History TabletopGame / BattlefleetGothic

23rd Apr '16 6:22:24 PM ErikModi
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* NamesToRunAwayFromReallyFast: [[UpToEleven ''All over the place'']] among the various fleets:

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* NamesToRunAwayFromReallyFast: [[UpToEleven ''All ''[[UpToEleven All over the place'']] place]]'' among the various fleets:
11th Apr '16 7:48:21 AM ErikModi
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** Imperial Navy: Ship classes like ''Tyrant'', ''Dominator'', and ''Firestorm'', and individual ship names like ''Bloodhawk'', ''Flame of Purity'', and ''[[KillItWithFire Incendruis]]''.

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** Imperial Navy: Ship classes like ''Tyrant'', ''Dominator'', and ''Firestorm'', and individual ship names like ''Bloodhawk'', ''Flame of Purity'', and ''[[KillItWithFire Incendruis]]''.Incendrius]]''.
11th Apr '16 7:47:49 AM ErikModi
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** Imperial Navy: Ship classes like ''Tyrant'', ''Dominator'', and ''Firestorm'', and individual ship names like ''Bloodhawk'', ''Flame of Purity'', and [[KillItWithFire ''Incendruis''.]]
** Chaos Fleet: ''Despoiler'' Class Battleship, ''Repulsive'' Class Grand Cruiser, and ''Styx'' Class Heavy Cruiser, and ship names like ''Heartless Destroyer'', [[GratuitousLatin ''Malignus Maximus'',]] and ''Despicable Ecstasy.''

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** Imperial Navy: Ship classes like ''Tyrant'', ''Dominator'', and ''Firestorm'', and individual ship names like ''Bloodhawk'', ''Flame of Purity'', and [[KillItWithFire ''Incendruis''.]]
''[[KillItWithFire Incendruis]]''.
** Chaos Fleet: ''Despoiler'' Class Battleship, ''Repulsive'' Class Grand Cruiser, and ''Styx'' Class Heavy Cruiser, and ship names like ''Heartless Destroyer'', [[GratuitousLatin ''Malignus Maximus'',]] ''[[GratuitousLatin Malignus Maximus]]'', and ''Despicable Ecstasy.''
11th Apr '16 7:46:37 AM ErikModi
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Added DiffLines:

* NamesToRunAwayFromReallyFast: [[UpToEleven ''All over the place'']] among the various fleets:
** Imperial Navy: Ship classes like ''Tyrant'', ''Dominator'', and ''Firestorm'', and individual ship names like ''Bloodhawk'', ''Flame of Purity'', and [[KillItWithFire ''Incendruis''.]]
** Chaos Fleet: ''Despoiler'' Class Battleship, ''Repulsive'' Class Grand Cruiser, and ''Styx'' Class Heavy Cruiser, and ship names like ''Heartless Destroyer'', [[GratuitousLatin ''Malignus Maximus'',]] and ''Despicable Ecstasy.''
10th Apr '16 4:22:16 PM ErikModi
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** If it happens on his ship, it takes damage because he and his retinue slaughter a portion of the crew.

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** If it happens on his ship, it takes damage because he and his retinue slaughter a portion of the crew. The Special Rule detailing this is even called [[ShoutOut "You have failed me for the last time. . ."]]
10th Apr '16 7:40:30 AM ErikModi
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* AuthorityEqualsAsskicking: Abaddon, who being a ship, along with his retinue of [[EliteMooks Chaos Terminators]], gives it a bonus against boarding actions

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* AuthorityEqualsAsskicking: Abaddon, who being Abaddon captaining a ship, along with his retinue of [[EliteMooks Chaos Terminators]], gives it a bonus against boarding actionsactions.
5th Apr '16 8:12:53 AM BiffJr
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*** Solar sails can [[http://www.ugcs.caltech.edu/~diedrich/solarsails/intro/tacking.html 'tack' towards a star]], in much the same way a sailing ship can tack against the wind.
27th Jan '16 3:41:21 PM jormis29
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In 2015 a video game adaptation was announced, titled ''Battlefleet Gothic: Armada''. It is being developed by Tindalos Interactive and published by Creator/FocusHomeInteractive.

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In 2015 a video game adaptation was announced, titled ''Battlefleet Gothic: Armada''. It is being adaptation, developed by Tindalos Interactive and published by Creator/FocusHomeInteractive.
Creator/FocusHomeInteractive was announced, titled ''VideoGame/BattlefleetGothicArmada''.
14th Dec '15 3:13:51 AM Spindriver
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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratlings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratlings ratings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.



As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It was published by Games Workshop's Specialist Games division (and was, generally speaking, their most successful game) until it, along with the rest of the Specialist Games line, was discontinued in 2013.

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As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf ''Magazine/WhiteDwarf'' magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It was published by Games Workshop's Specialist Games division (and was, generally speaking, their most successful game) until it, along with the rest of the Specialist Games line, was discontinued in 2013.
6th Dec '15 10:11:03 PM Theriocephalus
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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

to:

The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratings ratlings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.



* TheAsteroidThicket

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* TheAsteroidThicketAsteroidThicket: Present in the game as "terrain" to fight around. Anything unguided (a space hulk, torpedoes and so on) is automatically destroyed upon entry. [[SpaceFighter Attack craft]] have a 1 in 6 chance of destruction and full space ships ([[StandardSciFiFleet from escorts to capital ships]]) must take a command check, and if they fail it they can take crippling damage in a single instance.



** That said, the physics of space is at least ''acknowledged''. Mostly.

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** That said, the physics of space is are at least ''acknowledged''. Mostly.



* SpaceSailing: Eldar ships.
* SpikesOfVillainy: Chaos ships.

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* SpaceSailing: Eldar ships.
ships, who fill their sails with solar winds. This means they need to adjust their movement based on their position respective to the system's sun, and can ''tack in space''.
* SpikesOfVillainy: Chaos ships.ships, much like Chaos everything else.



* UnnecessarilyLargeInterior

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* UnnecessarilyLargeInteriorUnnecessarilyLargeInterior: The interiors of Imperial ships are the size of cathedrals, and adorned like such. {{Averted}} with the actual crew quarters, which are cramped and crowded, and crammed in any leftover pocket of space on the ship.



* WeWillUseManualLabourInTheFuture

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* WeWillUseManualLabourInTheFutureWeWillUseManualLabourInTheFuture: On Imperial ships, the enormous shells are loaded into the cannons by crowds of press-ganged sailors.
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