History TabletopGame / BattleTech

21st Jun '18 8:56:01 PM omega05
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* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror until [[DrivenToSuicide he finally hhanged himself with own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll as well as who sent it.

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* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror until [[DrivenToSuicide he finally hhanged hanged himself with his own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll as well as who sent it.
21st Jun '18 8:54:43 PM omega05
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* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror. [[DrivenToSuicide He finally hung himself with own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll as well as who sent it.

to:

* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror. terror until [[DrivenToSuicide He he finally hung hhanged himself with own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll as well as who sent it.
21st Jun '18 8:53:22 PM omega05
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* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror. [[DrivenToSuicide He finally hung himself with own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll.

to:

* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror. [[DrivenToSuicide He finally hung himself with own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll.doll as well as who sent it.
21st Jun '18 8:52:00 PM omega05
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Added DiffLines:

* RiddleForTheAges: Jinjiro Kurita, one of more unstable Coordinators of the Draconis Combine, [[DrivenToMadness went off the deep end when he received a box that made it through layers of security]]. The contents were a single doll dressed in a Star League uniform. After nearly killing the two guards who had been sent to check on him, Jinjiro spent the final four years of his life locked in a soundproof room screaming in terror. [[DrivenToSuicide He finally hung himself with own clothes]]. Centuries later, historians remain baffled by what Jinjiro saw in the doll.
21st Jun '18 8:17:08 PM PatPayne
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Unfortunately, the redesigns might not have been distinct enough. In March 2017, Harmony Gold filed a complaint against Catalyst, as well as Piranha Games and Harebrained Schemes (makers of current [=BattleTech=] computer games, using original artwork adapted from the tabletop game) for infringement. Catalyst failed to defend itself at all, causing a judge to rule in Harmony Gold's favor by default, with strange results so far - the miniatures based on Macross Unseen vanished once again, but books containing their artwork are still available for purchase. Complaints against Piranha and Harebrained are more curious, as filed documents are claiming that the models being used by both companies too closely resemble Macross robots, despite being plainly based on other sources entirely (cited examples include the ''Atlas,'' based on an original [=BattleTech=] design, and the ''Shadow Hawk,'' inspired by a ''completely different anime franchise''). A jury trial was set for September 2018, amid speculation that Harmony Gold had finally met its legal match in [=PGI=], who introduced evidence into open court from a 2017 arbitration agreement between Harmony Gold and Tatsunoko that stated that Harmony Gold did not have the copyright to the ''Macross'' designs, followed by a move by [=PGI=] to dismiss with prejudice on those grounds. Legal back-and-forth ensued, including the presiding judge threatening to impose severe legal sanctions on Harmony Gold's lawyers for insufficient attempts to rebut [=PGI=]'s claims. On April 9th, 2018, Harmony Gold's case against Harebrained Schemes was officially [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ dismissed with prejudice]]. On June 21, 2018, it was announced that Harmony Gold, in an agreement with [=PGI=], had officially filed to dismiss with prejudice the cases against the remaining defendents, [=PGI=] and [=IMR=], meaning that the lawsuit is officially ended, with Harebrained Schemes, [=PGI=] and Catalyst presumably free to use the new artwork as they see fit.[[note]]It is important to note here that the case was ''not'' about the use of the "unseen", the actual anime art, which Catalyst has had a long-standing policy of not using ever again.[[/note]]

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Unfortunately, the redesigns might not have been However distinct enough.the designs were, Harmony Gold did attempt to sue over them. In March 2017, Harmony Gold filed a complaint against Catalyst, as well as Piranha Games and Harebrained Schemes (makers of current [=BattleTech=] computer games, using original artwork adapted from the tabletop game) for infringement. Catalyst failed to defend itself at all, causing a judge to rule in Harmony Gold's favor by default, with strange results so far - a decision that was later voided by mutual agreement of all parties at the miniatures based on Macross Unseen vanished once again, but books containing their artwork are still available for purchase. Complaints time of settlement. The complaint against Piranha and Harebrained are more curious, Schemes was the most nonsensical, as the filed documents are claiming that the models being used by both companies complaint against [=HBS=] claimed their designs too closely resemble resembled Macross robots, despite being plainly based on other sources entirely (cited examples include the ''Atlas,'' based on an original [=BattleTech=] design, and the ''Shadow Hawk,'' inspired by a ''completely different anime franchise'').franchise'', neither of which even remotely resembled the alleged infringed designs). A jury trial was set for September 2018, amid speculation that Harmony Gold had finally met its legal match in [=PGI=], who introduced evidence into open court from a 2017 arbitration agreement between Harmony Gold and Tatsunoko that stated that Harmony Gold did not have the copyright to the ''Macross'' designs, followed by a move by [=PGI=] to dismiss with prejudice on those grounds. Legal back-and-forth ensued, including the presiding judge threatening to impose severe legal sanctions on Harmony Gold's lawyers for insufficient attempts to rebut [=PGI=]'s claims. On April 9th, 2018, Harmony Gold's case against Harebrained Schemes was officially [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ dismissed with prejudice]]. On June 21, 2018, it was announced that Harmony Gold, in an agreement with [=PGI=], had officially filed to dismiss with prejudice the cases against the remaining defendents, [=PGI=] and [=IMR=], meaning that the lawsuit is officially ended, with Harebrained Schemes, [=PGI=] and Catalyst presumably free to use the new artwork as they see fit.[[note]]It is important to note here that the case was ''not'' about the use of the "unseen", the actual anime art, which Catalyst has had a long-standing policy of not using ever again.[[/note]]
21st Jun '18 8:11:55 PM PatPayne
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Unfortunately, the redesigns might not have been distinct enough. In March 2017, Harmony Gold filed a complaint against Catalyst, as well as Piranha Games and Harebrained Schemes (makers of current [=BattleTech=] computer games, using original artwork adapted from the tabletop game) for infringement. Catalyst failed to defend itself at all, causing a judge to rule in Harmony Gold's favor by default, with strange results so far - the miniatures based on Macross Unseen vanished once again, but books containing their artwork are still available for purchase. Complaints against Piranha and Harebrained are more curious, as filed documents are claiming that the models being used by both companies too closely resemble Macross robots, despite being plainly based on other sources entirely (cited examples include the ''Atlas,'' based on an original [=BattleTech=] design, and the ''Shadow Hawk,'' inspired by a ''completely different anime franchise''). A jury trial is set for September 2018, but given the questionable nature of these accusations, doubts about whether Harmony Gold can even lay claim to Macross images to begin with, and the rapid dismissal of a similar case against Hasbro a few years earlier, it's unlikely to get that far. A more probable result is either the removal of a half-dozen Macross-inspired mechs from the computer games, or outright dismissal, but this remains to be seen. Recent (late September 2017) charges that Harmony Gold may be losings is license to Macross Designs further complicates the issue. As of November 23, 2017, PGI has filed a motion to dismiss the case with prejudice, on the grounds that Harmony Gold has no standing to sue as they do not actually own the rights in question, a motion, that if granted would effectively kill the case once and for all. As of April 9th, 2018, Harmony Gold's case against Harebrained Schemes was officially [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ dismissed with prejudice]]. On June 21, 2018, it was announced that Harmony Gold, in an agreement with [=PGI=], had officially filed to dismiss with prejudice the cases against the remaining defendents, [=PGI=] and [=IMR=], meaning that the lawsuit is officially ended.

to:

Unfortunately, the redesigns might not have been distinct enough. In March 2017, Harmony Gold filed a complaint against Catalyst, as well as Piranha Games and Harebrained Schemes (makers of current [=BattleTech=] computer games, using original artwork adapted from the tabletop game) for infringement. Catalyst failed to defend itself at all, causing a judge to rule in Harmony Gold's favor by default, with strange results so far - the miniatures based on Macross Unseen vanished once again, but books containing their artwork are still available for purchase. Complaints against Piranha and Harebrained are more curious, as filed documents are claiming that the models being used by both companies too closely resemble Macross robots, despite being plainly based on other sources entirely (cited examples include the ''Atlas,'' based on an original [=BattleTech=] design, and the ''Shadow Hawk,'' inspired by a ''completely different anime franchise''). A jury trial is was set for September 2018, but given the questionable nature of these accusations, doubts about whether Harmony Gold can even lay claim to Macross images to begin with, and the rapid dismissal of a similar case against Hasbro a few years earlier, it's unlikely to get that far. A more probable result is either the removal of a half-dozen Macross-inspired mechs from the computer games, or outright dismissal, but this remains to be seen. Recent (late September 2017) charges amid speculation that Harmony Gold may be losings is license to Macross Designs further complicates the issue. As of November 23, 2017, PGI has filed had finally met its legal match in [=PGI=], who introduced evidence into open court from a motion to dismiss the case with prejudice, on the grounds 2017 arbitration agreement between Harmony Gold and Tatsunoko that stated that Harmony Gold has no standing to sue as they do did not actually own have the rights in question, a motion, that if granted would effectively kill copyright to the case once and ''Macross'' designs, followed by a move by [=PGI=] to dismiss with prejudice on those grounds. Legal back-and-forth ensued, including the presiding judge threatening to impose severe legal sanctions on Harmony Gold's lawyers for all. As of insufficient attempts to rebut [=PGI=]'s claims. On April 9th, 2018, Harmony Gold's case against Harebrained Schemes was officially [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ dismissed with prejudice]]. On June 21, 2018, it was announced that Harmony Gold, in an agreement with [=PGI=], had officially filed to dismiss with prejudice the cases against the remaining defendents, [=PGI=] and [=IMR=], meaning that the lawsuit is officially ended.
ended, with Harebrained Schemes, [=PGI=] and Catalyst presumably free to use the new artwork as they see fit.[[note]]It is important to note here that the case was ''not'' about the use of the "unseen", the actual anime art, which Catalyst has had a long-standing policy of not using ever again.[[/note]]
21st Jun '18 8:01:51 PM PatPayne
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Unfortunately, the redesigns might not have been distinct enough. In March 2017, Harmony Gold filed a complaint against Catalyst, as well as Piranha Games and Harebrained Schemes (makers of current [=BattleTech=] computer games, using original artwork adapted from the tabletop game) for infringement. Catalyst failed to defend itself at all, causing a judge to rule in Harmony Gold's favor by default, with strange results so far - the miniatures based on Macross Unseen vanished once again, but books containing their artwork are still available for purchase. Complaints against Piranha and Harebrained are more curious, as filed documents are claiming that the models being used by both companies too closely resemble Macross robots, despite being plainly based on other sources entirely (cited examples include the ''Atlas,'' based on an original [=BattleTech=] design, and the ''Shadow Hawk,'' inspired by a ''completely different anime franchise''). A jury trial is set for September 2018, but given the questionable nature of these accusations, doubts about whether Harmony Gold can even lay claim to Macross images to begin with, and the rapid dismissal of a similar case against Hasbro a few years earlier, it's unlikely to get that far. A more probable result is either the removal of a half-dozen Macross-inspired mechs from the computer games, or outright dismissal, but this remains to be seen. Recent (late September 2017) charges that Harmony Gold may be losings is license to Macross Designs further complicates the issue. As of November 23, 2017, PGI has filed a motion to dismiss the case with prejudice, on the grounds that Harmony Gold has no standing to sue as they do not actually own the rights in question, a motion, that if granted would effectively kill the case once and for all. As of April 9th, 2018, Harmony Gold's case against Harebrained Schemes was officially [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ dismissed with prejudice]], which suggests that Harmony Gold's case against PGI and ''[=BattleTech=]'' at large may suffer the same fate.

to:

Unfortunately, the redesigns might not have been distinct enough. In March 2017, Harmony Gold filed a complaint against Catalyst, as well as Piranha Games and Harebrained Schemes (makers of current [=BattleTech=] computer games, using original artwork adapted from the tabletop game) for infringement. Catalyst failed to defend itself at all, causing a judge to rule in Harmony Gold's favor by default, with strange results so far - the miniatures based on Macross Unseen vanished once again, but books containing their artwork are still available for purchase. Complaints against Piranha and Harebrained are more curious, as filed documents are claiming that the models being used by both companies too closely resemble Macross robots, despite being plainly based on other sources entirely (cited examples include the ''Atlas,'' based on an original [=BattleTech=] design, and the ''Shadow Hawk,'' inspired by a ''completely different anime franchise''). A jury trial is set for September 2018, but given the questionable nature of these accusations, doubts about whether Harmony Gold can even lay claim to Macross images to begin with, and the rapid dismissal of a similar case against Hasbro a few years earlier, it's unlikely to get that far. A more probable result is either the removal of a half-dozen Macross-inspired mechs from the computer games, or outright dismissal, but this remains to be seen. Recent (late September 2017) charges that Harmony Gold may be losings is license to Macross Designs further complicates the issue. As of November 23, 2017, PGI has filed a motion to dismiss the case with prejudice, on the grounds that Harmony Gold has no standing to sue as they do not actually own the rights in question, a motion, that if granted would effectively kill the case once and for all. As of April 9th, 2018, Harmony Gold's case against Harebrained Schemes was officially [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ dismissed with prejudice]], which suggests prejudice]]. On June 21, 2018, it was announced that Harmony Gold's case Gold, in an agreement with [=PGI=], had officially filed to dismiss with prejudice the cases against PGI the remaining defendents, [=PGI=] and ''[=BattleTech=]'' at large may suffer [=IMR=], meaning that the same fate.
lawsuit is officially ended.
18th Jun '18 3:42:19 PM Yalsaris63
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* PillarsOfMoralCharacter: House Kurita's Order of the Five Pillars. [[ExactlyWhatItSaysOnTheTin Naturally]].
* PirateGirl: Morgan Fletcher, Suzy "One-Eye" Morgaine-Ryan and Paula "Lady Death" Trevaine.
* PlanetTerra: The Terran Hegemony.
* {{Planetville}}: Played dead straight. Except for the local capital (with its attendant spaceport) and the occasional outlying settlement or three, planets in most [=BattleTech=] fiction might as well be completely uninhabited.
** This is to some extent an AcceptableBreakFromReality, since it helps [[WillingSuspensionOfDisbelief prop up the illusion]] that the fate of an entire world could in fact be decided by the relatively small-scale battles played out at the actual gaming table.
** It is also a not-immediately-obvious, but very logical, result of the First and Second Succession Wars. There ''used'' to be a lot of planets with very high populations, mech armies in the tens of thousands or higher, abundant universities and cities all around the planet. [[ApocalypseHow After a century of warfare with incredibly powerful weapons of mass destruction, there aren't so many of those planets anymore]], and many of the surviving planets were reduced to Planetvilles by sheer violence, and struggle to rebuild even in the modern setting.
** Averted by the most prominent worlds, which have more realistic populations (billions) and spread out infrastructure. The historical battles that take place here also tend to be suitably large. Smaller worlds could just be a single colony; those examples would be [[JustifiedTrope justified]].
* PlasmaCannon: Uses a laser to heat a block of plastic into plasma and fires it at a target. Also comes in the smaller plasma rifle that can be used by Battlesuits.
* PoliceState: The Capellan Confederation has fallen back on these policies as it is losing ground to its enemies for most of the timeline; though its only really bad when the current Chancellor is the insane variety of Liao. The majority of the other factions temporarily go into this in times of crisis.
* PoliticallyCorrectHistory: Used in-universe. The Star League is generally considered to be golden age of mankind by just about everyone in the 31st century, while in actuality it was far from it. Sure, there was relative peace and a high technology level, but speak out about independence one iota and the SLDF would appear in-system to remind you who the boss was - with 'Mechs.
** Various source books emphasize that, while Inner Sphere and Clan peoples remember the Star League's rule as 300 years of peace and development fondly, the Periphery states were forced to join after they were brutalized in the Reunification War and never really got over that. The Peripherary territories were poorly treated, overtaxed, and systematically abused until the collapse of the League. It eventually came back to haunt the League, as Stefan Amaris [[HoistByHisOwnPetard was a Periphery lord]].
** There's also the little matter of never-ending shadow wars between what would become the Successor States that went on behind the facade of the Star League, though these smaller conflicts were absolute peanuts compared to the Succession Wars that started when the Star League fell - particularly the first two, [[ApocalypseHow which saw the unrestrained use of WMDs]].
* {{Portmanteau}}: The Timber Wolf's Inner Sphere reporting name Mad Cat came to be when Precentor-Martial Focht was analyzing Phelan Kell's mech blackbox data. The targeting system, not having data on the Timber Wolf, couldn't decide if it was seeing a Marauder (MAD) or a Catapult (CAT), since the Timber Wolf had visual similarities to both, resulting in the targeting system constantly switching between MAD and CAT.
* PoweredArmor: From simple powered suits for special forces troopers, to one-ton suits capable of taking on 'Mechs in numbers, and even larger suits up to two tons. The best-known example is Elemental battle armor, which surprised the Inner Sphere military during its first appearance, on account of being so tough for such a small suit.
* PowerPincers: Some mechs had large claws that could be used to attack opponents, such as other mechs. One example was the CTP-005 Clytemestra (in the magazine ''[=BattleTechnology=]'' #21) which had two Solaris Arms Mark IV [=BattleClaws=].
* PragmaticVillainy: The main reason the Inner Sphere gave up total warfare and Weapons of Mass Destruction after the First and Second Succession Wars. Defeating your enemies simply isn't possible when your technological base is being blasted back to the 19th century, your civilians are all dead and unable to contribute to the war effort and the worlds you want to conquer end up as depopulated piles of wreckage. Centuries long stalemates aren't exactly fun but even the most ambitious House Lord realizes that you can't rule all of humanity if space faring civilization comes to an end.
* PraetorianGuard: The Chancellors of the Capellan Confederation and the Coordinators of the Draconis Combine have the Death Commandos and Otomo respectively. The other Great Houses don't have dedicated units for this role but the current House Lord's former military command often plays this role. The various Khans in the Clans have Keshik units that they personally command in battle.
** BodyguardingABadass: Most faction leaders at least have some military training and, in the cases of the Combine, the Federated Suns and the Clans, are often among the most highly skilled warriors themselves.
* PrivateMilitaryContractors: Many, many mercenary armies work for each of the Houses; some even own their own worlds.
* ProfessionalKiller: Many, from the Bounty Hunter to the Jarnfolk assassins.
* ProudMerchantRace: The Lyran Commonwealth is generally described as a nation of merchants first, politicians second, and warriors a distant third. The Free Worlds League likewise is a mercantile nation (when they aren't busy [[BalkanizeMe killing each other]]) and an industrial powerhouse, which allowed them to become the largest arms maker in the Inner Sphere after the Lyran Commonwealth was attacked by the Clans. Clan Diamond Shark combines their love of money with their [[ProudWarriorRaceGuy love of combat]], much to the chagrin of the other Clans.
* ProudWarriorRaceGuy: The Clans' warrior caste - in a half-twist, they are the ''enemies'' for once. The Invaders Clans who settled down in Inner Sphere are gradually changing to the Proud Soldier Race Guy sub-type, whatever they want to admit it or not, at least when dealing with the Inner Sphere "barbarians". The Hell's Horses are the only Clan that provides an rather interesting mix of ''both'' the Warrior and Soldier sub-types because, even after the Great Exodus from Terra, they still ascribe to the centuries-old philosophy of combined arms warfare, whom the other Clans consider "hopelessly obsolete" in a field dominated by HumongousMecha.
** The Clans end up being a [[DeconstructedTrope deconstruction]] of this trope, first because it turns out that behind all the CulturalPosturing, they're every bit as prone to political bickering and infighting as the Inner Sphere, and second because their hidebound adherence to [[LetsFightLikeGentlemen a heavily ritualized form of warfare]] makes it easy for a clever strategist to manipulate them into giving themselves crippling handicaps.
** The soldiers of the heavily militaristic Federated Suns and Draconis Combine, based on Anglo-Franco knights and Japanese samurai respectively, tend towards this as well, to a much lesser extent.
** [[UpToEleven Exemplified]] by Clan Smoke Jaguar, who represent the worst excesses of the Clan's brutality and contempt for those not born to the Warrior Caste. They're also the tragic perpetrators of a grand case of DramaticIrony as their founder, [[NobleDemon Franklin Osis]], had rediscovered his childhood pacifism in his twilight years and wished to temper the ruthless savagery of his Warriors with pursuits beyond the martial. Unfortunately, he was followed by a succession of short-sighted and vicious Khans that enshrined those beliefs he had come to regret, resulting in a Clan that was [[EveryoneHasStandards hated and despised]] by their ostensible allies, notorious for committing wanton slaughter and a seemingly endless list of atrocities. When their crimes caught up to them during Operation [=BULLDOG=] and Operation [=SERPENT=], the rest of the Clans were all too happy to abandon the Jaguars to their doom.
* PutOnABus: An interesting case, as the bus putting actually happened in the backstory and is integral to the setting at large, before the then-current timeline in the game started. The example, of course, would be Alexander Kerensky and the Star League Defense Forces. It didn't last long because:
** TheBusCameBack: And they throw the entire Inner Sphere into chaos when they return as the Clans.
** Inverse are some mechs are no longer seen or in use as the factories producing them were destroyed or production of them were discontinued altogether.
* PyrrhicVictory:
** Stefan Amaris is defeated and Terra is liberated but the Terran Hegemony is mortally wounded. Without it to mediate, the Successor States once again war over who will lead the Star League. General Aleksandr Kerensky was Terra's only hope but he and his army left the Inner Sphere rather than get caught up in the squabbles of the Great Houses. The Hegemony hobbled along the next couple years until it was finally finished off by the [=ComStar=] takeover.
** The Jade Falcons came out victorious over the Wolves during the Refusal War, but thanks to some strategic victories by the Wolves as well as a successful repelling of a concentrated assault on the Kell Hounds and the splinter offshoot Clan Wolf-In-Exile (comprised of the surviving original Warden members of the Clan), the Falcons were ultimately in no position to resume the invasion of the Inner Sphere, and were forced to absorb the remaining Wolves in order to re-bolster their strength. This didn't last long either, as treachery by the Falcon leadership in the battle that was Khan Ulric Kerensky's last was revealed and Clan Wolf reasserted itself as a Crusader faction thanks to newly appointed Khan Vladimir Ward, who was the sole witness of the Falcons' dishonorable acts during the war and ultimately killed their two highest ranked members responsible in [[MightMakesRight Trials]] against them.
* RagnarokProofing: Properly maintained Mechs and Jumpdrives that are centuries old and still work far better than their more recently-made counterparts.
* RammingAlwaysWorks: The game's charge mechanics can lead to some...interesting results, depending on the unit being used. The aptly titled ''Charger'' [=BattleMech=] can deal a frightening amount of damage, mostly as a factor of mass and distance traveled. Given that the ''Charger'' is 80 tons and can move 86 kph on clear ground, its ramming attacks can be devastating (64 damage points to the target, while the maximum damage it can take as a result of its attack is often just 10 points).
** Subverted in the rules for aerospace combat, though, where ramming your craft into another isn't just tricky in and of itself but is one of the few times the rules apply a sort of morale check in the form of a (''difficult'') roll to determine whether your pilot/crew is actually crazy enough to go through with it or chickens out at the last moment.
*** During the Clan invasion, a mortally wounded FRR aerospace pilot named Tyra Miraborg disabled the thrust safeties on her half-smashed 65-ton fighter and flew head-on into the bridge of the Clan flagship. Not only did this cripple the warship her squadron otherwise couldn't scratch, it ejected the commander of the overall invasion into space and brought the Clan advance to a screeching halt. The ''Clans'' were highly impressed by this, with even the victimized Clan deciding to rename a new class of assault craft in her honor. Her act was even immortalized as a verse in their poetic history, The Rememberance.
* {{Realpolitik}}: With a few notable exceptions, like the undeniably evil Amaris the Usurper and a handful of insane Capellan chancellors, there really are no good guys or bad guys among the various political leaders. They're just looking to take care of their people, which sometimes means stepping all over someone else.
* RealRobot: 'Mechs average a bit more resilient than usual for the genre, but they are still gritty metal-and-grease war machines that get banged up and blasted to pieces all the time.
** Justified in backstory. Most of the more fragile units from the Star League era didn't survive the Succession Wars, or were rebuilt using simpler, more resilient technology.
** This is also ''why'' early ''Battletech'' leaned so hard on the ''Franchise/{{Macross}}'' and ''[[Anime/FangOfTheSunDougram Dougram]]'' designs - they were a perfect fit for the feel that Weisman and Babcock were going for in their initial pitch, much moreso than something like Gundam or any SuperRobot.
* RecycledInSpace: At first glance, most of the Successor States look like 16th-18th century nations, though they are actually more complex.
** House Davion: Great Britain [-IN SPACE-]
** House Steiner: (West) Germany [-IN SPACE-]
** House Marik: USA / France / [[DependingOnTheWriter Yugoslavia]] [-IN SPACE-]
** House Liao: Imperial/Communist China [-IN SPACE-]
** House Kurita: Feudal Japan [-IN SPACE-]
* TheRemnant:
** At least half of understrength Word of Blake elite Shadow Divisions were unaccounted for by the end of Jihad, who are rumored to have retreated to their hidden worlds to lick their wounds.
** A popular in-universe theory is that in the former Rim Worlds Republic space there is a RWR remnant with hidden worlds bigger than other ex-RWR mini-states.
** There is a small, but stubborn faction of Republic of the Sphere military that refused to retreat behind the fortress-republic and opted to stay and defend their homes and the ideals of the republic. They call themselves the "Remnant".
** The mysterious Minnesota Tribe, who appeared in the Periphery, cut their way across the Inner Sphere and disappeared are believed to have been the survivors of Clan Wolverine following their abjuration.
* RenegadeSplinterFaction: The Word of Blake to [=ComStar=]
* ReportingNames: Each of the Clan [=BattleMechs=] were given such names by the Inner Sphere. For example, the Clans' ''Timber Wolf'' is still widely known as the ''Mad Cat''.
** Some of these are better than others, and the mere mention of an Inner Sphere reporting name in the presence of a Clan supporter can cause arguments. Just to make it worse, the ''Vulture'' is the only Mech that ever went by three names. It was also called ''Hagetaka'', which is Japanese for Vulture, in the Draconis Combine.
** The ''Mauler'' is a [=FedCom=] reporting name for a Draconis Combine 'mech, back when it was so secret the other IS houses only had rumors of its existence. The 'Mech's prototypical name was ''Daboku'' (bruise), but the original prototypes were marked failures. While the newest models were superior and reasonably effective, the Draconis Combine used the [=FedCom=] reporting name to avoid the embarrassment of the ''Daboku'''s history. Before that, related models that (visually) called back to the ''Mauler'' went by ''Na-No-Kami'' (the Japanese god of earthquakes) and ''[[SpecialPersonNormalName Linesman]].''
*** A similar story exists for the ''Wolf Trap'' [=BattleMech=]. Designed by the Draconis Combine, its original name was ''Tora'' (tiger), but it was quickly given the [=FedCom=] reporting name ''Wolf Trap'' in a hasty effort to make it not seem Draconian in origin, as the 'Mech was branded a failure.
** An subverted case is the ''[[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Ebon Jaguar]]'', which was made sometime in battle of Luthien by Clan Smoke Jaguar. It was named the ''Cauldron Born'' by the Inner Sphere, and the Clans also call it ''Cauldron Born'', because it was so new they didn't get the name Smoke Jaguar made.
* {{Retcon}}: Certain early Mechs were derived from ''Anime/{{Macross}}'' and this caused a longstanding legal headache for the game designers once ''[=BattleTech=]'' began to pick up steam. The designs were removed from the game, and fans took to calling these designs "Unseen". With rights to the original artwork still not forthcoming, eventually the mechs were simply redesigned.
** WordOfGod says this is officially ''NOT'' a retcon -- the original designs still exist in universe, they just can't be seen in RealLife. The Project Phoenix redesigns are just that -- revamped designs of the old machines meant to reflect the new styling of the 3060s. The debate over whether CGL ought to just retcon once and for all the old designs into the new designs is a cause of a lot of BrokenBase on the official forums. CGL, for their part is not dipping their toes into that water. Yet.
*** "Yet" has kind-sorta happened. On July 24, 2015, Catalyst announced that they were going to redesign the Unseen. The already-released designs [[http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/ shown here]] show that these minis are going to go as close as legally possible as they can to the Unseen to replace them wherever an Unseen would be used (mostly pre-3067/Project Phoenix instinces of the Unseen). Further, WordOfGod [[http://bg.battletech.com/forums/index.php?topic=48674.msg1101187#msg1101187 claims]] it as a genuine retcon, as the newly-minted designs completely in-universe replace the original Macross/Dougram/Crusher Joe art that can no longer be used.
** Confusing the issue further, Catalyst has the rights to use, and does use, the artwork for the 'Mechs taken from all sources not ''Macross'' - specifically from ''Anime/FangOfTheSunDougram'' and ''Anime/CrusherJoe''. The Thunderbolt, Shadow Hawk, Battlemaster, and others have reappeared in RealLife.
*** Catalyst, however, has officially said they will not exercise whatever rights they do have to that artwork, out of fear that someday it might come back to bite them legally (the ''Macross'' situation having made everyone understandably paranoid). The official stance of CGL is that if it wasn't made "in house" by FASA, FanPro or CGL directly (this also rules out bespoke designs like the Studio Nue redesigns for the Japanese version of [=BattleTech=] that became the IIC Clan 'mechs), they will not touch it with a ten-foot pole.
** Just to complicate matters further, rumor has it that Catalyst and Topps are trying to sidestep the issue altogether by designing new artwork and models for the Unseen designs, debuting an [[http://i.imgur.com/7AekIj8.jpg updated Warhammer]] design at Gencon 2015, to considerable interest from fans and a minimum of legal fuss thus far from Harmony Gold.
** A more standard, narrative-based example is the situation regarding 'Mech production. Initially, in ''Battledroids'' and VERY early ''[=BTech=]'', there was ZERO production, just spare parts to fight over which placed a higher emphasis on the SchizoTech and ScavengerWorld themes. A fairly early retcon created working factories which allows scrapped 'Mechs to be replaced, but without making them numerous either, preserving to a lesser degree the sense of scarcity.
** Similarly, the fact that the Inner Sphere had finally started to recover some lost Star League technologies on a useful scale beginning about a decade before the Clan invasion... was only introduced to the universe ''after'' the first novels about said invasion had already been written. This makes several viewpoint characters from said novel sound oddly ignorant on the subject of the invaders' technology in retrospect.
* RevengeByProxy: One of the many ways in which some of the more oppressive Great Houses of the Inner Sphere (such as Kurita) violated human rights.
** Pre-Schism [=ComStar=] and the Word of Blake also used this as a mean of intimidation. The latter often on a planetary scale.
* RightHandVersusLeftHand: All over the place. Be it mercenary commands getting into conflicts with their employer's regular forces, line units running into trouble with local leaders who feel threatened by their presence, rival commanders jockeying for position and influence (though certain factions, the Clans in particular, encourage this to an extent, business interests and military necessity clashing, or conflicting ideological and regional allegiances, in the 31st Century the enemy doesn't always fly a different flag.
** The Free Worlds League is the best example. The main weakness of the otherwise solid FWLM is that units from different regions distrust each other and are often taking orders from regional leaders who have goals that don't line up with the commands coming from House Marik.
** The Word of Blake had no less than ''five'' different factions on its ruling Conclave. Furthermore, during the Jihad, Precentors Apollyon and Cameron St. Jamais (who commanded the Word's elite Manei Domini and regular [=WoB=] Militia respectively) despised each other, to the point that the Shadow Divisions attacked Militia held worlds even while Stone's Coalition was beginning to go on the offensive.
* RingOut: It is possible to knock enemy units off of the map by knocking them into an adjacent hex when they're right on the edge; game rules often treat this as "in retreat" or similar.
** In-universe, this is a perfectly legitimate way to win many Clan trials; most of these are held in a predetermined battle area called a Circle of Equals. A warrior who leaves the Circle either due to his own actions or those of his opponent automatically loses the contest.
* RoaringRampageOfRevenge: How the Absorption of Clan Widowmaker went down after [[spoiler:Nicholas Kerensky was killed]]. The results were...[[KillEmAll not pretty.]]
** The rallying cry [[spoiler:Clan Smoke Jaguar must die!]] had shades of this as well.
** Early in the First Succession War, the Coordinator of the Draconis Combine was assassinated shortly after nearly conquering the Davion-held world Kentares IV. His son and successor decided the entire planet needed to die. He ordered his troops to kill every man, woman and child on the planet. This [[AwakeningTheSleepingGiant predictably caused a strong response in House Davion's troops, turning the tide in the war.]]
*** It also caused another, directly aimed at House Kurita -- the Eridani Light Horse were repulsed by the massacre, and declared their mercenary contract null and void due to Kurita's violations of the laws of war. The governor of the planet they were based out of responded by [[BerserkButton killing all of the Eridani Light Horse's families and dependents]]. This was a grave miscalculation on Kurita's part -- the unit sought out every representative of the Kurita government and military on the planet and systematically killed them in revenge. [[EveryoneHasStandards When Kurita reinforcements arrived in the system, they promptly learned about the massacre]] [[ScrewThisImOuttaHere and left]].
*** Wolf's Dragoons also got in on this during both the Marik Civil War and the events surrounding the aptly-named planet of Misery. Given both their skills and considering their eventual origins, this proved to be a ''bad'' thing for the parties they were seeking revenge against.
*** The Dragoons had another big one when Blakist sponsored mercenaries attacked Outreach and killed [[spoiler:Jaime Wolf]], among other atrocities. They proceeded to enact "Condition Feral" - they give every ally ''one'' chance to stand down, and kill every hostile without asking or accepting surrender, in an action explicitly compared to a Clan Trial of Annihilation.
** The Clans have a socially accepted version of this, the aforementioned Trial of Annihilation. Normally a badly tainted group or personage is Abjured, exiled in other words. If they are considered truly beyond the pale, however, Annihilation is proposed. An Annihilated Clanner is killed, as are all those descended from them, and then all those killed are [[UnPerson unpersoned.]] Like all Clan Trials it is by combat and it's in theory possible to win...but this has only occurred a handful of times in Clan history. The mere proposal of Annihilation usually means all the political bridges have been burned; the vote for the trial determines the odds on the field, and 100 to 1 ''or worse'' is the norm.
** The Blakist nuclear and biological attacks on Clan Ghost Bear civilians made things personal. The warriors of the Bears - infamous among the Clans for being slow to act - threw out all the Clan rules of warfare and responded with an Inner-Sphere style campaign of massive bombardments and savage brutality. Even forces which would have had a mutual enmity with the Word of Blake were caught up by their fury. They eventually calmed down and sided with the growing coalition against the Blakists.
** Operation [=REVIVAL=] was fully intended to be one of these, to punish the Great Houses for their petty squabbling and arrogance that had destroyed the Star League. In fact, one of the prizes the Invader Clans were bidding for was to claim the honor of getting the invasion corridor through the Draconis Combine, as Kurita had precipitated the First Succession War and thus the Clans viewed them with the same level of contempt as they viewed Stefan Amaris.
* RoyalsWhoActuallyDoSomething: Like ancient and medieval kings back on Earth, royalty and other leaders are expected to inspire the people by leading their troops in combat, or at least have combat experience. Does not apply to actual heads of state, usually, but if the excrement is well and truly all over the fan, it happens. Ian Davion, Hanse's Davion's older brother and First Prince before him, died in his ''Atlas''' cockpit, while Hanse and Takashi Kurita both mounted up (and scored several kills each) in defense of their capital worlds.
** You can't be appointed First Prince of the Federated Suns without spending five years on the front lines as a member of the Federated Suns military. This particular point becomes a big issue for the younger sibling of the First Prince, who stages a very artful coup but never has particularly much legitimacy because she never did any military service. Cue vicious CivilWar.
*** Considering she ''was'' second-in-line for the throne and the first born nearly got killed a dozen times or more while his parents were still alive, you'd think they would have insisted that #2 join the army...
** Lampshaded in ''VideoGame/Mechwarrior 4: Vengeance'', where the protagonist is from a ducal family, seeking to restore legal rule to his planet (and the final battle is with his cousin), and after one of his missions, a lancemate actually says "I guess you're not one of those royals who let the rest of us do the heavy lifting."
* RoyallyScrewedUp: The Camerons of the Terran Hegemony, the Liaos of the Capellan Confederation, and the Mariks of the Free Worlds League to a certain extent. The other great houses also have had their examples throughout the ages, but those are the most prominent.
** The Camerons were prone to excesses, and occasional bouts of Magnificent Bastardy. This actually managed to be a boon to their nation, until Richard was betrayed by his TreacherousAdvisor.
** The Liaos have a serious genetic predisposition to being ''batshit fucking insane''. As in "self-mutilation to show your loyalty" and "kill a few thousand people because I'm convinced a handful are traitors" and "I'm convinced I can kill you with the power of my mind" kinds of insane. The ones that aren't insane are shrewd, competant leaders. The ones that are insane are shrewd, terrifying megalomaniacs.
** The Mariks are known to two major traits: Being largely ineffective on the throne, and killing each other to take the throne. The most effective Marik leader in recent memory turned out to not actually be a Marik.
** While most of the Steiners are skilled, and occasionally brilliant leaders; the family does have a sporadic history of psychological instability ranging from mild irrationality to megalomania. These cases are not as common as in Houses Liao or Marik but when one of them gets on the throne the Commonwealth usually suffers for it.
** Other royal families also had problems with internal strife and political wrangling at each other, but usually not to the ridiculous extent the Liaos and Mariks would display. The Davions and Kuritas generally see infighting of a political and cultural nature rather than being rooted in mental illness.
* RuleOfCool: The setting would not exist without this.
* SaltTheEarth: The Cobalt-Laced nukes, used in early Succession Wars and late Jihad.
** Another way this occurred was through destroying or cutting off a world's access to food and especially water. Many worlds that relied upon imports or terraforming quite literally ''died'' because of this during the Succession Wars. Preventing this trope (along with LostTechnology) is the number one reason why nearly every faction in the setting has rejected total warfare.
* ScaryBlackMan: Franklin Osis, the first Khan of Clan Smoke Jaguar. Lincoln Osis, the ilKhan who saw the Great Refusal end the Clan Invasion once and for all, was also one. Leo Showers, Lincoln's predecessor who oversaw the initial invasion of the Inner Sphere, was yet another example. Indeed, this seems to be Smoke Jaguar's stock in trade.
* ScavengerWorld: Much of the Inner Sphere.
** The same applied to the Pentagon worlds before and during Operation Klondike.
* SchizoTech: Some League technology has been retained, but much has been lost and has to be reinvented. For example, compact fusion reactors and neurointerface technology exists in the setting, but targeting computers weigh several tons and are less capable than WWII-era analog ones.
** Targeting computers weigh so much because it's not ''just'' a computer, but more precise servos for weapon mounts, bette Defense Force's adaptive body armor. Conversely, some advancements beyond Star League tech has occurred; for example, extended range lasers now cover the whole range; Small and Medium-sized lasers, instead of just large. Ultra and LBX autocannon types now cover the whole gamut of bore sizes as well, instead of just 5 and 10, respectively. The Clans, naturally, never had LostTechnology issues, and have more advanced tech in general as a result.
18th Jun '18 1:56:50 PM Yalsaris63
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** Justified and also deconstructed after the Wars of Reaving. The other castes distrust the Scientists (those that weren't executed, imprisoned or sterilized anyway); because a good number of them turned out to be traitors and [[DeadlyDoctor murderers]]. However, when the current [=ilKhan=] at the time later decided to abuse his authority over who should be free from the "taint" of freeborns, it ultimately ended with both his Clan's (Steel Viper) and his own demise, with the former being bludgeoned to death by the Khan of the Star Adders for violating Clan law and the latter being subjected to a Trial of Annihilation for their Khan's grievously dishonorable conduct.

to:

** Justified and also deconstructed after the Wars of Reaving. The other castes distrust the Scientists (those that weren't executed, imprisoned or sterilized anyway); because a good number of them turned out to be traitors and [[DeadlyDoctor murderers]]. However, when the current [=ilKhan=] at the time later decided to abuse his authority over who should be free from the "taint" of freeborns, it ultimately ended with the demise of both himself and his Clan's (Steel Viper) and his own demise, (the Steel Vipers), with the former being bludgeoned to death by the Khan of the Star Adders for violating Clan law and the latter being subjected to a Trial of Annihilation for their Khan's grievously dishonorable conduct.
18th Jun '18 1:52:19 PM Yalsaris63
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* PillarsOfMoralCharacter: House Kurita's Order of the Five Pillars. [[ExactlyWhatItSaysOnTheTin Naturally]].
* PirateGirl: Morgan Fletcher, Suzy "One-Eye" Morgaine-Ryan and Paula "Lady Death" Trevaine.
* PlanetTerra: The Terran Hegemony.
* {{Planetville}}: Played dead straight. Except for the local capital (with its attendant spaceport) and the occasional outlying settlement or three, planets in most [=BattleTech=] fiction might as well be completely uninhabited.
** This is to some extent an AcceptableBreakFromReality, since it helps [[WillingSuspensionOfDisbelief prop up the illusion]] that the fate of an entire world could in fact be decided by the relatively small-scale battles played out at the actual gaming table.
** It is also a not-immediately-obvious, but very logical, result of the First and Second Succession Wars. There ''used'' to be a lot of planets with very high populations, mech armies in the tens of thousands or higher, abundant universities and cities all around the planet. [[ApocalypseHow After a century of warfare with incredibly powerful weapons of mass destruction, there aren't so many of those planets anymore]], and many of the surviving planets were reduced to Planetvilles by sheer violence, and struggle to rebuild even in the modern setting.
** Averted by the most prominent worlds, which have more realistic populations (billions) and spread out infrastructure. The historical battles that take place here also tend to be suitably large. Smaller worlds could just be a single colony; those examples would be [[JustifiedTrope justified]].
* PlasmaCannon: Uses a laser to heat a block of plastic into plasma and fires it at a target. Also comes in the smaller plasma rifle that can be used by Battlesuits.
* PoliceState: The Capellan Confederation has fallen back on these policies as it is losing ground to its enemies for most of the timeline; though its only really bad when the current Chancellor is the insane variety of Liao. The majority of the other factions temporarily go into this in times of crisis.
* PoliticallyCorrectHistory: Used in-universe. The Star League is generally considered to be golden age of mankind by just about everyone in the 31st century, while in actuality it was far from it. Sure, there was relative peace and a high technology level, but speak out about independence one iota and the SLDF would appear in-system to remind you who the boss was - with 'Mechs.
** Various source books emphasize that, while Inner Sphere and Clan peoples remember the Star League's rule as 300 years of peace and development fondly, the Periphery states were forced to join after they were brutalized in the Reunification War and never really got over that. The Peripherary territories were poorly treated, overtaxed, and systematically abused until the collapse of the League. It eventually came back to haunt the League, as Stefan Amaris [[HoistByHisOwnPetard was a Periphery lord]].
** There's also the little matter of never-ending shadow wars between what would become the Successor States that went on behind the facade of the Star League, though these smaller conflicts were absolute peanuts compared to the Succession Wars that started when the Star League fell - particularly the first two, [[ApocalypseHow which saw the unrestrained use of WMDs]].
* {{Portmanteau}}: The Timber Wolf's Inner Sphere reporting name Mad Cat came to be when Precentor-Martial Focht was analyzing Phelan Kell's mech blackbox data. The targeting system, not having data on the Timber Wolf, couldn't decide if it was seeing a Marauder (MAD) or a Catapult (CAT), since the Timber Wolf had visual similarities to both, resulting in the targeting system constantly switching between MAD and CAT.
* PoweredArmor: From simple powered suits for special forces troopers, to one-ton suits capable of taking on 'Mechs in numbers, and even larger suits up to two tons. The best-known example is Elemental battle armor, which surprised the Inner Sphere military during its first appearance, on account of being so tough for such a small suit.
* PowerPincers: Some mechs had large claws that could be used to attack opponents, such as other mechs. One example was the CTP-005 Clytemestra (in the magazine ''[=BattleTechnology=]'' #21) which had two Solaris Arms Mark IV [=BattleClaws=].
* PragmaticVillainy: The main reason the Inner Sphere gave up total warfare and Weapons of Mass Destruction after the First and Second Succession Wars. Defeating your enemies simply isn't possible when your technological base is being blasted back to the 19th century, your civilians are all dead and unable to contribute to the war effort and the worlds you want to conquer end up as depopulated piles of wreckage. Centuries long stalemates aren't exactly fun but even the most ambitious House Lord realizes that you can't rule all of humanity if space faring civilization comes to an end.
* PraetorianGuard: The Chancellors of the Capellan Confederation and the Coordinators of the Draconis Combine have the Death Commandos and Otomo respectively. The other Great Houses don't have dedicated units for this role but the current House Lord's former military command often plays this role. The various Khans in the Clans have Keshik units that they personally command in battle.
** BodyguardingABadass: Most faction leaders at least have some military training and, in the cases of the Combine, the Federated Suns and the Clans, are often among the most highly skilled warriors themselves.
* PrivateMilitaryContractors: Many, many mercenary armies work for each of the Houses; some even own their own worlds.
* ProfessionalKiller: Many, from the Bounty Hunter to the Jarnfolk assassins.
* ProudMerchantRace: The Lyran Commonwealth is generally described as a nation of merchants first, politicians second, and warriors a distant third. The Free Worlds League likewise is a mercantile nation (when they aren't busy [[BalkanizeMe killing each other]]) and an industrial powerhouse, which allowed them to become the largest arms maker in the Inner Sphere after the Lyran Commonwealth was attacked by the Clans. Clan Diamond Shark combines their love of money with their [[ProudWarriorRaceGuy love of combat]], much to the chagrin of the other Clans.
* ProudWarriorRaceGuy: The Clans' warrior caste - in a half-twist, they are the ''enemies'' for once. The Invaders Clans who settled down in Inner Sphere are gradually changing to the Proud Soldier Race Guy sub-type, whatever they want to admit it or not, at least when dealing with the Inner Sphere "barbarians". The Hell's Horses are the only Clan that provides an rather interesting mix of ''both'' the Warrior and Soldier sub-types because, even after the Great Exodus from Terra, they still ascribe to the centuries-old philosophy of combined arms warfare, whom the other Clans consider "hopelessly obsolete" in a field dominated by HumongousMecha.
** The Clans end up being a [[DeconstructedTrope deconstruction]] of this trope, first because it turns out that behind all the CulturalPosturing, they're every bit as prone to political bickering and infighting as the Inner Sphere, and second because their hidebound adherence to [[LetsFightLikeGentlemen a heavily ritualized form of warfare]] makes it easy for a clever strategist to manipulate them into giving themselves crippling handicaps.
** The soldiers of the heavily militaristic Federated Suns and Draconis Combine, based on Anglo-Franco knights and Japanese samurai respectively, tend towards this as well, to a much lesser extent.
** [[UpToEleven Exemplified]] by Clan Smoke Jaguar, who represent the worst excesses of the Clan's brutality and contempt for those not born to the Warrior Caste. They're also the tragic perpetrators of a grand case of DramaticIrony as their founder, [[NobleDemon Franklin Osis]], had rediscovered his childhood pacifism in his twilight years and wished to temper the ruthless savagery of his Warriors with pursuits beyond the martial. Unfortunately, he was followed by a succession of short-sighted and vicious Khans that enshrined those beliefs he had come to regret, resulting in a Clan that was [[EveryoneHasStandards hated and despised]] by their ostensible allies, notorious for committing wanton slaughter and a seemingly endless list of atrocities. When their crimes caught up to them during Operation [=BULLDOG=] and Operation [=SERPENT=], the rest of the Clans were all too happy to abandon the Jaguars to their doom.
* PutOnABus: An interesting case, as the bus putting actually happened in the backstory and is integral to the setting at large, before the then-current timeline in the game started. The example, of course, would be Alexander Kerensky and the Star League Defense Forces. It didn't last long because:
** TheBusCameBack: And they throw the entire Inner Sphere into chaos when they return as the Clans.
** Inverse are some mechs are no longer seen or in use as the factories producing them were destroyed or production of them were discontinued altogether.
* PyrrhicVictory:
** Stefan Amaris is defeated and Terra is liberated but the Terran Hegemony is mortally wounded. Without it to mediate, the Successor States once again war over who will lead the Star League. General Aleksandr Kerensky was Terra's only hope but he and his army left the Inner Sphere rather than get caught up in the squabbles of the Great Houses. The Hegemony hobbled along the next couple years until it was finally finished off by the [=ComStar=] takeover.
** The Jade Falcons came out victorious over the Wolves during the Refusal War, but thanks to some strategic victories by the Wolves as well as a successful repelling of a concentrated assault on the Kell Hounds and the splinter offshoot Clan Wolf-In-Exile (comprised of the surviving original Warden members of the Clan), the Falcons were ultimately in no position to resume the invasion of the Inner Sphere, and were forced to absorb the remaining Wolves in order to re-bolster their strength. This didn't last long either, as treachery by the Falcon leadership in the battle that was Khan Ulric Kerensky's last was revealed and Clan Wolf reasserted itself as a Crusader faction thanks to newly appointed Khan Vladimir Ward, who was the sole witness of the Falcons' dishonorable acts during the war and ultimately killed their two highest ranked members responsible in [[MightMakesRight Trials]] against them.
* RagnarokProofing: Properly maintained Mechs and Jumpdrives that are centuries old and still work far better than their more recently-made counterparts.
* RammingAlwaysWorks: The game's charge mechanics can lead to some...interesting results, depending on the unit being used. The aptly titled ''Charger'' [=BattleMech=] can deal a frightening amount of damage, mostly as a factor of mass and distance traveled. Given that the ''Charger'' is 80 tons and can move 86 kph on clear ground, its ramming attacks can be devastating (64 damage points to the target, while the maximum damage it can take as a result of its attack is often just 10 points).
** Subverted in the rules for aerospace combat, though, where ramming your craft into another isn't just tricky in and of itself but is one of the few times the rules apply a sort of morale check in the form of a (''difficult'') roll to determine whether your pilot/crew is actually crazy enough to go through with it or chickens out at the last moment.
*** During the Clan invasion, a mortally wounded FRR aerospace pilot named Tyra Miraborg disabled the thrust safeties on her half-smashed 65-ton fighter and flew head-on into the bridge of the Clan flagship. Not only did this cripple the warship her squadron otherwise couldn't scratch, it ejected the commander of the overall invasion into space and brought the Clan advance to a screeching halt. The ''Clans'' were highly impressed by this, with even the victimized Clan deciding to rename a new class of assault craft in her honor. Her act was even immortalized as a verse in their poetic history, The Rememberance.
* {{Realpolitik}}: With a few notable exceptions, like the undeniably evil Amaris the Usurper and a handful of insane Capellan chancellors, there really are no good guys or bad guys among the various political leaders. They're just looking to take care of their people, which sometimes means stepping all over someone else.
* RealRobot: 'Mechs average a bit more resilient than usual for the genre, but they are still gritty metal-and-grease war machines that get banged up and blasted to pieces all the time.
** Justified in backstory. Most of the more fragile units from the Star League era didn't survive the Succession Wars, or were rebuilt using simpler, more resilient technology.
** This is also ''why'' early ''Battletech'' leaned so hard on the ''Franchise/{{Macross}}'' and ''[[Anime/FangOfTheSunDougram Dougram]]'' designs - they were a perfect fit for the feel that Weisman and Babcock were going for in their initial pitch, much moreso than something like Gundam or any SuperRobot.
* RecycledInSpace: At first glance, most of the Successor States look like 16th-18th century nations, though they are actually more complex.
** House Davion: Great Britain [-IN SPACE-]
** House Steiner: (West) Germany [-IN SPACE-]
** House Marik: USA / France / [[DependingOnTheWriter Yugoslavia]] [-IN SPACE-]
** House Liao: Imperial/Communist China [-IN SPACE-]
** House Kurita: Feudal Japan [-IN SPACE-]
* TheRemnant:
** At least half of understrength Word of Blake elite Shadow Divisions were unaccounted for by the end of Jihad, who are rumored to have retreated to their hidden worlds to lick their wounds.
** A popular in-universe theory is that in the former Rim Worlds Republic space there is a RWR remnant with hidden worlds bigger than other ex-RWR mini-states.
** There is a small, but stubborn faction of Republic of the Sphere military that refused to retreat behind the fortress-republic and opted to stay and defend their homes and the ideals of the republic. They call themselves the "Remnant".
** The mysterious Minnesota Tribe, who appeared in the Periphery, cut their way across the Inner Sphere and disappeared are believed to have been the survivors of Clan Wolverine following their abjuration.
* RenegadeSplinterFaction: The Word of Blake to [=ComStar=]
* ReportingNames: Each of the Clan [=BattleMechs=] were given such names by the Inner Sphere. For example, the Clans' ''Timber Wolf'' is still widely known as the ''Mad Cat''.
** Some of these are better than others, and the mere mention of an Inner Sphere reporting name in the presence of a Clan supporter can cause arguments. Just to make it worse, the ''Vulture'' is the only Mech that ever went by three names. It was also called ''Hagetaka'', which is Japanese for Vulture, in the Draconis Combine.
** The ''Mauler'' is a [=FedCom=] reporting name for a Draconis Combine 'mech, back when it was so secret the other IS houses only had rumors of its existence. The 'Mech's prototypical name was ''Daboku'' (bruise), but the original prototypes were marked failures. While the newest models were superior and reasonably effective, the Draconis Combine used the [=FedCom=] reporting name to avoid the embarrassment of the ''Daboku'''s history. Before that, related models that (visually) called back to the ''Mauler'' went by ''Na-No-Kami'' (the Japanese god of earthquakes) and ''[[SpecialPersonNormalName Linesman]].''
*** A similar story exists for the ''Wolf Trap'' [=BattleMech=]. Designed by the Draconis Combine, its original name was ''Tora'' (tiger), but it was quickly given the [=FedCom=] reporting name ''Wolf Trap'' in a hasty effort to make it not seem Draconian in origin, as the 'Mech was branded a failure.
** An subverted case is the ''[[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Ebon Jaguar]]'', which was made sometime in battle of Luthien by Clan Smoke Jaguar. It was named the ''Cauldron Born'' by the Inner Sphere, and the Clans also call it ''Cauldron Born'', because it was so new they didn't get the name Smoke Jaguar made.
* {{Retcon}}: Certain early Mechs were derived from ''Anime/{{Macross}}'' and this caused a longstanding legal headache for the game designers once ''[=BattleTech=]'' began to pick up steam. The designs were removed from the game, and fans took to calling these designs "Unseen". With rights to the original artwork still not forthcoming, eventually the mechs were simply redesigned.
** WordOfGod says this is officially ''NOT'' a retcon -- the original designs still exist in universe, they just can't be seen in RealLife. The Project Phoenix redesigns are just that -- revamped designs of the old machines meant to reflect the new styling of the 3060s. The debate over whether CGL ought to just retcon once and for all the old designs into the new designs is a cause of a lot of BrokenBase on the official forums. CGL, for their part is not dipping their toes into that water. Yet.
*** "Yet" has kind-sorta happened. On July 24, 2015, Catalyst announced that they were going to redesign the Unseen. The already-released designs [[http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/ shown here]] show that these minis are going to go as close as legally possible as they can to the Unseen to replace them wherever an Unseen would be used (mostly pre-3067/Project Phoenix instinces of the Unseen). Further, WordOfGod [[http://bg.battletech.com/forums/index.php?topic=48674.msg1101187#msg1101187 claims]] it as a genuine retcon, as the newly-minted designs completely in-universe replace the original Macross/Dougram/Crusher Joe art that can no longer be used.
** Confusing the issue further, Catalyst has the rights to use, and does use, the artwork for the 'Mechs taken from all sources not ''Macross'' - specifically from ''Anime/FangOfTheSunDougram'' and ''Anime/CrusherJoe''. The Thunderbolt, Shadow Hawk, Battlemaster, and others have reappeared in RealLife.
*** Catalyst, however, has officially said they will not exercise whatever rights they do have to that artwork, out of fear that someday it might come back to bite them legally (the ''Macross'' situation having made everyone understandably paranoid). The official stance of CGL is that if it wasn't made "in house" by FASA, FanPro or CGL directly (this also rules out bespoke designs like the Studio Nue redesigns for the Japanese version of [=BattleTech=] that became the IIC Clan 'mechs), they will not touch it with a ten-foot pole.
** Just to complicate matters further, rumor has it that Catalyst and Topps are trying to sidestep the issue altogether by designing new artwork and models for the Unseen designs, debuting an [[http://i.imgur.com/7AekIj8.jpg updated Warhammer]] design at Gencon 2015, to considerable interest from fans and a minimum of legal fuss thus far from Harmony Gold.
** A more standard, narrative-based example is the situation regarding 'Mech production. Initially, in ''Battledroids'' and VERY early ''[=BTech=]'', there was ZERO production, just spare parts to fight over which placed a higher emphasis on the SchizoTech and ScavengerWorld themes. A fairly early retcon created working factories which allows scrapped 'Mechs to be replaced, but without making them numerous either, preserving to a lesser degree the sense of scarcity.
** Similarly, the fact that the Inner Sphere had finally started to recover some lost Star League technologies on a useful scale beginning about a decade before the Clan invasion... was only introduced to the universe ''after'' the first novels about said invasion had already been written. This makes several viewpoint characters from said novel sound oddly ignorant on the subject of the invaders' technology in retrospect.
* RevengeByProxy: One of the many ways in which some of the more oppressive Great Houses of the Inner Sphere (such as Kurita) violated human rights.
** Pre-Schism [=ComStar=] and the Word of Blake also used this as a mean of intimidation. The latter often on a planetary scale.
* RightHandVersusLeftHand: All over the place. Be it mercenary commands getting into conflicts with their employer's regular forces, line units running into trouble with local leaders who feel threatened by their presence, rival commanders jockeying for position and influence (though certain factions, the Clans in particular, encourage this to an extent, business interests and military necessity clashing, or conflicting ideological and regional allegiances, in the 31st Century the enemy doesn't always fly a different flag.
** The Free Worlds League is the best example. The main weakness of the otherwise solid FWLM is that units from different regions distrust each other and are often taking orders from regional leaders who have goals that don't line up with the commands coming from House Marik.
** The Word of Blake had no less than ''five'' different factions on its ruling Conclave. Furthermore, during the Jihad, Precentors Apollyon and Cameron St. Jamais (who commanded the Word's elite Manei Domini and regular [=WoB=] Militia respectively) despised each other, to the point that the Shadow Divisions attacked Militia held worlds even while Stone's Coalition was beginning to go on the offensive.
* RingOut: It is possible to knock enemy units off of the map by knocking them into an adjacent hex when they're right on the edge; game rules often treat this as "in retreat" or similar.
** In-universe, this is a perfectly legitimate way to win many Clan trials; most of these are held in a predetermined battle area called a Circle of Equals. A warrior who leaves the Circle either due to his own actions or those of his opponent automatically loses the contest.
* RoaringRampageOfRevenge: How the Absorption of Clan Widowmaker went down after [[spoiler:Nicholas Kerensky was killed]]. The results were...[[KillEmAll not pretty.]]
** The rallying cry [[spoiler:Clan Smoke Jaguar must die!]] had shades of this as well.
** Early in the First Succession War, the Coordinator of the Draconis Combine was assassinated shortly after nearly conquering the Davion-held world Kentares IV. His son and successor decided the entire planet needed to die. He ordered his troops to kill every man, woman and child on the planet. This [[AwakeningTheSleepingGiant predictably caused a strong response in House Davion's troops, turning the tide in the war.]]
*** It also caused another, directly aimed at House Kurita -- the Eridani Light Horse were repulsed by the massacre, and declared their mercenary contract null and void due to Kurita's violations of the laws of war. The governor of the planet they were based out of responded by [[BerserkButton killing all of the Eridani Light Horse's families and dependents]]. This was a grave miscalculation on Kurita's part -- the unit sought out every representative of the Kurita government and military on the planet and systematically killed them in revenge. [[EveryoneHasStandards When Kurita reinforcements arrived in the system, they promptly learned about the massacre]] [[ScrewThisImOuttaHere and left]].
*** Wolf's Dragoons also got in on this during both the Marik Civil War and the events surrounding the aptly-named planet of Misery. Given both their skills and considering their eventual origins, this proved to be a ''bad'' thing for the parties they were seeking revenge against.
*** The Dragoons had another big one when Blakist sponsored mercenaries attacked Outreach and killed [[spoiler:Jaime Wolf]], among other atrocities. They proceeded to enact "Condition Feral" - they give every ally ''one'' chance to stand down, and kill every hostile without asking or accepting surrender, in an action explicitly compared to a Clan Trial of Annihilation.
** The Clans have a socially accepted version of this, the aforementioned Trial of Annihilation. Normally a badly tainted group or personage is Abjured, exiled in other words. If they are considered truly beyond the pale, however, Annihilation is proposed. An Annihilated Clanner is killed, as are all those descended from them, and then all those killed are [[UnPerson unpersoned.]] Like all Clan Trials it is by combat and it's in theory possible to win...but this has only occurred a handful of times in Clan history. The mere proposal of Annihilation usually means all the political bridges have been burned; the vote for the trial determines the odds on the field, and 100 to 1 ''or worse'' is the norm.
** The Blakist nuclear and biological attacks on Clan Ghost Bear civilians made things personal. The warriors of the Bears - infamous among the Clans for being slow to act - threw out all the Clan rules of warfare and responded with an Inner-Sphere style campaign of massive bombardments and savage brutality. Even forces which would have had a mutual enmity with the Word of Blake were caught up by their fury. They eventually calmed down and sided with the growing coalition against the Blakists.
** Operation [=REVIVAL=] was fully intended to be one of these, to punish the Great Houses for their petty squabbling and arrogance that had destroyed the Star League. In fact, one of the prizes the Invader Clans were bidding for was to claim the honor of getting the invasion corridor through the Draconis Combine, as Kurita had precipitated the First Succession War and thus the Clans viewed them with the same level of contempt as they viewed Stefan Amaris.
* RoyalsWhoActuallyDoSomething: Like ancient and medieval kings back on Earth, royalty and other leaders are expected to inspire the people by leading their troops in combat, or at least have combat experience. Does not apply to actual heads of state, usually, but if the excrement is well and truly all over the fan, it happens. Ian Davion, Hanse's Davion's older brother and First Prince before him, died in his ''Atlas''' cockpit, while Hanse and Takashi Kurita both mounted up (and scored several kills each) in defense of their capital worlds.
** You can't be appointed First Prince of the Federated Suns without spending five years on the front lines as a member of the Federated Suns military. This particular point becomes a big issue for the younger sibling of the First Prince, who stages a very artful coup but never has particularly much legitimacy because she never did any military service. Cue vicious CivilWar.
*** Considering she ''was'' second-in-line for the throne and the first born nearly got killed a dozen times or more while his parents were still alive, you'd think they would have insisted that #2 join the army...
** Lampshaded in ''VideoGame/Mechwarrior 4: Vengeance'', where the protagonist is from a ducal family, seeking to restore legal rule to his planet (and the final battle is with his cousin), and after one of his missions, a lancemate actually says "I guess you're not one of those royals who let the rest of us do the heavy lifting."
* RoyallyScrewedUp: The Camerons of the Terran Hegemony, the Liaos of the Capellan Confederation, and the Mariks of the Free Worlds League to a certain extent. The other great houses also have had their examples throughout the ages, but those are the most prominent.
** The Camerons were prone to excesses, and occasional bouts of Magnificent Bastardy. This actually managed to be a boon to their nation, until Richard was betrayed by his TreacherousAdvisor.
** The Liaos have a serious genetic predisposition to being ''batshit fucking insane''. As in "self-mutilation to show your loyalty" and "kill a few thousand people because I'm convinced a handful are traitors" and "I'm convinced I can kill you with the power of my mind" kinds of insane. The ones that aren't insane are shrewd, competant leaders. The ones that are insane are shrewd, terrifying megalomaniacs.
** The Mariks are known to two major traits: Being largely ineffective on the throne, and killing each other to take the throne. The most effective Marik leader in recent memory turned out to not actually be a Marik.
** While most of the Steiners are skilled, and occasionally brilliant leaders; the family does have a sporadic history of psychological instability ranging from mild irrationality to megalomania. These cases are not as common as in Houses Liao or Marik but when one of them gets on the throne the Commonwealth usually suffers for it.
** Other royal families also had problems with internal strife and political wrangling at each other, but usually not to the ridiculous extent the Liaos and Mariks would display. The Davions and Kuritas generally see infighting of a political and cultural nature rather than being rooted in mental illness.
* RuleOfCool: The setting would not exist without this.
* SaltTheEarth: The Cobalt-Laced nukes, used in early Succession Wars and late Jihad.
** Another way this occurred was through destroying or cutting off a world's access to food and especially water. Many worlds that relied upon imports or terraforming quite literally ''died'' because of this during the Succession Wars. Preventing this trope (along with LostTechnology) is the number one reason why nearly every faction in the setting has rejected total warfare.
* ScaryBlackMan: Franklin Osis, the first Khan of Clan Smoke Jaguar. Lincoln Osis, the ilKhan who saw the Great Refusal end the Clan Invasion once and for all, was also one. Leo Showers, Lincoln's predecessor who oversaw the initial invasion of the Inner Sphere, was yet another example. Indeed, this seems to be Smoke Jaguar's stock in trade.
* ScavengerWorld: Much of the Inner Sphere.
** The same applied to the Pentagon worlds before and during Operation Klondike.
* SchizoTech: Some League technology has been retained, but much has been lost and has to be reinvented. For example, compact fusion reactors and neurointerface technology exists in the setting, but targeting computers weigh several tons and are less capable than WWII-era analog ones.
** Targeting computers weigh so much because it's not ''just'' a computer, but more precise servos for weapon mounts, bette Defense Force's adaptive body armor. Conversely, some advancements beyond Star League tech has occurred; for example, extended range lasers now cover the whole range; Small and Medium-sized lasers, instead of just large. Ultra and LBX autocannon types now cover the whole gamut of bore sizes as well, instead of just 5 and 10, respectively. The Clans, naturally, never had LostTechnology issues, and have more advanced tech in general as a result.
This list shows the last 10 events of 865. Show all.
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