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* ''VideoGame/GartenOfBanban'' was heavily criticised for being a ripoff of ''VideoGame/PoppyPlaytime'' and a true failure of MascotHorror games with its cheap graphics, [[NightmareRetardant goofy-looking monsters]], [[ItsShortSoItSucks short length]], and [[MerchandiseDriven heavily advertising merchandise]], with a few reviewers even saying that [[GenreKiller it would have been the death of the genre in general]]. However as the series of games progressed it actually managed to be bad but entertaining at the same time because of it’s flaws, even gaining a fandom that could be considered both ironic and unironic.

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* ''VideoGame/GartenOfBanban'' was heavily criticised for being a ripoff of ''VideoGame/PoppyPlaytime'' and a true failure of MascotHorror games with its cheap graphics, [[NightmareRetardant goofy-looking monsters]], [[ItsShortSoItSucks short length]], and [[MerchandiseDriven heavily advertising merchandise]], with a few reviewers even saying that [[GenreKiller it would have been the death of the genre in general]]. However as the series of games progressed it actually managed to be bad but entertaining at the same time because of it’s its flaws, even gaining a fandom that could be considered both ironic and unironic.
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* ''VideoGame/NinjaClowns'' is a BeatEmUp involving two clowns trying to stop a villain named Twisto from causing a ZombieApocalypse, but you don't really fight any zombies whatsoever (save for one in the first level). Your enemies consist of (but not limited to) lawyers, [[NewAgeRetroHippie hippies]], [[GirlScoutsAreEvil girl scouts who throw cookies]] and {{Elvis Impersonator}}s. The bosses are even more bizarre, such as a bowler, a chicken who squats and fires eggs, and a spider who explodes into green popcorn when defeated. To get health, you have to punch hobos or mimes so they drop hot dogs and pizza, and besides your punches and kicks, you can attack with pies, tomatoes and spray bottles. But it is playable if you can get past the absurdity and stereotypes.

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* ''VideoGame/NinjaClowns'' is a BeatEmUp involving two clowns trying to stop a villain named Twisto from causing a ZombieApocalypse, but you don't really fight any zombies whatsoever (save for one in the first level). Your enemies consist The enemy roster is quite the collection, consisting of (but not limited to) lawyers, [[NewAgeRetroHippie hippies]], [[GirlScoutsAreEvil girl scouts who throw cookies]] and {{Elvis Impersonator}}s. The bosses are even more bizarre, such as a bowler, a chicken who squats and fires eggs, and a spider who explodes into green popcorn when defeated. To get health, you have to punch hobos or mimes so they drop hot dogs and pizza, and besides your punches and kicks, you can attack with pies, tomatoes and spray bottles. But it is playable if you can get past the absurdity and stereotypes.
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* ''VideoGame/{{Pepsiman}}''. You're Pepsi's mascot, running around various American cities trying to bring Pepsi to people via {{Excuse Plot}}s, [[EverythingTryingToKillYou Everything (including]] ''[[EverythingTryingToKillYou giant Pepsi cans]]''[[EverythingTryingToKillYou ) Is Trying to Kill You]], the graphics aren't very well polished, there's a fat American bloke that is present in ''all'' the cutscenes who rattles off Pepsi slogans in broken English, each mission is time-limited and it's very [[NintendoHard hard]]. However, partly because it's still an enjoyable yet frustrating game, partly because the main theme is [[SugarWiki/AwesomeMusic pretty awesome]] [[https://www.youtube.com/watch?v=kkIaReGceTk (with a catchy theme tune screaming "PEPSI MAAAAAAN!!!")]], partly because God only knows, some countries loved it. And no, there were no Pepsiman ads in America, oddly enough. Another reason is probably how ridiculously goofy Pepsiman take things on, and some death scenes can get amusing for poor Pepsiman... (helps that Pepsiman himself is an IronButtMonkey)

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* ''VideoGame/{{Pepsiman}}''. You're Pepsi's mascot, running around various American cities trying to bring Pepsi to people via {{Excuse Plot}}s, [[EverythingTryingToKillYou Everything (including]] ''[[EverythingTryingToKillYou giant Pepsi cans]]''[[EverythingTryingToKillYou ) Is Trying to Kill You]], the graphics aren't very well polished, there's a fat American bloke that is present in ''all'' the cutscenes who rattles off Pepsi slogans in broken English, each mission is time-limited and it's very [[NintendoHard hard]]. However, partly because it's still an enjoyable yet frustrating game, partly because the main theme is [[SugarWiki/AwesomeMusic pretty awesome]] [[https://www.youtube.com/watch?v=kkIaReGceTk (with a catchy theme tune screaming "PEPSI MAAAAAAN!!!")]], partly because God only knows, some countries loved it. And no, there were no Pepsiman ads in America, oddly enough. Another reason is probably how ridiculously goofy Pepsiman take takes things on, and some death scenes can get amusing for poor Pepsiman... (helps that Pepsiman himself is an IronButtMonkey)
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Expanding an example.


* '' VideoGame/GartenOfBanBan '' was heavily criticised for being a ripoff of '' VideoGame/PoppyPlaytime '' and a true failure of [[MascotHorror mascot horror]] games , even saying that it would have been the death of the genre in general , however has the series of games progressed it actually menaged to be bad but entertaining at the same time because of it’s flaws , even gaining a fandom that could be considered both ironic and unironic.

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* '' VideoGame/GartenOfBanBan '' ''VideoGame/GartenOfBanban'' was heavily criticised for being a ripoff of '' VideoGame/PoppyPlaytime '' ''VideoGame/PoppyPlaytime'' and a true failure of [[MascotHorror mascot horror]] MascotHorror games , with its cheap graphics, [[NightmareRetardant goofy-looking monsters]], [[ItsShortSoItSucks short length]], and [[MerchandiseDriven heavily advertising merchandise]], with a few reviewers even saying that [[GenreKiller it would have been the death of the genre in general , however has general]]. However as the series of games progressed it actually menaged managed to be bad but entertaining at the same time because of it’s flaws , flaws, even gaining a fandom that could be considered both ironic and unironic.
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Updating an example.


* The Japan-only Famicom RPG ''VideoGame/HoshiWoMiruHito'', aka ''Stargazer'', is called by many Japanese gamers the "legendary shit game". Listing all of its faults would take up entirely too much space here (to start with, the towns' tile graphics don't seem to fit together in the slightest and exiting them teleports you somewhere else entirely, you can't cancel any of your selections in battle menus, the HP counts in battle are truncated so that only the last digit is visible, you're forced to use passwords instead of battery saves and they don't even save your level), so you can read about it at [[http://www.hardcoregaming101.net/hoshi-wo-miru-hito/ this link.]]

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* The Japan-only Famicom RPG ''VideoGame/HoshiWoMiruHito'', aka ''Stargazer'', is called by many Japanese gamers the "legendary shit game". Listing all of its faults would take up entirely too much space here (to start with, the towns' tile graphics don't seem to fit together in the slightest and exiting them teleports you somewhere else entirely, you can't cancel any of your selections in battle menus, the HP counts in battle are truncated so that only the last digit is visible, completely invisible, you're forced to use passwords instead of battery saves and they don't even save your level), so you can read about it courtesy of Website/HardcoreGaming101 at [[http://www.hardcoregaming101.net/hoshi-wo-miru-hito/ this link.]]
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Starfield's reception is generally mediocre on both reviewers and gamers. Adding.


* While any game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'', were critical and commercial darlings, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Videogame/{{Starfield}}'' can't escape the aforementioned issues, which didn't helped by it using the same engine and general game design as the previous games by the same developer.

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* While any game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'', ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', were critical and commercial darlings, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Videogame/{{Starfield}}'' ''Starfield'' can't escape the aforementioned issues, which didn't helped by it using the same engine and general game design as the previous games by the same developer.
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* While any game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'', were critical and commercial darlings, almost all their games have legions of bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page.

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* While any game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'', were critical and commercial darlings, almost all of their games have legions of design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page.page. Even ''Videogame/{{Starfield}}'' can't escape the aforementioned issues, which didn't helped by it using the same engine and general game design as the previous games by the same developer.
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* ZX Spectrum port of ''VideoGame/ManicMiner'' has a title theme which is a rendition of The Blue Danube. Except it's hilariously off-key during chords.
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* ''Super Fighter M'' is a bootleg ''Franchise/SuperMarioBros'' gacha game with stolen assets from various Nintendo Switch titles. On the surface, it seems like a run-of-the-mill copyright-violating knockoff, but it includes a number of bizarre character choices that make it hilarious. On top of being a massive crossover with {{engrish}} voice acting, playable characters include the ''VideoGame/SuperMarioOdyssey'' ''T. rex'' (who for some reason uses [[Franchise/StarFox Fox McCloud's]] voice lines), "Bowsette" under the name "Melody," and a Satanic-looking Mario that taunts about God being missing. Highlights of the "story" include Daisy spin-throwing Mario on Bowser's airship and [[VideoGame/FinalFantasyVII Cloud Strife]] jumping out of a washing mashine that's apparently a time machine to attack the Ruined Dragon.

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* ''Super Fighter M'' ''VideoGame/SuperFighterMAllStar'' is a bootleg ''Franchise/SuperMarioBros'' gacha game with stolen assets from various Nintendo Switch titles. On the surface, it seems like a run-of-the-mill copyright-violating knockoff, but it includes a number of bizarre character choices that make it hilarious. On top of being a massive crossover with {{engrish}} voice acting, playable characters include the ''VideoGame/SuperMarioOdyssey'' ''T. rex'' (who for some reason uses [[Franchise/StarFox Fox McCloud's]] voice lines), "Bowsette" under the name "Melody," and a Satanic-looking Mario that taunts about God being missing. Highlights of the "story" include Daisy spin-throwing Mario on Bowser's airship and [[VideoGame/FinalFantasyVII Cloud Strife]] jumping out of a washing mashine that's apparently a time machine to attack the Ruined Dragon.
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* '' VideoGame/GartenOfBanBan '' was heavily criticised for being a ripoff of '' VideoGame/PoppyPlaytime '' and a true failure of [[MascotHorror mascot horror]] games , even saying that it would have been the death of the genre in general , however has the series of games progressed it actually menaged to be bad but entertaining at the same time because of it’s flaws , even gaining a fandom that could be considered both ironic and unironic.
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** ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and becoming cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth discounted if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.

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** ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and becoming turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth discounted if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.
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* Even the ''Literature/AmericanGirlsCollection'' was not spared from this - Creator/TheLearningCompany's ''American Girls Premiere'' for the PC and pre-OS X Macintosh was supposed to be a fun game for little girls looking for some theatre action while learning American history. It turned out to be a laughable little game to kill some time with, allowing players to spawn Felicity Merriman and her friends and subject her to rounds and rounds of crude humour and profanity, thanks to the speech engine. The game was in all intents and purposes a reskin of an earlier game by MECC called ''Opening Night'', which featured the same speech engine (albeit slightly older). And yes, ''Opening Night'' falls under this category as well.

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* Even the ''Literature/AmericanGirlsCollection'' was not spared from this - Creator/TheLearningCompany's ''American Girls Premiere'' for the PC and pre-OS X Macintosh was supposed to be a fun game for little girls looking for some theatre action while learning American history. It turned out to be a laughable little game to kill some time with, allowing players to spawn Felicity Merriman and her friends and subject her to rounds and rounds of crude humour and profanity, thanks to the speech engine. The game was in for all intents and purposes a reskin of an earlier game by MECC called ''Opening Night'', which featured the same speech engine (albeit slightly older). And yes, ''Opening Night'' falls under this category as well.
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* ''Extreme Paintbrawl'' is often considered one of the worst shooters of all time. The music is pretty bad too, but in a hilarious way, with sections that sound like notes being thrown out at random interrupting the otherwise competent metal soundtrack. [[https://www.youtube.com/watch?v=li5mXnHyg9w The infamous Song 6]] is the best example, sounding like a metal band trying to play bluegrass and falling down the stairs while farm animals go crazy in the background.

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* ''Extreme Paintbrawl'' is often considered one of the worst shooters of all time. The music is pretty bad too, but in a hilarious way, with sections that sound like notes being thrown out at random interrupting the otherwise competent metal soundtrack. [[https://www.youtube.com/watch?v=li5mXnHyg9w The infamous Song 6]] is the best example, sounding like a metal band high on meth trying to play bluegrass and falling down the stairs while farm animals go crazy in the background.



* ''VideoGame/ResidentEvil'': Director's Cut changed the instruments for a number of songs. The Mansion Basement theme in [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 the original version]] sounds very horrifying. The [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 Director's Cut version]] sounds more like a nonsensical song of farts.

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* ''VideoGame/ResidentEvil'': Director's Cut changed the instruments for a number of songs. The Mansion Basement theme in [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 the original version]] sounds very horrifying. The [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 Director's Cut version]] sounds more like a nonsensical song of farts.child blowing random notes into a trombone.
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* ''VideoGame/WildWoody'' already qualifies thanks to the animation and voice acting in its cutscenes, but if that wasn't enough, once you reach the first boss, you're treated to [[https://www.youtube.com/watch?v=4LzTlEp8T-s this masterpiece]] - a [[PirateSong pirate rap]] that suddenly turns into RapMetal. It's the only track in the game to have full lyrics, which don't even make sense in context since they describe things specific to the first level of the game.
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* [[http://upload.wikimedia.org/wikipedia/en/2/2b/Karnaaj_Rally.jpg Karnaaj Rally cover]], despite the terrible cover, the game is considered good (it's basically Videogame/DeathRally only LighterAndSofter and has time travel theme) by people that played it, Creator/{{Seanbaby}} once reviewed the game without even playing, just seeing the cover.

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* [[http://upload.wikimedia.org/wikipedia/en/2/2b/Karnaaj_Rally.jpg Karnaaj Rally cover]], despite the terrible cover, the game is considered good (it's basically Videogame/DeathRally only LighterAndSofter and has with a time travel theme) by people that played it, Creator/{{Seanbaby}} once reviewed the game without even playing, just seeing the cover.
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** The dialogue in ''Eternal Wings'' ranges from barely passable to [[VideoGame/ResidentEvil Barry Burton]], while otherwise being an excellent JRPG with a solidly written plot. Many of the actors sound like they're reading off the script, the Diadem and Anuenue soldiers are clearly trying to deepen their voices, most of the voices don't match (particularly The Guardians who are massive hulking beasts but sound like disinterested retired salesman talking in YeOldeButcheredEnglish), Gibardi inexplicably yells "HARDER!" when hit which makes him sound [[TooKinkyToTorture a wee bit too kinky]], many words are mispronounced ("It's the End Mag-In-Us!"), and nearly everyone [[ChewingTheScenery chews the scenery]] so much it's amazing there's any left for [[BigBad Malpercio]] to destroy. Special points go to [[{{Ambadassador}} Lyude]], who is about as wooden as you can get, [[ActionGirl Xelha]], who sounds like Microsoft Sam doing a falsetto, and [[EvilOverlord Geldoblame]], whose voice actor was apparently [[ChewingTheScenery enjoying himself very much]]. What truly makes it hilarious is among all this Savyna's voice actress is actually ''very'' good; hearing her well-delivered lines alongside a little girl who is obviously voiced by an adult man talking in falsetto or a villain screaming "'''[[DrunkOnTheDarkSide MY WIIIIIIIIIIINGS!!!]]'''" is guaranteed to make you laugh. When it was announced that a UsefulNotes/NintendoSwitch compilation of both titles [[NoDubForYou would only include the Japanese voice track]], the reaction was resounding disappointment.

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** The dialogue in ''Eternal Wings'' ranges from barely passable to [[VideoGame/ResidentEvil Barry Burton]], while otherwise being an excellent JRPG with a solidly written plot. Many of the actors sound like they're reading off the script, the Diadem and Anuenue soldiers are clearly trying to deepen their voices, most of the voices don't match (particularly The Guardians who are massive hulking beasts but sound like disinterested retired salesman salesmen talking in YeOldeButcheredEnglish), Gibardi inexplicably yells "HARDER!" when hit which makes him sound [[TooKinkyToTorture a wee bit too kinky]], many words are mispronounced ("It's the End Mag-In-Us!"), and nearly everyone [[ChewingTheScenery chews the scenery]] so much it's amazing there's any left for [[BigBad Malpercio]] to destroy. Special points go to [[{{Ambadassador}} Lyude]], who is about as wooden as you can get, [[ActionGirl Xelha]], who sounds like Microsoft Sam doing a falsetto, and [[EvilOverlord Geldoblame]], whose voice actor was apparently [[ChewingTheScenery enjoying himself very much]]. What truly makes it hilarious is among all this Savyna's voice actress is actually ''very'' good; hearing her well-delivered lines alongside a little girl who is obviously voiced by an adult man talking in falsetto or a villain screaming "'''[[DrunkOnTheDarkSide MY WIIIIIIIIIIINGS!!!]]'''" is guaranteed to make you laugh. When it was announced that a UsefulNotes/NintendoSwitch compilation of both titles [[NoDubForYou would only include the Japanese voice track]], the reaction was resounding disappointment.
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* ''VideoGame/EarnestEvans'' would be a SoOkayItsAverage game if not for the hilariously DerangedAnimation of the player character. The [[UnintentionalUncannyValley Uncanny Valley]] effect is only heightened by the wonky controls. Looking at it, it's hard to comprehend that the developers of the game went to develop the ''Videogame/TalesSeries''.

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* ''VideoGame/EarnestEvans'' would be a SoOkayItsAverage game if not for the hilariously DerangedAnimation of the player character. The [[UnintentionalUncannyValley Uncanny Valley]] effect is only heightened by the wonky controls. Looking at it, it's hard to comprehend believe that the developers of the game went to develop the ''Videogame/TalesSeries''.
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* ''VideoGame/FiftyCentBloodOnTheSand''. What other game has a plot that can be summed up in the phrase "Bitch took my skull!" On its own, the game is a [[RealIsBrown browntastic]], competent ''VideoGame/GearsOfWar'' style shooter. But the fact that it stars a MadeOfIron [[Music/FiftyCent 50 Cent]], [[ClusterFBomb with a swear button]] (and you can ''upgrade your swearing''), collecting [[strike: Bling]] Shine and making random comments about the scenery while gunning down people by the dozen. It's full of {{Narm}}.

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* ''VideoGame/FiftyCentBloodOnTheSand''. What other game has a plot that can be summed up in the phrase "Bitch took my skull!" On its own, the game is a [[RealIsBrown browntastic]], competent ''VideoGame/GearsOfWar'' style shooter. But the fact that it stars a MadeOfIron [[Music/FiftyCent 50 Cent]], [[ClusterFBomb with a swear button]] (and you can ''upgrade your swearing''), collecting [[strike: Bling]] Shine and making random comments about the scenery while gunning down people by the dozen. It's full of {{Narm}}.dozen propels it into this trope.
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* ''Alcol Test/Drink and Drive/Alcool Drive'', as seen in [[https://www.youtube.com/watch?v=lzcDG2dvwHM this Italian review]]. In theory, you have to complete a small set track while under the effects of alcohol. In practice, you can wreak havok throughout the city until your wheels fall off. See what happens when you try the brakes while speeding: [[spoiler:your front wheels stops instantly, [[WreakingHavok and your car rolls forward thanks to momentum]]]].

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* ''Alcol Test/Drink and Drive/Alcool Drive'', as seen in [[https://www.youtube.com/watch?v=lzcDG2dvwHM this Italian review]]. In theory, you have to complete a small set track while under the effects of alcohol. In practice, you can wreak havok havoc throughout the city until your wheels fall off. See what happens when you try the brakes while speeding: [[spoiler:your front wheels stops stop spinning instantly, [[WreakingHavok and your car rolls forward thanks to momentum]]]].
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TRS


* ''[[http://www.games2rule.com/game/sonic-adventure-kiss/8055 Sonic Adventure Kiss]]'', one of those bootleg {{Browser Game}}s, where you task Franchise/{{Sonic|TheHedgehog}} and Blaze to share a kiss the longest, as long as no one's watching. The objective's already weird, and it gets ''even weirder''. Mistakes are everywhere (''WesternAnimation/SonicTheHedgehogSatAM'' Tails with Sonic's shoes shown with Modern Sonic), the setting happens to be ''Franchise/TheSmurfs''-like village of {{Mushroom House}}s, Sally Acorn and Bunnie Rabbot with Classic Sonic's body are recolored, naked BarbieDollAnatomy Amy and Rouge pop up, and what appears to be a Chao only has a [[FloatingLimbs disembodied head and two blobs for feet]]. The results are so dumb and [[WhatDoYouMeanItWasntMadeOnDrugs bizarre]] that you'll be laughing at it.

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* ''[[http://www.games2rule.com/game/sonic-adventure-kiss/8055 Sonic Adventure Kiss]]'', one of those bootleg {{Browser Game}}s, where you task Franchise/{{Sonic|TheHedgehog}} and Blaze to share a kiss the longest, as long as no one's watching. The objective's already weird, and it gets ''even weirder''. Mistakes are everywhere (''WesternAnimation/SonicTheHedgehogSatAM'' Tails with Sonic's shoes shown with Modern Sonic), the setting happens to be ''Franchise/TheSmurfs''-like village of {{Mushroom House}}s, Sally Acorn and Bunnie Rabbot with Classic Sonic's body are recolored, naked BarbieDollAnatomy Amy and Rouge pop up, and what appears to be a Chao only has a [[FloatingLimbs disembodied head and two blobs for feet]]. The results are so dumb and [[WhatDoYouMeanItWasntMadeOnDrugs bizarre]] bizarre that you'll be laughing at it.
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TRS


* ''VideoGame/MakaMaka'', a highly obscure Japan only SNES RPG, is another prime example of "kusoge". It's infamous for the fact that it was [[ObviousBeta released without being bug tested]], and [[CreatorKiller caused its company to go bankrupt due to its poor sales]]. Besides its overall bugginess, it's plagued with a high encounter rate with low EXP and money payouts, slow movement, has [[WhatDoYouMeanItWasntMadeOnDrugs unexplainably bizarre]] enemies and bosses, an odd cast of characters (including but not limited to, a cheerful explorer who wears a box of oranges, an ultraman-lookalike Alien, an army of homosexual ant-men, etc.), and generally unbalanced and broken gameplay.

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* ''VideoGame/MakaMaka'', a highly obscure Japan only SNES RPG, is another prime example of "kusoge". It's infamous for the fact that it was [[ObviousBeta released without being bug tested]], and [[CreatorKiller caused its company to go bankrupt due to its poor sales]]. Besides its overall bugginess, it's plagued with a high encounter rate with low EXP and money payouts, slow movement, has [[WhatDoYouMeanItWasntMadeOnDrugs unexplainably bizarre]] enemies and bosses, an odd cast of characters (including but not limited to, a cheerful explorer who wears a box of oranges, an ultraman-lookalike Alien, an army of homosexual ant-men, etc.), and generally unbalanced and broken gameplay.
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* ''{{VideoGame/Doom}}'' has several infamously bad WADs, but perhaps the most famous is WOW.WAD, a map that consists of a single room with a BFG, some ammo, and a Cyberdemon in a pit surrounded by a hall of mirrors, with no exit. It was actually made and uploaded by a 10 - year - old, and part of its charm is the description he included with it, trying to actually give it a story (for example, it refers to the HoM effect in the pit, which is a graphic error that occurs when no texture is placed on a wall, as an "illusio-pit".)

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* ''{{VideoGame/Doom}}'' ''VideoGame/{{Doom}}'' has several infamously bad WADs, but perhaps the most famous is WOW.WAD, a map that consists of a single room with a BFG, some ammo, and a Cyberdemon in a pit surrounded by a hall of mirrors, with no exit. It was actually made and uploaded by a 10 - year - old, 10-year-old who never released any other [=WADs=], and part of its charm is the description he included with it, trying to actually give it a story (for example, it refers to the HoM Hall of Mirrors effect in the pit, which is a graphic error that occurs when no texture is placed on a wall, as an "illusio-pit".)) It has gained a certain ironic following, and {{Speedrun}}s have been made of versions patched to be actually winnable.
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* ''VideoGame/YoshisNewIsland'': [[https://www.youtube.com/watch?v=85AB1p6wpaY The Yoshi Clan]] is an awful song, with inconsistent pacing and one of the instruments sounding like a squeaky pet toy, but just try to sit through it without laughing. The worst part is that, right when it seems like it's going to start getting good... it ends, and then loops.
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* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentyMinutesInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making it in to a killing sandbox with grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.

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* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentyMinutesInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making playing it in to as a killing sandbox with sandbox, grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.
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* [[https://www.youtube.com/watch?v=Dp460zM_PGA This]] commercial for the UsefulNotes/GameCom is famous not just for being a perfect example of needlessly antagonistic 90's advertising (with the salesman getting up on stage and hurling insults at the crowd and refusing to answer questions until the crowd angrily rushes him,) but because the salesman looks like a tiny [[Webcomic/SweetBroAndHellaJeff Sweet Bro.]]

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* [[https://www.youtube.com/watch?v=Dp460zM_PGA com/watch?v=R2_5325d_Hw This]] commercial for the UsefulNotes/GameCom is famous not just for being a perfect example of needlessly antagonistic 90's advertising (with the salesman getting up on stage and hurling insults at the crowd and refusing to answer questions until the crowd angrily rushes him,) but because the salesman looks like a tiny live-action [[Webcomic/SweetBroAndHellaJeff Sweet Bro.]]
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*[[https://twitter.com/MemCardShow/status/1613264491482849281 The boxart]] for the Creator/{{Konami}}'s Best re-release of ''VideoGame/CastlevaniaDawnOfSorrow'', which featured the original game's box ''as the box art'', UsefulNotes/NintendoDS label and all!
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renamed


* ''VideoGame/Gundam0079TheWarForEarth'', a live-action [[FullMotionVideo FMV game]] loosely adapting the first quarter of ''Anime/MobileSuitGundam''. Though ambitious in its attempt to bring the franchise into live-action (predating the infamous ''Film/GSaviour'' by some years), the game is rather humourous to ''Gundam'' fans due to bad acting (including the [[WhatTheHellCastingAgency worst possible casting]] for Char Aznable), low production values, [[SpellMyNameWithAnS questionable romanizations]] (Zeon is rendered as "Jion", which wouldn't be particularly problematic if the actors didn't pronouce it as "John"...) and goofy moments, such as a sequence where Gundam's torso is mounted on Guntank's treads. The actual gameplay is not much better due to its [[PressXToNotDie simplistic]] and [[GuideDangIt obtuse]] nature.

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* ''VideoGame/Gundam0079TheWarForEarth'', a live-action [[FullMotionVideo FMV game]] loosely adapting the first quarter of ''Anime/MobileSuitGundam''. Though ambitious in its attempt to bring the franchise into live-action (predating the infamous ''Film/GSaviour'' by some years), the game is rather humourous to ''Gundam'' fans due to bad acting (including the [[WhatTheHellCastingAgency [[QuestionableCasting worst possible casting]] for Char Aznable), low production values, [[SpellMyNameWithAnS questionable romanizations]] (Zeon is rendered as "Jion", which wouldn't be particularly problematic if the actors didn't pronouce it as "John"...) and goofy moments, such as a sequence where Gundam's torso is mounted on Guntank's treads. The actual gameplay is not much better due to its [[PressXToNotDie simplistic]] and [[GuideDangIt obtuse]] nature.
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* The hilariously weird Dreamcast launch title ''Blue Stinger''. [[https://www.youtube.com/watch?v=338sEInNkfk Please to enjoy.]]

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* %%* The hilariously weird Dreamcast launch title ''Blue Stinger''. [[https://www.youtube.com/watch?v=338sEInNkfk Please to enjoy.]]
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* The Half-Life Fanfiction-made ''VideoGame/GarrysMod'' video "[[Fanfic/HalfLifeFullLifeConsequences Full Life Consequences]]". So bad it has to be [[https://www.youtube.com/watch?v=OHxyZaZlaOs seen to be believed.]] The [[http://www.halflife2.net/forums/showthread.php?t=110471 Flash version]] of the same story is pretty good, though.

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* %%* The Half-Life Fanfiction-made ''VideoGame/GarrysMod'' video "[[Fanfic/HalfLifeFullLifeConsequences Full Life Consequences]]". So bad it has to be [[https://www.youtube.com/watch?v=OHxyZaZlaOs seen to be believed.]] The [[http://www.halflife2.net/forums/showthread.php?t=110471 Flash version]] of the same story is pretty good, though.
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* ''Escape from Crystal Lake'' at first seems like another typical flash game, however once [[Franchise/FridayThe13th Jason]] first appears... well, look at the [[https://www.youtube.com/watch?v=e9VWXIt_v08 Retsuprae video.]]

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* %%* ''Escape from Crystal Lake'' at first seems like another typical flash game, however once [[Franchise/FridayThe13th Jason]] first appears... well, look at the [[https://www.youtube.com/watch?v=e9VWXIt_v08 Retsuprae video.]]

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