Follow TV Tropes

Following

History SchmuckBait / VIDEOGAMES

Go To

OR

Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/{{Ys}}'' game features a room in one dungeon in which a lone treasure chest is surrounded by several statues that look remarkably like enemies you encountered earlier. Guess what happens when you open the chest? However, you really ''do'' need what's in the chest.

to:

* The first ''VideoGame/{{Ys}}'' ''[[VideoGame/YsIAncientYsVanishedOmen Ys]]'' game features a room in one dungeon in which a lone treasure chest is surrounded by several statues that look remarkably like enemies you encountered earlier. Guess what happens when you open the chest? However, you really ''do'' need what's in the chest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Burrowing near a flower in ''VideoGame/AlienHominid'' gives you an extra life. But hopefully the players who reached level 3-2 remembers that there's a giant SandWorm monster that eats anything who digs underground in that level, with the spot by the health-giving flower being no exception, otherwise...
Is there an issue? Send a MessageReason:
None


** Your supervisor Dimitri orders you to admit entry to Shae Pierskova, who he says is an old friend of his. When Shae arrives at your booth, [[spoiler:she presents diplomatic authorization, but because Arstotzka is not one of the countries on the document, you can point this out, at which point the Detain button appears. [[LeaningOnTheFourthWall As if noticing the button that she shouldn't be able to see]], she warns you that you probably shouldn't detain her because Dimitri is "not forgiving person". Detaining her will result in Dimitri having you arrested the next day on made-up charges, resulting in a NonStandardGameOver. However, if you merely deny her, you get a verbal ass-chewing but no formal consequence.]]

to:

** Your supervisor Dimitri orders you to admit entry to Shae Pierskova, who he says is an old friend of his. When Shae arrives at your booth, [[spoiler:she presents diplomatic authorization, but because Arstotzka is not one of the countries on the document, you can point this out, at which point the Detain button appears. [[LeaningOnTheFourthWall As if noticing the button that she shouldn't be able to see]], she warns you that you probably shouldn't detain her because Dimitri is "not forgiving person". Detaining her will result in Dimitri having you arrested the next day on made-up charges, resulting in a NonStandardGameOver. However, if you merely deny her, you get a verbal ass-chewing from Dimitri but no formal consequence.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Your supervisor Dimitri orders you to admit entry to Shae Pierskova, who he says is an old friend of his. When Shae arrives at your booth, [[spoiler:she presents diplomatic authorization, but because Arstotzka is not one of the countries on the document, you can point this out, at which point the Detain button appears. [[LeaningOnTheFourthWall As if noticing the button that she shouldn't be able to see]], she warns you that you probably shouldn't detain her because Dimitri is "not forgiving person". Detaining her will result in Dimitri having you arrested the next day on made-up charges, resulting in a NonStandardGameOver. However, if you merely deny her, you get a verbal ass-chewing but no formal consequence.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Likewise, the suspicious pit placed in Stone Man's stage.
---> '''[[https://youtu.be/EY7Ps90G06w?t=12 GeminiLaser]]:''' ''Before we begin let me satisfy my curiousity on something.'' *dies* ''[[CaptainObvious Yeah, it's a pit!]]''
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


*** Players can leave messages on the ground with the soapstone item, which can be seen by other people who happen to be both online and in the same locations. This [[{{GIFT}} unsurprisingly]] leads to players telling gullible bystanders to take [[LeapOfFaith Leaps of Faith]] into BottomlessPits.

to:

*** Players can leave messages on the ground with the soapstone item, which can be seen by other people who happen to be both online and in the same locations. This [[{{GIFT}} [[InternetJerk unsurprisingly]] leads to players telling gullible bystanders to take [[LeapOfFaith Leaps of Faith]] into BottomlessPits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** However it can be safely set off if you are on the right side of the plunger and right click it. Who ever told you that you HAVE to jump on the plunger?


Added DiffLines:

** One of the last major updates introduced booby trapped chests, and they really stand out: there are dart traps facing it, bounlder traps above, and even dynamite underneath. You can try opening it, but you are unlikely to survive. [[spoiler:If you got Wire Cutters by then, just trim the wires. Otherwise, mine out the dynamite and shield yourself and the chest with blocks.]]
*** What makes it even stranger? It's a gold chest, which is found in underground cabins under normal circumstances. But there's always the off chance that the trapped chest will be disguised as an underwater or biome chest, making it harder to tell whether or not it is a safe chest at first glance.
*** If you are lucky, terrain generation will break one or more traps around trapped chests, so it is possible to have a trapped chest that can be robbed without punishment.
Is there an issue? Send a MessageReason:
None


** A quest to find the merchant's daughter can lead you to [[spoiler:a cult that plans on sacrificing her to summon a demon. After killing the cultists, instead of freeing her from the altar (and so long as she's still alive), you can use a [[VideoGameCrueltyPotential sacrificial blade nearby to kill her]]... completing the ritual and summoning the demon, who immediately attacks you.]]

to:

** A quest to find the merchant's daughter can lead you to [[spoiler:a cult that plans on sacrificing her to summon a demon. After killing the cultists, instead of freeing her from the altar (and so long as she's still alive), you can use a [[VideoGameCrueltyPotential sacrificial blade nearby to kill her]]... completing the ritual and summoning the demon, [[VideoGameCrueltyPunishment who immediately attacks you.]]]]]]
Is there an issue? Send a MessageReason:
The Jester has been disambiged


** TheJester. If the Jester is lynched, they win and kill one person that voted guilty on them that night. Voting guilty on a suspected Jester is therefore SchmuckBait. Yes, vote for the guy refusing to give a role and generally being obnoxious. [[SarcasmMode It totally won't get you killed.]]

to:

** TheJester.The Jester. If the Jester is lynched, they win and kill one person that voted guilty on them that night. Voting guilty on a suspected Jester is therefore SchmuckBait. Yes, vote for the guy refusing to give a role and generally being obnoxious. [[SarcasmMode It totally won't get you killed.]]
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


*** Near the beginning, when you are taking the very first hunt, you will see a green ''[[TyrannosaurusRex T. rex]]'' (Wild Saurian) lounging about in the first area of the first dungeon of the game. The Wild Saurian spawns docile, like the nearby Cactites, so it won't attack you if you don't strike it first. If you have a shoot first, ask questions later mentality, you will quickly learn the unfortunate truth that the gamemakers made it docile for a reason: the Wild Saurian has over 6,000 HP and level in the double digits, several magnitude above your probable level at the time, and will certainly KO you in one hit if you aggro it. What is more, it can also cannibalize the Wolves and level up to maximum, so it will only grow stronger the longer you remain in the area. To give you an idea, you are supposed to confront it after completing the fifteenth dungeon of the game.

to:

*** Near the beginning, when you are taking the very first hunt, you will see a green ''[[TyrannosaurusRex T. rex]]'' ''T. rex'' (Wild Saurian) lounging about in the first area of the first dungeon of the game. The Wild Saurian spawns docile, like the nearby Cactites, so it won't attack you if you don't strike it first. If you have a shoot first, ask questions later mentality, you will quickly learn the unfortunate truth that the gamemakers made it docile for a reason: the Wild Saurian has over 6,000 HP and level in the double digits, several magnitude above your probable level at the time, and will certainly KO you in one hit if you aggro it. What is more, it can also cannibalize the Wolves and level up to maximum, so it will only grow stronger the longer you remain in the area. To give you an idea, you are supposed to confront it after completing the fifteenth dungeon of the game.
Is there an issue? Send a MessageReason:
None


* The sidequest "A Daedra's Best Friend". Barbas, canine companion and external conscience to Clavicus Vile, Daedric Prince of trickery, asks you to help him reunite with his master, and warns you ''not'' to accept any offer Clavicus makes. Clavicus himself is reluctant to take Barbas back, but tells you that if you retrieve an axe for him (that the Daedric Prince claims to be a weapon of great power), he'll agree to let Barbas return (if only because his power has waned since Barbas left and he'd like to be back at full strength). When you return with the axe, Clavicus makes his offer: [[KickTheDog use the axe to kill Barbas]], and you can keep it. If you ''do'' choose to kill Barbas, you'll find that not only is the axe vastly underpowered, it doesn't actually count as a Daedric artifact[[note]]meaning it doesn't count towards the achievement for obtaining all Daedric artifacts[[/note]], unlike the reward you get for insisting that Clavicus keep his word and take Barbas back. Hey, what did you ''think'' would happen when you made a deal with the Daedric Prince of ''trickery'', especially when he's separated from his conscience?

to:

* *** The sidequest "A Daedra's Best Friend". Barbas, canine companion and external conscience to Clavicus Vile, Daedric Prince of trickery, asks you to help him reunite with his master, and warns you ''not'' to accept any offer Clavicus makes. Clavicus himself is reluctant to take Barbas back, but tells you that if you retrieve an axe for him (that the Daedric Prince claims to be a weapon of great power), he'll agree to let Barbas return (if only because his power has waned since Barbas left and he'd like to be back at full strength). When you return with the axe, Clavicus makes his offer: [[KickTheDog use the axe to kill Barbas]], and you can keep it. If you ''do'' choose to kill Barbas, you'll find that not only is the axe vastly underpowered, it doesn't actually count as a Daedric artifact[[note]]meaning it doesn't count towards the achievement for obtaining all Daedric artifacts[[/note]], unlike the reward you get for insisting that Clavicus keep his word and take Barbas back. Hey, what did you ''think'' would happen when you made a deal with the Daedric Prince of ''trickery'', especially when he's separated from his conscience?
Is there an issue? Send a MessageReason:
None


* The sidequest "A Daedra's Best Friend". Barbas, canine companion and external conscience to Clavicus Vile, Daedric Prince of trickery, asks you to help him reunite with his master, and warns you ''not'' to accept any offer Clavicus makes. Clavicus himself is reluctant to take Barbas back, but tells you that if you retrieve an axe for him (that the Daedric Prince claims to be a weapon of great power), he'll agree to let Barbas return (if only because his power has waned since Barbas left and he'd like to be back at full strength). When you return with the axe, Clavicus makes his offer: [[KickTheDog use the axe to kill Barbas]], and you can keep it. If you ''do'' choose to kill Barbas, you'll find that not only is the axe vastly underpowered, it doesn't actually count as a Daedric artifact[[note]]meaning it doesn't count towards the achievement for obtaining all Daedric artifacts [[/note]], unlike the reward you get for insisting that Clavicus keep his word and take Barbas back. Hey, what did you ''think'' would happen when you made a deal with the Daedric Prince of ''trickery'', especially when he's separated from his conscience?

to:

* The sidequest "A Daedra's Best Friend". Barbas, canine companion and external conscience to Clavicus Vile, Daedric Prince of trickery, asks you to help him reunite with his master, and warns you ''not'' to accept any offer Clavicus makes. Clavicus himself is reluctant to take Barbas back, but tells you that if you retrieve an axe for him (that the Daedric Prince claims to be a weapon of great power), he'll agree to let Barbas return (if only because his power has waned since Barbas left and he'd like to be back at full strength). When you return with the axe, Clavicus makes his offer: [[KickTheDog use the axe to kill Barbas]], and you can keep it. If you ''do'' choose to kill Barbas, you'll find that not only is the axe vastly underpowered, it doesn't actually count as a Daedric artifact[[note]]meaning it doesn't count towards the achievement for obtaining all Daedric artifacts [[/note]], artifacts[[/note]], unlike the reward you get for insisting that Clavicus keep his word and take Barbas back. Hey, what did you ''think'' would happen when you made a deal with the Daedric Prince of ''trickery'', especially when he's separated from his conscience?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The sidequest "A Daedra's Best Friend". Barbas, canine companion and external conscience to Clavicus Vile, Daedric Prince of trickery, asks you to help him reunite with his master, and warns you ''not'' to accept any offer Clavicus makes. Clavicus himself is reluctant to take Barbas back, but tells you that if you retrieve an axe for him (that the Daedric Prince claims to be a weapon of great power), he'll agree to let Barbas return (if only because his power has waned since Barbas left and he'd like to be back at full strength). When you return with the axe, Clavicus makes his offer: [[KickTheDog use the axe to kill Barbas]], and you can keep it. If you ''do'' choose to kill Barbas, you'll find that not only is the axe vastly underpowered, it doesn't actually count as a Daedric artifact[[note]]meaning it doesn't count towards the achievement for obtaining all Daedric artifacts [[/note]], unlike the reward you get for insisting that Clavicus keep his word and take Barbas back. Hey, what did you ''think'' would happen when you made a deal with the Daedric Prince of ''trickery'', especially when he's separated from his conscience?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Payday2'': In Henry's Rock, there's a button simply labeled "Do Not Press". You can press it... on [[HarderThanHard Overkill difficulty or above]] only. [[spoiler:Pressing it causes tear gas to rain from the ceiling, along with two turrets.]]
Is there an issue? Send a MessageReason:
None


** Seeking Mr. Eaten's Name is an ongoing storyline composed of ''nothing but'' SchmuckBait of the [[BrownNote Lovecraftian]] [[GoMadFromTheRevelation sort]] that will destroy your character's stats, inventory, connections, pets, friends, health, soul, and sanity. The Failbetter Games staff member responsible for most of the idea wrote it as an experiment on the crazy lengths players will go to complete a sidequest for no reward beyond learning what happens next.[[note]]An idea facilitated by the fact that players who seek the name are generally willing to keep mum on the plotline's story, making very little information regarding it (apart from the costs, that is) available even on fan-managed wikis.[[/note]] For a very long time, it wasn't even ''finished'', and this was common knowledge, and people played it anyway. Now that it is finished, it's equally common knowledge that the ending deletes your character and bricks your account — and people play it anyway!\\\

to:

** Seeking Mr. Eaten's Name is an ongoing storyline composed of ''nothing but'' SchmuckBait of the [[BrownNote Lovecraftian]] [[GoMadFromTheRevelation sort]] that will destroy your character's stats, inventory, connections, pets, friends, health, soul, and sanity. The Failbetter Games staff member responsible for most of the idea wrote it as an experiment on the crazy lengths players will go to complete a sidequest for no reward beyond learning what happens next.[[note]]An idea facilitated by the fact that players who seek the name are generally willing to keep mum on the plotline's story, making very little information regarding it (apart from the costs, that is) available even on fan-managed wikis.[[/note]] For a very long time, it wasn't even ''finished'', and this was common knowledge, and people played it anyway. Now that it is finished, it's equally common knowledge that the ending deletes your character and bricks your account — and people play it anyway!\\\anyway!

Added: 525

Changed: 188

Is there an issue? Send a MessageReason:
None


** In Noki Bay of ''VideoGame/SuperMarioSunshine'', there is lone OneUp standing at a nearby wall for an easy pickup. Attempting to grab it causes a punching glove to pop out from the wall and send Mario flying a few feet.

to:

** ''VideoGame/SuperMarioSunshine'':
***
In Noki Bay of ''VideoGame/SuperMarioSunshine'', Bay, there is lone OneUp standing at a nearby wall for an easy pickup. Attempting to grab it causes a punching glove to pop out from the wall and send Mario flying a few feet.feet.
*** In Delfino Plaza's [[ThatOneLevel infamous Lily Pad Ride level]], there is a Warp Pipe at the end to trick you into thinking that you can enter and get sent back to the start of the level to try again. In reality, this takes you back to Delfino Plaza, which means you have to go through the whole process of getting back to the level.

Added: 408

Changed: 268

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SonicRiders'', Sonic's arch-enemy Dr. Eggman appears on a gigantic TV screen and says he's holding a competition where entrants must give him their Chaos Emeralds. [[IdiotBall Sonic decides to enter and gives Eggman the Chaos Emerald he just found.]]

to:

* ''Franchise/SonicTheHedgehog'':
** In ''VideoGame/Sonic3AndKnuckles'', you can find a few monitors with Robotnik's face on them. Naturally, breaking these open damages you.
**
In ''VideoGame/SonicRiders'', Sonic's arch-enemy Dr. Eggman appears on a gigantic TV screen and says he's holding a competition where entrants must give him their Chaos Emeralds. [[IdiotBall Sonic decides to enter and gives Eggman the Chaos Emerald he just found.]]

Added: 606

Changed: 120

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EpicBattleFantasy3'': "Hey! Let's prod this chained demon we found with the business end of our weapons! What could ''possibly'' go wrong?!"

to:

* ''VideoGame/EpicBattleFantasy'':
**
''VideoGame/EpicBattleFantasy3'': "Hey! Let's prod this chained demon we found with the business end of our weapons! What could ''possibly'' go wrong?!"wrong?!"
** ''VideoGame/EpicBattleFantasy5'' lets you capture the FinalBoss in a NewGamePlus after the Version 2 update. Its summon power is listed at 9,999 and the description of its move is an ominous "Deletes current simulation." [[spoiler:Using it will kill every enemy ''and'' player character, stripping away Morale and Auto-Revive and guaranteeing a game over. And ''then'' it gives a Jump Scare image of Snowflake and forces the game to close itself.]]

Added: 986

Changed: 1124

Is there an issue? Send a MessageReason:
None


While Seeking as a whole is bait, one option is particularly famous for taking it UpToEleven. It costs 50 Fate (roughly 10 [[BribingYourWayToVictory real-world dollars]] and significantly more than many of the lengthy storylines that also cost Fate), and comes with a prominent warning: "THIS WILL DESTROY YOUR CHARACTER FOREVER AT A COST OF FIFTY FATE AND FIVE CARNIVAL TICKETS. THERE IS NO TEXT WORTH READING BEHIND THE BRANCH RESULT. IT IS NOT NECESSARY TO PLAY THIS BRANCH TO CONTINUE THE STORY. DO NOT CONTACT SUPPORT TO COMPLAIN IF YOU ARE RASH ENOUGH TO CLICK THIS BUTTON." One player was curious enough to take the option, and somehow it ''didn't'' delete his character, to which he [[http://www.rockpapershotgun.com/2013/09/19/of-london-and-the-sunless-sea-failbetter-interview-pt-2/ filed a very polite bug report]]. [[spoiler:It currently does not actually make your character unusable, but anyone doing this will be rewarded with the unique quality Scorched by the Sun.]]

to:

*** One particular portion of the Seeking leads to a point where you can choose between to dialogue options. One offers you a seemingly free, automatic success, the other is expensive and offers you a vanishingly small chance at success. Which should you pick? [[spoiler: The first. The devs were banking on players getting this far in the Seeking to believe that everything that looked too good to be true was... except this time it wasn't.]]
**
While Seeking as a whole is bait, one option is particularly famous for taking it UpToEleven. It costs 50 Fate (roughly 10 [[BribingYourWayToVictory real-world dollars]] and significantly more than many of the lengthy storylines that also cost Fate), and comes with a prominent warning: "THIS WILL DESTROY YOUR CHARACTER FOREVER AT A COST OF FIFTY FATE AND FIVE CARNIVAL TICKETS. THERE IS NO TEXT WORTH READING BEHIND THE BRANCH RESULT. IT IS NOT NECESSARY TO PLAY THIS BRANCH TO CONTINUE THE STORY. DO NOT CONTACT SUPPORT TO COMPLAIN IF YOU ARE RASH ENOUGH TO CLICK THIS BUTTON." One player was curious enough to take the option, and somehow it ''didn't'' delete his character, to which he [[http://www.rockpapershotgun.com/2013/09/19/of-london-and-the-sunless-sea-failbetter-interview-pt-2/ filed a very polite bug report]]. [[spoiler:It currently does not actually make your character unusable, but anyone doing this will be rewarded with the unique quality Scorched by the Sun.]]

Added: 676

Changed: 683

Is there an issue? Send a MessageReason:
None


* ''Franchise/MassEffect'':
** [[spoiler:The entire galactic civilization turns out to be the result of this. The AbusivePrecursors, [[SapientShip The Reapers]], created the [[PortalNetwork Mass Relay Network]] and placed the Citadel in the center of it. The Citadel is a self-maintaining habitable space station big enough to house an enormous population, thus ensuring any species would make it a hub of communication, commerce, and military strategy. Unfortunately, it is also a massive portal generator, intended to allow the Reapers to launch a surprise attack against the heart of any civilization that discovers it, then use all of the records left behind to find and exterminate the survivors.]]

to:

* ''Franchise/MassEffect'':
''Franchise/MassEffect'' Series:
** ''VideoGame/MassEffect1'':
***
[[spoiler:The entire galactic civilization turns out to be the result of this. The AbusivePrecursors, [[SapientShip The Reapers]], created the [[PortalNetwork Mass Relay Network]] and placed the Citadel in the center of it. The Citadel is a self-maintaining habitable space station big enough to house an enormous population, thus ensuring any species would make it a hub of communication, commerce, and military strategy. Unfortunately, it is also a massive portal generator, intended to allow the Reapers to launch a surprise attack against the heart of any civilization that discovers it, then use all of the records left behind to find and exterminate the survivors.]]

Added: 1796

Changed: 278

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FinalFantasyXII'', after you defeat a Mark in Bhujerba, the Moogle who gave you the quest will ask you to go to the shop where she works to get her diary, and tells you not to read it. [[spoiler:Whether you read it or not doesn't matter, but what you tell her when she asks you if you did does.]]

to:

** In ''VideoGame/FinalFantasyXII'', ''VideoGame/FinalFantasyXII'':
*** Near the beginning, when you are taking the very first hunt, you will see a green ''[[TyrannosaurusRex T. rex]]'' (Wild Saurian) lounging about in the first area of the first dungeon of the game. The Wild Saurian spawns docile, like the nearby Cactites, so it won't attack you if you don't strike it first. If you have a shoot first, ask questions later mentality, you will quickly learn the unfortunate truth that the gamemakers made it docile for a reason: the Wild Saurian has over 6,000 HP and level in the double digits, several magnitude above your probable level at the time, and will certainly KO you in one hit if you aggro it. What is more, it can also cannibalize the Wolves and level up to maximum, so it will only grow stronger the longer you remain in the area. To give you an idea, you are supposed to confront it
after completing the fifteenth dungeon of the game.
*** There are also Entites and (to a lesser extent) Elementals, which, like the Wild Saurian, spawn docile. They appear alongside normal enemies, but the latter are level 25 and have 15,000 HP, while the former are level 45 and have 48,000 HP. The first Entite can be encountered just before the end of the first act even though it is on par with enemies from the second-to-last dungeon in the game. What makes them even more frustrating is that they can also be aggroed if any magick is cast nearby (regardless if it is from you or other enemies, or if it is harmless or harmful), an unpleasant surprise for newcomers.
*** After
you defeat a Mark the Rocktoise mark in Bhujerba, the Moogle who gave you the quest will ask you to go to the shop where she works to get her diary, and tells you not to read it. [[spoiler:Whether you read it or not doesn't matter, but what you tell her when she asks you if you did does.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[VideoGame/Kindergarten2 The sequel]] has one when you get sent to detention. At the start of detention, Dr. Danner tells you not to talk and then immediately asks if you understand. If you respond that you do, he shoots you for speaking.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SurvivingMars'': Stirling Generators as starting prefabs. Yes, they net a lot of energy. Yes, you need energy to run your first buildings. But they are totally not cost-effective, and piling them up as prefabs in your starting payload will only utterly drain your funding and limit your space. Many games failed just because inexperienced players fell into the bait and bought them, thinking they would make a great start for the colony. They don't. You can bring the materials required to build them in site and it will be way cheaper. But before you research the tech required to build Stirlings, you can put online your outpost with some solar panels and batteries with good placements in many small electric grids. And it will wonderfully work, without spending all the money needed to bring in Stirlings and their mainteinance.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SurvivingMars'': Stirling Generators. Yes, they net a lot of energy. But they are not cost-effective, and piling them up as prefab on your starting payload will only utterly drain your funding. You can start your outpost with some solar panels and batteries with good placements in many small electric grids. And it will wonderfully work, without spending all the money needed to bring in Stirlings and the materials for their manteinance.

to:

* ''VideoGame/SurvivingMars'': Stirling Generators.Generators as starting prefabs. Yes, they net a lot of energy. Yes, you need energy to run your first buildings. But they are totally not cost-effective, and piling them up as prefab on prefabs in your starting payload will only utterly drain your funding. funding and limit your space. Many games failed just because inexperienced players fell into the bait and bought them, thinking they would make a great start for the colony. They don't. You can start bring the materials required to build them in site and it will be way cheaper. But before you research the tech required to build Stirlings, you can put online your outpost with some solar panels and batteries with good placements in many small electric grids. And it will wonderfully work, without spending all the money needed to bring in Stirlings and the materials for their manteinance.mainteinance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SurvivingMars'': Stirling Generators. Yes, they net a lot of energy. But they are not cost-effective, and piling them up as prefab on your starting payload will only utterly drain your funding. You can start your outpost with some solar panels and batteries with good placements in many small electric grids. And it will wonderfully work, without spending all the money needed to bring in Stirlings and the materials for their manteinance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NoMoreHeroes'': Bad Girl sometimes drops to her knees and starts crying. If you attack her while she's crying, she will [[OneHitKill instantly kill you.]] [[spoiler:Sometimes. On other occasions, she ''really is'' crying and wide open to attack. Look at her hands - if one hand is on the bat, she'll kill you; if both hands are on her face, she's open.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In one of the Chalice Dungeons, there's a great bell hanging from the ceiling in one of the rooms. Hitting it has no effect... other than summoning ''every monster in the dungeon'' to that room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CrimsonLand'' offers you a choice of randomly chosen Perks every time you level up, each of which has its own benefits (and occasionally drawbacks). Two of the Perks- Grim Deal and Death Clock- ''will'' kill you, in exchange for increasing your current score by 66 percent and giving you 30 seconds to kill for double points, respectively. It's possible to get one or both of them as a choice for your first level up, and they will end your game with a rather disappointing score if chosen.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FinalFantasyXII'', after you defeat a Mark in Bhujerba, the Moguri who gave you the quest will ask you to go to the shop where she works to get her diary, and tells you not to read it. [[spoiler:Whether you read it or not doesn't matter, but what you tell her when she asks you if you did does.]]

to:

** In ''VideoGame/FinalFantasyXII'', after you defeat a Mark in Bhujerba, the Moguri Moogle who gave you the quest will ask you to go to the shop where she works to get her diary, and tells you not to read it. [[spoiler:Whether you read it or not doesn't matter, but what you tell her when she asks you if you did does.]]

Added: 804

Changed: 300

Is there an issue? Send a MessageReason:
None


* In many ''VideoGame/DragonQuest'' games, you can find a sign in the middle of a toxic swamp that tells you to keep out of the swamp that you have to cross just to read the damn sign. Even funnier in ''VideoGame/DragonQuestV: Hand of the Heavenly Bride''; when the hero comes across one, he's a six year old who can't read yet.

to:

* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestIII'' has the Golden Claws. You managed to find the secret chamber on the first trip to the Pyramid? Neato! You've found the best weapon for the Martial Artist in the game, period. But guess what; you're not leaving with them. From the moment you collect the Golden Claws, every single individual step you take in any direction will trigger a monster encounter. The only feasible way to get them and get out safely is after you've levelled well beyond that point in the game.
**
In many ''VideoGame/DragonQuest'' games, you can find a sign in the middle of a toxic swamp that tells you to keep out of the swamp that you have to cross just to read the damn sign. Even funnier in ''VideoGame/DragonQuestV: Hand of the Heavenly Bride''; when the hero comes across one, he's a six year old who can't read yet.

Top