dark}}ness of the ''Warhammer 40,000'' universe. Joyfully embracing SpaceIsAnOcean in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[EarthShatteringKaboom planet-splitting]] weapons, ramming and boarding actions, {{space dogfight}}s, sea shanties and alien monsters.


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* StandardStarshipScuffle: The game is built around this trope, with its space combat firmly grounded in the SpaceIsAnOcean setting.
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a typo


The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

to:

The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratings ratlings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

Changed: 16

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None


The rulebook focuses on one campaign in particular, the twenty-year Gothic War, one of [[GalacticConqueror Abaddon the Despoiler's]] [[GeneralFailure many, many]] diabolical attempts to take over the galaxy. This scheme involves the Gothic Sector being cut off from the rest of the Imperium by warp storms, a ''lot'' of spiky warships, and six ancient space stations known as the Blackstone Fortresses...

to:

The rulebook focuses on one campaign in particular, the twenty-year Gothic War, one of [[GalacticConqueror [[BlackLegion Abaddon the Despoiler's]] [[GeneralFailure many, many]] diabolical attempts to take over the galaxy. This scheme involves the Gothic Sector being cut off from the rest of the Imperium by warp storms, a ''lot'' of spiky warships, and six ancient space stations known as the Blackstone Fortresses...

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