History TableTopGame / Nephilim

24th Mar '16 8:00:09 AM Prfnoff
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In the mid-to-late 1990s, Chaosium would publish an English adaptation of the first edition rulebook with mostly minor changes, but later supplements were developed entirely in-house, resulting in significant divergences ruleswise and storywise from the source material. Unfortunately, the English adaptation of the game was canceled after only a few books were published due to low sales. Some of the writers got together to write a 2nd edition, but plans for this fizzled out. Meanwhile, [[http://rpg.drivethrustuff.com/index.php?cPath=74_107 the original Chaosium adaptation of the game is still available at DriveThruRPG.]]

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In the mid-to-late 1990s, Chaosium Creator/{{Chaosium}} would publish an English adaptation of the first edition rulebook with mostly minor changes, but later supplements were developed entirely in-house, resulting in significant divergences ruleswise and storywise from the source material. Unfortunately, the English adaptation of the game was canceled after only a few books were published due to low sales. Some of the writers got together to write a 2nd edition, but plans for this fizzled out. Meanwhile, [[http://rpg.drivethrustuff.com/index.php?cPath=74_107 the original Chaosium adaptation of the game is still available at DriveThruRPG.]]
17th Dec '15 12:41:37 AM Mad_Spy
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* AncientTomb: While the game was canceled before anything came of it, Chaosium originally intended for magical artefacts called "sarcophagi" to play an important role in the Selenim's path to Agartha. In ancient times, Selenim created special sarcophagi to collect Solar-Ka directly and craddle their fragile Black Moon-Ka, but later found humans to be a much richer source in this regard. The Nephilim used the principles of the sarcophagi to create the first stasises; later they crudely duplicated the sarcophagi to build mastabas and pyramids in alignment with the stars, with massive amounts of Solar-Ka sacrificed at the Pharaoh's burial, and then used them to progress to Agartha through centuries of silent contemplation.
* AmuletOfDependency: Each Nephilim possesses an object known as a Stasis, which contain their soul between incarnations. Without a Stasis, a Nephilim would have nothing to anchor them to the material world, and they would dissolve into the magical fields. In the French rules, a Nephilim would instantly suffer FinalDeath if their stasis was destroyed even if they were in a Simulacrum at the time, while the English adaptation was more forgiving: a Nephilim without a stasis would still survive, but without a Simulacrum it has a chance of dying each hour until it finds a new one. For some reason, a Stasis cannot be replaced if it is destroyed; however, a Nephilim who knows how to create Stases through Philosopher's Stone Alchemy can replace their own stasis if it is destroyed, but ''only'' their own.

to:

* AncientTomb: While the game was canceled before anything came of it, Chaosium originally intended for magical artefacts called "sarcophagi" to play an important role in the Selenim's path to Agartha. In ancient times, Selenim created special sarcophagi to collect Solar-Ka directly and craddle cradle their fragile Black Moon-Ka, but later found humans to be a much richer source in this regard. The Nephilim used the principles of the sarcophagi to create the first stasises; Stasises; later they crudely duplicated the sarcophagi to build mastabas and pyramids in alignment with the stars, with massive amounts of Solar-Ka sacrificed at the Pharaoh's burial, and then used them to progress to Agartha through centuries of silent contemplation.
* AmuletOfDependency: Each Nephilim possesses an object known as a Stasis, which contain their soul between incarnations. Without a Stasis, a Nephilim would have nothing to anchor them to the material world, and they would dissolve into the magical fields. In the French rules, a Nephilim would instantly suffer FinalDeath if their stasis was destroyed even if they were in a Simulacrum at the time, while the English adaptation was more forgiving: a Nephilim without a stasis Stasis would still survive, but without a Simulacrum it has a chance of dying each hour until it finds a new one. For some reason, a Stasis cannot be replaced if it is destroyed; however, a Nephilim who knows how to create Stases Stasises through Philosopher's Stone Alchemy can replace their own stasis if it is destroyed, but ''only'' their own.
17th Dec '15 12:34:33 AM Mad_Spy
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In the mid-to-late 1990s, Chaosium would publish an English adaption of the first edition rulebook with mostly minor changes, but later supplements were developed entirely in-house, resulting in significant divergences ruleswise and storywise from the source material. Unfortunately, the English adaption of the game was canceled after only a few books were published due to low sales. Some of the writers got together to write a 2nd edition, but plans for this fizzled out. Meanwhile, [[http://rpg.drivethrustuff.com/index.php?cPath=74_107 the original Chaosium adaption of the game is still available at DriveThruRPG.]]

to:

In the mid-to-late 1990s, Chaosium would publish an English adaption adaptation of the first edition rulebook with mostly minor changes, but later supplements were developed entirely in-house, resulting in significant divergences ruleswise and storywise from the source material. Unfortunately, the English adaption adaptation of the game was canceled after only a few books were published due to low sales. Some of the writers got together to write a 2nd edition, but plans for this fizzled out. Meanwhile, [[http://rpg.drivethrustuff.com/index.php?cPath=74_107 the original Chaosium adaption adaptation of the game is still available at DriveThruRPG.]]



* AmuletOfDependency: Each Nephilim possesses an object known as a Stasis, which contain their soul between incarnations. Without a Stasis, a Nephilim would have nothing to anchor them to the material world, and they would dissolve into the magical fields. In the French rules, a Nephilim would instantly suffer FinalDeath if their stasis was destroyed even if they were in a Simulacrum at the time, while the English adaption was more forgiving: a Nephilim without a stasis would still survive, but without a Simulacrum it has a chance of dying each hour until it finds a new one. For some reason, a Stasis cannot be replaced if it is destroyed; however, a Nephilim who knows how to create Stases through Philosopher's Stone Alchemy can replace their own stasis if it is destroyed, but ''only'' their own.

to:

* AmuletOfDependency: Each Nephilim possesses an object known as a Stasis, which contain their soul between incarnations. Without a Stasis, a Nephilim would have nothing to anchor them to the material world, and they would dissolve into the magical fields. In the French rules, a Nephilim would instantly suffer FinalDeath if their stasis was destroyed even if they were in a Simulacrum at the time, while the English adaption adaptation was more forgiving: a Nephilim without a stasis would still survive, but without a Simulacrum it has a chance of dying each hour until it finds a new one. For some reason, a Stasis cannot be replaced if it is destroyed; however, a Nephilim who knows how to create Stases through Philosopher's Stone Alchemy can replace their own stasis if it is destroyed, but ''only'' their own.



* {{Mana}}: The concept of ''Ka'' is almost identical to the original Polynesian definition of Mana, which serves as a measurement of a Nephilim's willpower and magical potential. In the English adaption, ''Ch'awe'' (Egyptian for "breath") is the term for magic points.

to:

* {{Mana}}: The concept of ''Ka'' is almost identical to the original Polynesian definition of Mana, which serves as a measurement of a Nephilim's willpower and magical potential. In the English adaption, adaptation, ''Ch'awe'' (Egyptian for "breath") is the term for magic points.



* SourceBook: ''Dear God.'' The amount of overly-complicated supplementary material is enough to give you asthma. The English adaption, [[{{Cancellation}} not so much]].

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* SourceBook: ''Dear God.'' The amount of overly-complicated supplementary material is enough to give you asthma. The English adaption, adaptation, [[{{Cancellation}} not so much]].
6th Sep '15 11:31:53 AM nombretomado
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* OurGhostsAreDifferent: The Selenim sourcebook goes into great detail into how ghosts work. Essentially, human Solar-Ka can sometimes survive the death of the body, retaining its consciousness until the body finally decays into dust (though with special techniques, the Solar-Ka can be preserved indefinitely). The resulting ghosts can have a variety of motivations, including unrequited love and revenge, with the more strong-willed ones manifesting as poltergeists, but a few of them become insanely evil and even try to ''eat'' the other ghosts. Selenim are uniquely able to communicate with and help these ghosts, and put down the crazy and evil ones. The premise is somewhat similar to ''{{Necroscope}}'', but ''much'' less idealistic.

to:

* OurGhostsAreDifferent: The Selenim sourcebook goes into great detail into how ghosts work. Essentially, human Solar-Ka can sometimes survive the death of the body, retaining its consciousness until the body finally decays into dust (though with special techniques, the Solar-Ka can be preserved indefinitely). The resulting ghosts can have a variety of motivations, including unrequited love and revenge, with the more strong-willed ones manifesting as poltergeists, but a few of them become insanely evil and even try to ''eat'' the other ghosts. Selenim are uniquely able to communicate with and help these ghosts, and put down the crazy and evil ones. The premise is somewhat similar to ''{{Necroscope}}'', ''Literature/{{Necroscope}}'', but ''much'' less idealistic.
17th Nov '14 4:19:44 PM yamiblade
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* TarotMotif: The Major Arcana are used for various orders in Nephilim with the Unnamed (Death) being the Selenium, The Fool representing Major World Changers and the World Representing those who reached Argatha.

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* TarotMotif: TarotMotifs: The Major Arcana are used for various orders in Nephilim with the Unnamed (Death) being the Selenium, The Fool representing Major World Changers and the World Representing those who reached Argatha.
17th Nov '14 4:19:31 PM yamiblade
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Added DiffLines:

* TarotMotif: The Major Arcana are used for various orders in Nephilim with the Unnamed (Death) being the Selenium, The Fool representing Major World Changers and the World Representing those who reached Argatha.
17th Nov '14 7:57:59 AM MagBas
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* LandOfDragons: In the French game, Chinese Nephilim, or ''Shen'', were explained as Atlantean exiles who used powerful magical rituals to create dramatic changes in the magical nature of China as opposed to the rest of the world, resulting in them [[UnfortunateImplications having fundamentally different elements]] than the Western Nephilim, though they were still represented with the same rules. The planned English version, which was being designed without knowledge of the French version, would have explained that the entire country had fundamentally different elements, astrological associations, occult sciences, and worldviews ''just because''.

to:

* LandOfDragons: In the French game, Chinese Nephilim, or ''Shen'', were explained as Atlantean exiles who used powerful magical rituals to create dramatic changes in the magical nature of China as opposed to the rest of the world, resulting in them [[UnfortunateImplications having fundamentally different elements]] elements than the Western Nephilim, though they were still represented with the same rules. The planned English version, which was being designed without knowledge of the French version, would have explained that the entire country had fundamentally different elements, astrological associations, occult sciences, and worldviews ''just because''.
23rd May '14 10:33:38 AM DracMonster
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* {[Nephilim}}: Well, yes, since it's the title, but not much to do with the Biblical version. The Nephilim are reincarnating spirits. Specifically, the players as they make different characters.

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* {[Nephilim}}: {{Nephilim}}: Well, yes, since it's the title, but not much to do with the Biblical version. The Nephilim are reincarnating spirits. Specifically, the players as they make different characters.
17th May '14 12:37:49 PM DracMonster
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Added DiffLines:

* {[Nephilim}}: Well, yes, since it's the title, but not much to do with the Biblical version. The Nephilim are reincarnating spirits. Specifically, the players as they make different characters.
12th May '14 1:52:37 PM MarkLungo
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According to the game, the universe is run by various magic forces (Ka), which, colliding with each other, made the world as we know it. Earth is subjected to five main elemental forces: water, fire, earth, air and moon. It was first the home of [=KaÏm=] (union of different elements, with a consciousness) and Saurians (actually the dinosaurs... except they were ultra-intelligent and mastered the Moon-Ka). The Saurians, in their madness, decided to create a new Ka, the Black Moon, which threatened the equilibrium of the planet, forcing the Nephilim to plan their annihilation. Now sole masters of the Earth, some Nephilim reunited in the artificial Island of Atlantis, attempting to induce consciousness in various animals, and therefore creating the homo sapiens as we know it, through vicious experiments. Shortly after, a giant meteor filled with an unknown Ka (Orichalka) hit the Earth; this Ka was so incompatible with the [=KaÏm=]'s constitution it nearly destroyed them and forced them to possess human bodies and take over their real owner's consciousness, changing bodies as time passed. Humans, however, had seized the opportunity to get rid of the [=KaÏm=]'s tyranny: their secret societies fabricated weapons made of Orichalka, forcing them to make their existence a secret.

to:

According to the game, the universe is run by various magic forces (Ka), which, colliding with each other, made the world as we know it. Earth is subjected to five main elemental forces: water, fire, earth, air and moon. It was first the home of [=KaÏm=] (union of different elements, with a consciousness) and Saurians (actually the dinosaurs... except they were ultra-intelligent and mastered the Moon-Ka). The Saurians, in their madness, decided to create a new Ka, the Black Moon, which threatened the equilibrium of the planet, forcing the Nephilim to plan their annihilation. Now sole masters of the Earth, some Nephilim reunited in the artificial Island of Atlantis, {{Atlantis}}, attempting to induce consciousness in various animals, and therefore creating the homo sapiens as we know it, through vicious experiments. Shortly after, a giant meteor filled with an unknown Ka (Orichalka) hit the Earth; this Ka was so incompatible with the [=KaÏm=]'s constitution it nearly destroyed them and forced them to possess human bodies and take over their real owner's consciousness, changing bodies as time passed. Humans, however, had seized the opportunity to get rid of the [=KaÏm=]'s tyranny: their secret societies fabricated weapons made of Orichalka, forcing them to make their existence a secret.
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