History Series / RunForMoneyTousouchuu

26th Jul '17 4:48:18 PM fruitstripegum
Is there an issue? Send a Message


* StalkedByTheBell: Some player-specific mission may involve penalty onto player(s) who failed to do it. Ranging from buzzing devices on that player to being locked into a area with large number of Hunters. Through, all these penalties above essentially equals to disqualification unless the mission can still be done after time limit that disadvantage triggered.



* StalkedByTheBell: Some player-specific mission may involve penalty onto player(s) who failed to do it. Ranging from buzzing devices on that player to being locked into a area with large number of Hunters. Through, all these penalties above essentially equals to disqualification unless the mission can still be done after time limit that disadvantage triggered.



* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew of both sides) stops - This including the game timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a ImpossibleThief can be pulled out when time stopped, allowing the NPC to clear the path allowing mission to be finished]].
* TimedMission: Nearly every mission has a time limit which is enforced to the exact second, some of which automatically and immediately eliminate players who don't complete it in time.



* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew of both sides) stops - This including the game timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a ImpossibleThief can be pulled out when time stopped, allowing the NPC to clear the path allowing mission to be finished]].
* TimedMission: Nearly every mission has a time limit which is enforced to the exact second, some of which automatically and immediately eliminate players who don't complete it in time.
* WireDilemma: The locking mechanism on the Hunter Boxes in Episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away. [[spoiler:The player in question cut the incorrect one and was caught despite a valiant effort to get away.]]


Added DiffLines:

* WireDilemma: The locking mechanism on the Hunter Boxes in Episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away. [[spoiler:The player in question cut the incorrect one and was caught despite a valiant effort to get away.]]
15th May '17 5:59:09 AM BelligerentQuelea
Is there an issue? Send a Message


* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: [[Music/AKB48 Aya Umeda]] went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her.]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission prevent 5 hunters to be released.]]

to:

* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: [[Music/AKB48 Aya Umeda]] went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her.]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission to prevent 5 hunters to be released.]]
4th May '17 8:45:53 AM BelligerentQuelea
Is there an issue? Send a Message


* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: Aya Umeda went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her.]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission prevent 5 hunters to be released.]]

to:

* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: [[Music/AKB48 Aya Umeda Umeda]] went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her.]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission prevent 5 hunters to be released.]]
30th Apr '17 7:28:51 AM BelligerentQuelea
Is there an issue? Send a Message


* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of ''Series/GakiNoTsukaiYaArahende'' fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]

to:

* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of ''Series/GakiNoTsukaiYaArahende'' fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, crossdressers (led by KABA-chan), same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
25th Jan '17 6:45:09 AM BelligerentQuelea
Is there an issue? Send a Message


* StoryArc: Narrative devices were first used from episode 16 onwards.

to:

* StoryArc: Narrative devices were first used from As of Episode 13, the series started implementing mini-dramas, and as of episode 16 onwards.they have become a series staple, as cutscenes play out usually prior to each mission.
23rd Aug '16 7:30:39 PM Tre
Is there an issue? Send a Message


''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on Fuji TV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on January 5, 2014, bringing the total to 34 episodes[[note]]Episode 31 (''Tousouchuu Ultimate'') aired as a two-parter on January 6/13, 2013. There were also 9 episodes aired not under the name of Tousouchuu aired between Episode 6 to Episode 7, which the series was integrated with other spinoffs. [[/note]].It also spun off a short-lived US version by the name of ''[[Series/ChaseGameShow Cha$e]]'' on the [[Creator/SciFiChannel Syfy]] channel.

to:

''Run For Money Tousouchuu'' is a Japanese GameShow that has been airing as a series of specials on Fuji TV since 2004. It usually airs one new episode every couple months. As of this writing, the most recent new episode aired on January 5, 2014, bringing the total to 34 episodes[[note]]Episode 31 (''Tousouchuu Ultimate'') aired as a two-parter on January 6/13, 2013. There were also 9 episodes aired not under the name of Tousouchuu aired between Episode 6 to Episode 7, which the series was integrated with other spinoffs. [[/note]].It also spun off a short-lived US version by the name of ''[[Series/ChaseGameShow Cha$e]]'' on the [[Creator/SciFiChannel Syfy]] channel.
[[Creator/{{Syfy}} Sci Fi Channel]].
11th Apr '15 2:32:51 AM PoochyEXE
Is there an issue? Send a Message


At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "[[ImplacableMan Hunters]]" into the area, paid agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. Breaking line of sight for a couple seconds will cause them to give up the chase - note, leading them around a pillar does not break line of sight long enough for them to stop. [[note]]Hunters are not allowed to spot players via their ''cameramen''.[[/note]]Usually one game lengthes 90 to 120 minutes.[[note]]Sometimes the main game is paused and the eliminated contestants play a mini-game for a chance to re-enter the game.[[/note]]

to:

At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "[[ImplacableMan Hunters]]" into the area, paid agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. Breaking line of sight for a couple seconds will cause them to give up the chase - note, leading them around a pillar does not break line of sight long enough for them to stop. [[note]]Hunters are not allowed to spot players via their ''cameramen''.[[/note]]Usually one game lengthes is 90 to 120 minutes.[[note]]Sometimes minutes in length, sometimes with the addition of a revival mission where the main game is paused and the eliminated contestants play a mini-game for a chance to re-enter the game.[[/note]]
game.



* A part or the whole of the current playing area is set to be closed off. Players are given several minutes advance notice, and must vacate the section before it is closed. Fail to do so resulted a disqualification - most of them in a form of [[StalkedByTheBell releasing large number of hunters released in that closed area to get the doomed player(s)]][[note]]Ranging from 5 to 100, depends of locked area's size.[[/note]].

to:

* A part or the whole of the current playing area is set to be closed off. Players are given several minutes advance notice, and must vacate the section before it is closed. Fail Failure to do so resulted results a disqualification - most of them in a form of [[StalkedByTheBell releasing large number of hunters released in that closed area to get the doomed player(s)]][[note]]Ranging from 5 to 100, depends of locked area's size.[[/note]].



Rewards for success often include an item which helps the player(s) evade Hunters, expanding game area, increased money amounts, shortening game time[[note]]It is a time warp thus all prize within warped time counts.[[/note]], while penalties for failure often include the addition of more Hunters to the game, handicaps that make it easier to be spotted by Hunters, reducing prize money, or outright immediate elimination.

to:

Rewards for success often include an item which helps the player(s) evade Hunters, expanding game area, increased money amounts, shortening fast-forwarding the game time[[note]]It is clock by a time warp thus all prize within warped time counts.[[/note]], couple minutes, while penalties for failure often include the addition of more Hunters to the game, handicaps that make it easier to be spotted by Hunters, reducing prize money, or outright immediate elimination.
3rd Mar '15 7:49:09 PM jormis29
Is there an issue? Send a Message


* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of GakiNoTsukaiYaArahende fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]

to:

* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of GakiNoTsukaiYaArahende ''Series/GakiNoTsukaiYaArahende'' fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
3rd Feb '15 11:49:13 AM rocker1992
Is there an issue? Send a Message


* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of GakiNoTsukaiYaArahende fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]



* AffectionateParody: Akan Keisatsu, a Fuji TV-produced comedy featuring popular manzai group Downtown, features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]

to:

* AffectionateParody: Akan Keisatsu, a Fuji TV-produced comedy featuring popular manzai group Downtown, features "Tousou CHUU", where 5 contestants are trapped AnachronismStew: Some game areas take place in a area, running from steadily increasing numbers of crossdressers, same production graphics and all. [[spoiler: Till now, all episodes featured this would end up periods in all participants get lipstick-kissed out before the end.]]
** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]
which, back then, some modern day technology didn't exist.


Added DiffLines:

* ArtEvolution
25th Dec '14 2:06:16 PM rocker1992
Is there an issue? Send a Message

Added DiffLines:

* StoryArc: Narrative devices were first used from episode 16 onwards.
This list shows the last 10 events of 129. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Series.RunForMoneyTousouchuu