History TabletopGame / BattleTech

19th Jun '16 12:59:27 PM GalahadPC
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* InterfaceSpoiler: A subtle one in the ''Wars Of Reaving'' sourcebook. Each page in the book is framed by stone tablets with the emblems of the original twenty Clans on them, but as the book progresses, these tablets change to depict a rough chronology of Clan history, with drastic changes over the last third of the book. Clans that are Absorbed into other clans have their tablets turned blank, Clans that are Abjured (considered exiled from Clan society) are covered in pyramids, and Clans that are Annihilated have their tablets shattered or bloodstained. Of special note are two Clans that change names, and the Not-Named Clan's tablet being covered with rubble.
18th Jun '16 1:06:12 AM Jukkaimaru
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** In-universe, this is a perfectly legitimate way to win many Clan trials; most of these are held in a predetermined battle area called a Circle of Equals. A warrior who leaves the Circle either due to his own actions or those of his opponent automatically loses the contest.
17th Jun '16 11:12:02 PM Jukkaimaru
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* MohsScaleOfScienceFictionHardness: Charitably Mohs/PhysicsPlus. FasterThanLightTravel and {{Subspace Ansible}}s are present, if both comparatively slow, and fusion power is basically treated as magic than can almost infinitely power anything as long as it's big enough to fit a reactor inside. (The impossibly efficient ''slower''-than-light drives used especially by larger spacecraft, which routinely accelerate or brake at a sustained 1G for ''days'' without using more than a token fraction of their mass as combined fuel and reaction mass for what's supposed to be basically a fusion ''rocket'', are if anything less believable than the actual FTL elements.) 'Mechs manage to not collapse under their own weight at least in part by virtue of...technically having a density so low that they should by rights float in water (not that they actually do). The list goes on. The rules ''within'' the setting are generally applied consistently, but based on "hard" real life physics they're not. On the flipside, it does get credit for requiring heat management, which far too many works (even "harder" ones) ignore, and averting common SF tropes such as ArtificialGravity, InertialDampening and unrealistically high accelerations.

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* MohsScaleOfScienceFictionHardness: Charitably Mohs/PhysicsPlus. FasterThanLightTravel and {{Subspace Ansible}}s are present, if both comparatively slow, and fusion power is basically treated as magic than can almost infinitely power anything as long as it's big enough to fit a reactor inside. (The impossibly efficient ''slower''-than-light drives used especially by larger spacecraft, which routinely accelerate or brake at a sustained 1G for ''days'' without using more than a token fraction of their mass as combined fuel and reaction mass for what's supposed to be basically a fusion ''rocket'', are if anything less believable than the actual FTL elements.) 'Mechs manage to not collapse under their own weight at least in part by virtue of...technically having a density so low that they should by rights float in water (not that they actually do). The list goes on. The rules ''within'' the setting [[MinovskyPhysics are generally applied consistently, consistently]], but based on "hard" real life physics they're not. On the flipside, it does get credit for requiring heat management, which far too many works (even "harder" ones) ignore, and averting common SF tropes such as ArtificialGravity, InertialDampening and unrealistically high accelerations.
17th Jun '16 3:36:58 PM Jukkaimaru
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** On occasion you will also have 'Mechs like the [[http://www.sarna.net/wiki/Barghest Barghest]], which is only a step or two away from being a [[((Zoids}} Zoid.]]

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** On occasion you will also have 'Mechs like the [[http://www.sarna.net/wiki/Barghest Barghest]], which is only a step or two away from being a [[((Zoids}} [[{{Zoids}} Zoid.]]
17th Jun '16 3:35:49 PM Jukkaimaru
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** On occasion you will also have 'Mechs like the [[http://www.sarna.net/wiki/Barghest Barghest]], which is only a step or two away from being a [[((Zoids}} Zoid.]]
16th Jun '16 10:33:11 PM MadCat221
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** The Hunchback IIC was made to be this by the Clans for warriors who are to old(above 35), to die in battle. But the mech is still formidable for Clan standards.

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** The Hunchback IIC was made to be this by the Clans for warriors who are to too old(above 35), 35) or have suffered disgrace, to die in battle. But the mech is still formidable for Clan standards.
10th May '16 9:51:17 AM MadCat221
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* SelfHealingPhlebotinum: The Clans use an agent called [=HarJel=] in their Elemental Battle Armors. If the suit is damaged, [=HarJel=] acts like a sealing agent and also sterilizes suffered wounds and numbs the pain of the wearer. It is also uses to instantly seal ruptured hulls of spaceships. The secret behind it's mass-production is closely guarded by one Clan and thus the product is highly valued throughout Clan Space and the Inner Sphere.

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* SelfHealingPhlebotinum: The Clans use an a biological agent called [=HarJel=] in their Elemental Battle Armors. If the suit is damaged, [=HarJel=] acts like a sealing agent and also sterilizes suffered wounds and numbs the pain of the wearer. It is also uses to instantly seal ruptured hulls of spaceships. 'Mechs can make use of them too in similar situations, and combining then with underwater maneuvering units and functionally submersible weapons makes them capable underwater combatants. The secret behind it's mass-production is closely guarded by one Clan and thus the product is highly valued throughout Clan Space and the Inner Sphere.
10th May '16 9:48:01 AM MadCat221
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* KarmaHoudini: Katherine Steiner-Davion, who was responsible for fracturing the Federated Commonwealth to satisfy her lust for power, not only survived the Civil War, [[spoiler: but even lived to the age of at least 100 as a warrior for Clan Wolf.]]

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* KarmaHoudini: Katherine Steiner-Davion, who was responsible for fracturing the Federated Commonwealth to satisfy her lust for power, not only survived the Civil War, [[spoiler: but even lived to the age of at least 100 as a warrior for Clan Wolf. Karma did catch up to her in a way: her "son" created from genetics of her and her brother Victor and born from an Iron Womb [[SelfMadeOrphan killed her]] when her megalomania reared its ugly head again and threatened his Clan.]]
10th May '16 9:34:15 AM MadCat221
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* {{Portmanteau}}: The Timber Wolf's Inner Sphere reporting name Mad Cat came to be when Precentor Focht was analyzing Phelan Kell's mech blackbox. The targeting system, not having data on the Timber Wolf, couldn't decide if it was seeing a Marauder (MAD) or a Catapult (CAT), constantly switching between MAD and CAT.

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* {{Portmanteau}}: The Timber Wolf's Inner Sphere reporting name Mad Cat came to be when Precentor Focht was analyzing Phelan Kell's mech blackbox. The targeting system, not having data on the Timber Wolf, couldn't decide if it was seeing a Marauder (MAD) or a Catapult (CAT), since the Timber Wolf had visual similarities to both, resulting in the targeting system constantly switching between MAD and CAT.
26th Apr '16 8:20:11 AM PatPayne
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** The ''Spider'' gets this treatment as well, at least in its earlier incarnations -- due to the mech's small size, the cockpit is largely located in the torso, and the placement made putting in an ejector seat too difficult to accomplish.
** A borderline case exists with the stock Succession Wars-era ''Vindicator''. It does have an ejector seat, however, the head-mounted laser has been known to... interfere... sometimes with the ejection process, leading to messy results.


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** And it's gone full circle with the new Classics redesigns for the Unseen, which shed many of the artistic hallmarks of [[SuperDimensionFortressMacross the source material]] in favor of a more unified art style in line more with recent art whils till honoring (as far as copyright law will allow) the original designs.
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