History SoYouWantTo / WriteAnRPG

16th Mar '16 6:26:15 AM jake38
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''VideoGame/SkiesOfArcadia'' is notable for its unique setting, with Air Pirates travelling in between {{Floating Continent}}s on airships, and for its generally upbeat and optimistic tone at a time when many games in the genre were trying to become DarkerAndEdgier; it's a game worth looking at if you don't intend to rely on angst. That said, don't draw too much inspiration from it if you're trying to create a unique plot, as since the genre isn't trying to be as DarkerAndEdgier any more, a {{Reconstruction}} won't be as effective.

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''VideoGame/SkiesOfArcadia'' is notable for its unique setting, with Air Pirates travelling in between {{Floating Continent}}s on airships, and for its generally upbeat and optimistic tone at a time when many games in the genre were trying to become DarkerAndEdgier; it's a game worth looking at if you don't intend to rely on angst. That said, don't draw too much inspiration from it if you're trying to create a unique plot, as since the genre isn't trying to be as DarkerAndEdgier any more, a {{Reconstruction}} won't be as effective.
16th Mar '16 6:21:09 AM jake38
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''VideoGame/ShadowHearts'' is to be acknowledged for having a rather unique gothic horror theme in an original (for J[=RPGs=] anyway) setting, early 20th century Europe and China. It also contains Yuri Volte Hyuga, who is considered by many to be the best RPG protagonist of all time (and the other playable characters are fairly well-developed), along with Roger Bacon [[spoiler: (real name Albert Simon)]] and [[EnemyWithin Fox Face]], two of the more memorable JRPG villains, and some of the more creative {{Mook}} designs. While its sequels are to be applauded for proving that JRPG characters don't always to be the same tired, cookie-cutter stereotypes (if a bit [[NinjaPirateZombieRobot drastically]] so), they unfortunately dropped the original dark and creepy storyline and atmosphere in favour of a far more generic one.

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''VideoGame/ShadowHearts'' is to be acknowledged for having a rather unique gothic horror theme in an original (for J[=RPGs=] anyway) setting, early 20th century Europe and China. It also contains Yuri Volte Hyuga, who is considered by many to be the best RPG protagonist of all time (and the other playable characters are fairly well-developed), along with Roger Bacon [[spoiler: (real name Albert Simon)]] and [[EnemyWithin Fox Face]], two of the more memorable JRPG villains, and some of the more creative {{Mook}} designs. While its sequels are to be applauded for proving that JRPG characters don't always to be the same tired, cookie-cutter stereotypes (if a bit [[NinjaPirateZombieRobot drastically]] so), they unfortunately dropped the original dark and creepy storyline and atmosphere in favour of a far more generic one.



* The ''Franchise/FinalFantasy'' series: ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', ''[[VideoGame/FinalFantasyVI VI]]'' for oldschool, then ''[[VideoGame/FinalFantasyVII VII]]'' and higher for better graphics and more complex gameplay (and more pretentious, if nothing else, plots).

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* The ''Franchise/FinalFantasy'' series: ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', ''[[VideoGame/FinalFantasyVI VI]]'' for oldschool, then ''[[VideoGame/FinalFantasyVII VII]]'' and higher for better graphics and more complex gameplay (and more pretentious, if nothing else, plots).gameplay.
12th Jan '16 3:00:16 PM TheKaizerreich
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Female protagonists are underused. If you're going for a ClicheStorm, using WriteWhoYouKnow, or just want a male protagonist, use TheThreeFacesOfEve, or for a FiveManBand, TomboyAndGirlyGirl. The SmurfettePrinciple is overused and sexist.

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Female protagonists are underused. If you're going for a ClicheStorm, using WriteWhoYouKnow, or just want a male protagonist, use TheThreeFacesOfEve, or for a FiveManBand, TomboyAndGirlyGirl. The SmurfettePrinciple is overused and sexist.
sexist (and the reverse will inevitably be called a [[HaremGenre Harem]], no matter if you intend to or not).
20th Dec '15 9:07:02 PM Discar
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{{Villain Protagonist}}s are underused. Seriously, it's our turn to kidnap the MacGuffinGirl, raise TheDragon, and lead an archeological dig for [[TomeOfEldritchLore How To Make Really Bad Shit Go Down Fourth-And-A-Half Edition]]. Because "save the world" has been done to death, and [[HumansAreBastards the world doesn't deserve saving]].

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{{Villain Protagonist}}s are underused. Seriously, it's our turn to kidnap the MacGuffinGirl, LivingMacGuffin, raise TheDragon, and lead an archeological dig for [[TomeOfEldritchLore How To Make Really Bad Shit Go Down Fourth-And-A-Half Edition]]. Because "save the world" has been done to death, and [[HumansAreBastards the world doesn't deserve saving]].
18th Dec '15 11:21:39 PM nombretomado
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''ShadowHearts'' is to be acknowledged for having a rather unique gothic horror theme in an original (for J[=RPGs=] anyway) setting, early 20th century Europe and China. It also contains Yuri Volte Hyuga, who is considered by many to be the best RPG protagonist of all time (and the other playable characters are fairly well-developed), along with Roger Bacon [[spoiler: (real name Albert Simon)]] and [[EnemyWithin Fox Face]], two of the more memorable JRPG villains, and some of the more creative {{Mook}} designs. While its sequels are to be applauded for proving that JRPG characters don't always to be the same tired, cookie-cutter stereotypes (if a bit [[NinjaPirateZombieRobot drastically]] so), they unfortunately dropped the original dark and creepy storyline and atmosphere in favour of a far more generic one.

to:

''ShadowHearts'' ''VideoGame/ShadowHearts'' is to be acknowledged for having a rather unique gothic horror theme in an original (for J[=RPGs=] anyway) setting, early 20th century Europe and China. It also contains Yuri Volte Hyuga, who is considered by many to be the best RPG protagonist of all time (and the other playable characters are fairly well-developed), along with Roger Bacon [[spoiler: (real name Albert Simon)]] and [[EnemyWithin Fox Face]], two of the more memorable JRPG villains, and some of the more creative {{Mook}} designs. While its sequels are to be applauded for proving that JRPG characters don't always to be the same tired, cookie-cutter stereotypes (if a bit [[NinjaPirateZombieRobot drastically]] so), they unfortunately dropped the original dark and creepy storyline and atmosphere in favour of a far more generic one.
18th Aug '15 3:01:49 PM Cavery210
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* The ''Franchise/FinalFantasy'' series: ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyVI VI]]'' for oldschool, then ''[[VideoGame/FinalFantasyVII VII]]'' and higher for better graphics and more complex gameplay (and more pretentious, if nothing else, plots).

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* The ''Franchise/FinalFantasy'' series: ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', ''[[VideoGame/FinalFantasyVI VI]]'' for oldschool, then ''[[VideoGame/FinalFantasyVII VII]]'' and higher for better graphics and more complex gameplay (and more pretentious, if nothing else, plots).
25th Jun '15 6:48:34 AM DarkElfPrincess
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* The ''Franchise/FinalFantasy'' series: ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyVI IV]]'', ''[[VideoGame/FinalFantasyVI VI]]'' for oldschool, then ''[[VideoGame/FinalFantasyVII VII]]'' and higher for better graphics and more complex gameplay (and more pretentious, if nothing else, plots).

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* The ''Franchise/FinalFantasy'' series: ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyVI ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyVI VI]]'' for oldschool, then ''[[VideoGame/FinalFantasyVII VII]]'' and higher for better graphics and more complex gameplay (and more pretentious, if nothing else, plots).
24th Mar '15 12:37:48 PM StFan
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You may want to check out VideogameCharacters, StockRPGSpells and StockMonsters while you're at it. And [[TheGrandListOfConsoleRolePlayingGameCliches this]] and [[TheRPGClichesGame this]] are both useful.

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You may want to check out VideogameCharacters, StockRPGSpells and StockMonsters while you're at it. And [[TheGrandListOfConsoleRolePlayingGameCliches this]] Website/TheGrandListOfConsoleRolePlayingGameCliches and [[TheRPGClichesGame this]] Website/TheRPGClichesGame are both useful.
31st Jan '15 5:53:32 AM Nithael
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A lot of older games are virtually unplayable nowadays due to slow speed, annoying controls, and the lack of certain shortcuts we have grown to know and love. Games like ''VideoGame/FinalFantasyI'' and ''DragonQuest I'' are virtually unrecognizable to fans of their modern installments, and playing them is like going from ''{{Warcraft}} II'' to the original ''{{Warcraft}}'', where you had to specifically select the "walk" and "work" buttons, and couldn't just right-click on the place you wanted to go or the thing you wanted to do.

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A lot of older games are virtually unplayable nowadays due to slow speed, annoying controls, and the lack of certain shortcuts we have grown to know and love. Games like ''VideoGame/FinalFantasyI'' and ''DragonQuest I'' are virtually unrecognizable to fans of their modern installments, and playing them is like going from ''{{Warcraft}} II'' ''VideoGame/WarcraftII'' to the original ''{{Warcraft}}'', ''VideoGame/WarcraftOrcsAndHumans'', where you had to specifically select the "walk" and "work" buttons, and couldn't just right-click on the place you wanted to go or the thing you wanted to do.



You mess with {{Save Point}}s, and most of the players will hate you at some point or another. But the ease of restarting the game from just before your CriticalFailure is, well, perhaps a little ''too'' easy. Consider that {{MMORPG}}s such as ''WorldOfWarcraft'' don't allow you to save and reset, and people still play ''them'' despite the potential for loss and disaster ("Gah! I just sold my epic sword for 40 silver! ''[[BigNo Nooooooo]]!''"). But also consider that ''WorldOfWarcraft'' doesn't allow you to be killed, doesn't make you start all over from the beginning of the game, and ''does'' allow you to restart a mission -- even ones where a major character got killed.

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You mess with {{Save Point}}s, and most of the players will hate you at some point or another. But the ease of restarting the game from just before your CriticalFailure is, well, perhaps a little ''too'' easy. Consider that {{MMORPG}}s such as ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' don't allow you to save and reset, and people still play ''them'' despite the potential for loss and disaster ("Gah! I just sold my epic sword for 40 silver! ''[[BigNo Nooooooo]]!''"). But also consider that ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' doesn't allow you to be killed, doesn't make you start all over from the beginning of the game, and ''does'' allow you to restart a mission -- even ones where a major character got killed.
25th Dec '14 10:59:41 PM Kuruni
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Is the hero a FeaturelessProtagonist, or do they have some personality beyond what the player brings to the table? Ask yourself, who should the player character represent, a player's avatar or your character? For the former, go ahead and use the FeaturelessProtagonist. Allow the player to customize the character as much as you can, and leave everything else undefined. This lets the player's imagination fill in the blank spots as they progress through your game. For the latter, well, just define the protagonist like you do any important character. It's hard to make the player believe that the fully-defined character represents themselves (unless you actually design the game for a certain person or very specific group), but lack of actual personality makes for flat characters. Both styles have their use, and aren't interchangeable.

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Is the hero a FeaturelessProtagonist, or do they have some personality beyond what the player brings to the table? Ask yourself, who should the player character represent, a player's avatar or your character? For the former, go ahead and use the FeaturelessProtagonist. Allow the player to [[CharacterCustomization customize the character character]] as much as you can, and leave everything else undefined. This lets the player's imagination fill in the blank spots as they progress through your game. For the latter, well, just define the protagonist like you do any important character. It's hard to make the player believe that the fully-defined character represents themselves (unless you actually design the game for a certain person or very specific group), but lack of actual personality makes for flat characters. Both styles have their use, and aren't interchangeable.
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