History Series / RunForMoneyTousouchuu

11th Apr '15 2:32:51 AM PoochyEXE
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At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "[[ImplacableMan Hunters]]" into the area, paid agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. Breaking line of sight for a couple seconds will cause them to give up the chase - note, leading them around a pillar does not break line of sight long enough for them to stop. [[note]]Hunters are not allowed to spot players via their ''cameramen''.[[/note]]Usually one game lengthes 90 to 120 minutes.[[note]]Sometimes the main game is paused and the eliminated contestants play a mini-game for a chance to re-enter the game.[[/note]]
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At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "[[ImplacableMan Hunters]]" into the area, paid agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. Breaking line of sight for a couple seconds will cause them to give up the chase - note, leading them around a pillar does not break line of sight long enough for them to stop. [[note]]Hunters are not allowed to spot players via their ''cameramen''.[[/note]]Usually one game lengthes is 90 to 120 minutes.[[note]]Sometimes minutes in length, sometimes with the addition of a revival mission where the main game is paused and the eliminated contestants play a mini-game for a chance to re-enter the game.[[/note]] game.

* A part or the whole of the current playing area is set to be closed off. Players are given several minutes advance notice, and must vacate the section before it is closed. Fail to do so resulted a disqualification - most of them in a form of [[StalkedByTheBell releasing large number of hunters released in that closed area to get the doomed player(s)]][[note]]Ranging from 5 to 100, depends of locked area's size.[[/note]].
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* A part or the whole of the current playing area is set to be closed off. Players are given several minutes advance notice, and must vacate the section before it is closed. Fail Failure to do so resulted results a disqualification - most of them in a form of [[StalkedByTheBell releasing large number of hunters released in that closed area to get the doomed player(s)]][[note]]Ranging from 5 to 100, depends of locked area's size.[[/note]].

Rewards for success often include an item which helps the player(s) evade Hunters, expanding game area, increased money amounts, shortening game time[[note]]It is a time warp thus all prize within warped time counts.[[/note]], while penalties for failure often include the addition of more Hunters to the game, handicaps that make it easier to be spotted by Hunters, reducing prize money, or outright immediate elimination.
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Rewards for success often include an item which helps the player(s) evade Hunters, expanding game area, increased money amounts, shortening fast-forwarding the game time[[note]]It is clock by a time warp thus all prize within warped time counts.[[/note]], couple minutes, while penalties for failure often include the addition of more Hunters to the game, handicaps that make it easier to be spotted by Hunters, reducing prize money, or outright immediate elimination.
3rd Mar '15 7:49:09 PM jormis29
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* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of GakiNoTsukaiYaArahende fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
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* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of GakiNoTsukaiYaArahende ''Series/GakiNoTsukaiYaArahende'' fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
3rd Feb '15 11:49:13 AM rocker1992
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* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of GakiNoTsukaiYaArahende fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]] ** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]

* AffectionateParody: Akan Keisatsu, a Fuji TV-produced comedy featuring popular manzai group Downtown, features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]] ** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]
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* AffectionateParody: Akan Keisatsu, a Fuji TV-produced comedy featuring popular manzai group Downtown, features "Tousou CHUU", where 5 contestants are trapped AnachronismStew: Some game areas take place in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up periods in all participants get lipstick-kissed out before the end.]] ** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]which, back then, some modern day technology didn't exist.

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* AffectionateParody: Akan Keisatsu, a Fuji TV-produced comedy featuring popular manzai group Downtown, features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]] ** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]ArtEvolution
25th Dec '14 2:06:16 PM rocker1992
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* StoryArc: Narrative devices were first used from episode 16 onwards.
11th Oct '14 2:56:50 AM navaash
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warning not really necessary
'''WARNING: Folder's content contained spoilers of Background Settings of both Tousouchuu/Sentouchuu Universe!'''
6th Jul '14 5:05:05 AM navaash
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*** [[spoiler:He bailed out AGAIN! This time he had to work for it as a Hunter patrolled by while he was at the box and had to twist his body around it to avoid being line-of-sighted. (2014/6/6 episode)]]
6th Mar '14 1:30:32 PM remtar85
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** [[spoiler: In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, [[OhCrap he regretted.]], although there are still 3 buns (holded by other players) to spare.]]
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** [[spoiler: In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, [[OhCrap he regretted.]], although there are still 3 buns (holded (held by other players) to spare.]]
1st Feb '14 2:09:01 AM maxima1001
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* {{Whammy}}: Being caught by a Hunter. Not only do they lose all prize money, but they will be placed inside a small jail cage until the end of the game, unless they were revived by someone or participating the revival game. * Personnel: Only the cameraman (following players) can be seen in most episodes. In an unusual move for a game show, there's no traditional GameShowHost onscreen; the closest the show gets is GameMaster Satoshi Tsukimura, who is only occasionally seen and generally does not interact directly with the players.
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* {{Whammy}}: Being caught by a Hunter. Not only do they lose all prize money, but they will be placed inside a small jail "jail" cage until the end of the game, unless they were revived by someone or participating the revival game. game. (Bailout players and standing next to the cage) * Personnel: Only the cameraman (following players) players and hunters) can be seen in most episodes. In an unusual move for a game show, there's no traditional GameShowHost onscreen; the closest the show gets is GameMaster Satoshi Tsukimura, who is only occasionally seen and generally does not interact directly with the players.

** In episode 28's last mission, 10 coins are required to obtain a mission item to stop 5 hunters being released. But there were not enough coins for remaining players after the player with most coins has been caught by hunters. On verge of releasing the hunters, [[spoiler: Kiyohara]] surprised all viewers by asking ousted player for 10 coins, and [[spoiler: stopped the hunters on time, which would end up winning him the game.]] The loophole was patched in episode 33 when a similar mechanism was being used through the game.
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** In episode 28's last mission, 10 coins are required to obtain a mission item to stop 5 hunters being released. But there were not enough coins for remaining players after the player with most coins has been caught by hunters. On verge of releasing the hunters, [[spoiler: Kiyohara]] surprised all viewers by asking ousted player for 10 coins, and [[spoiler: stopped the hunters on time, which would end up winning him the game.]] The loophole was patched in episode 33 when a similar mechanism was being used through the game.game as those coins need to be re-used there.

** Ultimate one-upped this with the ''Shinobi Zone'', where the eliminated players had a chance to navigate an area filled with the Sentouchuu ninjas, where getting tagged by their attack footballs would permanently eliminate them from the game. Furthermore, the exit is locked from outside, which means unless active players give them a hand, they will be eliminated anyway. [[spoiler: Even two active players gave them a hand and opened the gates, but only one player escaped.]][[spoiler: It was later found out the Shinobis in this episode were used as test-bed for the twin-Shinobi in the following Sentouchuu.]]
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** Ultimate one-upped this with the ''Shinobi Zone'', where the eliminated players had a chance to navigate an area filled with the Sentouchuu ninjas, where getting tagged by their attack footballs would permanently eliminate them from the game. Furthermore, the exit is locked from outside, which means unless active players willing to give them a hand, they will be eliminated anyway. [[spoiler: Even two Two active players gave them a hand and opened the gates, but although a bit too late as only one player escaped.eliminated players managed to get out there.]][[spoiler: It was later found out the Shinobis in this episode were used as test-bed for the twin-Shinobi in the following Sentouchuu.]]

** [[spoiler: For example, in episode 15, after a player carried and placed a bonus box on a designated checkpoint, he dealt with the second one nearby (dropped by another player who had to run from a Hunter), but a patrolling Hunter instantly got him in the back just moments after he placed the second bonus box. Ironically [[HeroicSacrifice he was credited as the sole contributor of the 200,000-yen bonus obtained in the mission]], even though one of the two boxes was essentially moved by another player from the beginning.]] ** In episode 22 [[spoiler:a player successfully saved another player from being tagged out by locking down a hunter through item acquired in mission. But another hunter got him at the back when the player just finished unloading that heavy, one-use-only item. Through a third player immediately locked down that hunter too at the back but [[YouAreTooLate it is too late.]]]]
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** [[spoiler: For example, in episode 15, after a player carried and placed a bonus box on a designated checkpoint, he dealt with the second one nearby (dropped by another player who had to run from a Hunter), but a patrolling Hunter instantly got him in the back just moments after he placed the second bonus box. Ironically [[HeroicSacrifice he was credited as the sole contributor of the 200,000-yen bonus obtained in the mission]], even though [[DudeWheresMyRespect one of the two boxes was essentially moved by another player from the beginning.]] ** In episode 22 [[spoiler:a : A player successfully saved another player from being tagged out by locking down a hunter through item acquired in mission. But another hunter got him at the back when the player just finished unloading that heavy, one-use-only item. Through a third player immediately locked down that hunter too at the back but [[YouAreTooLate it is too late.]]]]]]

* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: Aya Umeda went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her (i.e. The reward still stands no matter how she finished the game).]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, obviously much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission prevent 5 hunters to be released.]] ** Used subversively in Ultimate. One of the players in Ultimate stumbles onto a room that says "Entering this room guarantees you a free pass into the next round (the second hour of the game). However, it's risky to use this." [[spoiler: He entered and became trapped in the room with his cell phone disabled and two Hunters were released outside the room, creating a Hunter Zone. After the second round started, the other players are given an optional mission to go in and bail him out before the doors auto-open and leave him at the mercy of the Hunters. At this point his cell phone becomes active and he starts frantically calling the other players for help; many, such as Kiyohara, say they'll help but after getting off the phone blow him off. He eventually]][[spoiler: does get rescued.]]
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* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: Aya Umeda went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her (i.e. The reward still stands no matter how she finished the game).her.]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, obviously significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission prevent 5 hunters to be released.]] ** Used subversively in Ultimate. One of the players in Ultimate stumbles onto a room that says "Entering this room guarantees you a free pass into the next round (the second hour of the game). However, it's risky to use this." [[spoiler: He entered and became trapped in the room with his cell phone disabled and two Hunters were released outside the room, creating a Hunter Zone. After the second round started, the other players are given an optional mission to go in and bail him out before the doors auto-open and leave him at the mercy of the Hunters. At this point his cell phone becomes active and he starts frantically calling the other players for help; many, such as Kiyohara, say they'll help but after getting off the phone blow him off. He eventually]][[spoiler: eventually [[spoiler: does get rescued.]]

** [[spoiler: In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, [[OhCrap he regretted.]]]]
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** [[spoiler: In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, [[OhCrap he regretted.]]]]]], although there are still 3 buns (holded by other players) to spare.]]

* TagTeam: Used in Episode 29 and too Episode 34 - Which player(s) will be awarded a pair of Jackets during missions, and they need to pair up with a player in opposite gender (i.e. man-woman pair). If a team is successfully formed, at least one of the two in a team takes the prize money, it counts as a pair's success and each member receive same prize money.[[note]]Bailout will make both exit the game taking bailout value[[/note]]. ** [[spoiler: However, this mechanism was still yet to actually work as expected - As in Episode 29 everybody was caught in that episode, and Episode 34 the two winners are on the same team, making no difference in terms of payout.]]
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* TagTeam: Used in Episode 25, 29 and too Episode 34 - Which player(s) will be awarded a pair of Jackets during missions, and they need to pair up with a player in opposite gender (i.e. man-woman pair). If a team is successfully formed, at least one of the two in a team takes the prize money, successfully escapes, it counts as a pair's success and each member receive same prize money.[[note]]Bailout will make both exit the game taking bailout value[[/note]]. ** [[spoiler: However, this mechanism was still yet to actually work as expected - As in Episode 29 everybody was caught in that episode, and Episode 34 the two winners are on the same team, making no difference in terms of payout.]]value.[[/note]]

* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew of both sides) stops - This including the game timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a [[ImpossibleThief]] can be pulled out when time stopped, allowing the NPC to clear the path allowing mission to be finished]].
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* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew of both sides) stops - This including the game timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a [[ImpossibleThief]] ImpossibleThief can be pulled out when time stopped, allowing the NPC to clear the path allowing mission to be finished]].
13th Jan '14 11:17:09 AM remtar85
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Though basically all players are on their own in most of the times, a certain level of teamwork is required at some point in the game. Many missions must be done as a team of 2 or more (sometimes ''everybody''). Teaming up are not only useful in missions, as hunters (generally) can only capture one player at a time. If a hunter is chasing two player, one of them is likely to escape for the moment. Thus if more people remain in the game,you're more likely to succeed. Hunters will be always on moving patrol or chase (through may take a very brief halt for looking around) through the game. They're also unlikely to patrol in areas where an active mission is taking place, especially in the final seconds of missions.
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Though basically all players are on their own in most of the times, a certain level of teamwork is required at some point in the game. Many missions must be done as a team of 2 or more (sometimes ''everybody''). Teaming up are not only useful in missions, as hunters (generally) can only capture one player at a time. If a hunter is chasing two player, one of them is likely to escape for the moment. Thus if more people remain in the game,you're game, you're more likely to succeed. succeed. Hunters will be always on moving patrol or chase (through may take a very brief halt for looking around) through the game. They're also unlikely to patrol in areas where an active mission is taking place, especially in the final seconds of missions. missions. However, there are times when they will show up in the mission area and players will have to flee, finding the mission interrupted. That being said, in ''Cha$e'', hunters can chase after another nearby player right after capturing one, whereas in Tousouchuu, if a hunter is chasing after more than one player, after capturing one, they turn around and walk the other way, giving other nearby players a chance to move away, which is helpful if they still need to complete a mission.
5th Jan '14 9:19:00 PM maxima1001
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* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew or both) stops - This including the game timer, which game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a ImpossibleThief can be pulled out when time stopped, disarming all the guards in the way to the gates of hunters, and let the two key NPC to finish them off]].
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* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew or both) of both sides) stops - This including the game timer, timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a ImpossibleThief [[ImpossibleThief]] can be pulled out when time stopped, disarming all allowing the guards in the way to the gates of hunters, and let the two key NPC to finish them off]].clear the path allowing mission to be finished]].
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