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* RealityShowGenreBlindness: The missions are usually set up in a way to make camping out in a hiding spot for prolonged periods of time an inviable strategy. Yet there's still the occasional player who attempts to do exactly that.
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There were 2 pairs where the male got the beeping vest. It wasn\'t determined by gender, just whichever one of them chose the vest with the alarm on it.


* DeadlyTrainingArea: Sort of. The men in episode 29 at one point need to go into a separated-off area of the game area with three Hunters in close proximity (the area is 80m x 40m) where they need to retrieve a combination to stop the alarms on their female partners' vests from going off and attracting all sorts of Hunter trouble. Four go in at once, [[spoiler:and only two make it out, but with the combination and saving all of the women from becoming Hunter beacons.]]

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* DeadlyTrainingArea: Sort of. The men players with the non-alarmed vests in episode 29 at one point need to go into a separated-off area of the game area with three Hunters in close proximity (the area is 80m x 40m) where they need to retrieve a combination to stop the alarms on their female partners' vests from going off whenever they move and attracting all sorts of Hunter trouble. Four go in at once, [[spoiler:and only two make it out, but with the combination and saving all of the women rest from becoming Hunter beacons.]]
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* DifficultySpike: Many games start out very easy, then sometime after the halfway point comes a NintendoHard mission which causes players drop like flies.

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* DifficultySpike: Many games start out very easy, then sometime after the halfway point comes a NintendoHard mission which causes players drop like flies. Particularly common with the "vacate the area before it closes" missions, which usually close off the easiest hiding places, resulting in the elimination of many players who have been trying to camp out in a corner somewhere as they either get caught on their way out or don't make it out in time.
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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 27 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network. A SpinOff has been announced, titled ''Series/BattleForMoneySentouchuu'' and scheduled to premiere on May 19, 2012.

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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, August 28, 2012, bringing the total to 27 episodes.29 episodes, with a 30th episode scheduled for October 7, 2012. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network. A SpinOff has been announced, titled ''Series/BattleForMoneySentouchuu'' and scheduled to premiere premiered on May 19, 2012.



Players earn money for every second they evade the Hunters, but lose it all if they are eliminated from the game. Unlike the American spin-off, this ticker is actually meaningful - whenever ''Tousouchuu'' offers players a chance to leave the game, the offer is to take the money they have accumulated up to the exact second they accept the offer, as opposed to a small fixed amount. The amount of money earned per second and the total time limit differs from episode to episode.

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Players earn money for every second they evade the Hunters, but lose it all if they are eliminated from the game. Unlike the American spin-off, this ticker is actually meaningful - whenever ''Tousouchuu'' offers players a chance to leave the game, the offer is to take the money they have accumulated up to the exact second they accept the offer, as opposed to a small fixed amount. The amount of money earned per second and the total time limit differs from episode to episode.
episode; the top prize for lasting the entire game is usually around 1 to 1.5 million yen.
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** Even despite this there have only been 5 episodes out of 28 so far in which nobody won the pot.

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** Even despite this there have only been 5 [[spoiler:6]] episodes out of 28 29 so far in which nobody won the pot.
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* BlindAlley: One team in episode 29 (August 2012) hides between closely-packed print club machines. [[spoiler:It doesn't work. They both randomly get found and eliminated by Hunters that, unfortunately for them, were running their regular patrol routes.]]


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* DeadlyTrainingArea: Sort of. The men in episode 29 at one point need to go into a separated-off area of the game area with three Hunters in close proximity (the area is 80m x 40m) where they need to retrieve a combination to stop the alarms on their female partners' vests from going off and attracting all sorts of Hunter trouble. Four go in at once, [[spoiler:and only two make it out, but with the combination and saving all of the women from becoming Hunter beacons.]]


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* LockedInAFreezer: Episode 29's narrative device.
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god what a funny skit

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* AffectionateParody: The July 15, 2012 episode of Akan Keisatsu, a Fuji TV-produced comedy featuring popular manzai group Downtown, features "TousouCHUU", where 5 contestants are trapped in the same mall used in an earlier episode of the show, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: They all get lipstick-kissed out before the end.]]

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** Even despite this there have only been 5 episodes out of 28 so far in which nobody won the pot.
ccoa MOD

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Misuse of Chekhovs Lecture, now renamed Chekhovs Classroom


* ChekhovsLecture: In episode 26 (January 2012), one NPC met early on was a fortune-teller who told players to "beware of blue things". A few minutes later, players had to face a WireDilemma, where the blue wire was the one that would release an additional Hunter into the game.

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* ChekhovsLecture: ChekhovsGun: In episode 26 (January 2012), one NPC met early on was a fortune-teller who told players to "beware of blue things". A few minutes later, players had to face a WireDilemma, where the blue wire was the one that would release an additional Hunter into the game.
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* TheMenInBlack: The Hunters. Black suit over a white shirt and a black tie with black pants? Check. Sunglasses? Check. No indication of a personality or emotions? Check. They never even say a word, and are only referred to by code names of 2 numbers followed by 2 letters, such as "01KR" and "02NN".
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Doesn\'t seem to be a proper example


At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "Hunters" into the area, paid {{MIB}} agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. The Hunters walk around the play area and will only start to run if they spot a player, and breaking line of sight for a couple seconds will cause them to give up the chase.

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At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "Hunters" into the area, paid {{MIB}} agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. The Hunters walk around the play area and will only start to run if they spot a player, and breaking line of sight for a couple seconds will cause them to give up the chase.
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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 27 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network. A spin-off has been announced, titled ''Battle For Money Sentouchuu'' and scheduled to premiere on May 19, 2012.

to:

''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 27 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network. A spin-off SpinOff has been announced, titled ''Battle For Money Sentouchuu'' ''Series/BattleForMoneySentouchuu'' and scheduled to premiere on May 19, 2012.
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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 27 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.

to:

''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 27 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.
network. A spin-off has been announced, titled ''Battle For Money Sentouchuu'' and scheduled to premiere on May 19, 2012.
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* GenreBlindness: In Episode 27 (April 2012), the runners were faced with a mission of inflating one of 2 balloons to to bursting - one in a red box, the other blue - one balloon contained a switch that would prevent the area from being closed off, the other had a Hunter inside. [[WhatAnIdiot They picked blue]].

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* GenreBlindness: In Episode 27 (April 2012), the runners were faced with a mission of inflating one of 2 balloons to to bursting - one in a red box, the other blue - one balloon contained a switch that would prevent the area from being closed off, open up an additional area, the other had a Hunter inside. [[WhatAnIdiot They picked blue]].



* TurnCoat: In episode 27, after considerable confusion is sown about if one of the players is a traitor, they're instructed to send someone up to the top of a nearby tower to learn their identity. The player who gets there [[spoiler:discovers there was no traitor to begin with, but is offered a guaranteed 300000 yen to become the traitor.]][[spoiler:He can't bring himself to do it.]]

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* TurnCoat: In episode 27, after considerable confusion is sown about if one of the players is a traitor, they're instructed to send someone up to the top of a nearby tower to learn their identity. The player who gets there [[spoiler:discovers there was no traitor to begin with, but is offered a guaranteed 300000 yen to become the traitor.]][[spoiler:He traitor for 300,000 yen per player he helps eliminate. He can't bring himself to do it.]]
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Over time, the show has developed its own plotlines and mythology through cutscenes and occasional materials planted in the game, often simultaneously using them to explain missions. Initially, these plotlines were self-contained in each episode and simply connected together the missions in the episode, but they have since started developing into multi-episode {{StoryArc}}s and an overall MythArc. The MythArc gradually reveals a BackStory of the game, which is supposedly being run from hundreds of years in the future by a mysterious man named Satoshi Tsukimura, with the title of "GameMaster" in a company named Chronos; the Hunters are said to be androids built by Chronos and sent back in time by Satoshi for the sake of the game.

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Over time, the show has developed its own plotlines and mythology through cutscenes and occasional materials planted in the game, often simultaneously using them to explain missions. Initially, these plotlines were self-contained in each episode and simply connected together the missions in the episode, but they have since started developing into multi-episode {{StoryArc}}s {{Story Arc}}s and an overall MythArc. The MythArc gradually reveals a BackStory of the game, which is supposedly being run from hundreds of years in the future by a mysterious man named Satoshi Tsukimura, with the title of "GameMaster" in a company named Chronos; the Hunters are said to be androids built by Chronos and sent back in time by Satoshi for the sake of the game.
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* TurnCoat: In episode 27, after considerable confusion is sown about if one of the players is a traitor, they're instructed to send someone up to the top of a nearby tower to learn their identity. The player who gets there [[spoiler:discovers there was no traitor to begin with, but is offered a guaranteed 300000 yen to become the traitor.]][[spoiler:He can't bring himself to do it.]]
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forgot


''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 26 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.

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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on April 8, 2012, bringing the total to 26 27 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.

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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on January 8, 2012, bringing the total to 26 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.

to:

''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on January April 8, 2012, bringing the total to 26 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.


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* GenreBlindness: In Episode 27 (April 2012), the runners were faced with a mission of inflating one of 2 balloons to to bursting - one in a red box, the other blue - one balloon contained a switch that would prevent the area from being closed off, the other had a Hunter inside. [[WhatAnIdiot They picked blue]].
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* NonPlayerCharacter: Later episodes frequently had hired actors involved in the missions

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* NonPlayerCharacter: Later episodes frequently had hired actors involved in the missionsmissions.
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* HoldTheLine: See InstantWinCondition.

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* ExactTimeToFailure: Mission time limits are enforced to the exact second. Even when the mission is something like "figure out the password to lock the gate before the Hunters arrive", players will be told the exact time at which the Hunters will reach the gate, and they ''will'' arrive at that exact time down to the second.

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* DifficultySpike: Many games start out very easy, then sometime after the halfway point comes a NintendoHard mission which causes players drop like flies.
* ExactTimeToFailure: Mission time limits are enforced to the exact second. Even when the mission is something like "figure out the password to lock the gate before the additional Hunters arrive", players will be told the exact time at which the Hunters will reach the gate, and they ''will'' arrive at that exact time down to the second.
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* HomeGame: Bandai has made a [[http://www.asovision.com/tosocyu/ board game]] version.

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Over time, the show has developed its own plotlines and mythology through cutscenes and occasional materials planted in the game, often simultaneously using them to explain missions. Initially, these plotlines were self-contained in each episode and simply connected together the missions in the episode, but they have since started developing into multi-episode {{StoryArc}}s and an overall MythArc. The MythArc gradually reveals a BackStory of the game, which is supposedly being run from hundreds of years in the future by a mysterious man named Satoshi Tsukimura, with the title of "GameMaster" in a company named Chronos; the Hunters are said to be androids built by Chronos and sent back in time by Satoshi for the sake of the game.

The current story arc revolves around a mysterious secret plan by Chronos named "Hunter X", devised by the president of Chronos to use the Hunters for a much more nefarious purpose. A poster found by one of the players in Episode 26, previewing the next episode ("Last Mission") implies that that the upcoming Episode 27 will be the climax and resolution of this arc.



* Personnel: Only TheAnnouncer. In an unusual move for a game show, there's no traditional GameShowHost onscreen; the closest the show gets is a mysterious "GameMaster" who is only occasionally seen.

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* Personnel: Only TheAnnouncer. In an unusual move for a game show, there's no traditional GameShowHost onscreen; the closest the show gets is a mysterious "GameMaster" GameMaster Satoshi Tsukimura, who is only occasionally seen.seen and generally does not interact directly with the players.

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----



* Personnel: Only TheAnnouncer. In an unusual move for a game show, there is no traditional GameShowHost onscreen; the closest the show gets is a mysterious "GameMaster" who is only occasionally seen.

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* Personnel: Only TheAnnouncer. In an unusual move for a game show, there is there's no traditional GameShowHost onscreen; the closest the show gets is a mysterious "GameMaster" who is only occasionally seen.
----



* WireDilemma: The locking mechanism on the Hunter Boxes in episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away.

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* WireDilemma: The locking mechanism on the Hunter Boxes in episode Episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away.away.
----
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* ExactTimeToFailure: Mission time limits are enforced to the exact second. Even when the mission is something like "figure out the password to lock the gate before the Hunters arrive", players will be told the exact time at which the Hunters will reach the gate, and they ''will'' arrive at that exact time down to the second.


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* TimedMission: Nearly every mission has a time limit which is enforced to the exact second, some of which automatically and immediately eliminate players who don't complete it in time.
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* Personnel: Only TheAnnouncer. In an unusual move for a game show, there is no on-screen GameShowHost.

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* Personnel: Only TheAnnouncer. In an unusual move for a game show, there is no on-screen GameShowHost.
traditional GameShowHost onscreen; the closest the show gets is a mysterious "GameMaster" who is only occasionally seen.
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Undetailed example to discussion


* TimedMission
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* WireDilemma: The locking mechanism on the Hunter Boxes in episode 26. Cut the wrong wire and you release an additional Hunter into the game, who would almost certainly tag you right away.

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* WireDilemma: The locking mechanism on the Hunter Boxes in episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and you the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away.
Is there an issue? Send a MessageReason:
None


* ChekhovsLecture: In episode 26 (January 2012), one NPC met early on was a fortune-teller who told players to "beware of blue things". A few minutes later, players had to face a WireDilemma, where the blue wire was the one that would release an additional Hunter into the game.



* NonPlayerCharacter: Later episodes frequently had hired actors involved in the missions



* TimedMission

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* TimedMissionTimedMission
* WireDilemma: The locking mechanism on the Hunter Boxes in episode 26. Cut the wrong wire and you release an additional Hunter into the game, who would almost certainly tag you right away.
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''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on FujiTV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on January 8, 2012, bringing the total to 26 episodes. It spun off a short-lived US version by the name of ''{{Chase}}'' on the {{SyFy}} network.

At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "Hunters" into the area, paid {{MIB}} agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. The Hunters walk around the play area and will only start to run if they spot a player, and breaking line of sight for a couple seconds will cause them to give up the chase.

Each episode gives players various "Missions" to complete during the game, each of which carries a reward for successfully completing it in time and/or a penalty for failing to do so. Missions vary widely by episode, although two types of missions are fairly common:
* A section of the play area is set to be closed off. Players are given several minutes advance notice, and must vacate the section before it is closed. Players who fail to do so are automatically eliminated (or occasionally, [[StalkedByTheBell locked in while they release 100 Hunters into it]]).
* Several Hunter Boxes are placed around the play area. Players who get to a Hunter Box before it opens have some way to lock it from the outside. At some specified time, all unlocked Hunter Boxes open, each one releasing an additional Hunter into the game.

Rewards for success often include an item which helps the player(s) evade Hunters or increased money amounts for the rest of the game, while penalties for failure often include the addition of more Hunters to the game, handicaps that make it easier to be spotted by Hunters, or outright immediate elimination.

Players earn money for every second they evade the Hunters, but lose it all if they are eliminated from the game. Unlike the American spin-off, this ticker is actually meaningful - whenever ''Tousouchuu'' offers players a chance to leave the game, the offer is to take the money they have accumulated up to the exact second they accept the offer, as opposed to a small fixed amount. The amount of money earned per second and the total time limit differs from episode to episode.

Also different from ''Cha$e'' is the lack of the exit. Instead, the goal is to simply avoid elimination until the timer reaches 0:00, at which point all remaining contestants in the game win the maximum amount.

!!GameShowTropes in use:
* AllOrNothing: Unless you take the bailout option.
* BonusRound: In some episodes, winners who lasted until the clock ran out can either take the money and quit or opt into an extra round, risking all their winnings for the chance at a significantly larger sum if they win.
* {{Whammy}}: Being caught by a Hunter.
* Personnel: Only TheAnnouncer. In an unusual move for a game show, there is no on-screen GameShowHost.

!!This show provides examples of:
* InstantWinCondition: The moment the clock hits 0:00, everybody left in the game wins, even if they're running from a Hunter three meters behind them.
* StalkedByTheBell: Failure to vacate an area that's about to be closed off doesn't always eliminate a player immediately; they're sometimes locked in while 100 Hunters are released into it.
* TimedMission

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