History TabletopGame / BattlefleetGothic

27th Jan '16 3:41:21 PM jormis29
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In 2015 a video game adaptation was announced, titled ''Battlefleet Gothic: Armada''. It is being developed by Tindalos Interactive and published by Creator/FocusHomeInteractive.
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In 2015 a video game adaptation was announced, titled ''Battlefleet Gothic: Armada''. It is being adaptation, developed by Tindalos Interactive and published by Creator/FocusHomeInteractive. Creator/FocusHomeInteractive was announced, titled ''VideoGame/BattlefleetGothicArmada''.
14th Dec '15 3:13:51 AM Spindriver
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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratlings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.
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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratlings ratings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It was published by Games Workshop's Specialist Games division (and was, generally speaking, their most successful game) until it, along with the rest of the Specialist Games line, was discontinued in 2013.
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As with all of Games Workshop's {{Gaiden Game}}s, ''Battlefleet Gothic'' enjoyed several months of publicity in stores and White Dwarf ''Magazine/WhiteDwarf'' magazine before essentially dropping off the radar, new rules and models only occasionally being brought out. It was published by Games Workshop's Specialist Games division (and was, generally speaking, their most successful game) until it, along with the rest of the Specialist Games line, was discontinued in 2013.
6th Dec '15 10:11:03 PM Theriocephalus
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The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.
to:
The Imperial Navy, the focus of much of the game's art and background, is the very definition of CoolButInefficient. Imperial capital ships are millennia-old vessels resembling kilometres-long Gothic cathedrals, with spikes and spires for sensor masts, covered with pointless bling in the form of giant skulls or mile-high statues of eagles made of solid gold. They are filled with millions of press-ganged ratings ratlings and chanting priest-mechanics, loading gigantic shells by the back-breaking labour of thousands and unloading broadsides from gun decks the size of towns. Maintenance is ritualised, tech-adepts praying to machines they don't understand, anointing them with sacred unguents and beating them with holy wrenches. Warships are so old, so vast and so complex they develop their own cultures; entire societies of feral humans, the descendents of lost crewmen, lurk in forgotten decks.

* TheAsteroidThicket
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* TheAsteroidThicketAsteroidThicket: Present in the game as "terrain" to fight around. Anything unguided (a space hulk, torpedoes and so on) is automatically destroyed upon entry. [[SpaceFighter Attack craft]] have a 1 in 6 chance of destruction and full space ships ([[StandardSciFiFleet from escorts to capital ships]]) must take a command check, and if they fail it they can take crippling damage in a single instance.

** That said, the physics of space is at least ''acknowledged''. Mostly.
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** That said, the physics of space is are at least ''acknowledged''. Mostly.

* SpaceSailing: Eldar ships. * SpikesOfVillainy: Chaos ships.
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* SpaceSailing: Eldar ships. ships, who fill their sails with solar winds. This means they need to adjust their movement based on their position respective to the system's sun, and can ''tack in space''. * SpikesOfVillainy: Chaos ships.ships, much like Chaos everything else.

* UnnecessarilyLargeInterior
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* UnnecessarilyLargeInteriorUnnecessarilyLargeInterior: The interiors of Imperial ships are the size of cathedrals, and adorned like such. {{Averted}} with the actual crew quarters, which are cramped and crowded, and crammed in any leftover pocket of space on the ship.

* WeWillUseManualLabourInTheFuture
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* WeWillUseManualLabourInTheFutureWeWillUseManualLabourInTheFuture: On Imperial ships, the enormous shells are loaded into the cannons by crowds of press-ganged sailors.
10th Sep '15 3:54:20 PM Gregzilla
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*** --> "The prow is armoured because the stern never faces the enemy."
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*** --> ----> "The prow is armoured because the stern never faces the enemy."
10th Sep '15 3:53:39 PM Gregzilla
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* CoolButInefficient" ''Everything.''
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* CoolButInefficient" CoolButInefficient: ''Everything.''
31st Jul '15 10:40:38 PM FearlessSon
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Added DiffLines:
* LongRangeFighter: The Tau take this to the point of CripplingOverspecialization, where they have only minimal broadside firepower and are extremely vulnerable to boarding actions. However, maneuvering to take advantage of those weaknesses is tricky, because the Tau will do their best to use their devastating long-range [[FixedForwardFacingWeapon spinal armaments]] and extremely [[MacrossMissileMassacre smart and nimble missile salvos]] to cripple anyone who tries an uncoordinated charge.
1st Jun '15 3:00:21 PM StoneBasilisk
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In 2015 a video game adaptation was announced, titled Battlefleet Gothic: Armada. It is being developed by Tindalos Interactive, and published by Creator/FocusHomeInteractive.
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In 2015 a video game adaptation was announced, titled Battlefleet ''Battlefleet Gothic: Armada. Armada''. It is being developed by Tindalos Interactive, Interactive and published by Creator/FocusHomeInteractive.

* ApocalypseHow: From the main batteries of most cruisers, which can inflict regional catastrophes, to the combined efforts of three Blackstone fortresses, which can supernova a star, Gothic has one at every level.
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* ApocalypseHow: From the main batteries of most cruisers, which can inflict regional catastrophes, to the combined efforts of three Blackstone fortresses, Fortresses, which can supernova a star, Gothic has one at every level.

* FanNickname: The game's name is often shortened to "BFG". This term will not be used here to avoid confusion with large guns. ** Although large guns do indeed feature prominently. Let's see - [[FrickinLaserBeams lasers]], [[EnergyWeapon plasma cannons]], [[TractorBeam graviton pulsars]], [[MagneticWeapons macrocannon]], [[DeathRay fusion beamers]], [[MacrossMissileMassacre guided missile launchers]]...and that's just the ''standard batteries'' ("only" sufficient to level continents). The Lances are more like {{Wave Motion Gun}}s, and the Nova Cannons...[[EarthShatteringKaboom forget about the Nova Cannons]].
7th May '15 6:09:44 AM onyhow
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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].'' Except the Tau, they just skirt around it, with the result of being much slower than other sides (their drive speed is typically 1/5 of Imperium's), but being ''much'' safer.
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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].'' Except the Tau, they just skirt around it, with the result of being much slower than other sides (their drive speed is typically 1/5 of Imperium's), but being ''much'' safer.safer, more reliable (speed is relatively constant), and doesn't need psychic on board to guide the ship (which Tau lacks).
28th Apr '15 9:05:14 AM onyhow
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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].''
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** Otherwise averted, because, y'know, you're ''literally [[HyperspaceIsAScaryPlace going through hell]].'''' Except the Tau, they just skirt around it, with the result of being much slower than other sides (their drive speed is typically 1/5 of Imperium's), but being ''much'' safer.
12th Feb '15 11:54:00 AM OrangeSpider
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* EnemyMine: Anybody siding with anybody against anybody, with the sole exception of an Adeptus Arbites ship (yes, they have one) siding with the Imperial Navy. Even the Astartes don't like working with the Navy.

* EnemyMine: Anybody siding with anybody against anybody, with the sole exception of an Adeptus Arbites ship (yes, they have one) siding with the Imperial Navy. Even the Astartes don't like working with the Navy.
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