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** In theory, angled armor such as the heavily sloped hull of a ''Marauder'' should be a very difficult target to penetrate for most ballistic weapons and this should in theory give it benefits against autocannons and other ballistic weapons. Should, except that autocannons explicitly fire high explosive shells, which are generally not invested in penetration, and ''Battletech'' armor is ablative, with each layer sacrificing itself upon damage to safeguard the layers below. Given that it's not really possible to angle armor against the energy weapons or missiles of the setting, this compromise makes sense. Gauss rifles are ballistic weapons as well, but also ignore angling on the logic that there are certain combinations of mass and velocity that no amount of armor can resist, and 125 kilogram packages of nickel-iron alloy fired at supersonic speeds provide a convincing argument.
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** Fusion reactors don't just explode when damaged beyond the limits of containment--instead, they are supposed to simply stop being able to produce the fusion reaction, resulting in the 'Mech shutting down (and needing to replace the ruined reactor). Exploding giant robots are more commonly caused by ammunition cookoffs.
** Speaking of which, ammunition cookoffs can turn otherwise salvageable 'Mechs into total write-offs. This is because the damage is not just destroying armor and components, but completely mangling and warping the frame of the machine such that it is more effort to repair than replace. This is why safe ammo stowage is such a big deal; it allows the damage to be compartmentalized and destroy only ''part'' of a 'Mech without ruining the entire frame.
** Just like with current armored vehicles, Battlemech destruction is often accomplished by one of three means: crew incapacitation, volatile detonation, or motive knockout. Because Battlemechs are so heavily compartmentalized, and more to the point vertically oriented, it's possible to accomplish one without the others, unlike tanks. This is what keeps Mechs dangerous even if they've lost a leg, for instance; it could theoretically stand back up and limp along, or even crawl on hands and knees, where a tank might be fully knocked out because its important systems are physically very close to one another and more laterally oriented, making it easier to hit multiple pieces of equipment in a single shot traveling the length of the tank.
** The amount of effort needed to keep a bipedal war machine balanced means that less attention can be paid to firing, so walking inflicts a penalty to a gunner trying to hit a target, running doubles said penalty, and jumping triples it. Similarly, range makes zeroing in on a target more difficult, which was reported to be a notable issue for vehicle gunners in World War 2. ''Battletech'' penalizes attackers heavily for fighting at extended ranges, even with lasers, as the challenge is accurate targeting, which is still a mechanical process (a 'Mech's arm has to physically move, its torso has to rotate, its guns have to traverse, etc).
** Just having legs does not make you a functioning biped; an ability to ''balance'' on said legs is required. Therefore, destroying a 'Mech's gyro instantly knocks it down, and prevents it from standing back up. However, if the 'Mech is using the extremely uncommon [[TankTreadMecha leg-track equipment]] at the time, destroying the gyro does ''not'' knock it down because its center of gravity is sufficiently lowered, and the 'Mech can continue behaving like a strange tank instead.
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* TabletopGame/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against the equity in that house.]]

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* TabletopGame/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues [[SurprisinglyRealisticOutcome the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against the equity in that house.]]
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** The setting does not have ArtificialGravity options, and only recognizes three methods to simulate gravity: CentrifugalGravity, acceleration gravity, and magnetic boots to at least adhere people to a plane and give their bodies some resistance while walking. It also acknowledges that none of these are great answers, due to many individuals suffering nausea from spin-gravity and most ship captains being loathe to expend fuel if they don't need to. The magnetic-boot solution, while crude and not particularly accurate to real gravity, is the most popular due to its simplicity and low cost... making it very desirable to captains, manufacturers, and crews, who usually want to keep costs and breakages to a minimum. After all, if a fundamental universal force like magnetism stops working, everyone involved will soon have bigger problems than just not adhering to the deck.
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This is a urban myth. The reaosn they got raided was beause taw enforcement thought they were hosting private files from AT&T not becasue they thought people would learn how to hack.


* TabletopGame/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

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* TabletopGame/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against the equity in that house.]]



** ''TabletopGame/Twilight2000'': The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.

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** ''TabletopGame/Twilight2000'': The first edition was clearly made by people who knew not only a lot about army operations and military gear, gear but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.



** This got them in legal jeopardy in 1990, when an over-zealous warrant led to every computer at the firm being confiscated by the Secret Service due to ongoing research at the company for a CyberPunk genre book. The author had consulted with a few real life hackers, but the book was hardly a 'handbook for computer crime' as one misinformed agent said. It led directly to the creation of the Electronic Frontier Foundation.
** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level history courses.

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** This got them in legal jeopardy in 1990, when an over-zealous warrant led to every computer at the firm being confiscated by the Secret Service due to ongoing research at the company for a CyberPunk genre book. The author had consulted with a few real life hackers, but the book was hardly a 'handbook for computer crime' as one misinformed agent said. It led directly to the creation of the Electronic Frontier Foundation.

** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level college-level history courses.



* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have [[SlowLaser Slow Lasers]], and the Mechanicum just doesn't know what they're doing.

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* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly nonrealistic displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have [[SlowLaser Slow Lasers]], and the Mechanicum just doesn't know what they're doing.

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* TabletopGame/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.
** This got them in legal jeopardy in 1990, when an over-zealous warrant led to every computer at the firm being confiscated by the Secret Service due to ongoing research at the company for a CyberPunk genre book. The author had consulted with a few real life hackers, but the book was hardly a 'handbook for computer crime' as one misinformed agent said. It led directly to the creation of the Electronic Frontier Foundation.
** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level history courses.

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* TabletopGame/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and %%%
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%% This page has been alphabetized. Please add new
examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.
** This got them in legal jeopardy in 1990, when an over-zealous warrant led to every computer at the firm being confiscated by the Secret Service due to ongoing research at the company for a CyberPunk genre book. The author had consulted with a few real life hackers, but the book was hardly a 'handbook for computer crime' as one misinformed agent said. It led directly to the creation of the Electronic Frontier Foundation.
** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level history courses.
correct order. Thanks!
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* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have [[SlowLaser Slow Lasers]], and the Mechanicum just doesn't know what they're doing.

to:

* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have.
** For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode
when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games hit]]', Gauss rifle rounds do not detonate... because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. However, the Gauss rifle itself ''will'' explode on a critical hit, because a major component of the weapon is its capacitors. Real-life capacitors can release energy in a rather aggressively uncontrolled fashion if damaged...in other hand, it might be words, an explosion. Subsequent critical hits to a Gauss rifle will ''not'' cause another explosion, because the capacitor is already ruined after the first hit and can't store enough energy for another explosive release if damaged.
** In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except
that 40k really does have [[SlowLaser Slow Lasers]], and the Mechanicum just fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't know what they're doing.burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early -- ''you'' try wiping petroleum jelly off a surface with your bare hand without smearing it.



* Phil Eklund is an actual rocket scientist. His ''High Frontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:
-->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].



* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have.
** For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. However, the Gauss rifle itself ''will'' explode on a critical hit, because a major component of the weapon is its capacitors. Real-life capacitors can release energy in a rather aggressively uncontrolled fashion if damaged...in other words, an explosion. Subsequent critical hits to a Gauss rifle will ''not'' cause another explosion, because the capacitor is already ruined after the first hit and can't store enough energy for another explosive release if damaged.
** In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping petroleum jelly off a surface with your bare hand without smearing it.

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* You wouldn't expect a game with technology TabletopGame/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and statistics as soft as ''TabletopGame/BattleTech'' to examples in many 4th Edition books. They also have shown their work, except in some places, they have.
** For instance, in defiance
been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rule rules in order to allow better simulation of reality. Notes that '[[StuffBlowingUp ammunition bins explode appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.
** This got them in legal jeopardy in 1990,
when hit]]', Gauss rifle rounds do not detonate... an over-zealous warrant led to every computer at the firm being confiscated by the Secret Service due to ongoing research at the company for a CyberPunk genre book. The author had consulted with a few real life hackers, but the book was hardly a 'handbook for computer crime' as one misinformed agent said. It led directly to the creation of the Electronic Frontier Foundation.
** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level history courses.
* Phil Eklund is an actual rocket scientist. His ''High Frontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:
-->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].
* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games
because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. However, would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the Gauss rifle itself ''will'' explode on a critical hit, because a major component of the weapon is its capacitors. Real-life capacitors can release energy in a rather aggressively uncontrolled fashion if damaged...in other words, an explosion. Subsequent critical hits to a Gauss rifle will ''not'' cause another explosion, because the capacitor is already ruined after the first hit and can't store enough energy for another explosive release if damaged.
** In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except
hand, it might be that 40k really does have [[SlowLaser Slow Lasers]], and the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly Mechanicum just doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping petroleum jelly off a surface with your bare hand without smearing it.know what they're doing.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.

to:

* ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, [[SlowLaser Slow Lasers]], and the Mechanicum just doesn't know what they're doing.

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* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have. For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping off petroleum jelly with your bare hand without smearing it.

to:

* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have.
**
For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. However, the Gauss rifle itself ''will'' explode on a critical hit, because a major component of the weapon is its capacitors. Real-life capacitors can release energy in a rather aggressively uncontrolled fashion if damaged...in other words, an explosion. Subsequent critical hits to a Gauss rifle will ''not'' cause another explosion, because the capacitor is already ruined after the first hit and can't store enough energy for another explosive release if damaged.
**
In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping off petroleum jelly off a surface with your bare hand without smearing it.
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Discussion removed.


*** Actually, the raid occurred because one of the people working at SJ Games happened to have a pirated phone company book on a machine in his home. The overly-reactive [[http://www.sjgames.com/SS/ raid]]and subsequent founding of the EFF did indeed occur; it's just that the manuscript was picked up while the Secret Service was in the building. It didn't help that they wouldn't immediately disclose the reason for the raid, leading those working at the company to the most immediate conclusion (that a sourcebook on hacking had brought down the wrath of some people not known for their affection towards BBS operators).
Is there an issue? Send a MessageReason:
Fixing broken links


* TabletopGames/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

to:

* TabletopGames/{{GURPS}} TabletopGame/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.



* ''TabletopGames/ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.

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* ''TabletopGames/ArsMagica'' ''TabletopGame/ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.



* TabletopGames/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]
* Phil Eklund is an actual rocket scientist. His ''TabletopGame/HighFrontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:

to:

* TabletopGames/D20Modern's TabletopGame/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]
* Phil Eklund is an actual rocket scientist. His ''TabletopGame/HighFrontier'' ''High Frontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:



* {{Game Designers Workshop}} was infamous for this.
** {{Space 1889}} as an example, where the ''Soliders Companion'' offered information on every regiment in the British Empire, as well as information on real nations of the world at the time, including Hawaii.
** {{Twilight 2000}}:The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.

to:

* {{Game Designers Workshop}} Creator/GameDesignersWorkshop was infamous for this.
** {{Space 1889}} ''TabletopGame/Space1889'' as an example, where the ''Soliders Companion'' offered information on every regiment in the British Empire, as well as information on real nations of the world at the time, including Hawaii.
** {{Twilight 2000}}:The ''TabletopGame/Twilight2000'': The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have. For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping off petroleum jelly with your bare hand without smearing it.
Is there an issue? Send a MessageReason:
Added GDW

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*{{Game Designers Workshop}} was infamous for this.
**{{Space 1889}} as an example, where the ''Soliders Companion'' offered information on every regiment in the British Empire, as well as information on real nations of the world at the time, including Hawaii.
**{{Twilight 2000}}:The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.

Added: 4

Changed: 42

Is there an issue? Send a MessageReason:
None


* {{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

to:

* {{GURPS}} TabletopGames/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.



* ''ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.

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* ''ArsMagica'' ''TabletopGames/ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.



* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]


to:

* D20Modern's TabletopGames/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

]]



-->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].

to:

-->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].1982]].
----
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->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].

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->To -->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].
Is there an issue? Send a MessageReason:
None


* {{GURPS}} is famous for this. Writers efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

to:

* {{GURPS}} is famous for this. Writers Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.
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None

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** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level history courses.
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Added High Frontier


* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

to:

* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]]]


* Phil Eklund is an actual rocket scientist. His ''TabletopGame/HighFrontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:
->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].
Is there an issue? Send a MessageReason:
Namespace change.


* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.

to:

* ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.
Is there an issue? Send a MessageReason:
YMMV sinkhole


* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

to:

* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]
Is there an issue? Send a MessageReason:
None


* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card.]]

to:

* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card.card and you could borrow against equity in that house.]]

Changed: 133

Removed: 692

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* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences.
** On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.
*** GamesWorkshop may be showing their work regarding ''mythology'' in that regard, as a reference to Prometheus, who stole fire from Zeus and gave it to Mankind, which was symbolically the birth of science. GamesWorkshop loves to include a GeniusBonus here and there for those who've know their history, literature, religious studies, military history, mythology, and even cheesy movies. Their science is...well, there's a reason ArtMajorBiology, ArtMajorPhysics, ArtisticLicenseChemistry, SpaceDoesNotWorkThatWay, and so on are fall under ArtisticLicense.

to:

* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences.
**
influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.
*** GamesWorkshop may be showing their work regarding ''mythology'' in that regard, as a reference to Prometheus, who stole fire from Zeus and gave it to Mankind, which was symbolically the birth of science. GamesWorkshop loves to include a GeniusBonus here and there for those who've know their history, literature, religious studies, military history, mythology, and even cheesy movies. Their science is...well, there's a reason ArtMajorBiology, ArtMajorPhysics, ArtisticLicenseChemistry, SpaceDoesNotWorkThatWay, and so on are fall under ArtisticLicense.
doing.
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DAEMONS OF NATTER! PREPARE TO BE CLEANSED WITH THE LIGHT AND GLORY OF THE EMPEROR\'S EDITING SYSTEM!


** And then they had the Phlebotium used to fuel most devices be a liquid known as Promethium, which is unfortunately a real substance, which is highly radioactive and has a melting point greater than that of lead (which would make a tank of liquid Promethium a stupidly dangerous thing to strap on someone's back to fuel a flamethrower). They should have given their Phlebotium a fictional name.
*** Actually, they make it pretty clear that in the 41st Millenium, "Promethium" is a generic term for "fuel". Flamethrower fuel, tank fuel, car fuel, whatever... it's all promethium. Remember that the Adeptus Mechanicus hold the monopoly on technology. The Mechanicus would undoubtedly know that nitromethane is CH3NO2, and napalm is a mix of 33% C8H18 (gasoline), 21% C6H6 (benzene), and 46% C8H8 (polystyrene), but the average citizen would not, and would just call it "Promethium".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{GURPS}} is famous for this. Writers efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.
** This got them in legal jeopardy in 1990, when an over-zealous warrant led to every computer at the firm being confiscated by the Secret Service due to ongoing research at the company for a CyberPunk genre book. The author had consulted with a few real life hackers, but the book was hardly a 'handbook for computer crime' as one misinformed agent said. It led directly to the creation of the Electronic Frontier Foundation.
*** Actually, the raid occurred because one of the people working at SJ Games happened to have a pirated phone company book on a machine in his home. The overly-reactive [[http://www.sjgames.com/SS/ raid]]and subsequent founding of the EFF did indeed occur; it's just that the manuscript was picked up while the Secret Service was in the building. It didn't help that they wouldn't immediately disclose the reason for the raid, leading those working at the company to the most immediate conclusion (that a sourcebook on hacking had brought down the wrath of some people not known for their affection towards BBS operators).
* ''ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.
* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences.
** On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.
** And then they had the Phlebotium used to fuel most devices be a liquid known as Promethium, which is unfortunately a real substance, which is highly radioactive and has a melting point greater than that of lead (which would make a tank of liquid Promethium a stupidly dangerous thing to strap on someone's back to fuel a flamethrower). They should have given their Phlebotium a fictional name.
*** Actually, they make it pretty clear that in the 41st Millenium, "Promethium" is a generic term for "fuel". Flamethrower fuel, tank fuel, car fuel, whatever... it's all promethium. Remember that the Adeptus Mechanicus hold the monopoly on technology. The Mechanicus would undoubtedly know that nitromethane is CH3NO2, and napalm is a mix of 33% C8H18 (gasoline), 21% C6H6 (benzene), and 46% C8H8 (polystyrene), but the average citizen would not, and would just call it "Promethium".
*** GamesWorkshop may be showing their work regarding ''mythology'' in that regard, as a reference to Prometheus, who stole fire from Zeus and gave it to Mankind, which was symbolically the birth of science. GamesWorkshop loves to include a GeniusBonus here and there for those who've know their history, literature, religious studies, military history, mythology, and even cheesy movies. Their science is...well, there's a reason ArtMajorBiology, ArtMajorPhysics, ArtisticLicenseChemistry, SpaceDoesNotWorkThatWay, and so on are fall under ArtisticLicense.
* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card.]]

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