History TableTopGame / AnimaBeyondFantasy

16th Feb '18 5:11:11 AM SorPepita
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** Along the same lines: frustratingly, many lists contained in the books were translated fine, ''but not re-alphabetized from the Spanish'' This makes it difficult to find certain things, especially in ''Those Who Walked Amongst Us''. This is also likely the reason the core book has ''no index.''

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** Along the same lines: frustratingly, many lists contained in the books were translated fine, ''but not re-alphabetized from the Spanish'' Spanish''. This makes it difficult to find certain things, especially in ''Those Who Walked Amongst Us''. This is also likely the reason the core book has ''no index.''



** DarkActionGirl: ...any of the above that are of "dark" alignment.

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** DarkActionGirl: ... any of the above that are of "dark" alignment.



* AnachronismStew: Some elements of this, with the world itself a Renaissance type atmosphere, there are elements of pop idols, jazz, the blues, and even a popular sport which features a pro level league that would be familiar to our eyes. Some characters are portrayed wearing blue jean style shorts, as done by multiple artists.
* AnIcePerson: [[{{Youkai}} Yuki Onna]]
* AncientConspiracy: So many... but there is one that is older than ''the current world''. [[spoiler: Imperium]]

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* AnachronismStew: Some elements of this, this; with the world itself a Renaissance type atmosphere, there are elements of pop idols, jazz, the blues, and even a popular sport which features a pro level league that would be familiar to our eyes. Some characters are portrayed wearing blue jean style shorts, as done by multiple artists.
* AnIcePerson: [[{{Youkai}} Yuki Onna]]
Onna]].
* AncientConspiracy: So many... but there is one that is older than ''the current world''. [[spoiler: Imperium]][[spoiler:Imperium.]]



* TheStoic: Several
** [[SuperSoldier XII ]] of Wissenschaft

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* TheStoic: Several
Several.
** [[SuperSoldier XII ]] of WissenschaftWissenschaft.



** Possibly Lucanor Giovanni

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** Possibly Lucanor GiovanniGiovanni.
12th Feb '18 8:17:30 AM SeptimusHeap
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The game mechanics are heaviliy influenced by the old {{Rolemaster}} system by ICE, including the bulk of character classes being mostly a mix of basic ones (as in, Warrior meets Mentalist), or specialized versions of the same role (like Thief/Spy/Assassin). Character attributes may be rolled (on a D10) or bought with a [[PointBuildSystem point allotment]]. Character classes are pretty much just skill cost templates, and much customization can be done (although maybe not [[MinMaxing smart]]); still, nothing prevents your vanilla Warrior guy (known as Weapon Master) from getting a few Psychic powers, if you feel like it. The game uses mostly D100 rolls for checks, except for the odd D10 roll where Character attributes are involved.

to:

The game mechanics are heaviliy influenced by the old {{Rolemaster}} TabletopGame/{{Rolemaster}} system by ICE, including the bulk of character classes being mostly a mix of basic ones (as in, Warrior meets Mentalist), or specialized versions of the same role (like Thief/Spy/Assassin). Character attributes may be rolled (on a D10) or bought with a [[PointBuildSystem point allotment]]. Character classes are pretty much just skill cost templates, and much customization can be done (although maybe not [[MinMaxing smart]]); still, nothing prevents your vanilla Warrior guy (known as Weapon Master) from getting a few Psychic powers, if you feel like it. The game uses mostly D100 rolls for checks, except for the odd D10 roll where Character attributes are involved.



* The '''[[BlackAndWhiteMagic Magic system]]''' shows some of the {{Rolemaster}} roots, with Spell Points (called Zeon here) expenditures used to cast spells bought as a "list" with a common theme.

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* The '''[[BlackAndWhiteMagic Magic system]]''' shows some of the {{Rolemaster}} TabletopGame/{{Rolemaster}} roots, with Spell Points (called Zeon here) expenditures used to cast spells bought as a "list" with a common theme.



Combat is fairly lethal. Thankfully, the myriad weapon tables used in {{Rolemaster}} are gone, although fast adding and substracting is still a plus. Fights between opponents a couple of levels apart are very uneven affairs; high level characters with supernatural powers can annihilate armies without breaking a sweat. Later {{Sourcebook}}s even feature rules for enviromental damage caused by {{Physical God}}s duking it out and combats where time is stretched by the RuleOfCool.

to:

Combat is fairly lethal. Thankfully, the myriad weapon tables used in {{Rolemaster}} TabletopGame/{{Rolemaster}} are gone, although fast adding and substracting is still a plus. Fights between opponents a couple of levels apart are very uneven affairs; high level characters with supernatural powers can annihilate armies without breaking a sweat. Later {{Sourcebook}}s even feature rules for enviromental damage caused by {{Physical God}}s duking it out and combats where time is stretched by the RuleOfCool.



** Very reminiscent of {{Rolemaster}}, though.

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** Very reminiscent of {{Rolemaster}}, TabletopGame/{{Rolemaster}}, though.
26th Dec '17 4:55:00 PM nombretomado
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''Anima: Beyond Fantasy'' is a RolePlayingGame first published in UsefulNotes/{{Spain}} in 2005. It's a fantasy game of SwordAndSorcery with strong {{anime}} influences. It's more rules-crunchy than rules-light, with emphasis in chi-abilities, magic, psychic powers and the like. It has been translated to English and French, the English version published by FantasyFlightGames.

to:

''Anima: Beyond Fantasy'' is a RolePlayingGame first published in UsefulNotes/{{Spain}} in 2005. It's a fantasy game of SwordAndSorcery with strong {{anime}} influences. It's more rules-crunchy than rules-light, with emphasis in chi-abilities, magic, psychic powers and the like. It has been translated to English and French, the English version published by FantasyFlightGames.Creator/FantasyFlightGames.
28th Sep '17 2:42:02 PM Ramidel
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* CreatingLife: Entirely possible for the Power of Creation. High Magic allows for the user to create a true soul.



* LinearWarriorsQuadraticWizards: Aversion. Warriors get very powerful, as do wizards and other classes.
** Only Warriors that keep a healthy investment in some kind of Supernatural Power.

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* LinearWarriorsQuadraticWizards: Aversion. Warriors get very powerful, as do wizards Yes and other classes.
** Only Warriors
no. A purely physical warrior is ultimately going to fall behind someone with access to supernatural powers, but it's expected that keep at a healthy investment in certain point, you're going to pick up some kind of Supernatural Power.supernatural powers to boost your physical combat abilities.



* SupernaturalMartialArts: Also, FullContactMagic. MagicKnight and KungFuWizard fully supported.

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* SupernaturalMartialArts: Also, FullContactMagic. MagicKnight and KungFuWizard are fully supported.
5th Jul '17 2:48:02 AM justanid
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Set in the same world are the miniatures game (''Anima Tactics''), and a (non-collectable) card game.

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Set in the same world are the miniatures game (''Anima Tactics''), and a (non-collectable) card game.
game, and two video-games: ''Anima: Ark of Sinners'' and ''Anima: Gate of Memories''.
27th Feb '17 9:50:13 AM TotemicHero
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''Anima: Beyond Fantasy'' is a RolePlayingGame first published in UsefulNotes/Spain in 2005. It's a fantasy game of SwordAndSorcery with strong {{anime}} influences. It's more rules-crunchy than rules-light, with emphasis in chi-abilities, magic, psychic powers and the like. It has been translated to English and French, the English version published by FantasyFlightGames.

to:

''Anima: Beyond Fantasy'' is a RolePlayingGame first published in UsefulNotes/Spain UsefulNotes/{{Spain}} in 2005. It's a fantasy game of SwordAndSorcery with strong {{anime}} influences. It's more rules-crunchy than rules-light, with emphasis in chi-abilities, magic, psychic powers and the like. It has been translated to English and French, the English version published by FantasyFlightGames.
3rd Dec '16 6:49:00 AM ScorpiusOB1
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* TarotMotifs: The Arcana in both is pure and reversed forms.

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* TarotMotifs: The Arcana in both is their pure and reversed forms.
3rd Dec '16 6:47:49 AM ScorpiusOB1
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''Anima: Beyond Fantasy'' is a RolePlayingGame first published in Spain in 2005. It's a fantasy game of SwordAndSorcery with strong {{anime}} influences. It's more rules-crunchy than rules-light, with emphasis in chi-abilities, magic, psychic powers and the like. It has been translated to English and French, the English version published by FantasyFlightGames.

to:

''Anima: Beyond Fantasy'' is a RolePlayingGame first published in Spain UsefulNotes/Spain in 2005. It's a fantasy game of SwordAndSorcery with strong {{anime}} influences. It's more rules-crunchy than rules-light, with emphasis in chi-abilities, magic, psychic powers and the like. It has been translated to English and French, the English version published by FantasyFlightGames.




to:

* TarotMotifs: The Arcana in both is pure and reversed forms.
23rd Nov '16 10:37:51 PM Laevatein
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Added DiffLines:

* EpicFail: In order to invoke the Arcana "The World, Reversed", a character must have failed at every major undertaking in their life... and then fail the roll to invoke said arcana.
8th Nov '16 9:39:47 AM dlchen145
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** [[{{Badass}} Kisidan]], who is revealed to be NotSoStoic when Elissabetta was about to be killed by her father.

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** [[{{Badass}} Kisidan]], Kisidan, who is revealed to be NotSoStoic when Elissabetta was about to be killed by her father.
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