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''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate. Other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 (''TabletopGame/TheOneRing'', 2011-present, taking place shortly after ''Literature/TheHobbit'').

to:

''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate. Other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 Creator/Cubicle7 (''TabletopGame/TheOneRing'', 2011-present, taking place shortly after ''Literature/TheHobbit'').
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''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate. Other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 (''The One Ring'', 2011-present, taking place shortly after ''Literature/TheHobbit'').

to:

''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate. Other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 (''The One Ring'', (''TabletopGame/TheOneRing'', 2011-present, taking place shortly after ''Literature/TheHobbit'').
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Licensed from the Tolkien Estate, ''Middle-earth Role Playing'' (or just ''MERP'') was a RolePlayingGame published by Iron Crown Enterprises from 1982 to 1996 using a streamlined version of the ''RoleMaster'' game rules.

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Licensed from the Tolkien Estate, ''Middle-earth Role Playing'' (or just ''MERP'') was a RolePlayingGame published by Iron Crown Enterprises from 1982 to 1996 using a streamlined version of the ''RoleMaster'' ''TabletopGame/RoleMaster'' game rules.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/merp.jpg]]
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* CallaARabbitASmeerp / [[GratuitouForeignLanguage Gratuitous Elvish]]: The modules often used the elvish names of common animals/objects, even in non-flavour text.

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* CallaARabbitASmeerp / [[GratuitouForeignLanguage CallARabbitASmeerp / [[GratuitousForeignLanguage Gratuitous Elvish]]: The modules often used the elvish names of common animals/objects, even in non-flavour text.
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* CallaARabbitASmeerp / [[GratuitouForeignLanguage Gratuitous Elvish]]: The modules often used the elvish names of common animals/objects, even in non-flavour text.
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* TreasureRoom: The beacon tower of Calenhad in Gondor has an Upper Treasury room. It's filled with gold and mithril coins, various rare and valuable goods and the Tower Captain's collection of magic items, including two magical swords and a pair of magical boots.
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* PoisonIsCorrosive: Supplement ''Rivendell: The House of Elrond''. One of the poisons listed in the 9.1 Herbal Chart table was Camadarch Acid. When mixed with alcohol, it inflicted Heat critical hits on the victim.
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* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion by focusing time energy upon it. Any person caught inside the chamber when it is activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this treatment.

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* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion [[YearInsideHourOutside by focusing time energy upon it.it]]. Any person caught inside the chamber when it is activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this treatment.
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* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion by focusing time energy upon it. Any person caught inside it when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion by focusing time energy upon it. Any person caught inside it the chamber when it is activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.this treatment.
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None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion. corrosion by focusing time energy upon it. Any person caught in that room inside it when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used it to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur (Sauron's forge and laboratories inside Mount Doom), and how the Dark Lord used it its capabilities to create the One Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and its methods of operation. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the (Sauron's forge and laboratories Sauron inside Mount Doom), and how the Dark Lord used it to construct create the One Ring – and its methods of operation.Ring. For example, one of the six Rooms of Tempering imbued the Ring with protection from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves will fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their its methods of operation. For example, one of the six Rooms of Tempering protected imbued the Ring with protection from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[RapidAging one thousand years per second]]'' – even Elves will fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[TimeAbyss one thousand years per second]]'' – even Elves will fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] ''[[TimeAbyss ''[[RapidAging one thousand years per second]]'' – even Elves will fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] [[TimeAbyss ''one thousand years per second'']] – even Elves will fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of]] [[TimeAbyss ''one ''[[TimeAbyss one thousand years per second'']] second]]'' – even Elves will fade and die after an hour [[TimeAbyss (3.6 million subjective years)]] of this.
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of ''one thousand years per second'']] – even Elves will fade and die after an hour [[TimeAbyss (3.6 million years of subjective time)]] of this.

to:

* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of of]] [[TimeAbyss ''one thousand years per second'']] – even Elves will fade and die after an hour [[TimeAbyss (3.6 million years of subjective time)]] years)]] of this.
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Functional Magic

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* FunctionalMagic: The sourcebook ''Gorgoroth'' includes an in-depth description of the Sammath Naur – the forge and laboratories Sauron used to construct the One Ring – and their methods of operation. For example, one of the six Rooms of Tempering protected the Ring from decay and corrosion. Any person caught in that room when activated [[RapidAging ages at a rate of ''one thousand years per second'']] – even Elves will fade and die after an hour [[TimeAbyss (3.6 million years of subjective time)]] of this.
Is there an issue? Send a MessageReason:
None


Set in the world of ''TheSilmarillion'', ''Literature/TheHobbit'', and ''TheLordOfTheRings'', ''MERP'' allowed players to run campaigns in any era of Middle-earth's history--though the default era was the year 1640 of the Third Age, approximately a millennium and a half before the War of the Ring in a time when Sauron is only just starting to rebuild his power. The southern kingdom of Gondor is recovering from civil war, while the northern kingdom of Arnor is under seige from the Witch-King of Angmar. The Great Plague has just ended, drastically reducing the population in northwestern Middle-earth but opening up new opportunities for the survivors. Sauron remains in hiding, but his servants, the Nazgûl, gather forces under his banner. The lands are less settled but also more free, and Elves, Men, Dwarves, and even Hobbits might find adventure.

to:

Set in the world of ''TheSilmarillion'', ''Literature/TheSilmarillion'', ''Literature/TheHobbit'', and ''TheLordOfTheRings'', ''Literature/TheLordOfTheRings'', ''MERP'' allowed players to run campaigns in any era of Middle-earth's history--though the default era was the year 1640 of the Third Age, approximately a millennium and a half before the War of the Ring in a time when Sauron is only just starting to rebuild his power. The southern kingdom of Gondor is recovering from civil war, while the northern kingdom of Arnor is under seige from the Witch-King of Angmar. The Great Plague has just ended, drastically reducing the population in northwestern Middle-earth but opening up new opportunities for the survivors. Sauron remains in hiding, but his servants, the Nazgûl, gather forces under his banner. The lands are less settled but also more free, and Elves, Men, Dwarves, and even Hobbits might find adventure.



* {{Hobbits}}: Naturally. They're a bit less soft and complacent than they are in ''TheLordOfTheRings'', though--the Shire has only been settled for about 40 years, and a lot of Hobbit clans are still wandering in the Wild.

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* {{Hobbits}}: Naturally. They're a bit less soft and complacent than they are in ''TheLordOfTheRings'', ''Literature/TheLordOfTheRings'', though--the Shire has only been settled for about 40 years, and a lot of Hobbit clans are still wandering in the Wild.
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Fix link


The game had a thriving fan community rallied around the fanzine ''[[http://www.othermindsmagazine.com/downloads/other-hands-magazine-archive Other Hands]]'', which ceased publication in 2001. ''Other Hands'' was succeeded by an extensive [[http://fanmodules.free.fr/ fan module project]] and the current webzine, ''[[http://www.othermindsmagazine.com/about Other Minds]]''.

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The game had a thriving fan community rallied around the fanzine ''[[http://www.othermindsmagazine.com/downloads/other-hands-magazine-archive Other Hands]]'', which ceased publication in 2001. ''Other Hands'' was succeeded by an extensive [[http://fanmodules.free.fr/ fan module project]] and the current webzine, ''[[http://www.othermindsmagazine.com/about com/ Other Minds]]''.
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* RedOniBlueOni: Marcho and Blanco Fallohide, the co-founders of the Shire. Marcho's aggressive leadership gathered the many Hobbit clans together, while Blanco's soft-spoken diplomacy convinced King Argeleb of Arthedain to grant them the Shire to live in.
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''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate; other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 (''The One Ring'', 2011-present, taking place shortly after ''Literature/TheHobbit'').

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''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate; other Estate. Other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 (''The One Ring'', 2011-present, taking place shortly after ''Literature/TheHobbit'').

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Because its setting was relatively little-detailed by Tolkien, ''MERP'' was allowed a great deal of creative freedom and developed its own mythos derivative but distinct from Tolkien's, with a close attention to the languages and cultures of Middle-earth. The game had a thriving fan community rallied around the fanzine ''[[http://www.othermindsmagazine.com/downloads/other-hands-magazine-archive Other Hands]]'', which ceased publication in 2001. ''Other Hands'' was succeeded by an extensive [[http://fanmodules.free.fr/ fan module project]] and the current webzine, ''[[http://www.othermindsmagazine.com/about Other Minds]]''.

to:

Because its setting was relatively little-detailed by Tolkien, ''MERP'' was allowed a great deal of creative freedom and developed its own mythos derivative but distinct from Tolkien's, with a close attention to the languages and cultures of Middle-earth. Middle-earth.

''MERP'' went out of publication in 1996 and the license reverted to the Tolkien Estate; other Middle-earth [=RPGs=] have since been published by Decipher (''The Lord of the Rings Roleplaying Game'', 2002-2005, tying into the [[Film/TheLordOfTheRings Peter Jackson movies]]) and Cubicle 7 (''The One Ring'', 2011-present, taking place shortly after ''Literature/TheHobbit'').

The game had a thriving fan community rallied around the fanzine ''[[http://www.othermindsmagazine.com/downloads/other-hands-magazine-archive Other Hands]]'', which ceased publication in 2001. ''Other Hands'' was succeeded by an extensive [[http://fanmodules.free.fr/ fan module project]] and the current webzine, ''[[http://www.othermindsmagazine.com/about Other Minds]]''.

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It seems the wiki I originally liked to has since been deleted. Ah well. Removing dead links.


* HalfHumanHybrid: In addition to Tolkien's half-elves and half-orcs, MERP introduced the [[http://www.kingtape.se/realmsofarda/index.php?title=Umli Umli]], a race descended from the union of Men and Dwarves, who live in the Northern Waste.

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* HalfHumanHybrid: In addition to Tolkien's half-elves and half-orcs, MERP introduced the [[http://www.kingtape.se/realmsofarda/index.php?title=Umli Umli]], Umli, a race descended from the union of Men and Dwarves, who live in the Northern Waste.



* LadyOfWar: [[http://www.kingtape.se/realmsofarda/index.php?title=Adûnaphel Adûnaphel]], the only female Ringwraith.
* QuirkyMinibossSquad: [[http://www.kingtape.se/realmsofarda/index.php?title=Nazgûl The nine Ringwraiths]], each of whom was given a distinct backstory and personality.

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* LadyOfWar: [[http://www.kingtape.se/realmsofarda/index.php?title=Adûnaphel Adûnaphel]], Adûnaphel, the only female Ringwraith.
* QuirkyMinibossSquad: [[http://www.kingtape.se/realmsofarda/index.php?title=Nazgûl The nine Ringwraiths]], Ringwraiths, each of whom was given a distinct backstory and personality.
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* AnimalMotifs: Seven of the nine Nazgûl have a helm based on some sort of animal (Akhôrahil and Ren do not). Khamûl's is dragon, Dwar's is a war-dog, Indûr Dawndeath's is an elephant (or more precisely, a Mûmak), Hoarmûrath's is a polar bear, Adûnaphel's is a falcon, and Ûvatha's is a bat. The Witch-king has a helm in the shape of an octopus because the artist mistook [[http://www.amazon.com/Unfinished-Tales-J-R-R-Tolkien/dp/B001LFZ7QA/ref=sr_1_13?ie=UTF8&qid=1335744373&sr=8-13 the Dragon-helm of Dor-lómin on the cover of]] ''Literature/{{Unfinished Tales|of Numenor and Middleearth}}'' for the crown of Númenor, which she assumed was a cephalopod (Númenor being a seafaring civilization; in fact, the crown of Númenor was a simple winged helm).
* BigBad: Sauron, naturally--though in the canon setting of T.A. 1640 he's in hiding and is TheManBehindTheMan for his [[TheDragon Dragon]], the Witch-king of Angmar.

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* AnimalMotifs: Seven of the nine Nazgûl have a helm based on some sort of animal (Akhôrahil and Ren do not). Khamûl's is dragon, Dwar's is a war-dog, Indûr Dawndeath's is an elephant (or more precisely, a Mûmak), Hoarmûrath's is a polar bear, Adûnaphel's is a falcon, and Ûvatha's is a bat. The Witch-king Witch-King has a helm in the shape of an octopus because the artist mistook [[http://www.amazon.com/Unfinished-Tales-J-R-R-Tolkien/dp/B001LFZ7QA/ref=sr_1_13?ie=UTF8&qid=1335744373&sr=8-13 the Dragon-helm of Dor-lómin on the cover of]] ''Literature/{{Unfinished Tales|of Numenor and Middleearth}}'' for the crown of Númenor, which she assumed was a cephalopod (Númenor being a seafaring civilization; in fact, the crown of Númenor was a simple winged helm).
* BigBad: Sauron, naturally--though in the canon setting of T.A. 1640 he's in hiding and is TheManBehindTheMan for his [[TheDragon Dragon]], the Witch-king Witch-King of Angmar.
Is there an issue? Send a MessageReason:
None


Set in the world of ''TheSilmarillion'', ''TheHobbit'', and ''TheLordOfTheRings'', ''MERP'' allowed players to run campaigns in any era of Middle-earth's history--though the default era was the year 1640 of the Third Age, approximately a millennium and a half before the War of the Ring in a time when Sauron is only just starting to rebuild his power. The southern kingdom of Gondor is recovering from civil war, while the northern kingdom of Arnor is under seige from the Witch-King of Angmar. The Great Plague has just ended, drastically reducing the population in northwestern Middle-earth but opening up new opportunities for the survivors. Sauron remains in hiding, but his servants, the Nazgûl, gather forces under his banner. The lands are less settled but also more free, and Elves, Men, Dwarves, and even Hobbits might find adventure.

to:

Set in the world of ''TheSilmarillion'', ''TheHobbit'', ''Literature/TheHobbit'', and ''TheLordOfTheRings'', ''MERP'' allowed players to run campaigns in any era of Middle-earth's history--though the default era was the year 1640 of the Third Age, approximately a millennium and a half before the War of the Ring in a time when Sauron is only just starting to rebuild his power. The southern kingdom of Gondor is recovering from civil war, while the northern kingdom of Arnor is under seige from the Witch-King of Angmar. The Great Plague has just ended, drastically reducing the population in northwestern Middle-earth but opening up new opportunities for the survivors. Sauron remains in hiding, but his servants, the Nazgûl, gather forces under his banner. The lands are less settled but also more free, and Elves, Men, Dwarves, and even Hobbits might find adventure.
Is there an issue? Send a MessageReason:
None


* AnimalMotifs: Seven the nine Nazgûl have a helm based on some sort of animal (Akhôrahil and Ren do not). Khamûl's is dragon, Dwar's is a war-dog, Indûr Dawndeath's is an elephant (or more precisely, a Mûmak), Hoarmûrath's is a polar bear, Adûnaphel's is a falcon, and Ûvatha's is a bat. The Witch-king has a helm in the shape of an octopus because the artist mistook [[http://www.amazon.com/Unfinished-Tales-J-R-R-Tolkien/dp/B001LFZ7QA/ref=sr_1_13?ie=UTF8&qid=1335744373&sr=8-13 the Dragon-helm of Dor-lómin on the cover of]] ''Literature/{{Unfinished Tales|of Numenor and Middleearth}}'' for the crown of Númenor, which she assumed was a cephalopod (Númenor being a seafaring civilization; in fact, the crown of Númenor was a simple winged helm).

to:

* AnimalMotifs: Seven of the nine Nazgûl have a helm based on some sort of animal (Akhôrahil and Ren do not). Khamûl's is dragon, Dwar's is a war-dog, Indûr Dawndeath's is an elephant (or more precisely, a Mûmak), Hoarmûrath's is a polar bear, Adûnaphel's is a falcon, and Ûvatha's is a bat. The Witch-king has a helm in the shape of an octopus because the artist mistook [[http://www.amazon.com/Unfinished-Tales-J-R-R-Tolkien/dp/B001LFZ7QA/ref=sr_1_13?ie=UTF8&qid=1335744373&sr=8-13 the Dragon-helm of Dor-lómin on the cover of]] ''Literature/{{Unfinished Tales|of Numenor and Middleearth}}'' for the crown of Númenor, which she assumed was a cephalopod (Númenor being a seafaring civilization; in fact, the crown of Númenor was a simple winged helm).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnimalMotifs: Seven the nine Nazgûl have a helm based on some sort of animal (Akhôrahil and Ren do not). Khamûl's is dragon, Dwar's is a war-dog, Indûr Dawndeath's is an elephant (or more precisely, a Mûmak), Hoarmûrath's is a polar bear, Adûnaphel's is a falcon, and Ûvatha's is a bat. The Witch-king has a helm in the shape of an octopus because the artist mistook [[http://www.amazon.com/Unfinished-Tales-J-R-R-Tolkien/dp/B001LFZ7QA/ref=sr_1_13?ie=UTF8&qid=1335744373&sr=8-13 the Dragon-helm of Dor-lómin on the cover of]] ''Literature/{{Unfinished Tales|of Numenor and Middleearth}}'' for the crown of Númenor, which she assumed was a cephalopod (Númenor being a seafaring civilization; in fact, the crown of Númenor was a simple winged helm).

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* FantasyCounterpartCulture: MERP's take on the Easterlings was very strongly based on Mongol horsemen. (Ignoring the fact that Tolkien explicitly notes they used horses mainly for pulling wagons and chariots and rarely fielded casvalry.)

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* FantasyCounterpartCulture: MERP's take on the Easterlings was very strongly based on Mongol horsemen. (Ignoring the fact that Tolkien explicitly notes they used horses mainly for pulling wagons and chariots and rarely fielded casvalry.)cavalry.)
* HalfHumanHybrid: In addition to Tolkien's half-elves and half-orcs, MERP introduced the [[http://www.kingtape.se/realmsofarda/index.php?title=Umli Umli]], a race descended from the union of Men and Dwarves, who live in the Northern Waste.
* {{Hobbits}}: Naturally. They're a bit less soft and complacent than they are in ''TheLordOfTheRings'', though--the Shire has only been settled for about 40 years, and a lot of Hobbit clans are still wandering in the Wild.
* LadyOfWar: [[http://www.kingtape.se/realmsofarda/index.php?title=Adûnaphel Adûnaphel]], the only female Ringwraith.
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not as fleshed-out, but not really faceless mooks


* AdaptationExpansion: And how. ''MERP'' just about doubled the information available on Middle-earth from what Tolkien provided, and that's no mean feat. For example, they provided unique cultures for the "enemy" Men such as the Easterlings and Southrons, taking them from faceless {{Mooks}} to fully fleshed-out societies.

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* AdaptationExpansion: And how. ''MERP'' just about doubled the information available on Middle-earth from what Tolkien provided, and that's no mean feat. For example, they provided unique and fleshed-out cultures for the "enemy" Men such as the Easterlings and Southrons, taking them from faceless {{Mooks}} to fully fleshed-out societies.Southrons.

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