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6 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/savetowincw01.png]] |
7 | GameShow that debuted as part of The CW's One Magnificent Morning block on November 5, 2016, becoming the first new network daytime game since the 2009 revival of ''Series/LetsMakeADeal''. It was sponsored by Family Dollar, [[SarcasmMode although you could hardly tell]]. |
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9 | In Round 1, a product rolled out on the check-out conveyor belt. A question related to that product was asked, with two possible answers. Get it right, win a point. This went on for seven items: the first one was solely for one team, the second was for the other, and the rest were tossup questions. |
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11 | Round 2 involved six food items. One player from each team was sent backstage, while the remaining members picked foods for their partner to identify: one to identify by taste, one by smell, and one by touch. Their partners were then brought out and blindfolded; correctly guessing an item awarded a point. |
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13 | In the third round, a shopping list with five items was read out, and the players then took turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those points to the other side. More lists were played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points won the game and a shot at $5,000. |
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15 | Never attracting much in the way of praise or viewers, ''Save to Win'' closed up shop after one season of 17 episodes. |
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17 | ---- |
18 | !!This show provides examples of: |
19 | * BigNo: Pat had a habit of screaming "OH, NOOOOOOOO!" in an over-the-top, hammy fashion anytime a contestant got a question wrong. |
20 | * BonusRound: The winning team faced a set of 20 items, each with an amount of money behind it ranging from $500-$1,000. The team picked two items and won whatever amounts they uncovered, but if the amounts matched the money was bumped up to $5,000. |
21 | * CallAHitPointASmeerp: Every point scored by a team was called "items in your cart". |
22 | * ChristmasEpisode: The 4th episode had the set decorated for Christmas, which makes some sense since it aired right after Thanksgiving...but this didn't carry over to any other episodes. |
23 | * ClipShow: Episode #16, though the presentation was more akin to a sales pitch. Egregiously, it included something that never happened on the show - a blink-and-you-miss-it clip showed a team winning the $5,000, having picked products 8 and 12, which ''isn't what happened on the actual episode'' (the team won $1,700 by picking 4 and 16). |
24 | * ColorCodedMultiplayer: One team wore blue, one team wore yellow (or red, in one episode). |
25 | * ConsolationPrize: Teams that didn't win the game got a $500 shopping spree at Family Dollar. |
26 | * EdutainmentShow: In the most bare technical sense it was made to comply with FCC educational programming guidelines as every Litton show is, but you could argue the same for ''Series/ThePriceIsRight''. Some CW affiliates carried a different show elsewhere in the week to get E/I credit in their quarterly reports, figuring that claiming a Family Dollar infomercial was "educational" would earn them unwanted scrutiny from regulators and the public. |
27 | * FormulaBreakingEpisode: The last two episodes had no gameplay, with #16 being a clip show (as noted above) and #17 consisting partly of behind-the-scenes footage. Both were padded out with cooking segments. |
28 | * GameShowHost: Celebrity chef Pat Neely. |
29 | * LovelyAssistant: Mariana Cardenas. |
30 | * LuckBasedMission: The bonus round. Once you picked your first item, you had a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, ''nobody'' won the $5,000 (leading one to wonder where the aforementioned clip came from). The most any team ever won was $1,900. |
31 | * NonIndicativeName: |
32 | ** The title presumably refers to saving up enough items in your cart to win, but none of the products actually went into the teams' carts. "Savvy shoppers" was a part of the boilerplate E/I description, but there was very little savvy at all needed. |
33 | ** Despite Pat's intro spiel, "smart shopping" played no role whatsoever. |
34 | * ProductPlacement: |
35 | ** From Family Dollar getting a namecheck in the theme song to the set resembling a Family Dollar store to constantly showing off Family Dollar-brand goods, this show would ''not'' let you forget who sponsored it. |
36 | ** Among other name brands, Family Dollar store brands such as "Family Gourmet" also pop up, and are always namedropped in full by Pat. |
37 | ** One episode featured someone in a Tony the Tiger costume make a surprise appearance after a question that involved Frosted Flakes. |
38 | * SceneryPorn: The set actually did look rather good. Notably, the score displays used Eggcrate readouts--which had been a common fixture on game shows until LCD displays became more common. |
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