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** ''ShadowComplex'', on which ''Empire'' was based, was released on XboxLiveArcade to glowing reviews. Of course, in order to sell it to people without having a massive backlash strike out, the developers had to entirely ignore the novel Card had written to promote it.
* ''VideoGame/BeyondGoodAndEvil'' was a commercial bomb, and ruined any chances of a sequel. It was well-received by critics and has a devoted cult following, however.

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** ''ShadowComplex'', ''VideoGame/ShadowComplex'', on which ''Empire'' was based, was released on XboxLiveArcade UsefulNotes/XboxLiveArcade to glowing reviews. Of course, in order to sell it to people without having a massive backlash strike out, the developers had to entirely ignore the novel Card had written to promote it.
* ''VideoGame/BeyondGoodAndEvil'' was envisioned as the first part of a trilogy, but was a commercial bomb, and ruined any chances of a sequel. It was well-received by critics and has a devoted cult following, however.



* ''Ride to Hell'' originally started development in 2008, then was cancelled, then [[UnCancelled restarted]] and intended to be a series of three games - one on retail discs, one as a downloadable XboxLiveArcade[=/=]PlayStationNetwork game, and one on smartphones. Only the retail product, ''VideoGame/RideToHellRetribution'' was released, receiving immense backlash from all corners. Unsurprisingly, neither Creator/DeepSilver nor Eutechnyx made a peep about the other two games, ''Beatdown'' and ''Route 666'', suggesting that they were unceremoniously cancelled.

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* ''Ride to Hell'' originally started development in 2008, then was cancelled, then [[UnCancelled restarted]] and intended to be a series of three games - one on retail discs, one as a downloadable XboxLiveArcade[=/=]PlayStationNetwork UsefulNotes/XboxLiveArcade[=/=]UsefulNotes/PlayStationNetwork game, and one on smartphones. Only the retail product, ''VideoGame/RideToHellRetribution'' was released, receiving immense backlash from all corners. Unsurprisingly, neither Creator/DeepSilver nor Eutechnyx made a peep about the other two games, ''Beatdown'' and ''Route 666'', suggesting that they were unceremoniously cancelled.
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* ''Anime/AfroSamurai 2: Revenge of Kuma'' was planned to be an episodic series, but was soon pulled from the market after the failure of Volume One.
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\"as of 2013 it looks like it\'s finally going to happen.\" Unfortunately, the creator is currently working an other game.


* ''VideoGame/BeyondGoodAndEvil'' was a commercial bomb, and ruined any chances of a sequel. It was well-received by critics and has a devoted cult following, however. Several years later Creator/{{Ubisoft}} has apparently started production on one, and as of 2013 it looks like it's finally going to happen.

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* ''VideoGame/BeyondGoodAndEvil'' was a commercial bomb, and ruined any chances of a sequel. It was well-received by critics and has a devoted cult following, however. Several years later Creator/{{Ubisoft}} has apparently started production on one, and as of 2013 it looks like it's finally going to happen.
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* ''VideoGame/{{XIII}}'', based on the first five volumes of [[ComicBook/{{XIII}} the European comic book series]], ends with a CliffHanger. Poor sales, however, erased hopes of a game continuation of the story. A [[VideoGameMoviesSuck TV miniseries]] based on the comic and the game was later produced staring Val Kilmer and Stephen Dorff, which suffered a similar fate as the game it was based on. It was resurrected a second time as ''Series/{{XIII}}: The Series'' in 2011 by a Canadian company. The TV series is a direct continuation of the miniseries's plot, though none of the miniseries actors (especially Kilmer and Dorff) reprise their roles. It burned ''Series/XPlay'', which had done a single preview episode devoted to the game based on that show's editorial staff and Adam Sessler's excitement over the game's cel-shaded graphics and underlying story. When it turned out to be a [[SoOkayItsAverage run-of-the-mill "3... out of 5"]] shooter featuring bored voice acting by David Duchovny, the show wouldn't do a single game preview episode for another five years. Only much later, a sequel (''XIII-2'') was made for mobile phones and developed by {{Gameloft}}.

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* ''VideoGame/{{XIII}}'', based on the first five volumes of [[ComicBook/{{XIII}} the European comic book series]], ends with a CliffHanger. Poor sales, however, erased hopes of a game continuation of the story. A [[VideoGameMoviesSuck TV miniseries]] based on the comic and the game was later produced staring Val Kilmer and Stephen Dorff, which suffered a similar fate as the game it was based on. It was resurrected a second time as ''Series/{{XIII}}: The Series'' in 2011 by a Canadian company. The TV series is a direct continuation of the miniseries's plot, though none of the miniseries actors (especially Kilmer and Dorff) reprise their roles. It burned ''Series/XPlay'', which had done a single preview episode devoted to the game based on that show's editorial staff and Adam Sessler's excitement over the game's cel-shaded graphics and underlying story. When it turned out to be a [[SoOkayItsAverage run-of-the-mill "3... out of 5"]] shooter featuring bored voice acting by David Duchovny, the show wouldn't do a single game preview episode for another five years. Only much later, a sequel (''XIII-2'') was made for mobile phones and developed by {{Gameloft}}.Creator/{{Gameloft}}.
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* The 2008 ContinuityReboot of ''{{VideoGame/Turok}}'', after ''Evolution'' [[FranchiseKiller killed the original series]] [[CreatorKiller and]] [[Creator/{{Acclaim}} its publisher]], had the bad luck to be an average shooter when better shooters were glutting the market, thus the planned sequel was canned.

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* The Disney/Touchstone's 2008 ContinuityReboot of ''{{VideoGame/Turok}}'', after ''Evolution'' [[FranchiseKiller killed the original series]] [[CreatorKiller and]] [[Creator/{{Acclaim}} its publisher]], had the bad luck to be an average shooter when better shooters were glutting the market, thus the planned sequel was canned.canned (another, much smaller comic reboot was eventually started sometime after Creator/DreamWorksAnimation became a ''Turok'' copyright holder through Classic Media.



** Creator/BioWare promised that ''VideoGame/SonicChronicles'' would become a full series after its first installment, but for unknown reasons (nothing's been said on the matter since then), this never came to be.

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** Creator/BioWare promised that ''VideoGame/SonicChronicles'' would become a full series after its first installment, but for unknown several reasons (nothing's been said on the matter since then), then; the game wasn't well received; the Archie expies in the game brought writer Ken Penders down on the people involved), this never came to be.
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* ''VideoGame/{{Action 52}}'' had a $199 price tag (in 1991 ''for a NES game''), nearly unplayable games, weak concept, and was [[GameBreakingBug horribly and seriously bug-infested]], yet for some impossible-to-fathom reason, Active Enterprises believed that its featured title ''Cheetahmen'' (which shared many flaws with the other games on the cartridge, including [[NoEnding not having an ending]]) was going to be a huge breakout hit. Plans were made for a ''Cheetahmen'' {{Saturday morning cartoon}}, action figures, and of course a sequel. Their hopes turned out to be ''waaay'' premature; the sequel never emerged except as an unfinished, unplayable beta.

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* ''VideoGame/{{Action 52}}'' had a $199 price tag (in 1991 ''for a NES game''), nearly unplayable games, weak concept, and was [[GameBreakingBug horribly and seriously bug-infested]], yet for some impossible-to-fathom reason, Active Enterprises believed that its featured title ''Cheetahmen'' (which shared many flaws with the other games on the cartridge, including [[NoEnding not having an ending]]) was going to be a huge breakout hit. Plans were made for a ''Cheetahmen'' {{Saturday morning cartoon}}, action figures, and of course a sequel. Their hopes turned out to be ''waaay'' premature; the sequel never emerged except as an unfinished, unplayable beta.beta, while the very short-lived franchise became one of the most infamous pieces of "entertainment" ever created.
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* ''Haven: Call of the King'' for the {{PlayStation 2}} was supposed to be the first installment in a revolutionary video game trilogy that would defy all genres. What was actually released was [[SoOkayItsAverage mediocre]]: while it did mix together a lot of genres (action, platforming, RPG, driving) as promised, it didn't do any of them particularly ''well''. The lackluster sales killed the planned trilogy at the first game, whose planned {{Xbox}} and {{Nintendo GameCube}} ports were also canceled.

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* ''Haven: Call of the King'' for the {{PlayStation 2}} was supposed to be the first installment in a revolutionary video game trilogy that would defy all genres. What was actually released was [[SoOkayItsAverage mediocre]]: while it did mix together a lot of genres (action, platforming, RPG, driving) as promised, it didn't do any of them particularly ''well''. The lackluster sales killed the planned trilogy at the first game, whose planned {{Xbox}} UsefulNotes/{{Xbox}} and {{Nintendo UsefulNotes/{{Nintendo GameCube}} ports were also canceled.
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* ''VideoGame/AloneInTheDark2008'' was supposed to be the first game in the "Virtual Dreams" (as one can read on the original French boxart) series of standalone titles which shared the same engine. No more were made and the label was immediately discontinued.

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* ''VideoGame/AloneInTheDark2008'' ''VideoGame/AloneInTheDark1992'' was supposed to be the first game in the "Virtual Dreams" (as one can read on the original French boxart) series of standalone titles which shared the same engine. No more were made and the label was immediately discontinued.
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This state is entirely true, but it looks really complain-y, esp. in [[Parabombing parentheses.]]


** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]] (which itself is [[ScrewedByTheNetwork having issues]] thanks to Cartoon Network's [[AdoredByTheNetwork obsession with airing as many]] ''WesternAnimation/TeenTitansGo'' [[AdoredByTheNetwork reruns as humanly possible]]), Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.

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** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]] (which itself is [[ScrewedByTheNetwork having issues]] thanks to Cartoon Network's [[AdoredByTheNetwork obsession with airing as many]] ''WesternAnimation/TeenTitansGo'' [[AdoredByTheNetwork reruns as humanly possible]]), cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.
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* ''[[http://www.thebrothersduomazov.com/2013/01/seiya-monogatari-anearth-fantasy-stories.html AnEarth Fantasy Stories]]'', an open-world RPG originally developed for the [[UsefulNotes/TurboGrafx16 PC Engine CD]], was apparently intended as the first installment of a trilogy. Being the very last game Creator/HudsonSoft published in Japan for the fading system may have been one reason why it never caught on, but [=MediaWorks=] tried again and remade the game for the UsefulNotes/SegaSaturn, hopefully subtitling it ''The First Story''. This remake, and the {{novelization}} released at the same time, is the last that's been seen of the series.

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* Due to ExecutiveMeddling, ''VideoGame/ConkersBadFurDay'', ''VideoGame/DiddyKongRacing'', ''[[VideoGame/BanjoKazooie Banjo-Kazooie: Nuts & Bolts]]'', and ''VideoGame/GrabbedByTheGhoulies'' each promised a sequel which never came to be. The most that ever came of any of these were remakes of ''Bad Fur Day'' for the original Xbox and ''Diddy Kong Racing'' for the NintendoDS.
** In 2015, Conker got a sequel called ''Conker's Big Reunion'', however, it is a game made on a GameMaker, there's also material in it to make your own Conker game.

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* Due to ExecutiveMeddling, ''VideoGame/ConkersBadFurDay'', ''VideoGame/DiddyKongRacing'', ''[[VideoGame/BanjoKazooie Banjo-Kazooie: Nuts & Bolts]]'', ''VideoGame/DiddyKongRacing'' and ''VideoGame/GrabbedByTheGhoulies'' each promised a sequel which never came to be. The most that ever came of any of these were remakes of ''Bad Fur Day'' for the original Xbox and ''Diddy Kong Racing'' for the NintendoDS.
**
UsefulNotes/NintendoDS. In 2015, Conker got a sequel called ''Conker's Big Reunion'', however, Reunion''; but it is a game made on a GameMaker, there's also material in it to make your own Conker game.
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** In 2015, Conker got a sequel called ''Conker's Big Reunion'', however, it is a game made on a GameMaker, there's also material in it to make your own Conker game.
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* The UsefulNotes/ZXSpectrum game ''Marsport'' was proudly advertised as "the first part of the ''Siege of Earth'' trilogy." The following two parts were to have been titled ''Fornax'' and ''Gath'', but they never saw the light of day.
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* Level-5 Studios' ''VideoGame/WhiteKnightChronicles'' was intended originally to be a PlayStation3 launch title and the first installment of a new PlayStation-exclusive tentpole RPG franchise. However, production difficulties incurred from adding on an ill-advised quasi MMORPG game mode led to the finished product being unfocused and decidedly mediocre. It failed to meet sales expectations, as did it's "sequel", ''White Knight Chronicles II'', which was actually just a stealth release of the originally unfinished and shelved back half of the first game. Sony has since tried its best to ignore its existence, and even Level-5 seems to be sheepish and cringey whenever its specter is brought up.

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* Level-5 Studios' ''VideoGame/WhiteKnightChronicles'' was intended originally planned to be a PlayStation3 launch title and the first installment of a new PlayStation-exclusive tentpole RPG franchise. However, production difficulties incurred from adding on an ill-advised quasi MMORPG game mode led to the finished product being unfocused and decidedly mediocre. It failed to meet sales expectations, as did it's "sequel", ''White Knight Chronicles II'', which was actually just a stealth release of the originally unfinished and shelved back half of the first game. Sony has since tried its best to ignore its existence, and even Level-5 seems to be sheepish and cringey whenever its specter is brought up.
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None

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* Level-5 Studios' ''VideoGame/WhiteKnightChronicles'' was intended originally to be a PlayStation3 launch title and the first installment of a new PlayStation-exclusive tentpole RPG franchise. However, production difficulties incurred from adding on an ill-advised quasi MMORPG game mode led to the finished product being unfocused and decidedly mediocre. It failed to meet sales expectations, as did it's "sequel", ''White Knight Chronicles II'', which was actually just a stealth release of the originally unfinished and shelved back half of the first game. Sony has since tried its best to ignore its existence, and even Level-5 seems to be sheepish and cringey whenever its specter is brought up.
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None


** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]] (which itself is having issues thanks to Cartoon Network's obsession with airing as many ''Teen Titan Go!'' reruns as humanly possible), Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.

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** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]] (which itself is [[ScrewedByTheNetwork having issues issues]] thanks to Cartoon Network's [[AdoredByTheNetwork obsession with airing as many ''Teen Titan Go!'' many]] ''WesternAnimation/TeenTitansGo'' [[AdoredByTheNetwork reruns as humanly possible), possible]]), Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.
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* ''VideoGame/{{Boogerman}}'' was planned to have a sequel and an AnimatedAdaptation in the 1990s, but neither came to be. The game's original creators launched a Kickstarter in 2013 to make the sequel, but it failed to reach its funding goal.
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* ''DonaldInMauiMallard'' had a sequel planned and was made to test the waters for this detective/ninja incarnation of DonaldDuck, with even ideas for an animated series. Due to coming at the end of the 16-bit consoles' lifespan and some flawed marketing (Donald's name was dropped from any promotional material), the game bombed and all plans were scrapped.

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* ''DonaldInMauiMallard'' ''VideoGame/DonaldInMauiMallard'' had a sequel planned and was made to test the waters for this detective/ninja incarnation of DonaldDuck, with even ideas for an animated series. Due to coming at the end of the 16-bit consoles' lifespan and some flawed marketing (Donald's name was dropped from any promotional material), the game bombed and all plans were scrapped.
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** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.

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** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]], cartoon]] (which itself is having issues thanks to Cartoon Network's obsession with airing as many ''Teen Titan Go!'' reruns as humanly possible), Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.
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Sonic Boom is still selling copies. We need an as of date or that number is meaningless. Updated to the current number because of that.


** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 169,000 units worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.

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** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 169,000 216,000 units (as of July 2015) worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.
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* ''VideoGame/{{Rage}}'' ended on a decent SequelHook, and Creator/IdSoftware announced a sequel [[http://www.gamespot.com/news/e3-2011-rage-2-already-planned-possibly-cross-generational-6318338 at E3 2011]]. Unfortunately, it was later [[http://metro.co.uk/2013/04/04/rage-2-cancelled-as-id-software-restarts-doom-4-3582576/ put on indefinite hiatus]] at the behest of publisher Creator/{{Bethesda}} due to delays on ''VideoGame/{{Doom}} 4''.
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** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 169,000 units worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved. Only time will tell if this game will be able to turn things around.

to:

** While opinions on the ''VideoGame/SonicBoom'' games' quality may vary, the sales fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 169,000 units worldwide,]] which is embarrassingly paltry for a premiere franchise, and the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). While the only thing currently still running from the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved.recieved, as well as the popularity of the aforementioned cartoon. Only time will tell if this game will be able to turn things around.

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* Creator/BioWare promised that ''VideoGame/SonicChronicles'' would become a full series after its first installment, but for unknown reasons (nothing's been said on the matter since then), this never came to be.



* ''VideoGame/SonicBoom'' has wandered into this trope. Intended to be a new multimedia extension of the Sonic franchise, the terrible sales of ''Rise of Lyric'' and ''Shattered Crystal'' put a stop to that. Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). The only thing still running from this franchise is [[WesternAnimation/SonicBoom its cartoon.]]

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* *''Franchise/SonicTheHedgehog'':
** Creator/BioWare promised that ''VideoGame/SonicChronicles'' would become a full series after its first installment, but for unknown reasons (nothing's been said on the matter since then), this never came to be.
** While opinions on the
''VideoGame/SonicBoom'' has wandered into this trope. Intended to be a new multimedia extension of games' quality may vary, the Sonic franchise, the terrible sales of fall flat all around. ''Rise of Lyric'' in particular [[http://www.vgchartz.com/game/78663/sonic-boom-rise-of-lyric/Global/ only sold 169,000 units worldwide,]] which is embarrassingly paltry for a premiere franchise, and ''Shattered Crystal'' put a stop the game didn't even break the [[http://www.tssznews.com/2014/11/24/sonic-boom-fails-to-make-uk-top-40/ Top 40 Sales chart in the UK]]--and on top of all that, it was initially outsold by not one, but two other Sega games [[note]]''VideoGame/AlienIsolation'' at 378,000 units and ''VideoGame/FootballManager 2015'' at 137,000 units[[/note]]. To add insult to that. injury, It's also the absolute ''worst'' reviewed ''Sonic'' game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic]] and [[http://www.gamerankings.com/wii-u/761332-sonic-boom-rise-of-lyric/index.html Gamerankings]]. [[UpToEleven Their metascores are even lower than]] ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''! Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). The While the only thing currently still running from this franchise the ''Sonic Boom'' series is [[WesternAnimation/SonicBoom its cartoon.]]cartoon]], Sega is planning to give the series one more chance with an upcoming 3DS game, ''Fire and Ice'', likely due to the [[SoOkayItsAverage decent reception]] that ''Shattered Crystal'' recieved. Only time will tell if this game will be able to turn things around.
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* ''VideoGame/SonicBoom'' has wandered into this trope. Intended to be a new multimedia extension of the Sonic franchise, the terrible sales of ''Rise of Lyric'' and ''Shattered Crystal'' put a stop to that. Even more so, the toys it was selling didn't sell too well and Creator/ArchieComics' [[ComicBook/SonicBoom tie-in title]] was forced to be stopped at a mere 11 issues (though head writer Ian Flynn is adamant that it wasn't because of sales or SEGA). The only thing still running from this franchise is [[WesternAnimation/SonicBoom its cartoon.]]
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* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''ComicBook/HaloEscalation'', has since continued its characters' story.

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* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''.''VideoGame/Halo5Guardians''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''ComicBook/HaloEscalation'', has since continued its characters' story.
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* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''Halo: Escalation'', has since continued its characters' story.

to:

* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''Halo: Escalation'', ''ComicBook/HaloEscalation'', has since continued its characters' story.
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* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'' was intended to be the first installment of a new Capcom IP (if the subtitle is any indication) and a lot of effort was put into it. Unfortunately, the game went to become a flop due to poor marketing and [[AnimationAgeGhetto demographic issues]] (the game is super cute but [[SurpriseDifficulty incredibly difficult and challenging]] – almost unfair – even for adult gamers). It is to the point that the game has never ever been referenced in any [[CapcomVsWhatever Capcom crossover]].

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* Perhaps putting overt franchise aspirations in the ''title'' of the 1988 game ''Sentinel Worlds I: Future Magic'' was an act of hubris. ElectronicArts never made a sequel for this interesting proto-''Franchise/MassEffect'' game, though 1990's ''Hard Nova'' was a SpiritualSuccessor.

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* Perhaps putting overt franchise aspirations in the ''title'' of the 1988 game ''Sentinel Worlds I: Future Magic'' ''VideoGame/SentinelWorldsIFutureMagic'' was an act of hubris. ElectronicArts never made a sequel for this interesting proto-''Franchise/MassEffect'' game, though 1990's ''Hard Nova'' ''VideoGame/HardNova'' was a SpiritualSuccessor.



* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''Halo: Escalation'', has since continued its characters' story.

to:

* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''Halo: Escalation'', has since continued its characters' story.story.
----
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!!Examples
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* ''VideoGame/{{XIII}}'', based on the first five volumes of [[ComicBook/{{XIII}} the European comic book series]], ends with a CliffHanger. Poor sales, however, erased hopes of a game continuation of the story. A [[VideoGameMoviesSuck TV miniseries]] based on the comic and the game was later produced staring Val Kilmer and Stephen Dorff, which suffered a similar fate as the game it was based on. It was resurrected a second time as ''Series/{{XIII}}: The Series'' in 2011 by a Canadian company. The TV series is a direct continuation of the miniseries's plot, though none of the miniseries actors (especially Kilmer and Dorff) reprise their roles. It burned ''Series/XPlay'', which had done a single preview episode devoted to the game based on that show's editorial staff and Adam Sessler's excitement over the game's cel-shaded graphics and underlying story. When it turned out to be a [[SoOkayItsAverage run-of-the-mill "3... out of 5"]] shooter featuring bored voice acting by David Duchovny, the show wouldn't do a single game preview episode for another five years. Only much later, a sequel (''XIII-2'') was made for mobile phones and developed by {{Gameloft}}.
* ''Haven: Call of the King'' for the {{PlayStation 2}} was supposed to be the first installment in a revolutionary video game trilogy that would defy all genres. What was actually released was [[SoOkayItsAverage mediocre]]: while it did mix together a lot of genres (action, platforming, RPG, driving) as promised, it didn't do any of them particularly ''well''. The lackluster sales killed the planned trilogy at the first game, whose planned {{Xbox}} and {{Nintendo GameCube}} ports were also canceled.
* ''AdventRising'' was intended to be a trilogy on consoles with a spin-off for the PSP. The poor reception of the original game put a stop to any further prospects, as well as the million-dollar contest promoting it.
** ''Advent Rising'' also reportedly killed off a video game adaptation of the OrsonScottCard book ''[[Literature/OrsonScottCardsEmpire Empire]]'' to be done by the same development studio (Card had also penned the plot of ''Advent Rising'' and ''Empire'' was written to actually promote the game rather than the other way around). What also didn't help was the fact that ''Empire'' was mediocre at best and basically a [[WriterOnBoard novel-length scathing rant about how liberals are literally destroying the country]].
** ''ShadowComplex'', on which ''Empire'' was based, was released on XboxLiveArcade to glowing reviews. Of course, in order to sell it to people without having a massive backlash strike out, the developers had to entirely ignore the novel Card had written to promote it.
* ''VideoGame/BeyondGoodAndEvil'' was a commercial bomb, and ruined any chances of a sequel. It was well-received by critics and has a devoted cult following, however. Several years later Creator/{{Ubisoft}} has apparently started production on one, and as of 2013 it looks like it's finally going to happen.
* ''VideoGame/{{Psychonauts}}'' ends on an obvious SequelHook, but considering the game is a CultClassic at best it's unlikely to get a second installment.
* ''{{VideoGame/Kya Dark Lineage}}'' flopped, partially due to a dumb marketing campaign ("She's a whole lotta hurt in a belly shirt"), and the sequel hinted at in the ending never materialized.
* ''VideoGame/{{Anachronox}}'' is an interesting case, because the SequelHook at the end, which will probably never be followed-up on, wasn't originally planned to be one. It was supposed to be the halfway point of the game, but due to a whole slew of problems, they ended up having to end the game there.
* ''VideoGame/{{Action 52}}'' had a $199 price tag (in 1991 ''for a NES game''), nearly unplayable games, weak concept, and was [[GameBreakingBug horribly and seriously bug-infested]], yet for some impossible-to-fathom reason, Active Enterprises believed that its featured title ''Cheetahmen'' (which shared many flaws with the other games on the cartridge, including [[NoEnding not having an ending]]) was going to be a huge breakout hit. Plans were made for a ''Cheetahmen'' {{Saturday morning cartoon}}, action figures, and of course a sequel. Their hopes turned out to be ''waaay'' premature; the sequel never emerged except as an unfinished, unplayable beta.
* The commercial failure of action [=RPG=] ''VideoGame/TooHuman'' not only killed Creator/SiliconKnights' hopes of a trilogy, but also any hopes of an ''VideoGame/EternalDarkness'' followup. This played a big part in the demise of Silicon Knights, but former studio head Denis Dyack is still trying to greenlight ''Shadow of the Eternals'', a SpiritualSuccessor to ''Eternal Darkness'', despite its ill-fated Kickstarter campaign.
* ''Pryzm Chapter One: The Dark Unicorn'' was a PS2 game about Pryzm, a [[TheChosenOne very special young unicorn]], and Karrok, a [[DeadpanSnarker grizzled troll mage]], [[WunzaPlot who team up to defeat]] [[BigBad Zartu the Dark Unicorn]]. The game was presented as DarkerAndEdgier than typical fare involving unicorns, and came with a comic expanding on the backstory, but it didn't sell well, so all plans for a sequel quickly evaporated.
* Perhaps putting overt franchise aspirations in the ''title'' of the 1988 game ''Sentinel Worlds I: Future Magic'' was an act of hubris. ElectronicArts never made a sequel for this interesting proto-''Franchise/MassEffect'' game, though 1990's ''Hard Nova'' was a SpiritualSuccessor.
* The 2008 ContinuityReboot of ''{{VideoGame/Turok}}'', after ''Evolution'' [[FranchiseKiller killed the original series]] [[CreatorKiller and]] [[Creator/{{Acclaim}} its publisher]], had the bad luck to be an average shooter when better shooters were glutting the market, thus the planned sequel was canned.
* Creator/ElectronicArts' ''Auto Destruct'' ends with the BigBad escaping in an emergency submarine after you shoot down his helicopter. While not bad by any means, the game was rather obscure and didn't sell well, so no sequel was made.
* ''VideoGame/PN03'' sold barely 20,000 copies, so Capcom aborted the franchise.
* ''VideoGame/{{Haze}}'', which also [[CreatorKiller took down its developer]].
* ''VideoGame/BruteForce'' was a original Xbox exclusive which was hyped as doing to third-person shooters what ''VideoGame/{{Halo}}'' did to console first-person shooters, and just like ''Halo'', was promoted with a prequel novel that expended on the backstory (in fact prior to the console's release Microsoft marketing expected ''Brute Force'' to be the big KillerApp franchise for the Xbox, but launch-title ''Halo'' vastly surpassed their expectations.) However, the final version didn't quite live up to the hype and thus ''Brute Force'' never became the multimedia juggernaut ''Halo'' is. There were rumors of a sequel for the {{Xbox 360}}, but Digital Anvil's death in 2006 ensures that it will never happen.
* ''VideoGame/MitsumeteKnight'' is a sad case of this. After the surprise and spectacular success of ''[[VideoGame/TokimekiMemorial Tokimeki Memorial: Forever With You]]'', Creator/{{Konami}} wanted to keep the momentum and create another similar DatingSim CashCowFranchise. ''Mitsumete Knight'' was thus planned as such, and lots of efforts were put in it: co-created by Konami and Red Entertainment (the other DatingSim leader of the time, creator of ''SakuraTaisen''), a spectacular voice cast, deep storyline, solid gameplay, a line of goods, favourable critics, lots of built hype ''one year before'' the game's actual release in March 1998 via a Radio Drama and previews... Only to meet average-ish good sales, not the expected killer profit (partially due to the public's vaning interest in {{Dating Sim}}s which started around that time). Realizing this, and with ''Tokimeki Memorial 2'' around the corner, Konami canned the franchise one year later in 1999.
* Due to ExecutiveMeddling, ''VideoGame/ConkersBadFurDay'', ''VideoGame/DiddyKongRacing'', ''[[VideoGame/BanjoKazooie Banjo-Kazooie: Nuts & Bolts]]'', and ''VideoGame/GrabbedByTheGhoulies'' each promised a sequel which never came to be. The most that ever came of any of these were remakes of ''Bad Fur Day'' for the original Xbox and ''Diddy Kong Racing'' for the NintendoDS.
* ''VideoGame/TheLastExpress'', despite the [[DoingItForTheArt sheer quality of everything from the art nouveau style to the intricate storyline]], was hit by a perfect financial storm that sank both the game and its production company. The ending drops tantalizing hints at a sequel that will most likely never be made.
* ''VideoGame/MagicalDoropie'' had plans for a sequel, but making one for the SNES was expensive, so they didn't make it. The developer regrets it.
* ''VideoGame/ChronoCross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare many years later, it has yet to materialize]].
* ''DonaldInMauiMallard'' had a sequel planned and was made to test the waters for this detective/ninja incarnation of DonaldDuck, with even ideas for an animated series. Due to coming at the end of the 16-bit consoles' lifespan and some flawed marketing (Donald's name was dropped from any promotional material), the game bombed and all plans were scrapped.
* ''VideoGame/SiN Episodes: Emergence'' debuted to weak sales and some critical acclaim (for a series that hadn't seen an installment in more than a decade). Plans were made to have several more episodes, and a teaser was released at the end of ''Emergence'' that teased plot points from upcoming installments. Then the game's production company, Ritual Entertainment, was sold to a casual game developer, and production was canned -- meaning that you'll never get to see any of the last eight('''!''') installments.
* The ''Rising Sun'' installment of ''Franchise/MedalOfHonor'' was originally going to be the first of a series that would have followed a group of brothers through the Pacific War fighting a secret cabal of the Japanese high command. However, it flopped. It was somewhat resolved later on with somebody mentioning that one of the brothers had been planning POW rescues (one of them was in Japanese hands at the end of the game), but we never got to see those rescues.
* ''VideoGame/{{Loom}}'', a 1990 adventure game made by LucasArts. The game was well received, sold well and was part of a planned trilogy. However, the game's makers had other commitments and didn't want to work on the sequels.
* ''VideoGame/AlphaProtocol'' was intended by publisher Creator/{{Sega}} to become part of a greater series. The poor sales killed that, but as Obsidian still maintains all the rights, it's possible if a particularly optimistic publisher comes along.
* ''VideoGame/{{Nightshade}} Part 1: The Claws of Sutekh'' was not followed by a Part 2.
* There were two attempts by Capcom at making a ''CaptainCommando'' franchise (''Section Z'' and, unsurprisingly, ''Captain Commando''), but neither game took off quite as well as expected.
* The VinDiesel vehicle ''VideoGame/{{Wheelman}}'' was supposed to lead up to a film, with the game setting up the backstory and the characters. However, the game's tepid critical and commercial performance very likely scrapped those plans.
* The instructions and advertising for the UsefulNotes/ZXSpectrum text adventure ''Merlock the Mede'' describe the two games on the tape as the first of a set of eight -- and a player who solved all eight could win a digital watch. The first two received far from glowing reviews, and nothing was ever seen of the other six.
* ''VideoGame/KingdomsOfAmalurReckoning'' was designed as a prologue to a multimedia franchise centred upon a planned {{MMORPG}} with the WorkingTitle ''Project Copernicus''. Unfortunately, [[http://hothardware.com/News/38-Studios-Is-Dead-Fallout-Over-Company-Implosion-Takes-On-Life-Of-Its-Own/ catastrophic financial shenanigans]] ensued, revolving around an ill-advised government loan for $75 million (with wildly-unrealistic repayment terms) and incredible mismanagement on behalf of developer 38 Studios. The resulting monetary implosion meant the game needed to sell three million copies to break even, and despite selling over one million in a few weeks, the company went under. The rights then reverted to the State of Rhode Island and Providence Plantations, though, who have indicated an intent to sell the IP. And the game ''did'' sell well by normal, non-bankruptcy-involving standards, so it'd be a better investment than some of the other stuff on this page.
* ''VideoGame/SiegeOfAvalon'', whose developer disbanded and left the planned sequel unproduced.
* The Website/{{Facebook}} app ''The Agency: Covert Ops'' was made to help promote a spy-themed MMO that was ultimately canceled after four years of development.
* ''WorldInConflict'' ends with an obvious cliffhanger ([[spoiler:the Soviets are pushed from the US mainland but the war in Europe is still raging and the Chinese fleet besieges the Pacific Coast]]) but it was never continued, despite the game receiving enthusiastic reviews, good sales, and even an ExpansionPack. The main reason was that the developers' previous owner Activision sold them to Ubisoft, who, in turn, shifted their priorities from the RTS genre to action games.
* ''Journey: The Quest Begins'', befitting its title, ended with a SequelHook. It was the very last game developed by Creator/{{Infocom}}, and no sequel was ever made.
* ''VideoGame/ShogoMobileArmorDivision'', due to being overshadowed by the launch of ''VideoGame/{{Half-Life|1}}'' a few weeks later, received neither the announced {{Expansion Pack}}s or a sequel.
* Crytek UK, a studio which formed from the ashes of ''VideoGame/SecondSight'' and ''VideoGame/TimeSplitters'' creator Free Radical Design, has [[http://www.eurogamer.net/articles/2011-06-22-why-second-sight-2-wasnt-made gone on record]] that this is the case with ''VideoGame/SecondSight''. They had a few ideas for a sequel and still maintain the IP rights, but according to them the game just didn't garner enough interest. As for ''VideoGame/TimeSplitters'' Crytek apparently isn't planning to continue it, [[https://www.gameinformer.com/b/news/archive/2013/03/14/crytek-okays-fan-made-resurrection-of-timesplitters.aspx though they did greenlight]] a FanSequel.
* ''VideoGame/MetalArmsGlitchInTheSystem'' by Swingin' Ape Studios received fairly decent reviews and had a clear SequelHook at the end, so it was no surprise that the developers had hoped for sequels. There was a lot of work done towards a ''Metal Arms 2'', but Swingin' Ape Studios was purchased by Blizzard in 2005 and the neither the franchise nor the work done on it have been heard from since.
* Creator/BioWare promised that ''VideoGame/SonicChronicles'' would become a full series after its first installment, but for unknown reasons (nothing's been said on the matter since then), this never came to be.
* ''Pearl Harbor Trilogy -- 1941: Red Sun Rising'' was meant to be released as the first of a trio of UsefulNotes/WorldWarII-themed WiiWare {{Flight Sim}}s (or more accurately, the PC game ''Attack on Pearl Harbor'' chopped up in three parts) but poor sales have prevented the rest of the series from seeing the light of day.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' was supposed to have a sequel using the Source engine but this was derailed by a disagreement between Creator/{{Valve|Software}} and the game's publisher Creator/{{Sierra}}. Troika's dissolution sealed its fate.
* ''VideoGame/{{Illbleed}}'' has vague hints toward a sequel. Its developer closed down in 2002, and though the company's founder Shinya Nishigaki had hopes of resurrecting it, he died suddenly two years later.
* ''[[VideoGame/PurpleMoon The Starfire Soccer Challenge]]'' was intended to spin off a third series of Purple Moon games and was heavily promoted by girls' sports organizations, but had no sequel. What might have been had the company not gone under, the world may never know.
* ''VideoGame/{{Blinx}}'' was Xbox's early attempt to have a cute SeriesMascot like Creator/{{Nintendo}}'s ''[[SuperMarioBros Mario]]'', Namco's ''PacMan'', Sony's (then) ''Franchise/CrashBandicoot'' and Sega has with ''Franchise/SonicTheHedgehog''. The game was deemed overrated and simply "average" by many, the most troublesome part being the difficult controls. The game got a sequel but other than that has dropped off the radar (while [[Franchise/{{Halo}} Master Chief]] was one who became the mascot).
* ''[[VisualNovel/{{TwelveRiven}} 12Riven]]'' was originally intended to be the first in what would have been the ''Integral'' series (a spinoff of the ''Infinity'' series), but a variety of factors, including the company's bankruptcy, the main writer's departure, and less than stellar sales ensured that didn't happen.
* In 1995, Creator/{{Konami}} introduced its "Ultra Sports" series of {{Arcade Game}}s, which came in special cocktail cabinets with trackball controls for two players. The first two games, ''Five A Side Soccer'' and ''Ultra Hockey'', were the only ones released; at least two more were planned.
* ''VideoGame/{{Cocoron}}'' had a sequel, or possibly a remake, developed for the PCEngine called ''PC Cocoron'', which was apparently finished but never released.
* ''Ride to Hell'' originally started development in 2008, then was cancelled, then [[UnCancelled restarted]] and intended to be a series of three games - one on retail discs, one as a downloadable XboxLiveArcade[=/=]PlayStationNetwork game, and one on smartphones. Only the retail product, ''VideoGame/RideToHellRetribution'' was released, receiving immense backlash from all corners. Unsurprisingly, neither Creator/DeepSilver nor Eutechnyx made a peep about the other two games, ''Beatdown'' and ''Route 666'', suggesting that they were unceremoniously cancelled.
* ''Wars and Warriors: JoanOfArc'' was a PC game released in 2004 to mixed reviews. There were plans on making a XBox port as well as sequels, none of which ever left the drawing board.
* ''VideoGame/AloneInTheDark2008'' was supposed to be the first game in the "Virtual Dreams" (as one can read on the original French boxart) series of standalone titles which shared the same engine. No more were made and the label was immediately discontinued.
* A title called ''Time Gate - Knight's Chase'' was supposed to be the "real" ''Alone in the Dark 4'', and the beginning of a new trilogy of games under the "Time Gate" label based upon time traveling and ancient Egyptian mythology. Since the ''Alone in the Dark'' engine was already dated at that time, plans to keep the trilogy going were cancelled and "Knight's Chase" remained a standalone title.
* The [=SNES=] ShootEmUp, ''VideoGame/{{Axelay}}'', from Creator/{{Konami}}, shows the message "[[SequelHook See you again at Axelay 2]]" after finishing the game on the hardest difficulty for the second time, however this sequel never materialized.
* As with its animated adaptations counterparts, games based on the ''Literature/TheLordOfTheRings'' main books have suffered this fate:
** Starting with the [=SNES=] game ''J.R.R. Tolkien's The Lord of the Rings, Vol. I'' by {{Interplay}}, a Vol 2 was planned but poor sales and critical panning killed those plans.
** Much later, when the Creator/{{Peter Jackson}}'s film adaptations were coming out, Vivendi Universal was planning on making the full videogame trilogy adapted from the books (back then, Vivendi held the rights for Tolkien's novels while Creator/ElectronicArts held the films' rights), Vivendi managed to release ''The Fellowship of the Ring'' which [[SoOkayItsAverage although not a bad game, it was nothing special]]. Meanwhile, Creator/ElectronicArts released ''The Two Towers'' and ''The Return of the King'' which were based on the movies (The ''Two Towers'' actually also contained ''Fellowship'' material). But the planned novel-based adaptations of the remaining books were never released. Eventually, Vivendi lost the rights to EA too.
* While ''{{Franchise/Halo}}'' is still going strong, its spinoff "Spartan Ops" was not so lucky. The side-series was meant to serve as DLC content, giving new monthly missions while bridging the story between ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/Halo5Guardians Guardians]]''. But a combination of polarizing fan reception coupled with the story writing itself into a corner means there hasn't been a new Spartan Ops season since the first. A more successful comic series, ''Halo: Escalation'', has since continued its characters' story.

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