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* FormulaBreakingEpisode: The last two episodes had no gameplay, with #16 being a clip show (as noted above) and #17 consisting partly of behind-the-scenes footage. Both were padded out with cooking segments.



* SomethingCompletelyDifferent: The last two episodes had no gameplay, with #16 being a clip show (as noted above) and #17 consisting partly of behind-the-scenes footage. Both were padded out with cooking segments.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/save_to_win.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/save_to_win.jpg]] org/pmwiki/pub/images/savetowincw01.png]]

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* ProductPlacement: From Family Dollar getting a namecheck in the theme song to the set resembling a Family Dollar store to constantly showing off Family Dollar-brand goods, this show would ''not'' let you forget who sponsored it.
* SceneryPorn: The set actually did look rather good. Notably, the score displays used Eggcrate readouts, a style that was at one time very common in game shows.

to:

* ProductPlacement: ProductPlacement:
**
From Family Dollar getting a namecheck in the theme song to the set resembling a Family Dollar store to constantly showing off Family Dollar-brand goods, this show would ''not'' let you forget who sponsored it.
** Among other name brands, Family Dollar store brands such as "Family Gourmet" also pop up, and are always namedropped in full by Pat.
** One episode featured someone in a Tony the Tiger costume make a surprise appearance after a question that involved Frosted Flakes.
* SceneryPorn: The set actually did look rather good. Notably, the score displays used Eggcrate readouts, readouts--which had been a style that was at one time very common in fixture on game shows.shows until LCD displays became more common.

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* EdutainmentShow: In the most bare technical sense it was made to comply with FCC educational programming guidelines as every Litton show is, but you could argue the same for ''Series/ThePriceIsRight''. Some CW affiliates carried a different show elsewhere in the week to get E/I credit in their quarterly reports, figuring that claiming a Family Dollar infomercial was 'educational' would earn them unwanted scrutiny from regulators and the public.

to:

* EdutainmentShow: In the most bare technical sense it was made to comply with FCC educational programming guidelines as every Litton show is, but you could argue the same for ''Series/ThePriceIsRight''. Some CW affiliates carried a different show elsewhere in the week to get E/I credit in their quarterly reports, figuring that claiming a Family Dollar infomercial was 'educational' "educational" would earn them unwanted scrutiny from regulators and the public.



* NonIndicativeName: The title presumably refers to saving up enough items in your cart to win, but none of the products actually went into the teams' carts. "Savvy shoppers" was a part of the boilerplate E/I description, but there was very little savvy at all needed.

to:

* NonIndicativeName: NonIndicativeName:
**
The title presumably refers to saving up enough items in your cart to win, but none of the products actually went into the teams' carts. "Savvy shoppers" was a part of the boilerplate E/I description, but there was very little savvy at all needed.
Is there an issue? Send a MessageReason:
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* NonIndicativeName: The title presumably refers to saving up enough items in your cart to win, but none of the products actually went into the teams' carts.

to:

* NonIndicativeName: The title presumably refers to saving up enough items in your cart to win, but none of the products actually went into the teams' carts. "Savvy shoppers" was a part of the boilerplate E/I description, but there was very little savvy at all needed.
Is there an issue? Send a MessageReason:
None


* EdutainmentShow: In the most bare technical sense it was made to comply with FCC educational programming guidelines as every Litton show is, but you could argue the same for ''Series/ThePriceIsRight''.

to:

* EdutainmentShow: In the most bare technical sense it was made to comply with FCC educational programming guidelines as every Litton show is, but you could argue the same for ''Series/ThePriceIsRight''. Some CW affiliates carried a different show elsewhere in the week to get E/I credit in their quarterly reports, figuring that claiming a Family Dollar infomercial was 'educational' would earn them unwanted scrutiny from regulators and the public.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EdutainmentShow: In the most bare technical sense it was made to comply with FCC educational programming guidelines as every Litton show is, but you could argue the same for ''Series/ThePriceIsRight''.
Is there an issue? Send a MessageReason:
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* CallARabbitASmeerp: Every point scored by a team was called "items in your cart".

to:

* CallARabbitASmeerp: CallAHitPointASmeerp: Every point scored by a team was called "items in your cart".
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* CallARabbitASmeerp: Points were Every point scored by a team was called "items in your cart".

to:

* CallARabbitASmeerp: Points were Every point scored by a team was called "items in your cart".
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None



GameShow that debuted as part of The CW's One Magnificent Morning block on November 5, 2016, becoming the first new network daytime game since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, although you could hardly tell.

In Round 1, a product rolls out on the check-out conveyor belt. A question related to that product is asked, with two possible answers. Get it right, win a point. This goes on for seven items: the first one is solely for one team, the second is for the other, and the rest are tossup questions.

Round 2 involves six food items. One player from each team is sent backstage, while the remaining members pick foods for their partner to identify. They must select one food to identify by taste, one by smell, and one by touch. Their partners are then brought out and blindfolded; correctly guessing an item wins a point.

In the third round, a shopping list with five items is read out, and the players then take turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those points to the other side. More lists are played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points wins the game and a shot at $5,000.

to:

\nGameShow that debuted as part of The CW's One Magnificent Morning block on November 5, 2016, becoming the first new network daytime game since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, [[SarcasmMode although you could hardly tell.

tell]].

In Round 1, a product rolls rolled out on the check-out conveyor belt. A question related to that product is was asked, with two possible answers. Get it right, win a point. This goes went on for seven items: the first one is was solely for one team, the second is was for the other, and the rest are were tossup questions.

Round 2 involves involved six food items. One player from each team is was sent backstage, while the remaining members pick picked foods for their partner to identify. They must select identify: one food to identify by taste, one by smell, and one by touch. Their partners are were then brought out and blindfolded; correctly guessing an item wins awarded a point.

In the third round, a shopping list with five items is was read out, and the players then take took turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those points to the other side. More lists are were played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points wins won the game and a shot at $5,000.



* BigNo: Pat has a habit of screaming "OH, NOOOOOOOO!" in an over-the-top, hammy fashion anytime a contestant gets a question wrong.
* BonusRound: The winning team faces a set of 20 items, each with an amount of money behind it ranging from $500-$1,000. The team picks two items, and win whatever amounts they uncover. If the amounts match, the money is bumped up to $5,000.
* CallARabbitASmeerp: Every point scored by a team was called not a point, but rather "an item in your cart".

to:

* BigNo: Pat has had a habit of screaming "OH, NOOOOOOOO!" in an over-the-top, hammy fashion anytime a contestant gets got a question wrong.
* BonusRound: The winning team faces faced a set of 20 items, each with an amount of money behind it ranging from $500-$1,000. The team picks picked two items, items and win won whatever amounts they uncover. If uncovered, but if the amounts match, matched the money is was bumped up to $5,000.
$5,000.
* CallARabbitASmeerp: Points were Every point scored by a team was called not a point, but rather "an item "items in your cart".cart".



* ClipShow: Episode #16, the next-to-last, was one. Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That's not how it went down on the actual episode - the team had really only won $1,700 by picking 4 and 16.

to:

* ClipShow: Episode #16, though the next-to-last, presentation was one. more akin to a sales pitch. Egregiously, one of the clips actually depicts it included something that never happened on the show. The show - a blink-and-you-miss-it clip shows showed a team winning the $5,000, having picked products 8 and 12. That's not how it went down 12, which ''isn't what happened on the actual episode - the episode'' (the team had really only won $1,700 by picking 4 and 16. 16).



* ConsolationPrize: Teams that don't win the game receive a $500 shopping spree at Family Dollar.

to:

* ConsolationPrize: Teams that don't didn't win the game receive got a $500 shopping spree at Family Dollar.



* LuckBasedMission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, ''nobody'' won the $5,000 (leading one to wonder where the aforementioned clip came from). The most any team ever won was $1,900.
* NonIndicativeName: The title presumably refers to saving up enough items in your cart to win, even though none of the products actually went into the teams' carts.

to:

* LuckBasedMission: The bonus round. Once you pick picked your first item, you have had a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, ''nobody'' won the $5,000 (leading one to wonder where the aforementioned clip came from). The most any team ever won was $1,900.
* NonIndicativeName: The title presumably refers to saving up enough items in your cart to win, even though but none of the products actually went into the teams' carts.



* ProductPlacement: From Family Dollar getting a namecheck in the theme song to the set resembling a Family Dollar store to constantly showing off Family Dollar-brand goods, this show does ''not'' let you forget who sponsors it.
* SceneryPorn: The set actually does look rather good. Notably, the score displays used Eggcrate readouts, a style that was at one time very common in game shows.
* SomethingCompletelyDifferent: The above mentioned clip show of episode #16. Also Episode #17, which instead consisted entirely of behind-the-scenes footage. Also, both of these ended with cooking segments.

to:

* ProductPlacement: From Family Dollar getting a namecheck in the theme song to the set resembling a Family Dollar store to constantly showing off Family Dollar-brand goods, this show does would ''not'' let you forget who sponsors sponsored it.
* SceneryPorn: The set actually does did look rather good. Notably, the score displays used Eggcrate readouts, a style that was at one time very common in game shows.
* SomethingCompletelyDifferent: The above mentioned last two episodes had no gameplay, with #16 being a clip show of episode #16. Also Episode #17, which instead consisted entirely (as noted above) and #17 consisting partly of behind-the-scenes footage. Also, both of these ended Both were padded out with cooking segments.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/save_to_win.jpg]]

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!!GameShowTropes in use:

to:

!!GameShowTropes !!This show provides examples of:
* BigNo: Pat has a habit of screaming "OH, NOOOOOOOO!"
in use:an over-the-top, hammy fashion anytime a contestant gets a question wrong.



* CallARabbitASmeerp: Every point scored by a team was called not a point, but rather "an item in your cart".
* ChristmasEpisode: The 4th episode had the set decorated for Christmas, which makes some sense since it aired right after Thanksgiving...but this didn't carry over to any other episodes.
* ClipShow: Episode #16, the next-to-last, was one. Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That's not how it went down on the actual episode - the team had really only won $1,700 by picking 4 and 16.
* ColorCodedMultiplayer: One team wore blue, one team wore yellow (or red, in one episode).



* Personnel:
** GameShowHost: Celebrity chef Pat Neely.
** LovelyAssistant: Mariana Cardenas.
----
!!This show provides examples of:
* BigNo: Pat has a habit of screaming "OH, NOOOOOOOO!" in an over-the-top, hammy fashion anytime a contestant gets a question wrong.
* ChristmasEpisode: The 4th episode had the set decorated for Christmas, which makes some sense since it aired right after Thanksgiving...but this didn't carry over to any other episodes.
* ClipShow[=/=]SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th featured behind the scenes footage, and both ended with a cooking segment.
** Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That's not how it went down on the actual episode - the team had really only won $1,700 by picking 4 and 16.
* ColorCodedMultiplayer: One team wore blue, one team wore yellow (or red, in one episode).

to:

* Personnel:
**
GameShowHost: Celebrity chef Pat Neely.
** * LovelyAssistant: Mariana Cardenas.
----
!!This show provides examples of:
* BigNo: Pat has a habit of screaming "OH, NOOOOOOOO!" in an over-the-top, hammy fashion anytime a contestant gets a question wrong.
* ChristmasEpisode: The 4th episode had the set decorated for Christmas, which makes some sense since it aired right after Thanksgiving...but this didn't carry over to any other episodes.
* ClipShow[=/=]SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th featured behind the scenes footage, and both ended with a cooking segment.
** Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That's not how it went down on the actual episode - the team had really only won $1,700 by picking 4 and 16.
* ColorCodedMultiplayer: One team wore blue, one team wore yellow (or red, in one episode).
Cardenas.


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* SomethingCompletelyDifferent: The above mentioned clip show of episode #16. Also Episode #17, which instead consisted entirely of behind-the-scenes footage. Also, both of these ended with cooking segments.
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* BigNo: Pat has a habit of screaming "OH, NOOOOOOOO!" in an over-the-top, hammy fashion anytime a contestant gets a question wrong.
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, ''nobody'' won the $5,000 (which begs the question of where the aforementioned clip came from). The most any team ever won was $1,900.

to:

* LuckBasedMission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, ''nobody'' won the $5,000 (which begs the question of (leading one to wonder where the aforementioned clip came from). The most any team ever won was $1,900.

Added: 235

Changed: 209

Is there an issue? Send a MessageReason:
None


GameShow that debuted as part of The CW's One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, although you could hardly tell.

to:

GameShow that debuted as part of The CW's One Magnificent Morning block on November 5, 2016, becoming the first new network daytime game show since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, although you could hardly tell.



** LovelyAssistant: Checkout girl Mariana Cardenas.

to:

** LovelyAssistant: Checkout girl Mariana Cardenas.



* NonIndicativeName: Despite the title, saving money never played into the format. Neither did "smart shopping", despite Pat's intro spiel.

to:

* NonIndicativeName: Despite the title, The title presumably refers to saving money never played up enough items in your cart to win, even though none of the products actually went into the format. Neither did "smart shopping", despite teams' carts.
** Despite
Pat's intro spiel.spiel, "smart shopping" played no role whatsoever.


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* SceneryPorn: The set actually does look rather good. Notably, the score displays used Eggcrate readouts, a style that was at one time very common in game shows.

Added: 298

Changed: 976

Is there an issue? Send a MessageReason:
None


Game show that debuted as part of The CW’s One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, although you could hardly tell.

In round 1, a product rolls out on the check-out conveyor belt. A question related to that product is asked, with two possible answers. Get it right, win a point. This goes on for seven items; the first one is solely for one team, the second is for the other, and the rest are tossup questions.

to:

Game show GameShow that debuted as part of The CW’s CW's One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, although you could hardly tell.

In round Round 1, a product rolls out on the check-out conveyor belt. A question related to that product is asked, with two possible answers. Get it right, win a point. This goes on for seven items; items: the first one is solely for one team, the second is for the other, and the rest are tossup questions.



In the third round, a shopping list with five items is read out, and the players then take turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those five points to the other side. More lists are played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points wins the game and a shot at $5,000.

to:

In the third round, a shopping list with five items is read out, and the players then take turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those five points to the other side. More lists are played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points wins the game and a shot at $5,000.






* BonusRound: There’s a shelf with 20 items, each with an amount of money behind it ranging from $500 to $1,000. The winning team picks two items, and they win whatever amounts they uncover. If the amounts match, the money is bumped up to $5,000.
* ConsolationPrize: Teams that don’t win the game receive a $500 shopping spree at Family Dollar.

to:

* BonusRound: There’s The winning team faces a shelf with set of 20 items, each with an amount of money behind it ranging from $500 to $1,000. $500-$1,000. The winning team picks two items, and they win whatever amounts they uncover. If the amounts match, the money is bumped up to $5,000.
* ConsolationPrize: Teams that don’t don't win the game receive a $500 shopping spree at Family Dollar.



* ClipShow[=/=]SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th and final episode featured behind the scenes footage, and both ended with a cooking segment.
** Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That’s not how it went down on the actual episode; the team had really only won $1,700 by picking 4 and 16.

to:

* ChristmasEpisode: The 4th episode had the set decorated for Christmas, which makes some sense since it aired right after Thanksgiving...but this didn't carry over to any other episodes.
* ClipShow[=/=]SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th and final episode featured behind the scenes footage, and both ended with a cooking segment.
** Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That’s That's not how it went down on the actual episode; episode - the team had really only won $1,700 by picking 4 and 16.



* LuckBasedMission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, [[spoiler:nobody won the $5,000 (which is probably why the clip show had to resort to faking a win). The most any team ever won was $1,900.]]
* NonIndicativeName: Despite the title, saving money never played into the format.
* ProductPlacement: Oh yes. From Family Dollar getting a name check in the theme song to constantly showing off Family Dollar brand goods, this show does NOT let you forget who sponsors it.

to:

* LuckBasedMission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, [[spoiler:nobody ''nobody'' won the $5,000 (which is probably why begs the question of where the aforementioned clip show had to resort to faking a win). came from). The most any team ever won was $1,900.]]
$1,900.
* NonIndicativeName: Despite the title, saving money never played into the format. \n Neither did "smart shopping", despite Pat's intro spiel.
* ProductPlacement: Oh yes. From Family Dollar getting a name check namecheck in the theme song to the set resembling a Family Dollar store to constantly showing off Family Dollar brand Dollar-brand goods, this show does NOT ''not'' let you forget who sponsors it.

Added: 4

Changed: 37

Removed: 9

Is there an issue? Send a MessageReason:
None


Game show that debuted as part of The CW’S One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of Let’s Make A Deal. It was sponsored by Family Dollar, although you could hardly tell.

to:

Game show that debuted as part of The CW’S CW’s One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of Let’s Make A Deal.''Series/LetsMakeADeal''. It was sponsored by Family Dollar, although you could hardly tell.



Never attracting much in the way of praise or viewers, Save To Win closed up shop after one season of 17 episodes.

to:

Never attracting much in the way of praise or viewers, Save To Win ''Save to Win'' closed up shop after one season of 17 episodes.episodes.




Personnel

to:

\nPersonnel* Personnel:



* ClipShow / SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th and final episode featured behind the scenes footage, and both ended with a cooking segment.

to:

* ClipShow / SomethingCompletelyDifferent: ClipShow[=/=]SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th and final episode featured behind the scenes footage, and both ended with a cooking segment.



* ProductPlacement: Oh yes. From Family Dollar getting a name check in the theme song to constantly showing off Family Dollar brand goods, this show does NOT let you forget who sponsors it.

to:

* ProductPlacement: Oh yes. From Family Dollar getting a name check in the theme song to constantly showing off Family Dollar brand goods, this show does NOT let you forget who sponsors it.it.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Game show that debuted as part of The CW’S One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of Let’s Make A Deal. It was sponsored by Family Dollar, although you could hardly tell.

In round 1, a product rolls out on the check-out conveyor belt. A question related to that product is asked, with two possible answers. Get it right, win a point. This goes on for seven items; the first one is solely for one team, the second is for the other, and the rest are tossup questions.

Round 2 involves six food items. One player from each team is sent backstage, while the remaining members pick foods for their partner to identify. They must select one food to identify by taste, one by smell, and one by touch. Their partners are then brought out and blindfolded; correctly guessing an item wins a point.

In the third round, a shopping list with five items is read out, and the players then take turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those five points to the other side. More lists are played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points wins the game and a shot at $5,000.

Never attracting much in the way of praise or viewers, Save To Win closed up shop after one season of 17 episodes.
----
!!GameShowTropes in use:
* BonusRound: There’s a shelf with 20 items, each with an amount of money behind it ranging from $500 to $1,000. The winning team picks two items, and they win whatever amounts they uncover. If the amounts match, the money is bumped up to $5,000.
* ConsolationPrize: Teams that don’t win the game receive a $500 shopping spree at Family Dollar.

Personnel
** GameShowHost: Celebrity chef Pat Neely.
**LovelyAssistant: Checkout girl Mariana Cardenas.
----
!!This show provides examples of:
* ClipShow / SomethingCompletelyDifferent: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th and final episode featured behind the scenes footage, and both ended with a cooking segment.
** Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That’s not how it went down on the actual episode; the team had really only won $1,700 by picking 4 and 16.
* ColorCodedMultiplayer: One team wore blue, one team wore yellow (or red, in one episode).
* LuckBasedMission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, [[spoiler:nobody won the $5,000 (which is probably why the clip show had to resort to faking a win). The most any team ever won was $1,900.]]
* NonIndicativeName: Despite the title, saving money never played into the format.
* ProductPlacement: Oh yes. From Family Dollar getting a name check in the theme song to constantly showing off Family Dollar brand goods, this show does NOT let you forget who sponsors it.

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